Appendix:Gold and Silver walkthrough/Section 16: Difference between revisions

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<center> ''This is the Bulbapedia walkthrough for {{game|Gold and Silver|s}}. This walkthrough follows the original [[Game Boy Color]] version, '''not''' {{game|HeartGold and SoulSilver|s}}. <br> The guide for those can be found '''[[Appendix:HeartGold and SoulSilver walkthrough|here]].''''' </center>
{{WalkthroughNotice|GS}}
==New Bark Town==
After the credits end, you find yourself back in [[New Bark Town]]. [[Professor Elm]] calls a moment later, asking that you visit the lab. Pay him a visit to receive the [[S.S. Ticket]], a boarding pass for the [[S.S. Aqua]] in [[Olivine City]].


-----
==Olivine City==
===Olivine Harbor===
Enter the building on the south side of town to reach the harbor. Speak to the Sailor to present the [[S.S. Ticket]] and board the ship for [[Kanto]]'s [[Vermilion City]].


==S.S. Aqua==
[[File:SS Aqua 1F GSC.png|thumb|225px|S.S. Aqua, 1F]]
[[File:SS Aqua 1F Rooms GSC.png|thumb|225px|S.S. Aqua, 1F (Interior)]]
[[File:SS Aqua B1F GSC.png|thumb|225px|S.S. Aqua, B1F]]
[[File:SS Aqua Captain Cabin GSC.png|thumb|1F (Captain's cabin)]]


== Return to New Bark ==
The [[S.S. Aqua]] uses hydraulic power to skim across the ocean, making for a speedy voyage between [[Johto]]'s [[Olivine City]] and [[Kanto]]'s [[Vermilion City]]. It is one of the more convenient means of travel between the two regions.


Congratulations, you are now the Indigo League {{pkmn|Champion}}! That major accomplishment means that you are the strongest Trainer in all of Johto and Kanto.  However, just because the League is behind you, that doesn't mean the game is over. <br>
{| class="expandable" align="center" style="background: #{{locationcolor/med|ocean}}; {{roundy}}; border: 5px solid #{{locationcolor/light|ocean}};"
After the credits roll, you wind up back at your house in {{to|New Bark}}. Take a step in any direction, and you'll get a call from {{prof|Elm}}, asking you to stop in the lab. Swing by to get the {{DL|List of key items in Generation II|S.S. Ticket}}, a pass to board the [[S.S. Aqua]].  {{m|Fly}} off to Olivine, and head to the harbor to catch the ferry to [[Vermilion City]]!
|- align="center"
! Trainers
|-
|
{| class="expandable" align="center" style="background: #{{locationcolor/med|ocean}}; {{roundy}}; border: 5px solid #{{locationcolor/light|ocean}};"
|- align="center"
! 1F
|-
|
{{trainerheader|ocean|I}}
{{Trainerentry|Spr GS Sailor.png|Sailor|Stanly|1040<br>
----
<small>After talking to the Sailor<br>on the lower deck</small>|3|066|Machop|♂|31||067|Machoke|♂|33||054|Psyduck|♂|26|}}
{{Trainerdiv|ocean}}
{{Trainerentry|Spr GS Hiker.png|Hiker|Noland|1056|2|028|Sandslash|♂|31||076|Golem|♂|33|}}
{{Trainerdiv|ocean}}
{{Trainerentry|Spr GS Pokéfan M.png|Pokéfan|Colin|2560|1|225|Delibird|♂|32|Berry}}
{{Trainerdiv|ocean}}
{{Trainerentry|Spr GS Twins.png|Twins|Meg & Peg|620|2|231|Phanpy|♀|31||216|Teddiursa|♀|31|}}
{{Trainerdiv|ocean}}
{{Trainerentry|Spr GS Firebreather.png|Firebreather|Lyle|1344|3|109|Koffing|♂|28||136|Flareon|♂|31||109|Koffing|♂|28|}}
{{Trainerfooter|ocean|II}}
|}
{| class="expandable" align="center" style="background: #{{locationcolor/med|ocean}}; {{roundy}}; border: 5px solid #{{locationcolor/light|ocean}};"
|- align="center"
! B1F
|-
|
{{trainerheader|ocean|I}}
{{Trainerentry|Spr GS Juggler.png|Juggler|Fritz|1150|3|122|Mr. Mime|♂|29||126|Magmar|♂|29||067|Machoke|♂|29|}}
{{Trainerdiv|ocean}}
{{Trainerentry|Spr GS Sailor.png|Sailor|Jeff|1280|2|020|Raticate|♂|32||020|Raticate|♂|32|}}
{{Trainerdiv|ocean}}
{{Trainerentry|Spr GS Picnicker.png|Picnicker|Debra|660|1|119|Seaking|♀|33|}}
{{Trainerfooter|ocean|II}}
|}
|}
{| class="expandable" align="center" style="background: #{{locationcolor/med|ocean}}; {{roundy}}; border: 5px solid #{{locationcolor/light|ocean}};"
|- align="center"
! Items
|-
|
{{itlisth|ocean}}
{{Itemlist|Metal Coat|From the Gentleman, after his granddaughter is located|G=yes|S=yes}}
{{itlistfoot|ocean}}
|}
 
 
===1F===
====Missing Child====
Soon after boarding the ship, a Gentleman bumps into you. The man is distraught, and apologies as he explains that his young granddaughter is missing. He asks that you let him know if she is found, and hurries off to continue his search.


== Fast Ship S.S. Aqua ==
====The Search Begins====
[[Image:SS Aqua.png|thumb|right|S.S. Aqua]]
[[Professor Elm]]'s [[S.S. Ticket]] reserves the cabin at the far end of the first hallway, marked by a Sailor standing just outside. The room features a [[PC]] and a cozy bed, the perfect place to take a nap and restore health.


Upon boarding the ship, an old man will run into you. His granddaughter is missing, and asks for your help before running off.  First thing's first, though - check out your cabin at the west end of the hallway. It has a PC and a cozy bed to heal your Pokémon, good to have with all of these Trainers onboard. <br><br>
Two of the other cabins nearest the entrance are empty, while Hiker Noland can be found in the one between them. On the opposide side of the ship, the cabin nearest the stairs belongs to the grandfather. The next cabin over belongs to PokéFan Colin and Twins Meg & Peg. The fourth cabin is empty, and the last one belongs to Firebreather Lyle. There is no unaccompanied little girl to be found here, so head downstairs to check the lower deck.
You need to search every room to find the missing girl, but she can't have gotten too far.


Step out of your cabin, and check out those other rooms.  The nearest cabin is empty, but the room beyond that has a Hiker.  The northeast cabin is another empty room. Walk down the eastern hallway, past the stairs, and check the rooms on the south side.  The room closest to the stairs is the grandfather's room.  Room #6 hosts two battles, a [[PokéFan]] and a pair of [[Twins]].  Cabin #7 is also empty, and the southwest cabin has a single [[Firebreather]]. <br><br>
===B1F===
You've inspected the cabins on this floor and still no luck, so try the lower floor.  The sailor here blocks your way, asking you to track down another sailor for their shift change.  The missing sailor is loitering around in Cabin #2, next door to your room.  Beat him in a battle, and he'll head back to his post.  A [[Juggler]] is hunched over a trash can on the lower floor, but somehow has enough strength to battle.  Battle past the [[Sailor]] and the [[Picnicker]], and take the stairs in the southwest to get to the Captain's room.
A Sailor blocks the way. Speak to him, and he asks that you find another Sailor for him as he cannot leave his post.


{| class="expandable" {{bluetable|background: #{{water color light}}; width: 50%}}
===1F===
|- style="background: #{{water color}};"
Sailor Stanly can now be found in the cabin next to your own. He claims that he was not goofing off, but that the room was vacant, so he took a quick nap. Defeat him, and he returns to his post.
! {{tt|Name|Upper floor}}
 
! Pokémon
===B1F===
! Winnings
The Sailor thanks you for finding Stanly, and mentions that he may have seen a little girl around here. In the nearest room, the seasick Juggler Fritz is hunched over a trash can. Sailor Jeff can be found in the second room, and Picnicker Debra stands in the hallway. There is still no little girl to be seen, so take the stairs up to the Captain's cabin.
|-
| Hiker Noland
| Lv 31 Sandslash, Lv 33 Golem
| {{pdollar}}1056
|-
| PokéFan Colin
| Lv 32 Delibird
| {{pdollar}}2560
|-
| Twins Meg & Peg
| Lv 31 Teddiursa, Lv 31 Phanpy
| {{pdollar}}620
|-
| Firebreather Lyle
| Lv 28 Koffing, Lv 28 Koffing, Lv 31 Flareon
| {{pdollar}}1344
|-
| Sailor Stanly
| Lv 31 Machop, Lv 33 Machoke, Lv 26 Psyduck
| {{pdollar}}1040
|}
{| class="expandable" {{bluetable|background: #{{water color light}}; width: 50%}}
|- style="background: #{{water color}};"
! {{tt|Name|Lower floor}}
! Pokémon
! Winnings
|-
| Juggler Fritz
| Lv 29 Mr. Mime, Lv 29 Machoke, Lv 29 Magmar
| {{pdollar}}1160
|-
| Sailor Jeff
| Lv 32 Raticate, Lv 32 Raticate
| {{pdollar}}1280
|-
| Picnicker Debra
| Lv 33 Seaking
| {{pdollar}}660
|}


===1F===
====Captain's cabin====
The little girl is located here, safe but bored, and keeps trying to get the Captain to play with her. Realizing that her grandfather has been worried about her, she rushes off and you both return to the grandfather's cabin. As thanks for seeing his granddaughter returned safely, he rewards you with a [[Metal Coat]]. A moment later, the Captain announces that the ship has now arrived in [[Vermilion City]].


You'll find the girl with the Captain; she's bored out of her mind, and is desperately trying to get the Captain to play with her.  Once she realizes that her grandfather's worried about her, she runs off, and you both end up in the old man's room.  For baby-sitting the little girl, her grandfather gives you a [[Metal Coat]], a power-up item for {{type2|Steel}} and an integral part of a few trade evolutions.  As soon as he's done talking, the speaker system alerts passengers that the [[S.S. Aqua|ferry]] has docked in {{ci|Vermilion}} harbor.
After this initial trip to [[Kanto]], the ship sails from Kanto to [[Johto]] every Sunday and Wednesday, and from Johto to Kanto every Monday and Friday.


== Vermilion City ==
==Vermilion City==
[[Image:Vermilliongsc.png|thumb|300px|right|Vermilion City]]
[[File:Vermilion City GSC.png|thumb|225px|Vermilion City]]


[[Vermilion City]] is the first Kanto city you'll visit.  Not much has changed over the past three years, though the land around [[Diglett's Cave]] has shifted a little.  The old man is still clearing the ground for construction with his {{p|Machop}}, and a {{p|Snorlax}} has taken up residence on the east side. <br><br>
[[Vermilion City]] is a popular port city located between {{rt|6|Kanto}} and {{rt|11|Kanto}}. Vermilion Harbor sees many ships coming and going, and the Pokémon Fan Club is located on the west side of town. The eastern exit, and the east end of [[Diglett's Cave]], are currently blocked by a sleeping {{p|Snorlax}}. The [[Vermilion Gym]] stands in the southwest.
Shop at the Mart if you're in need of [[Potion]]s or [[Poké Ball]]s, then visit the [[Pokémon Fan Club]] on the city's west side, north of the Gym.


{| class="expandable" {{bluetable|background: #{{gold color light}}; width: 30%}}
{| class="expandable" align="center" style="background: #F99349; {{roundy}}; border: 5px solid #FBB786;"
|- style="background: #{{gold color}};"
|- align="center"
! Pokémon
! Available Pokémon
! Time of day, Encounter rate
|-  
|-
|
| Magikarp
{| class="expandable" align="center" style="background: #F99349; {{roundy}}; border: 5px solid #FBB786;"
| All times, {{tt|85%|Old Rod}} / {{tt|35%|Good Rod}}
|- align="center"
|-
! Harbor
| Tentacool
|-  
| All times, {{tt|15%|Old Rod}} / {{tt|35%|Good Rod}}
|
|-
{{Catch/header|water|4}}
| Shellder
{{Catch/div|water|Surfing}}
| All times, {{tt|10%|Good Rod}} / {{tt|30%|Super Rod}}
{{Catch/entry2|072|Tentacool|yes|yes|no|Surf|30-39|all=90%|type1=Water|type2=Poison}}
|-
{{Catch/entry2|073|Tentacruel|yes|yes|no|Surf|35-39|all=10%|type1=Water|type2=Poison}}
| Chinchou
{{Catch/div|water|Fishing}}
| All times, {{tt|20%|Good Rod}} / {{tt|40%|Super Rod}}
{{Catch/entry2|129|Magikarp|yes|yes|no|Fish Old|10|all=85%|type1=Water}}
|-
{{Catch/entry2|072|Tentacool|yes|yes|no|Fish Old|10|all=15%|type1=Water|type2=Poison}}
| Lanturn
{{Catch/entry2|072|Tentacool|yes|yes|no|Fish Good|20|all=35%|type1=Water|type2=Poison}}
| All times, {{tt|10%|Super Rod}}
{{Catch/entry2|129|Magikarp|yes|yes|no|Fish Good|20|all=35%|type1=Water}}
|-
{{Catch/entry2|170|Chinchou|yes|yes|no|Fish Good|20|all=20%|type1=Water|type2=Electric}}
| Snorlax
{{Catch/entry2|090|Shellder|yes|yes|no|Fish Good|20|all=10%|type1=Water}}
| Only one, near Diglett's Cave
{{Catch/footer|water}}
|}
{| class="expandable" align="center" style="background: #F99349; {{roundy}}; border: 5px solid #FBB786;"
|- align="center"
! City
|-
|
{{Catch/header|sand|4}}
{{Catch/div|water|Surfing}}
{{Catch/entry2|072|Tentacool|yes|yes|no|Surf|30-39|all=90%|type1=Water|type2=Poison}}
{{Catch/entry2|073|Tentacruel|yes|yes|no|Surf|35-39|all=10%|type1=Water|type2=Poison}}
{{Catch/div|water|Fishing}}
{{Catch/entry2|129|Magikarp|yes|yes|no|Fish Old|10|all=85%|type1=Water}}
{{Catch/entry2|072|Tentacool|yes|yes|no|Fish Old|10|all=15%|type1=Water|type2=Poison}}
{{Catch/entry2|072|Tentacool|yes|yes|no|Fish Good|20|all=35%|type1=Water|type2=Poison}}
{{Catch/entry2|129|Magikarp|yes|yes|no|Fish Good|20|all=35%|type1=Water}}
{{Catch/entry2|170|Chinchou|yes|yes|no|Fish Good|20|all=20%|type1=Water|type2=Electric}}
{{Catch/entry2|090|Shellder|yes|yes|no|Fish Good|20|all=10%|type1=Water}}
{{Catch/footer|sand}}
|}
|}
|}
{| class="expandable" {{bluetable|background: #{{silver color light}}; width: 30%}}
{| class="expandable" align="center" style="background: #F99349; {{roundy}}; border: 5px solid #FBB786;"
|- style="background: #{{silver color}};"
|- align="center"
! Pokémon
! Items
! Time of day, Encounter rate
|-  
|-
|
| Magikarp
{{itlisth|sand}}
| All times, {{tt|85%|Old Rod}} / {{tt|35%|Good Rod}}
{{catch/div|water|Harbor}}
|-
{{Itemlist|Iron|Northeast of the [[S.S. Aqua]] and south of the Sailor; on the northern buoy three steps west from the east edge.<br>Only accessible after sailing from [[Olivine City]] (hidden; requires {{m|Surf}})|G=yes|S=yes}}
| Tentacool
{{catch/div|sand|City}}
| All times, {{tt|15%|Old Rod}} / {{tt|35%|Good Rod}}
{{Itemlist|Full Heal|In the bush next to Vermilion Gym (hidden)|G=yes|S=yes}}
|-
{{Itemlist|Rare Candy|Pokémon Fan Club; from the Chairman|G=yes|S=yes}}
| Shellder
{{catch/div|sand|Later visit}}
| All times, {{tt|10%|Good Rod}} / {{tt|30%|Super Rod}}
{{Itemlist|Lost Item IV|Pokémon Fan Club; from one of the members, after hearing of {{OBP|Copycat|character}}'s missing doll|G=yes|S=yes|display=[[Lost Item]]}}
|-
{{Itemlist|HP Up|From the man near the city's east exit, after earning all 16 Badges|G=yes|S=yes}}
| Chinchou
{{itlistfoot|sand}}
| All times, {{tt|20%|Good Rod}} / {{tt|40%|Super Rod}}
|-
| Lanturn
| All times, {{tt|10%|Super Rod}}
|-
| Snorlax
| Only one, near Diglett's Cave
|}
|}




=== Pokémon Fan Club ===
===Pokémon Fan Club===
The Pokémon Fan Club is located on the west side of town. Members meet here to discuss everything about their favorite Pokémon, and include a woman with her {{p|Bayleef}} and a man with his {{p|Clefairy}}—or rather, a [[Poké Doll]] that looks like a Clefairy. Speak to the Chairman to hear a long-winded story about his prized {{p|Rapidash}}. He eventually realizes how long he has been speaking, and gives you a [[Rare Candy]] as thanks for hearing him out.
 
===Vermilion Gym===
[[File:Vermilion Gym GSC.png|thumb|Vermilion Gym]]


Listen to the Chairman's rambling story about his {{p|Rapidash}}, and he'll give you a [[Rare Candy]] for listening to the whole thing.  Take note of the guy with the {{p|Clefairy}} - it's actually a [[Poké Doll]] that you'll need to take to its owner later. <br>
{| class="roundy" style="background: linear-gradient(135deg, #{{electric color}} 50%, #{{electric color light}} 50%); padding: 0.5em;"
|-
! colspan=2 style="font-size: 1.3em; color: #000;" |
|- style="background: #FFF;"
| style="padding: 0.5em;" | '''Vermilion City Pokémon Gym<br>Leader: Lt. Surge'''<br>The Lightning American
|}


Now let's take on the first Kanto Gym!


<br>
The [[Vermilion Gym]] specializes in {{type|Electric}} Pokémon. Electric-type moves are super effective against {{t|Flying}}- and {{type|Water}} Pokémon, while Electric-type Pokémon are weak to {{type|Ground}} moves.
<br>
<br>
[[Image:Vermilion Gym GS.png|frame|right|Vermilion Gym]]
=== Vermilion Gym ===


{{sign|RBY|header}}
The Gym features an array of trash cans, two of which conceal a hidden switch. Normally, these two switches must be found and flipped in order to unlock the door to the [[Gym Leader]]'s room. However, they are currently inactive, so there are no puzzles to solve before reaching the Gym Leader.
{{sign|RBY|VERMILION CITY <br> POKéMON GYM <br> LEADER: LT. SURGE <br> The Lightning <br> American!}}
{{sign|RBY|footer}}


The [[Vermilion Gym]] specializes in {{type2|Electric}}s, so your {{t|Ground}}- and {{type2|Rock}}s will have the easiest time here. Avoid bringing {{t|Water}}- and {{type2|Flying}}s unless they are higher-leveled, or they won't last very long.  [[Lt. Surge]] has three recruits in his Gym, but his trash can puzzle from three years ago is inactive, so you can walk right up to him for a battle.  Look out for any {{m|explosion}}s, and Lt. Surge will go down without a problem.
[[Lt. Surge]]'s {{p|Magneton}} knows the powerful {{m|Zap Cannon}} attack. Though guaranteed to cause {{status|paralysis}}, it has only 50% {{stat|Accuracy}}; however, using {{m|Lock-On}} first ensures that it connects with the target. His two {{p|Electrode}} are nearly identical, so be aware that either one could {{m|Explosion|explode}} without warning. {{type|Ground}} Pokémon are immune to {{t|Electric}} attacks, but a good alternative would be to use {{type|Grass}} Pokémon, as they resist Electric moves. Electric Pokémon tend to have higher {{stat|Speed}}, so consider making use of items like [[Quick Claw]] and [[X Speed]].


{| class="expandable" {{bluetable|background: #{{electric color light}}; width: 50%}}
{| align="center"
|- style="background: #{{electric color}};"
|- align="center" valign="top"
! Name
|
! Pokémon
{| align="center" style="background: #{{electric color}}; {{roundy}}; border: 5px solid #{{electric color light}};"
! Winnings
|- align="center"
|-
! Vermilion Gym<br>[[File:Thunder Badge.png|35px|Thunder Badge]]<br><br />
| Juggler Horton
|-  
| Lv 33 Electrode, Lv 33 Electrode, Lv 33 Electrode, <br> Lv 33 Electrode
|
| {{pdollar}}1320
{| align="center" class="expandable" style="background: #{{electric color}}; {{roundy}}; border: 5px solid #{{electric color light}};"
|-
|- align="center"
| Gentleman Gregory
! Trainers
| Lv 37 Pikachu, Lv 33 Flaaffy
|-
| {{pdollar}}2376
|
|-
{{Trainerheader|Electric}}
| Guitarist Vincent
{{Trainerentry|Spr GS Juggler.png|Juggler|Horton|1320|4|101|Electrode||33|None|101|Electrode||33|None|101|Electrode||33|None|101|Electrode||33|None}}
| Lv 27 Magnemite, Lv 32 Magnemite, <br> Lv 32 Magnemite, Lv 33 Voltorb
{{Trainerdiv|Electric}}
| {{pdollar}}1024
{{Trainerentry|Spr GS Guitarist.png|Guitarist|Vincent|1024|4|081|Magnemite||27|None|100|Voltorb||33|None|081|Magnemite||32|None|081|Magnemite||32|None}}
{{Trainerdiv|Electric}}
{{Trainerentry|Spr GS Gentleman.png|Gentleman|Gregory|2376|2|025|Pikachu|♂|37|None|180|Flaaffy|♂|33|None}}
{{Trainerfooter|Electric|I}}
|}
|}
{{Party|color={{electric color}}|bordercolor={{electric color dark}}|headcolor={{electric color light}}
 
|sprite=LtSurge_02.png‎
 
|prize={{pdollar}}4600
 
{| style="margin: auto;"
|
{{Party/Single|color={{electric color}}|bordercolor={{electric color dark}}|headcolor={{electric color light}}
|sprite=Spr GS Lt Surge.png
|prize={{PDollar}}4600
|class=Leader
|class=Leader
|name=Lt. Surge
|classlink=Gym Leader
|name={{color2|000|Lt. Surge}}
|game=GSC
|game=GSC
|location=Vermilion Gym
|location=Vermilion Gym
|pokemon=5
|pokemon=5}}
|pokemon1={{Pokémon|gen=2|game=Gold and Silver|ndex=026|pokemon=Raichu
|{{Pokémon/2|game=Gold
|ndex=026|pokemon=Raichu
|level=44|gender=male|type1=Electric
|level=44|gender=male|type1=Electric
|move1=Thunderbolt|move1type=Electric
|move1=Thunderbolt|move1type=Electric
Line 170: Line 215:
|move3=Thunder Wave|move3type=Electric
|move3=Thunder Wave|move3type=Electric
|move4=Quick Attack|move4type=Normal}}
|move4=Quick Attack|move4type=Normal}}
|pokemon2={{Pokémon|gen=2|game=Gold and Silver|ndex=101|pokemon=Electrode
 
|{{Pokémon/2|game=Gold
|ndex=082|pokemon=Magneton
|level=40|type1=Electric|type2=Steel
|move1=Zap Cannon|move1type=Electric
|move2=Lock-On|move2type=Normal
|move3=Double Team|move3type=Normal
|move4=Swift|move4type=Normal}}
 
|{{Pokémon/2|game=Gold
|ndex=101|pokemon=Electrode
|level=40|type1=Electric
|level=40|type1=Electric
|move1=Screech|move1type=Normal
|move1=Screech|move1type=Normal
Line 176: Line 231:
|move3=Swift|move3type=Normal
|move3=Swift|move3type=Normal
|move4=Explosion|move4type=Normal}}
|move4=Explosion|move4type=Normal}}
|pokemon3={{Pokémon|gen=2|game=Gold and Silver|ndex=101|pokemon=Electrode
{{Party/Div|color={{electric color}}}}
|style="margin:auto"|
{{Pokémon/2|game=Gold
|ndex=101|pokemon=Electrode
|level=40|type1=Electric
|level=40|type1=Electric
|move1=Screech|move1type=Normal
|move1=Screech|move1type=Normal
Line 182: Line 240:
|move3=Swift|move3type=Normal
|move3=Swift|move3type=Normal
|move4=Explosion|move4type=Normal}}
|move4=Explosion|move4type=Normal}}
|pokemon4={{Pokémon|gen=2|game=Gold and Silver|ndex=082|pokemon=Magneton
|style="margin:auto"|
|level=44|type1=Electric|type2=Steel
{{Pokémon/2|game=Gold
|move1=Zap Cannon|move1type=Electric
|ndex=125|pokemon=Electabuzz
|move2=Lock-On|move2type=Normal
|move3=Double Team|move3type=Normal
|move4=Swift|move4type=Normal}}
|pokemon5={{Pokémon|gen=2|game=Gold and Silver|ndex=125|pokemon=Electabuzz
|level=46|gender=male|type1=Electric
|level=46|gender=male|type1=Electric
|move1=ThunderPunch|move1type=Electric
|move1=ThunderPunch|move1type=Electric
|move2=Thunder|move2type=Electric
|move2=Thunder|move2type=Electric
|move3=Light Screen|move3type=Psychic
|move3=Light Screen|move3type=Psychic
|move4=Quick Attack|move4type=Normal}}}}
|move4=Quick Attack|move4type=Normal}}
{{Party/Footer}}
|}
|}
|}




After the battle, [[Lt. Surge|Surge]] awards you with the {{badge|Thunder}}, which increases your Pokémon's {{stat|Speed}}.  Unlike the Johto Gym Leaders, their Kanto counterparts aren't as inclined to give out [[TM]]s (in fact, only two of them do). <br><br>
After the battle, [[Lt. Surge]] awards you the {{badge|Thunder}}.
With Lt. Surge defeated, head north to {{rt|6|Kanto}}.






{{WalkthroughPrevNext
|game=Gold|game2=Silver
|gamename=Gold and Silver
|prevsection=15
|prevname=The Pokémon League
|nextsection=17
|nextname=Route 6, Saffron City
}}


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[[Category:Gold and Silver walkthrough]]
[[Category:Gold and Silver walkthrough]]

Latest revision as of 20:05, 28 July 2024

This is the Bulbapedia walkthrough for Pokémon Gold and Silver.
These pages follow the original Game Boy Color iteration, not Pokémon HeartGold and SoulSilver. The guide for those games can be found here.


New Bark Town

After the credits end, you find yourself back in New Bark Town. Professor Elm calls a moment later, asking that you visit the lab. Pay him a visit to receive the S.S. Ticket, a boarding pass for the S.S. Aqua in Olivine City.

Olivine City

Olivine Harbor

Enter the building on the south side of town to reach the harbor. Speak to the Sailor to present the S.S. Ticket and board the ship for Kanto's Vermilion City.

S.S. Aqua

S.S. Aqua, 1F
S.S. Aqua, 1F (Interior)
S.S. Aqua, B1F
1F (Captain's cabin)

The S.S. Aqua uses hydraulic power to skim across the ocean, making for a speedy voyage between Johto's Olivine City and Kanto's Vermilion City. It is one of the more convenient means of travel between the two regions.


1F

Missing Child

Soon after boarding the ship, a Gentleman bumps into you. The man is distraught, and apologies as he explains that his young granddaughter is missing. He asks that you let him know if she is found, and hurries off to continue his search.

The Search Begins

Professor Elm's S.S. Ticket reserves the cabin at the far end of the first hallway, marked by a Sailor standing just outside. The room features a PC and a cozy bed, the perfect place to take a nap and restore health.

Two of the other cabins nearest the entrance are empty, while Hiker Noland can be found in the one between them. On the opposide side of the ship, the cabin nearest the stairs belongs to the grandfather. The next cabin over belongs to PokéFan Colin and Twins Meg & Peg. The fourth cabin is empty, and the last one belongs to Firebreather Lyle. There is no unaccompanied little girl to be found here, so head downstairs to check the lower deck.

B1F

A Sailor blocks the way. Speak to him, and he asks that you find another Sailor for him as he cannot leave his post.

1F

Sailor Stanly can now be found in the cabin next to your own. He claims that he was not goofing off, but that the room was vacant, so he took a quick nap. Defeat him, and he returns to his post.

B1F

The Sailor thanks you for finding Stanly, and mentions that he may have seen a little girl around here. In the nearest room, the seasick Juggler Fritz is hunched over a trash can. Sailor Jeff can be found in the second room, and Picnicker Debra stands in the hallway. There is still no little girl to be seen, so take the stairs up to the Captain's cabin.

1F

Captain's cabin

The little girl is located here, safe but bored, and keeps trying to get the Captain to play with her. Realizing that her grandfather has been worried about her, she rushes off and you both return to the grandfather's cabin. As thanks for seeing his granddaughter returned safely, he rewards you with a Metal Coat. A moment later, the Captain announces that the ship has now arrived in Vermilion City.

After this initial trip to Kanto, the ship sails from Kanto to Johto every Sunday and Wednesday, and from Johto to Kanto every Monday and Friday.

Vermilion City

Vermilion City

Vermilion City is a popular port city located between Route 6 and Route 11. Vermilion Harbor sees many ships coming and going, and the Pokémon Fan Club is located on the west side of town. The eastern exit, and the east end of Diglett's Cave, are currently blocked by a sleeping Snorlax. The Vermilion Gym stands in the southwest.


Pokémon Fan Club

The Pokémon Fan Club is located on the west side of town. Members meet here to discuss everything about their favorite Pokémon, and include a woman with her Bayleef and a man with his Clefairy—or rather, a Poké Doll that looks like a Clefairy. Speak to the Chairman to hear a long-winded story about his prized Rapidash. He eventually realizes how long he has been speaking, and gives you a Rare Candy as thanks for hearing him out.

Vermilion Gym

Vermilion Gym
Vermilion City Pokémon Gym
Leader: Lt. Surge

The Lightning American


The Vermilion Gym specializes in Electric-type Pokémon. Electric-type moves are super effective against Flying- and Water-type Pokémon, while Electric-type Pokémon are weak to Ground-type moves.

The Gym features an array of trash cans, two of which conceal a hidden switch. Normally, these two switches must be found and flipped in order to unlock the door to the Gym Leader's room. However, they are currently inactive, so there are no puzzles to solve before reaching the Gym Leader.

Lt. Surge's Magneton knows the powerful Zap Cannon attack. Though guaranteed to cause paralysis, it has only 50% Accuracy; however, using Lock-On first ensures that it connects with the target. His two Electrode are nearly identical, so be aware that either one could explode without warning. Ground-type Pokémon are immune to Electric attacks, but a good alternative would be to use Grass-type Pokémon, as they resist Electric moves. Electric Pokémon tend to have higher Speed, so consider making use of items like Quick Claw and X Speed.

Vermilion Gym
Thunder Badge





After the battle, Lt. Surge awards you the Thunder Badge.


← Part 15 The Pokémon League
Gold and Silver
walkthrough
Route 6, Saffron City Part 17 →


Project Walkthroughs logo.png This article is part of Project Walkthroughs, a Bulbapedia project that aims to write comprehensive step-by-step guides on each Pokémon game.