Electabuzz (Pokémon)/Generation II learnset: Difference between revisions

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{{learnlist/levelh|Electabuzz|Electric|Electric|2|1}}
{{learnlist/levelh|Electabuzz|Electric|Electric|2|1}}
{{learnlist/level2|1|Quick Attack|Normal|40|100|30}}
{{learnlist/level2|1|Quick Attack|Normal|40|100|30}}
{{learnlist/level2|1|Leer|Normal|—|100|30}}
{{learnlist/level2|1|Leer|Normal||100|30}}
{{learnlist/level2|1|ThunderPunch|Electric|75|100|15||'''}}
{{learnlist/level2|1|ThunderPunch|Electric|75|100|15||'''}}
{{learnlist/level2|9|ThunderPunch|Electric|75|100|15||'''}}
{{learnlist/level2|9|ThunderPunch|Electric|75|100|15||'''}}
{{learnlist/level2|17|Light Screen|Psychic|—|—|30}}
{{learnlist/level2|17|Light Screen|Psychic|||30}}
{{learnlist/level2|25|Swift|Normal|60|—|20}}
{{learnlist/level2|25|Swift|Normal|60||20}}
{{learnlist/level2|36|Screech|Normal|—|85|40}}
{{learnlist/level2|36|Screech|Normal||85|40}}
{{learnlist/level2|47|Thunderbolt|Electric|95|100|15||'''}}
{{learnlist/level2|47|Thunderbolt|Electric|95|100|15||'''}}
{{learnlist/level2|58|Thunder|Electric|120|70|10||'''}}
{{learnlist/level2|58|Thunder|Electric|120|70|10||'''}}
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{{learnlist/tm2|TM01|DynamicPunch|Fighting|100|50|5}}
{{learnlist/tm2|TM01|DynamicPunch|Fighting|100|50|5}}
{{learnlist/tm2|TM02|Headbutt|Normal|70|100|15}}
{{learnlist/tm2|TM02|Headbutt|Normal|70|100|15}}
{{learnlist/tm2|TM03|Curse|???|—|—|10}}
{{learnlist/tm2|TM03|Curse|???|||10}}
{{learnlist/tm2|TM06|Toxic|Poison|—|85|10}}
{{learnlist/tm2|TM06|Toxic|Poison||85|10}}
{{learnlist/tm2|TM07|Zap Cannon|Electric|100|50|5||'''}}
{{learnlist/tm2|TM07|Zap Cannon|Electric|100|50|5||'''}}
{{learnlist/tm2|TM08|Rock Smash|Fighting|20|100|15}}
{{learnlist/tm2|TM08|Rock Smash|Fighting|20|100|15}}
{{learnlist/tm2|TM10|Hidden Power|Normal|—|100|15}}
{{learnlist/tm2|TM10|Hidden Power|Normal||100|15}}
{{learnlist/tm2|TM13|Snore|Normal|40|100|15}}
{{learnlist/tm2|TM13|Snore|Normal|40|100|15}}
{{learnlist/tm2|TM15|Hyper Beam|Normal|150|90|5}}
{{learnlist/tm2|TM15|Hyper Beam|Normal|150|90|5}}
{{learnlist/tm2|TM17|Protect|Normal|—|—|10}}
{{learnlist/tm2|TM17|Protect|Normal|||10}}
{{learnlist/tm2|TM18|Rain Dance|Water|—|—|5}}
{{learnlist/tm2|TM18|Rain Dance|Water|||5}}
{{learnlist/tm2|TM20|Endure|Normal|—|—|10}}
{{learnlist/tm2|TM20|Endure|Normal|||10}}
{{learnlist/tm2|TM21|Frustration|Normal|—|100|20}}
{{learnlist/tm2|TM21|Frustration|Normal||100|20}}
{{learnlist/tm2|TM23|Iron Tail|Steel|100|75|15}}
{{learnlist/tm2|TM23|Iron Tail|Steel|100|75|15}}
{{learnlist/tm2|TM25|Thunder|Electric|120|70|10||'''}}
{{learnlist/tm2|TM25|Thunder|Electric|120|70|10||'''}}
{{learnlist/tm2|TM27|Return|Normal|—|100|20}}
{{learnlist/tm2|TM27|Return|Normal||100|20}}
{{learnlist/tm2|TM29|Psychic|Psychic|90|100|10}}
{{learnlist/tm2|TM29|Psychic|Psychic|90|100|10}}
{{learnlist/tm2|TM31|Mud-Slap|Ground|20|100|10}}
{{learnlist/tm2|TM31|Mud-Slap|Ground|20|100|10}}
{{learnlist/tm2|TM32|Double Team|Normal|—|—|15}}
{{learnlist/tm2|TM32|Double Team|Normal|||15}}
{{learnlist/tm2|TM33|Ice Punch|Ice|75|100|15}}
{{learnlist/tm2|TM33|Ice Punch|Ice|75|100|15}}
{{learnlist/tm2|TM34|Swagger|Normal|—|90|15}}
{{learnlist/tm2|TM34|Swagger|Normal||90|15}}
{{learnlist/tm2|TM35|Sleep Talk|Normal|—|—|10}}
{{learnlist/tm2|TM35|Sleep Talk|Normal|||10}}
{{learnlist/tm2|TM39|Swift|Normal|60|—|20}}
{{learnlist/tm2|TM39|Swift|Normal|60||20}}
{{learnlist/tm2|TM41|ThunderPunch|Electric|75|100|15||'''}}
{{learnlist/tm2|TM41|ThunderPunch|Electric|75|100|15||'''}}
{{learnlist/tm2|TM43|Detect|Fighting|—|—|5}}
{{learnlist/tm2|TM43|Detect|Fighting|||5}}
{{learnlist/tm2|TM44|Rest|Psychic|—|—|10}}
{{learnlist/tm2|TM44|Rest|Psychic|||10}}
{{learnlist/tm2|TM45|Attract|Normal|—|100|15}}
{{learnlist/tm2|TM45|Attract|Normal||100|15}}
{{learnlist/tm2|TM46|Thief|Dark|40|100|10}}
{{learnlist/tm2|TM46|Thief|Dark|40|100|10}}
{{learnlist/tm2|TM48|Fire Punch|Fire|75|100|15}}
{{learnlist/tm2|TM48|Fire Punch|Fire|75|100|15}}
{{learnlist/tm2|HM04|Strength|Normal|80|100|15}}
{{learnlist/tm2|HM04|Strength|Normal|80|100|15}}
{{learnlist/tm2|HM05|Flash|Normal|—|70|20}}
{{learnlist/tm2|HM05|Flash|Normal||70|20}}
{{learnlist/tmf|Electabuzz|Electric|Electric|2|1}}
{{learnlist/tmf|Electabuzz|Electric|Electric|2|1}}


====By {{pkmn|breeding}}====
====By {{pkmn|breeding}}====
{{learnlist/breedh|Electabuzz|Electric|Electric|2|1}}
{{learnlist/breedh|Electabuzz|Electric|Electric|2|1}}
{{learnlist/breed2|{{MSP|122|Mr. Mime}}|Barrier|Psychic|—|—|30}}
{{learnlist/breed2|{{MSP/3|122|Mr. Mime}}|Barrier|Psychic|||30|grid=4}}
{{learnlist/breed2|{{MSP|066|Machop}}{{MSP|067|Machoke}}{{MSP|068|Machamp}}|Cross Chop|Fighting|100|80|5|||C}}
{{learnlist/breed2|{{MSP/3|066|Machop}}{{MSP/3|067|Machoke}}{{MSP/3|068|Machamp}}|Cross Chop|Fighting|100|80|5|||C|grid=4}}
{{learnlist/breed2|{{MSP|066|Machop}}{{MSP|067|Machoke}}{{MSP|068|Machamp}}|Karate Chop|Fighting|50|100|25}}
{{learnlist/breed2|{{MSP/3|066|Machop}}{{MSP/3|067|Machoke}}{{MSP/3|068|Machamp}}|Karate Chop|Fighting|50|100|25|grid=4}}
{{learnlist/breed2|{{MSP|096|Drowzee}}{{MSP|097|Hypno}}{{MSP|106|Hitmonlee}}{{MSP|122|Mr. Mime}}|Meditate|Psychic|—|—|40}}
{{learnlist/breed2|{{MSP/3|096|Drowzee}}{{MSP/3|097|Hypno}}{{MSP/3|106|Hitmonlee}}{{MSP/3|122|Mr. Mime}}|Meditate|Psychic|||40|grid=4}}
{{learnlist/breed2|{{MSP|106|Hitmonlee}}{{MSP|237|Hitmontop}}|Rolling Kick|Fighting|60|85|15}}
{{learnlist/breed2|{{MSP/3|106|Hitmonlee}}{{MSP/3|237|Hitmontop}}|Rolling Kick|Fighting|60|85|15|grid=4}}
{{learnlist/breedf|Electabuzz|Electric|Electric|2|1}}
{{learnlist/breedf|Electabuzz|Electric|Electric|2|1}}


====By [[move tutor|tutoring]]====
====By [[Move Tutor|tutoring]]====
{{learnlist/tutorh|Electabuzz|Electric|Electric|2|1}}
{{learnlist/tutorh|Electabuzz|Electric|Electric|2|1}}
{{learnlist/tutor2|Thunderbolt|Electric|95|100|15||'''|yes}}
{{learnlist/tutor2|Thunderbolt|Electric|95|100|15||'''|yes}}
{{learnlist/tutorf|Electabuzz|Electric|Electric|2|1}}
{{learnlist/tutorf|Electabuzz|Electric|Electric|2|1}}


====By a prior [[evolution]]====
====By a prior [[Evolution]]====
{{Learnlist/prevoh|Electabuzz|Electric|Electric|2|2}}
{{Learnlist/prevoh|Electabuzz|Electric|Electric|2|2}}
{{Learnlist/prevo2|239|Elekid|e||||Dizzy Punch|Normal|70|100|10||C}}
{{Learnlist/prevo2|239|Elekid|e||||Dizzy Punch|Normal|70|100|10||C}}
Line 68: Line 68:
{{Learnlist/prevof|Electabuzz|Electric|Electric|2|2}}
{{Learnlist/prevof|Electabuzz|Electric|Electric|2|2}}


[[it:Electabuzz/Mosse apprese nella seconda generazione]]
====By [[transfer]] from another generation====
{{learnlist/prevgenh/2|Electabuzz|Electric|Electric|1}}
{{learnlist/prevgen2|Electabuzz|1|Bide|Normal|—|100|10|I=yes<!--TM-->}}
{{learnlist/prevgen2|Electabuzz|1|Body Slam|Normal|85|100|15|I=yes<!--TM-->}}
{{learnlist/prevgen2|Electabuzz|1|Counter|Fighting|—|100|20|I=yes<!--TM-->}}
{{learnlist/prevgen2|Electabuzz|1|Double-Edge|Normal|120|100|15|I=yes<!--TM-->}}
{{learnlist/prevgen2|Electabuzz|1|Mega Kick|Normal|120|75|5|I=yes<!--TM-->}}
{{learnlist/prevgen2|Electabuzz|1|Mega Punch|Normal|80|85|20|I=yes<!--TM-->}}
{{learnlist/prevgen2|Electabuzz|1|Metronome|Normal|—|—|10|I=yes<!--TM-->}}
{{learnlist/prevgen2|Electabuzz|1|Mimic|Normal|—|100|10|I=yes<!--TM-->}}
{{learnlist/prevgen2|Electabuzz|1|Psywave|Psychic|—|80|15|I=yes<!--TM-->}}
{{learnlist/prevgen2|Electabuzz|1|Rage|Normal|20|100|20|I=yes<!--TM-->}}
{{learnlist/prevgen2|Electabuzz|1|Reflect|Psychic|—|—|20|I=yes<!--TM-->}}
{{learnlist/prevgen2|Electabuzz|1|Seismic Toss|Fighting|—|100|20|I=yes<!--TM-->}}
{{learnlist/prevgen2|Electabuzz|1|Skull Bash|Normal|100|100|15|I=yes<!--TM-->}}
{{learnlist/prevgen2|Electabuzz|1|Submission|Fighting|80|80|25|I=yes<!--TM-->}}
{{learnlist/prevgen2|Electabuzz|1|Substitute|Normal|—|—|10|I=yes<!--TM-->}}
{{learnlist/prevgen2|Electabuzz|1|Take Down|Normal|90|85|20|I=yes<!--TM-->}}
{{learnlist/prevgen2|Electabuzz|1|Teleport|Psychic|—|—|20|I=yes<!--TM-->}}
{{learnlist/prevgen2|Electabuzz|1|Thunder Wave|Electric|—|100|20|I=yes<!--TM-->}}
{{learnlist/prevgen2|Electabuzz|1|ThunderShock|Electric|40|100|30||'''|I=yes<!--level-->}}
{{learnlist/prevgenf/2|Electabuzz|Electric|Electric|1}}
 
[[fr:Élektek/Génération 2]]
[[it:Electabuzz/Mosse apprese in seconda generazione]]
[[ja:エレブー/第二世代以前のおぼえるわざ]]
[[zh:电击兽/第二世代招式表]]
[[zh:电击兽/第二世代招式表]]

Latest revision as of 03:04, 13 July 2024

← Electabuzz Electabuzz

By leveling up

Generation II
Other generations:
I - III - IV - V - VI - VII - VIII - IX
 Level   Move   Type   Power   Accuracy   PP 
011 Quick Attack Normal 04040 100}}100% 30
011 Leer Normal 0000 100}}100% 30
011 ThunderPunch Electric 07575 100}}100% 15
099 ThunderPunch Electric 07575 100}}100% 15
1717 Light Screen Psychic 0000 00—}}—% 30
2525 Swift Normal 06060 00—}}—% 20
3636 Screech Normal 0000 085}}85% 40
4747 Thunderbolt Electric 09595 100}}100% 15
5858 Thunder Electric 120120 070}}70% 10
  • Bold indicates a move that gets STAB when used by Electabuzz
  • Italic indicates a move that gets STAB only when used by an Evolution of Electabuzz
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation II
Other generations:
I - III - IV - V - VI - VII - VIII - IX
 TM   Move   Type   Power   Accuracy   PP 
Bag TM Fighting Sprite.png TM01 DynamicPunch Fighting 100 50% 5
Bag TM Normal Sprite.png TM02 Headbutt Normal 70 100% 15
Bag TM ??? Sprite.png TM03 Curse ??? —% 10
Bag TM Poison Sprite.png TM06 Toxic Poison 85% 10
Bag TM Electric Sprite.png TM07 Zap Cannon Electric 100 50% 5
Bag TM Fighting Sprite.png TM08 Rock Smash Fighting 20 100% 15
Bag TM Normal Sprite.png TM10 Hidden Power Normal 100% 15
Bag TM Normal Sprite.png TM13 Snore Normal 40 100% 15
Bag TM Normal Sprite.png TM15 Hyper Beam Normal 150 90% 5
Bag TM Normal Sprite.png TM17 Protect Normal —% 10
Bag TM Water Sprite.png TM18 Rain Dance Water —% 5
Bag TM Normal Sprite.png TM20 Endure Normal —% 10
Bag TM Normal Sprite.png TM21 Frustration Normal 100% 20
Bag TM Steel Sprite.png TM23 Iron Tail Steel 100 75% 15
Bag TM Electric Sprite.png TM25 Thunder Electric 120 70% 10
Bag TM Normal Sprite.png TM27 Return Normal 100% 20
Bag TM Psychic Sprite.png TM29 Psychic Psychic 90 100% 10
Bag TM Ground Sprite.png TM31 Mud-Slap Ground 20 100% 10
Bag TM Normal Sprite.png TM32 Double Team Normal —% 15
Bag TM Ice Sprite.png TM33 Ice Punch Ice 75 100% 15
Bag TM Normal Sprite.png TM34 Swagger Normal 90% 15
Bag TM Normal Sprite.png TM35 Sleep Talk Normal —% 10
Bag TM Normal Sprite.png TM39 Swift Normal 60 —% 20
Bag TM Electric Sprite.png TM41 ThunderPunch Electric 75 100% 15
Bag TM Fighting Sprite.png TM43 Detect Fighting —% 5
Bag TM Psychic Sprite.png TM44 Rest Psychic —% 10
Bag TM Normal Sprite.png TM45 Attract Normal 100% 15
Bag TM Dark Sprite.png TM46 Thief Dark 40 100% 10
Bag TM Fire Sprite.png TM48 Fire Punch Fire 75 100% 15
Bag HM Normal Sprite.png HM04 Strength Normal 80 100% 15
Bag HM Normal Sprite.png HM05 Flash Normal 70% 20
  • Bold indicates a move that gets STAB when used by Electabuzz
  • Italic indicates a move that gets STAB only when used by an Evolution of Electabuzz
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Father   Move   Type   Power   Accuracy   PP 
Mr. Mime
Barrier Psychic —% 30
MachopMachokeMachamp
Cross ChopC Fighting 100 80% 5
MachopMachokeMachamp
Karate Chop Fighting 50 100% 25
DrowzeeHypnoHitmonleeMr. Mime
Meditate Psychic —% 40
HitmonleeHitmontop
Rolling Kick Fighting 60 85% 15
  • Moves marked with an asterisk (*) must be chain bred onto Electabuzz in Generation II
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Electabuzz in that game.
  • Bold indicates a move that gets STAB when used by Electabuzz
  • Italic indicates a move that gets STAB only when used by an Evolution of Electabuzz
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Game   Move   Type   Power   Accuracy   PP 
C Thunderbolt Electric 95 100% 15
  • A black abbreviation in a colored box indicates that Electabuzz can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Electabuzz cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Electabuzz
  • Italic indicates a move that gets STAB only when used by an Evolution of Electabuzz
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior Evolution

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Stage   Move   Type   Power   Accuracy   PP 
Elekid (Pokémon)/Generation II learnset Dizzy PunchC Normal 70 100% 10
Elekid (Pokémon)/Generation II learnset Pursuit Dark 40 100% 20
  • Bold indicates a move that gets STAB when used by Electabuzz
  • Italic indicates a move that gets STAB only when used by an Evolution of Electabuzz
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation II
Other generations:
I - IV - V - VI - VII - VIII - IX
 Gen.   Move   Type   Pwr.   Acc.   PP 
I Bide Normal 0000 100}}100% 10
I Body Slam Normal 08585 100}}100% 15
I Counter Fighting 0000 100}}100% 20
I Double-Edge Normal 120120 100}}100% 15
I Mega Kick Normal 120120 075}}75% 5
I Mega Punch Normal 08080 085}}85% 20
I Metronome Normal 0000 00—}}—% 10
I Mimic Normal 0000 100}}100% 10
I Psywave Psychic 0000 080}}80% 15
I Rage Normal 02020 100}}100% 20
I Reflect Psychic 0000 00—}}—% 20
I Seismic Toss Fighting 0000 100}}100% 20
I Skull Bash Normal 100100 100}}100% 15
I Submission Fighting 08080 080}}80% 25
I Substitute Normal 0000 00—}}—% 10
I Take Down Normal 09090 085}}85% 20
I Teleport Psychic 0000 00—}}—% 20
I Thunder Wave Electric 0000 100}}100% 20
I ThunderShock Electric 04040 100}}100% 30
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Electabuzz
  • Italic indicates a move that gets STAB only when used by an Evolution of Electabuzz
  • Click on the generation numbers at the top to see transfer-only moves for other generations