No Guard (Ability): Difference between revisions
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{{AbilityInfobox | {{AbilityInfobox/header | ||
|name=No Guard | |name=No Guard | ||
|jpname=ノーガード | |jpname=ノーガード | ||
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|jptranslit=Nō Gādo | |jptranslit=Nō Gādo | ||
|colorscheme=fighting | |colorscheme=fighting | ||
|gen= | |gen=IV | ||
}} | }} | ||
{{AbilityInfobox/desc|IV|Ensures the Pokémon and its foe's attacks land.{{sup/4|DPP}}<br/>Ensures both Pokémon's and foe's attacks land.{{sup/4|HGSS}}}} | |||
{{AbilityInfobox/desc|V|Ensures attacks by or against the Pokémon land.}} | |||
{{AbilityInfobox/desc|VI|Ensures attacks by or against the Pokémon land.{{sup/6|XY}}<br>Ensures that attacks by or against the Pokémon will land.{{sup/6|ORAS}}}} | |||
{{AbilityInfobox/desc|VII|The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land. }} | |||
{{AbilityInfobox/desc|VIII|The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land.}} | |||
{{AbilityInfobox/desc|IX|The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land.}} | |||
|} | |||
'''No Guard''' (Japanese: '''ノーガード''' ''No Guard'') is an [[Ability]] introduced in [[Generation IV]]. Prior to [[Generation V]], it was the [[signature Ability]] of {{p|Machop}}'s [[evolution]]ary line. | '''No Guard''' (Japanese: '''ノーガード''' ''No Guard'') is an [[Ability]] introduced in [[Generation IV]]. Prior to [[Generation V]], it was the [[signature Ability]] of {{p|Machop}}'s [[evolution]]ary line. | ||
==Effect== | ==Effect== | ||
===In battle=== | ===In battle=== | ||
All [[move]]s used by or against a Pokémon with this Ability cannot miss. It also allows Pokémon to be hit during the | All [[move]]s used by or against a Pokémon with this Ability cannot miss. It also allows Pokémon to be hit during the [[semi-invulnerable turn]] of {{m|Fly}}, {{m|Bounce}}, {{m|Dive}}, {{m|Dig}}, {{m|Shadow Force}}, {{m|Sky Drop}}, and {{m|Phantom Force}}. It does not bypass [[type]] [[Type#Type effectiveness|immunities]]. | ||
A {{p|Tatsugiri}} hidden inside a {{p|Dondozo}}'s mouth via the {{a|Commander}} Ability is immune to the effects of No Guard. | |||
In {{2v2|Diamond|Pearl}}, a Pokémon with No Guard can successfully hit a Pokémon that has used {{m|Protect}} or {{m|Detect}}, but only if it uses a move with less than 100% accuracy. The lower the initial accuracy of the move, the higher its chance of breaking through Protect or Detect. Thus, when used against Protect or Detect, moves that never miss (such as {{m|Swift}} and {{m|Aerial Ace}}) will always be blocked. [[One-hit knockout move]]s are exempted from this behavior and will be protected against. This battle mechanic was a bug, and was fixed in {{v2|Platinum}} so that most moves are blocked by Protect and Detect. | In {{2v2|Diamond|Pearl}}, a Pokémon with No Guard can successfully hit a Pokémon that has used {{m|Protect}} or {{m|Detect}}, but only if it uses a move with less than 100% accuracy. The lower the initial accuracy of the move, the higher its chance of breaking through Protect or Detect. Thus, when used against Protect or Detect, moves that never miss (such as {{m|Swift}} and {{m|Aerial Ace}}) will always be blocked. [[One-hit knockout move]]s are exempted from this behavior and will be protected against. This battle mechanic was a bug, and was fixed in {{v2|Platinum}} so that most moves are blocked by Protect and Detect. | ||
===Outside of battle=== | ===Outside of battle=== | ||
Outside of battle, if a Pokémon with No Guard is in the first place in the [[party]] (even if [[fainting|fainted]]), the wild Pokémon encounter rate increases by | Outside of battle, if a Pokémon with No Guard is in the first place in the [[party]] (even if [[fainting|fainted]]), the wild Pokémon encounter rate increases by 100%. It shares this property with {{a|Arena Trap}} and {{a|Illuminate}}. | ||
====Generation VIII==== | |||
In {{g|Sword and Shield}}, this Ability only affects the rate at which [[random encounter]]s happen. | |||
====Generation IX==== | |||
In {{g|Scarlet and Violet}}, this Ability has no effect outside of battle. | |||
==Pokémon with No Guard== | ==Pokémon with No Guard== | ||
{{Ability/head|Fighting}} | {{Ability/head|Fighting}} | ||
{{Ability/entry| | {{Ability/entry|0018|form=-Mega|Pidgeot|Normal|Flying|No Guard|None|None|formlink={{color2|000|Mega Evolution|Mega Pidgeot}}}} | ||
{{Ability/entry| | {{Ability/entry|0066|Machop|Fighting|Fighting|Guts|No Guard|Steadfast|ability2note={{color2|000|Generation IV|Gen IV}}+}} | ||
{{Ability/entry| | {{Ability/entry|0067|Machoke|Fighting|Fighting|Guts|No Guard|Steadfast|ability2note={{color2|000|Generation IV|Gen IV}}+}} | ||
{{Ability/entry| | {{Ability/entry|0068|Machamp|Fighting|Fighting|Guts|No Guard|Steadfast|ability2note={{color2|000|Generation IV|Gen IV}}+}} | ||
{{Ability/entry| | {{Ability/entry|0588|Karrablast|Bug|Bug|Swarm|Shed Skin|No Guard}} | ||
{{Ability/entry| | {{Ability/entry|0622|Golett|Ground|Ghost|Iron Fist|Klutz|No Guard}} | ||
{{Ability/entry| | {{Ability/entry|0623|Golurk|Ground|Ghost|Iron Fist|Klutz|No Guard}} | ||
{{Ability/entry| | {{Ability/entry|0679|Honedge|Steel|Ghost|No Guard|None|None}} | ||
{{Ability/entry| | {{Ability/entry|0680|Doublade|Steel|Ghost|No Guard|None|None}} | ||
{{Ability/entry| | {{Ability/entry|0745|form=-Midnight|Lycanroc|Rock|Rock|Keen Eye|Vital Spirit|No Guard|formlink={{color2|000|List of Pokémon with form differences#Lycanroc|Midnight Form}}}} | ||
{{Ability/foot|Fighting}} | {{Ability/foot|Fighting}} | ||
* {{p|Kubfu}} had No Guard coded as its [[Hidden Ability]] in {{g|Scarlet and Violet}} versions 1.0.0 to 1.1.0 however it was removed in version 1.2.0. Kubfu was not legally obtainable in Scarlet and Violet during this period. | |||
==In other games== | ==In other games== | ||
===Pokémon Mystery Dungeon series=== | ===Pokémon Mystery Dungeon series=== | ||
In the [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Pokémon Mystery Dungeon: Explorers series]], No Guard causes the Pokémon to ignore both harmful and beneficial modifications to accuracy and evasiveness. This prevents the Pokémon's own Concentrator and Clutch Performer [[IQ]] skills from working. | In the [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Pokémon Mystery Dungeon: Explorers series]], No Guard causes the Pokémon to ignore both harmful and beneficial modifications to accuracy and evasiveness for both the target and itself. This prevents the Pokémon's own Concentrator and Clutch Performer [[IQ]] skills from working. | ||
==={{g|UNITE}}=== | |||
In {{g|UNITE}}, No Guard is {{p|Honedge}}'s and {{p|Doublade}}'s Ability. It increases the damage dealt and received by the user. After evolving into {{p|Aegislash}}, it becomes {{a|Stance Change}}. | |||
===Description=== | ===Description=== | ||
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|} | |} | ||
|}{{left clear}} | |}{{left clear}} | ||
==Trivia== | |||
* A Pokémon with No Guard can use [[one-hit knockout move]]s without missing. This may be a cause of several measures preventing Machop's evolutionary line from having the combination of No Guard and {{m|Fissure}}, which it can learn in [[Generation I]]. Although Machop's line can retain the move Fissure when transferred to [[Generation VII]] and [[Pokémon Sword and Shield]], it can only have the Hidden Ability {{a|Steadfast}}, as [[Poké Transporter]] assigns the Hidden Ability to all Pokémon transferred from [[Virtual Console]]. Despite the introduction of the [[Ability Capsule]] and [[Ability Patch]], they were restricted from changing a Hidden Ability to a standard Ability until [[Generation IX]]. If Machop's line appears in a future game with the Ability Patch, [[Pokémon HOME]] will not carry over Fissure to those games, but the combination of No Guard and Fissure will become possible in Sword and Shield only. | |||
==In other languages== | ==In other languages== | ||
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|de=Schildlos | |de=Schildlos | ||
|it=Nullodifesa | |it=Nullodifesa | ||
| | |pt_br=Indefeso | ||
|es=Indefenso | |es=Indefenso | ||
|ko=노가드 ''No Guard'' | |ko=노가드 ''No Guard'' |
Latest revision as of 16:50, 8 July 2024
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Flavor text
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No Guard (Japanese: ノーガード No Guard) is an Ability introduced in Generation IV. Prior to Generation V, it was the signature Ability of Machop's evolutionary line.
Effect
In battle
All moves used by or against a Pokémon with this Ability cannot miss. It also allows Pokémon to be hit during the semi-invulnerable turn of Fly, Bounce, Dive, Dig, Shadow Force, Sky Drop, and Phantom Force. It does not bypass type immunities.
A Tatsugiri hidden inside a Dondozo's mouth via the Commander Ability is immune to the effects of No Guard.
In Diamond and Pearl, a Pokémon with No Guard can successfully hit a Pokémon that has used Protect or Detect, but only if it uses a move with less than 100% accuracy. The lower the initial accuracy of the move, the higher its chance of breaking through Protect or Detect. Thus, when used against Protect or Detect, moves that never miss (such as Swift and Aerial Ace) will always be blocked. One-hit knockout moves are exempted from this behavior and will be protected against. This battle mechanic was a bug, and was fixed in Platinum so that most moves are blocked by Protect and Detect.
Outside of battle
Outside of battle, if a Pokémon with No Guard is in the first place in the party (even if fainted), the wild Pokémon encounter rate increases by 100%. It shares this property with Arena Trap and Illuminate.
Generation VIII
In Pokémon Sword and Shield, this Ability only affects the rate at which random encounters happen.
Generation IX
In Pokémon Scarlet and Violet, this Ability has no effect outside of battle.
Pokémon with No Guard
# | Pokémon | Types | First Ability | Second Ability | Hidden Ability | ||
---|---|---|---|---|---|---|---|
0018 | Pidgeot Mega Pidgeot |
Normal | Flying | No Guard | None | None | |
0066 | Machop |
Fighting | Guts | No GuardGen IV+ | Steadfast | ||
0067 | Machoke |
Fighting | Guts | No GuardGen IV+ | Steadfast | ||
0068 | Machamp |
Fighting | Guts | No GuardGen IV+ | Steadfast | ||
0588 | Karrablast |
Bug | Swarm | Shed Skin | No Guard | ||
0622 | Golett |
Ground | Ghost | Iron Fist | Klutz | No Guard | |
0623 | Golurk |
Ground | Ghost | Iron Fist | Klutz | No Guard | |
0679 | Honedge |
Steel | Ghost | No Guard | None | None | |
0680 | Doublade |
Steel | Ghost | No Guard | None | None | |
0745 | Lycanroc Midnight Form |
Rock | Keen Eye | Vital Spirit | No Guard | ||
Please note that Abilities marked with a superscript are only available in the stated generation or later.
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- Kubfu had No Guard coded as its Hidden Ability in Pokémon Scarlet and Violet versions 1.0.0 to 1.1.0 however it was removed in version 1.2.0. Kubfu was not legally obtainable in Scarlet and Violet during this period.
In other games
Pokémon Mystery Dungeon series
In the Pokémon Mystery Dungeon: Explorers series, No Guard causes the Pokémon to ignore both harmful and beneficial modifications to accuracy and evasiveness for both the target and itself. This prevents the Pokémon's own Concentrator and Clutch Performer IQ skills from working.
Pokémon UNITE
In Pokémon UNITE, No Guard is Honedge's and Doublade's Ability. It increases the damage dealt and received by the user. After evolving into Aegislash, it becomes Stance Change.
Description
|
Trivia
- A Pokémon with No Guard can use one-hit knockout moves without missing. This may be a cause of several measures preventing Machop's evolutionary line from having the combination of No Guard and Fissure, which it can learn in Generation I. Although Machop's line can retain the move Fissure when transferred to Generation VII and Pokémon Sword and Shield, it can only have the Hidden Ability Steadfast, as Poké Transporter assigns the Hidden Ability to all Pokémon transferred from Virtual Console. Despite the introduction of the Ability Capsule and Ability Patch, they were restricted from changing a Hidden Ability to a standard Ability until Generation IX. If Machop's line appears in a future game with the Ability Patch, Pokémon HOME will not carry over Fissure to those games, but the combination of No Guard and Fissure will become possible in Sword and Shield only.
In other languages
|
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |