Armaldo (Pokémon)/Generation V learnset: Difference between revisions

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Created page with "{{pokelinkback|348|Armaldo|5}} ====By leveling up==== {{learnlist/levelh|Armaldo|Rock|Bug|5|3}} {{learnlist/level5|Start|Scratch|Normal|Physical|40|100|35}} {{learnl..."
 
m Text replacement - "==By a prior evolution==" to "==By a prior Evolution=="
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====By [[Level|leveling up]]====
====By [[Level|leveling up]]====
{{learnlist/levelh|Armaldo|Rock|Bug|5|3}}
{{learnlist/levelh|Armaldo|Rock|Bug|5|3}}
{{learnlist/level5|Start|Scratch|Normal|Physical|40|100|35}}
{{learnlist/level5|1|Scratch|Normal|Physical|40|100|35}}
{{learnlist/level5|Start|Harden|Normal|Status|—|—|30}}
{{learnlist/level5|1|Harden|Normal|Status|||30}}
{{learnlist/level5|Start|Mud Sport|Ground|Status|—|—|15}}
{{learnlist/level5|1|Mud Sport|Ground|Status|||15}}
{{learnlist/level5|Start|Water Gun|Water|Special|40|100|25}}
{{learnlist/level5|1|Water Gun|Water|Special|40|100|25}}
{{learnlist/level5|7|Mud Sport|Ground|Status|—|—|15}}
{{learnlist/level5|7|Mud Sport|Ground|Status|||15}}
{{learnlist/level5|13|Water Gun|Water|Special|40|100|25}}
{{learnlist/level5|13|Water Gun|Water|Special|40|100|25}}
{{learnlist/level5|19|Metal Claw|Steel|Physical|50|95|35}}
{{learnlist/level5|19|Metal Claw|Steel|Physical|50|95|35}}
{{learnlist/level5|25|Protect|Normal|Status|—|—|10}}
{{learnlist/level5|25|Protect|Normal|Status|||10}}
{{learnlist/level5|31|AncientPower|Rock|Special|60|100|5||'''}}
{{learnlist/level5|31|AncientPower|Rock|Special|60|100|5||'''}}
{{learnlist/level5|37|Fury Cutter|Bug|Physical|20|95|20||'''}}
{{learnlist/level5|37|Fury Cutter|Bug|Physical|20|95|20||'''}}
Line 20: Line 20:
====By [[TM]]/[[HM]]====
====By [[TM]]/[[HM]]====
{{learnlist/tmh|Armaldo|Rock|Bug|5|3}}
{{learnlist/tmh|Armaldo|Rock|Bug|5|3}}
{{learnlist/tm5|TM01|Hone Claws|Dark|Status|—|—|15}}
{{learnlist/tm5|TM01|Hone Claws|Dark|Status|||15}}
{{learnlist/tm5|TM06|Toxic|Poison|Status|—|90|10}}
{{learnlist/tm5|TM06|Toxic|Poison|Status||90|10}}
{{learnlist/tm5|TM10|Hidden Power|Normal|Special|—|100|15}}
{{learnlist/tm5|TM10|Hidden Power|Normal|Special||100|15}}
{{learnlist/tm5|TM11|Sunny Day|Fire|Status|—|—|5}}
{{learnlist/tm5|TM11|Sunny Day|Fire|Status|||5}}
{{learnlist/tm5|TM15|Hyper Beam|Normal|Special|150|90|5}}
{{learnlist/tm5|TM15|Hyper Beam|Normal|Special|150|90|5}}
{{learnlist/tm5|TM17|Protect|Normal|Status|—|—|10}}
{{learnlist/tm5|TM17|Protect|Normal|Status|||10}}
{{learnlist/tm5|TM21|Frustration|Normal|Physical|—|100|20}}
{{learnlist/tm5|TM21|Frustration|Normal|Physical||100|20}}
{{learnlist/tm5|TM23|Smack Down|Rock|Physical|50|100|15||'''}}
{{learnlist/tm5|TM23|Smack Down|Rock|Physical|50|100|15||'''}}
{{learnlist/tm5|TM26|Earthquake|Ground|Physical|100|100|10}}
{{learnlist/tm5|TM26|Earthquake|Ground|Physical|100|100|10}}
{{learnlist/tm5|TM27|Return|Normal|Physical|—|100|20}}
{{learnlist/tm5|TM27|Return|Normal|Physical||100|20}}
{{learnlist/tm5|TM28|Dig|Ground|Physical|80|100|10}}
{{learnlist/tm5|TM28|Dig|Ground|Physical|80|100|10}}
{{learnlist/tm5|TM31|Brick Break|Fighting|Physical|75|100|15}}
{{learnlist/tm5|TM31|Brick Break|Fighting|Physical|75|100|15}}
{{learnlist/tm5|TM32|Double Team|Normal|Status|—|—|15}}
{{learnlist/tm5|TM32|Double Team|Normal|Status|||15}}
{{learnlist/tm5|TM37|Sandstorm|Rock|Status|—|—|10}}
{{learnlist/tm5|TM37|Sandstorm|Rock|Status|||10}}
{{learnlist/tm5|TM39|Rock Tomb|Rock|Physical|50|80|10||'''}}
{{learnlist/tm5|TM39|Rock Tomb|Rock|Physical|50|80|10||'''}}
{{learnlist/tm5|TM40|Aerial Ace|Flying|Physical|60|—|20}}
{{learnlist/tm5|TM40|Aerial Ace|Flying|Physical|60||20}}
{{learnlist/tm5|TM42|Facade|Normal|Physical|70|100|20}}
{{learnlist/tm5|TM42|Facade|Normal|Physical|70|100|20}}
{{learnlist/tm5|TM44|Rest|Psychic|Status|—|—|10}}
{{learnlist/tm5|TM44|Rest|Psychic|Status|||10}}
{{learnlist/tm5|TM45|Attract|Normal|Status|—|100|15}}
{{learnlist/tm5|TM45|Attract|Normal|Status||100|15}}
{{learnlist/tm5|TM48|Round|Normal|Special|60|100|15}}
{{learnlist/tm5|TM48|Round|Normal|Special|60|100|15}}
{{learnlist/tm5|TM54|False Swipe|Normal|Physical|40|100|40}}
{{learnlist/tm5|TM54|False Swipe|Normal|Physical|40|100|40}}
{{learnlist/tm5|TM68|Giga Impact|Normal|Physical|150|90|5}}
{{learnlist/tm5|TM68|Giga Impact|Normal|Physical|150|90|5}}
{{learnlist/tm5|TM69|Rock Polish|Rock|Status|—|—|20}}
{{learnlist/tm5|TM69|Rock Polish|Rock|Status|||20}}
{{learnlist/tm5|TM71|Stone Edge|Rock|Physical|100|80|5||'''}}
{{learnlist/tm5|TM71|Stone Edge|Rock|Physical|100|80|5||'''}}
{{learnlist/tm5|TM75|Swords Dance|Normal|Status|—|—|30}}
{{learnlist/tm5|TM75|Swords Dance|Normal|Status|||30}}
{{learnlist/tm5|TM76|Struggle Bug|Bug|Special|30|100|20||'''}}
{{learnlist/tm5|TM76|Struggle Bug|Bug|Special|30|100|20||'''}}
{{learnlist/tm5|TM78|Bulldoze|Ground|Physical|60|100|20}}
{{learnlist/tm5|TM78|Bulldoze|Ground|Physical|60|100|20}}
{{learnlist/tm5|TM80|Rock Slide|Rock|Physical|75|90|10||'''}}
{{learnlist/tm5|TM80|Rock Slide|Rock|Physical|75|90|10||'''}}
{{learnlist/tm5|TM81|X-Scissor|Bug|Physical|80|100|15||'''}}
{{learnlist/tm5|TM81|X-Scissor|Bug|Physical|80|100|15||'''}}
{{learnlist/tm5|TM87|Swagger|Normal|Status|—|90|15}}
{{learnlist/tm5|TM87|Swagger|Normal|Status||90|15}}
{{learnlist/tm5|TM90|Substitute|Normal|Status|—|—|10}}
{{learnlist/tm5|TM90|Substitute|Normal|Status|||10}}
{{learnlist/tm5|TM91|Flash Cannon|Steel|Special|80|100|10}}
{{learnlist/tm5|TM91|Flash Cannon|Steel|Special|80|100|10}}
{{learnlist/tm5|TM94|Rock Smash|Fighting|Physical|40|100|15}}
{{learnlist/tm5|TM94|Rock Smash|Fighting|Physical|40|100|15}}
Line 59: Line 59:
====By {{pkmn|breeding}}====
====By {{pkmn|breeding}}====
{{learnlist/breedh|Armaldo|Rock|Bug|5|3}}
{{learnlist/breedh|Armaldo|Rock|Bug|5|3}}
{{learnlist/breed5|{{MSP|451|Skorupi}}{{MSP|452|Drapion}}|Cross Poison|Poison|Physical|70|100|20}}
{{learnlist/breed5|{{MSP/3|451|Skorupi}}{{MSP/3|452|Drapion}}|Cross Poison|Poison|Physical|70|100|20|grid=4}}
{{learnlist/breed5|{{MSP|564|Tirtouga}}{{MSP|565|Carracosta}}|Curse|Ghost|Status|—|—|10}}
{{learnlist/breed5|{{MSP/3|564|Tirtouga}}{{MSP/3|565|Carracosta}}|Curse|Ghost|Status|||10|grid=4}}
{{learnlist/breed5|{{MSP|090|Shellder}}{{MSP|091|Cloyster}}|Iron Defense|Steel|Status|—|—|15}}
{{learnlist/breed5|{{MSP/3|090|Shellder}}|Iron Defense|Steel|Status|||15|grid=4}}
{{learnlist/breed5|{{MSP|341|Corphish}}{{MSP|342|Crawdaunt}}{{MSP|451|Skorupi}}{{MSP|452|Drapion}}|Knock Off|Dark|Physical|20|100|20}}
{{learnlist/breed5|{{MSP/3|341|Corphish}}{{MSP/3|342|Crawdaunt}}{{MSP/3|451|Skorupi}}{{MSP/3|452|Drapion}}|Knock Off|Dark|Physical|20|100|20|grid=4}}
{{learnlist/breed5|{{MSP|072|Tentacool}}{{MSP|073|Tentacruel}}{{MSP|090|Shellder}}{{MSP|091|Cloyster}}{{MSP|140|Kabuto}}{{MSP|141|Kabutops}}|Rapid Spin|Normal|Physical|20|100|40|||*}}
{{learnlist/breed5|{{MSP/3|140|Kabuto}}|Rapid Spin|Normal|Physical|20|100|40|||*|grid=4}}
{{learnlist/breed5|{{MSP|140|Kabuto}}{{MSP|141|Kabutops}}|Sand-Attack|Ground|Status|—|100|15}}
{{learnlist/breed5|{{MSP/3|140|Kabuto}}{{MSP/3|141|Kabutops}}|Sand-Attack|Ground|Status||100|15|grid=4}}
{{learnlist/breed5|{{MSP|072|Tentacool}}{{MSP|073|Tentacruel}}|Screech|Normal|Status|—|85|40}}
{{learnlist/breed5|{{MSP/3|072|Tentacool}}{{MSP/3|073|Tentacruel}}|Screech|Normal|Status||85|40|grid=4}}
{{learnlist/breed5|{{MSP|072|Tentacool}}{{MSP|073|Tentacruel}}|Water Pulse|Water|Special|60|100|20|||}}{{learnlist/breedf|Armaldo|Rock|Bug|5|3}}
{{learnlist/breed5|{{MSP/3|072|Tentacool}}{{MSP/3|073|Tentacruel}}|Water Pulse|Water|Special|60|100|20||||grid=4}}
{{learnlist/breedf|Armaldo|Rock|Bug|5|3}}


====By [[Move Tutor|tutoring]]====
====By [[Move Tutor|tutoring]]====
{{learnlist/tutorh|Armaldo|rock|bug|5|3}}
{{learnlist/tutorh|Armaldo|rock|bug|5|3}}
{{learnlist/tutor5|Aqua Tail|Water|Physical|90|90|10|||no|yes}}
{{learnlist/tutor5|Aqua Tail|Water|Physical|90|90|10|||no|yes}}
{{learnlist/tutor5|Block|Normal|Status|—|—|5|||no|yes}}
{{learnlist/tutor5|Block|Normal|Status|||5|||no|yes}}
{{learnlist/tutor5|Bug Bite|Bug|Physical|60|100|20||'''|no|yes}}
{{learnlist/tutor5|Bug Bite|Bug|Physical|60|100|20||'''|no|yes}}
{{learnlist/tutor5|Earth Power|Ground|Special|90|100|10|||no|yes}}
{{learnlist/tutor5|Earth Power|Ground|Special|90|100|10|||no|yes}}
{{learnlist/tutor5|Iron Defense|Steel|Status|—|—|15|||no|yes}}
{{learnlist/tutor5|Iron Defense|Steel|Status|||15|||no|yes}}
{{learnlist/tutor5|Iron Tail|Steel|Physical|100|75|15|||no|yes}}
{{learnlist/tutor5|Iron Tail|Steel|Physical|100|75|15|||no|yes}}
{{learnlist/tutor5|Knock Off|Dark|Physical|20|100|20|||no|yes}}
{{learnlist/tutor5|Knock Off|Dark|Physical|20|100|20|||no|yes}}
{{learnlist/tutor5|Low Kick|Fighting|Physical|—|100|20|||no|yes}}
{{learnlist/tutor5|Low Kick|Fighting|Physical||100|20|||no|yes}}
{{learnlist/tutor5|Sleep Talk|Normal|Status|—|—|10|||no|yes}}
{{learnlist/tutor5|Sleep Talk|Normal|Status|||10|||no|yes}}
{{learnlist/tutor5|Snore|Normal|Special|40|100|15|||no|yes}}
{{learnlist/tutor5|Snore|Normal|Special|40|100|15|||no|yes}}
{{learnlist/tutor5|Stealth Rock|Rock|Status|—|—|20|||no|yes}}
{{learnlist/tutor5|Stealth Rock|Rock|Status|||20|||no|yes}}
{{learnlist/tutor5|Superpower|Fighting|Physical|120|100|5|||no|yes}}
{{learnlist/tutor5|Superpower|Fighting|Physical|120|100|5|||no|yes}}
{{learnlist/tutorf|Armaldo|rock|bug|5|3}}
{{learnlist/tutorf|Armaldo|rock|bug|5|3}}


====By a prior [[evolution]]====
====By a prior [[Evolution]]====
{{Learnlist/prevoh|Armaldo|Rock|Bug|5|3}}
{{Learnlist/prevoh|Armaldo|Rock|Bug|5|3}}
{{Learnlist/prevo5|347|Anorith|d||||Stealth Rock|Rock|Status|—|—|20||BW}}
{{Learnlist/prevo5|347|Anorith|d||||Stealth Rock|Rock|Status|||20||BW}}
{{Learnlist/prevof|Armaldo|Rock|Bug|5|3}}
{{Learnlist/prevof|Armaldo|Rock|Bug|5|3}}
====By [[transfer]] from another generation====
{{learnlist/prevgenh/5|Armaldo|Rock|Bug|3}}
{{learnlist/prevgen5|Armaldo|3|Body Slam|Normal|Physical|85|100|15|III=yes<!--tutor-->}}
{{learnlist/prevgen5|Armaldo|3|Captivate|Normal|Status|—|100|20|IV=yes<!--TM-->}}
{{learnlist/prevgen5|Armaldo|3|Double-Edge|Normal|Physical|120|100|15|III=yes<!--tutor-->}}
{{learnlist/prevgen5|Armaldo|3|Endure|Normal|Status|—|—|10|III=yes<!--tutor-->|IV=yes<!--TM-->}}
{{learnlist/prevgen5|Armaldo|3|Headbutt|Normal|Physical|70|100|15|IV=yes<!--tutor-->}}
{{learnlist/prevgen5|Armaldo|3|Mimic|Normal|Status|—|—|10|III=yes<!--tutor-->}}
{{learnlist/prevgen5|Armaldo|3|Mud-Slap|Ground|Special|20|100|10|III=yes<!--tutor-->|IV=yes<!--tutor-->}}
{{learnlist/prevgen5|Armaldo|3|Natural Gift|Normal|Physical|—|100|15|IV=yes<!--TM-->}}
{{learnlist/prevgen5|Armaldo|3|Secret Power|Normal|Physical|70|100|20|III=yes<!--TM-->|IV=yes<!--TM-->}}
{{learnlist/prevgen5|Armaldo|3|Seismic Toss|Fighting|Physical|—|100|20|III=yes<!--tutor-->}}
{{learnlist/prevgen5|Armaldo|3|String Shot|Bug|Status|—|95|40|IV=yes<!--tutor-->}}
{{learnlist/prevgenf/5|Armaldo|Rock|Bug|3}}
[[it:Armaldo/Mosse apprese in quinta generazione]]
[[zh:太古盔甲/第五世代招式表]]

Latest revision as of 03:15, 13 July 2024

← Armaldo Armaldo

By leveling up

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
011 Scratch Normal Physical 04040 100100% 35
011 Harden Normal Status 0000 00——% 30
011 Mud Sport Ground Status 0000 00——% 15
011 Water Gun Water Special 04040 100100% 25
077 Mud Sport Ground Status 0000 00——% 15
1313 Water Gun Water Special 04040 100100% 25
1919 Metal Claw Steel Physical 05050 09595% 35
2525 Protect Normal Status 0000 00——% 10
3131 AncientPower Rock Special 06060 100100% 5
3737 Fury Cutter Bug Physical 02020 09595% 20
4646 Slash Normal Physical 07070 100100% 20
5555 Rock Blast Rock Physical 02525 09090% 10
6767 Crush Claw Normal Physical 07575 09595% 10
7373 X-Scissor Bug Physical 08080 100100% 15
  • Bold indicates a move that gets STAB when used by Armaldo
  • Italic indicates a move that gets STAB only when used by an Evolution of Armaldo
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM01 Hone Claws Dark Status 0000 00—}}—% 15
TM06 Toxic Poison Status 0000 090}}90% 10
TM10 Hidden Power Normal Special 0000 100}}100% 15
TM11 Sunny Day Fire Status 0000 00—}}—% 5
TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM17 Protect Normal Status 0000 00—}}—% 10
TM21 Frustration Normal Physical 0000 100}}100% 20
TM23 Smack Down Rock Physical 05050 100}}100% 15
TM26 Earthquake Ground Physical 100100 100}}100% 10
TM27 Return Normal Physical 0000 100}}100% 20
TM28 Dig Ground Physical 08080 100}}100% 10
TM31 Brick Break Fighting Physical 07575 100}}100% 15
TM32 Double Team Normal Status 0000 00—}}—% 15
TM37 Sandstorm Rock Status 0000 00—}}—% 10
TM39 Rock Tomb Rock Physical 05050 080}}80% 10
TM40 Aerial Ace Flying Physical 06060 00—}}—% 20
TM42 Facade Normal Physical 07070 100}}100% 20
TM44 Rest Psychic Status 0000 00—}}—% 10
TM45 Attract Normal Status 0000 100}}100% 15
TM48 Round Normal Special 06060 100}}100% 15
TM54 False Swipe Normal Physical 04040 100}}100% 40
TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM69 Rock Polish Rock Status 0000 00—}}—% 20
TM71 Stone Edge Rock Physical 100100 080}}80% 5
TM75 Swords Dance Normal Status 0000 00—}}—% 30
TM76 Struggle Bug Bug Special 03030 100}}100% 20
TM78 Bulldoze Ground Physical 06060 100}}100% 20
TM80 Rock Slide Rock Physical 07575 090}}90% 10
TM81 X-Scissor Bug Physical 08080 100}}100% 15
TM87 Swagger Normal Status 0000 090}}90% 15
TM90 Substitute Normal Status 0000 00—}}—% 10
TM91 Flash Cannon Steel Special 08080 100}}100% 10
TM94 Rock Smash Fighting Physical 04040 100}}100% 15
HM01 Cut Normal Physical 05050 095}}95% 30
HM04 Strength Normal Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Armaldo
  • Italic indicates a move that gets STAB only when used by an Evolution of Armaldo
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
SkorupiDrapion
Cross Poison Poison Physical 70 100% 20
TirtougaCarracosta
Curse Ghost Status —% 10
Shellder
Iron Defense Steel Status —% 15
CorphishCrawdauntSkorupiDrapion
Knock Off Dark Physical 20 100% 20
Kabuto
Rapid Spin* Normal Physical 20 100% 40
KabutoKabutops
Sand-Attack Ground Status 100% 15
TentacoolTentacruel
Screech Normal Status 85% 40
TentacoolTentacruel
Water Pulse Water Special 60 100% 20
  • Moves marked with an asterisk (*) must be chain bred onto Armaldo in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Armaldo in that game.
  • Bold indicates a move that gets STAB when used by Armaldo
  • Italic indicates a move that gets STAB only when used by an Evolution of Armaldo
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Aqua Tail Water Physical 90 90% 10
B W B2 W2 Block Normal Status —% 5
B W B2 W2 Bug Bite Bug Physical 60 100% 20
B W B2 W2 Earth Power Ground Special 90 100% 10
B W B2 W2 Iron Defense Steel Status —% 15
B W B2 W2 Iron Tail Steel Physical 100 75% 15
B W B2 W2 Knock Off Dark Physical 20 100% 20
B W B2 W2 Low Kick Fighting Physical 100% 20
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Stealth Rock Rock Status —% 20
B W B2 W2 Superpower Fighting Physical 120 100% 5
  • A black abbreviation in a colored box indicates that Armaldo can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Armaldo cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Armaldo
  • Italic indicates a move that gets STAB only when used by an Evolution of Armaldo
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior Evolution

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
Anorith (Pokémon)/Generation V learnset Stealth RockBW Rock Status —% 20
  • Bold indicates a move that gets STAB when used by Armaldo
  • Italic indicates a move that gets STAB only when used by an Evolution of Armaldo
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV Body Slam Normal Physical 08585 100}}100% 15
III IV Captivate Normal Status 0000 100}}100% 20
III IV Double-Edge Normal Physical 120120 100}}100% 15
III IV Endure Normal Status 0000 00—}}—% 10
III IV Headbutt Normal Physical 07070 100}}100% 15
III IV Mimic Normal Status 0000 00—}}—% 10
III IV Mud-Slap Ground Special 02020 100}}100% 10
III IV Natural Gift Normal Physical 0000 100}}100% 15
III IV Secret Power Normal Physical 07070 100}}100% 20
III IV Seismic Toss Fighting Physical 0000 100}}100% 20
III IV String Shot Bug Status 0000 095}}95% 40
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Armaldo
  • Italic indicates a move that gets STAB only when used by an Evolution of Armaldo
  • Click on the generation numbers at the top to see transfer-only moves for other generations