User:Jump Drive/List of battle states: Difference between revisions
Jump Drive (talk | contribs) (added gen 9 and DLC, checked damaging moves.) |
Jump Drive (talk | contribs) (wrote proper effect descriptions. need to move this back to list of battle states, i guess i was right originally and just forgot lol) |
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{{incomplete|needs=Missing official names. Missing | {{incomplete|needs=Missing official names (for those with multiple causes (eg: taking aim) don't add until there is a main page for that state). Missing links in effect descriptions. Missing information on changes between generations. Missing baton pass info. Need to test whether duration is tied to user, target, or field turns. Need to investigate Imprison, Uproar, and Center of attention data structure (how are their effects applied to other pokemon on the field?). Need to investigate Choice Item data structure (is choice lock applied by status condition or tracker?). Need to investigate Micle Berry (used on HP drop or before next move?). Need to investigate After You data structure (just an instant effect or boosted priority?). Potentially missing volatile states, need to check through [[Ability]], maybe recheck [[Special move]] as well.}} | ||
A Pokémon's [[battle | A Pokémon's [[Battle status#Battle states|battle state]] describes a set of conditions that affect its capabilities in battles. There are two kinds of battle states: those that affect one or both sides of the battlefield, and those that affect individual Pokémon. | ||
==Field | ==Field states== | ||
A field | A field state is a condition that affects some or all of the positions of the field and persists between turns, impacting any Pokémon occupying the affected positions. | ||
===Whole field | ===Whole field states=== | ||
These field | These field states affect the field as a whole, impacting every Pokémon currently in battle. | ||
[[Weather]] and [[terrain]] effects are unique, only one of each can be in effect simultaneously. | [[Weather]] and [[terrain]] effects are unique, only one of each can be in effect simultaneously. | ||
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|- style="text-align:center;" | |- style="text-align:center;" | ||
! style="background-color:#{{Battle items color light}}; {{roundytl|5px}}; width:110px;" | Category | ! style="background-color:#{{Battle items color light}}; {{roundytl|5px}}; width:110px;" | Category | ||
! style="background-color:#{{Battle items color light}}; {{roundytl|5px}}; width:110px;" | Field | ! style="background-color:#{{Battle items color light}}; {{roundytl|5px}}; width:110px;" | Field state | ||
! class="unsortable" style="background-color:#{{Battle items color light}};" | Effect | ! class="unsortable" style="background-color:#{{Battle items color light}};" | Effect | ||
! class="unsortable" style="background-color:#{{Battle items color light}}; width:50px;" | Duration | ! class="unsortable" style="background-color:#{{Battle items color light}}; width:50px;" | Duration | ||
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|-style='background:#fff' | |-style='background:#fff' | ||
| colspan="2" | {{m|Trick Room}} | | colspan="2" | {{m|Trick Room}} | ||
| style='text-align:left' | | | style='text-align:left' | Reverses move order. | ||
| 5 turns | | 5 turns | ||
| {{gen|IV}} | | {{gen|IV}} | ||
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|-style='background:#fff' | |-style='background:#fff' | ||
| colspan="2" | {{m|Wonder Room}} | | colspan="2" | {{m|Wonder Room}} | ||
| style='text-align:left' | Pokémon's Defense and Sp. Def are swapped. | | style='text-align:left' | Pokémon's Defense and Sp. Def stats are swapped. | ||
| 5 turns | | 5 turns | ||
| {{gen|V}} | | {{gen|V}} | ||
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|-style='background:#fff' | |-style='background:#fff' | ||
| colspan="2" | {{m|Ion Deluge}} (see also: {{m|Plasma Fists}}) | | colspan="2" | {{m|Ion Deluge}} (see also: {{m|Plasma Fists}}) | ||
| style='text-align:left' | Normal-type moves | | style='text-align:left' | Normal-type moves become Electric-type. | ||
| Transient | | Transient | ||
| {{gen|VI}} | | {{gen|VI}} | ||
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| rowspan="9" | [[Weather]] | | rowspan="9" | [[Weather]] | ||
| [[Harsh sunlight|Harsh Sunlight]] | | [[Harsh sunlight|Harsh Sunlight]] | ||
| style='text-align:left' | The power of Fire-type moves is | | style='text-align:left' | The power of Fire-type moves is increased by 50%. The power of Water-type moves is halved. Prevents Freezing. | ||
| rowspan="9" | Variable | | rowspan="9" | Variable | ||
| {{gen|II}} | | {{gen|II}} | ||
|-style='background:#fff' | |-style='background:#fff' | ||
| {{weather|Rain}} | | {{weather|Rain}} | ||
| style='text-align:left' | The power of Water-type moves is | | style='text-align:left' | The power of Water-type moves is increased by 50%. The power of Fire-type moves is halved. | ||
| {{gen|II}} | | {{gen|II}} | ||
|-style='background:#fff' | |-style='background:#fff' | ||
| {{weather|Sandstorm}} | | {{weather|Sandstorm}} | ||
| style='text-align:left' | Pokémon that are not | | style='text-align:left' | Pokémon that are not Rock-, Ground-, or Steel-type lose 1/16 of their maximum HP each turn. Increases the Sp. Def stat of Rock-type Pokémon by 50%. | ||
| {{gen|II}} | | {{gen|II}} | ||
|-style='background:#fff' | |-style='background:#fff' | ||
| {{weather|Hail}} | | {{weather|Hail}} | ||
| style='text-align:left' | Pokémon that are not Ice types | | style='text-align:left' | Pokémon that are not Ice-types lose 1/16 of their maximum HP each turn. | ||
| {{gen|II}} | | {{gen|II}} | ||
|-style='background:#fff' | |-style='background:#fff' | ||
| | | [[Snow]] | ||
| style='text-align:left' | | | style='text-align:left' | Increases the Defense stat of Ice-type Pokémon by 50%. | ||
| {{gen|IX}} | | {{gen|IX}} | ||
|-style='background:#fff' | |-style='background:#fff' | ||
| {{weather|Fog}} | | {{weather|Fog}} | ||
| style='text-align:left' | | | style='text-align:left' | The accuracy of moves is decreased by 40%. | ||
| {{gen|IX}} | | {{gen|IX}} | ||
|-style='background:#fff' | |-style='background:#fff' | ||
| [[Harsh sunlight|Extremely Harsh Sunlight]] | | [[Harsh sunlight|Extremely Harsh Sunlight]] | ||
| style='text-align:left' | The power of Fire-type moves is | | style='text-align:left' | The power of Fire-type moves is increased by 50%. Prevents Water-type attacks. Prevents freezing. | ||
| {{gen|VI}} | | {{gen|VI}} | ||
|-style='background:#fff' | |-style='background:#fff' | ||
| [[Rain|Heavy Rain]] | | [[Rain|Heavy Rain]] | ||
| style='text-align:left' | The power of Water-type moves is | | style='text-align:left' | The power of Water-type moves is increased by 50%. Prevents Fire-type attacks. | ||
| {{gen|VI}} | | {{gen|VI}} | ||
|-style='background:#fff' | |-style='background:#fff' | ||
| [[Strong winds|Strong Winds]] | | [[Strong winds|Strong Winds]] | ||
| style='text-align:left' | | | style='text-align:left' | Electric-, Ice-, and Rock-type moves deal neutral damage to Flying-type Pokémon. | ||
| {{gen|VI}} | | {{gen|VI}} | ||
|-style='background:#fff' | |-style='background:#fff' | ||
| rowspan="4" | [[Terrain]] | | rowspan="4" | [[Terrain]] | ||
| [[Terrain|Electric Terrain]] | | [[Terrain|Electric Terrain]] | ||
| style='text-align:left' | The power of Electric-type moves is | | style='text-align:left' | The power of Electric-type moves is increased by 30%. Prevents Pokémon from sleeping or being drowsy. | ||
| rowspan="4" | 5 turns | | rowspan="4" | 5 turns | ||
| {{gen|VI}} | | {{gen|VI}} | ||
|-style='background:#fff' | |-style='background:#fff' | ||
| [[Terrain|Grassy Terrain]] | | [[Terrain|Grassy Terrain]] | ||
| style='text-align:left' | The power of Grass-type moves is | | style='text-align:left' | The power of Grass-type moves is increased by 30%. Pokémon heal 1/16 of their maximum HP at the end of each turn. | ||
| {{gen|VI}} | | {{gen|VI}} | ||
|-style='background:#fff' | |-style='background:#fff' | ||
| [[Terrain|Misty Terrain]] | | [[Terrain|Misty Terrain]] | ||
| style='text-align:left' | Damage from Dragon-type moves is halved. Prevents all status conditions. | | style='text-align:left' | Damage from Dragon-type moves is halved. Prevents all status conditions and confusion. | ||
| {{gen|VI}} | | {{gen|VI}} | ||
|-style='background:#fff' | |-style='background:#fff' | ||
| [[Terrain|Psychic Terrain]] | | [[Terrain|Psychic Terrain]] | ||
| style='text-align:left' | The power of Psychic-type moves is | | style='text-align:left' | The power of Psychic-type moves is increased by 30%. Protects Pokémon from moves that have increased priority. | ||
| {{gen|VII}} | | {{gen|VII}} | ||
|} | |} | ||
===Side of field | ===Side of field state=== | ||
These field | These field states affect one side of the field, impacting every Pokémon currently in battle on that side. | ||
All side of field | All side of field states other than [[Protection]]s can be swapped using {{m|Court Change}}. | ||
[[Entry hazards]] only impact a Pokémon | [[Entry hazards]] only impact grounded Pokémon and only take effect when a Pokémon is first sent out. | ||
{| class="roundy sortable" style="margin:auto; margin-bottom:2em; text-align:center; background:#{{Battle items color}}; border:3px solid #{{Battle items color dark}}; padding:2px;" cellspacing="1" | {| class="roundy sortable" style="margin:auto; margin-bottom:2em; text-align:center; background:#{{Battle items color}}; border:3px solid #{{Battle items color dark}}; padding:2px;" cellspacing="1" | ||
|- style="text-align:center;" | |- style="text-align:center;" | ||
! style="background-color:#{{Battle items color light}}; {{roundytl|5px}}; width:110px;" | Category | ! style="background-color:#{{Battle items color light}}; {{roundytl|5px}}; width:110px;" | Category | ||
! style="background-color:#{{Battle items color light}}; {{roundytl|5px}}; width:110px;" | Side | ! style="background-color:#{{Battle items color light}}; {{roundytl|5px}}; width:110px;" | Side state | ||
! class="unsortable" style="background-color:#{{Battle items color light}};" | Effect | ! class="unsortable" style="background-color:#{{Battle items color light}};" | Effect | ||
! class="unsortable" style="background-color:#{{Battle items color light}}; width:50px;" | Duration | ! class="unsortable" style="background-color:#{{Battle items color light}}; width:50px;" | Duration | ||
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|-style='background:#fff' | |-style='background:#fff' | ||
| colspan="2" | {{m|Safeguard}} | | colspan="2" | {{m|Safeguard}} | ||
| style='text-align:left' | Prevents all status conditions. | | style='text-align:left' | Prevents all status conditions and confusion. | ||
| 5 turns | | 5 turns | ||
| {{gen|II}} | | {{gen|II}} | ||
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|-style='background:#fff' | |-style='background:#fff' | ||
| colspan="2" | [[Move variations#Pledge moves|Swamp]] | | colspan="2" | [[Move variations#Pledge moves|Swamp]] | ||
| style='text-align:left' | Speed is reduced by 75%. | | style='text-align:left' | Speed stat is reduced by 75%. | ||
| 4 turns | | 4 turns | ||
| {{gen|V}} | | {{gen|V}} | ||
|-style='background:#fff' | |-style='background:#fff' | ||
| colspan="2" | [[Move variations#Pledge moves|Sea of Fire]] | | colspan="2" | [[Move variations#Pledge moves|Sea of Fire]] | ||
| style='text-align:left' | Pokémon that are not Fire types | | style='text-align:left' | Pokémon that are not Fire-types lose 1/8 of their maximum HP each turn. | ||
| 4 turns | | 4 turns | ||
| {{gen|V}} | | {{gen|V}} | ||
|-style='background:#fff' | |-style='background:#fff' | ||
| colspan="2" | {{m|G-Max Wildfire}} | | colspan="2" | {{m|G-Max Wildfire}} | ||
| style='text-align:left' | Pokémon that are not Fire types | | style='text-align:left' | Pokémon that are not Fire-types lose 1/6 of their maximum HP each turn. | ||
| 4 turns | | 4 turns | ||
| {{gen|VIII}} | | {{gen|VIII}} | ||
|-style='background:#fff' | |-style='background:#fff' | ||
| colspan="2" | {{m|G-Max Volcalith}} | | colspan="2" | {{m|G-Max Volcalith}} | ||
| style='text-align:left' | Pokémon that are not Rock types | | style='text-align:left' | Pokémon that are not Rock-types lose 1/6 of their maximum HP each turn. | ||
| 4 turns | | 4 turns | ||
| {{gen|VIII}} | | {{gen|VIII}} | ||
|-style='background:#fff' | |-style='background:#fff' | ||
| colspan="2" | {{m|G-Max Vine Lash}} | | colspan="2" | {{m|G-Max Vine Lash}} | ||
| style='text-align:left' | Pokémon that are not Grass types | | style='text-align:left' | Pokémon that are not Grass-types lose 1/6 of their maximum HP each turn. | ||
| 4 turns | | 4 turns | ||
| {{gen|VIII}} | | {{gen|VIII}} | ||
|-style='background:#fff' | |-style='background:#fff' | ||
| colspan="2" | {{m|G-Max Cannonade}} | | colspan="2" | {{m|G-Max Cannonade}} | ||
| style='text-align:left' | Pokémon that are not Water types | | style='text-align:left' | Pokémon that are not Water-types lose 1/6 of their maximum HP each turn. | ||
| 4 turns | | 4 turns | ||
| {{gen|VIII}} | | {{gen|VIII}} | ||
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| rowspan="5" | [[Entry hazards]] | | rowspan="5" | [[Entry hazards]] | ||
| [[Entry hazards|Spikes]] | | [[Entry hazards|Spikes]] | ||
| style='text-align:left' | | | style='text-align:left' | The Pokémon loses 1/8 of its maximum HP at 1 stack, 1/6 at 2 stacks, and 1/4 at 3 stacks. | ||
| rowspan="5" | N/A | | rowspan="5" | N/A | ||
| {{gen|II}} | | {{gen|II}} | ||
|-style='background:#fff' | |-style='background:#fff' | ||
| [[Entry hazards|Pointed stones]] | | [[Entry hazards|Pointed stones]] | ||
| style='text-align:left' | Pokémon | | style='text-align:left' | The Pokémon loses 1/6 of its maximum HP multiplied by Rock-type effectiveness. | ||
| {{gen|IV}} | | {{gen|IV}} | ||
|-style='background:#fff' | |-style='background:#fff' | ||
| [[Entry hazards|Poison spikes]] | | [[Entry hazards|Poison spikes]] | ||
| style='text-align:left' | | | style='text-align:left' | The Pokémon is poisoned at 1 stack, badly poisoned at 2 stacks. | ||
| {{gen|IV}} | | {{gen|IV}} | ||
|-style='background:#fff' | |-style='background:#fff' | ||
| [[Entry hazards|Sticky Web]] | | [[Entry hazards|Sticky Web]] | ||
| style='text-align:left' | | | style='text-align:left' | Lowers the Pokémon's Speed stat. | ||
| {{gen|VI}} | | {{gen|VI}} | ||
|-style='background:#fff' | |-style='background:#fff' | ||
| [[Entry hazards|Sharp Steel]] | | [[Entry hazards|Sharp Steel]] | ||
| style='text-align:left' | Pokémon | | style='text-align:left' | The Pokémon loses 1/6 of its maximum HP multiplied by Steel-type effectiveness. | ||
| {{gen|VIII}} | | {{gen|VIII}} | ||
|-style='background:#fff' | |-style='background:#fff' | ||
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|-style='background:#fff' | |-style='background:#fff' | ||
| {{m|Mat Block}} | | {{m|Mat Block}} | ||
| style='text-align:left' | Protects Pokémon from | | style='text-align:left' | Protects Pokémon from all attacks. | ||
| {{gen|VI}} | | {{gen|VI}} | ||
|} | |} | ||
===Position on field | ===Position on field states=== | ||
These field | These field states affect a single position on the field, impacting the Pokémon currently in that position. | ||
{| class="roundy sortable" style="margin:auto; margin-bottom:2em; text-align:center; background:#{{Battle items color}}; border:3px solid #{{Battle items color dark}}; padding:2px;" cellspacing="1" | {| class="roundy sortable" style="margin:auto; margin-bottom:2em; text-align:center; background:#{{Battle items color}}; border:3px solid #{{Battle items color dark}}; padding:2px;" cellspacing="1" | ||
|- style="text-align:center;" | |- style="text-align:center;" | ||
! style="background-color:#{{Battle items color light}}; {{roundytl|5px}}; width:110px;" | Position | ! style="background-color:#{{Battle items color light}}; {{roundytl|5px}}; width:110px;" | Position state | ||
! class="unsortable" style="background-color:#{{Battle items color light}};" | Effect | ! class="unsortable" style="background-color:#{{Battle items color light}};" | Effect | ||
! class="unsortable" style="background-color:#{{Battle items color light}}; width:50px;" | Duration | ! class="unsortable" style="background-color:#{{Battle items color light}}; width:50px;" | Duration | ||
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|-style='background:#fff' | |-style='background:#fff' | ||
| {{m|Wish}} | | {{m|Wish}} | ||
| style='text-align:left' | | | style='text-align:left' | The Pokémon in this position will recover half of the user's maximum HP when this effect ends. | ||
| 1 turn | | 1 turn | ||
| {{gen|III}} | | {{gen|III}} | ||
|-style='background:#fff' | |-style='background:#fff' | ||
| {{m|Healing Wish}} (see also: {{m|Lunar Dance}}) | | {{m|Healing Wish}} (see also: {{m|Lunar Dance}}) | ||
| style='text-align:left' | A damaged Pokémon that | | style='text-align:left' | A damaged Pokémon that is sent out into this position is fully restored. This ends the effect. | ||
| N/A | | N/A | ||
| {{gen|III}} | | {{gen|III}} | ||
|-style='background:#fff' | |-style='background:#fff' | ||
| {{m|Future Sight}} (see also: {{m|Doom Desire}}) | | {{m|Future Sight}} (see also: {{m|Doom Desire}}) | ||
| style='text-align:left' | | | style='text-align:left' | The Pokémon in this position will take damage when this effect ends. | ||
| 2 turns | | 2 turns | ||
| {{gen|II}} | | {{gen|II}} | ||
|} | |} | ||
==Pokémon | ==Pokémon states== | ||
=== | ===Status conditions=== | ||
{{main|Status condition}} | {{main|Status condition}} | ||
{| class="roundy sortable" style="margin:auto; margin-bottom:2em; text-align:center; background:#{{Battle items color}}; border:3px solid #{{Battle items color dark}}; padding:2px;" cellspacing="1" | {| class="roundy sortable" style="margin:auto; margin-bottom:2em; text-align:center; background:#{{Battle items color}}; border:3px solid #{{Battle items color dark}}; padding:2px;" cellspacing="1" | ||
|- style="text-align:center;" | |- style="text-align:center;" | ||
! style="background-color:#{{Battle items color light}}; {{roundytl|5px}}; width:110px;" | Volatile status | ! style="background-color:#{{Battle items color light}}; {{roundytl|5px}}; width:110px;" | Status condition | ||
! class="unsortable" style="background-color:#{{Battle items color light}};" | Effect | |||
! class="unsortable" style="background-color:#{{Battle items color light}}; width:50px;" | Duration | |||
! style="background-color:#{{Battle items color light}}; {{roundytr|5px}}; width:40px;" | {{color2|000|Generation|Gen}} | |||
|-style='background:#fff' | |||
| [[Burn]] | |||
| style='text-align:left' | The Pokémon loses 1/8 of its maximum HP each turn and has its Attack stat halved. | |||
| N/A | |||
| {{gen|I}} | |||
|-style='background:#fff' | |||
| [[Freeze]] | |||
| style='text-align:left' | The Pokémon can't use moves. This condition has a 20% chance of wearing off each turn. | |||
| N/A | |||
| {{gen|I}} | |||
|-style='background:#fff' | |||
| [[Paralysis]] | |||
| style='text-align:left' | The Pokémon has a 25% chance of failing to use a move and has its Speed stat halved. | |||
| N/A | |||
| {{gen|I}} | |||
|-style='background:#fff' | |||
| [[Poison]] | |||
| style='text-align:left' | The Pokémon loses 1/8 of its maximum HP each turn. | |||
| N/A | |||
| {{gen|I}} | |||
|-style='background:#fff' | |||
| [[Badly poisoned]] | |||
| style='text-align:left' | The Pokémon loses 1/16 of its maximum HP each turn, this increases by 1/16 each turn. | |||
| N/A | |||
| {{gen|I}} | |||
|-style='background:#fff' | |||
| [[Sleep]] | |||
| style='text-align:left' | The Pokémon can't use moves. | |||
| 1-3 turns | |||
| {{gen|I}} | |||
|} | |||
===Volatile states=== | |||
A volatile state is a condition that affects a Pokémon and persists between turns. Unlike status conditions however, volatile states are lost once the affected Pokémon is switched out of battle or when the battle ends. Some volatile states are linked to another Pokémon, usually the one that inflicted it. In this case, the state will be lost if the linked Pokémon is removed from battle. | |||
{| class="roundy sortable" style="margin:auto; margin-bottom:2em; text-align:center; background:#{{Battle items color}}; border:3px solid #{{Battle items color dark}}; padding:2px;" cellspacing="1" | |||
|- style="text-align:center;" | |||
! style="background-color:#{{Battle items color light}}; {{roundytl|5px}}; width:110px;" | Volatile state | |||
! class="unsortable" style="background-color:#{{Battle items color light}};" | Effect | ! class="unsortable" style="background-color:#{{Battle items color light}};" | Effect | ||
! class="unsortable" style="background-color:#{{Battle items color light}}; width:50px;" | Duration | ! class="unsortable" style="background-color:#{{Battle items color light}}; width:50px;" | Duration | ||
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|-style='background:#fff' | |-style='background:#fff' | ||
| [[Ability change]] | | [[Ability change]] | ||
| style="text-align:left;" | The | | style="text-align:left;" | The Pokémon has its ability changed. | ||
| N/A | | N/A | ||
| | | | ||
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|-style='background:#fff' | |-style='background:#fff' | ||
| {{m|Gastro Acid}} (see also: {{m|Core Enforcer}} | | {{m|Gastro Acid}} (see also: {{m|Core Enforcer}} | ||
| style="text-align:left;" | The effect of the | | style="text-align:left;" | The effect of the Pokémon's Ability is disabled. | ||
| N/A | | N/A | ||
| | | | ||
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|-style='background:#fff' | |-style='background:#fff' | ||
| {{m|Mimic}} | | {{m|Mimic}} | ||
| style="text-align:left;" | | | style="text-align:left;" | Replaces the move Mimic with a target's last move for the Pokémon. | ||
| N/A | | N/A | ||
| | | | ||
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|-style='background:#fff' | |-style='background:#fff' | ||
| {{m|Substitute}} (see also: {{m|Shed Tail}}) | | {{m|Substitute}} (see also: {{m|Shed Tail}}) | ||
| style="text-align:left;" | | | style="text-align:left;" | Shields the Pokémon with a decoy until the decoy faints. | ||
| N/A | | N/A | ||
| | | {{yes}} | ||
| {{gen|I}} | | {{gen|I}} | ||
|-style='background:#fff' | |-style='background:#fff' | ||
| {{m|Transform}} (see also: {{a|Imposter}}) | | {{m|Transform}} (see also: {{a|Imposter}}) | ||
| style="text-align:left;" | | | style="text-align:left;" | Transforms the Pokémon into a target right down to having the same move set. | ||
| N/A | | N/A | ||
| | | | ||
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|-style='background:#fff' | |-style='background:#fff' | ||
| [[Type change]] | | [[Type change]] | ||
| style="text-align:left;" | | | style="text-align:left;" | The Pokémon's typing is changed, with a type either replaced, removed, or added. | ||
| N/A | | N/A | ||
| | | | ||
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|-style='background:#fff' | |-style='background:#fff' | ||
| [[Critical hit#Stage modifiers|Getting pumped]] | | [[Critical hit#Stage modifiers|Getting pumped]] | ||
| style="text-align:left;" | The | | style="text-align:left;" | The Pokémon's critical hit ratio is increased by 2 stages. | ||
| N/A | | N/A | ||
| | | | ||
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|-style='background:#fff' | |-style='background:#fff' | ||
| {{m|Guard Split}} | | {{m|Guard Split}} | ||
| style="text-align:left;" | The | | style="text-align:left;" | The Pokémon's Defense and Sp. Def stats are averaged with those of a target. | ||
| N/A | | N/A | ||
| | | | ||
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|-style='background:#fff' | |-style='background:#fff' | ||
| {{m|Power Split}} | | {{m|Power Split}} | ||
| style="text-align:left;" | The | | style="text-align:left;" | The Pokémon's Attack and Sp. Atk stats are averaged with those of a target. | ||
| N/A | | N/A | ||
| | | | ||
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|-style='background:#fff' | |-style='background:#fff' | ||
| {{m|Power Trick}} | | {{m|Power Trick}} | ||
| style="text-align:left;" | The | | style="text-align:left;" | The Pokémon's Attack and Defense stats are swapped. | ||
| N/A | | N/A | ||
| | | | ||
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|-style='background:#fff' | |-style='background:#fff' | ||
| {{m|Speed Swap}} | | {{m|Speed Swap}} | ||
| style="text-align:left;" | The | | style="text-align:left;" | The Pokémon's Speed stat is swapped with a target's. | ||
| N/A | | N/A | ||
| | | | ||
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|-style='background:#fff' | |-style='background:#fff' | ||
| {{m|Syrup Bomb}} | | {{m|Syrup Bomb}} | ||
| style="text-align:left;" | | | style="text-align:left;" | The Pokémon's Speed stat is lowered each turn for three turns. | ||
| 3 turns | | 3 turns | ||
| | | | ||
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|-style='background:#fff' | |-style='background:#fff' | ||
| {{m|Autotomize}} | | {{m|Autotomize}} | ||
| style="text-align:left;" | | | style="text-align:left;" | The Pokémon's weight is decreased by 220 lbs (100 kg). This state can be stacked to a minimum weight of 0.2 lbs (0.1 kg). | ||
| N/A | | N/A | ||
| | | | ||
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|-style='background:#fff' | |-style='background:#fff' | ||
| {{m|Foresight}} (see also: {{m|Odor Sleuth}}) | | {{m|Foresight}} (see also: {{m|Odor Sleuth}}) | ||
| style="text-align:left;" | | | style="text-align:left;" | Causes a Ghost-type Pokémon to lose its immunity to Normal- and Fighting-type attacks.<br>The Pokémon that inflicted this state ignores increased evasion stat stages when making accuracy checks against the affected Pokémon. | ||
| N/A | | N/A | ||
| | | {{yes}} | ||
| {{gen|II}} | | {{gen|II}} | ||
|-style='background:#fff' | |-style='background:#fff' | ||
| {{m|Miracle Eye}} | | {{m|Miracle Eye}} | ||
| style="text-align:left;" | | | style="text-align:left;" | Causes a Dark-type Pokémon to lose its immunity to Psychic-type attacks.<br>The Pokémon that inflicted this state ignores increased evasion stat stages when making accuracy checks against the affected Pokémon. | ||
| N/A | | N/A | ||
| | | | ||
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|-style='background:#fff' | |-style='background:#fff' | ||
| {{m|Minimize}} | | {{m|Minimize}} | ||
| style="text-align:left;" | | | style="text-align:left;" | The Pokémon becomes weaker to certain moves (see main page for list). | ||
| N/A | | N/A | ||
| | | | ||
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|-style='background:#fff' | |-style='background:#fff' | ||
| {{m|Tar Shot}} | | {{m|Tar Shot}} | ||
| style="text-align:left;" | The | | style="text-align:left;" | The Pokémon becomes weaker to Fire-type moves. | ||
| N/A | | N/A | ||
| | | | ||
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|-style='background:#fff' | |-style='background:#fff' | ||
| {{m|Smack Down}} (see also: {{m|Thousand Arrows}}) | | {{m|Smack Down}} (see also: {{m|Thousand Arrows}}) | ||
| style="text-align:left;" | | | style="text-align:left;" | The Pokémon becomes grounded if it is not already. | ||
| N/A | | N/A | ||
| | | | ||
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|-style='background:#fff' | |-style='background:#fff' | ||
| {{m|Magnet Rise}} | | {{m|Magnet Rise}} | ||
| style="text-align:left;" | The | | style="text-align:left;" | The Pokémon becomes ungrounded if it is not already. | ||
| 5 turns | | 5 turns | ||
| | | | ||
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|-style='background:#fff' | |-style='background:#fff' | ||
| {{m|Telekinesis}} | | {{m|Telekinesis}} | ||
| style="text-align:left;" | The | | style="text-align:left;" | The Pokémon becomes ungrounded if it is not already and moves against the affected Pokémon bypass accuracy checks to always hit. | ||
| 3 turns | | 3 turns | ||
| | | | ||
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|-style='background:#fff' | |-style='background:#fff' | ||
| [[Bound]] | | [[Bound]] | ||
| style="text-align:left;" | | | style="text-align:left;" | The Pokémon loses 1/8 of its maximum HP at the end of each turn. This state is linked to the Pokemon that inflicted it.<br>If inflicted by a G-Max move it won't be linked. | ||
| 4-5 turns | | 4-5 turns | ||
| | | | ||
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|-style='background:#fff' | |-style='background:#fff' | ||
| {{m|Curse}} | | {{m|Curse}} | ||
| style="text-align:left;" | | | style="text-align:left;" | The Pokémon loses 1/4 of its maximum HP at the end of each turn. | ||
| N/A | | N/A | ||
| | | | ||
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|-style='background:#fff' | |-style='background:#fff' | ||
| {{m|Nightmare}} | | {{m|Nightmare}} | ||
| style="text-align:left;" | | | style="text-align:left;" | The Pokémon loses 1/4 of its maximum HP at the end of each turn. This state is linked to the Pokemon that inflicted it. | ||
| N/A | | N/A | ||
| | | | ||
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|-style='background:#fff' | |-style='background:#fff' | ||
| {{m|Perish Song}} | | {{m|Perish Song}} | ||
| style="text-align:left;" | | | style="text-align:left;" | The Pokémon will faint when this effect ends. | ||
| 3 turns | | 3 turns | ||
| | | | ||
Line 435: | Line 474: | ||
|-style='background:#fff' | |-style='background:#fff' | ||
| {{m|Salt Cure}} | | {{m|Salt Cure}} | ||
| style="text-align:left;" | | | style="text-align:left;" | The Pokémon loses 1/8 of its maximum HP at the end of each turn. Steel- and Water-types lose 1/4 instead. | ||
| N/A | | N/A | ||
| | | | ||
Line 441: | Line 480: | ||
|-style='background:#fff' | |-style='background:#fff' | ||
| [[Seeded]] | | [[Seeded]] | ||
| style="text-align:left;" | | | style="text-align:left;" | The Pokémon loses 1/8 of its maximum HP at the end of each turn and the Pokémon in the position it was inflicted from is healed by the same amount.<br>If no Pokémon is in that position then no HP is lost that turn. | ||
| N/A | | N/A | ||
| | | | ||
Line 447: | Line 486: | ||
|-style='background:#fff' | |-style='background:#fff' | ||
| {{m|Aqua Ring}} | | {{m|Aqua Ring}} | ||
| style="text-align:left;" | The | | style="text-align:left;" | The Pokémon heals 1/16 of its maximum HP at the end of each turn. | ||
| N/A | | N/A | ||
| | | {{yes}} | ||
| {{gen|IV}} | | {{gen|IV}} | ||
|-style='background:#fff' | |-style='background:#fff' | ||
| {{m|Ingrain}} | | {{m|Ingrain}} | ||
| style="text-align:left;" | The | | style="text-align:left;" | The Pokémon heals 1/16 of its maximum HP at the end of each turn and becomes grounded if it is not already.<br>The affected Pokémon is unable to switch out and is immune to the effects of Red Card and moves that switch the target out. | ||
| N/A | | N/A | ||
| | | {{yes}} | ||
| {{gen|III}} | | {{gen|III}} | ||
|-style='background:#fff' | |-style='background:#fff' | ||
| [[Confusion]] | | [[Confusion (status condition)|Confusion]] | ||
| style="text-align:left;" | | | style="text-align:left;" | The Pokémon has a 33% chance of failing to use a move and attacking themselves instead with a typeless physical move with a power of 40. | ||
| 1-4 turns | | 1-4 turns | ||
| | | | ||
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|-style='background:#fff' | |-style='background:#fff' | ||
| {{m|Disable}} | | {{m|Disable}} | ||
| style="text-align:left;" | | | style="text-align:left;" | The Pokémon is prevented from using the move it last used. | ||
| 4 turns | | 4 turns | ||
| | | | ||
Line 471: | Line 510: | ||
|-style='background:#fff' | |-style='background:#fff' | ||
| {{m|Gigaton Hammer}} (see also: {{m|Blood Moon}}) | | {{m|Gigaton Hammer}} (see also: {{m|Blood Moon}}) | ||
| style="text-align:left;" | The | | style="text-align:left;" | The Pokémon is prevented from using the move it last used. | ||
| 1 turn | | 1 turn | ||
| | | | ||
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|-style='background:#fff' | |-style='background:#fff' | ||
| {{m|Embargo}} | | {{m|Embargo}} | ||
| style="text-align:left;" | | | style="text-align:left;" | The Pokémon is prevented from using its held item. Its Trainer is also prevented from using items on it. | ||
| 5 turns | | 5 turns | ||
| | | | ||
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|-style='background:#fff' | |-style='background:#fff' | ||
| {{m|Heal Block}} (see also: {{m|Psychic Noise}}) | | {{m|Heal Block}} (see also: {{m|Psychic Noise}}) | ||
| style="text-align:left;" | | | style="text-align:left;" | The Pokémon is prevented from using any moves, Abilities, or held items that recover HP. | ||
| 5 turns | | 5 turns | ||
| | | | ||
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|-style='background:#fff' | |-style='background:#fff' | ||
| {{m|Imprison}} | | {{m|Imprison}} | ||
| style="text-align:left;" | | | style="text-align:left;" | The Pokémon prevents the opposing team's Pokémon from using any move also known by the affected Pokémon. | ||
| N/A | | N/A | ||
| | | | ||
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|-style='background:#fff' | |-style='background:#fff' | ||
| [[Infatuation]] | | [[Infatuation]] | ||
| style="text-align:left;" | | | style="text-align:left;" | The Pokémon has a 50% chance of failing to use a move. This state is linked to the Pokemon that inflicted it.<br>If the affected Pokémon is holding a [[Destiny Knot]] infatuation is additionally applied to Pokemon that inflicted it. | ||
| N/A | | N/A | ||
| | | | ||
Line 501: | Line 540: | ||
|-style='background:#fff' | |-style='background:#fff' | ||
| {{m|Taunt}} | | {{m|Taunt}} | ||
| style="text-align:left;" | The | | style="text-align:left;" | The Pokémon is prevented from using status moves. | ||
| 3 turns | | 3 turns | ||
| | | | ||
Line 507: | Line 546: | ||
|-style='background:#fff' | |-style='background:#fff' | ||
| {{m|Throat Chop}} | | {{m|Throat Chop}} | ||
| style="text-align:left;" | | | style="text-align:left;" | The Pokémon is prevented from using sound-based moves. | ||
| 2 turns | | 2 turns | ||
| | | | ||
Line 513: | Line 552: | ||
|-style='background:#fff' | |-style='background:#fff' | ||
| {{m|Torment}} | | {{m|Torment}} | ||
| style="text-align:left;" | The | | style="text-align:left;" | The Pokémon is prevented from using the same move twice in a row. | ||
| N/A | | N/A | ||
| | | | ||
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|-style='background:#fff' | |-style='background:#fff' | ||
| [[Can't escape]] | | [[Can't escape]] | ||
| style="text-align:left;" | | | style="text-align:left;" | The Pokémon is prevented from switching or escaping. This state is linked to the Pokemon that inflicted it. | ||
| N/A | | N/A | ||
| | | | ||
Line 525: | Line 564: | ||
|-style='background:#fff' | |-style='background:#fff' | ||
| {{m|No Retreat}} | | {{m|No Retreat}} | ||
| style="text-align:left;" | | | style="text-align:left;" | The Pokémon is prevented from switching or escaping. Causes the move No Retreat to fail.<br>If the Pokémon is already affected by the Can't escape state this state won't be applied. | ||
| N/A | | N/A | ||
| | | | ||
Line 531: | Line 570: | ||
|-style='background:#fff' | |-style='background:#fff' | ||
| {{m|Octolock}} | | {{m|Octolock}} | ||
| style="text-align:left;" | | | style="text-align:left;" | The Pokémon is prevented from switching or escaping, lowers Defense and Sp. Def at the end of each turn. | ||
| N/A | | N/A | ||
| | | | ||
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|-style='background:#fff' | |-style='background:#fff' | ||
| {{m|Charge}} (see also: {{a|Electromorphosis}}, {{a|Wind Power}}) | | {{m|Charge}} (see also: {{a|Electromorphosis}}, {{a|Wind Power}}) | ||
| style="text-align:left;" | | | style="text-align:left;" | The power of the Pokémon's next Electric-type move is doubled. This ends the effect. | ||
| | | N/A | ||
| | | | ||
| {{gen|III}} | | {{gen|III}} | ||
|-style='background:#fff' | |-style='background:#fff' | ||
| {{m|Defense Curl}} | | {{m|Defense Curl}} | ||
| style="text-align:left;" | | | style="text-align:left;" | The power of the Pokémon's Rollout and Ice Ball is doubled. | ||
| N/A | | N/A | ||
| | | | ||
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|-style='background:#fff' | |-style='background:#fff' | ||
| {{m|Stockpile}} | | {{m|Stockpile}} | ||
| style="text-align:left;" | | | style="text-align:left;" | Determines the strength of the moves Spit Up and Swallow when used by the Pokémon. This ends the effect. This state can be stacked up to 3 times. | ||
| N/A | | N/A | ||
| | | | ||
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|-style='background:#fff' | |-style='background:#fff' | ||
| {{m|Laser Focus}} | | {{m|Laser Focus}} | ||
| style="text-align:left;" | The | | style="text-align:left;" | The Pokémon's attack always result in a critical hit. | ||
| 1 turn | | 1 turn | ||
| | | | ||
Line 561: | Line 600: | ||
|-style='background:#fff' | |-style='background:#fff' | ||
| {{m|Lock-On}} (see also: {{m|Mind Reader}}) | | {{m|Lock-On}} (see also: {{m|Mind Reader}}) | ||
| style="text-align:left;" | The | | style="text-align:left;" | The Pokémon's attack cannot miss. | ||
| 1 turn | | 1 turn | ||
| | | | ||
Line 567: | Line 606: | ||
|-style='background:#fff' | |-style='background:#fff' | ||
| {{m|Yawn}} (see also: {{m|G-Max Snooze}}) | | {{m|Yawn}} (see also: {{m|G-Max Snooze}}) | ||
| style="text-align:left;" | The | | style="text-align:left;" | The Pokémon will fall asleep when this effect ends. | ||
| 1 turn | | 1 turn | ||
| | | | ||
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|-style='background:#fff' | |-style='background:#fff' | ||
| {{m|Destiny Bond}} | | {{m|Destiny Bond}} | ||
| style="text-align:left;" | Until the | | style="text-align:left;" | Until the Pokémon's next move, if the Pokémon faints, the Pokémon that landed the knockout hit also faints. | ||
| 1 turn | | 1 turn | ||
| | | | ||
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|-style='background:#fff' | |-style='background:#fff' | ||
| {{m|Grudge}} | | {{m|Grudge}} | ||
| style="text-align:left;" | Until the | | style="text-align:left;" | Until the Pokémon's next move, if the Pokémon faints, the opponent's move that knocked it out is fully depleted of PP. | ||
| 1 turn | | 1 turn | ||
| | | | ||
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|-style='background:#fff' | |-style='background:#fff' | ||
| {{m|Glaive Rush}} | | {{m|Glaive Rush}} | ||
| style="text-align:left;" | | | style="text-align:left;" | The Pokémon can't evade moves and receives double damage. | ||
| 1 turn | | 1 turn | ||
| | | | ||
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|-style='background:#fff' | |-style='background:#fff' | ||
| {{m|Bide}} | | {{m|Bide}} | ||
| style="text-align:left;" | | | style="text-align:left;" | The Pokémon can't use moves and will attack a target dealing damage equal to that taken over the duration of this state when this effect ends. | ||
| 2 turns | | 2 turns | ||
| | | | ||
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|-style='background:#fff' | |-style='background:#fff' | ||
| {{cat|Moves with a charging turn|Charging}} | | {{cat|Moves with a charging turn|Charging}} | ||
| style="text-align:left;" | | | style="text-align:left;" | The Pokémon can't act and will execute the chosen move when this state ends. | ||
| 1 turn | | 1 turn | ||
| | | | ||
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|-style='background:#fff' | |-style='background:#fff' | ||
| {{cat|Choice items|Choice locked}} | | {{cat|Choice items|Choice locked}} | ||
| style="text-align:left;" | | | style="text-align:left;" | The Pokémon is forced into using the same move it previously used. | ||
| N/A | | N/A | ||
| | | | ||
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|-style='background:#fff' | |-style='background:#fff' | ||
| {{m|Encore}} | | {{m|Encore}} | ||
| style="text-align:left;" | | | style="text-align:left;" | The Pokémon is forced into using the same move it previously used. | ||
| 3 turns | | 3 turns | ||
| | | | ||
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|-style='background:#fff' | |-style='background:#fff' | ||
| [[Rampage|Rampaging]] | | [[Rampage|Rampaging]] | ||
| style="text-align:left;" | | | style="text-align:left;" | The Pokémon is forced into using the chosen move. The Pokémon will become confused when this effect ends. | ||
| 2-3 turns | | 2-3 turns | ||
| | | | ||
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|-style='background:#fff' | |-style='background:#fff' | ||
| [[Recharge|Recharging]] | | [[Recharge|Recharging]] | ||
| style="text-align:left;" | | | style="text-align:left;" | The Pokémon can't act. | ||
| 1 turn | | 1 turn | ||
| | | | ||
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|-style='background:#fff' | |-style='background:#fff' | ||
| {{m|Ice Ball}} (see also: {{m|Rollout}}) | | {{m|Ice Ball}} (see also: {{m|Rollout}}) | ||
| style="text-align:left;" | | | style="text-align:left;" | The Pokémon is forced into using the chosen move. | ||
| 5 turns | | 5 turns | ||
| | | | ||
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|-style='background:#fff' | |-style='background:#fff' | ||
| {{m|Uproar}} | | {{m|Uproar}} | ||
| style="text-align:left;" | | | style="text-align:left;" | The Pokémon is forced into using Uproar and prevents all Pokémon on the field from sleeping. | ||
| 3 turns | | 3 turns | ||
| | | | ||
| {{gen|III}} | | {{gen|III}} | ||
|-style='background:#fff' | |-style='background:#fff' | ||
| [[Semi-invulnerable|Underground]] | | [[Semi-invulnerable|Underground]] | ||
| style="text-align:left;" | | | style="text-align:left;" | The Pokémon can't act and will execute the chosen move when this state ends. Protects the Pokémon from most moves (see main page for list). | ||
| 1 turn | | 1 turn | ||
| | | | ||
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|-style='background:#fff' | |-style='background:#fff' | ||
| [[Semi-invulnerable|Underwater]] | | [[Semi-invulnerable|Underwater]] | ||
| style="text-align:left;" | | | style="text-align:left;" | The Pokémon can't act and will execute the chosen move when this state ends. Protects the Pokémon from most moves (see main page for list). | ||
| 1 turn | | 1 turn | ||
| | | | ||
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|-style='background:#fff' | |-style='background:#fff' | ||
| [[Semi-invulnerable|Up High]] | | [[Semi-invulnerable|Up High]] | ||
| style="text-align:left;" | | | style="text-align:left;" | The Pokémon can't act and will execute the chosen move when this state ends. Protects the Pokémon from most moves (see main page for list). <br>Sky Drop applies this form of semi-invulnerability to both the user and the target, and both Pokemon's states are linked to each other. | ||
| 1 turn | | 1 turn | ||
| | | | ||
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|-style='background:#fff' | |-style='background:#fff' | ||
| [[Semi-invulnerable|Vanished]] | | [[Semi-invulnerable|Vanished]] | ||
| style="text-align:left;" | | | style="text-align:left;" | The Pokémon can't act and will execute the chosen move when this state ends. Protects the Pokémon from all moves. | ||
| 1 turn | | 1 turn | ||
| | | | ||
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|-style='background:#fff' | |-style='background:#fff' | ||
| [[Micle Berry]] | | [[Micle Berry]] | ||
| style="text-align:left;" | | | style="text-align:left;" | The accuracy of the Pokémon's next move is increased by 20%. This ends the effect. | ||
| | | N/A | ||
| | | | ||
| {{gen|IV}} | | {{gen|IV}} | ||
|} | |} | ||
====Stat | ====Stat modifiers==== | ||
{{main|Stat modifier}} | {{main|Stat modifier}} | ||
Stat modifiers are lost when a Pokémon exits battle, and as such are a form of volatile | Stat modifiers are lost when a Pokémon exits battle, and as such are a form of volatile state. Stat modifiers have no duration, and modifiers other than Critical Hit Ratio from G-Max Chi Strike can be baton passed. | ||
{| class="roundy" style="margin:auto; text-align:center; background: #999; border: 5px solid #cdcdcd" | |||
|- | |||
! rowspan="2" style="background:#ccc" | Stat modifier | |||
! rowspan="2" style="background:#ccc" | Effect | |||
! colspan="13" style="background:#ccc" | Stage modifier | |||
|- style="background: #ccc" | |||
| -6 || -5 || -4 || -3 || -2 || -1 || 0 || +1 || +2 || +3 || +4 || +5 || +6 | |||
|- | |||
! style="background:#{{attack color}}" | {{color2|{{attack color dark}}|Stats#Attack|Attack}} | |||
! style="background:#{{attack color light}}; color:#{{attack color dark}}; margin:auto"| Multiplies the Attack stat by stage modifier. | |||
! rowspan="5" style="background: #FAFAD2" | <sup>2</sup>/<sub>8</sub> || ! rowspan="5" style="background: #FAFAD2" | <sup>2</sup>/<sub>7</sub> || ! rowspan="5" style="background: #FAFAD2" | <sup>2</sup>/<sub>6</sub> || ! rowspan="5" style="background: #FAFAD2" | <sup>2</sup>/<sub>5</sub> || ! rowspan="5" style="background: #FAFAD2" | <sup>2</sup>/<sub>4</sub> || ! rowspan="5" style="background: #FAFAD2" | <sup>2</sup>/<sub>3</sub> || ! rowspan="5" style="background: #FAFAD2" | <sup>2</sup>/<sub>2</sub> || ! rowspan="5" style="background: #FAFAD2" | <sup>3</sup>/<sub>2</sub> || ! rowspan="5" style="background: #FAFAD2" | <sup>4</sup>/<sub>2</sub> || ! rowspan="5" style="background: #FAFAD2" | <sup>5</sup>/<sub>2</sub> || ! rowspan="5" style="background: #FAFAD2" | <sup>6</sup>/<sub>2</sub> || ! rowspan="5" style="background: #FAFAD2" | <sup>7</sup>/<sub>2</sub> || ! rowspan="5" style="background: #FAFAD2" | <sup>8</sup>/<sub>2</sub> | |||
|- | |||
! style="background:#{{defense color}}" | {{color2|{{defense color dark}}|Stats#Defense|Defense}} | |||
! style="background:#{{defense color light}}; color:#{{defense color dark}}; margin:auto"| Multiplies the Defense stat by stage modifier. | |||
|- | |||
! style="background:#{{special attack color}}" | {{color2|{{special attack color dark}}|Stats#Special Attack|Special Attack}} | |||
! style="background:#{{special attack color light}}; color:#{{special attack color dark}}; margin:auto"| Multiplies the Sp. Atk stat by stage modifier. | |||
|- | |||
! style="background:#{{special defense color}}" | {{color2|{{special defense color dark}}|Stats#Special Defense|Special Defense}} | |||
! style="background:#{{special defense color light}}; color:#{{special defense color dark}}; margin:auto"| Multiplies the Sp. Def stat by stage modifier. | |||
|- | |||
! style="background:#{{speed color}}" | {{color2|{{speed color dark}}|Stats#Speed|Speed}} | |||
! style="background:#{{speed color light}}; color:#{{speed color dark}}; margin:auto"| Multiplies the Speed stat by stage modifier. | |||
|- | |||
! style="background:#ae58f8" | {{color2|542b77|Stats#Evasion|Evasion}} | |||
! style="background:#d099ff; margin:auto"| {{color|542b77|Multiplies the chance of incoming moves missing by stage modifier.|}} | |||
! rowspan="2" style="background: #FAFAD2" | <sup>3</sup>/<sub>9</sub> || rowspan="2" style="background: #FAFAD2" | <sup>3</sup>/<sub>8</sub> || ! rowspan="2" style="background: #FAFAD2" | <sup>3</sup>/<sub>7</sub> || ! rowspan="2" style="background: #FAFAD2" | <sup>3</sup>/<sub>6</sub> || ! rowspan="2" style="background: #FAFAD2" | <sup>3</sup>/<sub>5</sub> || ! rowspan="2" style="background: #FAFAD2" | <sup>3</sup>/<sub>4</sub> || ! rowspan="2" style="background: #FAFAD2" | <sup>3</sup>/<sub>3</sub> || ! rowspan="2" style="background: #FAFAD2" | <sup>4</sup>/<sub>3</sub> || ! rowspan="2" style="background: #FAFAD2" | <sup>5</sup>/<sub>3</sub> || ! rowspan="2" style="background: #FAFAD2" | <sup>6</sup>/<sub>3</sub> || ! rowspan="2" style="background: #FAFAD2" | <sup>7</sup>/<sub>3</sub> || ! rowspan="2" style="background: #FAFAD2" | <sup>8</sup>/<sub>3</sub> || ! rowspan="2" style="background: #FAFAD2" | <sup>9</sup>/<sub>3</sub> | |||
|- | |||
! style="background:#58f8f6" | {{color2|2a6f6e|Stats#Accuracy|Accuracy}} | |||
! style="background:#aefffe; margin:auto"| {{color|2a6f6e|Multiplies the chance of outgoing moves hitting by stage modifier.}} | |||
|- | |||
! style="background:#DDDDDD" | {{color2|555555|Critical Hit#Probability_2|Critical Hit Ratio}} | |||
! style="background:#EEEEEE; margin:auto"| {{color|444444|Determines the probability of landing a critical hit.}} | |||
||||||||||||| ! style="background: #FAFAD2" | <b><sup>1</sup>/<sub>24</sub></b> || ! style="background: #FAFAD2" | <b><sup>1</sup>/<sub>8</sub></b> || ! style="background: #FAFAD2" | <b><sup>1</sup>/<sub>2</sub></b> || ! style="background: #FAFAD2" | <b><sup>1</sup>/<sub>1</sub></b> | |||
|} | |||
====Form | ====Form changes==== | ||
=====Major===== | =====Major===== | ||
These effects can only be activated once per battle. | These effects can only be activated once per battle. | ||
Line 703: | Line 771: | ||
*Relic Song | *Relic Song | ||
===Transient | ===Transient states=== | ||
A transient | A transient state is a condition that affects a Pokémon only on the turn it is applied. | ||
{| class="roundy sortable" style="margin:auto; margin-bottom:2em; text-align:center; background:#{{Battle items color}}; border:3px solid #{{Battle items color dark}}; padding:2px;" cellspacing="1" | {| class="roundy sortable" style="margin:auto; margin-bottom:2em; text-align:center; background:#{{Battle items color}}; border:3px solid #{{Battle items color dark}}; padding:2px;" cellspacing="1" | ||
|- style="text-align:center;" | |- style="text-align:center;" | ||
! style="background-color:#{{Battle items color light}}; {{roundytl|5px}}; width:110px;" | Category | ! style="background-color:#{{Battle items color light}}; {{roundytl|5px}}; width:110px;" | Category | ||
! style="background-color:#{{Battle items color light}}; {{roundytl|5px}}; width:110px;" | Transient | ! style="background-color:#{{Battle items color light}}; {{roundytl|5px}}; width:110px;" | Transient state | ||
! class="unsortable" style="background-color:#{{Battle items color light}};" | Effect | ! class="unsortable" style="background-color:#{{Battle items color light}};" | Effect | ||
! style="background-color:#{{Battle items color light}}; {{roundytr|5px}}; width:40px;" | {{color2|000|Generation|Gen}} | ! style="background-color:#{{Battle items color light}}; {{roundytr|5px}}; width:40px;" | {{color2|000|Generation|Gen}} | ||
|-style='background:#fff' | |-style='background:#fff' | ||
| colspan="2" | {{m|After You}} | | colspan="2" | {{m|After You}} | ||
| style="text-align:left;" | The | | style="text-align:left;" | The Pokémon immediately executes its move. | ||
| {{gen|V}} | | {{gen|V}} | ||
|-style='background:#fff' | |-style='background:#fff' | ||
| colspan="2" | [[Center of attention]] | | colspan="2" | [[Center of attention]] | ||
| style="text-align:left;" | | | style="text-align:left;" | The opposing team's Pokémon's move's are forced to target the affected Pokémon. | ||
| {{gen|III}} | | {{gen|III}} | ||
|-style='background:#fff' | |-style='background:#fff' | ||
| colspan="2" | {{m|Electrify}} | | colspan="2" | {{m|Electrify}} | ||
| style="text-align:left;" | | | style="text-align:left;" | The Pokémon's move becomes Electric type. | ||
| {{gen|VI}} | | {{gen|VI}} | ||
|-style='background:#fff' | |-style='background:#fff' | ||
| colspan="2" | {{m|Endure}} | | colspan="2" | {{m|Endure}} | ||
| style="text-align:left;" | The | | style="text-align:left;" | The Pokémon endures all attacks with at least 1 HP. | ||
| {{gen|II}} | | {{gen|II}} | ||
|-style='background:#fff' | |-style='background:#fff' | ||
| colspan="2" | [[Flinch]] | | colspan="2" | [[Flinch]] | ||
| style="text-align:left;" | | | style="text-align:left;" | The Pokémon is unable to execute its move. | ||
| {{gen|I}} | | {{gen|I}} | ||
|-style='background:#fff' | |-style='background:#fff' | ||
| colspan="2" | Focusing ({{m|Focus Punch}}, {{m|Beak Blast}}, {{m|Shell Trap}}) | | colspan="2" | Focusing ({{m|Focus Punch}}, {{m|Beak Blast}}, {{m|Shell Trap}}) | ||
| style="text-align:left;" | | | style="text-align:left;" | The Pokémon will perform the chosen move at -3 priority. This effect will end without using the move if the Pokémon takes damage. | ||
| {{gen|III}} | | {{gen|III}} | ||
|-style='background:#fff' | |-style='background:#fff' | ||
| colspan="2" | {{m|Helping Hand}} | | colspan="2" | {{m|Helping Hand}} | ||
| style="text-align:left;" | The | | style="text-align:left;" | The power of the Pokémon's move is increased by 50%. This ends the effect. | ||
| {{gen|III}} | | {{gen|III}} | ||
|-style='background:#fff' | |-style='background:#fff' | ||
| colspan="2" | {{m|Magic Coat}} | | colspan="2" | {{m|Magic Coat}} | ||
| style="text-align:left;" | | | style="text-align:left;" | Protects the Pokémon from certain status moves (see main page for list). Attempted moves are reflected back to the user. | ||
| {{gen|III}} | | {{gen|III}} | ||
|-style='background:#fff' | |-style='background:#fff' | ||
| colspan="2" | {{m|Powder}} | | colspan="2" | {{m|Powder}} | ||
| style="text-align:left;" | | | style="text-align:left;" | When using a Fire-type move the move will fail and the Pokémon loses 1/4 of its maximum HP. | ||
| {{gen|VI}} | | {{gen|VI}} | ||
|-style='background:#fff' | |-style='background:#fff' | ||
| colspan="2" | {{m|Quash}} | | colspan="2" | {{m|Quash}} | ||
| style="text-align:left;" | The | | style="text-align:left;" | The Pokémon executes its move last in the turn ignoring priority. | ||
| {{gen|V}} | | {{gen|V}} | ||
|-style='background:#fff' | |-style='background:#fff' | ||
| colspan="2" | {{m|Roost}} | | colspan="2" | {{m|Roost}} | ||
| style="text-align:left;" | Flying type is | | style="text-align:left;" | The Pokémon Flying-type is lost. If Roost is used by a pure Flying-type Pokémon they also gain the Normal-type. | ||
| {{gen|IV}} | | {{gen|IV}} | ||
|-style='background:#fff' | |-style='background:#fff' | ||
| colspan="2" | {{m|Snatch}} | | colspan="2" | {{m|Snatch}} | ||
| style="text-align:left;" | | | style="text-align:left;" | When any Pokémon attempts to use certain status moves (see main page for list) it is instead used by the affected Pokémon. This ends the effect. | ||
| {{gen|III}} | | {{gen|III}} | ||
|-style='background:#fff' | |-style='background:#fff' | ||
| rowspan="9" | [[Protection]] | | rowspan="9" | [[Protection]] | ||
| {{m|Protect}} | | {{m|Protect}} | ||
| style="text-align:left;" | Protects the | | style="text-align:left;" | Protects the Pokémon from all moves. | ||
| {{gen|II}} | | {{gen|II}} | ||
|-style='background:#fff' | |-style='background:#fff' | ||
| {{m|Detect}} | | {{m|Detect}} | ||
| style="text-align:left;" | Protects the | | style="text-align:left;" | Protects the Pokémon from all moves. | ||
| {{gen|II}} | | {{gen|II}} | ||
|-style='background:#fff' | |-style='background:#fff' | ||
| {{m|Max Guard}} | | {{m|Max Guard}} | ||
| style="text-align:left;" | Protects the | | style="text-align:left;" | Protects the Pokémon from all moves and max moves. | ||
| {{gen|VIII}} | | {{gen|VIII}} | ||
|-style='background:#fff' | |-style='background:#fff' | ||
| {{m| | | {{m|Spiky Shield}} | ||
| style="text-align:left;" | Protects the | | style="text-align:left;" | Protects the Pokémon from all moves, and damages any attacker that makes direct contact. | ||
| {{gen|VI}} | | {{gen|VI}} | ||
|-style='background:#fff' | |-style='background:#fff' | ||
| {{m| | | {{m|Baneful Bunker}} | ||
| style="text-align:left;" | Protects the | | style="text-align:left;" | Protects the Pokémon from all moves, and poisons any attacker that makes direct contact. | ||
| {{gen| | | {{gen|VII}} | ||
|-style='background:#fff' | |-style='background:#fff' | ||
| {{m| | | {{m|Burning Bulwark}} | ||
| style="text-align:left;" | Protects the | | style="text-align:left;" | Protects the Pokémon from all moves, and burns any attacker that makes direct contact. | ||
| {{gen|IX}} | | {{gen|IX}} | ||
|-style='background:#fff' | |-style='background:#fff' | ||
| {{m| | | {{m|King's Shield}} | ||
| style="text-align:left;" | Protects the | | style="text-align:left;" | Protects the Pokémon from all attacks, and lowers the Attack stat of any attacker who makes direct contact. | ||
| {{gen|VI}} | | {{gen|VI}} | ||
|-style='background:#fff' | |-style='background:#fff' | ||
| {{m| | | {{m|Obstruct}} | ||
| style="text-align:left;" | Protects the | | style="text-align:left;" | Protects the Pokémon from all attacks, and harshly lowers the Defense stat of any attacker who makes direct contact. | ||
| {{gen| | | {{gen|VIII}} | ||
|-style='background:#fff' | |-style='background:#fff' | ||
| {{m| | | {{m|Silk Trap}} | ||
| style="text-align:left;" | Protects the | | style="text-align:left;" | Protects the Pokémon from all attacks, and lowers the Speed stat of any attacker who makes direct contact. | ||
| {{gen|IX}} | | {{gen|IX}} | ||
|} | |} |
Revision as of 23:02, 20 December 2023
This article is incomplete. Please feel free to edit this article to add missing information and complete it. Reason: Missing official names (for those with multiple causes (eg: taking aim) don't add until there is a main page for that state). Missing links in effect descriptions. Missing information on changes between generations. Missing baton pass info. Need to test whether duration is tied to user, target, or field turns. Need to investigate Imprison, Uproar, and Center of attention data structure (how are their effects applied to other pokemon on the field?). Need to investigate Choice Item data structure (is choice lock applied by status condition or tracker?). Need to investigate Micle Berry (used on HP drop or before next move?). Need to investigate After You data structure (just an instant effect or boosted priority?). Potentially missing volatile states, need to check through Ability, maybe recheck Special move as well. |
A Pokémon's battle state describes a set of conditions that affect its capabilities in battles. There are two kinds of battle states: those that affect one or both sides of the battlefield, and those that affect individual Pokémon.
Field states
A field state is a condition that affects some or all of the positions of the field and persists between turns, impacting any Pokémon occupying the affected positions.
Whole field states
These field states affect the field as a whole, impacting every Pokémon currently in battle.
Weather and terrain effects are unique, only one of each can be in effect simultaneously.
Terrain effects only impact grounded Pokémon.
Category | Field state | Effect | Duration | Gen |
---|---|---|---|---|
Mud Sport | The power of Electric-type moves is halved. | 5 turns | III | |
Water Sport | The power of Fire-type moves is halved. | 5 turns | III | |
Gravity (see also: G-Max Gravitas) | Moves are more likely to hit. Pokémon are grounded. Prevents specific Moves. | 5 turns | IV | |
Trick Room | Reverses move order. | 5 turns | IV | |
Magic Room | Pokémon can't use their held items. | 5 turns | V | |
Wonder Room | Pokémon's Defense and Sp. Def stats are swapped. | 5 turns | V | |
Fairy Lock | Pokémon can’t flee or withdraw. | 1 turn | VI | |
Ion Deluge (see also: Plasma Fists) | Normal-type moves become Electric-type. | Transient | VI | |
Weather | Harsh Sunlight | The power of Fire-type moves is increased by 50%. The power of Water-type moves is halved. Prevents Freezing. | Variable | II |
Rain | The power of Water-type moves is increased by 50%. The power of Fire-type moves is halved. | II | ||
Sandstorm | Pokémon that are not Rock-, Ground-, or Steel-type lose 1/16 of their maximum HP each turn. Increases the Sp. Def stat of Rock-type Pokémon by 50%. | II | ||
Hail | Pokémon that are not Ice-types lose 1/16 of their maximum HP each turn. | II | ||
Snow | Increases the Defense stat of Ice-type Pokémon by 50%. | IX | ||
Fog | The accuracy of moves is decreased by 40%. | IX | ||
Extremely Harsh Sunlight | The power of Fire-type moves is increased by 50%. Prevents Water-type attacks. Prevents freezing. | VI | ||
Heavy Rain | The power of Water-type moves is increased by 50%. Prevents Fire-type attacks. | VI | ||
Strong Winds | Electric-, Ice-, and Rock-type moves deal neutral damage to Flying-type Pokémon. | VI | ||
Terrain | Electric Terrain | The power of Electric-type moves is increased by 30%. Prevents Pokémon from sleeping or being drowsy. | 5 turns | VI |
Grassy Terrain | The power of Grass-type moves is increased by 30%. Pokémon heal 1/16 of their maximum HP at the end of each turn. | VI | ||
Misty Terrain | Damage from Dragon-type moves is halved. Prevents all status conditions and confusion. | VI | ||
Psychic Terrain | The power of Psychic-type moves is increased by 30%. Protects Pokémon from moves that have increased priority. | VII |
Side of field state
These field states affect one side of the field, impacting every Pokémon currently in battle on that side.
All side of field states other than Protections can be swapped using Court Change.
Entry hazards only impact grounded Pokémon and only take effect when a Pokémon is first sent out.
Category | Side state | Effect | Duration | Gen |
---|---|---|---|---|
Light Screen | Damage from special moves is halved. | 5 turns | I | |
Reflect | Damage from physical moves is halved. | 5 turns | I | |
Aurora Veil | Damage from special and physical moves is halved. | 5 turns | VII | |
Tailwind | Pokémon’s Speed is doubled. | 4 turns | IV | |
Lucky Chant | Prevents receiving critical hits. | 5 turns | IV | |
Mist (see also: Guard Spec.) | Prevents lowered stats. | 5 turns | I | |
Safeguard | Prevents all status conditions and confusion. | 5 turns | II | |
Rainbow | The additional effects of moves are more likely to occur. | 4 turns | V | |
Swamp | Speed stat is reduced by 75%. | 4 turns | V | |
Sea of Fire | Pokémon that are not Fire-types lose 1/8 of their maximum HP each turn. | 4 turns | V | |
G-Max Wildfire | Pokémon that are not Fire-types lose 1/6 of their maximum HP each turn. | 4 turns | VIII | |
G-Max Volcalith | Pokémon that are not Rock-types lose 1/6 of their maximum HP each turn. | 4 turns | VIII | |
G-Max Vine Lash | Pokémon that are not Grass-types lose 1/6 of their maximum HP each turn. | 4 turns | VIII | |
G-Max Cannonade | Pokémon that are not Water-types lose 1/6 of their maximum HP each turn. | 4 turns | VIII | |
Entry hazards | Spikes | The Pokémon loses 1/8 of its maximum HP at 1 stack, 1/6 at 2 stacks, and 1/4 at 3 stacks. | N/A | II |
Pointed stones | The Pokémon loses 1/6 of its maximum HP multiplied by Rock-type effectiveness. | IV | ||
Poison spikes | The Pokémon is poisoned at 1 stack, badly poisoned at 2 stacks. | IV | ||
Sticky Web | Lowers the Pokémon's Speed stat. | VI | ||
Sharp Steel | The Pokémon loses 1/6 of its maximum HP multiplied by Steel-type effectiveness. | VIII | ||
Protection | Quick Guard | Protects Pokémon from moves that have increased priority. | Transient | V |
Wide Guard | Protects Pokémon from moves that can target multiple Pokémon. | V | ||
Crafty Shield | Protects Pokémon from status moves. | VI | ||
Mat Block | Protects Pokémon from all attacks. | VI |
Position on field states
These field states affect a single position on the field, impacting the Pokémon currently in that position.
Position state | Effect | Duration | Gen |
---|---|---|---|
Wish | The Pokémon in this position will recover half of the user's maximum HP when this effect ends. | 1 turn | III |
Healing Wish (see also: Lunar Dance) | A damaged Pokémon that is sent out into this position is fully restored. This ends the effect. | N/A | III |
Future Sight (see also: Doom Desire) | The Pokémon in this position will take damage when this effect ends. | 2 turns | II |
Pokémon states
Status conditions
- Main article: Status condition
Status condition | Effect | Duration | Gen |
---|---|---|---|
Burn | The Pokémon loses 1/8 of its maximum HP each turn and has its Attack stat halved. | N/A | I |
Freeze | The Pokémon can't use moves. This condition has a 20% chance of wearing off each turn. | N/A | I |
Paralysis | The Pokémon has a 25% chance of failing to use a move and has its Speed stat halved. | N/A | I |
Poison | The Pokémon loses 1/8 of its maximum HP each turn. | N/A | I |
Badly poisoned | The Pokémon loses 1/16 of its maximum HP each turn, this increases by 1/16 each turn. | N/A | I |
Sleep | The Pokémon can't use moves. | 1-3 turns | I |
Volatile states
A volatile state is a condition that affects a Pokémon and persists between turns. Unlike status conditions however, volatile states are lost once the affected Pokémon is switched out of battle or when the battle ends. Some volatile states are linked to another Pokémon, usually the one that inflicted it. In this case, the state will be lost if the linked Pokémon is removed from battle.
Volatile state | Effect | Duration | Baton Pass? | Gen |
---|---|---|---|---|
Ability change | The Pokémon has its ability changed. | N/A | III | |
Gastro Acid (see also: Core Enforcer | The effect of the Pokémon's Ability is disabled. | N/A | IV | |
Illusion | Changes the appearance of the Pokémon to that of the last conscious, non-Egg Pokémon in its Trainer's party. | N/A | V | |
Mimic | Replaces the move Mimic with a target's last move for the Pokémon. | N/A | I | |
Substitute (see also: Shed Tail) | Shields the Pokémon with a decoy until the decoy faints. | N/A | ✔ | I |
Transform (see also: Imposter) | Transforms the Pokémon into a target right down to having the same move set. | N/A | I | |
Type change | The Pokémon's typing is changed, with a type either replaced, removed, or added. | N/A | I | |
Getting pumped | The Pokémon's critical hit ratio is increased by 2 stages. | N/A | I | |
Guard Split | The Pokémon's Defense and Sp. Def stats are averaged with those of a target. | N/A | V | |
Power Split | The Pokémon's Attack and Sp. Atk stats are averaged with those of a target. | N/A | V | |
Power Trick | The Pokémon's Attack and Defense stats are swapped. | N/A | IV | |
Speed Swap | The Pokémon's Speed stat is swapped with a target's. | N/A | VII | |
Syrup Bomb | The Pokémon's Speed stat is lowered each turn for three turns. | 3 turns | IX | |
Autotomize | The Pokémon's weight is decreased by 220 lbs (100 kg). This state can be stacked to a minimum weight of 0.2 lbs (0.1 kg). | N/A | V | |
Foresight (see also: Odor Sleuth) | Causes a Ghost-type Pokémon to lose its immunity to Normal- and Fighting-type attacks. The Pokémon that inflicted this state ignores increased evasion stat stages when making accuracy checks against the affected Pokémon. |
N/A | ✔ | II |
Miracle Eye | Causes a Dark-type Pokémon to lose its immunity to Psychic-type attacks. The Pokémon that inflicted this state ignores increased evasion stat stages when making accuracy checks against the affected Pokémon. |
N/A | IV | |
Minimize | The Pokémon becomes weaker to certain moves (see main page for list). | N/A | I | |
Tar Shot | The Pokémon becomes weaker to Fire-type moves. | N/A | VIII | |
Smack Down (see also: Thousand Arrows) | The Pokémon becomes grounded if it is not already. | N/A | V | |
Magnet Rise | The Pokémon becomes ungrounded if it is not already. | 5 turns | IV | |
Telekinesis | The Pokémon becomes ungrounded if it is not already and moves against the affected Pokémon bypass accuracy checks to always hit. | 3 turns | V | |
Bound | The Pokémon loses 1/8 of its maximum HP at the end of each turn. This state is linked to the Pokemon that inflicted it. If inflicted by a G-Max move it won't be linked. |
4-5 turns | I | |
Curse | The Pokémon loses 1/4 of its maximum HP at the end of each turn. | N/A | II | |
Nightmare | The Pokémon loses 1/4 of its maximum HP at the end of each turn. This state is linked to the Pokemon that inflicted it. | N/A | II | |
Perish Song | The Pokémon will faint when this effect ends. | 3 turns | I | |
Salt Cure | The Pokémon loses 1/8 of its maximum HP at the end of each turn. Steel- and Water-types lose 1/4 instead. | N/A | IX | |
Seeded | The Pokémon loses 1/8 of its maximum HP at the end of each turn and the Pokémon in the position it was inflicted from is healed by the same amount. If no Pokémon is in that position then no HP is lost that turn. |
N/A | II | |
Aqua Ring | The Pokémon heals 1/16 of its maximum HP at the end of each turn. | N/A | ✔ | IV |
Ingrain | The Pokémon heals 1/16 of its maximum HP at the end of each turn and becomes grounded if it is not already. The affected Pokémon is unable to switch out and is immune to the effects of Red Card and moves that switch the target out. |
N/A | ✔ | III |
Confusion | The Pokémon has a 33% chance of failing to use a move and attacking themselves instead with a typeless physical move with a power of 40. | 1-4 turns | I | |
Disable | The Pokémon is prevented from using the move it last used. | 4 turns | I | |
Gigaton Hammer (see also: Blood Moon) | The Pokémon is prevented from using the move it last used. | 1 turn | IX | |
Embargo | The Pokémon is prevented from using its held item. Its Trainer is also prevented from using items on it. | 5 turns | IV | |
Heal Block (see also: Psychic Noise) | The Pokémon is prevented from using any moves, Abilities, or held items that recover HP. | 5 turns | IV | |
Imprison | The Pokémon prevents the opposing team's Pokémon from using any move also known by the affected Pokémon. | N/A | III | |
Infatuation | The Pokémon has a 50% chance of failing to use a move. This state is linked to the Pokemon that inflicted it. If the affected Pokémon is holding a Destiny Knot infatuation is additionally applied to Pokemon that inflicted it. |
N/A | II | |
Taunt | The Pokémon is prevented from using status moves. | 3 turns | III | |
Throat Chop | The Pokémon is prevented from using sound-based moves. | 2 turns | VII | |
Torment | The Pokémon is prevented from using the same move twice in a row. | N/A | III | |
Can't escape | The Pokémon is prevented from switching or escaping. This state is linked to the Pokemon that inflicted it. | N/A | II | |
No Retreat | The Pokémon is prevented from switching or escaping. Causes the move No Retreat to fail. If the Pokémon is already affected by the Can't escape state this state won't be applied. |
N/A | VIII | |
Octolock | The Pokémon is prevented from switching or escaping, lowers Defense and Sp. Def at the end of each turn. | N/A | VIII | |
Charge (see also: Electromorphosis, Wind Power) | The power of the Pokémon's next Electric-type move is doubled. This ends the effect. | N/A | III | |
Defense Curl | The power of the Pokémon's Rollout and Ice Ball is doubled. | N/A | I | |
Stockpile | Determines the strength of the moves Spit Up and Swallow when used by the Pokémon. This ends the effect. This state can be stacked up to 3 times. | N/A | III | |
Laser Focus | The Pokémon's attack always result in a critical hit. | 1 turn | VII | |
Lock-On (see also: Mind Reader) | The Pokémon's attack cannot miss. | 1 turn | II | |
Yawn (see also: G-Max Snooze) | The Pokémon will fall asleep when this effect ends. | 1 turn | III | |
Destiny Bond | Until the Pokémon's next move, if the Pokémon faints, the Pokémon that landed the knockout hit also faints. | 1 turn | II | |
Grudge | Until the Pokémon's next move, if the Pokémon faints, the opponent's move that knocked it out is fully depleted of PP. | 1 turn | III | |
Glaive Rush | The Pokémon can't evade moves and receives double damage. | 1 turn | IX | |
Bide | The Pokémon can't use moves and will attack a target dealing damage equal to that taken over the duration of this state when this effect ends. | 2 turns | I | |
Charging | The Pokémon can't act and will execute the chosen move when this state ends. | 1 turn | I | |
Choice locked | The Pokémon is forced into using the same move it previously used. | N/A | III | |
Encore | The Pokémon is forced into using the same move it previously used. | 3 turns | II | |
Rampaging | The Pokémon is forced into using the chosen move. The Pokémon will become confused when this effect ends. | 2-3 turns | I | |
Recharging | The Pokémon can't act. | 1 turn | I | |
Ice Ball (see also: Rollout) | The Pokémon is forced into using the chosen move. | 5 turns | II | |
Uproar | The Pokémon is forced into using Uproar and prevents all Pokémon on the field from sleeping. | 3 turns | III | |
Underground | The Pokémon can't act and will execute the chosen move when this state ends. Protects the Pokémon from most moves (see main page for list). | 1 turn | I | |
Underwater | The Pokémon can't act and will execute the chosen move when this state ends. Protects the Pokémon from most moves (see main page for list). | 1 turn | III | |
Up High | The Pokémon can't act and will execute the chosen move when this state ends. Protects the Pokémon from most moves (see main page for list). Sky Drop applies this form of semi-invulnerability to both the user and the target, and both Pokemon's states are linked to each other. |
1 turn | I | |
Vanished | The Pokémon can't act and will execute the chosen move when this state ends. Protects the Pokémon from all moves. | 1 turn | IV | |
Micle Berry | The accuracy of the Pokémon's next move is increased by 20%. This ends the effect. | N/A | IV |
Stat modifiers
- Main article: Stat modifier
Stat modifiers are lost when a Pokémon exits battle, and as such are a form of volatile state. Stat modifiers have no duration, and modifiers other than Critical Hit Ratio from G-Max Chi Strike can be baton passed.
Stat modifier | Effect | Stage modifier | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
-6 | -5 | -4 | -3 | -2 | -1 | 0 | +1 | +2 | +3 | +4 | +5 | +6 | ||
Attack | Multiplies the Attack stat by stage modifier. | 2/8 | 2/7 | 2/6 | 2/5 | 2/4 | 2/3 | 2/2 | 3/2 | 4/2 | 5/2 | 6/2 | 7/2 | 8/2 |
Defense | Multiplies the Defense stat by stage modifier. | |||||||||||||
Special Attack | Multiplies the Sp. Atk stat by stage modifier. | |||||||||||||
Special Defense | Multiplies the Sp. Def stat by stage modifier. | |||||||||||||
Speed | Multiplies the Speed stat by stage modifier. | |||||||||||||
Evasion | Multiplies the chance of incoming moves missing by stage modifier. | 3/9 | 3/8 | 3/7 | 3/6 | 3/5 | 3/4 | 3/3 | 4/3 | 5/3 | 6/3 | 7/3 | 8/3 | 9/3 |
Accuracy | Multiplies the chance of outgoing moves hitting by stage modifier. | |||||||||||||
Critical Hit Ratio | Determines the probability of landing a critical hit. | 1/24 | 1/8 | 1/2 | 1/1 |
Form changes
Major
These effects can only be activated once per battle.
- Mega Evolution
- Dynamax
- Terastallize
- Ultra Burst
Minor
- Primal Reversion
- Forecast
- Zen Mode
- Battle Bond
- Stance Change
- Schooling
- Shields Down
- Disguise
- Gulp Missile
- Ice Face
- Hunger Switch
- Zero to Hero
- Relic Song
Transient states
A transient state is a condition that affects a Pokémon only on the turn it is applied.
Category | Transient state | Effect | Gen |
---|---|---|---|
After You | The Pokémon immediately executes its move. | V | |
Center of attention | The opposing team's Pokémon's move's are forced to target the affected Pokémon. | III | |
Electrify | The Pokémon's move becomes Electric type. | VI | |
Endure | The Pokémon endures all attacks with at least 1 HP. | II | |
Flinch | The Pokémon is unable to execute its move. | I | |
Focusing (Focus Punch, Beak Blast, Shell Trap) | The Pokémon will perform the chosen move at -3 priority. This effect will end without using the move if the Pokémon takes damage. | III | |
Helping Hand | The power of the Pokémon's move is increased by 50%. This ends the effect. | III | |
Magic Coat | Protects the Pokémon from certain status moves (see main page for list). Attempted moves are reflected back to the user. | III | |
Powder | When using a Fire-type move the move will fail and the Pokémon loses 1/4 of its maximum HP. | VI | |
Quash | The Pokémon executes its move last in the turn ignoring priority. | V | |
Roost | The Pokémon Flying-type is lost. If Roost is used by a pure Flying-type Pokémon they also gain the Normal-type. | IV | |
Snatch | When any Pokémon attempts to use certain status moves (see main page for list) it is instead used by the affected Pokémon. This ends the effect. | III | |
Protection | Protect | Protects the Pokémon from all moves. | II |
Detect | Protects the Pokémon from all moves. | II | |
Max Guard | Protects the Pokémon from all moves and max moves. | VIII | |
Spiky Shield | Protects the Pokémon from all moves, and damages any attacker that makes direct contact. | VI | |
Baneful Bunker | Protects the Pokémon from all moves, and poisons any attacker that makes direct contact. | VII | |
Burning Bulwark | Protects the Pokémon from all moves, and burns any attacker that makes direct contact. | IX | |
King's Shield | Protects the Pokémon from all attacks, and lowers the Attack stat of any attacker who makes direct contact. | VI | |
Obstruct | Protects the Pokémon from all attacks, and harshly lowers the Defense stat of any attacker who makes direct contact. | VIII | |
Silk Trap | Protects the Pokémon from all attacks, and lowers the Speed stat of any attacker who makes direct contact. | IX |