Shell Trap (move)
Shell Trap トラップシェル Trap Shell | ||||||||||||||
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Shell Trap (Japanese: トラップシェル Trap Shell) is a damage-dealing Fire-type move introduced in Generation VII. It is the signature move of Turtonator.
Effect
Shell Trap is a decreased priority move. The user sets up a trap at the beginning of the turn, then if it gets hit by an opponent's physical move within the same turn, it will use Shell Trap immediately after that move. Otherwise, when the user's scheduled turn happens at -3 priority, Shell Trap will fail at that time. If the user is affected by Powder, Powder will trigger when the user of Shell Trap is hit by a physical attack.
Encore will fail if the target has an active Shell Trap in waiting.
Shell Trap will not be triggered from the Pokémon being hit by an ally's move, having its substitute take a hit, being hit by a move that's receiving a bonus from Sheer Force, being hit after its own turn has already passed (such as by Dragon Tail or another move with priority lower than -3), or being hit by a move that causes it to faint.
Due to a glitch, if a Pokémon's use of Shell Trap is preempted by Encore to lock it into another move instead, and the Pokémon is then hit by a physical attack on any turn before Encore ends, the Pokémon's next use of Shell Trap will skip the step of setting a trap, and the move will go off successfully at its normal priority regardless of whether it was hit in the current turn.
Generation VIII
Pokémon Brilliant Diamond and Shining Pearl
Shell Trap cannot be selected in a battle.
Generation IX
Shell Trap cannot be selected in a battle.
Description
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Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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VII | VIII | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0776 | |
Monster | Dragon | 45 | 40 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other games
Pokémon Masters EX
Name | Category | Move gauge cost | MP (uses) |
Base power | Max power | Accuracy | Target | Effect tag | Description | Playable sync pair(s) |
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Shell Trap | Special | 3 | 2 MP | — | — | 100% | All opponents | — | The user takes up a counterattacking posture. Using this move again will cause the user to leave this posture. No other actions can be taken while in this posture. The user will leave this posture if hit by a physical attack move while it is in this counterattacking posture, then attack all opposing sync pairs. | Ryuki & Turtonator |
In the anime
If the user is attacked from behind, their shell spikes explode. | |||
Pokémon | Method | ||
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User | First Used In | Notes | |
When the opponent attacks, Turtonator turns its shell at them. If the opponent makes contact with the spikes on Turtonator's shell, the spikes explode. | |||
Kiawe's Turtonator | Alola to New Adventure! | Debut |
In other generations
Core series games
Spin-off series games
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |