Gyarados (UNITE): Difference between revisions

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|jtrans=Jitter
|jtrans=Jitter
|stage=Magikarp
|stage=Magikarp
|desc=
|desc=When the Pokemon is damaged by an opposing Pokemon, its movement speed is increased for a short time. This effect can stack up to 5 times. Each time the Pokemon with this Ability knocks out an opposing Pokemon, scores a goal, or otherwise makes a contribution in battle, its effort gauge increases. Once the effort gauge is full, the Pokemon evolves into Gyarados.
}}
}}
{{UnitePassiveAbility
{{UnitePassiveAbility
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|jtrans=Overconfident
|jtrans=Overconfident
|stage=Gyarados
|stage=Gyarados
|desc=
|desc=When the Pokemon knocks out an opposing Pokemon or makes an assist, all of its move cooldowns are reduced.
}}
}}
===Basic Attack===
===Basic Attack===
{{UniteBasicAttack
{{UniteBasicAttack
|boostdmg=Atk
|boostdmg=Atk
|desc=
|stage1=Magikarp
|desc=Has the user attack nearby opposing Pokemon, dealing damage.<br>Magikarp does not have a boosted attack.
|stage2=Gyarados
|desc2=Becomes a boosted attack with every third attack, dealing increased damage.
}}
}}


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|cat1=Melee
|cat1=Melee
|cat2=
|cat2=
|desc=
|desc=Has the user flail about, dealing damage to nearby opposing Pokemon. The lower the user's remaining HP, the more damage this move deals.
}}
}}
{{UniteMove
{{UniteMove
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|cat1=Ranged
|cat1=Ranged
|cat2=
|cat2=
|desc=
|desc=Has the user exhale a mighty gust, dealing damage to opposing Pokemon and leaving them paralyzed. If the user hits an opposing Pokemon with this move, the user's basic attacks are boosted for a short time, dealing increased damage with increased basic attack speed. The more opposing Pokemon hit by this move (up to a maximum of 3), the greater the basic attack speed increase.
Upgrade: Increases the damage dealt by this move and basic attacks.
}}
}}
{{UniteMove
{{UniteMove
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|cat1=Ranged
|cat1=Ranged
|cat2=
|cat2=
|desc=
|desc=Has the user swing its tail continuously for a set amount of time. If this move hits opposing Pokemon three times, this move can be used again. The second stage of the move has the user charge power, then sweep its tail to attack a wider area. If the user charges power for a set amount of time or longer before attacking, the move's area of effect is increased and it deals increased damage.
Upgrade: The second stage of the move deals additional damage based on the percentage of HP the opposing Pokemon has lost.
}}
}}
===Move slot 2===
===Move slot 2===
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|cat1=Dash
|cat1=Dash
|cat2=
|cat2=
|desc=
|desc=Has the user jump to the designated location. A maximum of 3 uses can be kept in reserve for this move.
}}
}}
{{UniteMove
{{UniteMove
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|cat1=Dash
|cat1=Dash
|cat2=
|cat2=
|desc=
|desc=Has the user charge three times in a row at awesome speed, dealing damage to opposing Pokemon it hits. The user can change direction between each charge. If the second charge hits an opposing Pokemon, the user is granted a shield. If the third charge hits an opposing Pokemon, the opposing Pokemon is thrown.
Upgrade: Reduces this move's cooldown.
}}
}}
{{UniteMove
{{UniteMove
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|cat1=Dash
|cat1=Dash
|cat2=
|cat2=
|desc=
|desc=Has the user charge power, then bounce to the designated location and attack. The longer power is charged, the farther the user can bounce. If power is charged for a certain amount of time or longer, the user is granted a shield when it bounces, and the user applies a movement speed decrease to opposing Pokemon it hits when it lands.
Upgrade: Strengthens the effect of the shield granted by this move.
}}
}}
===Unite Move===
===Unite Move===
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|cat1=Melee
|cat1=Melee
|cat2=
|cat2=
|desc=
|desc=Has the user dive underwater, where it can't attack or be targeted by opposing Pokemon. When this move is used again, the user leaps up forcefully and attacks. If the user stays underwater for a set amount of time, it creates a whirlpool where it surfaces, applying a continuous slowing effect to opposing Pokemon it hits. If the user stays underwater for an even longer amount of time, it creates a waterspout where it surfaces, throwing opposing Pokemon it hits.
}}
}}



Revision as of 22:59, 23 March 2024

This article is incomplete.
Please feel free to edit this article to add missing information and complete it.

Gyarados
ギャラドス Gyarados
Role All-Rounder
Attack type Melee
Damage type Atk
Difficulty Intermediate

Evolves when effort gauge is filled or at Lv. 7

License availability:
Aeos coin 13,000 / Aeos gem 575

Gyarados (Japanese: ギャラドス Gyarados) is a playable Pokémon in Pokémon UNITE. It became available as a playable character on January 25, 2024.

Stats

Gyarados
Offense
Endurance
Mobility
Scoring
Support

Abilities

Passive Ability


As Magikarp
Rattled
びびり Jitter
Description

When the Pokemon is damaged by an opposing Pokemon, its movement speed is increased for a short time. This effect can stack up to 5 times. Each time the Pokemon with this Ability knocks out an opposing Pokemon, scores a goal, or otherwise makes a contribution in battle, its effort gauge increases. Once the effort gauge is full, the Pokemon evolves into Gyarados.


As Gyarados
Moxie
じしんかじょう Overconfident
Description

When the Pokemon knocks out an opposing Pokemon or makes an assist, all of its move cooldowns are reduced.

Basic Attack

Damage category: Physical (as a basic attack)
Damage category: Physical (as a boosted attack)
Description
As Magikarp
Has the user attack nearby opposing Pokemon, dealing damage.
Magikarp does not have a boosted attack.
As Gyarados
Becomes a boosted attack with every third attack, dealing increased damage.


Moveset

Move slot 1

Flail
じたばた
Flail
Learned at Lv. 1 or 3
Cooldown: 7.5 seconds
Upgrades into Dragon Breath or Aqua Tail
 Melee Description
Has the user flail about, dealing damage to nearby opposing Pokemon. The lower the user's remaining HP, the more damage this move deals.
Dragon Breath
りゅうのいぶき
Dragon Breath
Learned at Lv. 7 or when effort gauge is full
Cooldown: 5 seconds
Upgrades into Dragon Breath+ at Lv. 10
 Ranged Description
Has the user exhale a mighty gust, dealing damage to opposing Pokemon and leaving them paralyzed. If the user hits an opposing Pokemon with this move, the user's basic attacks are boosted for a short time, dealing increased damage with increased basic attack speed. The more opposing Pokemon hit by this move (up to a maximum of 3), the greater the basic attack speed increase.

Upgrade: Increases the damage dealt by this move and basic attacks.

Aqua Tail
アクアテール
Aqua Tail
Learned at Lv. 7 or when effort gauge is full
Cooldown: 5 seconds
Upgrades into Aqua Tail+ at Lv. 10
 Ranged Description
Has the user swing its tail continuously for a set amount of time. If this move hits opposing Pokemon three times, this move can be used again. The second stage of the move has the user charge power, then sweep its tail to attack a wider area. If the user charges power for a set amount of time or longer before attacking, the move's area of effect is increased and it deals increased damage.

Upgrade: The second stage of the move deals additional damage based on the percentage of HP the opposing Pokemon has lost.

Move slot 2

Splash
はねる
Hop
Learned at Lv. 1 or 3
Cooldown: 5 seconds
Upgrades into Waterfall or Bounce
 Dash Description
Has the user jump to the designated location. A maximum of 3 uses can be kept in reserve for this move.
Waterfall
たきのぼり
Waterfall Climb
Learned at Lv. 7 or when effort gauge is full
Cooldown: 6 seconds
Upgrades into Waterfall+ at Lv. 12
 Dash Description
Has the user charge three times in a row at awesome speed, dealing damage to opposing Pokemon it hits. The user can change direction between each charge. If the second charge hits an opposing Pokemon, the user is granted a shield. If the third charge hits an opposing Pokemon, the opposing Pokemon is thrown.

Upgrade: Reduces this move's cooldown.

Bounce
とびはねる
Bounce
Learned at Lv. 7 or when effort gauge is full
Cooldown: 7.5 seconds
Upgrades into Bounce+ at Lv. 12
 Dash Description
Has the user charge power, then bounce to the designated location and attack. The longer power is charged, the farther the user can bounce. If power is charged for a certain amount of time or longer, the user is granted a shield when it bounces, and the user applies a movement speed decrease to opposing Pokemon it hits when it lands.

Upgrade: Strengthens the effect of the shield granted by this move.

Unite Move

Dragon Current
'
'
Learned at Lv. 9
 Melee Description
Has the user dive underwater, where it can't attack or be targeted by opposing Pokemon. When this move is used again, the user leaps up forcefully and attacks. If the user stays underwater for a set amount of time, it creates a whirlpool where it surfaces, applying a continuous slowing effect to opposing Pokemon it hits. If the user stays underwater for an even longer amount of time, it creates a waterspout where it surfaces, throwing opposing Pokemon it hits.

Holowear

In other languages

See also

For more information on this Pokémon's species, see Magikarp and Gyarados.

Playable characters in Pokémon UNITE
Attacker Alolan NinetalesArmarougeChandelureCinderaceCramorantDecidueyeDelphoxDragapultDuraludonEspeonGardevoirGlaceonGreninjaInteleonMewMewtwo (Y)MiraidonPikachuSylveonVenusaur
All‑Rounder AegislashAzumarillBlazikenBuzzwoleCeruledgeCharizardDragoniteFalinksGarchompGyaradosLucarioMachampMetagrossMewtwo (X)MimikyuScizorTsareenaTyranitarUrshifuZacian
Speedster AbsolDarkraiDodrioGengarLeafeonMeowscaradaTalonflameZeraoraZoroark
Defender BlastoiseCrustleGoodraGreedentHo-OhLaprasMamoswineSlowbroSnorlaxTrevenantUmbreon
Supporter BlisseyClefableComfeyEldegossHoopaMr. MimePsyduckSableyeWigglytuff


This article is part of Project Sidegames, a Bulbapedia project that aims to write comprehensive articles on the Pokémon Sidegames.