Basculin (Pokémon)/Generation V learnset: Difference between revisions

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{{Pokelinkback|550{{#ifeq: {{#expr: {{#time: H}} mod 2}}|0|B}}|Basculin|5}}
{{Pokelinkback|550|Basculin|5}}
====By [[Level|leveling up]]====
====By [[Level|leveling up]]====
{{learnlist/levelh|Basculin|Water|Water|5|5}}
{{learnlist/levelh|Basculin|Water|Water|5|5}}
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{{learnlist/level5|24|Crunch|Dark|Physical|80|100|15}}
{{learnlist/level5|24|Crunch|Dark|Physical|80|100|15}}
{{learnlist/level5|28|Aqua Tail|Water|Physical|90|90|10||'''}}
{{learnlist/level5|28|Aqua Tail|Water|Physical|90|90|10||'''}}
{{learnlist/level5|32|Soak|Water|Status|—|100|20}}
{{learnlist/level5|32|Soak|Water|Status||100|20}}
{{learnlist/level5|36|Double-Edge|Normal|Physical|120|100|15}}
{{learnlist/level5|36|Double-Edge|Normal|Physical|120|100|15}}
{{learnlist/level5|41|Scary Face|Normal|Status|—|100|10}}
{{learnlist/level5|41|Scary Face|Normal|Status||100|10}}
{{learnlist/level5|46|Flail|Normal|Physical|—|100|15}}
{{learnlist/level5|46|Flail|Normal|Physical||100|15}}
{{learnlist/level5|51|Final Gambit|Fighting|Special|—|100|5}}
{{learnlist/level5|51|Final Gambit|Fighting|Special||100|5}}
{{learnlist/level5|56|Thrash|Normal|Physical|120|100|10}}
{{learnlist/level5|56|Thrash|Normal|Physical|120|100|10}}
{{learnlist/levelf|Basculin|Water|Water|5|5}}
{{learnlist/levelf|Basculin|Water|Water|5|5}}
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====By [[TM]]/[[HM]]====
====By [[TM]]/[[HM]]====
{{learnlist/tmh|Basculin|Water|Water|5|5}}
{{learnlist/tmh|Basculin|Water|Water|5|5}}
{{learnlist/tm5|TM06|Toxic|Poison|Status|—|90|10}}
{{learnlist/tm5|TM06|Toxic|Poison|Status||90|10}}
{{learnlist/tm5|TM07|Hail|Ice|Status|—|—|10}}
{{learnlist/tm5|TM07|Hail|Ice|Status|||10}}
{{learnlist/tm5|TM10|Hidden Power|Normal|Special|—|100|15}}
{{learnlist/tm5|TM10|Hidden Power|Normal|Special||100|15}}
{{learnlist/tm5|TM12|Taunt|Dark|Status|—|100|20}}
{{learnlist/tm5|TM12|Taunt|Dark|Status||100|20}}
{{learnlist/tm5|TM13|Ice Beam|Ice|Special|95|100|10}}
{{learnlist/tm5|TM13|Ice Beam|Ice|Special|95|100|10}}
{{learnlist/tm5|TM17|Protect|Normal|Status|—|—|10}}
{{learnlist/tm5|TM17|Protect|Normal|Status|||10}}
{{learnlist/tm5|TM18|Rain Dance|Water|Status|—|—|5}}
{{learnlist/tm5|TM18|Rain Dance|Water|Status|||5}}
{{learnlist/tm5|TM21|Frustration|Normal|Physical|—|100|20}}
{{learnlist/tm5|TM21|Frustration|Normal|Physical||100|20}}
{{learnlist/tm5|TM27|Return|Normal|Physical|—|100|20}}
{{learnlist/tm5|TM27|Return|Normal|Physical||100|20}}
{{learnlist/tm5|TM32|Double Team|Normal|Status|—|—|15}}
{{learnlist/tm5|TM32|Double Team|Normal|Status|||15}}
{{learnlist/tm5|TM42|Facade|Normal|Physical|70|100|20}}
{{learnlist/tm5|TM42|Facade|Normal|Physical|70|100|20}}
{{learnlist/tm5|TM44|Rest|Psychic|Status|—|—|10}}
{{learnlist/tm5|TM44|Rest|Psychic|Status|||10}}
{{learnlist/tm5|TM45|Attract|Normal|Status|—|100|15}}
{{learnlist/tm5|TM45|Attract|Normal|Status||100|15}}
{{learnlist/tm5|TM48|Round|Normal|Special|60|100|15}}
{{learnlist/tm5|TM48|Round|Normal|Special|60|100|15}}
{{learnlist/tm5|TM55|Scald|Water|Special|80|100|15||'''}}
{{learnlist/tm5|TM55|Scald|Water|Special|80|100|15||'''}}
{{learnlist/tm5|TM87|Swagger|Normal|Status|—|90|15}}
{{learnlist/tm5|TM87|Swagger|Normal|Status||90|15}}
{{learnlist/tm5|TM90|Substitute|Normal|Status|—|—|10}}
{{learnlist/tm5|TM90|Substitute|Normal|Status|||10}}
{{learnlist/tm5|HM01|Cut|Normal|Physical|50|95|30}}
{{learnlist/tm5|HM01|Cut|Normal|Physical|50|95|30}}
{{learnlist/tm5|HM03|Surf|Water|Special|95|100|15||'''}}
{{learnlist/tm5|HM03|Surf|Water|Special|95|100|15||'''}}
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====By {{pkmn|breeding}}====
====By {{pkmn|breeding}}====
{{learnlist/breedh|Basculin|Water|Water|5|5}}
{{learnlist/breedh|Basculin|Water|Water|5|5}}
{{learnlist/breed5|{{MSP|118|Goldeen}}{{MSP|119|Seaking}}{{MSP|318|Carvanha}}{{MSP|319|Sharpedo}}{{MSP|370|Luvdisc}}|Agility|Psychic|Status|—|—|30|}}
{{learnlist/breed5|{{MSP/3|118|Goldeen}}{{MSP/3|119|Seaking}}{{MSP/3|318|Carvanha}}{{MSP/3|319|Sharpedo}}{{MSP/3|370|Luvdisc}}|Agility|Psychic|Status|||30||grid=5}}
{{learnlist/breed5|{{MSP|211|Qwilfish}}{{MSP|320|Wailmer}}{{MSP|321|Wailord}}{{MSP|594|Alomomola}}|Brine|Water|Special|65|100|10||||'''}}
{{learnlist/breed5|{{MSP/3|211|Qwilfish}}{{MSP/3|320|Wailmer}}{{MSP/3|321|Wailord}}{{MSP/3|594|Alomomola}}|Brine|Water|Special|65|100|10||||'''|grid=5}}
{{learnlist/breed5|{{MSP|170|Chinchou}}{{MSP|171|Lanturn}}{{MSP|223|Remoraid}}{{MSP|224|Octillery}}|BubbleBeam|Water|Special|65|100|20||||'''}}
{{learnlist/breed5|{{MSP/3|170|Chinchou}}{{MSP/3|171|Lanturn}}{{MSP/3|223|Remoraid}}{{MSP/3|224|Octillery}}|BubbleBeam|Water|Special|65|100|20||||'''|grid=5}}
{{learnlist/breed5|{{MSP|369|Relicanth}}|Muddy Water|Water|Special|95|85|10|||*|'''}}
{{learnlist/breed5|{{MSP/3|369|Relicanth}}|Muddy Water|Water|Special|95|85|10|||*|'''|grid=5}}
{{learnlist/breed5|{{MSP|223|Remoraid}}{{MSP|369|Relicanth}}|Mud Shot|Ground|Special|55|95|15|||*}}
{{learnlist/breed5|{{MSP/3|223|Remoraid}}{{MSP/3|369|Relicanth}}|Mud Shot|Ground|Special|55|95|15|||*|grid=5}}
{{learnlist/breed5|{{MSP|318|Carvanha}}{{MSP|319|Sharpedo}}|Rage|Normal|Physical|20|100|20|}}
{{learnlist/breed5|{{MSP/3|318|Carvanha}}{{MSP/3|319|Sharpedo}}|Rage|Normal|Physical|20|100|20||grid=5}}
{{learnlist/breed5|{{MSP|211|Qwilfish}}|Revenge|Fighting|Physical|60|100|10||}}
{{learnlist/breed5|{{MSP/3|211|Qwilfish}}|Revenge|Fighting|Physical|60|100|10|||grid=5}}
{{learnlist/breed5|{{MSP|223|Remoraid}}|Swift|Normal|Special|60|—|20|||*}}
{{learnlist/breed5|{{MSP/3|223|Remoraid}}|Swift|Normal|Special|60||20|||*|grid=5}}
{{learnlist/breed5|{{MSP|320|Wailmer}}{{MSP|321|Wailord}}{{MSP|456|Finneon}}{{MSP|457|Lumineon}}|Whirlpool|Water|Special|35|85|15||||'''}}{{learnlist/breedf|Basculin|Water|Water|5|5}}
{{learnlist/breed5|{{MSP/3|320|Wailmer}}{{MSP/3|321|Wailord}}{{MSP/3|456|Finneon}}{{MSP/3|457|Lumineon}}|Whirlpool|Water|Special|35|85|15||||'''|grid=5}}
{{learnlist/breedf|Basculin|Water|Water|5|5}}


====By [[Move Tutor|tutoring]]====
====By [[Move Tutor|tutoring]]====
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{{learnlist/tutor5|Aqua Tail|Water|Physical|90|90|10||'''|no|yes}}
{{learnlist/tutor5|Aqua Tail|Water|Physical|90|90|10||'''|no|yes}}
{{learnlist/tutor5|Bounce|Flying|Physical|85|85|5|||no|yes}}
{{learnlist/tutor5|Bounce|Flying|Physical|85|85|5|||no|yes}}
{{learnlist/tutor5|Endeavor|Normal|Physical|—|100|5|||no|yes}}
{{learnlist/tutor5|Endeavor|Normal|Physical||100|5|||no|yes}}
{{learnlist/tutor5|Icy Wind|Ice|Special|55|95|15|||no|yes}}
{{learnlist/tutor5|Icy Wind|Ice|Special|55|95|15|||no|yes}}
{{learnlist/tutor5|Sleep Talk|Normal|Status|—|—|10|||no|yes}}
{{learnlist/tutor5|Sleep Talk|Normal|Status|||10|||no|yes}}
{{learnlist/tutor5|Snore|Normal|Special|40|100|15|||no|yes}}
{{learnlist/tutor5|Snore|Normal|Special|40|100|15|||no|yes}}
{{learnlist/tutor5|Superpower|Fighting|Physical|120|100|5|||no|yes}}
{{learnlist/tutor5|Superpower|Fighting|Physical|120|100|5|||no|yes}}
Line 73: Line 74:
{{learnlist/eventh|Basculin|water|water|5|5}}
{{learnlist/eventh|Basculin|water|water|5|5}}
{{learnlist/event5|{{dwa|Sparkling Sea}}|Zen Headbutt|Psychic|Physical|80|90|15}}
{{learnlist/event5|{{dwa|Sparkling Sea}}|Zen Headbutt|Psychic|Physical|80|90|15}}
{{learnlist/event5|{{dwa|Sparkling Sea}}|Agility|Psychic|Status|—|—|30}}
{{learnlist/event5|{{dwa|Sparkling Sea}}|Agility|Psychic|Status|||30}}
{{learnlist/eventf|Basculin|water|water|5|5}}
{{learnlist/eventf|Basculin|water|water|5|5}}


[[zh:勇士鲈鱼/第五世代招式表]]
[[it:Basculin/Mosse apprese in quinta generazione]]
[[zh:野蛮鲈鱼/第五世代招式表]]

Latest revision as of 03:52, 26 November 2023

← Basculin Basculin

By leveling up

Generation V
Other generations:
VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
011 Tackle Normal Physical 05050 100100% 35
011 Water Gun Water Special 04040 100100% 25
044 Uproar Normal Special 09090 100100% 10
077 Headbutt Normal Physical 07070 100100% 15
1010 Bite Dark Physical 06060 100100% 25
1313 Aqua Jet Water Physical 04040 100100% 20
1616 Chip Away Normal Physical 07070 100100% 20
2020 Take Down Normal Physical 09090 08585% 20
2424 Crunch Dark Physical 08080 100100% 15
2828 Aqua Tail Water Physical 09090 09090% 10
3232 Soak Water Status 0000 100100% 20
3636 Double-Edge Normal Physical 120120 100100% 15
4141 Scary Face Normal Status 0000 100100% 10
4646 Flail Normal Physical 0000 100100% 15
5151 Final Gambit Fighting Special 0000 100100% 5
5656 Thrash Normal Physical 120120 100100% 10
  • Bold indicates a move that gets STAB when used by Basculin
  • Italic indicates a move that gets STAB only when used by an Evolution of Basculin
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Poison Sprite.png TM06 Toxic Poison Status 0000 090}}90% 10
Bag TM Ice Sprite.png TM07 Hail Ice Status 0000 00—}}—% 10
Bag TM Normal Sprite.png TM10 Hidden Power Normal Special 0000 100}}100% 15
Bag TM Dark Sprite.png TM12 Taunt Dark Status 0000 100}}100% 20
Bag TM Ice Sprite.png TM13 Ice Beam Ice Special 09595 100}}100% 10
Bag TM Normal Sprite.png TM17 Protect Normal Status 0000 00—}}—% 10
Bag TM Water Sprite.png TM18 Rain Dance Water Status 0000 00—}}—% 5
Bag TM Normal Sprite.png TM21 Frustration Normal Physical 0000 100}}100% 20
Bag TM Normal Sprite.png TM27 Return Normal Physical 0000 100}}100% 20
Bag TM Normal Sprite.png TM32 Double Team Normal Status 0000 00—}}—% 15
Bag TM Normal Sprite.png TM42 Facade Normal Physical 07070 100}}100% 20
Bag TM Psychic Sprite.png TM44 Rest Psychic Status 0000 00—}}—% 10
Bag TM Normal Sprite.png TM45 Attract Normal Status 0000 100}}100% 15
Bag TM Normal Sprite.png TM48 Round Normal Special 06060 100}}100% 15
Bag TM Water Sprite.png TM55 Scald Water Special 08080 100}}100% 15
Bag TM Normal Sprite.png TM87 Swagger Normal Status 0000 090}}90% 15
Bag TM Normal Sprite.png TM90 Substitute Normal Status 0000 00—}}—% 10
Bag HM Normal Sprite.png HM01 Cut Normal Physical 05050 095}}95% 30
Bag HM Water Sprite.png HM03 Surf Water Special 09595 100}}100% 15
Bag HM Water Sprite.png HM05 Waterfall Water Physical 08080 100}}100% 15
Bag HM Water Sprite.png HM06 Dive Water Physical 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Basculin
  • Italic indicates a move that gets STAB only when used by an Evolution of Basculin

By breeding

Generation V
Other generations:
VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
GoldeenSeakingCarvanhaSharpedoLuvdisc
Agility Psychic Status —% 30
QwilfishWailmerWailordAlomomola
Brine Water Special 65 100% 10
ChinchouLanturnRemoraidOctillery
BubbleBeam Water Special 65 100% 20
Relicanth
Muddy Water* Water Special 95 85% 10
RemoraidRelicanth
Mud Shot* Ground Special 55 95% 15
CarvanhaSharpedo
Rage Normal Physical 20 100% 20
Qwilfish
Revenge Fighting Physical 60 100% 10
Remoraid
Swift* Normal Special 60 —% 20
WailmerWailordFinneonLumineon
Whirlpool Water Special 35 85% 15
  • Moves marked with an asterisk (*) must be chain bred onto Basculin in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Basculin in that game.
  • Bold indicates a move that gets STAB when used by Basculin
  • Italic indicates a move that gets STAB only when used by an Evolution of Basculin

By tutoring

Generation V
Other generations:
VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Aqua Tail Water Physical 90 90% 10
B W B2 W2 Bounce Flying Physical 85 85% 5
B W B2 W2 Endeavor Normal Physical 100% 5
B W B2 W2 Icy Wind Ice Special 55 95% 15
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Superpower Fighting Physical 120 100% 5
B W B2 W2 Uproar Normal Special 90 100% 10
B W B2 W2 Zen Headbutt Psychic Physical 80 90% 15
  • A black abbreviation in a colored box indicates that Basculin can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Basculin cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Basculin
  • Italic indicates a move that gets STAB only when used by an Evolution of Basculin

Dream World moves

Generation V
Other generations:
VI - VII - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Sparkling Sea Zen Headbutt Psychic Physical 80 90% 15
Sparkling Sea Agility Psychic Status —% 30
  • A superscript level indicates that Basculin can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Basculin
  • Italic indicates a move that gets STAB only when used by an Evolution of Basculin