Hoenn Safari Zone: Difference between revisions

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{{move|Safari Zone (Hoenn)}}
{{bad picture|2=Guidebook labels}}
{{bad picture|2=Guidebook labels}}
{{incomplete|2=Missing layout images of the entrance}}
{{Infobox location
{{Infobox location
|image=Safari Zone ORAS.png
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|generation={{gen|III}}, {{gen|VI}}
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The Hoenn '''Safari Zone''' (Japanese: '''サファリゾーン''' ''Safari Zone'') is a special {{OBP|Pokémon|species}} preserve where {{pkmn|Trainer}}s can enter to capture certain types of Pokémon. The entrance is on [[Hoenn]]'s {{rt|121|Hoenn}}.
The Hoenn '''[[Safari Zone]]''' (Japanese: '''サファリゾーン''' ''Safari Zone'') is a special {{OBP|Pokémon|species}} preserve where {{pkmn|Trainer}}s can enter to {{pkmn2|caught|catch}} [[wild Pokémon]]. The entrance is on [[Hoenn]]'s {{rt|121|Hoenn}}.


In {{game2|Ruby|Sapphire|Emerald}}, this Safari Zone is only accessible to Trainers participating in the Safari Game. In a Safari Game, {{player}}s may only use [[Safari Ball]]s, and rather than weaken wild Pokémon in battle, players must use non-conventional tactics to try and catch them. For {{PDollar}}500, the player is granted entry and 30 Safari Balls. In Ruby, Sapphire, and Emerald, the player is limited to 500 steps and the player is only allowed entry if they also have a [[Pokéblock Case]].
In {{game2|Ruby|Sapphire|Emerald}}, this Safari Zone is only accessible to Trainers participating in the Safari Game. In a Safari Game, {{player}}s may only use [[Safari Ball]]s, and rather than weaken wild Pokémon in battle, players must use non-conventional tactics to try and catch them. For {{PDollar}}500, the player is granted entry and 30 Safari Balls. In Ruby, Sapphire, and Emerald, the player is limited to 500 steps and the player is only allowed entry if they also have a [[Pokéblock Case]].
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===Pokéblock feeders===
===Pokéblock feeders===
In {{game2|Ruby|Sapphire|Emerald}}, there are Pokéblock feeders throughout the Safari Zone. If a Pokéblock is placed in a feeder, all wild Pokémon encountered in [[tall grass|grass patches]] and [[water tile]]s up to five steps away from the feeder will have a Nature such that, if an identically flavored Pokéblock were thrown at it, the Pokémon would be enthralled (i.e. its preferred [[flavor]] dominates its disliked flavor in the Pokéblock); the feeder has no effect if no such Nature exists. Only one Pokéblock may occupy a feeder, and the feeder's effect disappears after 100 steps are taken.
In {{game2|Ruby|Sapphire|Emerald}}, there are Pokéblock feeders throughout the Safari Zone. If a Pokéblock is placed in a feeder, 80% of wild Pokémon encountered in [[tall grass|grass patches]] and [[water tile]]s up to five steps away from the feeder will be forced to have a Nature such that, if an identically flavored Pokéblock were thrown at it, the Pokémon would be enthralled (i.e. its preferred [[flavor]] dominates its disliked flavor in the Pokéblock); the feeder has no effect if no such Nature exists. Only one Pokéblock may occupy a feeder, and the feeder's effect disappears after 100 steps are taken.
 
Due to an oddity in the programming of Pokéblock feeders, forced natures do not have a uniform distribution. This causes [[natures]] with higher ID numbers to be more common than [[Nature]]s with lower ID numbers. For example, if a green (bitter) Pokéblock is in the feeder and forces an enthralling Nature: Calm has an 8.71% chance to be forced, Gentle has a 15.61% chance to be forced, Sassy has a 27.66% chance to be forced, and Careful has a 48.02% chance to be forced (approximately).


==Safari Game==
==Safari Game==
In Pokémon Ruby, Sapphire, and Emerald, this Safari Zone is only accessible to Trainers participating in the Safari Game. In a Safari Game, players may only use Safari Balls; rather than weaken them in battle, players must use non-conventional tactics to try and catch wild Pokémon. There are four options on the battle screen: throw a [[Safari Ball]], throw a [[Pokéblock]], go near, and run away. Throwing Pokéblocks makes a Pokémon less likely to run,<!-- but makes it harder to catch;--> while going near<!-- does the reverse,--> makes a Pokémon easier to catch but more likely to run.
In Pokémon Ruby, Sapphire, and Emerald, the Safari Zone is only accessible to Trainers participating in the Safari Game. In a Safari Game, players may only use Safari Balls; rather than weaken them in battle, players must use non-conventional tactics to try and catch wild Pokémon. There are four options on the battle screen: throw a [[Safari Ball]], throw a [[Pokéblock]], go near, and run away. Throwing Pokéblocks makes a Pokémon less likely to run but harder to catch, while going near makes a Pokémon easier to catch but more likely to run.


Players have the option to approach wild Pokémon to influence the [[catch rate]] of wild Pokémon to make them easier to catch, referred to as the "catch factor". Furthermore, there is an "escape factor", which represents the probability that a Pokémon will escape the following turn. At the start of an encounter, the catch factor starts at 100/1275 of the Pokémon's [[catch rate]], rounded down (if this is lower than 1, this will be set to 1), while the escape factor starts at 3.
When a Pokémon is encountered in the Safari Zone, the game will track catch and escape factors for it. The catch factor is initially set by dividing the Pokémon's [[catch rate]] by 12.75 (precisely: multiplied by 100 and divided by 1275) and rounding down. This has the effect of scaling the catch rate to a range of 0 to 20 (with any 0 value further set to 1, though this does not occur in natural gameplay). The escape factor starts with a value of 3.


Depending on the action taken, the catch and escape factors are modified as follows (neither factor may increase to more than 20 nor decrease to less than 1):
These factors are then modified when the player takes an action, as described in the following table.
{| class="roundy" style="margin:auto; border: 3px solid #{{locationcolor/dark|land}}; background:#{{locationcolor/med|land}}"
{| class="roundy" style="margin:auto; border: 3px solid #{{locationcolor/dark|land}}; background:#{{locationcolor/med|land}}"
! style="background:#{{locationcolor/light|land}}; {{roundytl|5px}}" | Action
! style="background:#{{locationcolor/light|land}}; {{roundytl|5px}}" | Action
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! style="background:#{{locationcolor/light|land}}; {{roundytr|5px}}" | Escape factor
! style="background:#{{locationcolor/light|land}}; {{roundytr|5px}}" | Escape factor
|- style="background:#FFF"
|- style="background:#FFF"
| Go Near the first time || Increase by 3 || Increase by 4
| Go Near the first time || Increase by 4 || Increase by 4
|- style="background:#FFF"
|- style="background:#FFF"
| Go Near the second time || Increase by 2 || Increase by 4
| Go Near the second time || Increase by 3 || Increase by 4
|- style="background:#FFF"
| Go Near the third time || Increase by 2 || Increase by 4
|- style="background:#FFF"
|- style="background:#FFF"
| Go Near each subsequent time || Increase by 1 || Increase by 4
| Go Near each subsequent time || Increase by 1 || Increase by 4
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| Throwing a Pokéblock the second time, and the Pokémon is enthralled || No change || Decrease by 3
| Throwing a Pokéblock the second time, and the Pokémon is enthralled || No change || Decrease by 3
|- style="background:#FFF"
|- style="background:#FFF"
| Throwing a Pokéblock each subsequent time, and the Pokémon is enthralled || No change || Decrease by 2
| Throwing a Pokéblock the third time, and the Pokémon is enthralled || No change || Decrease by 2
|- style="background:#FFF"
| Throwing a Pokéblock each subsequent time, and the Pokémon is enthralled || No change || Decrease by 1
|- style="background:#FFF"
|- style="background:#FFF"
| Throwing a Pokéblock the first time, and the Pokémon is curious || No change || Decrease by 3
| Throwing a Pokéblock the first time, and the Pokémon is curious || No change || Decrease by 3
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| style="background:#FFF; {{roundybl|5px}}" | Throwing a Pokéblock each subsequent time, and the Pokémon is curious
| style="background:#FFF; {{roundybl|5px}}" | Throwing a Pokéblock each subsequent time, and the Pokémon is curious
| style="background:#FFF" | No change
| style="background:#FFF" | No change
| style="background:#FFF; {{roundybr|5px}}" |Decrease by 1
| style="background:#FFF; {{roundybr|5px}}" | Decrease by 1
|}
|}
Throwing a Pokéblock that the Pokémon completely ignores does not directly affect the escape factor, but does increment the Pokéblock counter used for subsequent Pokéblock throws. A Pokémon is enthralled by a Pokéblock if its preferred [[flavor]] dominates its disliked flavor, while a Pokémon completely ignores it if its disliked flavor dominates its preferred flavor. If both preferred and disliked flavors are equal (including if neither are present), the Pokémon is curious about the Pokéblock.
A Pokéblock will only affect the escape factor if the escape factor is greater than 1. Otherwise, if the escape factor would become negative, it is set to 1 instead. Both factors are also limited to a maximum value of 20.


If a player chooses to throw a Safari Ball, the catch factor is multiplied by 1275/100 (rounded down) to obtain the modified catch rate. At the end of a turn, a randomly generated value from 0 to 99 is obtained, and if this value is less than 5 times the escape factor, the Pokémon escapes.
The Pokémon's reaction to a Pokéblock depends on the combination of its disliked or preferred [[flavor]]s: it is enthralled if its preferred flavor is greater than its disliked flavor, curious if they are equal, and ignores the Pokéblock if its preferred flavor is less than its disliked flavor. If a Pokéblock is ignored, the escape factor is not affected, but it still counts as thrown for the purpose of throwing subsequent Pokéblocks.


These numbers translate to a 5% change in probability of escaping for every unit change (plus or minus 1) in the escape factor, with an initial 15% chance of escape; and approximately a 2.5% change in probability of capture for every unit change in the capture factor, with an initial capture probability of approximately ''catch rate/510'' rounded down to the nearest multiple of 0.025 (2.5%), or 0.025 if it would be less.
If the player tries to catch the Pokémon using a Safari Ball, the scaling of the catch factor is undone by multiplying it by 12.75 (1275/100) and rounding down to obtain a "modified" catch rate. The effect of these mechanics on the chance of ultimately catching the Pokémon is approximately a 2.5% change for every unit change in the capture factor, with an initial capture probability of approximately <code>catch_rate / 510</code> rounded down to the nearest multiple of 0.025 (2.5%), or 0.025 if it would be less.


===Pokéblock throw bug===
Whether a Pokémon will try to escape is determined at the start of each turn. A random value from 0 to 99 (inclusive) is compared to the escape factor times 5: if the random value is less, the Pokémon will flee at the end of the turn (if not captured). These numbers translate to a 5% change in probability of escaping for every unit change in the escape factor, with an initial 15% chance of escape.
In Ruby, Sapphire, and Emerald, instead of the escape factor having a minimum value of 1 (5% chance to flee) like the catch factor, the game is coded to set the escape factor to 1 if it would become negative due to a thrown Pokéblock. This means it is possible for the player to throw Pokéblocks such that a Pokémon's escape factor becomes exactly 0, and the Pokémon will have a 0% chance to escape. Exploiting this can make it very easy to catch Hoenn Safari Zone Pokémon.


The optimal catching strategy for exploiting this is as follows:
===Capture odds===
 
The table below shows the chances of capturing a Pokémon if a Safari Ball is immediately thrown.
Make three different colors of single-[[flavor]] Pokéblocks (e.g., Red, Blue, and Green). Put one into a feeder (e.g., Red) and start a wild encounter near that feeder.
 
When the battle starts...
* If the Pokémon's [[catch rate]] is higher than 200, '''throw Safari Balls''';
* Else, throw a Pokéblock with a taste different from the one in the feeder (e.g., Blue).
** If the Pokémon is curious (escape factor = 0), '''throw Safari Balls'''.
** If the Pokémon ignores the Pokéblock, throw a Pokéblock with the same color as the one in the feeder (e.g., Red).
*** If the Pokémon is enthralled (escape factor = 0), '''throw Safari Balls'''.
** If the Pokémon is enthralled, then...
*** If it has a catch rate between 165 and 200, '''throw Safari Balls'''.
*** If it has a catch rate below 165, throw a Pokéblock with the third color (e.g., Green).
**** If the Pokémon ignored the Pokéblock, then '''throw Safari Balls'''.
**** If the Pokémon is curious, throw the same Pokéblock again (e.g., Green) (escape factor = 0), then '''throw Safari Balls'''.
 
This strategy results in, at minimum, a 70% chance to catch any Pokémon that appears.
 
The Safari Zone Pokémon Catch Rate goes as follows:
{| class="roundy" style="margin:auto; border: 3px solid #{{locationcolor/dark|land}}; background:#{{locationcolor/med|land}}"
{| class="roundy" style="margin:auto; border: 3px solid #{{locationcolor/dark|land}}; background:#{{locationcolor/med|land}}"
! style="background:#{{locationcolor/light|land}}; {{roundytl|5px}}" | Catch Rate
! style="background:#{{locationcolor/light|land}}; {{roundytl|5px}}" | Catch rate
! style="background:#{{locationcolor/light|land}}" | Modified catch rate
! style="background:#{{locationcolor/light|land}}" | Capture odds
! style="background:#{{locationcolor/light|land}}; {{roundytr|5px}}" | Pokémon
! style="background:#{{locationcolor/light|land}}; {{roundytr|5px}}" | Pokémon
|- style="background:#FFF"
|- style="background:#FFF"
| 255 || {{MSP|043|Oddish}}{{MSP|074|Geodude}}{{MSP|118|Goldeen}}{{MSP|129|Magikarp}}{{MSP|163|Hoothoot}}{{MSP|165|Ledyba}}{{MSP|167|Spinarak}}{{MSP|194|Wooper}}
| 255 || 255 || 50.28% || {{MSP/3|043|Oddish}}{{MSP/3|074|Geodude}}{{MSP/3|118|Goldeen}}{{MSP/3|129|Magikarp}}{{MSP/3|163|Hoothoot}}{{MSP/3|165|Ledyba}}{{MSP/3|167|Spinarak}}{{MSP/3|194|Wooper}}
|- style="background:#FFF"
|- style="background:#FFF"
| 235 || {{MSP|179|Mareep}}{{MSP|191|Sunkern}}
| 235 || 229 || 50.28% || {{MSP/3|179|Mareep}}{{MSP/3|191|Sunkern}}
|- style="background:#FFF"
|- style="background:#FFF"
| 190 || {{MSP|025|Pikachu}}{{MSP|054|Psyduck}}{{MSP|084|Doduo}}{{MSP|177|Natu}}{{MSP|183|Marill}}{{MSP|204|Pineco}}{{MSP|209|Snubbull}}{{MSP|213|Shuckle}}{{MSP|223|Remoraid}}
| 190 || 178 || 40.96% || {{MSP/3|025|Pikachu}}{{MSP/3|054|Psyduck}}{{MSP/3|084|Doduo}}{{MSP/3|177|Natu}}{{MSP/3|183|Marill}}{{MSP/3|204|Pineco}}{{MSP/3|209|Snubbull}}{{MSP/3|213|Shuckle}}{{MSP/3|223|Remoraid}}
|- style="background:#FFF"
|- style="background:#FFF"
| 120 || {{MSP|044|Gloom}}{{MSP|111|Rhyhorn}}{{MSP|216|Teddiursa}}{{MSP|228|Houndour}}{{MSP|231|Phanpy}}
| 120 || 114 || 23.42% || {{MSP/3|044|Gloom}}{{MSP/3|111|Rhyhorn}}{{MSP/3|216|Teddiursa}}{{MSP/3|228|Houndour}}{{MSP/3|231|Phanpy}}
|- style="background:#FFF"
|- style="background:#FFF"
| 90 || {{MSP|195|Quagsire}}
| 90 || 89 || 19.75% || {{MSP/3|195|Quagsire}}
|- style="background:#FFF"
|- style="background:#FFF"
| 75 || {{MSP|055|Golduck}}{{MSP|178|Xatu}}{{MSP|224|Octillery}}
| 75 || 64 || 12.33% || {{MSP/3|055|Golduck}}{{MSP/3|178|Xatu}}{{MSP/3|224|Octillery}}
|- style="background:#FFF"
|- style="background:#FFF"
| 60 || {{MSP|119|Seaking}}{{MSP|203|Girafarig}}{{MSP|207|Gligar}}
| 60 || 51 || 15.01% || {{MSP/3|119|Seaking}}{{MSP/3|203|Girafarig}}{{MSP/3|207|Gligar}}
|- style="background:#FFF"
|- style="background:#FFF"
| style="{{roundybl|5px}}" | 45 || style="{{roundybr|5px}}" | {{MSP|085|Dodrio}}{{MSP|127|Pinsir}}{{MSP|190|Aipom}}{{MSP|202|Wobbuffet}}{{MSP|214|Heracross}}{{MSP|234|Stantler}}{{MSP|241|Miltank}}
| style="{{roundybl|5px}}" | 45 || style="{{roundybl|5px}}" | 38 || style="{{roundybl|5px}}" | 8.09% || style="{{roundybr|5px}}" | {{MSP/3|085|Dodrio}}{{MSP/3|127|Pinsir}}{{MSP/3|190|Aipom}}{{MSP/3|202|Wobbuffet}}{{MSP/3|214|Heracross}}{{MSP/3|234|Stantler}}{{MSP/3|241|Miltank}}
|}
|}
===Pokéblock throw bug===
In Ruby, Sapphire, and Emerald, instead of the escape factor having a minimum value of 1 (5% chance to flee) like the catch factor, the game is coded to set the escape factor to 1 if it would become negative due to a thrown Pokéblock. This means it is possible for the player to throw Pokéblocks such that a Pokémon's escape factor becomes exactly 0, and the Pokémon will have a 0% chance to escape. Exploiting this can make it very easy to catch Hoenn Safari Zone Pokémon. Though, it is worth noting that if the "escape factor" is ever equal to 1, the game will not reduce it further regardless of which Pokéblocks are thrown by the player.
Due to an oddity in the programming of Pokéblock Feeders, the distribution of wild Pokémon's [[natures]] is not even across each of the possibilities. This causes Calm Pokémon to only spawn in 1/10 encounters if a bitter Pokéblock is in the feeder while Careful natured Pokémon will occur in nearly 4/10 encounters. This gives players an opportunity to greatly increase the effectiveness of their Pokéblock manipulation.
The optimal catching strategy for exploiting this is as follows:
Make these three single-[[flavor]] Pokéblocks: two green{{tt|*|Can be created with a Rawst Berry at of the Pokéblock Mixers that have 3 NPCS}} (bitter) Pokéblocks, and one red{{tt|*|Can be created with a Cheri Berry at of the Pokéblock Mixers that have 3 NPCS}} (spicy) Pokéblock. Put the green{{tt|*|Can be created with a Rawst Berry at of the Pokéblock Mixers that have 3 NPCS}} Pokéblock into a feeder and start a wild encounter near that feeder.
'''Note:''' this can be done with yellow{{tt|*|Can be created with a Aspear Berry at of the Pokéblock Mixers that have 3 NPCS}}, pink{{tt|*|Can be created with a Pecha Berry at of the Pokéblock Mixers that have 3 NPCS}}, blue{{tt|*|Can be created with a Chesto Berry at of the Pokéblock Mixers that have 3 NPCS}}, and green{{tt|*|Can be created with a Rawst Berry at of the Pokéblock Mixers that have 3 NPCS}} Pokéblocks in the feeder; green{{tt|*|Can be created with a Rawst Berry at of the Pokéblock Mixers that have 3 NPCS}} is just the most effective. With any of these colors make a red{{tt|*|Can be created with a Cheri Berry at of the Pokéblock Mixers that have 3 NPCS}} Pokéblock as well. If you would like to use a red{{tt|*|Can be created with a Cheri Berry at of the Pokéblock Mixers that have 3 NPCS}} Pokéblock in the feeder pair it with a yellow{{tt|*|Can be created with a Aspear Berry at of the Pokéblock Mixers that have 3 NPCS}} (sour) Pokéblock.
When the battle starts...
* If the Pokémon's [[catch rate]] is higher than 200, '''throw Safari Balls'''.
* Otherwise, throw a spicy Pokéblock.
** 1) If the Pokémon is curious (escape factor = 0), '''throw Safari Balls'''.
** 2) If the Pokémon ignores the Pokéblock, throw a Pokéblock with the same color as the one in the feeder (green).
*** 2a) If the Pokémon is enthralled (escape factor = 0), '''throw Safari Balls'''.
*** 2b) If the Pokémon is curious (escape factor = 1), '''throw Safari Balls'''.
** 3) If the Pokémon is enthralled (escape factor = 1), '''throw Safari Balls'''.
This strategy results in, at minimum, a 75.88% chance to catch any Pokémon that appears.
{{youtubevid|ML3pCoHjMhk|@ProfessorRex|Green}}


==Items==
==Items==
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{{Itlisth}}
{{Itlisth}}
{{itemlist|Protein|Southwest of the area, in the southwest corner of the first hill with a muddy slope (requires [[Mach Bike]]) ''(hidden)''|OR=yes|AS=yes}}
{{itemlist|Protein|Southwest of the area, in the southwest corner of the first hill with a muddy slope (requires [[Mach Bike]]) ''(hidden)''|OR=yes|AS=yes}}
{{itemlist|Max Revive|Far southwest of the area, beyond the pond (requires {{m|Surf}})|Ru=yes|Sa=yes|E=yes}}
{{itemlist|Max Revive|Far southwest of the area, beyond the pond (requires [[Acro Bike]]{{sup/6|ORAS}} and {{m|Surf}})|Ru=yes|Sa=yes|E=yes|OR=yes|AS=yes}}
{{itemlist|Max Revive|Far southwest of the area, beyond the pond (requires [[Acro Bike]] and {{m|Surf}})|OR=yes|AS=yes}}
{{Itlistfoot}}
{{Itlistfoot}}


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{{itemlist|PP Up|Three squares south of the southernmost [[Pokéblock]] stand ''(hidden)''|E=yes}}
{{itemlist|PP Up|Three squares south of the southernmost [[Pokéblock]] stand ''(hidden)''|E=yes}}
{{itemlist|Full Restore|In the northmost bare square among the southeastern-most patch of grass ''(hidden)''|E=yes}}
{{itemlist|Full Restore|In the northmost bare square among the southeastern-most patch of grass ''(hidden)''|E=yes}}
{{itemlist|Big Pearl|In the northeastern-most patch of grass beyond the top of the waterfall (requires {{m|Surf}})|E=yes}}
{{itemlist|Big Pearl|In the northeastern-most patch of grass beyond the top of the {{OBP|waterfall|obstacle}} (requires {{m|Surf}})|E=yes}}
{{Itlistfoot}}
{{Itlistfoot}}


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===Vending Machine===
===Vending Machine===
In [[Pokémon Omega Ruby and Alpha Sapphire]], there is a [[Vending Machine]] at the entrance to the Safari Zone.
In {{g|Omega Ruby and Alpha Sapphire}}, there is a [[Vending machine|Vending Machine]] at the entrance to the Safari Zone.


{{shop|}}
{{shop|}}
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====Area 4====
====Area 4====
{{Catch/header|land|no}}
{{Catch/header|land|no}}
{{Catch/entry3|043|Oddish|yes|yes|yes|Grass|27-29|30%|type1=Grass|type2=Poison}}
{{Catch/entry3|043|Oddish|yes|yes|yes|Grass|27, 29|30%|type1=Grass|type2=Poison}}
{{Catch/entry3|044|Gloom|yes|yes|yes|Grass|29, 31|15%|type1=Grass|type2=Poison}}
{{Catch/entry3|044|Gloom|yes|yes|yes|Grass|29, 31|15%|type1=Grass|type2=Poison}}
{{Catch/entry3|177|Natu|yes|yes|yes|Grass|27, 29|15%|type1=Psychic|type2=Flying}}
{{Catch/entry3|177|Natu|yes|yes|yes|Grass|27, 29|15%|type1=Psychic|type2=Flying}}
Line 406: Line 419:
|-
|-
! style="background:#{{locationcolor/light|land}}; {{roundytl|5px}}" | Version
! style="background:#{{locationcolor/light|land}}; {{roundytl|5px}}" | Version
! style="background:#{{locationcolor/light|land}}" | Entrance
! style="background:#{{locationcolor/light|land}}" | Original
! style="background:#{{locationcolor/light|land}}" | Original
! style="background:#{{locationcolor/light|land}}; {{roundytr|5px}}" | Expanded
! style="background:#{{locationcolor/light|land}}; {{roundytr|5px}}" | Expanded
|-
|-
! style="background:#{{ruby color}}" | {{color2|fff|Pokémon Ruby and Sapphire Versions|Ruby}}
! style="background:#{{ruby color}}" | {{color2|fff|Pokémon Ruby and Sapphire Versions|Ruby}}
| rowspan="3" | [[File:Hoenn Safari Zone Entrance E.png|250px]]
| rowspan="3" | [[File:Hoenn Safari Zone RS.png|250px]]
| rowspan="3" | [[File:Hoenn Safari Zone RS.png|250px]]
|-
|-
Line 418: Line 433:
|-
|-
! style="background:#{{omega ruby color}}" | {{color2|fff|Pokémon Omega Ruby and Alpha Sapphire|Omega Ruby}}
! style="background:#{{omega ruby color}}" | {{color2|fff|Pokémon Omega Ruby and Alpha Sapphire|Omega Ruby}}
| rowspan="2" | [[File:Hoenn Safari Zone Entrance OR.png|250px]]
| rowspan="2" | [[File:Safari Zone ORAS.png|250px]]
| rowspan="2" | [[File:Safari Zone ORAS.png|250px]]
|-
|-
! style="background:#{{alpha sapphire color}}" | {{color2|fff|Pokémon Omega Ruby and Alpha Sapphire|Alpha Sapphire}}
! style="background:#{{alpha sapphire color}}" | {{color2|fff|Pokémon Omega Ruby and Alpha Sapphire|Alpha Sapphire}}
|-
|-
| colspan="3" style="background:#{{locationcolor/light|land}}; {{roundybottom|5px}}" | &nbsp;
| colspan="4" style="background:#{{locationcolor/light|land}}; {{roundybottom|5px}}" | &nbsp;
|}
|}


Line 438: Line 454:
::'''Final Chapter: The Future.'''
::'''Final Chapter: The Future.'''
::''"Having made my return, I began working as a volunteer at the Safari Zone. A desire to express my happiness at having returned welled up inside of me and led to my decision to continue to take good care of Pokémon every day."''
::''"Having made my return, I began working as a volunteer at the Safari Zone. A desire to express my happiness at having returned welled up inside of me and led to my decision to continue to take good care of Pokémon every day."''
* Players cannot pick up the [[Rare Candy]] in area 6 if they stand north or west of the Rare Candy.
* In {{game|Emerald}}, the [[Rare Candy]] in Area 6 cannot be picked up if the player tries to pick it up while facing it from the north or the west.
* Hoenn Safari Zone Areas 1, 2, and 4 from {{game|Ruby and Sapphire|s}} can be found in the internal data of {{game|FireRed and LeafGreen|s}}. However, the tileset data is missing, so the maps are glitched.
* Both Aipom and Gligar can be found in the Emerald expansion of the Safari Zone, both of which would become version exclusive Pokémon in Pokémon Scarlet and Pokémon Violets DLC: The Teal Mask.
<gallery>
File:Unused Hoenn Safari Zone Area 1 FRLG.png|Hoenn Safari Zone Area 1 in FireRed and LeafGreen
File:Unused Hoenn Safari Zone Area 2 FRLG.png|Hoenn Safari Zone Area 2 in FireRed and LeafGreen
File:Unused Hoenn Safari Zone Area 4 FRLG.png|Hoenn Safari Zone Area 4 in FireRed and LeafGreen
</gallery>


==In other languages==
==In other languages==

Latest revision as of 19:49, 2 September 2024

018Pidgeot.png It has been suggested that this article be moved to Safari Zone (Hoenn).
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Reason: Guidebook labels

Safari Zone サファリゾーン
Safari Zone
"Wild Missingno. appeared!"
Safari Zone ORAS.png
Map description: This amusement area provides a rich environment in which to catch many different kinds of Pokémon.
Location: North of Route 121
Region: Hoenn
Generations: III, VI
Hoenn Safari Zone Map.png
Location of Safari Zone in Hoenn.
Pokémon world locations

The Hoenn Safari Zone (Japanese: サファリゾーン Safari Zone) is a special Pokémon preserve where Trainers can enter to catch wild Pokémon. The entrance is on Hoenn's Route 121.

In Pokémon Ruby, Sapphire, and Emerald, this Safari Zone is only accessible to Trainers participating in the Safari Game. In a Safari Game, players may only use Safari Balls, and rather than weaken wild Pokémon in battle, players must use non-conventional tactics to try and catch them. For $500, the player is granted entry and 30 Safari Balls. In Ruby, Sapphire, and Emerald, the player is limited to 500 steps and the player is only allowed entry if they also have a Pokéblock Case.

In Pokémon Omega Ruby and Alpha Sapphire, the Safari Game has been removed, and players can enter the Safari Zone area without paying a fee. Pokémon found here are now collected through normal battles. Each area also now has both tall and long grass, and while encounters between them are mostly the same, two rare Pokémon in each area can only be found in one type of grass specifically.

Geography

Certain areas of the Safari Zone can only be accessed with the Mach Bike or the Acro Bike. In Pokémon Omega Ruby and Alpha Sapphire, all areas are accessible with either Bike and Surf, but in some areas, only one type of grass will be accessible without using the other Bike. In Pokémon Ruby, Sapphire, and Emerald, there are also breakable rocks that can be used to encounter Pokémon. In Emerald, after the player obtains the National Pokédex, two new areas will open up to the east, featuring many Johto Pokémon not found in Pokémon Ruby and Sapphire or Pokémon FireRed and LeafGreen.

Areas

Hoenn Safari Zone numbered E.png
Safari Zone ORAS.png
  • Area 1 houses the entrance.
  • Area 2 is directly west of Area 1.
    • In Omega Ruby and Alpha Sapphire, the Mach Bike is required to reach the long grass within this area.
  • Area 3 is directly north of Area 2. This area can only be accessed with a Bike.
    • In Ruby, Sapphire, and Emerald, the Mach Bike is required to access this area.
    • In Omega Ruby and Alpha Sapphire, the Mach Bike is required to reach the tall grass within this area, while the Acro Bike is required to reach the long grass.
  • Area 4 is directly north of Area 1. This area can only be accessed with a Bike.
    • In Ruby, Sapphire, and Emerald, the Acro Bike is required to access this area.
    • In Omega Ruby and Alpha Sapphire, the Acro Bike is required to reach the tall grass within this area, while the Mach Bike and Surf are required to reach the long grass.
  • Area 5 is directly east of Area 1. It is only accessible in Emerald, and only after the player has entered the Hall of Fame.
  • Area 6 is directly north of Area 5. It is only accessible in Emerald, and only after the player has entered the Hall of Fame.

Pokéblock feeders

In Pokémon Ruby, Sapphire, and Emerald, there are Pokéblock feeders throughout the Safari Zone. If a Pokéblock is placed in a feeder, 80% of wild Pokémon encountered in grass patches and water tiles up to five steps away from the feeder will be forced to have a Nature such that, if an identically flavored Pokéblock were thrown at it, the Pokémon would be enthralled (i.e. its preferred flavor dominates its disliked flavor in the Pokéblock); the feeder has no effect if no such Nature exists. Only one Pokéblock may occupy a feeder, and the feeder's effect disappears after 100 steps are taken.

Due to an oddity in the programming of Pokéblock feeders, forced natures do not have a uniform distribution. This causes natures with higher ID numbers to be more common than Natures with lower ID numbers. For example, if a green (bitter) Pokéblock is in the feeder and forces an enthralling Nature: Calm has an 8.71% chance to be forced, Gentle has a 15.61% chance to be forced, Sassy has a 27.66% chance to be forced, and Careful has a 48.02% chance to be forced (approximately).

Safari Game

In Pokémon Ruby, Sapphire, and Emerald, the Safari Zone is only accessible to Trainers participating in the Safari Game. In a Safari Game, players may only use Safari Balls; rather than weaken them in battle, players must use non-conventional tactics to try and catch wild Pokémon. There are four options on the battle screen: throw a Safari Ball, throw a Pokéblock, go near, and run away. Throwing Pokéblocks makes a Pokémon less likely to run but harder to catch, while going near makes a Pokémon easier to catch but more likely to run.

When a Pokémon is encountered in the Safari Zone, the game will track catch and escape factors for it. The catch factor is initially set by dividing the Pokémon's catch rate by 12.75 (precisely: multiplied by 100 and divided by 1275) and rounding down. This has the effect of scaling the catch rate to a range of 0 to 20 (with any 0 value further set to 1, though this does not occur in natural gameplay). The escape factor starts with a value of 3.

These factors are then modified when the player takes an action, as described in the following table.

Action Catch factor Escape factor
Go Near the first time Increase by 4 Increase by 4
Go Near the second time Increase by 3 Increase by 4
Go Near the third time Increase by 2 Increase by 4
Go Near each subsequent time Increase by 1 Increase by 4
Throwing a Pokéblock the first time, and the Pokémon is enthralled No change Decrease by 5
Throwing a Pokéblock the second time, and the Pokémon is enthralled No change Decrease by 3
Throwing a Pokéblock the third time, and the Pokémon is enthralled No change Decrease by 2
Throwing a Pokéblock each subsequent time, and the Pokémon is enthralled No change Decrease by 1
Throwing a Pokéblock the first time, and the Pokémon is curious No change Decrease by 3
Throwing a Pokéblock the second time, and the Pokémon is curious No change Decrease by 2
Throwing a Pokéblock each subsequent time, and the Pokémon is curious No change Decrease by 1

A Pokéblock will only affect the escape factor if the escape factor is greater than 1. Otherwise, if the escape factor would become negative, it is set to 1 instead. Both factors are also limited to a maximum value of 20.

The Pokémon's reaction to a Pokéblock depends on the combination of its disliked or preferred flavors: it is enthralled if its preferred flavor is greater than its disliked flavor, curious if they are equal, and ignores the Pokéblock if its preferred flavor is less than its disliked flavor. If a Pokéblock is ignored, the escape factor is not affected, but it still counts as thrown for the purpose of throwing subsequent Pokéblocks.

If the player tries to catch the Pokémon using a Safari Ball, the scaling of the catch factor is undone by multiplying it by 12.75 (1275/100) and rounding down to obtain a "modified" catch rate. The effect of these mechanics on the chance of ultimately catching the Pokémon is approximately a 2.5% change for every unit change in the capture factor, with an initial capture probability of approximately catch_rate / 510 rounded down to the nearest multiple of 0.025 (2.5%), or 0.025 if it would be less.

Whether a Pokémon will try to escape is determined at the start of each turn. A random value from 0 to 99 (inclusive) is compared to the escape factor times 5: if the random value is less, the Pokémon will flee at the end of the turn (if not captured). These numbers translate to a 5% change in probability of escaping for every unit change in the escape factor, with an initial 15% chance of escape.

Capture odds

The table below shows the chances of capturing a Pokémon if a Safari Ball is immediately thrown.

Catch rate Modified catch rate Capture odds Pokémon
255 255 50.28% OddishGeodudeGoldeenMagikarpHoothootLedybaSpinarakWooper
235 229 50.28% MareepSunkern
190 178 40.96% PikachuPsyduckDoduoNatuMarillPinecoSnubbullShuckleRemoraid
120 114 23.42% GloomRhyhornTeddiursaHoundourPhanpy
90 89 19.75% Quagsire
75 64 12.33% GolduckXatuOctillery
60 51 15.01% SeakingGirafarigGligar
45 38 8.09% DodrioPinsirAipomWobbuffetHeracrossStantlerMiltank

Pokéblock throw bug

In Ruby, Sapphire, and Emerald, instead of the escape factor having a minimum value of 1 (5% chance to flee) like the catch factor, the game is coded to set the escape factor to 1 if it would become negative due to a thrown Pokéblock. This means it is possible for the player to throw Pokéblocks such that a Pokémon's escape factor becomes exactly 0, and the Pokémon will have a 0% chance to escape. Exploiting this can make it very easy to catch Hoenn Safari Zone Pokémon. Though, it is worth noting that if the "escape factor" is ever equal to 1, the game will not reduce it further regardless of which Pokéblocks are thrown by the player.

Due to an oddity in the programming of Pokéblock Feeders, the distribution of wild Pokémon's natures is not even across each of the possibilities. This causes Calm Pokémon to only spawn in 1/10 encounters if a bitter Pokéblock is in the feeder while Careful natured Pokémon will occur in nearly 4/10 encounters. This gives players an opportunity to greatly increase the effectiveness of their Pokéblock manipulation.


The optimal catching strategy for exploiting this is as follows:

Make these three single-flavor Pokéblocks: two green* (bitter) Pokéblocks, and one red* (spicy) Pokéblock. Put the green* Pokéblock into a feeder and start a wild encounter near that feeder.

Note: this can be done with yellow*, pink*, blue*, and green* Pokéblocks in the feeder; green* is just the most effective. With any of these colors make a red* Pokéblock as well. If you would like to use a red* Pokéblock in the feeder pair it with a yellow* (sour) Pokéblock.


When the battle starts...

  • If the Pokémon's catch rate is higher than 200, throw Safari Balls.
  • Otherwise, throw a spicy Pokéblock.
    • 1) If the Pokémon is curious (escape factor = 0), throw Safari Balls.
    • 2) If the Pokémon ignores the Pokéblock, throw a Pokéblock with the same color as the one in the feeder (green).
      • 2a) If the Pokémon is enthralled (escape factor = 0), throw Safari Balls.
      • 2b) If the Pokémon is curious (escape factor = 1), throw Safari Balls.
    • 3) If the Pokémon is enthralled (escape factor = 1), throw Safari Balls.

This strategy results in, at minimum, a 75.88% chance to catch any Pokémon that appears.

By @ProfessorRex
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here.


Items

Entrance

Item Location Games
Safari Ball Safari Ball ×30 From the receptionist, to be used during the Safari Game; cannot be kept  R  S  E 
TM Psychic VI TM85 (Dream Eater) From a Street Thug next to the door  OR  AS 

Area 1

Item Location Games
Calcium Calcium South of Area 1 pond, east of a patch of long grass (requires Acro Bike and Surf)  OR  AS 
TM Grass VI TM53 (Energy Ball) South of Area 1 pond, on a hill west of a patch of long grass (requires Mach Bike, Acro Bike, and Surf)  OR  AS 

Area 2

Item Location Games
Protein Protein Southwest of the area, in the southwest corner of the first hill with a muddy slope (requires Mach Bike) (hidden)  OR  AS 
Max Revive Max Revive Far southwest of the area, beyond the pond (requires Acro BikeORAS and Surf)  R  S  E  OR  AS 

Area 3

Item Location Games
TM Grass TM22 (SolarBeam) North of the Area, on the bank east of the pond (requires Mach Bike and Surf)  R  S  E 
Nugget Nugget Far north of the Area, west of the pond (requires Mach Bike)  OR  AS 
Big Pearl Big Pearl On the hill with muddy slopes south of the Area 3 pond (requires Mach Bike)  OR  AS 
Absolite Absolite In the northeast corner of the cliff south of the long grass patch, accessed via the Acro Bike railway (requires Acro Bike)  OR  AS 
Rare Candy Rare Candy In the northwest-most corner of the Safari Zone (requires Acro Bike) (hidden)  OR  AS 

Area 4

Item Location Games
Calcium Calcium In the far northwest part of the area (requires Acro Bike)  R  S  E 
Revive Revive Far southeast of the Area, in a section isolated from the rest of the Area accessible only from Area 1 (hidden)  OR  AS 
Ultra Ball Ultra Ball Far north of the Area, across the Area 3 pond, at the northeast of the Area 4 pond (requires Mach Bike and Surf) (hidden)  OR  AS 
TM Grass VI TM22 (Solar Beam) North of the Area, on the bank east of the Area 4 pond (requires Mach Bike and Surf)  OR  AS 
TM Electric VI TM93 (Wild Charge) North of the Area, on the hill east of the Area 4 pond (requires Mach Bike, Acro Bike, and Surf)  OR  AS 

Area 5

Item Location Games
PP Up PP Up Three squares south of the southernmost Pokéblock stand (hidden)  E 
Full Restore Full Restore In the northmost bare square among the southeastern-most patch of grass (hidden)  E 
Big Pearl Big Pearl In the northeastern-most patch of grass beyond the top of the waterfall (requires Surf)  E 

Area 6

Item Location Games
Rare Candy Rare Candy In the southeast portion of the area, in a 2×3 patch of light green grass, in the southeastern-most square (hidden)  E 
Zinc Zinc In a small nook among the wall in the rocky path to the north (hidden)  E 
Nugget Nugget Between two ledges at the end of the rocky path to the west  E 

Vending Machine

In Pokémon Omega Ruby and Alpha Sapphire, there is a Vending Machine at the entrance to the Safari Zone.


Pokémon

Generation III

Area 1

Pokémon Games Location Levels Rate
Pikachu Pikachu
R S E
Grass Grass
25, 27 5%
Oddish Oddish
R S E
Grass Grass
25, 27 40%
Gloom Gloom
R S E
Grass Grass
25 5%
Doduo Doduo
R S E
Grass Grass
25 10%
Natu Natu
R S E
Grass Grass
25 10%
Girafarig Girafarig
R S E
Grass Grass
25, 27 20%
Wobbuffet Wobbuffet
R S E
Grass Grass
27, 29 10%
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


Area 2

Pokémon Games Location Levels Rate
Pikachu Pikachu
R S E
Grass Grass
25, 27 5%
Oddish Oddish
R S E
Grass Grass
25, 27 40%
Gloom Gloom
R S E
Grass Grass
25 5%
Doduo Doduo
R S E
Grass Grass
27 10%
Natu Natu
R S E
Grass Grass
25 10%
Girafarig Girafarig
R S E
Grass Grass
25, 27 20%
Wobbuffet Wobbuffet
R S E
Grass Grass
27, 29 10%
Surfing
Psyduck Psyduck
R S E
Surfing Surfing
20-35 100%
Fishing
Goldeen Goldeen
R S E
Old Rod Fishing
Old Rod
5-10 30%
Magikarp Magikarp
R S E
Old Rod Fishing
Old Rod
5-10 70%
Goldeen Goldeen
R S E
Good Rod Fishing
Good Rod
10-30 40%
Magikarp Magikarp
R S E
Good Rod Fishing
Good Rod
10-30 60%
Goldeen Goldeen
R S E
Super Rod Fishing
Super Rod
25-35 80%
Seaking Seaking
R S E
Super Rod Fishing
Super Rod
25-40 20%
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


Area 3

Pokémon Games Location Levels Rate
Oddish Oddish
R S E
Grass Grass
27, 29 30%
Gloom Gloom
R S E
Grass Grass
29, 31 15%
Doduo Doduo
R S E
Grass Grass
27, 29 15%
Dodrio Dodrio
R S E
Grass Grass
29, 31 5%
Rhyhorn Rhyhorn
R S E
Grass Grass
27, 29 30%
Pinsir Pinsir
R S E
Grass Grass
27, 29 5%
Surfing
Psyduck Psyduck
R S E
Surfing Surfing
20-35 95%
Golduck Golduck
R S E
Surfing Surfing
25-40 5%
Fishing
Goldeen Goldeen
R S E
Old Rod Fishing
Old Rod
5-10 30%
Magikarp Magikarp
R S E
Old Rod Fishing
Old Rod
5-10 70%
Goldeen Goldeen
R S E
Good Rod Fishing
Good Rod
10-30 40%
Magikarp Magikarp
R S E
Good Rod Fishing
Good Rod
10-30 60%
Goldeen Goldeen
R S E
Super Rod Fishing
Super Rod
25-35 80%
Seaking Seaking
R S E
Super Rod Fishing
Super Rod
25-40 20%
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


Area 4

Pokémon Games Location Levels Rate
Oddish Oddish
R S E
Grass Grass
27, 29 30%
Gloom Gloom
R S E
Grass Grass
29, 31 15%
Natu Natu
R S E
Grass Grass
27, 29 15%
Xatu Xatu
R S E
Grass Grass
29, 31 5%
Heracross Heracross
R S E
Grass Grass
27, 29 5%
Phanpy Phanpy
R S E
Grass Grass
27, 29 30%
Rock Smash
Geodude Geodude
R S E
Rock Smash Rock Smash
5-30 100%
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


Area 5

Pokémon Games Location Levels Rate
Hoothoot Hoothoot
R S E
Grass Grass
35 5%
Spinarak Spinarak
R S E
Grass Grass
33 10%
Mareep Mareep
R S E
Grass Grass
34, 36 30%
Aipom Aipom
R S E
Grass Grass
34 10%
Sunkern Sunkern
R S E
Grass Grass
33, 35 30%
Gligar Gligar
R S E
Grass Grass
37, 40 5%
Snubbull Snubbull
R S E
Grass Grass
34 5%
Stantler Stantler
R S E
Grass Grass
36, 39 5%
Surfing
Marill Marill
R S E
Surfing Surfing
25-35 39%
Wooper Wooper
R S E
Surfing Surfing
25-30 60%
Quagsire Quagsire
R S E
Surfing Surfing
35-40 1%
Fishing
Goldeen Goldeen
R S E
Old Rod Fishing
Old Rod
25-30 30%
Magikarp Magikarp
R S E
Old Rod Fishing
Old Rod
25-30 70%
Goldeen Goldeen
R S E
Good Rod Fishing
Good Rod
25-30 20%
Magikarp Magikarp
R S E
Good Rod Fishing
Good Rod
25-30 60%
Remoraid Remoraid
R S E
Good Rod Fishing
Good Rod
30-35 20%
Goldeen Goldeen
R S E
Super Rod Fishing
Super Rod
25-30 40%
Remoraid Remoraid
R S E
Super Rod Fishing
Super Rod
25-35 59%
Octillery Octillery
R S E
Super Rod Fishing
Super Rod
35-40 1%
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


Area 6

Pokémon Games Location Levels Rate
Hoothoot Hoothoot
R S E
Grass Grass
35 5%
Ledyba Ledyba
R S E
Grass Grass
33 10%
Aipom Aipom
R S E
Grass Grass
33, 35 30%
Sunkern Sunkern
R S E
Grass Grass
34 10%
Pineco Pineco
R S E
Grass Grass
34 5%
Teddiursa Teddiursa
R S E
Grass Grass
34, 36 30%
Houndour Houndour
R S E
Grass Grass
36, 39 5%
Miltank Miltank
R S E
Grass Grass
37, 40 5%
Rock Smash
Shuckle Shuckle
R S E
Rock Smash Rock Smash
20-40 100%
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


Generation VI

Area 1

Pokémon Games Location Levels Rate
Pikachu Pikachu
OR AS
Grass Grass
28, 30 20%
Gloom Gloom
OR AS
Grass Grass
28-30 30%
Psyduck Psyduck
OR AS
Grass Grass
27, 29 20%
Doduo Doduo
OR AS
Grass Grass
28-30 30%
Long grass
Gloom Gloom
OR AS
Tall grass Long grass
28-30 30%
Psyduck Psyduck
OR AS
Tall grass Long grass
27, 29 20%
Doduo Doduo
OR AS
Tall grass Long grass
28-30 30%
Girafarig Girafarig
OR AS
Tall grass Long grass
28, 30 20%
Horde Encounter
Oddish Oddish
OR AS
Horde Encounter Horde Encounter
15 35%
Psyduck Psyduck
OR AS
Horde Encounter Horde Encounter
15 5%
Doduo Doduo
OR AS
Horde Encounter Horde Encounter
15 60%
Exclusively as hidden Pokémon
After defeating or catching Groudon/Kyogre
Kakuna Kakuna
OR AS
Grass Grass
30 ??%
Pidgeotto Pidgeotto
OR AS
Grass Grass
30 ??%
Buneary Buneary
OR AS
Grass Grass
30 ??%
Surfing
Psyduck Psyduck
OR AS
Surfing Surfing
20, 25, 30 100%
Fishing
Goldeen Goldeen
OR AS
Old Rod Fishing
Old Rod
5 35%
Magikarp Magikarp
OR AS
Old Rod Fishing
Old Rod
10, 15 65%
Goldeen Goldeen
OR AS
Good Rod Fishing
Good Rod
25 35%
Magikarp Magikarp
OR AS
Good Rod Fishing
Good Rod
25 65%
Seaking Seaking
OR AS
Super Rod Fishing
Super Rod
30, 35, 40 100%
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


Area 2

Pokémon Games Location Levels Rate
Gloom Gloom
OR AS
Grass Grass
28-30 30%
Psyduck Psyduck
OR AS
Grass Grass
27, 29 20%
Doduo Doduo
OR AS
Grass Grass
28-30 30%
Xatu Xatu
OR AS
Grass Grass
28, 30 20%
Long grass
Gloom Gloom
OR AS
Tall grass Long grass
28-30 30%
Psyduck Psyduck
OR AS
Tall grass Long grass
27, 29 20%
Doduo Doduo
OR AS
Tall grass Long grass
28-30 30%
Wobbuffet Wobbuffet
OR AS
Tall grass Long grass
28, 30 20%
Horde Encounter
Oddish Oddish
OR AS
Horde Encounter Horde Encounter
15 35%
Psyduck Psyduck
OR AS
Horde Encounter Horde Encounter
15 5%
Doduo Doduo
OR AS
Horde Encounter Horde Encounter
15 60%
Exclusively as hidden Pokémon
After defeating or catching Groudon/Kyogre
Kakuna Kakuna
OR AS
Grass Grass
30 ??%
Pidgeotto Pidgeotto
OR AS
Grass Grass
30 ??%
Buneary Buneary
OR AS
Grass Grass
30 ??%
Surfing
Psyduck Psyduck
OR AS
Surfing Surfing
20, 25, 30 100%
Fishing
Goldeen Goldeen
OR AS
Old Rod Fishing
Old Rod
5 35%
Magikarp Magikarp
OR AS
Old Rod Fishing
Old Rod
10, 15 65%
Goldeen Goldeen
OR AS
Good Rod Fishing
Good Rod
25 35%
Magikarp Magikarp
OR AS
Good Rod Fishing
Good Rod
25 65%
Seaking Seaking
OR AS
Super Rod Fishing
Super Rod
30, 35, 40 100%
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


Area 3

Pokémon Games Location Levels Rate
Gloom Gloom
OR AS
Grass Grass
28-30 30%
Psyduck Psyduck
OR AS
Grass Grass
27, 29 20%
Doduo Doduo
OR AS
Grass Grass
28-30 30%
Rhyhorn Rhyhorn
OR AS
Grass Grass
28, 30 20%
Long grass
Gloom Gloom
OR AS
Tall grass Long grass
28-30 30%
Psyduck Psyduck
OR AS
Tall grass Long grass
27, 29 20%
Doduo Doduo
OR AS
Tall grass Long grass
28-30 30%
Heracross Heracross
OR AS
Tall grass Long grass
28, 30 20%
Horde Encounter
Oddish Oddish
OR AS
Horde Encounter Horde Encounter
15 35%
Psyduck Psyduck
OR AS
Horde Encounter Horde Encounter
15 5%
Doduo Doduo
OR AS
Horde Encounter Horde Encounter
15 60%
Exclusively as hidden Pokémon
After defeating or catching Groudon/Kyogre
Kakuna Kakuna
OR AS
Grass Grass
30 ??%
Pidgeotto Pidgeotto
OR AS
Grass Grass
30 ??%
Buneary Buneary
OR AS
Grass Grass
30 ??%
Surfing
Psyduck Psyduck
OR AS
Surfing Surfing
20, 25, 30 100%
Fishing
Goldeen Goldeen
OR AS
Old Rod Fishing
Old Rod
5 35%
Magikarp Magikarp
OR AS
Old Rod Fishing
Old Rod
10, 15 65%
Goldeen Goldeen
OR AS
Good Rod Fishing
Good Rod
25 35%
Magikarp Magikarp
OR AS
Good Rod Fishing
Good Rod
25 65%
Seaking Seaking
OR AS
Super Rod Fishing
Super Rod
30, 35, 40 100%
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


Area 4

Pokémon Games Location Levels Rate
Gloom Gloom
OR AS
Grass Grass
28-30 30%
Psyduck Psyduck
OR AS
Grass Grass
27, 29 20%
Doduo Doduo
OR AS
Grass Grass
28-30 30%
Donphan Donphan
OR AS
Grass Grass
28, 30 20%
Long grass
Gloom Gloom
OR AS
Tall grass Long grass
28-30 30%
Psyduck Psyduck
OR AS
Tall grass Long grass
27, 29 20%
Doduo Doduo
OR AS
Tall grass Long grass
28-30 30%
Pinsir Pinsir
OR AS
Tall grass Long grass
28, 30 20%
Horde Encounter
Oddish Oddish
OR AS
Horde Encounter Horde Encounter
15 35%
Psyduck Psyduck
OR AS
Horde Encounter Horde Encounter
15 5%
Doduo Doduo
OR AS
Horde Encounter Horde Encounter
15 60%
Exclusively as hidden Pokémon
After defeating or catching Groudon/Kyogre
Kakuna Kakuna
OR AS
Grass Grass
30 ??%
Pidgeotto Pidgeotto
OR AS
Grass Grass
30 ??%
Buneary Buneary
OR AS
Grass Grass
30 ??%
Surfing
Psyduck Psyduck
OR AS
Surfing Surfing
20, 25, 30 100%
Fishing
Goldeen Goldeen
OR AS
Old Rod Fishing
Old Rod
5 35%
Magikarp Magikarp
OR AS
Old Rod Fishing
Old Rod
10, 15 65%
Goldeen Goldeen
OR AS
Good Rod Fishing
Good Rod
25 35%
Magikarp Magikarp
OR AS
Good Rod Fishing
Good Rod
25 65%
Seaking Seaking
OR AS
Super Rod Fishing
Super Rod
30, 35, 40 100%
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


Layout

Version Entrance Original Expanded
Ruby Hoenn Safari Zone Entrance E.png Hoenn Safari Zone RS.png
Sapphire
Emerald Hoenn Safari Zone E.png
Omega Ruby Hoenn Safari Zone Entrance OR.png Safari Zone ORAS.png
Alpha Sapphire
 

Trivia

Chapter One: Foundation.
"A desire to provide the children of the Hoenn region with a chance to encounter many Pokémon welled up inside of me and led to my decision to open here."
Chapter Two: Opening.
"From the very day we opened, a long line wound its way from the Safari Zone. It was a huge success. A desire to make more money off of it welled up inside of me and led to my decision to raise the price of admission."
Chapter Three: Bankruptcy.
"As a result of the higher admission prices, customers stopped coming to the Safari Zone. A desire to save my own hide welled up inside of me and led to my decision to flee under cover of night."
Chapter Four: Rebirth.
"After I had made my escape, the Safari Zone was reborn thanks to the support of some thoughtful people. A desire to pretend that I had never run away welled up inside of me and led to my decision to return to Hoenn."
Final Chapter: The Future.
"Having made my return, I began working as a volunteer at the Safari Zone. A desire to express my happiness at having returned welled up inside of me and led to my decision to continue to take good care of Pokémon every day."
  • In Pokémon Emerald, the Rare Candy in Area 6 cannot be picked up if the player tries to pick it up while facing it from the north or the west.
  • Hoenn Safari Zone Areas 1, 2, and 4 from Pokémon Ruby and Sapphire can be found in the internal data of Pokémon FireRed and LeafGreen. However, the tileset data is missing, so the maps are glitched.
  • Both Aipom and Gligar can be found in the Emerald expansion of the Safari Zone, both of which would become version exclusive Pokémon in Pokémon Scarlet and Pokémon Violets DLC: The Teal Mask.

In other languages

Language Title
Chinese Cantonese 狩獵地帶 Sáulihp Deihdaai
Mandarin 狩獵地帶 / 狩猎地带 Shòuliè Dìdài *
野生原野區 Yěshēng Yuányěqū *
France Flag.png French Parc Safari
Germany Flag.png German Safari-Zone
Italy Flag.png Italian Zona Safari
South Korea Flag.png Korean 사파리존 Safari Zone
Portugal Flag.png Portuguese Zona de Safari*
Spain Flag.png Spanish Zona Safari


Safari Zones
Kanto Safari ZoneJohto Safari ZoneHoenn Safari ZoneGreat Marsh


Hoenn
Stone Badge.png Knuckle Badge.png Dynamo Badge.png Heat Badge.png Balance Badge.png Feather Badge.png Mind Badge.png Rain Badge.png
Settlements
Littleroot TownOldale TownPetalburg CityRustboro CityDewford TownSlateport CityMauville CityVerdanturf Town
Fallarbor TownLavaridge TownFortree CityLilycove CityMossdeep CitySootopolis CityPacifidlog TownEver Grande City
Battle FrontierBattle Resort
Routes
101102103104105106107108109110111112113114115116117118
119120121122123124125126127128129130131132133134Underwater
Landmarks
Petalburg WoodsRusturf TunnelIsland CaveGranite CaveAbandoned ShipSea MauvilleOceanic Museum
Seaside Cycling RoadTrick HouseMauville Game CornerNew MauvilleTrainer HillDesert RuinsMirage TowerFiery Path
Jagged PassMt. ChimneyDesert UnderpassMeteor FallsWeather InstituteScorched SlabAncient TombSafari ZoneMt. Pyre
Lilycove MuseumShoal CaveTeam Aqua Hideout • Team Magma Hideout (LilycoveJagged Pass) • Mossdeep Space CenterSeafloor Cavern
Cave of OriginMirage IslandSky PillarVictory RoadPokémon LeagueSealed ChamberArtisan CaveAltering CaveSouthern Island
Marine CaveTerra CaveContest HallBattle MaisonBattle TowerBattle TentSecret IsletSecret MeadowSecret Shore
Mirage spots

Mirage CavesMirage ForestsMirage IslandsMirage Mountains
Crescent IsleFabled CaveGnarled DenNameless CavernPathless PlainTrackless Forest

Access to
Birth IslandFaraway IslandNavel RockSky


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