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← Elekid
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- Bold indicates a move that gets STAB when used by Elekid
- Italic indicates a move that gets STAB only when used by an Evolution of Elekid
- Click on the generation numbers at the top to see level-up moves from other generations
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Father |
Move |
Type |
Power |
Accuracy |
PP
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Barrier
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Psychic
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—
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—%
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30
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Cross ChopC
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Fighting
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100
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80%
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5
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Karate Chop
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Fighting
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50
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100%
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25
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Meditate
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Psychic
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—
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—%
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40
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Rolling Kick
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Fighting
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60
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85%
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15
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- Moves marked with an asterisk (*) must be chain bred onto Elekid in Generation II
- Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
- Moves marked with a superscript game abbreviation can only be bred onto Elekid in that game.
- Bold indicates a move that gets STAB when used by Elekid
- Italic indicates a move that gets STAB only when used by an Evolution of Elekid
- Click on the generation numbers at the top to see Egg moves from other generations
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Game |
Move |
Type |
Power |
Accuracy |
PP
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C
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Thunderbolt
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Electric
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95
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100%
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15
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- A black abbreviation in a colored box indicates that Elekid can be tutored the move in that game
- A colored abbreviation in a white box indicates that Elekid cannot be tutored the move in that game
- Bold indicates a move that gets STAB when used by Elekid
- Italic indicates a move that gets STAB only when used by an Evolution of Elekid
- Click on the generation numbers at the top to see Move Tutor moves from other generations
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Event |
Move |
Type |
Power |
Accuracy |
PP
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Pokémon Crystal (Odd Egg) New York Pokémon Center
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Dizzy Punch
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Normal
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70
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100%
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10
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New York Pokémon Center
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Pursuit
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Dark
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40
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100%
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20
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- A superscript level indicates that Elekid can learn this move normally in Generation II at that level
- Bold indicates a move that gets STAB when used by Elekid
- Italic indicates a move that gets STAB only when used by an Evolution of Elekid
- Click on the generation numbers at the top to see event moves from other generations
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