Pokémon Shuffle: Difference between revisions

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:''Jewel redirects here. For the [[core series]] item with the Japanese name of Jewel, see [[Gem]].''
{{redirect|Shuffle|the random mixing of cards|Appendix:Glossary (TCG)#Shuffle|Appendix:Glossary (TCG) → Shuffle}}
{{redirect|Shuffle|the random mixing of cards|Appendix:Glossary (TCG)#Shuffle|Appendix:Glossary (TCG) → Shuffle}}
{{Infobox game
{{Infobox game
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'''Pokémon Shuffle''' (Japanese: '''ポケとる''' ''PokéToru'') is a {{wp|freemium}} puzzle game first released for the [[Nintendo 3DS]] through the Japanese, Australian, European, and North American Nintendo 3DS eShop on February 18, 2015. Major version updates are also downloaded from the eShop, but minor updates may occur within the game itself while it communicates with the server during "{{DL||check in}}".
'''Pokémon Shuffle''' (Japanese: '''ポケとる''' ''PokéToru'') is a {{wp|freemium}} puzzle game first released for the [[Nintendo 3DS]] through the Japanese, Australian, European, and North American Nintendo 3DS eShop on February 18, 2015. Major version updates are also downloaded from the eShop, but minor updates may occur within the game itself while it communicates with the server during "{{DL||check in}}".


Pokémon Shuffle operates on a {{wp|free-to-play}} model—the game is free to download and play, although with a limited number of stages playable in quick succession. Players start with five {{DL||Hearts}} and spend one Heart per stage played. Hearts will recharge for free as time passes at a rate of one Heart every 30 minutes, with no more regenerated if players already have five Hearts. Optionally, more Hearts or Coins (which are used to play certain stages or can be used to purchase power-ups in stages) may be purchased with {{DL||Jewels}}, which are bought with real money or occasionally given as free prizes, to allow players to immediately resume their game. One Heart is also given for free when Stage 11 is played for the first time, even if the player has Hearts remaining.
Pokémon Shuffle operates on a {{wp|free-to-play}} model—the game is free to download and play, although with a limited number of stages playable in quick succession. Players start with five {{DL|Currency (Shuffle)|Hearts}} and spend one Heart per stage played. Hearts will recharge for free as time passes at a rate of one Heart every 30 minutes, with no more regenerated if players already have five Hearts. Optionally, more Hearts or Coins (which are used to play certain stages or can be used to purchase power-ups in stages) may be purchased with {{DL|Currency (Shuffle)|Jewels}}, which are bought with real money or occasionally given as free prizes, to allow players to immediately resume their game. One Heart is also given for free when Stage 11 is played for the first time, even if the player has Hearts remaining.


A version for iOS, iPadOS, and Android called '''{{DL||Pokémon Shuffle Mobile}}''' (Japanese: '''ポケとる スマホ版''' ''PokéToru Smartphone Version'') was released in Japan on August 25, 2015, in North America, the United Kingdom, and Australia on September 1, 2015, and in continental Europe and South Korea on January 20, 2016. It was originally scheduled to be released in South Korea on January 14, 2016.
A version for iOS, iPadOS, and Android called '''{{DL||Pokémon Shuffle Mobile}}''' (Japanese: '''ポケとる スマホ版''' ''PokéToru Smartphone Version'') was released in Japan on August 25, 2015, in North America, the United Kingdom, and Australia on September 1, 2015, and in continental Europe and South Korea on January 20, 2016. It was originally scheduled to be released in South Korea on January 14, 2016.


In February 2018, both the 3DS and Mobile versions of the game received their final content update: Special Stages now automatically repeat on a 24-week schedule until 2037, with holiday-related events set to occur at the corresponding times every year. Genius Sonority has no plans to add more content to the game.
In February 2018, both the 3DS and Mobile versions of the game received their final content update: [[special stage]]s now automatically repeat on a [[Pokémon Shuffle event cycle|24-week schedule]] until 2037, with holiday-related events set to occur at the corresponding times every year. Genius Sonority has no plans to add more content to the game.


The 3DS version of the game will become unavailable after the discontinuation of the 3DS eShop in March 2023.
The 3DS version of the game became unavailable after the discontinuation of the 3DS Nintendo eShop on March 27, 2023 at 12:00 AM UTC. On March 31, 2023 at 6:00 AM UTC, the 3DS version's servers were also shut down, disabling check in rewards and competitive stages. Since special stages automatically cycle after just a single download, non-competitive stages can still be played after the shutdown if they are already downloaded. However, if the system's date and time settings are changed, then these stages are blocked off - checking in would normally restore them, but that will no longer be an option.<ref>https://www.pokemon.co.jp/info/2022/08/220819_at01.html</ref> Standard stages do not require an additional download or internet connection to play, and will remain available.


==Blurb==
==Blurb==
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Pokémon Shuffle Mobile can only be played with an Internet connection. Unlike on the 3DS, it will not fully load otherwise. Regular server maintenance is scheduled on Tuesdays from 5:00-6:00 AM ({{wp|UTC}}), meaning the game is unplayable during these hours. According to the official support website, Pokémon Shuffle Mobile requires iOS 7 or later or Android Jelly Bean (4.1) or later and requires on-device storage of approximately 200 MB, although periodically updates will require additional on-device storage. Rooted and jailbroken devices are not supported. When using Android 1GB of free memory is required.
Pokémon Shuffle Mobile can only be played with an Internet connection. Unlike on the 3DS, it will not fully load otherwise. Regular server maintenance is scheduled on Tuesdays from 5:00-6:00 AM ({{wp|UTC}}), meaning the game is unplayable during these hours. According to the official support website, Pokémon Shuffle Mobile requires iOS 7 or later or Android Jelly Bean (4.1) or later and requires on-device storage of approximately 200 MB, although periodically updates will require additional on-device storage. Rooted and jailbroken devices are not supported. When using Android 1GB of free memory is required.


Game data may be transferred between Mobile devices, but not to/from a 3DS or shared between multiple Mobile devices at the same time. Once a transfer code is issued under "Issue a transfer code" in "Options", in can be entered along with the client number when the game is first launched on the new device. {{DL||Jewels}} will not be transferred between different OSes. Transfer codes expire after 30 days from being issued and cannot be issued again for 30 days after the last transfer.
Game data may be transferred between Mobile devices, but not to/from a 3DS or shared between multiple Mobile devices at the same time. Once a transfer code is issued under "Issue a transfer code" in "Options", it can be entered along with the client number when the game is first launched on the new device. {{DL|Currency (Shuffle)|Jewels}} will not be transferred between different OSes. Transfer codes expire after 30 days from being issued and cannot be issued again for 30 days after the last transfer.


===Differences from the 3DS version===
===Differences from the 3DS version===
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* An Internet connection is required.
* An Internet connection is required.
* The {{DL||check in}} function occurs automatically when the application launches. Players must exit and restart the game in order to check in again.
* The {{DL||check in}} function occurs automatically when the application launches. Players must exit and restart the game in order to check in again.
* Notifications, which can be turned on and off under "Options" and then "Settings", are sent to the phone or tablet notifying players when their {{DL||Hearts}} have regenerated.
* Notifications, which can be turned on and off under "Options" and then "Settings", are sent to the phone or tablet notifying players when their {{DL|Currency (Shuffle)|Hearts}} have regenerated.
* {{DL||StreetPass}} is not available. {{wp|Facebook}} integration, or player "Friend Codes" for non-Facebook users (since [[Pokémon Shuffle/Version history#Version 1.6.x|Version 1.6.0]]), is utilized instead. Through these features, mini {{DL||Hearts}} can be sent to and received from each of the player's friends once per day. Each mini Heart sent or received fills a bar called the Friend Gauge slightly; sending a mini Heart fills a quarter of the bar, while receiving one fills a tenth.{{fact}} When the Friend Gauge fills completely, an extra Heart is obtained. This feature is disabled for players under 13.
* {{DL||StreetPass}} is not available. {{wp|Facebook}} integration, or player "Friend Codes" for non-Facebook users (since [[Pokémon Shuffle/Version history#Version 1.6.x|Version 1.6.0]]), is utilized instead. Through these features, mini {{DL|Currency (Shuffle)|Hearts}} can be sent to and received from each of the player's friends once per day. Each mini Heart sent or received fills a bar called the Friend Gauge slightly; sending a mini Heart fills a quarter of the bar, while receiving one fills a tenth.{{fact}} When the Friend Gauge fills completely, an extra Heart is obtained. This feature is disabled for players under 13.
* The first successful completion of a battle against {{pkmn|Trainer}}s with {{DL||Mega Evolution|Mega Evolved}} Pokémon at the end of each {{DL||Stages|Main Stage area}} earns 5 {{DL||Hearts}} instead of a {{DL||Jewel}}.
* The first successful completion of a battle against {{pkmn|Trainer}}s with [[Mega Evolution (Shuffle)|Mega Evolved]] Pokémon at the end of each {{DL|Stage (Shuffle)|Main stage|Main stage area}} earns 5 {{DL|Currency (Shuffle)|Hearts}} instead of a {{DL|Currency (Shuffle)|Jewels|Jewel}}.
* A number of early stages had adjustments to their stage data, including the total amount of experience available, the Pokémon's catch rates, and the types of {{DL||disruptions}}.
* A number of early stages had adjustments to their stage data, including the total amount of experience available, the Pokémon's catch rates, and the types of [[disruption]]s.
* Prior to July 2016, [[Special Stages]] were not always held on the same schedule, and some had different rewards or costs per play.
* Prior to July 2016, [[special stage]]s were not always held on the same schedule, and some had different rewards or costs per play.
* Competitive Stage rankings are counted separately. Additionally, rankings and prize tiers are not separated by region.
* Competitive stage rankings are counted separately. Additionally, rankings and prize tiers are not separated by region.
* Gifts are received under the "Gifts" tab.
* Gifts are received under the "Gifts" tab.
* In countries outside Asia, players who are younger than 13 years old cannot make in-app {{DL||Jewels|purchases}}.
* In countries outside Asia, players who are younger than 13 years old cannot make in-app {{DL|Currency (Shuffle)|Jewels|purchases}}.
* Players may not {{DL||Jewels|purchase}} more than ¥10,000 (or equivalent) per month.
* Players may not {{DL|Currency (Shuffle)|Jewels|purchase}} more than ¥10,000 (or equivalent) per month.
* Prices for {{DL||items}} and {{DL||Jewels}} differ, as noted in their respective sections of this article.
* Prices for {{DL|List of items in Pokémon Shuffle|Stage-use items|items}} and {{DL|Currency (Shuffle)|Jewels}} differ, as noted in their respective sections of this article.
* {{DL||Passcodes}} are incompatible.
* {{DL||Passcodes}} are incompatible.


==Gameplay==
==Gameplay==
Pokémon Shuffle is a puzzle game in which players match three or more of the same Pokémon icons in a six tile by six tile Puzzle Area to defeat wild Pokémon, in a similar style to [[Pokémon Battle Trozei]]. Players try to {{DL||Catching Pokémon|capture}} Pokémon by defeating them. To defeat a wild Pokémon, players must cause damage equal to or greater than the opposing wild Pokémon's Hit Points (HP) and do so within a certain number of moves or within a certain amount of time. Players may then use their newly captured Pokémon as {{DL||Support Pokémon}} to help them capture more wild Pokémon. {{DL||Damage}} done to an opposing wild Pokémon depends on the {{DL||Attack power, Level, and XP|Attack power}} of the Pokémon whose icons are matched, the number of icons matched, the Skill the matching Pokémon possesses, and a number of additional factors. Each Pokémon has a [[Skill]] that is activated when the Pokémon is matched in a battle, as long as the specific skill criteria is met (sometimes at random) and the match is not the second or later match in the {{DL||Damage|combo}} (matches that immediately follow one after the other without all icons coming to rest). During move-limited stages, the icons representing a Pokémon can be moved anywhere in the Puzzle Area, but will immediately revert their positions if they do not cause a match. Once a match has been made, no icons can be moved by the player until the combo and the wild Pokémon's subsequent {{DL||Disruptions|disruption}} (if any) have ended. In time-limited stages, no-match moves are eligible, and icons may be moved as long as time remains on the clock. Breakable-rock, unbreakable-block, and any icon trapped under a barrier disruption cannot be moved directly in either stage type.
Pokémon Shuffle is a puzzle game in which players match three or more of the same Pokémon icons in a six tile by six tile Puzzle Area to defeat wild Pokémon, in a similar style to [[Pokémon Battle Trozei]]. Players try to {{DL||Catching Pokémon|capture}} Pokémon by defeating them. To defeat a wild Pokémon, players must cause damage equal to or greater than the opposing wild Pokémon's Hit Points (HP) and do so within a certain number of moves or within a certain amount of time. Players may then use their newly captured Pokémon as {{DL||Support Pokémon}} to help them capture more wild Pokémon. {{DL||Damage}} done to an opposing wild Pokémon depends on the {{DL||Attack power, Level, and XP|Attack power}} of the Pokémon whose icons are matched, the number of icons matched, the Skill the matching Pokémon possesses, and a number of additional factors. Each Pokémon has a {{OBP|Skill|Shuffle}} that is activated when the Pokémon is matched in a battle, as long as the specific skill criteria is met (sometimes at random) and the match is not the second or later match in the {{DL||Damage|combo}} (matches that immediately follow one after the other without all icons coming to rest). During move-limited stages, the icons representing a Pokémon can be moved anywhere in the Puzzle Area, but will immediately revert their positions if they do not cause a match. Once a match has been made, no icons can be moved by the player until the combo and the wild Pokémon's subsequent [[disruption]] (if any) have ended. In time-limited stages, no-match moves are eligible, and icons may be moved as long as time remains on the clock. Breakable-rock, unbreakable-block, and any icon trapped under a barrier disruption cannot be moved directly in either stage type.


===Catching Pokémon===
===Catching Pokémon===
{{incomplete|section|Chance a Pokémon will run, Super Catch Power numbers confirmation}}
{{incomplete|section|Chance a Pokémon will run, Super Catch Power numbers confirmation}}
Whenever an uncaught Pokémon is defeated, the player gets a chance to catch that Pokémon. The chance to catch a Pokémon varies and is split into two primary components — a base catch rate that does not change and a bonus, which increases the catch rate slightly for each extra move (or time, in increments of three seconds) left unused at the end of the stage. If the player purchased a "Moves+5" or "Time+10" {{DL||Items|item}} before beginning the stage, the additional Moves or Time will not be factored into the bonus. However, the bonus will factor in Moves or Time gained if the player ran out of moves or time on the stage and used a Jewel to gain more. If the initial {{i|Poké Ball}} fails, a {{DL||Great Balls|Great Ball}}, which doubles the current catch rate, may be purchased for 2500 (3DS) or 3500 (Mobile) Coins. If the Great Ball fails, additional Great Balls may be purchased, though the catch rate is not increased further. Additionally, after the first Great Ball, there is a chance that the Pokémon may run away automatically. If a Pokémon has been caught, a small {{i|Poké Ball}} icon will appear next to its icon on the stage selection screen.
Whenever an uncaught Pokémon is defeated, the player gets a chance to catch that Pokémon. The chance to catch a Pokémon varies and is split into two primary components — a base catch rate that does not change and a bonus, which increases the catch rate slightly for each extra move (or time, in increments of three seconds) left unused at the end of the stage. If the player purchased a "Moves+5" or "Time+10" {{DL|List of items in Pokémon Shuffle|Stage-use items|item}} before beginning the stage, the additional Moves or Time will not be factored into the bonus. However, the bonus will factor in Moves or Time gained if the player ran out of moves or time on the stage and used a Jewel to gain more. If the initial {{i|Poké Ball}} fails, a {{DL|List of items in Pokémon Shuffle|Great Ball}}, which doubles the current catch rate, may be purchased for 2500 (3DS) or 3500 (Mobile) Coins. If the Great Ball fails, additional Great Balls may be purchased, though the catch rate is not increased further. Additionally, after the first Great Ball, there is a chance that the Pokémon may run away automatically. If a Pokémon has been caught, a small {{i|Poké Ball}} icon will appear next to its icon on the stage selection screen.


In [[Pokémon Shuffle/Version history#Version 1.2.x|Version 1.2.0]] (3DS) onwards, or from the start (Mobile), if the initial Poké Ball fails, the Pokémon may become nervous, triggering "Super Catch Power". After the listed catch rate is doubled by the Great Ball, Super Catch Power will randomly add between 20% and 50%{{fact}} to the capture rate. This does not increase the cost of the Great Ball.
In [[Pokémon Shuffle/Version history#Version 1.2.x|Version 1.2.0]] (3DS) onwards, or from the start (Mobile), if the initial Poké Ball fails, the Pokémon may become nervous, triggering "Super Catch Power". After the listed catch rate is doubled by the Great Ball, Super Catch Power will randomly add between 20% and 50%{{fact}} to the capture rate. This does not increase the cost of the Great Ball.
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===Attack Power, level, and experience===
===Attack Power, level, and experience===
{{main|List of Pokémon by Pokémon Shuffle list number}}
{{main|List of Pokémon by Pokémon Shuffle list number}}
A Pokémon's Attack Power is the primary variable that determines how much {{DL||damage}} a match of its icons will do to opposing Pokémon, represented by a number between 30 and 120. A Pokémon's Attack Power increases as its level {{DL|List of Pokémon by Pokémon Shuffle list number|Attack Power table|increases}}. All Pokémon initially have a maximum level of 10, though some Pokémon may have their maximum level increased by using Raise Max Level {{DL||Enhancements}}. A Pokémon's level is increased by earning Experience Points, which can be obtained by battling almost any Pokémon or through Exp. Booster or Level Up Enhancements. For details on individual Pokémon Attack Powers, see [[List of Pokémon by Pokémon Shuffle list number]].
A Pokémon's Attack Power is the primary variable that determines how much {{DL||damage}} a match of its icons will do to opposing Pokémon, represented by a number between 30 and 120. A Pokémon's Attack Power increases as its level {{DL|List of Pokémon by Pokémon Shuffle list number|Attack Power table|increases}}. All Pokémon initially have a maximum level of 10, though some Pokémon may have their maximum level increased by using Raise Max Level {{DL|List of items in Pokémon Shuffle|Enhancements}}. A Pokémon's level is increased by earning Experience Points, which can be obtained by battling almost any Pokémon or through Exp. Booster or Level Up Enhancements. For details on individual Pokémon Attack Powers, see [[List of Pokémon by Pokémon Shuffle list number]].


Each stage gives out a different amount of experience, but generally, Main Stages give an amount of experience equal to their number of moves, Expert Stages give 10 experience, and most Special Stages give 5 experience. Full experience is earned when players defeat their opponent, while a proportion of this is awarded if the player runs out of moves or time, based on the proportion of the opponent's HP that is remaining (this can award full experience even when the player loses if the opposing Pokémon has very little HP remaining). Generally, all Support Pokémon brought to the stage earn an equal amount of experience, but if the stage is cleared, one Pokémon will receive a crown, which doubles the experience gained from that stage. The crown is given to the Support Pokémon whose icons were cleared the most. Icons cleared by [[Skills]] or [[Mega Effects]] do not count, but icons at the intersection of a T, L, or +-match are counted twice. If two or more Support Pokémon had an equal number of icons cleared, the crown will be awarded to the one in the leftmost position on the Support list.
Each stage gives out a different amount of experience, but generally, Main Stages give an amount of experience equal to their number of moves, Expert Stages give 10 experience, and most special stages give 5 experience. Full experience is earned when players defeat their opponent, while a proportion of this is awarded if the player runs out of moves or time, based on the proportion of the opponent's HP that is remaining (this can award full experience even when the player loses if the opposing Pokémon has very little HP remaining). Generally, all Support Pokémon brought to the stage earn an equal amount of experience, but if the stage is cleared, one Pokémon will receive a crown, which doubles the experience gained from that stage. The crown is given to the Support Pokémon whose icons were cleared the most. Icons cleared by {{OBP|Skill|Shuffle}}s or [[Mega Evolution (Shuffle)|Mega Effects]] do not count, but icons at the intersection of a T, L, or +-match are counted twice. If two or more Support Pokémon had an equal number of icons cleared, the crown will be awarded to the one in the leftmost position on the Support list.


===Damage===
===Damage===
Damage for each match is equal to the {{DL||Attack power, Level, and XP|Attack power}} as shown in the [[List of Pokémon by Pokémon Shuffle list number|Pokémon List]] for the given level of the Pokémon and then modified (multiplied) by the following factors.
Damage for each match is equal to the {{DL|List of Pokémon by Pokémon Shuffle list number|Attack power table|Attack power}} as shown in the [[List of Pokémon by Pokémon Shuffle list number|Pokémon List]] for the given level of the Pokémon and then modified (multiplied) by the following factors.


{| class="roundy" width="100%" style="background:#{{cute color}}; border:3px solid #{{cute color light}}
{| class="roundy" width="100%" style="background:#{{cute color}}; border:3px solid #{{cute color light}}
| style="background:#fff; {{roundybl|5px}}; {{roundytl|5px}}; width:50%; vertical-align: top;" |
| style="background:#fff; {{roundybl|5px}}; {{roundytl|5px}}; width:50%; vertical-align: top;" |
* '''Combo:''' (multiple matches occurring without all icons fully settling)
* '''Combo:''' (multiple matches occurring without all icons fully settling)
** 1: x1
** 1: ×1
** 2-4: x1.1
** 2-4: ×1.1
** 5-9: x1.15
** 5-9: ×1.15
** 10-24: x1.2
** 10-24: ×1.2
** 25-49: x1.3
** 25-49: ×1.3
** 50-74: x1.4
** 50-74: ×1.4
** 75-99: x1.5
** 75-99: ×1.5
** 100-199: x2
** 100-199: ×2
** 200+: x2.5
** 200+: ×2.5


* '''{{DL||Effectiveness}}:''' (the combination of different {{DL||type}}s of Pokémon in a battle)
* '''{{DL||Effectiveness}}:''' (the combination of different {{DL||type}}s of Pokémon in a battle)
** Not very effective: x0.5
** Not very effective: ×0.5
** Normal effectiveness: x1
** Normal effectiveness: ×1
** Super effective: x2
** Super effective: ×2


| style="background:#fff; {{roundybr|5px}}; {{roundytr|5px}}; width:50%; vertical-align: top;" |
| style="background:#fff; {{roundybr|5px}}; {{roundytr|5px}}; width:50%; vertical-align: top;" |
* '''Length of Match:'''
* '''Length of Match:'''
** 3: x1
** 3: ×1
** 4: x1.5
** 4: ×1.5
** 5: x2
** 5: ×2
** 6: x3
** 6: ×3


* '''[[Skill]]s:'''
* '''{{OBP|Skill|Shuffle}}s:'''
** Many Skills impact damage calculations. Damage multipliers for each Skill is listed on the "[[Skill]]" page.
** Many Skills impact damage calculations. Damage multipliers for each Skill are listed on the "{{OBP|Skill|Shuffle}}" page.


* '''Status conditions:''' (depends on which status has been afflicted on the opposing Pokémon)
* '''Status conditions:''' (depends on which status has been afflicted on the opposing Pokémon)
** {{status|Burn}}: damage x1.5 for attacking {{t|Fire}} types
** {{status|Burn}}: damage ×1.5 for attacking {{typecolor|Fire}} types
** Spooked: damage x1.5 for attacking {{t|Ghost}} types
** Spooked: damage ×1.5 for attacking {{typecolor|Ghost}} types
** {{status|Poisoned}}: damage x1.5 for attacking {{t|Poison}} types
** {{status|Poisoned}}: damage ×1.5 for attacking {{typecolor|Poison}} types
** {{status|Frozen}}: damage x1.2 for attacking {{t|Ice}} types
** {{status|Frozen}}: damage ×1.2 for attacking {{typecolor|Ice}} types
** {{status|Asleep}}: damage x1.2 for any attacking Pokémon
** {{status|Asleep}}: damage ×1.2 for any attacking Pokémon
 
* The '''[[File:Attack Power Up.png|20px]] {{DL|List of items in Pokémon Shuffle|Stage-use items|Attack Power ↑ item}}''':
** 2× multiplier if the item is active.
|}
|}
Special cases:
* Certain skills will deal damage equal to 5% or 10% of the enemy's current HP before the match, rounded down. This damage is not affected by the Pokémon's attack power or any multipliers, and cannot KO the opponent (dealing 0 damage if necessary). If facing a foe that does not have an HP bar (such as in [[competitive stage]]s), these skills will always deal 0 damage. Applicable skills: {{DL|Skill (Shuffle)|Absorb}}, {{DL|Skill (Shuffle)|Big Eater}}, {{DL|Skill (Shuffle)|Downpour}}, {{DL|Skill (Shuffle)|Hyper Drain}}, {{DL|Skill (Shuffle)|Poisonous Mist}}, {{DL|Skill (Shuffle)|Vitality Drain}}.
* Certain skills will add flat damage that is not affected by the Pokémon's attack power or any multipliers, however the base damage of the match is still affected. Applicable skills: {{DL|Skill (Shuffle)|Counterattack}} ({{DL|Skill (Shuffle)|Counterattack+|+}}), {{DL|Skill (Shuffle)|Crowd Control}} ({{DL|Skill (Shuffle)|Crowd Control+|+}}), {{DL|Skill (Shuffle)|Crowd Power}}, {{DL|Skill (Shuffle)|Flash Mob}}.
* The skill {{DL|Skill (Shuffle)|Brute Force}} sets the effectiveness multiplier to normal effectiveness, or 1×, for attacks that would normally be not very effective.
* The skill {{DL|Skill (Shuffle)|Swat}} sets the effectiveness multiplier to super effective, or 2×, for {{typecolor|Psychic}} type attacks against {{typecolor|Flying}}, {{typecolor|Bug}}, or {{typecolor|Fairy}} type enemies.
* [[Mega Evolution (Shuffle)|Mega Evolved Pokémon]] calculate damage using their attack power, as well as additional damage using their Mega Effect. The Mega Effect damage is affected by type effectiveness, status conditions, and skills that affect combo damage.
** If the effect targets only unbreakable-blocks (not breakable-rocks or coins) or only barrier-covered icons, then each of those icons erased adds +100 damage.
** If the effect targets unbreakable-blocks, breakable-rocks, and coins, then each of those icons erased adds +50 damage.
** Otherwise, each icon erased adds (attack power of the Mega Pokémon) × 0.2 damage. This is additionally affected by the [[File:Attack Power Up.png|20px]] {{DL|List of items in Pokémon Shuffle|Stage-use items|Attack Power ↑ item}}.


===Disruptions===
===Disruptions===
Disruptions are special icons or effects on tiles found in most {{DL||Stages}} that are usually meant to hinder the player's ability to do damage to the opposing Pokémon. They are most frequently placed on the stage by the opposing Pokémon, but may also be present in a set pattern at the start of the stage or appear randomly as a forced 5th Support icon. There are a number of conditions that may trigger an opposing Pokémon to place disruptions, but the most common one is having the opposing Pokémon's disruption counter reach zero.
{{main|Disruption}}
Disruptions are special icons or effects on tiles found in most [[Stage (Shuffle)|Stage]]s that are usually meant to hinder the player's ability to do damage to the opposing Pokémon. They are most frequently placed on the stage by the opposing Pokémon, but may also be present in a set pattern at the start of the stage or appear randomly as a forced 5th Support icon. There are a number of conditions that may trigger an opposing Pokémon to place disruptions, but the most common one is having the opposing Pokémon's disruption counter reach zero.


Disruption counters decrease when moves are made, regardless of whether it is a move-based or time-based stage. Many [[Skill]]s and effects have an effect on the counter. Mind Zap will reset the counter to its initial value, while Prank will randomly change the counter to a number between 1 and its initial value. The counter will not decrease if the opposing Pokémon is {{status|Paralyzed}}, {{status|Asleep}}, {{status|Frozen}}, or stunned (by a Disruption Delay {{DL||Items|item}} or Astonish and similar Skills) when a move is made. The counter will also not decrease if the first match causes a Pokémon to {{DL|Mega Evolution|Mega Evolve}} or activates any Skill that causes any of the previously mentioned status effects, {{status|Burn}}, or Spooked.
Many {{OBP|Skill|Shuffle}}s and effects have an effect on the disruption counter.  


All disruptions can be erased by [[Mega Effects]]. All disruptions (excluding Non-Support Pokémon) can be removed by the Stabilize(+) and Disrupt Buster [[Skill]]s. Swap(+) Skills can replace disruption icons with {{DL||Support Pokémon}}, though Pokémon within barrier or black-cloud disruptions will still be inside them. Additional disruption removal information is listed in the disruption descriptions below.
All disruptions can be erased by Mega Effects. A {{DL|Skill (Shuffle)|Stabilize}} or {{DL|Skill (Shuffle)|Swap}} [[Skill (Shuffle)|Skill]] can remove or replace most disruptions.
 
{| class="roundy" style="background:#{{cute color}}; border:3px solid #{{cute color light}}"
! style="background:#{{beauty color light}}; {{roundytl|5px}}" | Disruption
! style="background:#{{beauty color light}}; {{roundytr|5px}}" | Effect
|- style="background:#fff"
| '''Barrier'''
| A barrier affects an entire tile and prevents the icon (including disruption icons) under it from moving in any way, including falling, as if it was frozen in place. The barrier, but not the icon underneath, will be cleared if a match is made that includes the non-Mega icon under the barrier or the Barrier Bash(+) Skill is activated. Both the barrier and the icon underneath is cleared if the tile is targeted by a Mega Effect (including the icon underneath the barrier being part of a Mega Pokémon match), if the breakable-rock or unbreakable-block disruption underneath it is destroyed through normal means, or if the icon underneath is specifically targeted and erased by a [[Skill]], including Quirky(+), Eject(+), Rock Break(+), and other similar Skills.
|- style="background:#fff"
| '''Non-Support Pokémon'''
| Any Pokémon icon of a Pokémon that was not selected as a {{DL||Support Pokémon}} for the stage. It acts like any other Pokémon icon, and can be moved freely, perform matches with itself, and activating its [[Skill]]. Can be cleared with the Eject(+) Skill. Like other disruption icons, they can be created by the opposing Pokémon, come in pre-set positions on the board or in the skyfall, or appear randomly as a forced fifth Support Pokémon. If the player has chosen the forced fifth Support Pokémon as one of their standard four Support Pokémon, the forced fifth Support icon will be replaced by the first default Support icon (the icons that appear when Support slots are left empty) for that stage that has not been chosen as a Support Pokémon. This does not happen for Non-Support Pokémon (i.e. Mega Slowbro will always create Slowpoke icons whether the player has chosen it as a Support Pokémon or not). Prior to [[Pokémon Shuffle/Version history#Version 1.3.x|Version 1.3]]<small>(3DS)</small> or <small>[[Pokémon Shuffle/Version history#Version 1.6.x|1.6]]</small>, Eject(+) would not remove forced fifth Support Pokémon icons.
|- style="background:#fff"
| '''Coin'''
| An icon that gives players bonus {{DL||Coins}} if matched. It can be moved freely, and can be cleared in any way a normal Pokémon icon can. If the stage is completed, any Coins matched will add to the Coin reward at the end of the stage. A match of three gives +100 Coins, a match of four gives +300, a match of five gives +500, and a match of six gives +700. No other multipliers affect the amount of Coins received.
|- style="background:#fff"
| '''Unbreakable-block'''
| An icon represented by a square gray metal block that falls but cannot be actively moved by the player. Can be cleared by making 5 moves after it appears on the field, using the Block Smash(+) [[Skill]], or Mega Effects.
|- style="background:#fff"
| '''Breakable-rock'''
| An icon represented by a square brown rock that falls but cannot be actively moved by the player. Can be cleared by making a match in any square adjacent to it (but not diagonally), using the Rock Break(+) [[Skill]], or Mega Effects. It is unaffected if a match removes an adjacent barrier disruption, but is destroyed if an adjoining unbreakable-block disruption breaks from five moves having been made.
|-
| style="background:#fff; {{roundybl|5px}}" | '''Black-cloud'''
| style="background:#fff; {{roundybr|5px}}" | A black cloud that affects an entire tile, obscuring the visibility of whatever icon, if any, is underneath. Icons underneath one behave normally, and can still be moved or be part of a match. It can be cleared by Cloud Clear(+) or any [[Skill]] or Mega Effect that erases an icon below the black-cloud disruption, including Quirky(+), Block Smash(+) and other similar [[Skill]]s. It is immune to Mega Effects if there is no icon under it when the effect activates and targets the square it is in. Since it is a tile-based disruption, it can be present on the same tile as any other type of disruption.
|}


===Let's shake things up!===
===Let's shake things up!===
If at any time during a stage there are no valid moves available to players (that at least result in a match of three Pokémon icons), the game will say "Let's shake things up!" and restore the Puzzle Area to its initial state. Any pre-set icons and {{DL||disruptions}} will be replaced as they were, but other icons will be placed randomly again. The opposing Pokémon's disruption counter is not reset, however. Play then resumes as normal. The clock during time-limited Stages will stop while the initial state is restored. If this happens when moves or time have run out, no matches will occur on the reset Puzzle Area, should they be present, unless a {{DL||Jewel}} is spent.
If at any time during a stage there are no valid moves available to players (that at least result in a match of three Pokémon icons), the game will say "Let's shake things up!" and restore the Puzzle Area to its initial state. Any pre-set icons and [[disruption]]s will be replaced as they were, but other icons will be placed randomly again. The opposing Pokémon's disruption counter is not reset, however. Play then resumes as normal. The clock during time-limited Stages will stop while the initial state is restored. If this happens when moves or time have run out, no matches will occur on the reset Puzzle Area, should they be present, unless a {{DL|List of items in Pokémon Shuffle|Jewels|Jewel}} is spent.


===Mega Evolution===
===Mega Evolution===
{{main|List of Pokémon by Pokémon Shuffle list number#Mega Evolution|List of Pokémon by Pokémon Shuffle list number → Mega Evolution}}
{{main|Mega Evolution (Shuffle)}}
[[Mega Stone]]s are given out throughout the game, typically awarded when players defeat the corresponding Mega Pokémon used by a {{pkmn|Trainer}}, through {{DL||Mission Card}} rewards, or as prizes on [[Special Stages]]. When players {{DL||Catching Pokémon|capture}} the corresponding Pokémon (always on a different stage from the Mega Pokémon stage), they can only activate its Mega Evolution by placing it in the leftmost Support position when setting up for a battle. {{DL|List of Pokémon by Pokémon Shuffle list number|Mega Evolution}} is activated by matching a minimum number of the Mega Evolving Pokémon's icons. Each matched icon slightly increases the Mega Gauge, found to the left of the Puzzle Area (above on Mobile). Pokémon of the same {{DL||type}} that have the Mega Boost(+) [[Skill]] can also fill the Mega Gauge. Once the Mega Gauge is full, the Pokémon will Mega Evolve. While Mega Evolved, the Pokémon's regular [[Skill]] is replaced by a Mega Effect that activates whenever it is matched. In time-limited stages, the clock stops while the Mega Evolution occurs, and in move-based stages, if the first match of a turn triggers the Mega Evolution, any disruptions or related effects (like the sleep timer) are delayed one turn. Pokémon with Mega Stones that are in the second, third, or fourth Support positions do not Mega Evolve.
[[Mega Stone]]s are given out throughout the game, typically awarded when players defeat the corresponding Mega Pokémon used by a {{pkmn|Trainer}}, through [[Mission Card]] rewards, or as prizes on [[special stage]]s. When players {{DL||Catching Pokémon|capture}} the corresponding Pokémon (always on a different stage from the Mega Pokémon stage), they can only activate its Mega Evolution by placing it in the leftmost Support position when setting up for a battle. Mega Evolution is activated by matching a minimum number of the Mega Evolving Pokémon's icons. Each matched icon slightly increases the Mega Gauge, found to the left of the Puzzle Area (above on Mobile). Pokémon of the same {{DL||type}} that have the {{DL|Skill (Shuffle)|Mega Boost}}({{DL|Skill (Shuffle)|Mega Boost+|+}}) {{OBP|Skill|Shuffle}} can also fill the Mega Gauge. Once the Mega Gauge is full, the Pokémon will Mega Evolve. While Mega Evolved, the Pokémon's regular {{OBP|Skill|Shuffle}} is replaced by a Mega Effect that activates whenever it is matched.
 
{{DL||Disruptions}} can be erased if they are targeted by a Mega Effect. If the Mega Effect erases icons, each icon erased increases the amount of {{DL||damage}} inflicted by the match.


===Ranks===
===Ranks===
When a stage is completed, a Rank (C, B, A, or S) is given based on the number of moves or amount of time left at the end of the stage. The highest rank ever earned on a particular stage is displayed in the overworld, next to the stage. On certain types of [[Special Stages]], ranks are not given or displayed in the overworld, usually because the stage played may constantly change or a different ranking system is in place.
When a stage is completed, a Rank (C, B, A, or S) is given based on the number of moves or amount of time left at the end of the stage. The highest rank ever earned on a particular stage is displayed in the overworld, next to the stage. On certain types of [[special stage]]s, ranks are not given or displayed in the overworld, usually because the stage played may constantly change or a different ranking system is in place.


* For most Main Stages and Expert Stages, if the number of moves or amount of time remaining upon competition of the stage is greater than or equal to half the total number/amount of moves/time available (rounded down), an "S-rank" is achieved. All "Puzzle" Main Stages (which usually only have a single solution) will always give an S-Rank upon completion.
* For most Main Stages and Expert Stages, if the number of moves or amount of time remaining upon competition of the stage is greater than or equal to half the total number/amount of moves/time available (rounded down), an "S-rank" is achieved. All "Puzzle" Main Stages (which usually only have a single solution) will always give an S-Rank upon completion.
* While a "Moves +5" or "Time +10" {{DL||Items|item}} does not affect {{DL||Catching Pokémon|catch}} rate percentages, it ''does'' affect Rank.
* While a "Moves +5" or "Time +10" {{DL|List of items in Pokémon Shuffle|Stage-use items|item}} does not affect {{DL||Catching Pokémon|catch}} rate percentages, it ''does'' affect Rank.
* S-Rank requirements for Special Stages tend to vary greatly based on the specific stage.
* S-Rank requirements for special stages tend to vary greatly based on the specific stage.


[[Expert Stages]] are unlocked depending on the total number of S-ranks players have achieved on the Main Stage path. S-ranks earned in Expert and Special Stages have no impact on gameplay, including contributing towards the unlocking of new Expert Stages.
[[Expert Stages]] are unlocked depending on the total number of S-ranks players have achieved on the Main Stage path. S-ranks earned in Expert and special stages have no impact on gameplay, including contributing towards the unlocking of new Expert Stages.


===Skills===
===Skills===
{{main|Skill}}
{{main|Skill (Shuffle)}}
Skills are special abilities that Pokémon activate when they are combined in a match. There are a wide variety of skills available in Pokémon Shuffle. Typically, the specific skill associated with a [[List of Pokémon by Pokémon Shuffle list number|specific Pokémon]] never changes in Pokémon Shuffle. Players may adjust a limited number of Pokémon skills by using "Skill Swapper" {{DL||Enhancements}}. The list of skills that may be swapped are unique to each Pokémon.
Skills are special abilities that Pokémon activate when they are combined in a match. There are a wide variety of skills available in Pokémon Shuffle. Typically, the specific skill associated with a [[List of Pokémon by Pokémon Shuffle list number|specific Pokémon]] never changes in Pokémon Shuffle. Players may adjust a limited number of Pokémon skills by using "Skill Swapper" {{DL|List of items in Pokémon Shuffle|Enhancements}}. The list of skills that may be swapped are unique to each Pokémon.


===Support Pokémon===
===Support Pokémon===
Captured Pokémon that are chosen to be taken into a battle against opposing Pokémon are referred to as Support Pokémon. Only the Pokémon placed in the first, or leftmost, Support position in the selection menu will be able to {{DL||Mega Evolution|Mega Evolve}}. Most stages allow players to choose up to four different Support Pokémon, but in {{DL||3-Pokémon Stages}}, only three may be chosen.
Captured Pokémon that are chosen to be taken into a battle against opposing Pokémon are referred to as Support Pokémon. Only the Pokémon placed in the first, or leftmost, Support position in the selection menu will be able to Mega Evolve. Most stages allow players to choose up to four different Support Pokémon, but in {{DL||3-Pokémon Stages}}, only three may be chosen.


Each stage has four default icons that are used in place of Support Pokémon if the player owns fewer than four Pokémon, or chooses to bring three or fewer Support Pokémon into a stage. Some stages have additional forced Support icons found within the stage. If one of the chosen Support Pokémon is the same as a forced Support Pokémon, the first Pokémon from the stage's default Pokémon list that isn't one of the chosen Support Pokémon is used instead. If a "Complexity -1" {{DL||Items|item}} is used, the Pokémon that is in the right-most Support Slot (or would fill in the case of defaults), or the last forced Support Slot, is completely removed from the Puzzle Area (excluding those placed as disruptions).
Each stage has four default icons that are used in place of Support Pokémon if the player owns fewer than four Pokémon, or chooses to bring three or fewer Support Pokémon into a stage. Some stages have additional forced Support icons found within the stage. If one of the chosen Support Pokémon is the same as a forced Support Pokémon, the first Pokémon from the stage's default Pokémon list that isn't one of the chosen Support Pokémon is used instead. If a "Complexity -1" {{DL|List of items in Pokémon Shuffle|Stage-use items|item}} is used, the Pokémon that is in the right-most Support Slot (or would fill in the case of defaults), or the last forced Support Slot, is completely removed from the Puzzle Area (excluding those placed as disruptions).


For most stages, the default Support Pokémon are {{p|Pidgey}}, {{p|Happiny}}, {{p|Azurill}} and {{p|Pichu}} in that order.
For most stages, the default Support Pokémon are {{p|Pidgey}}, {{p|Happiny}}, {{p|Azurill}} and {{p|Pichu}} in that order.


====Optimize====
====Optimize====
The Optimize button, located below the chosen Support Pokémon when a stage has been selected on the overworld, is designed to speed up the process of choosing Support Pokémon. Clicking on it will automatically choose four Support Pokémon based on several criteria. A random Pokémon that can {{DL||Mega Evolution|Mega Evolve}} and has the greatest {{DL||Effectiveness|type advantage}} (i.e. super effective, then normal effectiveness if there are no super effective Pokémon capable of Mega Evolution, and so on) against the selected stage's Pokémon opponent will be chosen for the leftmost slot. The remaining slots will be filled by the Support Pokémon that currently have highest base {{DL||damage}} (taking current {{DL||Attack power, Level, and XP|Attack power}} and type effectiveness into account, but no other factors). If multiple Pokémon have the same base damage, they will be chosen randomly from within that group. If the player has no Pokémon that are able to Mega Evolve, all four slots will be filled in this way instead.
The Optimize button, located below the chosen Support Pokémon when a stage has been selected on the overworld, is designed to speed up the process of choosing Support Pokémon. Clicking on it will automatically choose four Support Pokémon based on several criteria. A random Pokémon that can Mega Evolve and has the greatest {{DL||Effectiveness|type advantage}} (i.e. super effective, then normal effectiveness if there are no super effective Pokémon capable of Mega Evolution, and so on) against the selected stage's Pokémon opponent will be chosen for the leftmost slot. The remaining slots will be filled by the Support Pokémon that currently have highest base {{DL||damage}} (taking current {{DL||Attack power, Level, and XP|Attack power}} and type effectiveness into account, but no other factors). If multiple Pokémon have the same base damage, they will be chosen randomly from within that group. If the player has no Pokémon that are able to Mega Evolve, all four slots will be filled in this way instead.


===Type===
===Type===
Line 201: Line 189:


====Effectiveness====
====Effectiveness====
In Pokémon Shuffle, Pokémon {{DL||type}} affects gameplay by determining how effective the matchup of any two Pokémon will be. Any given matchup can be "Not very effective" (½x {{DL||damage}}), Normal effectiveness (1x damage), or "Super effective" (2x damage). See the chart below for more information. (This chart is the same as the [[Generation VI]] type effectiveness table, except that 0× effectivenesses become ½×.)
In Pokémon Shuffle, Pokémon {{DL||type}} affects gameplay by determining how effective the matchup of any two Pokémon will be. Any given matchup can be "Not very effective" (½× {{DL||damage}}), Normal effectiveness (damage), or "Super effective" (damage). See the chart below for more information. (This chart is the same as the [[Generation VI]] type effectiveness table, except that 0× effectivenesses become ½×.)


{| class="roundy" style="background:#{{cute color}}; border: 3px solid #{{cute color light}}; margin-right: 5px; margin-bottom: 5px"
{| class="roundy" style="background:#{{cute color}}; border: 3px solid #{{cute color light}}; margin-right: 5px; margin-bottom: 5px"
|-
|-
! colspan="2" rowspan="2" | ×
! colspan="2" rowspan="2" | ×
! colspan="18" style="{{roundytr|5px}} background:#4C4BA4" | <small>Defending type</small>
! colspan="18" style="{{roundytr|5px}} background:#4C4BA4; color:#FFFFFF;" | <small>Defending type</small>
|-
|-
! style="background:#{{normal color}}" | {{ic|Normal}}
! style="background:#{{normal color}}" | {{ic|Normal}}
Line 227: Line 215:
! style="background:#{{fairy color}}" | {{ic|Fairy}}
! style="background:#{{fairy color}}" | {{ic|Fairy}}
|- style="text-align:center; background:#FFF; font-size:90%"
|- style="text-align:center; background:#FFF; font-size:90%"
! rowspan="18" style="background:#A44C4B" | <small>A<br>t<br>t<br>a<br>c<br>k<br>i<br>n<br>g<br><br>t<br>y<br>p<br>e</small>
! rowspan="18" style="background:#A44C4B; min-width:1.5em; color: #FFFFFF;" | <div style="writing-mode:vertical-rl; text-orientation:upright; letter-spacing:5px;"><small>Attacking type</small>
! style="background:#{{normal color}}" | {{ic|Normal}}
! style="background:#{{normal color}}" | {{ic|Normal}}
| 1×
| 1×
Line 590: Line 578:


====Immunity====
====Immunity====
Some types are not affected by several status conditions:
{{main|Status condition#Pokémon Shuffle|Status condition → Pokémon Shuffle}}
*{{status|Asleep}} (Caused by Nap Time or Sleep Charm): Dark, Dragon, Fighting, Ghost, Grass, Ice, Rock, Steel
Some types are not affected by certain status conditions:
*{{status|Burned}} (Caused by Burn): Dragon, Fire, Ghost, Ground, Poison, Rock, Water
*'''{{status|Asleep}}''' (Caused by the Skills {{DL|Skill (Shuffle)|Nap Time}} or {{DL|Skill (Shuffle)|Sleep Charm}}): Dark, Dragon, Fighting, Ghost, Grass, Ice, Rock, Steel
*{{status|Frozen}} (Caused by Freeze or Freeze+): Electric, Fairy, Fighting, Fire, Ghost, Ice, Poison, Psychic, Steel
*'''{{status|Burned}}''' (Caused by the Skills {{DL|Skill (Shuffle)|Burn}} or {{DL|Skill (Shuffle)|Burn+}}): Dragon, Fire, Ghost, Ground, Poison, Rock, Water
*{{status|Paralyzed}} (Caused by Dragon Shriek, Lightning, Paralyze, Quake, or Shock Attack): Dragon, Electric, Fairy, Flying, Ghost, Poison, Psychic, Steel
* '''Disruption Delay''' (Caused by the [[File:Disruption Delay.png|20px|link=]] Disruption Delay item, as well as the Skills {{DL|Skill (Shuffle)|Astonish}}, {{DL|Skill (Shuffle)|Chill}}, {{DL|Skill (Shuffle)|Constrict}}, {{DL|Skill (Shuffle)|Crushing Step}}, {{DL|Skill (Shuffle)|Daunt}}, {{DL|Skill (Shuffle)|Fascinate}}, {{DL|Skill (Shuffle)|Flap}}, {{DL|Skill (Shuffle)|Sand Sport}}, or {{DL|Skill (Shuffle)|Whirlpool}}): No immunities.
*{{status|Poisoned}} (Caused by Poison): Ghost, Ground, Poison, Rock, Steel
*'''{{status|Frozen}}''' (Caused by the Skills {{DL|Skill (Shuffle)|Freeze}} or {{DL|Skill (Shuffle)|Freeze+}}): Electric, Fairy, Fighting, Fire, Ghost, Ice, Poison, Psychic, Steel
*{{status|Spooked}} (Caused by Spookify or Spookify+): Bug, Dark, Dragon, Fighting, Grass, Ground, Ice, Poison, Rock, Steel
*'''{{status|Paralyzed}}''' (Caused by the Skills {{DL|Skill (Shuffle)|Dragon Shriek}}, {{DL|Skill (Shuffle)|Lightning}}, {{DL|Skill (Shuffle)|Paralyze}}, {{DL|Skill (Shuffle)|Paralyze+}}, {{DL|Skill (Shuffle)|Quake}}, or {{DL|Skill (Shuffle)|Shock Attack}}): Dragon, Electric, Fairy, Flying, Ghost, Poison, Psychic, Steel
*'''{{status|Poisoned}}''' (Caused by the Skill {{DL|Skill (Shuffle)|Poison}}): Ghost, Ground, Poison, Rock, Steel
*'''{{status|Spooked}}''' (Caused by the Skills {{DL|Skill (Shuffle)|Spookify}} or {{DL|Skill (Shuffle)|Spookify+}}): Bug, Dark, Dragon, Fighting, Grass, Ground, Ice, Poison, Rock, Steel
 
This is also summarized in the chart below, where an "X" indicates an immunity.
{| class="roundtable" style="margin: auto; text-align: center; background: #{{cute color}}; border: 3px solid #{{cute color light}}"
|- style="background:#{{beauty color light}}"
! colspan=19 style="{{roundytop}}" | Status condition effectiveness
|- style="background:#{{beauty color light}}"
! rowspan=2 | Condition
! colspan=18 | Defender's type
|- style="background:#fff"
! style="background:#{{normal color}}" | {{ic|Normal}}
! style="background:#{{fighting color}}" | {{ic|Fighting}}
! style="background:#{{flying color}}" | {{ic|Flying}}
! style="background:#{{poison color}}" | {{ic|Poison}}
! style="background:#{{ground color}}" | {{ic|Ground}}
! style="background:#{{rock color}}" | {{ic|Rock}}
! style="background:#{{bug color}}" | {{ic|Bug}}
! style="background:#{{ghost color}}" | {{ic|Ghost}}
! style="background:#{{steel color}}" | {{ic|Steel}}
! style="background:#{{fire color}}" | {{ic|Fire}}
! style="background:#{{water color}}" | {{ic|Water}}
! style="background:#{{grass color}}" | {{ic|Grass}}
! style="background:#{{electric color}}" | {{ic|Electric}}
! style="background:#{{psychic color}}" | {{ic|Psychic}}
! style="background:#{{ice color}}" | {{ic|Ice}}
! style="background:#{{dragon color}}" | {{ic|Dragon}}
! style="background:#{{dark color}}" | {{ic|Dark}}
! style="background:#{{fairy color}}" | {{ic|Fairy}}
|- style="background:#fff"
! class="l" style="background:#{{flying color}};" | {{color2|FFF|Sleep (status condition)#Pokémon Shuffle|Asleep}}
| || {{no}} || || || || {{no}} || || {{no}} || {{no}} || || || {{no}} || || || {{no}} || {{no}} || {{no}} ||
|- style="background:#fff"
! class="l" style="background:#{{fire color}};" | {{color2|FFF|Burn (status condition)#Pokémon Shuffle|Burned}}
| || || || {{no}} || {{no}} || {{no}} || || {{no}} || || {{no}} || {{no}} || || || || || {{no}} || ||
|- style="background:#fff"
! class="l" style="background:#{{violet color}}; color:#FFFFFF;" | [[File:Disruption Delay.png|20px|link=]] Disruption Delay
|  || || || || || || || || || || || || || || || || ||
|- style="background:#fff"
! class="l" style="background:#{{ice color}};" | {{color2|000|Freeze (status condition)#Pokémon Shuffle|Frozen}}
| || {{no}} || || {{no}} || || || || {{no}} || {{no}} || {{no}} || || || {{no}} || {{no}} || {{no}} || || || {{no}}
|- style="background:#fff"
! class="l" style="background:#{{electric color}};" | {{color2|000|Paralysis (status condition)#Pokémon Shuffle|Paralyzed}}
| || || {{no}} || {{no}} || || || || {{no}} || {{no}} || || || || {{no}} || {{no}} || || {{no}} || || {{no}}
|- style="background:#fff"
! class="l" style="background:#{{poison color}};" | {{color2|FFF|Poison (status condition)#Pokémon Shuffle|Poisoned}}
| || || || {{no}} || {{no}} || {{no}} || || {{no}} || {{no}} || || || || || || || || ||
|- style="background:#fff"
! class="l" style="background:#{{ghost color}}; color:#FFFFFF;" | Spooked
| || {{no}} || || {{no}} || {{no}} || {{no}} || {{no}} || || {{no}} || || || {{no}} || || || {{no}} || {{no}} || {{no}} ||
|- style="background:#{{beauty color light}}"
! colspan=19 style="{{roundybottom}}" |
|}


===3-Pokémon Stages===
===3-Pokémon Stages===
Pokémon Shuffle {{DL||Stages}} that allow players to only select three {{DL||Support Pokémon}} are known as 3-Pokémon Stages. The Complexity -1 {{DL||Items|item}} is not available in 3-Pokémon Stages. Due to there usually being fewer types of icons in the Puzzle Area, large {{DL||Damage|combos}} are much more frequent.
Pokémon Shuffle [[Stage (Shuffle)|Stage]]s that allow players to only select three {{DL||Support Pokémon}} are known as 3-Pokémon Stages. The [[File:Complexity -1.png|20px|link=]] Complexity -1 {{DL|List of items in Pokémon Shuffle|Stage-use items|item}} is not available in 3-Pokémon Stages. Due to there usually being fewer types of icons in the Puzzle Area, large {{DL||Damage|combos}} are much more frequent.


==Check in==
==Check in==
{{incomplete|section|Not checking in for a long period of time will allegedly increase the check in bonus (maybe after a certain update). Confirmation/details needed.}}
{{incomplete|section|Not checking in for a long period of time will allegedly increase the check in bonus (maybe after a certain update). Confirmation/details needed.}}
Nintendo 3DS players can use the "check in" function once per day (server days end at 6:00 AM {{wp|UTC}} the morning after the day ends in UTC time), which connects the player's game to the Internet and gives them a reward for doing so. This normally grants 500 Coins, but will instead grant 1000 Coins every 10 times players check in. Checking more than once in a 24-hour period does not contribute toward 1000 Coin rewards.
Nintendo 3DS players can use the "check in" function once per day (server days end at 6:00 AM {{wp|UTC}} the morning after the day ends in UTC time), which connects the player's game to the Internet and gives them a reward for doing so. This normally grants [[File:Coin Shuffle.png|20px|link=]] Coins ×500, but will instead grant [[File:Coin Shuffle.png|20px|link=]] Coins ×1,000 every 10 times players check in. Checking in more than once in a 24-hour period does not contribute toward 1,000-Coin rewards.
 
If the player checks in after not doing so for 30 days, the check in reward is changed to [[File:Coin Shuffle.png|20px|link=]] Coins ×10,000 and [[File:Heart Shuffle.png|20px|link=]] Hearts ×30 as a welcome-back bonus. This welcome-back bonus was later updated to [[File:Coin Shuffle.png|20px|link=]] Coins ×5,000 coins and [[File:Heart Shuffle.png|20px|link=]] Hearts ×30 instead.


Checking in also checks for any patches that players may not have already installed. If there are any minor patches, the game asks 3DS players if they wish to download extra data. If they do, it automatically downloads and installs it. This is the only way to install minor game patches. If there are any major patches, the game provides a link to a page on the Nintendo eShop to download it and requests that players do so. If there is a major patch that players do not install, players cannot check in. If a patch is released part way through the day and the check in function has already been used, the patch can still be downloaded on that day by checking-in again.
Checking in also checks for any patches that players may not have already installed. If there are any minor patches, the game asks 3DS players if they wish to download extra data. If they do, it automatically downloads and installs it. This is the only way to install minor game patches. If there are any major patches, the game provides a link to a page on the Nintendo eShop to download it and requests that players do so. If there is a major patch that players do not install, players cannot check in. If a patch is released part way through the day and the check in function has already been used, the patch can still be downloaded on that day by checking-in again.


Checking in also synchronizes the system's copy of {{wp|UTC}} time with the server, regulating when [[Special Stages]] appear. If the system time is changed, players must check in again to regain access to any active Special Stages they have, thereby resyncing with the server. Special Stages that do not begin on the day a new version is released can be accessed even if players have not checked in that day, as long as the system has the version of the game with the stage programmed (for example, the Hoenn Legends stages appeared at the start time for anyone who had updated the game to the version released on that Monday, regardless of whether or not they had checked in on or after the release time).
Checking in also synchronizes the system's copy of {{wp|UTC}} time with the server, regulating when [[special stage]]s appear. If the system time is changed, players must check in again to regain access to any active special stages they have, thereby resyncing with the server. Special stages that do not begin on the day a new version is released can be accessed even if players have not checked in that day, as long as the system has the version of the game with the stage programmed (for example, the Hoenn Legends stages appeared at the start time for anyone who had updated the game to the version released on that Monday, regardless of whether or not they had checked in on or after the release time).


{{DL||Pokémon Shuffle Mobile}} does not have the "check in" feature, but instead has "Data Update" functionality that runs automatically when the application is loaded. This "Data Update" installs minor and major updates automatically and requires an Internet connection. If no Internet connection is available to perform the "Data Update", Shuffle Mobile will not finish loading.
{{DL||Pokémon Shuffle Mobile}} does not have the "check in" feature, but instead has "Data Update" functionality that runs automatically when the application is loaded. This "Data Update" installs minor and major updates automatically and requires an Internet connection. If no Internet connection is available to perform the "Data Update", Shuffle Mobile will not finish loading.


Starting in January 2018, the rewards for check in were expanded to include Hearts, Items, and Enhancements. Different rewards are given for each time players check in for up to 15 times, after which the rewards will cycle back to those of the first time. The rewards of 500 and 1000 coins are still present, but operate independently of this reward cycle.
[[File:Shuffle_check_in_bonus_stamp_card.png|thumb|right|The track of 15 check in rewards, represented as a stamp card.]]
Starting in January 2018, the rewards for check in were expanded to include Hearts, Items, and Enhancements. Different rewards are given for each time players check in for up to 15 times, after which the rewards will cycle back to those of the first time. The rewards of 500 and 1,000 [[File:Coin Shuffle.png|20px|link=]] Coins are still present, but operate independently of this reward cycle.


{| class="roundy" style="background:#{{cute color}}; border:3px solid #{{cute color light}}"
{| class="roundy" style="background:#{{cute color}}; border:3px solid #{{cute color light}}"
Line 686: Line 730:
|- style="background:#fff"
|- style="background:#fff"
|August 8, 2017<br>to September 1, 2017
|August 8, 2017<br>to September 1, 2017
|5 days or more: 5 Hearts<br>10 days or more: 5 Hearts, {{ShImg|025BeachWalk}}Pikachu (Celebration)<br>15 days or more: 5 Hearts, {{ShImg|025BeachWalk}}Pikachu (Celebration), 1 Mega Speedup
|5 days or more: [[File:Heart Shuffle.png|20px|link=]] Heart ×5<br>10 days or more: [[File:Heart Shuffle.png|20px|link=]] Heart ×5, {{ShImg|025BeachWalk|Pikachu}} Pikachu (Celebration: Beach Walk)<br>15 days or more: [[File:Heart Shuffle.png|20px|link=]] Heart ×5, {{ShImg|025BeachWalk|Pikachu}} Pikachu (Celebration: Beach Walk), [[File:Mega Speedup.png|20px|link=]] Mega Speedup ×1
|- style="background:#fff"
|- style="background:#fff"
|September 1, 2017<br>to October 1, 2017
|September 1, 2017<br>to October 1, 2017
|5 days or more: 5 Hearts<br>10 days or more: 5 Hearts, {{ShImg|025PastryChef}}Pikachu (Celebration)<br>15 days or more: 5 Hearts, {{ShImg|025PastryChef}}Pikachu (Celebration), 1 Mega Speedup
|5 days or more: [[File:Heart Shuffle.png|20px|link=]] Heart ×5<br>10 days or more: [[File:Heart Shuffle.png|20px|link=]] Heart ×5, {{ShImg|025PastryChef|Pikachu}} Pikachu (Celebration: Pastry Chef)<br>15 days or more: [[File:Heart Shuffle.png|20px|link=]] Heart ×5, {{ShImg|025PastryChef|Pikachu}} Pikachu (Celebration: Pastry Chef), [[File:Mega Speedup.png|20px|link=]] Mega Speedup ×1
|- style="background:#fff"
|- style="background:#fff"
| October 1, 2017<br>to November 1, 2017
| October 1, 2017<br>to November 1, 2017
| 5 days or more: 5 Hearts<br>10 days or more: 5 Hearts, {{ShImg|025Artist}}Pikachu (Celebration)<br>15 days or more: 5 Hearts, {{ShImg|025Artist}}Pikachu (Celebration), 1 Mega Speedup
| 5 days or more: [[File:Heart Shuffle.png|20px|link=]] Heart ×5<br>10 days or more: [[File:Heart Shuffle.png|20px|link=]] Heart ×5, {{ShImg|025Artist|Pikachu}} Pikachu (Celebration: Artist)<br>15 days or more: [[File:Heart Shuffle.png|20px|link=]] Heart ×5, {{ShImg|025Artist|Pikachu}} Pikachu (Celebration: Artist), [[File:Mega Speedup.png|20px|link=]] Mega Speedup ×1
|- style="background:#fff"
|- style="background:#fff"
| November 1, 2017<br>to December 1, 2017
| November 1, 2017<br>to December 1, 2017
| 5 days or more: 5 Hearts<br>10 days or more: 5 Hearts, {{ShImg|025MushroomHarvest}}Pikachu (Celebration)<br>15 days or more: 5 Hearts, {{ShImg|025MushroomHarvest}}Pikachu (Celebration), 1 Mega Speedup
| 5 days or more: [[File:Heart Shuffle.png|20px|link=]] Heart ×5<br>10 days or more: [[File:Heart Shuffle.png|20px|link=]] Heart ×5, {{ShImg|025MushroomHarvest|Pikachu}} Pikachu (Celebration: Mushroom Harvest)<br>15 days or more: [[File:Heart Shuffle.png|20px|link=]] Heart ×5, {{ShImg|025MushroomHarvest|Pikachu}} Pikachu (Celebration: Mushroom Harvest), [[File:Mega Speedup.png|20px|link=]] Mega Speedup ×1
|- style="background:#fff"
|- style="background:#fff"
| December 1, 2017<br>to January 1, 2018
| December 1, 2017<br>to January 1, 2018
| 5 days or more: 5 Hearts<br>10 days or more: 5 Hearts, {{ShImg|025YearsEnd}}Pikachu (Celebration)<br>15 days or more: 5 Hearts, {{ShImg|025YearsEnd}}Pikachu (Celebration), 1 Mega Speedup
| 5 days or more: [[File:Heart Shuffle.png|20px|link=]] Heart ×5<br>10 days or more: [[File:Heart Shuffle.png|20px|link=]] Heart ×5, {{ShImg|025YearsEnd|Pikachu}} Pikachu (Celebration: Year's End)<br>15 days or more: [[File:Heart Shuffle.png|20px|link=]] Heart ×5, {{ShImg|025YearsEnd|Pikachu}} Pikachu (Celebration: Year's End), [[File:Mega Speedup.png|20px|link=]] Mega Speedup ×1
|- style="background:#fff"
|- style="background:#fff"
| style="{{roundybl|5px}}" | January 1, 2018<br>to February 1, 2018
| style="{{roundybl|5px}}" | January 1, 2018<br>to February 1, 2018
| style="{{roundybr|5px}}" | 5 days or more: 5 Hearts<br>10 days or more: 5 Hearts, {{ShImg|025LionDancer}}Pikachu (Celebration)<br>15 days or more: 5 Hearts, {{ShImg|025LionDancer}}Pikachu (Celebration), 1 Mega Speedup
| style="{{roundybr|5px}}" | 5 days or more: [[File:Heart Shuffle.png|20px|link=]] Heart ×5<br>10 days or more: [[File:Heart Shuffle.png|20px|link=]] Heart ×5, {{ShImg|025LionDancer|Pikachu}} Pikachu (Celebration: Lion Dancer)<br>15 days or more: [[File:Heart Shuffle.png|20px|link=]] Heart ×5, {{ShImg|025LionDancer|Pikachu}} Pikachu (Celebration: Lion Dancer), [[File:Mega Speedup.png|20px|link=]] Mega Speedup ×1
|}
|}


===Check in ten times!===
===Check in ten times!===
"Check in ten times!" is an ongoing event that began in February 2018. Similar to Celebration Challenge, this event offers a Pikachu (Celebration) as a reward for logging in 10 or more times within a month. However, unlike Celebration Challenge no hearts or Mega Speedups are given as rewards, and the Pikachu (Celebration) is awarded immediately upon the tenth check in instead of at the start of the following month.
"Check in ten times!" is an ongoing event that began in February 2018. Similar to Celebration Challenge, this event offers a Pikachu (Celebration) as a reward for logging in 10 or more times within a month. However, unlike Celebration Challenge no Hearts or Mega Speedups are given as rewards, and the Pikachu (Celebration) is awarded immediately upon the tenth check in instead of at the start of the following month.


Players who check in 10 times in a month but have already received that month's Pikachu (Celebration) will receive 1 Level Up instead.
Players who check in 10 times in a month but have already received that month's Pikachu (Celebration) will receive [[File:Level Up.png|20px|link=]] Level Up ×1 instead.


{| class="roundy" style="background:#{{cute color}}; border:3px solid #{{cute color light}}"
{| class="roundy" style="background:#{{cute color}}; border:3px solid #{{cute color light}}"
Line 714: Line 758:
|- style="background:#fff"
|- style="background:#fff"
|January
|January
|{{ShImg|025LionDancer}}Pikachu (Celebration)
|{{ShImg|025LionDancer|Pikachu}} Pikachu (Celebration: Lion Dancer)
|- style="background:#fff"
|- style="background:#fff"
|February
|February
|{{ShImg|025Kotatsu}}Pikachu (Celebration)
|{{ShImg|025Kotatsu|Pikachu}} Pikachu (Celebration: Kotatsu)
|- style="background:#fff"
|- style="background:#fff"
|March
|March
|{{ShImg|025Graduate}}Pikachu (Celebration)
|{{ShImg|025Graduate|Pikachu}} Pikachu (Celebration: Graduate)
|- style="background:#fff"
|- style="background:#fff"
|April
|April
|{{ShImg|025Intern}}Pikachu (Celebration)
|{{ShImg|025Intern|Pikachu}} Pikachu (Celebration: Intern)
|- style="background:#fff"
|- style="background:#fff"
|May
|May
|{{ShImg|025ChildrensDay}}Pikachu (Celebration)
|{{ShImg|025ChildrensDay|Pikachu}} Pikachu (Celebration: Children's Day)
|- style="background:#fff"
|- style="background:#fff"
|June
|June
|{{ShImg|025RainySeason}}Pikachu (Celebration)
|{{ShImg|025RainySeason|Pikachu}} Pikachu (Celebration: Rainy Season)
|- style="background:#fff"
|- style="background:#fff"
|July
|July
|{{ShImg|025SummerFestival}}Pikachu (Celebration)
|{{ShImg|025SummerFestival|Pikachu}} Pikachu (Celebration: Summer Festival)
|- style="background:#fff"
|- style="background:#fff"
|August
|August
|{{ShImg|025BeachWalk}}Pikachu (Celebration)
|{{ShImg|025BeachWalk|Pikachu}} Pikachu (Celebration: Beach Walk)
|- style="background:#fff"
|- style="background:#fff"
|September
|September
|{{ShImg|025PastryChef}}Pikachu (Celebration)
|{{ShImg|025PastryChef|Pikachu}} Pikachu (Celebration: Pastry Chef)
|- style="background:#fff"
|- style="background:#fff"
|October
|October
|{{ShImg|025Artist}}Pikachu (Celebration)
|{{ShImg|025Artist|Pikachu}} Pikachu (Celebration: Artist)
|- style="background:#fff"
|- style="background:#fff"
|November
|November
|{{ShImg|025MushroomHarvest}}Pikachu (Celebration)
|{{ShImg|025MushroomHarvest|Pikachu}} Pikachu (Celebration: Mushroom Harvest)
|- style="background:#fff"
|- style="background:#fff"
| style="{{roundybl|5px}}" |December
| style="{{roundybl|5px}}" |December
| style="{{roundybr|5px}}" |{{ShImg|025YearsEnd}}Pikachu (Celebration)
| style="{{roundybr|5px}}" |{{ShImg|025YearsEnd|Pikachu}} Pikachu (Celebration: Year's End)
|}
|}


==Stages==
==Stages==
{{incomplete|section|1) Details on what allows certain main stages to be skipped. 2) Is Survival Mode still unlocked after completing the first 150 Main Stages?}}
{{main|Stage (Shuffle)}}
{| class="roundy" style="background:#{{cute color}}; float: right; border:3px solid #{{cute color light}}"
Stages are the individual puzzles that the player can challenge. Stages are split into three game modes: main stages, [[Expert Stages|expert stage]]s, and [[special stage]]s. There is also a [[Survival Mode]]. Stages can also be differentiated by their win condition: time-limited (win within a certain amount of time) or move-limited (win within a certain number of moves).
! style="background:#{{beauty color light}}; {{roundytl|5px}}" | Area
 
! style="background:#{{beauty color light}}" | Stages
Stages typically cost a {{DL|Currency (Shuffle)|Heart}} to play. Some stages may cost more, while certain [[special stage]]s require {{DL|Currency (Shuffle)|Coin}}s instead. Clearing a stage awards Coins, [[experience]], and often extra currencies or items.
! style="background:#{{beauty color light}}; {{roundytr|5px}}" | Boss
 
|- style="background:#fff"
Main Stages are essentially the game's story mode and offer the chance to {{DL||Catching Pokémon|catch}} a wide variety of Pokémon. These stages are move-limited and there are 700 in total, subdivided into thematic locations. Usually the final battle is against a Mega Evolved Pokémon that rewards a [[Mega Stone]]. The first 11 stages make up the tutorial. Harder UX stage versions of the main stages can also be unlocked.
|[[Puerto Blanco]]
 
|10
[[Expert Stages]] consist of 53 time-limited stages. As more Pokémon are defeated in Main Stages at {{DL||Ranks|S-rank}}, more Expert Stages are revealed.
|{{me|Audino}}
|- style="background:#fff"
|[[Sandy Bazaar]]
|10
|{{me|Kangaskhan}}
|- style="background:#fff"
|[[Night Festival]]
|10
|{{me|Sableye}}
|- style="background:#fff"
|[[Isla Asul]]
|15
|{{me|Slowbro}}
|- style="background:#fff"
|[[Rainbow Park]]
|15
|{{me|Lopunny}}
|- style="background:#fff"
|[[Galerie Rouge]]
|15
|{{me|Altaria}}
|- style="background:#fff"
|[[Sweet Strasse]]*
|15
|{{me|Mawile}}
|- style="background:#fff"
|[[Silbern Museum]]
|15
|{{me|Ampharos}}
|- style="background:#fff"
|[[Mt. Vinter]]
|15
|{{me|Glalie}}
|- style="background:#fff"
|[[Castle Noapte]]
|15
|{{me|Gengar}}
|- style="background:#fff"
|[[Jungle Verde]]
|15
|{{me|Mewtwo}} Y
|- style="background:#fff"
|[[Wacky Workshop]]
|30
|{{me|Aerodactyl}}
|- style="background:#fff"
|[[Pedra Valley]]
|30
|{{me|Heracross}}
|- style="background:#fff"
|[[Albens Town]]
|30
|{{me|Medicham}}
|- style="background:#fff"
|[[Roseus Center]]
|60
|{{me|Rayquaza}}
|- style="background:#fff"
|[[Desert Umbra]]
|50
|{{me|Mewtwo}} X
|- style="background:#fff"
|[[Violeta Palace]]
|50
|{{me|Scizor}}
|- style="background:#fff"
|[[Blau Salon]]
|50
|{{p|Hoopa}} Unbound
|- style="background:#fff"
|[[Graucus Hall]]
|50
|{{me|Metagross}}
|- style="background:#fff"
|[[Nacht Carnival]]
|50
|{{me|Aggron}}
|- style="background:#fff"
|[[Prasino Woods]]
|50
|{{me|Sharpedo}}
|- style="background:#fff"
|[[Zaffiro Coast]]
|50
|[[Shiny Pokémon|Shiny]] {{p|Yveltal}}
|- style="background:#fff"
|[[Marron Trail]]
|50
|[[Primal Reversion|Primal]] {{p|Kyogre}}
|- style="background:#fff"
|[[Expert Stages]]
|53
|[[Primal Reversion|Primal]] {{p|Groudon}}
|- style="background:#fff"
| [[Special Stages]]
| varies
| none
|- style="background:#fff"
| [[Survival Mode]]
| N/A
| See Mega Pokémon list above.
|-
| colspan="4" style="{{roundybottom|5px}}; background:#{{cute color light}};" | <small>* Prior to [[Pokémon Shuffle/Version history#Version 1.2.x|Version 1.2.0]] of the 3DS version, Sweet Strasse was known as Bonbon Boulevard.</small>
|}


As of February 13, 2018, all versions of Pokémon Shuffle include 700 stages in addition to periodic [[Special Stages]]. Most of the stages give players the chance to {{DL||Catching Pokémon|catch}} a unique Pokémon. New stages are consistently added via updates.
[[Special stage]]s are stages that are available for limited time periods. They are unlocked after completing the tutorial and consist of a mix of move-limited and time-limited stages. Special stages are downloaded during the {{DL||check in}} process.


There are 4 groupings of stages in Pokémon Shuffle: Main Stages, Expert Stages, Special Stages, and Survival Mode. Stages typically cost one {{DL||Hearts|Heart}} to play and require players to defeat the opposing Pokémon within a certain number of moves (move-limited stages) or within a certain amount of time (time-limited stages). Initially, the player only has access to Main Stages; most of the other types of stages become available after the tutorial has been completed.
[[Survival Mode]] is a marathon challenge involving 50 of the early main stages, wherein the player cannot alter their initial selection of {{DL||Support Pokémon}}. Survival Mode is unlocked after defeating the first 150 Main Stages. Certain milestones in the challenge garner rewards. Starting Survival Mode costs three Hearts.
* Main Stages are composed of 700 move-limited stages subdivided into thematic areas, each with their own music, background graphics, and final battle against a boss, which is usually a {{pkmn|Trainer}} using a [[Mega Evolution|Mega Evolved]] Pokémon. Stages are revealed sequentially once the previous opposing Pokémon is defeated. Victory against a Mega Evolved Pokémon earns players a [[Mega Stone]] and a {{DL||Jewels|Jewel}} on the 3DS or a Mega Stone and five {{DL||Hearts}} in {{DL||Pokémon Shuffle Mobile}}. The first 11 stages make up the tutorial. Clearing Main Stage 700 and earning 500 S-Ranks will unlock the more-difficult UX versions of all 700 Main Stages.
* [[Expert Stages]] consist of 53 time-limited stages. As more Pokémon are defeated in Main Stages at {{DL||Ranks|S-rank}}, a sequential list of Expert Stages is revealed at various points. Defeating the same Pokémon at S-rank multiple times or earning S-rank in stages other than Main Stages do not count towards revealing new Expert Stages.
* [[Special Stages]] consist of a changing set of stages available for limited time periods, and are a mixture of move-limited and time-limited stages. Special Stages are unlocked after completing the tutorial. Special Stages are downloaded during the {{DL||check in}} process, and can only be played during the limited event period. The exact number of stages varies per week, or sometimes per day. Special Stages are also the only stages that may require {{DL||Coins}} to play instead of {{DL||Hearts}}.
* [[Survival Mode]] is a series of 60 move-limited stages during which players cannot alter their initial selection of {{DL||Support Pokémon}}. Survival Mode is unlocked after defeating the first 150 Main Stages and progresses through a partially randomized selection of the first 300 Main Stages. Special rewards are awarded when the player progresses past certain stage milestones. Less valuable rewards are given on subsequent attempts if the player had already reached that milestone before. Starting Survival Mode costs three {{DL||Hearts}}, while individual stages within a challenge have no cost. Players may "Take a Break" and pause their current Survival Mode challenge by creating a temporary save point.


===Tutorial===
===Tutorial===
{{incomplete|section|In v1.2.0 onward, is the free Heart from Amelia before Stage 11 a bonus Heart or regenerating Heart?}}
{{incomplete|section|In v1.2.0 onward, is the free Heart from Amelia before Stage 11 a bonus Heart or regenerating Heart?}}
The first 11 stages of the Main Stages act as the game's tutorial. Players must first complete the tutorial in order to have full access to all game features. Throughout the tutorial, players are guided by [[Amelia]]. Players start the game with 5 regenerating {{DL||Hearts}}, 0 bonus Hearts, 0 {{DL||Coins}}, 0 {{DL||Jewels}}, and no {{DL||Support Pokémon}}.
The first 11 Main Stages act as the game's tutorial. The player must first complete the tutorial in order to have full access to all game features. Throughout the tutorial, the player is guided by [[Amelia]], a journalist who is looking to write a report on the player's journey. The player starts the game with 5 regenerating [[File:Heart Shuffle.png|20px|link=]] Hearts, 0 bonus Hearts, 0 [[File:Coin Shuffle.png|20px|link=]] Coins, 0 [[File:Jewel Shuffle.png|20px|link=]] Jewels, and no {{DL||Support Pokémon}}.


* Upon starting the game, Amelia briefly introduces the game and then directs (forces) players to Stage 1 ({{p|Espurr}}), where they are not yet offered the opportunity to buy {{DL||items}}. During the stage, Amelia directs the moves, guaranteeing both that Espurr is defeated and that it has a {{DL||Catching Pokémon|catch rate}} of 100%. Espurr then becomes the first {{DL||Support Pokémon}}.
During the first stage, Amelia directs the player's moves, guaranteeing that {{p|Espurr}} is {{DL||Catching Pokémon|caught}}. In Stage 2, she introduces Support Pokémon, Coins, and items in a battle against {{p|Bulbasaur}}. Stage 3 establishes type {{DL||effectiveness}} and the OPTIMIZE button by sending Bulbasaur against {{p|Squirtle}}. In stage 4, which is a battle against {{p|Charmander}}, Amelia explains {{OBP|Skill|Shuffle}}s. Stage 5 has an {{p|Eevee}}, but the Poké Ball on it is guaranteed to fail so that Amelia can introduce {{DL|List of items in Pokémon Shuffle|Great Ball}}s and catch it using one. There is an aside after this stage where the Eevee drops a Jewel, introducing Jewels and the shop. (In Mobile, the Jewel is required to be spent to buy six Hearts.)
* [[Amelia]] next directs players to Stage 2 ({{p|Bulbasaur}}), where she introduces the concepts of {{DL||Coins}} and {{DL||items}}, and gives players a free "Moves +5" item.
 
* Stage 3 ({{p|Squirtle}}) starts directly after completing stage 2. The {{DL||Optimize}} button (which did not appear before) is introduced by Amelia, along with type {{DL||effectiveness}}.
Stage 6 has {{p|Pidgey}} and introduces [[disruption]]s. Stage 8 features a {{p|Pichu}} and explains {{DL||3-Pokémon Stage}}s. Stage 9 has a guaranteed {{p|Audino}} capture. This sets up Stage 10, where the player faces a {{pkmn|Trainer}} with a {{me|Audino}} {{ShImg|531M|Audino}} and is introduced to Mega Evolution. After completing it, the player is given an [[Audinite]], which is used to perform Mega Evolution in Stage 11 against {{p|Happiny}}. After stage 11, Amelia gives the player a free Heart (5 regenerating Hearts in {{DL||Pokémon Shuffle Mobile|Shuffle Mobile}}). In Shuffle for 3DS, she explains the purpose of the {{DL||check in}} button. In Shuffle Mobile, she talks about Special Stages and some of the social features. Afterward, Amelia leaves to write the report.
* After starting Stage 4 ({{p|Charmander}}), Amelia explains the concept of [[Skill]]s.
* When players try to {{DL||Catching Pokémon|catch}} the {{p|Eevee}} after completing stage 5, the {{i|Poké Ball}} will always fail. However, Amelia offers the player a free {{DL||Great Balls|Great Ball}}, allowing Eevee to be caught. Afterward, players are given a free {{DL||Jewels|Jewel}} as Amelia explains the function of Jewels. The game then directs players the Jewel purchase menu, encouraging them to purchase 5 {{DL||Hearts}} (6 Hearts in {{DL||Pokémon Shuffle Mobile|Shuffle Mobile}}). However, using the Jewel is not required to continue.
* At the start of Stage 6, Amelia introduces {{DL||disruptions}} as the stage's {{p|Pidgey}} turns one Support Pokémon into a breakable-rock disruption.
* Amelia describes what a {{DL||3-Pokémon Stage}} is at the beginning of Stage 8 ({{p|Pichu}}).
* In Stage 10, the player faces a Trainer with a {{me|Audino}}. Amelia hints that the stage will be different from all the other stages, and encourages players to discover for themselves how {{DL||Mega Evolution}} works in Pokémon Shuffle.
* Upon starting Stage 11 ({{p|Happiny}}), Amelia explains that only Pokémon set in the first (leftmost) slot of the {{DL||Support Pokémon}} can {{DL||Mega Evolution|Mega Evolve}} if players have the corresponding [[Mega Stone]].
* Before starting Stage 12 ({{p|Mareep}}), Amelia gives players a free {{DL||Hearts|Heart}} (5 regenerating Hearts in {{DL||Pokémon Shuffle Mobile|Shuffle Mobile}}). She also explains the purpose of the {{DL||check in}} button that has now appeared (3DS Shuffle only).


==Mission Card==
==Mission Card==
Line 892: Line 821:


==Currencies==
==Currencies==
===Jewels===
{{main|Currency (Shuffle)}}
{{incomplete|section|Other times the 'Buy Jewels, get 6 free' promotion was offered}}
[[File:Heart Shuffle.png|20px|link=]] Hearts are the game's limiting resource. Starting a stage consumes a heart, and one heart is gained every 30 minutes (to a maximum of 99). Extra hearts may be obtained through other means (up to an independent limit of 99).
[[File:Jewel Shuffle.png|thumb|100px]]
The game's microtransactions are focused around Jewels. Jewels can be obtained in-game by completing {{pkmn|Trainer}} Mega Pokémon stages (first time only, 3DS Shuffle only), rarely as prizes or rewards in certain Special Stages, for obtaining {{DL||StreetPass}}es, and occasionally as gifts. One Jewel was given to all players on February 21, 2015 to apologize for a software glitch that occurred around February 19, 2015; this bonus was for everyone, not just those affected by the glitch. The maximum number of stored Jewels cannot exceed 150.
 
In Pokémon Shuffle, Jewels are obtained via purchase on the Nintendo eShop (3DS Shuffle) or in the Jewel Shop ({{DL||Pokémon Shuffle Mobile}}). Players under the age of 18 cannot spend more than a fixed amount in-game per month (US$80, €100, £80, AU$150, NZ$150, or ¥10,000).
 
In {{DL||Pokémon Shuffle Mobile}}, players may not purchase more than ¥10,000 (or equivalent) per month. This is displayed as purchase points, which start at 1,000 at reset on the first day of each month. In countries outside Asia, players who are younger than 13 years old cannot make in-app purchases.
 
{| class="roundy" style="display: inline-table; background:#{{cute color}}; border:3px solid #{{cute color light}}"
|+ Pokémon Shuffle
! style="background:#{{beauty color light}}; {{roundytl|5px}}" | Jewels
! style="background:#{{beauty color light}};" | United States
! style="background:#{{beauty color light}};" | Eurozone
! style="background:#{{beauty color light}};" | United Kingdom
! style="background:#{{beauty color light}}; {{roundytr|5px}}" | Japan
|- style="background:#fff"
|1
|$0.99
|€0.99
|£0.89
|¥100
|- style="background:#fff"
|6 (5 + 1)
|$4.99
|€4.99
|£4.49
|¥500
|- style="background:#fff"
|12 (9 + 3)
|$8.99
|€8.99
|£8.09
|¥950
|- style="background:#fff"
|35 (25 + 10)
|$24.99
|€24.99
|£22.49
|¥2,500
|-
| style="background:#fff; {{roundybl|5px}}" | 75 (48 + 27)
| style="background:#fff" | $47.99
| style="background:#fff" | €47.99
| style="background:#fff" | £42.99
| style="background:#fff; {{roundybr|5px}}" | ¥4,800
|}


{| class="roundy" style="display: inline-table; background:#{{cute color}}; border:3px solid #{{cute color light}}"
[[File:Coin Shuffle.png|20px|link=]] Coins are rewarded for completing stages (much less on repeat clears). Coins can be spent on in-game [[List of items in Pokémon Shuffle|items]] and are required to access certain special stages (instead of Hearts). The maximum number of stored Coins is 99,999.
|+ Pokémon Shuffle Mobile
! style="background:#{{beauty color light}}; {{roundytl|5px}}" | Jewels
! style="background:#{{beauty color light}};" | Purchase points
! style="background:#{{beauty color light}};" | United States
! style="background:#{{beauty color light}};" | Eurozone
! style="background:#{{beauty color light}};" | United Kingdom
! style="background:#{{beauty color light}};" | Japan
! style="background:#{{beauty color light}}; {{roundytr|5px}}" | Notes
|- style="background:#fff"
|4 (2 + 2)
|24
|
|
|
|¥240
|1-time special offer
|- style="background:#fff"
|8 (4 + 4)
|48
|
|
|
|¥480
|1-time special offer
|- style="background:#fff"
|1
|12
|$0.99
|€0.99
|£0.79
|¥120
|
|- style="background:#fff"
|6 (5 + 1)
|60
|$4.99
|€4.99
|£3.99
|¥600
|
|- style="background:#fff"
|10 (8 + 2)
|96
|$7.99
|€7.99
|£5.99
|¥960
|
|- style="background:#fff"
|26 (20 + 6)
|240
|$19.99
|€19.99
|£14.99
|¥2,400
|
|- style="background:#fff"
|56 (40 + 16)
|480
|$39.99
|€39.99
|£29.99
|¥4,800
|
|-
|- style="background:#fff"
|105 (70 + 35)
|840
|
|
|
|¥8,400
|Only available during certain periods
|-
| style="background:#fff; {{roundybl|5px}}" | 118 (80 + 38)
| style="background:#fff" | 980
| style="background:#fff" | $79.99
| style="background:#fff" | €79.99
| style="background:#fff" |
| style="background:#fff" | ¥9,800
| style="background:#fff; {{roundybr|5px}}" | Only available during certain periods
|}


Jewels can be exchanged for either {{DL||Hearts}} or {{DL||Coins}} at the following rates:
The game's microtransactions are focused around [[File:Jewel Shuffle.png|20px|link=]] Jewels. Jewels can be obtained in-game by completing {{pkmn|Trainer}} Mega Pokémon stages (first time only, 3DS Shuffle only), rarely as prizes or rewards in certain special stages, for obtaining {{DL||StreetPass}}es, and occasionally as gifts. They can also be purchased. The maximum number of Jewels is 150.


{| class="roundy" style="display: inline-table; background:#{{cute color}}; border:3px solid #{{cute color light}}"
Jewels can be spent to gain time or turns on stages. They can also be exchanged for Hearts or Coins.
|+ Pokémon Shuffle
! style="background:#{{beauty color light}}; {{roundytl|5px}}" | Jewels
! style="background:#{{beauty color light}};" | Hearts
! style="background:#{{beauty color light}}; {{roundytr|5px}}" | Coins
|- style="background:#fff"
|1
|5
|3,000
|- style="background:#fff"
|3
|18 (+20%)
|10,000 (+11%)
|- style="background:#fff"
|6
|38 (+27%)
|22,000 (+22%)
|-
| style="background:#fff; {{roundybl|5px}}" | 12
| style="background:#fff" | 80 (+33%)
| style="background:#fff; {{roundybr|5px}}" | 48,000 (+33%)
|}
 
{| class="roundy" style="display: inline-table; background:#{{cute color}}; border:3px solid #{{cute color light}}"
|+ Pokémon Shuffle Mobile
! style="background:#{{beauty color light}}; {{roundytl|5px}}" | Jewels
! style="background:#{{beauty color light}};" | Hearts
! style="background:#{{beauty color light}}; {{roundytr|5px}}" | Coins
|- style="background:#fff"
|1
|6
|4,000
|- style="background:#fff"
|3
|20 (+11%)
|13,000 (+8.33%)
|- style="background:#fff"
|6
|42 (+16%)
|28,000 (+16%)
|-
| style="background:#fff; {{roundybl|5px}}" | 12
| style="background:#fff" | 87 (+20%)
| style="background:#fff; {{roundybr|5px}}" | 58,000 (+20%)
|}
 
Upon running out of turns or time during a stage, 1 Jewel can be spent to gain 5 additional turns or 15 seconds. This bonus is counted towards the time/move bonus when attempting to {{DL||Catching Pokémon|catch}} the Pokémon.
 
From July 31 to August 17, 2015, a limited-time offer was available where players who bought at least one set of more than one Jewel would get six additional Jewels when they first check in during the 30 days from the next Wednesday after the corresponding purchase period. These periods are shown in the table below:
 
{| class="roundy" style="background:#{{cute color}}; border:3px solid #{{cute color light}}"
! style="background:#{{beauty color light}}; {{roundytl|5px}}" | Dates of purchase
! style="background:#{{beauty color light}}; {{roundytr|5px}}" | Dates of bonus availability
|- style="background:#fff"
| July 31 to August 3, 2015
| August 5 to September 5, 2015
|- style="background:#fff"
| August 3 to 10, 2015
| August 12 to September 12, 2015
|-
| style="background:#fff; {{roundybl|5px}}" | August 10 to 17, 2015
| style="background:#fff; {{roundybr|5px}}" | August 19 to September 19, 2015
|}
 
Starting in [[Pokémon Shuffle/Version history#Version 1.3.x|Version 1.3]] in the 3DS version or [[Pokémon Shuffle/Version history#Version 1.6.x|Version 1.6]] in Pokémon Shuffle Mobile, players who purchased a minimum amount of Jewels in a given month would receive bonuses for the remainder of that month depending on the number of Jewels bought:
 
{| class="roundy" style="background:#{{cute color}}; border:3px solid #{{cute color light}}"
! style="background:#{{beauty color light}}; {{roundytl|5px}}" | Jewels purchased
! style="background:#{{beauty color light}}; {{roundytr|5px}}" | Bonuses
|- style="background:#fff"
| 5-9
| Regenerating heart maximum increased by 1<br>Login coin bonus increased by 20%
|-
| style="background:#fff; {{roundybl|5px}}" | 10 or more
| style="background:#fff; {{roundybr|5px}}" | Regenerating heart maximum increased by 2<br>Login coin bonus increased by 40%
|}
 
===Hearts===
[[File:Heart Shuffle.png|thumb|100px]]
Players begin the game with five Hearts. Each time most stages are accessed, a Heart is consumed (and will be lost even if play is interrupted, such as by turning off the power); Hearts are replenished over time at the rate of one Heart every thirty minutes. Extra Hearts can be obtained as gifts, rewards for clearing certain stages, in exchange for Jewels, or through certain conditions via {{DL||StreetPass}} or Facebook integration. If the number of Hearts obtained exceed the normal maximum number of regenerating Hearts, no Hearts will regenerate until the total number of remaining Hearts is lower than the normal maximum again. In the 3DS version, these extra hearts are stored separately from the regenerating hearts (as of [[Pokémon Shuffle/Version history#Version 1.2.x|Version 1.2]]). The maximum number of regular and extra stored Hearts cannot exceed 99 of each type of Heart.
 
===Coins===
[[File:Coin Shuffle.png|thumb|100px]]
Each time a stage is successfully completed (regardless of whether or not the Pokémon was caught), players are rewarded with a fixed number of Coins. This is typically 100 Coins for Main Stages, 300 Coins for Expert Stages, and 200 Coins for [[Special Stages]]. Clearing a stage again will result in a reward of 30<small>3DS</small> or 20<small>Mobile</small> Coins. On Special Stages, the repeated stage clear reward may vary between 0 and 30 additional Coins, depending on the stage. Coin {{DL||disruptions}}, if matched in a stage, will add more Coins to the stage clear reward. Coins may also be obtained occasionally as gifts or as rewards for clearing certain stages. Coins can be spent on in-game {{DL||items}} and are required to access certain Special Stages (instead of Hearts). The maximum number of stored Coins cannot exceed 99,999.


==Items==
==Items==
The maximum number of any one type of stored Item cannot exceed 99.
{{main|List of items in Pokémon Shuffle}}
{| class="roundy" style="background:#{{cute color}}; border:3px solid #{{cute color light}}"
There are broadly three types of items in the game:  
! style="background:#{{beauty color light}}; {{roundytl|5px}}" colspan="2" | Item
* Items that affect a single stage. These cost Coins, or can be obtained from [[special stage]]s or check-in bonuses.
! style="background:#{{beauty color light}}" | Japanese name
* Items that affect the game for a period of time (bought from the Special Shop). These cost Jewels.
! style="background:#{{beauty color light}}" | Cost (3DS)
* Items that affect Pokémon permanently (Enhancements). These can be obtained from later [[Stage (Shuffle)|main stages]], [[Survival Mode]], or [[special stage]]s.
! style="background:#{{beauty color light}}" | Cost (Mobile)
! style="background:#{{beauty color light}}" | Description
! style="background:#{{beauty color light}}; {{roundytr|5px}}" | Availability
|- style="background:#fff"
|[[File:Moves Plus 5.png|32px]]
|'''Moves +5'''
|手かず+5<br>''Number of Moves + 5''
|800 Coins
|1000 Coins
|{{tt|Increases the moves left by 5 moves, but does not affect ability to {{DL||Catching Pokémon|catch}} Pokémon.|Does not affect the clear bonus, but does affect the player's ranking positively.}}
|Only available in stages with a move limit.<br>Not available in Competitive Stages.
|- style="background:#fff"
|[[File:Time Plus 10.png|32px]]
|'''Time +10'''
|制限時間+10秒<br>''Time Limit + 10 Seconds''
|800 Coins
|1000 Coins
|{{tt|Increases the time left by 10 seconds, but does not affect ability to {{DL||Catching Pokémon|catch}} Pokémon.|Does not affect the clear bonus, but does affect the player's ranking positively.}}
|Only available in stages with a time limit.<br>Not available in Competitive Stages.
|- style="background:#fff"
|[[File:Exp. Points x1.5.png|32px]]
|'''Exp. Points ×1.5'''
|経験値1.5倍<br>''Experience Points 1.5×''
|300 Coins
|800 Coins
|Increases the Exp. Points earned at the end of a stage by 50%.
|Unavailable in [[Special Stages]] that do not award experience.
|- style="background:#fff"
|[[File:Mega Start.png|32px]]
|'''Mega Start'''
|メガスタート<br>''Mega Start''
|2000 Coins
|2500 Coins
|Your Pokémon in the first slot {{DL||Mega Evolution|Mega Evolves}} as a stage begins.
|Only available if a Pokémon with its [[Mega Stone]] is in the first slot.<br>
|- style="background:#fff"
|[[File:Complexity -1.png|32px]]
|'''Complexity -1'''
|パズルポケモン-1<br>''Puzzle Pokémon -1''
|9000 Coins
|9500 Coins
|{{tt|One less kind of Pokémon, rock, or block will appear.|Before May 25, 2015, the explanation read 'One less kind of Pokémon will appear in the Puzzle Area.'}}
|Not available in {{DL||3-Pokémon Stages}}, [[Survival Mode]], or various other stages.
|- style="background:#fff"
|[[File:Disruption Delay.png|32px]]
|'''Disruption Delay'''
|オジャマガード<br>''Disruption Guard''
|1500 Coins
|2000 Coins
|Delays your opponent's {{DL||disruptions}}.
|Only available if the opponent can cause disruptions at the beginning of the stage.
|-
| style="background:#fff; {{roundybl|5px}}" | [[File:Attack Power Up.png|32px]]
| style="background:#fff" | '''Attack Power ↑'''
| style="background:#fff" | パワーアップ<br>''Power Up''
| style="background:#fff" | 3000 Coins
| style="background:#fff" | 5000 Coins
| style="background:#fff" | {{DL||Attack power, Level, and XP|Attack power}} gets doubled.
| style="background:#fff; {{roundybr|5px}}" | Exclusively available in some [[Special Stages]].
|}
 
===Great Balls===
If players fail to {{DL||Catching Pokémon|catch}} a Pokémon with the regular provided {{i|Poké Ball}}, they can use a [[Great Ball]] to double its catchability percentage rate at a cost of 2500 Coins on the 3DS Shuffle or 3500 Coins in {{DL||Pokémon Shuffle Mobile}}.
 
===Special Shop===
The Special Shop only opens for limited times and offers special items for the player to buy. During its open times, the Special Shop's campaign is usually divided into consecutive 1-week periods. During each period, only a limited quantity of each item in the Special Shop is available; in the next period, the items are restocked if the player previously bought any.


As of September 26, 2017, the Special Shop has been made available indefinitely, with restocks occurring every week.
The maximum number of any one type of stored item is 99.
{| class="roundy" style="background:#{{cute color}}; border:3px solid #{{cute color light}}"
! style="background:#{{beauty color light}}; {{roundytl|5px}}" | Open dates
! style="background:#{{beauty color light}}" | Periods
! style="background:#{{beauty color light}}" | Items available (3DS & Mobile)
! style="background:#{{beauty color light}}" | Items available (Mobile only)
|- style="background:#fff"
| December 22, 2015<br>to January 12, 2016
| class="c" | 3
| Shop was unavailable on 3DS
|
* 1× No Hearts Needed (1 hour)
* 1× Superior Super Catch Time (1 hour)
* 1× 1 Heart Recovered / 15 min. & Heart +6 (24 hours)
|- style="background:#fff"
| February 16, 2016<br>to March 8, 2016
| class="c" | 3
| Shop was unavailable on 3DS
|
* 3× No Hearts Needed (1 hour)
* 3× Superior Super Catch Time (1 hour)
* 3× 1 Heart Recovered / 15 min. & Heart +6 (12 hours)
|- style="background:#fff"
| April 26, 2016<br>to May 10, 2016
| class="c" | 1
|
* 5× No Hearts Needed (1 hour)
* 5× 1 Heart Recovered / 15 min. & Heart +6 (24 hours)
|
* 5× Superior Super Catch Time (8 hours)
|- style="background:#fff"
| July 26, 2016<br>to August 16, 2016
| class="c" | 3
|
* 5× No Hearts Needed (1 hour)
* 5× 1 Heart Recovered / 15 min. & Heart +6 (24 hours)
|
* 5× Superior Super Catch Time (1 hour)
* 5× Drop Rate Increase (1 hour)
|- style="background:#fff"
| September 20, 2016<br>to October 11, 2016
| class="c" | 3
|
* 5× No Hearts Needed (30 minutes)
* 5× 1 Heart Recovered / 15 min. & Heart +6 (8 hours)
|
* 5× Superior Super Catch Time (8 hours)
* 5× Drop Rate Increase (8 hours)
|- style="background:#fff"
| December 20, 2016<br>to January 9, 2017
| class="c" | 3
|
* 10× No Hearts Needed (30 minutes)
* 10× 1 Heart Recovered / 15 min. & Heart +6 (8 hours)
|
* 10× Superior Super Catch Time (8 hours)
* 10× Drop Rate Increase (8 hours)
|- style="background:#fff"
| January 31, 2017<br>to February 28, 2017
| class="c" | 4
|
* 1× No Hearts Needed (15 minutes trial, does not restock)
* 10× No Hearts Needed (30 minutes)
* 3× No Hearts Needed (24 hours)
* 10× 1 Heart Recovered / 15 min. & Heart +6 (8 hours)
|
* 10× Superior Super Catch Time (8 hours)
* 10× Drop Rate Increase (8 hours)
|- style="background:#fff"
| April 25, 2017<br>to May 16, 2017
| class="c" | 3
|
* 1× No Hearts Needed (15 minutes trial)
* 10× No Hearts Needed (30 minutes)
* 3× No Hearts Needed (24 hours)
* 10× 1 Heart Recovered / 15 min. & Heart +6 (8 hours)
|
* 10× Superior Super Catch Time (8 hours)
* 10× Drop Rate Increase (8 hours)
|- style="background:#fff"
| July 25, 2017<br>to September 12, 2017
| class="c" | 7
|
* 1× No Hearts Needed (15 minutes trial)
* 10× No Hearts Needed (30 minutes)
* 3× No Hearts Needed (24 hours)
* 10× 1 Heart Recovered / 15 min. & Heart +6 (8 hours)
|
* 10× No Hearts Needed & Drop Rate Increase (45 minutes)
* 10× Superior Super Catch Time (8 hours)
* 10× Drop Rate Increase (8 hours)
|- style="background:#fff"
| style="{{roundybl|5px}}" | September 26, 2017<br>onwards
| class="c" | Infinite
|
* 1× No Hearts Needed (15 minutes trial)
* 10× No Hearts Needed (30 minutes)
* 3× No Hearts Needed (24 hours)
* 10× 1 Heart Recovered / 15 min. & Heart +6 (8 hours)
| style="{{roundybr|5px}}" |
* 10× No Hearts Needed & Drop Rate Increase (45 minutes)
* 10× Superior Super Catch Time (8 hours)
* 10× Drop Rate Increase (8 hours)
|}
 
When an item is bought from the Special Shop, it activates immediately. While one of these items is active, the player cannot buy other items from the Special Shop.
 
Some items have differences in their effects based on the time of each Special Shop release.
 
{| class="roundy" style="background:#{{cute color}}; border:3px solid #{{cute color light}}"
! colspan=2 style="background:#{{beauty color light}}; {{roundytl|5px}}" | Item
! style="background:#{{beauty color light}}" | Japanese name
! style="background:#{{beauty color light}}" | Cost (3DS)
! style="background:#{{beauty color light}}" | Cost (Mobile)
! style="background:#{{beauty color light}}; {{roundytr|5px}}" | Description
|- style="background:#fff"
|[[File:No Hearts Needed.png|32px]]
|'''No Hearts Needed (Trial)'''
|ライフ消費なし<br>''Life Costless''
|0 Jewels
|0 Jewels
|The number of Hearts you have will not decrease for 15 minutes upon exchange.
|- style="background:#fff"
|[[File:No Hearts Needed.png|32px]]
|'''No Hearts Needed'''
|ライフ消費なし<br>''Life Costless''
|1 Jewels
|1 Jewels
|The number of Hearts you have will not decrease for 30 minutes upon exchange.
|- style="background:#fff"
|[[File:No Hearts Needed.png|32px]]
|'''No Hearts Needed & Drop Rate Increase'''
|
|unavailable on 3DS
|2 Jewels
|For 45 minutes after exchanging, your Hearts will not decrease, and Pokémon in battles will be more likely to drop Skill Boosters, Enhancements, Coins, etc.
|- style="background:#fff"
|[[File:No Hearts Needed.png|32px]]
|'''No Hearts Needed'''
|ライフ消費なし<br>''Life Costless''
|2 Jewels
|2 Jewels
|The number of Hearts you have will not decrease for 1 hour upon exchange.
|- style="background:#fff"
|[[File:No Hearts Needed.png|32px]]
|'''No Hearts Needed'''
|ライフ消費なし<br>''Life Costless''
|10 Jewels
|10 Jewels
|The number of Hearts you have will not decrease for 24 hours upon exchange.
|- style="background:#fff"
|[[File:Superior Super Catch Time.png|32px]]
|'''Superior Super Catch Time'''
|ゲットチャンス倍<br>''Get Chance Double''
|unavailable on 3DS
|2 Jewels
|When you use a Great Ball, the chance of a Super Catch is doubled for 1 hour upon exchange.
|- style="background:#fff"
|[[File:Superior Super Catch Time.png|32px]]
|'''Superior Super Catch Time'''
|ゲットチャンス倍<br>''Get Chance Double''
|unavailable on 3DS
|1 Jewel {{tt|*|2 Jewels prior to September 2016}}
|When you use a Great Ball, the chance of a Super Catch is doubled for 8 hours upon exchange.
|- style="background:#fff"
|[[File:1 Heart Recovered.png|32px]]
|'''1 Heart Recovered / 15 min. & Heart +6'''
|ライフ回復15分&ライフ+6<br>''Life Recovery 15 min. & Heart +6''
|1 Jewel
|1 Jewel
|Hearts replenish every 15 mins for 8 hours, and the max number of Hearts will be 10. You receive 6 Hearts, too!
|- style="background:#fff"
|[[File:1 Heart Recovered.png|32px]]
|'''1 Heart Recovered / 15 min. & Heart +6'''
|ライフ回復15分&ライフ+6<br>''Life Recovery 15 min. & Heart +6''
|2 Jewels
|2 Jewels
|Hearts replenish every 15 mins for 12 hours, and the max number of Hearts will be 10. You receive 6 Hearts, too!
|- style="background:#fff"
|[[File:1 Heart Recovered.png|32px]]
|'''1 Heart Recovered / 15 min. & Heart +6'''
|ライフ回復15分&ライフ+6<br>''Life Recovery 15 min. & Heart +6''
|2 Jewels
|2 Jewels
|Hearts replenish every 15 mins for 24 hours, and the max number of Hearts will be 10. You receive 6 Hearts, too!
|- style="background:#fff"
|[[File:Drop Rate Increase.png|32px]]
|'''Drop Rate Increase'''
|ドロップアップ<br>''Drop Up''
|unavailable on 3DS
|2 Jewels
|Items will drop into the puzzle area more often for 1 hour upon exchange. Occurs only in battles against Pokémon you've caught.
|-
| style="background:#fff; {{roundybl|5px}}" |[[File:Drop Rate Increase.png|32px]]
| style="background:#fff" |'''Drop Rate Increase'''
| style="background:#fff" |ドロップアップ<br>''Drop Up''
| style="background:#fff" |unavailable on 3DS
| style="background:#fff" |1 Jewel
| style="background:#fff; {{roundybr|5px}}" |Items will drop into the puzzle area more often for 8 hours upon exchange. Occurs only in battles against Pokémon you've caught.
|}
 
===Enhancements===
Enhancements may be used on a Pokémon when selecting Pokémon for a stage, in the Pokémon swap menu. They are consumed when used. These enhancements cannot be bought with {{DL||Coins}} or {{DL||Jewels}}. They permanently improve a Pokémon as described in the table below. The maximum number of any one type of stored Enhancement cannot exceed 99.
{| class="roundy" style="background:#{{cute color}}; border:3px solid #{{cute color light}}"
! style="background:#{{beauty color light}}; {{roundytl|5px}}" colspan="2" | Enhancement
! style="background:#{{beauty color light}}" | Japanese name
! style="background:#{{beauty color light}}; {{roundytr|5px}}" | Effects
|- style="background:#fff"
| [[File:Mega Speedup.png|32px]]
| '''Mega Speedup'''
| メガスキルアップ<br>''Mega Skills Up''
| Use it on a Mega-Evolving Pokémon, and it'll {{DL|List of Pokémon by Pokémon Shuffle list number|Mega Evolution|Mega Evolve}} a little sooner! Specifically, the number of icons of that Pokémon that must be matched is reduced by one per use.
|- style="background:#fff"
| [[File:Raise Max Level.png|32px]]
| style="white-space:nowrap" | '''Raise Max Level'''
| style="white-space:nowrap" | マックスレベルアップ<br>''Max Level Up''
| Raise a Pokémon's maximum level by one. There are currently only a limited number of Pokémon on which you can use this Enhancement. Currently, no Pokémon's maximum level may exceed 20.
|- style="background:#fff"
| [[File:Level Up.png|32px]]
| '''Level Up'''
| レベルアップ<br>''Level Up''
| Increases a Pokémon's Experience Points by the amount needed to bring it to the next level.
|- style="background:#fff"
| [[File:Exp Booster S.png|32px]]
| '''Exp. Booster S'''
| けいけんちアップS<br>''Experience Points Up S''
| Increases a Pokémon's Experience Points by 50.
|- style="background:#fff"
| [[File:Exp Booster M.png|32px]]
| '''Exp. Booster M'''
| けいけんちアップM<br>''Experience Points Up M''
| Increases a Pokémon's Experience Points by 200.
|- style="background:#fff"
| [[File:Exp Booster L.png|32px]]
| '''Exp. Booster L'''
| けいけんちアップL<br>''Experience Points Up L''
| Increases a Pokémon's Experience Points by 1000.
|- style="background:#fff"
| [[File:Skill Booster SML.png|32px]]
| '''Skill Booster S'''
| スキルパワーS<br>''Skill Power S''
| Slightly fills a Pokémon's Skill Gauge. (3 points)
|- style="background:#fff"
| [[File:Skill Booster SML.png|32px]]
| '''Skill Booster M'''
| スキルパワーM<br>''Skill Power M''
| Moderately fills a Pokémon's Skill Gauge. (10 points)
|- style="background:#fff"
| [[File:Skill Booster SML.png|32px]]
| '''Skill Booster L'''
| スキルパワーL<br>''Skill Power L''
| Fills a Pokémon's Skill Gauge by a large amount. (30 points)
|-
| style="background:#fff; {{roundybl|5px}}" | [[File:Skill Swapper.png|32px]]
| style="background:#fff" | '''Skill Swapper'''
| style="background:#fff" | スキルチェンジ<br>''Skill Change''
| style="background:#fff; {{roundybr|5px}}" | Changes the Skill of a Pokémon. Skill Level is reset to 1 when it is first used, but the old Skill Level will be restored if it is swapped back to the old skill. There are currently a limited number of [[List of Pokémon by Pokémon Shuffle list number|Pokémon]] on which you can use this Enhancement. Some have multiple skills available to swap, while others just have one.
|-
|}


==Passcodes==
==Passcodes==
Line 1,457: Line 852:
|- style="background:#fff"
|- style="background:#fff"
| 20150007
| 20150007
| 2 Mega Starts
| [[File:Mega Start.png|20px|link=]] Mega Start ×2
| March 8 to April 30, 2015
| March 8 to April 30, 2015
|- style="background:#fff"
|- style="background:#fff"
| 04482045
| 04482045
| 5 Exp. Points x1.5
| [[File:Exp. Points x1.5.png|20px|link=]] Exp. Points ×1.5 ×5
| April 30 to June 1, 2015
| April 30 to June 1, 2015
|- style="background:#fff"
|- style="background:#fff"
| 06150503
| 06150503
| 3 Moves +5
| [[File:Moves Plus 5.png|20px|link=]] Moves +5 ×3
| June 15 to September 14, 2015
| June 15 to September 14, 2015
|- style="background:#fff"
|- style="background:#fff"
| 20150917
| 20150917
| 1 Jewel
| [[File:Jewel Shuffle.png|20px|link=]] Jewel ×1
| July 13 to September 30, 2015
| July 13 to September 30, 2015
|- style="background:#fff"
|- style="background:#fff"
| 07080704
| 07080704
| 1 Disruption Delay
| [[File:Disruption Delay.png|20px|link=]] Disruption Delay ×1
| August 7 to September 4, 2015
| August 7 to September 4, 2015
|- style="background:#fff"
|- style="background:#fff"
| 08645601
| 08645601
| 1 Mega Speedup
| [[File:Mega Speedup.png|20px|link=]] Mega Speedup ×1
| August 24 to September 30, 2015
| August 24 to September 30, 2015
|- style="background:#fff"
|- style="background:#fff"
| 86010010
| 86010010
| 100 Coins
| [[File:Coin Shuffle.png|20px|link=]] Coins ×100
| August 24 to September 30, 2015
| August 24 to September 30, 2015
|- style="background:#fff"
|- style="background:#fff"
| 08620009
| 08620009
| 200 Coins
| [[File:Coin Shuffle.png|20px|link=]] Coins ×200
| August 24 to September 30, 2015
| August 24 to September 30, 2015
|- style="background:#fff"
|- style="background:#fff"
| 08630007
| 08630007
| 300 Coins
| [[File:Coin Shuffle.png|20px|link=]] Coins ×300
| August 24 to September 30, 2015
| August 24 to September 30, 2015
|- style="background:#fff"
|- style="background:#fff"
| 86040006
| 86040006
| 400 Coins
| [[File:Coin Shuffle.png|20px|link=]] Coins ×400
| August 24 to September 30, 2015
| August 24 to September 30, 2015
|- style="background:#fff"
|- style="background:#fff"
| 08650005
| 08650005
| 500 Coins
| [[File:Coin Shuffle.png|20px|link=]] Coins ×500
| August 24 to September 30, 2015
| August 24 to September 30, 2015
|- style="background:#fff"
|- style="background:#fff"
| 86100002
| 86100002
| 1000 Coins
| [[File:Coin Shuffle.png|20px|link=]] Coins ×1,000
| August 24 to September 30, 2015
| August 24 to September 30, 2015
|- style="background:#fff"
|- style="background:#fff"
| 08601003
| 08601003
| 1 Time +10
| [[File:Time Plus 10.png|20px|link=]] Time +10 ×1
| August 24 to September 30, 2015
| August 24 to September 30, 2015
|- style="background:#fff"
|- style="background:#fff"
| 86000504
| 86000504
| 1 Moves +5
| [[File:Moves Plus 5.png|20px|link=]] Moves +5 ×1
| August 24 to September 30, 2015
| August 24 to September 30, 2015
|- style="background:#fff;
|- style="background:#fff;
| 20160123
| 20160123
| 3000 Coins
| [[File:Coin Shuffle.png|20px|link=]] Coins ×3,000
| January 23 to February 23, 2016
| January 23 to February 23, 2016
|- style="background:#fff"
|- style="background:#fff"
| style="{{roundybl|5px}}" | 20150218
| style="{{roundybl|5px}}" | 20150218
| 5000 Coins
| [[File:Coin Shuffle.png|20px|link=]] Coins ×5,000
| style="{{roundybr|5px}}" | February 19 to April 20, 2016
| style="{{roundybr|5px}}" | February 19 to April 20, 2016
|}
|}
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|-
|-
| style="background:#fff;" | 65607110
| style="background:#fff;" | 65607110
| style="background:#fff" | Lucarionite
| style="background:#fff" | [[File:Lucarionite Shuffle.png|link=]] [[Lucarionite]]
| style="background:#fff;" | August 25 to September 30, 2015
| style="background:#fff;" | August 25 to September 30, 2015
|-
|-
| style="background:#fff; {{roundybl|5px}}" | 20160123
| style="background:#fff; {{roundybl|5px}}" | 20160123
| style="background:#fff" | 3000 Coins
| style="background:#fff" | [[File:Coin Shuffle.png|20px|link=]] Coins ×3,000
| style="background:#fff; {{roundybr|5px}}" | January 23 to February 23, 2016
| style="background:#fff; {{roundybr|5px}}" | January 23 to February 23, 2016
|}
|}
Line 1,544: Line 939:
|-
|-
| style="background:#fff" | [http://www.famitsu.com/news/201503/17074142.html April 2nd and 9th issue of Famitsu magazine]
| style="background:#fff" | [http://www.famitsu.com/news/201503/17074142.html April 2nd and 9th issue of Famitsu magazine]
| style="background:#fff" | 1 Jewel
| style="background:#fff" | [[File:Jewel Shuffle.png|20px|link=]] Jewel ×1
| style="background:#fff" | March 19 to May 1, 2015
| style="background:#fff" | March 19 to May 1, 2015
|-
|-
| style="background:#fff; {{roundybl|5px}}" | [https://startselect.com/gb-en/search?phrase=Pok%C3%A9mon%20Shuffle Jewel Set DLC purchased from Startselect.com]
| style="background:#fff; {{roundybl|5px}}" | [https://startselect.com/gb-en/search?phrase=Pok%C3%A9mon%20Shuffle Jewel Set DLC purchased from Startselect.com]
| style="background:#fff" | 1, 6, 12 Jewels
| style="background:#fff" | [[File:Jewel Shuffle.png|20px|link=]] Jewels ×1, 6, 12
| style="background:#fff; {{roundybr|5px}}" | Feb 18, 2018 onward  
| style="background:#fff; {{roundybr|5px}}" | Feb 18, 2018 onward  
|}
|}
Line 1,554: Line 949:
==StreetPass==
==StreetPass==
{{main|StreetPass}}
{{main|StreetPass}}
If StreetPass is enabled for Pokémon Shuffle, whenever players StreetPass another player with StreetPass enabled for Pokémon Shuffle on their Nintendo 3DS they will share data with each other. The last 10 players StreetPassed are added to the StreetPass tag log, which will display their most recently used Pokémon, their total playtime, their number of stages cleared, their number of Pokémon caught, their number of previous StreetPass tags, and the furthest stage they have cleared in [[Survival Mode]], as well as the time they were last StreetPassed.
If StreetPass is enabled for Pokémon Shuffle, whenever players StreetPass another player with StreetPass enabled for Pokémon Shuffle on their Nintendo 3DS they will share data with each other. The last 10 players StreetPassed are added to the "StreetPass List", which will display their most recently used Pokémon, their total playtime, their number of stages cleared, their number of Pokémon caught, their number of previous StreetPass tags, and the furthest stage they have cleared in [[Survival Mode]], as well as the time they were last StreetPassed.


Additionally, players receive rewards based on the number of StreetPass tags they have gained.
Additionally, players receive rewards based on the number of StreetPass tags they have gained.
Line 1,562: Line 957:
|- style="background:#fff"
|- style="background:#fff"
| First StreetPass tag
| First StreetPass tag
| 1 Jewel
| [[File:Jewel Shuffle.png|20px|link=]] Jewel ×1
|- style="background:#fff"
|- style="background:#fff"
| 5 StreetPass tags
| 5 StreetPass tags
| 1 Heart
| [[File:Heart Shuffle.png|20px|link=]] Heart ×1
|- style="background:#fff"
|- style="background:#fff"
| Every 10 StreetPass tags{{tt|*|Unless the player would receive a Jewel due to it being 100 StreetPass tags}}
| Every 10 StreetPass tags<br>(Unless the player would receive a Jewel due to it being 100 StreetPass tags)
| 1 Heart
| [[File:Heart Shuffle.png|20px|link=]] Heart ×1
|-
|-
| style="background:#fff; {{roundybl|5px}}" |Every 100 StreetPass tags before 10,000 tags total
| style="background:#fff; {{roundybl|5px}}" |Every 100 StreetPass tags before 10,000 tags total
| style="background:#fff; {{roundybr|5px}}" |1 Jewel
| style="background:#fff; {{roundybr|5px}}" |[[File:Jewel Shuffle.png|20px|link=]] Jewel ×1
|}
|}


Line 1,580: Line 975:
|- style="background:#fff"
|- style="background:#fff"
| 3-4
| 3-4
| 1 Heart
| [[File:Heart Shuffle.png|20px|link=]] Heart ×1
|-
|-
| style="background:#fff; {{roundybl|5px}}" | 5
| style="background:#fff; {{roundybl|5px}}" | 5
| style="background:#fff; {{roundybr|5px}}" | 2 Hearts
| style="background:#fff; {{roundybr|5px}}" | [[File:Heart Shuffle.png|20px|link=]] Heart ×2
|}
|}


Line 1,591: Line 986:
! style="background:#{{beauty color light}}; {{roundytr|5px}}" | Reward
! style="background:#{{beauty color light}}; {{roundytr|5px}}" | Reward
|-
|-
| style="background:#fff; {{roundybl|5px}}" | 5 Days{{tt|*|120 hours since the last tag was counted}}
| style="background:#fff; {{roundybl|5px}}" | 5 Days<br>(120 hours since the last tag was counted)
| style="background:#fff; {{roundybr|5px}}" | 2 Hearts
| style="background:#fff; {{roundybr|5px}}" | [[File:Heart Shuffle.png|20px|link=]] Heart ×2
|}
|}


Line 1,602: Line 997:
{{main|Pokémon Shuffle/Version history}}
{{main|Pokémon Shuffle/Version history}}
For a full history of all content released in Pokémon Shuffle, please see [[Pokémon Shuffle/Version history]].
For a full history of all content released in Pokémon Shuffle, please see [[Pokémon Shuffle/Version history]].
==Post-shutdown functionality==
As of March 31, 2023 at 6:00 am UTC, the servers for the 3DS version have been shut down. This impacts several of the game's functions.
'''Check in'''
Check in and its associated item rewards are no longer available. By extension, the monthly "Check in ten times!" costumed Pikachu are also no longer obtainable by legitimate means.
'''Updating'''
The version of Pokémon Shuffle available on the eShop was version 1.5.0. Updates 1.5.1 - 1.5.11 could only be obtained by checking in - these updates are installed as "extra data", rather than the update format used by other 3DS games.
Due to check in no longer being available, a copy of Shuffle is unable to update its version after the shutdown.
Version 1.5.0 lacks a substantial amount of data from later versions, including:
* Main stages 641-700, EX stage 53, and UX stages 1–700
* All special stage data, including the automated 24-week cycle.
'''Time offset lockout'''
The 3DS's time used in games and on the home menu is determined by its internal RTC time (determined when the system is manufactured), combined with a user-entered time offset.
When Pokémon Shuffle is first opened, it creates a save file and records the current user time offset. Whenever the game is opened again, it checks to ensure that this offset has not changed.
If the system clock is changed in system settings, the system's time offset is changed, while RTC remains the same. Upon opening Shuffle again, the mismatched offset will be detected, and special stages will be inaccessible until the player checks in to the game's servers to update the save file's offset. This lockout is also activated if the system's battery is removed or replaced. However, the data for special stages is still installed, just not accessible.
During the game's life, data for two weeks' worth of stages would be downloaded at a time, with the stages moving in or out of availability according to the system clock. This offset-checking would prevent users from "time traveling" to the latter week earlier than intended.
Since check in is no longer possible after the shutdown, it is not possible to undo this lockout by legitimate means. However, the lockout is controlled by a single value in the save file, which can be edited through hacking to undo the lockout. The lockout can also be avoided by using a hacking tool to change the offset back to its prior value before opening Shuffle again - or by changing the RTC time directly, which would change the 3DS's time but leave the offset unchanged.
'''Special Stage availability'''
Starting with version 1.5.7, special stages cycle automatically on a 24-week schedule, according to the system clock. Additionally, certain events will occur on specific days of the year, such as around Halloween or Christmas. These events occur without requiring any additional check in to the game's servers, as long as the time offset lockout is not active.
Competitive stages still appear in the cycling schedule after the shutdown, but since they require connecting to the server in order to enter them, they can no longer be played after the shutdown. The items from these competitions, some of which are exclusive Mega Stones, are therefore no longer obtainable by legitimate means.
'''Jewels'''
It is no longer possible to purchase additional Jewels, due to the closure of the 3DS eShop. Since check in is no longer available, there is also no longer a renewable source of free Jewels.
The Shop and Special Shop do not use an internet connection, so any already-owned Jewels can still be spent there.
==Staff==
{{main|Staff of Pokémon Shuffle}}
==Gallery==
<gallery>
Shuffle 3DS icon.png|Icon on Nintendo 3DS
Shuffle Mobile icon iOS.png|Icon on iOS
Shuffle Mobile icon.png|Icon on Android
</gallery>


==Trivia==
==Trivia==
* Pokémon Shuffle Mobile was discontinued in Vietnam on January 31, 2020.<ref>[https://vn.portal-pokemon.com/apps/pokemon_shuffle.html Pokémon Shuffle mobile" sẽ ngưng hoạt động tại Việt Nam từ thứ sáu 31/01/2020 | Ứng dụng | The official Pokémon Website in Vietnam] <small>(Vietnamese)</small></ref>
* Pokémon Shuffle Mobile was discontinued in Vietnam on January 31, 2020.<ref>[https://vn.portal-pokemon.com/apps/pokemon_shuffle.html Pokémon Shuffle mobile" sẽ ngưng hoạt động tại Việt Nam từ thứ sáu 31/01/2020 | Ứng dụng | The official Pokémon Website in Vietnam] (Vietnamese)</ref>
* While the final content update was released in February 2018, the last Pokémon, Marshadow, was not obtainable until July 2018 due to its placement in the 24-week schedule.
* While the final content update was released in February 2018, the last Pokémon, Marshadow, was not obtainable until July 2018 due to its placement in week 23 of the 24-week schedule.
* With 802 [[species]] of Pokémon included, this game has more Pokémon obtainable than any other Pokémon game without the use of other games.
* With 802 [[species]] of Pokémon included, this game has more Pokémon obtainable than any other Pokémon game without the use of other games.
** It ranks third for most Pokémon included in a game, tied with [[Pokémon Sun and Moon]], and behind [[Pokémon Ultra Sun and Ultra Moon]], [[Pokémon Bank]], and [[Pokémon HOME]].
** It ranks fourth for most Pokémon included in a game, tied with [[Pokémon Sun and Moon]], and behind [[Pokémon Ultra Sun and Ultra Moon]] (807), [[Pokémon Bank]] (807), and [[Pokémon HOME]].
* The 12 "Celebration" Pikachu are based on the [[Pikachu Celebrations]] line of plush toys, where each toy celebrated a specific month of the year. In Shuffle, each of these Pikachu are obtained by checking in 10 times during the corresponding plush toy's month.
* When damage is dealt, the damage number is displayed in three different places, all of which have different display caps: at the site of the match on the bottom screen (cap of 9,999), on the enemy Pokémon when the projectile from a match hits it on the top screen (cap of 99,999), and added to the score on the top screen (cap unknown).
* The "time remaining" counter rounds differently on special stages and in the Special Shop: special stages will round the amount of days down, while the Special Shop will round the amount of days up by 1. For example, if special stages would say that 3 days are remaining, then the Special Shop would say 4 days are remaining, even though both are counting down to the same time (Tuesday at 6:00 AM UTC). In the last 24 hours of a rotation week, the two counters switch to a format of hours, minutes, and seconds, and they are synchronized.


==In other languages==
==In other languages==
Line 1,630: Line 1,079:
==See also==
==See also==
*[[List of Pokémon by Pokémon Shuffle list number]]
*[[List of Pokémon by Pokémon Shuffle list number]]
*[[Skill]]
*[[Mega Evolution (Shuffle)]]
*[[Mega Effects]]
*[[Skill (Shuffle)]]


==References==
==References==

Latest revision as of 02:06, 31 August 2024

Shuffle redirects here. For the random mixing of cards, see Appendix:Glossary (TCG) → Shuffle.
Pokémon Shuffle
ポケとる
Pokémon Shuffle logo.png
Logo of Pokémon Shuffle
Pokémon Shuffle Mobile
ポケとる スマホ版
Pokémon Shuffle Mobile logo.png
Logo of Pokémon Shuffle Mobile
Basic info
Platform: Nintendo 3DS, Android, iOS, iPadOS
Category: Puzzle
Players: 1
Connectivity: Nintendo Network, StreetPass (3DS)
Developer: Genius Sonority
Publisher: Nintendo/The Pokémon Company
Part of: Generation VI and VII spin-off series
Ratings
CERO: A
ESRB: E
ACB: G
OFLC: N/A
PEGI: 3
GRAC: N/A
GSRR: N/A
Release dates
Japan: February 18, 2015 (3DS)
August 24, 2015 (Mobile)[1]
North America: February 18, 2015 (3DS)
September 1, 2015 (Mobile)[2]
Australia: February 18, 2015 (3DS)
September 1, 2015 (Mobile)
Europe: February 18, 2015 (3DS)
September 1, 2015 (Mobile)[3]
South Korea: January 20, 2016 (Mobile)[4][5]
Mainland China: September 28, 2015 (Mobile)
Hong Kong: September 1, 2015 (Mobile)
Taiwan: September 1, 2015 (Mobile)
Websites
Japanese: Official site (3DS)
Official site (Mobile)
Nintendo.co.jp
English: Official site (3DS)
Official site (Mobile)
Pokémon.com (3DS)
Pokémon.com (Mobile)
Nintendo.com (3DS)
Japanese boxart
PokéToru logo.png
Japanese logo of Pokémon Shuffle
PokéToru Smartphone Version logo.png
Japanese logo of Pokémon Shuffle Mobile
Bulbanews
Bulbanews has multiple articles related to this subject:
StrategyWiki
StrategyWiki has more about this subject:

Pokémon Shuffle (Japanese: ポケとる PokéToru) is a freemium puzzle game first released for the Nintendo 3DS through the Japanese, Australian, European, and North American Nintendo 3DS eShop on February 18, 2015. Major version updates are also downloaded from the eShop, but minor updates may occur within the game itself while it communicates with the server during "check in".

Pokémon Shuffle operates on a free-to-play model—the game is free to download and play, although with a limited number of stages playable in quick succession. Players start with five Hearts and spend one Heart per stage played. Hearts will recharge for free as time passes at a rate of one Heart every 30 minutes, with no more regenerated if players already have five Hearts. Optionally, more Hearts or Coins (which are used to play certain stages or can be used to purchase power-ups in stages) may be purchased with Jewels, which are bought with real money or occasionally given as free prizes, to allow players to immediately resume their game. One Heart is also given for free when Stage 11 is played for the first time, even if the player has Hearts remaining.

A version for iOS, iPadOS, and Android called Pokémon Shuffle Mobile (Japanese: ポケとる スマホ版 PokéToru Smartphone Version) was released in Japan on August 25, 2015, in North America, the United Kingdom, and Australia on September 1, 2015, and in continental Europe and South Korea on January 20, 2016. It was originally scheduled to be released in South Korea on January 14, 2016.

In February 2018, both the 3DS and Mobile versions of the game received their final content update: special stages now automatically repeat on a 24-week schedule until 2037, with holiday-related events set to occur at the corresponding times every year. Genius Sonority has no plans to add more content to the game.

The 3DS version of the game became unavailable after the discontinuation of the 3DS Nintendo eShop on March 27, 2023 at 12:00 AM UTC. On March 31, 2023 at 6:00 AM UTC, the 3DS version's servers were also shut down, disabling check in rewards and competitive stages. Since special stages automatically cycle after just a single download, non-competitive stages can still be played after the shutdown if they are already downloaded. However, if the system's date and time settings are changed, then these stages are blocked off - checking in would normally restore them, but that will no longer be an option.[6] Standard stages do not require an additional download or internet connection to play, and will remain available.

Blurb

Get ready for the latest Pokémon puzzle game! Match three or more Pokémon to clear them from the screen and damage the opponent Pokémon. But watch out—your moves are limited, so use them wisely! With no time limit, you can create the best matches to deal out maximum damage. With many popular Pokémon, including some Mega-Evolved Pokémon, this is the perfect puzzle game for fans and for new players who want to get in on the Pokémon fun.

Pokémon Shuffle Mobile

Pokémon Shuffle Mobile is a separate implementation of the Pokémon Shuffle game for iOS, iPadOS, and Android. It was released after Pokémon Shuffle for the 3DS and took many version releases before it reached feature parity. There are several minor game elements that differ between Mobile and 3DS versions in addition to having a slightly different user interface. The version history tracked in this article follows the Android system. iOS is often a few versions behind Android due to the more time consuming nature of the iOS app store review process.

Pokémon Shuffle Mobile can only be played with an Internet connection. Unlike on the 3DS, it will not fully load otherwise. Regular server maintenance is scheduled on Tuesdays from 5:00-6:00 AM (UTC), meaning the game is unplayable during these hours. According to the official support website, Pokémon Shuffle Mobile requires iOS 7 or later or Android Jelly Bean (4.1) or later and requires on-device storage of approximately 200 MB, although periodically updates will require additional on-device storage. Rooted and jailbroken devices are not supported. When using Android 1GB of free memory is required.

Game data may be transferred between Mobile devices, but not to/from a 3DS or shared between multiple Mobile devices at the same time. Once a transfer code is issued under "Issue a transfer code" in "Options", it can be entered along with the client number when the game is first launched on the new device. Jewels will not be transferred between different OSes. Transfer codes expire after 30 days from being issued and cannot be issued again for 30 days after the last transfer.

Differences from the 3DS version

  • Graphics are higher resolution.
  • Stages scroll vertically instead of horizontally.
  • Players who use older devices to play the app may experience severe lag and audio muffling. The Nintendo 3DS version performs the same on all variants.
  • An Internet connection is required.
  • The check in function occurs automatically when the application launches. Players must exit and restart the game in order to check in again.
  • Notifications, which can be turned on and off under "Options" and then "Settings", are sent to the phone or tablet notifying players when their Hearts have regenerated.
  • StreetPass is not available. Facebook integration, or player "Friend Codes" for non-Facebook users (since Version 1.6.0), is utilized instead. Through these features, mini Hearts can be sent to and received from each of the player's friends once per day. Each mini Heart sent or received fills a bar called the Friend Gauge slightly; sending a mini Heart fills a quarter of the bar, while receiving one fills a tenth.[citation needed] When the Friend Gauge fills completely, an extra Heart is obtained. This feature is disabled for players under 13.
  • The first successful completion of a battle against Trainers with Mega Evolved Pokémon at the end of each Main stage area earns 5 Hearts instead of a Jewel.
  • A number of early stages had adjustments to their stage data, including the total amount of experience available, the Pokémon's catch rates, and the types of disruptions.
  • Prior to July 2016, special stages were not always held on the same schedule, and some had different rewards or costs per play.
  • Competitive stage rankings are counted separately. Additionally, rankings and prize tiers are not separated by region.
  • Gifts are received under the "Gifts" tab.
  • In countries outside Asia, players who are younger than 13 years old cannot make in-app purchases.
  • Players may not purchase more than ¥10,000 (or equivalent) per month.
  • Prices for items and Jewels differ, as noted in their respective sections of this article.
  • Passcodes are incompatible.

Gameplay

Pokémon Shuffle is a puzzle game in which players match three or more of the same Pokémon icons in a six tile by six tile Puzzle Area to defeat wild Pokémon, in a similar style to Pokémon Battle Trozei. Players try to capture Pokémon by defeating them. To defeat a wild Pokémon, players must cause damage equal to or greater than the opposing wild Pokémon's Hit Points (HP) and do so within a certain number of moves or within a certain amount of time. Players may then use their newly captured Pokémon as Support Pokémon to help them capture more wild Pokémon. Damage done to an opposing wild Pokémon depends on the Attack power of the Pokémon whose icons are matched, the number of icons matched, the Skill the matching Pokémon possesses, and a number of additional factors. Each Pokémon has a Skill that is activated when the Pokémon is matched in a battle, as long as the specific skill criteria is met (sometimes at random) and the match is not the second or later match in the combo (matches that immediately follow one after the other without all icons coming to rest). During move-limited stages, the icons representing a Pokémon can be moved anywhere in the Puzzle Area, but will immediately revert their positions if they do not cause a match. Once a match has been made, no icons can be moved by the player until the combo and the wild Pokémon's subsequent disruption (if any) have ended. In time-limited stages, no-match moves are eligible, and icons may be moved as long as time remains on the clock. Breakable-rock, unbreakable-block, and any icon trapped under a barrier disruption cannot be moved directly in either stage type.

Catching Pokémon

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Chance a Pokémon will run, Super Catch Power numbers confirmation

Whenever an uncaught Pokémon is defeated, the player gets a chance to catch that Pokémon. The chance to catch a Pokémon varies and is split into two primary components — a base catch rate that does not change and a bonus, which increases the catch rate slightly for each extra move (or time, in increments of three seconds) left unused at the end of the stage. If the player purchased a "Moves+5" or "Time+10" item before beginning the stage, the additional Moves or Time will not be factored into the bonus. However, the bonus will factor in Moves or Time gained if the player ran out of moves or time on the stage and used a Jewel to gain more. If the initial Poké Ball fails, a Great Ball, which doubles the current catch rate, may be purchased for 2500 (3DS) or 3500 (Mobile) Coins. If the Great Ball fails, additional Great Balls may be purchased, though the catch rate is not increased further. Additionally, after the first Great Ball, there is a chance that the Pokémon may run away automatically. If a Pokémon has been caught, a small Poké Ball icon will appear next to its icon on the stage selection screen.

In Version 1.2.0 (3DS) onwards, or from the start (Mobile), if the initial Poké Ball fails, the Pokémon may become nervous, triggering "Super Catch Power". After the listed catch rate is doubled by the Great Ball, Super Catch Power will randomly add between 20% and 50%[citation needed] to the capture rate. This does not increase the cost of the Great Ball.

Attack Power, level, and experience

Main article: List of Pokémon by Pokémon Shuffle list number

A Pokémon's Attack Power is the primary variable that determines how much damage a match of its icons will do to opposing Pokémon, represented by a number between 30 and 120. A Pokémon's Attack Power increases as its level increases. All Pokémon initially have a maximum level of 10, though some Pokémon may have their maximum level increased by using Raise Max Level Enhancements. A Pokémon's level is increased by earning Experience Points, which can be obtained by battling almost any Pokémon or through Exp. Booster or Level Up Enhancements. For details on individual Pokémon Attack Powers, see List of Pokémon by Pokémon Shuffle list number.

Each stage gives out a different amount of experience, but generally, Main Stages give an amount of experience equal to their number of moves, Expert Stages give 10 experience, and most special stages give 5 experience. Full experience is earned when players defeat their opponent, while a proportion of this is awarded if the player runs out of moves or time, based on the proportion of the opponent's HP that is remaining (this can award full experience even when the player loses if the opposing Pokémon has very little HP remaining). Generally, all Support Pokémon brought to the stage earn an equal amount of experience, but if the stage is cleared, one Pokémon will receive a crown, which doubles the experience gained from that stage. The crown is given to the Support Pokémon whose icons were cleared the most. Icons cleared by Skills or Mega Effects do not count, but icons at the intersection of a T, L, or +-match are counted twice. If two or more Support Pokémon had an equal number of icons cleared, the crown will be awarded to the one in the leftmost position on the Support list.

Damage

Damage for each match is equal to the Attack power as shown in the Pokémon List for the given level of the Pokémon and then modified (multiplied) by the following factors.

  • Combo: (multiple matches occurring without all icons fully settling)
    • 1: ×1
    • 2-4: ×1.1
    • 5-9: ×1.15
    • 10-24: ×1.2
    • 25-49: ×1.3
    • 50-74: ×1.4
    • 75-99: ×1.5
    • 100-199: ×2
    • 200+: ×2.5
  • Effectiveness: (the combination of different types of Pokémon in a battle)
    • Not very effective: ×0.5
    • Normal effectiveness: ×1
    • Super effective: ×2
  • Length of Match:
    • 3: ×1
    • 4: ×1.5
    • 5: ×2
    • 6: ×3
  • Skills:
    • Many Skills impact damage calculations. Damage multipliers for each Skill are listed on the "Skill" page.
  • Status conditions: (depends on which status has been afflicted on the opposing Pokémon)

Special cases:

  • Certain skills will deal damage equal to 5% or 10% of the enemy's current HP before the match, rounded down. This damage is not affected by the Pokémon's attack power or any multipliers, and cannot KO the opponent (dealing 0 damage if necessary). If facing a foe that does not have an HP bar (such as in competitive stages), these skills will always deal 0 damage. Applicable skills: Absorb, Big Eater, Downpour, Hyper Drain, Poisonous Mist, Vitality Drain.
  • Certain skills will add flat damage that is not affected by the Pokémon's attack power or any multipliers, however the base damage of the match is still affected. Applicable skills: Counterattack (+), Crowd Control (+), Crowd Power, Flash Mob.
  • The skill Brute Force sets the effectiveness multiplier to normal effectiveness, or 1×, for attacks that would normally be not very effective.
  • The skill Swat sets the effectiveness multiplier to super effective, or 2×, for  Psychic  type attacks against  Flying ,  Bug , or  Fairy  type enemies.
  • Mega Evolved Pokémon calculate damage using their attack power, as well as additional damage using their Mega Effect. The Mega Effect damage is affected by type effectiveness, status conditions, and skills that affect combo damage.
    • If the effect targets only unbreakable-blocks (not breakable-rocks or coins) or only barrier-covered icons, then each of those icons erased adds +100 damage.
    • If the effect targets unbreakable-blocks, breakable-rocks, and coins, then each of those icons erased adds +50 damage.
    • Otherwise, each icon erased adds (attack power of the Mega Pokémon) × 0.2 damage. This is additionally affected by the Attack Power Up.png Attack Power ↑ item.

Disruptions

Main article: Disruption

Disruptions are special icons or effects on tiles found in most Stages that are usually meant to hinder the player's ability to do damage to the opposing Pokémon. They are most frequently placed on the stage by the opposing Pokémon, but may also be present in a set pattern at the start of the stage or appear randomly as a forced 5th Support icon. There are a number of conditions that may trigger an opposing Pokémon to place disruptions, but the most common one is having the opposing Pokémon's disruption counter reach zero.

Many Skills and effects have an effect on the disruption counter.

All disruptions can be erased by Mega Effects. A Stabilize or Swap Skill can remove or replace most disruptions.

Let's shake things up!

If at any time during a stage there are no valid moves available to players (that at least result in a match of three Pokémon icons), the game will say "Let's shake things up!" and restore the Puzzle Area to its initial state. Any pre-set icons and disruptions will be replaced as they were, but other icons will be placed randomly again. The opposing Pokémon's disruption counter is not reset, however. Play then resumes as normal. The clock during time-limited Stages will stop while the initial state is restored. If this happens when moves or time have run out, no matches will occur on the reset Puzzle Area, should they be present, unless a Jewel is spent.

Mega Evolution

Main article: Mega Evolution (Shuffle)

Mega Stones are given out throughout the game, typically awarded when players defeat the corresponding Mega Pokémon used by a Trainer, through Mission Card rewards, or as prizes on special stages. When players capture the corresponding Pokémon (always on a different stage from the Mega Pokémon stage), they can only activate its Mega Evolution by placing it in the leftmost Support position when setting up for a battle. Mega Evolution is activated by matching a minimum number of the Mega Evolving Pokémon's icons. Each matched icon slightly increases the Mega Gauge, found to the left of the Puzzle Area (above on Mobile). Pokémon of the same type that have the Mega Boost(+) Skill can also fill the Mega Gauge. Once the Mega Gauge is full, the Pokémon will Mega Evolve. While Mega Evolved, the Pokémon's regular Skill is replaced by a Mega Effect that activates whenever it is matched.

Ranks

When a stage is completed, a Rank (C, B, A, or S) is given based on the number of moves or amount of time left at the end of the stage. The highest rank ever earned on a particular stage is displayed in the overworld, next to the stage. On certain types of special stages, ranks are not given or displayed in the overworld, usually because the stage played may constantly change or a different ranking system is in place.

  • For most Main Stages and Expert Stages, if the number of moves or amount of time remaining upon competition of the stage is greater than or equal to half the total number/amount of moves/time available (rounded down), an "S-rank" is achieved. All "Puzzle" Main Stages (which usually only have a single solution) will always give an S-Rank upon completion.
  • While a "Moves +5" or "Time +10" item does not affect catch rate percentages, it does affect Rank.
  • S-Rank requirements for special stages tend to vary greatly based on the specific stage.

Expert Stages are unlocked depending on the total number of S-ranks players have achieved on the Main Stage path. S-ranks earned in Expert and special stages have no impact on gameplay, including contributing towards the unlocking of new Expert Stages.

Skills

Main article: Skill (Shuffle)

Skills are special abilities that Pokémon activate when they are combined in a match. There are a wide variety of skills available in Pokémon Shuffle. Typically, the specific skill associated with a specific Pokémon never changes in Pokémon Shuffle. Players may adjust a limited number of Pokémon skills by using "Skill Swapper" Enhancements. The list of skills that may be swapped are unique to each Pokémon.

Support Pokémon

Captured Pokémon that are chosen to be taken into a battle against opposing Pokémon are referred to as Support Pokémon. Only the Pokémon placed in the first, or leftmost, Support position in the selection menu will be able to Mega Evolve. Most stages allow players to choose up to four different Support Pokémon, but in 3-Pokémon Stages, only three may be chosen.

Each stage has four default icons that are used in place of Support Pokémon if the player owns fewer than four Pokémon, or chooses to bring three or fewer Support Pokémon into a stage. Some stages have additional forced Support icons found within the stage. If one of the chosen Support Pokémon is the same as a forced Support Pokémon, the first Pokémon from the stage's default Pokémon list that isn't one of the chosen Support Pokémon is used instead. If a "Complexity -1" item is used, the Pokémon that is in the right-most Support Slot (or would fill in the case of defaults), or the last forced Support Slot, is completely removed from the Puzzle Area (excluding those placed as disruptions).

For most stages, the default Support Pokémon are Pidgey, Happiny, Azurill and Pichu in that order.

Optimize

The Optimize button, located below the chosen Support Pokémon when a stage has been selected on the overworld, is designed to speed up the process of choosing Support Pokémon. Clicking on it will automatically choose four Support Pokémon based on several criteria. A random Pokémon that can Mega Evolve and has the greatest type advantage (i.e. super effective, then normal effectiveness if there are no super effective Pokémon capable of Mega Evolution, and so on) against the selected stage's Pokémon opponent will be chosen for the leftmost slot. The remaining slots will be filled by the Support Pokémon that currently have highest base damage (taking current Attack power and type effectiveness into account, but no other factors). If multiple Pokémon have the same base damage, they will be chosen randomly from within that group. If the player has no Pokémon that are able to Mega Evolve, all four slots will be filled in this way instead.

Type

Main article: Type

Like most Pokémon games, each Pokémon in Pokémon Shuffle has a specific type, which broadly categorizes their background and abilities. In Pokémon Shuffle, Pokémon can only be 1 of the 18 Pokémon types. Each Pokémon's type in Pokémon Shuffle matches one of their two Pokémon types in the main video games. See the List of Pokémon by Pokémon Shuffle list number for Pokémon Shuffle specific type information.

Effectiveness

In Pokémon Shuffle, Pokémon type affects gameplay by determining how effective the matchup of any two Pokémon will be. Any given matchup can be "Not very effective" (½× damage), Normal effectiveness (1× damage), or "Super effective" (2× damage). See the chart below for more information. (This chart is the same as the Generation VI type effectiveness table, except that 0× effectivenesses become ½×.)

× Defending type
Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark Fairy
Attacking type
Normal ½× ½× ½×
Fighting ½× ½× ½× ½× ½× ½×
Flying ½× ½× ½×
Poison ½× ½× ½× ½× ½×
Ground ½× ½× ½×
Rock ½× ½× ½×
Bug ½× ½× ½× ½× ½× ½× ½×
Ghost ½× ½×
Steel ½× ½× ½× ½×
Fire ½× ½× ½× ½×
Water ½× ½× ½×
Grass ½× ½× ½× ½× ½× ½× ½×
Electric ½× ½× ½× ½×
Psychic ½× ½× ½×
Ice ½× ½× ½× ½×
Dragon ½× ½×
Dark ½× ½× ½×
Fairy ½× ½× ½×

Immunity

Main article: Status condition → Pokémon Shuffle

Some types are not affected by certain status conditions:

This is also summarized in the chart below, where an "X" indicates an immunity.

Status condition effectiveness
Condition Defender's type
Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark Fairy
Asleep
Burned
Disruption Delay.png Disruption Delay
Frozen
Paralyzed
Poisoned
Spooked

3-Pokémon Stages

Pokémon Shuffle Stages that allow players to only select three Support Pokémon are known as 3-Pokémon Stages. The Complexity -1.png Complexity -1 item is not available in 3-Pokémon Stages. Due to there usually being fewer types of icons in the Puzzle Area, large combos are much more frequent.

Check in

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Not checking in for a long period of time will allegedly increase the check in bonus (maybe after a certain update). Confirmation/details needed.

Nintendo 3DS players can use the "check in" function once per day (server days end at 6:00 AM UTC the morning after the day ends in UTC time), which connects the player's game to the Internet and gives them a reward for doing so. This normally grants Coin Shuffle.png Coins ×500, but will instead grant Coin Shuffle.png Coins ×1,000 every 10 times players check in. Checking in more than once in a 24-hour period does not contribute toward 1,000-Coin rewards.

If the player checks in after not doing so for 30 days, the check in reward is changed to Coin Shuffle.png Coins ×10,000 and Heart Shuffle.png Hearts ×30 as a welcome-back bonus. This welcome-back bonus was later updated to Coin Shuffle.png Coins ×5,000 coins and Heart Shuffle.png Hearts ×30 instead.

Checking in also checks for any patches that players may not have already installed. If there are any minor patches, the game asks 3DS players if they wish to download extra data. If they do, it automatically downloads and installs it. This is the only way to install minor game patches. If there are any major patches, the game provides a link to a page on the Nintendo eShop to download it and requests that players do so. If there is a major patch that players do not install, players cannot check in. If a patch is released part way through the day and the check in function has already been used, the patch can still be downloaded on that day by checking-in again.

Checking in also synchronizes the system's copy of UTC time with the server, regulating when special stages appear. If the system time is changed, players must check in again to regain access to any active special stages they have, thereby resyncing with the server. Special stages that do not begin on the day a new version is released can be accessed even if players have not checked in that day, as long as the system has the version of the game with the stage programmed (for example, the Hoenn Legends stages appeared at the start time for anyone who had updated the game to the version released on that Monday, regardless of whether or not they had checked in on or after the release time).

Pokémon Shuffle Mobile does not have the "check in" feature, but instead has "Data Update" functionality that runs automatically when the application is loaded. This "Data Update" installs minor and major updates automatically and requires an Internet connection. If no Internet connection is available to perform the "Data Update", Shuffle Mobile will not finish loading.

The track of 15 check in rewards, represented as a stamp card.

Starting in January 2018, the rewards for check in were expanded to include Hearts, Items, and Enhancements. Different rewards are given for each time players check in for up to 15 times, after which the rewards will cycle back to those of the first time. The rewards of 500 and 1,000 Coin Shuffle.png Coins are still present, but operate independently of this reward cycle.

Day Reward
1 Heart Shuffle.png 5 Hearts
2 Moves Plus 5.png Moves + 5
3 Exp Booster S.png Exp Booster S
4 Heart Shuffle.png 5 Hearts
5 Skill Booster SML.png Skill Booster S
6 Mega Start.png Mega Start
7 Heart Shuffle.png 5 Hearts
8 Disruption Delay.png Disruption Delay
9 Exp Booster M.png Exp Booster M
10 Raise Max Level.png Raise Max Level
11 Heart Shuffle.png 5 Hearts
12 Exp Booster L.png Exp Booster L
13 Time Plus 10.png Time +10
14 Heart Shuffle.png 10 Hearts
15 Jewel Shuffle.png Jewel

Celebration Challenge

The Celebration Challenge is an event that began in August 2017 and concluded in February 2018. In it, players are given rewards if they check in on enough days during a given month. The rewards are distributed near the beginning of the following month.

Period Rewards
August 8, 2017
to September 1, 2017
5 days or more: Heart Shuffle.png Heart ×5
10 days or more: Heart Shuffle.png Heart ×5, Pikachu Pikachu (Celebration: Beach Walk)
15 days or more: Heart Shuffle.png Heart ×5, Pikachu Pikachu (Celebration: Beach Walk), Mega Speedup.png Mega Speedup ×1
September 1, 2017
to October 1, 2017
5 days or more: Heart Shuffle.png Heart ×5
10 days or more: Heart Shuffle.png Heart ×5, Pikachu Pikachu (Celebration: Pastry Chef)
15 days or more: Heart Shuffle.png Heart ×5, Pikachu Pikachu (Celebration: Pastry Chef), Mega Speedup.png Mega Speedup ×1
October 1, 2017
to November 1, 2017
5 days or more: Heart Shuffle.png Heart ×5
10 days or more: Heart Shuffle.png Heart ×5, Pikachu Pikachu (Celebration: Artist)
15 days or more: Heart Shuffle.png Heart ×5, Pikachu Pikachu (Celebration: Artist), Mega Speedup.png Mega Speedup ×1
November 1, 2017
to December 1, 2017
5 days or more: Heart Shuffle.png Heart ×5
10 days or more: Heart Shuffle.png Heart ×5, Pikachu Pikachu (Celebration: Mushroom Harvest)
15 days or more: Heart Shuffle.png Heart ×5, Pikachu Pikachu (Celebration: Mushroom Harvest), Mega Speedup.png Mega Speedup ×1
December 1, 2017
to January 1, 2018
5 days or more: Heart Shuffle.png Heart ×5
10 days or more: Heart Shuffle.png Heart ×5, Pikachu Pikachu (Celebration: Year's End)
15 days or more: Heart Shuffle.png Heart ×5, Pikachu Pikachu (Celebration: Year's End), Mega Speedup.png Mega Speedup ×1
January 1, 2018
to February 1, 2018
5 days or more: Heart Shuffle.png Heart ×5
10 days or more: Heart Shuffle.png Heart ×5, Pikachu Pikachu (Celebration: Lion Dancer)
15 days or more: Heart Shuffle.png Heart ×5, Pikachu Pikachu (Celebration: Lion Dancer), Mega Speedup.png Mega Speedup ×1

Check in ten times!

"Check in ten times!" is an ongoing event that began in February 2018. Similar to Celebration Challenge, this event offers a Pikachu (Celebration) as a reward for logging in 10 or more times within a month. However, unlike Celebration Challenge no Hearts or Mega Speedups are given as rewards, and the Pikachu (Celebration) is awarded immediately upon the tenth check in instead of at the start of the following month.

Players who check in 10 times in a month but have already received that month's Pikachu (Celebration) will receive Level Up.png Level Up ×1 instead.

Month Rewards
January Pikachu Pikachu (Celebration: Lion Dancer)
February Pikachu Pikachu (Celebration: Kotatsu)
March Pikachu Pikachu (Celebration: Graduate)
April Pikachu Pikachu (Celebration: Intern)
May Pikachu Pikachu (Celebration: Children's Day)
June Pikachu Pikachu (Celebration: Rainy Season)
July Pikachu Pikachu (Celebration: Summer Festival)
August Pikachu Pikachu (Celebration: Beach Walk)
September Pikachu Pikachu (Celebration: Pastry Chef)
October Pikachu Pikachu (Celebration: Artist)
November Pikachu Pikachu (Celebration: Mushroom Harvest)
December Pikachu Pikachu (Celebration: Year's End)

Stages

Main article: Stage (Shuffle)

Stages are the individual puzzles that the player can challenge. Stages are split into three game modes: main stages, expert stages, and special stages. There is also a Survival Mode. Stages can also be differentiated by their win condition: time-limited (win within a certain amount of time) or move-limited (win within a certain number of moves).

Stages typically cost a Heart to play. Some stages may cost more, while certain special stages require Coins instead. Clearing a stage awards Coins, experience, and often extra currencies or items.

Main Stages are essentially the game's story mode and offer the chance to catch a wide variety of Pokémon. These stages are move-limited and there are 700 in total, subdivided into thematic locations. Usually the final battle is against a Mega Evolved Pokémon that rewards a Mega Stone. The first 11 stages make up the tutorial. Harder UX stage versions of the main stages can also be unlocked.

Expert Stages consist of 53 time-limited stages. As more Pokémon are defeated in Main Stages at S-rank, more Expert Stages are revealed.

Special stages are stages that are available for limited time periods. They are unlocked after completing the tutorial and consist of a mix of move-limited and time-limited stages. Special stages are downloaded during the check in process.

Survival Mode is a marathon challenge involving 50 of the early main stages, wherein the player cannot alter their initial selection of Support Pokémon. Survival Mode is unlocked after defeating the first 150 Main Stages. Certain milestones in the challenge garner rewards. Starting Survival Mode costs three Hearts.

Tutorial

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: In v1.2.0 onward, is the free Heart from Amelia before Stage 11 a bonus Heart or regenerating Heart?

The first 11 Main Stages act as the game's tutorial. The player must first complete the tutorial in order to have full access to all game features. Throughout the tutorial, the player is guided by Amelia, a journalist who is looking to write a report on the player's journey. The player starts the game with 5 regenerating Heart Shuffle.png Hearts, 0 bonus Hearts, 0 Coin Shuffle.png Coins, 0 Jewel Shuffle.png Jewels, and no Support Pokémon.

During the first stage, Amelia directs the player's moves, guaranteeing that Espurr is caught. In Stage 2, she introduces Support Pokémon, Coins, and items in a battle against Bulbasaur. Stage 3 establishes type effectiveness and the OPTIMIZE button by sending Bulbasaur against Squirtle. In stage 4, which is a battle against Charmander, Amelia explains Skills. Stage 5 has an Eevee, but the Poké Ball on it is guaranteed to fail so that Amelia can introduce Great Balls and catch it using one. There is an aside after this stage where the Eevee drops a Jewel, introducing Jewels and the shop. (In Mobile, the Jewel is required to be spent to buy six Hearts.)

Stage 6 has Pidgey and introduces disruptions. Stage 8 features a Pichu and explains 3-Pokémon Stages. Stage 9 has a guaranteed Audino capture. This sets up Stage 10, where the player faces a Trainer with a Mega Audino Audino and is introduced to Mega Evolution. After completing it, the player is given an Audinite, which is used to perform Mega Evolution in Stage 11 against Happiny. After stage 11, Amelia gives the player a free Heart (5 regenerating Hearts in Shuffle Mobile). In Shuffle for 3DS, she explains the purpose of the check in button. In Shuffle Mobile, she talks about Special Stages and some of the social features. Afterward, Amelia leaves to write the report.

Mission Card

Main article: Mission Card

Mission Cards are a feature that were added in Version 1.3.0 in the 3DS version and Version 1.6.0 in Pokémon Shuffle Mobile. Each Mission Card specifies a number of missions, each of which will earn the player a specified amount of Stars for completing it. A mission's requirements must be completed within a single attempt of a stage. Once specified amounts of Stars are earned within the current Mission Card, the player will receive rewards. Only one Mission Card may be active at a time, but different Mission Cards may be swapped to at any time without losing progress on the current one.

Currencies

Main article: Currency (Shuffle)

Heart Shuffle.png Hearts are the game's limiting resource. Starting a stage consumes a heart, and one heart is gained every 30 minutes (to a maximum of 99). Extra hearts may be obtained through other means (up to an independent limit of 99).

Coin Shuffle.png Coins are rewarded for completing stages (much less on repeat clears). Coins can be spent on in-game items and are required to access certain special stages (instead of Hearts). The maximum number of stored Coins is 99,999.

The game's microtransactions are focused around Jewel Shuffle.png Jewels. Jewels can be obtained in-game by completing Trainer Mega Pokémon stages (first time only, 3DS Shuffle only), rarely as prizes or rewards in certain special stages, for obtaining StreetPasses, and occasionally as gifts. They can also be purchased. The maximum number of Jewels is 150.

Jewels can be spent to gain time or turns on stages. They can also be exchanged for Hearts or Coins.

Items

Main article: List of items in Pokémon Shuffle

There are broadly three types of items in the game:

  • Items that affect a single stage. These cost Coins, or can be obtained from special stages or check-in bonuses.
  • Items that affect the game for a period of time (bought from the Special Shop). These cost Jewels.
  • Items that affect Pokémon permanently (Enhancements). These can be obtained from later main stages, Survival Mode, or special stages.

The maximum number of any one type of stored item is 99.

Passcodes

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: The passcode entry option was supposedly removed from the mobile version before March 2017. When exactly did this happen?

The game includes a Passcode function, where players can enter an 8-digit code that grants a reward in-game. It is similar to the "Receive via code" option of the Mystery Gift feature found in the Generation VI core series Pokémon games.

Common codes

Pokémon Shuffle
Passcode Reward Period
20150007 Mega Start.png Mega Start ×2 March 8 to April 30, 2015
04482045 Exp. Points x1.5.png Exp. Points ×1.5 ×5 April 30 to June 1, 2015
06150503 Moves Plus 5.png Moves +5 ×3 June 15 to September 14, 2015
20150917 Jewel Shuffle.png Jewel ×1 July 13 to September 30, 2015
07080704 Disruption Delay.png Disruption Delay ×1 August 7 to September 4, 2015
08645601 Mega Speedup.png Mega Speedup ×1 August 24 to September 30, 2015
86010010 Coin Shuffle.png Coins ×100 August 24 to September 30, 2015
08620009 Coin Shuffle.png Coins ×200 August 24 to September 30, 2015
08630007 Coin Shuffle.png Coins ×300 August 24 to September 30, 2015
86040006 Coin Shuffle.png Coins ×400 August 24 to September 30, 2015
08650005 Coin Shuffle.png Coins ×500 August 24 to September 30, 2015
86100002 Coin Shuffle.png Coins ×1,000 August 24 to September 30, 2015
08601003 Time Plus 10.png Time +10 ×1 August 24 to September 30, 2015
86000504 Moves Plus 5.png Moves +5 ×1 August 24 to September 30, 2015
20160123 Coin Shuffle.png Coins ×3,000 January 23 to February 23, 2016
20150218 Coin Shuffle.png Coins ×5,000 February 19 to April 20, 2016
Pokémon Shuffle Mobile
Passcode Reward Period
65607110 Lucarionite Shuffle.png Lucarionite August 25 to September 30, 2015
20160123 Coin Shuffle.png Coins ×3,000 January 23 to February 23, 2016

Unique codes

Pokémon Shuffle
Source Reward Period
April 2nd and 9th issue of Famitsu magazine Jewel Shuffle.png Jewel ×1 March 19 to May 1, 2015
Jewel Set DLC purchased from Startselect.com Jewel Shuffle.png Jewels ×1, 6, 12 Feb 18, 2018 onward

StreetPass

Main article: StreetPass

If StreetPass is enabled for Pokémon Shuffle, whenever players StreetPass another player with StreetPass enabled for Pokémon Shuffle on their Nintendo 3DS they will share data with each other. The last 10 players StreetPassed are added to the "StreetPass List", which will display their most recently used Pokémon, their total playtime, their number of stages cleared, their number of Pokémon caught, their number of previous StreetPass tags, and the furthest stage they have cleared in Survival Mode, as well as the time they were last StreetPassed.

Additionally, players receive rewards based on the number of StreetPass tags they have gained.

Number of Tags Reward
First StreetPass tag Jewel Shuffle.png Jewel ×1
5 StreetPass tags Heart Shuffle.png Heart ×1
Every 10 StreetPass tags
(Unless the player would receive a Jewel due to it being 100 StreetPass tags)
Heart Shuffle.png Heart ×1
Every 100 StreetPass tags before 10,000 tags total Jewel Shuffle.png Jewel ×1

Further rewards are earned if the same system is met via StreetPass multiple times in a row. These rewards are in addition to any earned for the total number of hits. If multiple Streetpasses are checked at once, these rewards will be nullified, regardless of the order of the Streetpasses.

Tags Reward
3-4 Heart Shuffle.png Heart ×1
5 Heart Shuffle.png Heart ×2

Finally, if there are no StreetPass tags received in a long enough period, more rewards may be earned upon receiving a new tag. This is in addition to any rewards earned for the number of tags. It is currently unknown if this resets the counter of multiple tags from the same system in a row. StreetPass tags are not counted by the game until the menu is opened.

Days between tags Reward
5 Days
(120 hours since the last tag was counted)
Heart Shuffle.png Heart ×2

In Pokémon Shuffle Mobile, Facebook integration or "Friend Codes" (Version 1.6.0 onward) is used instead of StreetPass.

In the 3DS version from Version 1.4.0 onward, if a StreetPassed player has not updated to 1.4.0 then they will not be added to the StreetPass List and the pass will not count towards Heart or Jewel rewards. However, the 3DS home menu icon will still display a green dot, and the records tab visible on the world map will still display a blue dot if such a pass is received.

Version history

Main article: Pokémon Shuffle/Version history

For a full history of all content released in Pokémon Shuffle, please see Pokémon Shuffle/Version history.

Post-shutdown functionality

As of March 31, 2023 at 6:00 am UTC, the servers for the 3DS version have been shut down. This impacts several of the game's functions.

Check in

Check in and its associated item rewards are no longer available. By extension, the monthly "Check in ten times!" costumed Pikachu are also no longer obtainable by legitimate means.

Updating

The version of Pokémon Shuffle available on the eShop was version 1.5.0. Updates 1.5.1 - 1.5.11 could only be obtained by checking in - these updates are installed as "extra data", rather than the update format used by other 3DS games.

Due to check in no longer being available, a copy of Shuffle is unable to update its version after the shutdown.

Version 1.5.0 lacks a substantial amount of data from later versions, including:

  • Main stages 641-700, EX stage 53, and UX stages 1–700
  • All special stage data, including the automated 24-week cycle.

Time offset lockout

The 3DS's time used in games and on the home menu is determined by its internal RTC time (determined when the system is manufactured), combined with a user-entered time offset.

When Pokémon Shuffle is first opened, it creates a save file and records the current user time offset. Whenever the game is opened again, it checks to ensure that this offset has not changed.

If the system clock is changed in system settings, the system's time offset is changed, while RTC remains the same. Upon opening Shuffle again, the mismatched offset will be detected, and special stages will be inaccessible until the player checks in to the game's servers to update the save file's offset. This lockout is also activated if the system's battery is removed or replaced. However, the data for special stages is still installed, just not accessible.

During the game's life, data for two weeks' worth of stages would be downloaded at a time, with the stages moving in or out of availability according to the system clock. This offset-checking would prevent users from "time traveling" to the latter week earlier than intended.

Since check in is no longer possible after the shutdown, it is not possible to undo this lockout by legitimate means. However, the lockout is controlled by a single value in the save file, which can be edited through hacking to undo the lockout. The lockout can also be avoided by using a hacking tool to change the offset back to its prior value before opening Shuffle again - or by changing the RTC time directly, which would change the 3DS's time but leave the offset unchanged.

Special Stage availability

Starting with version 1.5.7, special stages cycle automatically on a 24-week schedule, according to the system clock. Additionally, certain events will occur on specific days of the year, such as around Halloween or Christmas. These events occur without requiring any additional check in to the game's servers, as long as the time offset lockout is not active.

Competitive stages still appear in the cycling schedule after the shutdown, but since they require connecting to the server in order to enter them, they can no longer be played after the shutdown. The items from these competitions, some of which are exclusive Mega Stones, are therefore no longer obtainable by legitimate means.

Jewels

It is no longer possible to purchase additional Jewels, due to the closure of the 3DS eShop. Since check in is no longer available, there is also no longer a renewable source of free Jewels.

The Shop and Special Shop do not use an internet connection, so any already-owned Jewels can still be spent there.

Staff

Main article: Staff of Pokémon Shuffle

Gallery

Trivia

  • Pokémon Shuffle Mobile was discontinued in Vietnam on January 31, 2020.[7]
  • While the final content update was released in February 2018, the last Pokémon, Marshadow, was not obtainable until July 2018 due to its placement in week 23 of the 24-week schedule.
  • With 802 species of Pokémon included, this game has more Pokémon obtainable than any other Pokémon game without the use of other games.
  • The 12 "Celebration" Pikachu are based on the Pikachu Celebrations line of plush toys, where each toy celebrated a specific month of the year. In Shuffle, each of these Pikachu are obtained by checking in 10 times during the corresponding plush toy's month.
  • When damage is dealt, the damage number is displayed in three different places, all of which have different display caps: at the site of the match on the bottom screen (cap of 9,999), on the enemy Pokémon when the projectile from a match hits it on the top screen (cap of 99,999), and added to the score on the top screen (cap unknown).
  • The "time remaining" counter rounds differently on special stages and in the Special Shop: special stages will round the amount of days down, while the Special Shop will round the amount of days up by 1. For example, if special stages would say that 3 days are remaining, then the Special Shop would say 4 days are remaining, even though both are counting down to the same time (Tuesday at 6:00 AM UTC). In the last 24 hours of a rotation week, the two counters switch to a format of hours, minutes, and seconds, and they are synchronized.

In other languages

Pokémon Shuffle

Language Title
Japan Flag.png Japanese ポケとる PokéToru
France Flag.png French Pokémon Shuffle
Germany Flag.png German Pokémon Shuffle
Italy Flag.png Italian Pokémon Shuffle
Spain Flag.png Spanish Pokémon Shuffle

Pokémon Shuffle Mobile

Language Title
Japan Flag.png Japanese ポケとる スマホ版 PokéToru Smartphone Version
France Flag.png French Pokémon Shuffle Mobile
Germany Flag.png German Pokémon Shuffle Mobile
Italy Flag.png Italian Pokémon Shuffle Mobile
South Korea Flag.png Korean 포켓몬 셔플 모바일 Pokémon Shuffle Mobile
Spain Flag.png Spanish Pokémon Shuffle Mobile

See also

References

External links


Nintendo DS: Learn with Pokémon: Typing Adventure
Pokémon ConquestPokéPark: Fishing Rally DS
Nintendo 3DS: Pokédex 3D (Pro) • HarmoKnightPokémon Art Academy
The Thieves and the 1000 PokémonPokémon Shuffle
Nintendo Badge Arcade
Wii U: Pokkén Tournament
Nintendo Switch: Pokkén Tournament DXPokémon QuestPokémon Café ReMixPokémon UNITEPokémon TV
PC: Pokémon Project Studio Red and BluePokéROMsPokémon the Movie 2000 Adventure
Pokémon Masters ArenaPokémon PC MasterPokémon Team Turbo
Pokémon Team Rocket Blast OffPokémon Poké Ball LauncherPokémon Seek & Find
Pokémon GardenPokémon Medallion BattlePokémon Tower Battle
Pokémon Scoop Disc (2004 Winter, 2004 Summer, 2006 Spring)
Mobile: PokématePokémon Say Tap?Pokédex for iOSPokémon TVCamp PokémonPokémon Jukebox
Learn Real English Through Pokémon: XY Translation ScopePokémon Shuffle Mobile
Dancing? Pokémon BandPokémon Photo BoothPokémon GOPokémon Duel
Pokémon: Magikarp JumpPokémon PlayhousePokémon QuestPokémon PassPokémon Masters EX
Pokémon Wave HelloPokémon SmilePokémon Café ReMixPokémon UNITEPokémon Sleep
Smart speakers: Pikachu Talk
Arcade: Print Club Pokémon BDance! PikachuPikachu's Great Surfing AdventurePokémon: Crayon Kids
Pokémon: Wobbuffet Fell Down!Pokémon Get Round and Round
Pokémon Tug of War Tournament: Absolutely Get Medal!Pokémon Medal World
Pokémon Card Game GachaPokémon: Battle NinePokkén TournamentPokémon Corogarena
Sega Pico: Pokémon: Catch the Numbers!
Pokémon Advanced Generation: I've Begun Hiragana and Katakana!
Pokémon Advanced Generation: Pico for Everyone Pokémon Loud Battle!
CoCoPad: Pocket Monsters Advanced Generation: Pokémon Super Drill Let's Learn Numbers from 1 to 20!!
Advanced Pico Beena: Pokémon Advanced Generation: Pokémon Number Battle!
Intellectual Training Drill Pokémon Diamond & Pearl: Letter and Number Intelligence Game
Pokémon Diamond & Pearl: Search for Pokémon! Adventure in the Maze!
Pokémon Best Wishes: Intelligence Training Pokémon Big Sports Meet!
Tech demos: Pikachu: DS Tech Demo
Self-contained: Pokémon PikachuPokémon Pikachu 2 GSPokémon Poké BallCyber Poké Ball
Cyber PokédexCyclone 2Digital Poké Ball D & PElectronic Hand-Held Yahtzee
Eevee × Tamagotchi
Pokémon game templates


Project Sidegames logo.png This article is part of Project Sidegames, a Bulbapedia project that aims to write comprehensive articles on the Pokémon Sidegames.