Stadium card (TCG): Difference between revisions
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[[File:BeachCourtScarletViolet167.jpg|thumb|right|200px|Stadium cards as of the Scarlet & Violet Series]] | |||
[[File: | '''Stadium cards''' (Japanese: '''スタジアム''' ''Stadium'') are one of the four primary subclasses of {{TCG|Trainer card}}s in the [[Pokémon Trading Card Game]], alongside {{TCG|Item card}}s, {{TCG|Pokémon Tool card}}s, and {{TCG|Supporter card}}s. Stadium cards typically represent locations in which the TCG battle takes place. The locations depicted may be derived from the games (examples include {{TCG ID|Gym Heroes|Pewter City Gym|115}} or {{TCG ID|Scarlet & Violet|Mesagoza|178}}) or be locations original to the TCG. Stadium cards are color-coded as light green, as shown on the name of the card type and the card's infobox. | ||
Stadium cards were first introduced in the {{TCG|Gym Heroes}} and {{TCG|Gym Challenge}} expansions. Between {{TCG|Diamond & Pearl}} and {{TCG|Call of Legends}}, Stadium cards were instead a distinct card type. From {{TCG|Black & White}} onward, Stadium returned to being a subtype of Trainer cards. | |||
Only 1 Stadium card may be in play at any given time, and its effects apply to both players during a game. When a Stadium card is played, it is placed next to the Active Spot and stays in play, unless removed by the play of a new Stadium card or the effect of certain non-Stadium cards. A player may play only 1 Stadium card during their turn, and if a Stadium card is already in play, any Stadium cards with the same name cannot be played. | |||
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==Information== | |||
During their introduction in {{TCG|Gym Heroes}} and {{TCG|Gym Challenge}}, Stadium cards were specifically based on the [[Gym]]s presided over by [[Kanto]]'s [[Gym Leader]]s. However, later sets have increased the range of locations Stadium cards feature. Other locations from the core series games, ranging from recurring concepts like [[Pokémon Center (Next Destinies 90)|Pokémon Center]]s to specific dungeons like [[Mt. Coronet (Ultra Prism 130)|Mt. Coronet]] and towns like [[Spikemuth (Darkness Ablaze 170)|Spikemuth]] receive dedicated cards. Some Stadium cards even focus on locations original to the Trading Card Game, such as [[Holon Research Tower (EX Delta Species 94)|Holon Research Tower]], [[Fighting Stadium (Furious Fists 90)|Fighting Stadium]], and [[Giant Hearth (Unified Minds 197)|Giant Hearth]]. | |||
When a Stadium card is played, the card does not have an immediate effect before being discarded like {{TCG|Item card|Item}} and {{TCG|Supporter card}}s. Instead, a Stadium card stays in play, placed next to the Active Spot of the player. While a Stadium card is in play, the contents of its text box have an effect on the game state. | |||
Stadiums can have a wide variety of effects: | |||
[[File:LysandreLabsForbiddenLight111.jpg|thumb|right|200px|[[Lysandre Labs (Forbidden Light 111)|Lysandre Labs]] demonstrates the effects of Stadiums are not limited to Pokémon and players.]] | |||
*Some Stadiums modify the characteristics of {{TCG|Pokémon}} in play. For example, [[Magnetic Storm (Flashfire 91)|Magnetic Storm]] removes the {{TCG|Resistance}} of all Pokémon in play. In most cases, this kind of effect only modifies the characteristics of Pokémon that meet certain requirements. | |||
**This can be based on characteristics inherent to the card such as its [[Evolution#In the TCG|Stage]], {{TCG|Type}}, or name. For example, [[Training Center (Furious Fists 102)|Training Center]] boosts the {{TCG|HP}} of {{TCG|Stage 1 Pokémon}} and {{TCG|Stage 2 Pokémon}} by 30, while [[Devoured Field (Crimson Invasion 93)|Devoured Field]] causes {{TCG|Dragon}} and {{TCG|Dark}} type Pokémon's {{TCG|attack}}s to deal 10 more damage to the {{TCG|Defending Pokémon}}. [[Path to the Peak (Chilling Reign 148)|Path to the Peak]] is another good example, as it removes the {{TCG|Ability|Abilities}} of any Pokémon with a {{TCG|Rule Box}} but leaves Pokémon without a Rule Box unaffected. | |||
**In other cases, the criteria for which Pokémon are affected by a Stadium can be based on the current state of a Pokémon in play. For example, [[Lake Acuity (Lost Origin 160)|Lake Acuity]] reduces the damage taken by Pokémon with {{e|Fighting}} or {{e|Water}} {{TCG|Energy card|Energy}} attached by 20 and [[Blizzard Town (Unified Minds 187)|Blizzard Town]] prevents Pokémon that have 40 HP or less from attacking. | |||
***These effects can also affect non-Pokémon cards, such as how [[Lysandre Labs (Forbidden Light 111)|Lysandre Labs]] removes the effect of {{TCG|Pokémon Tool card}}s and [[Temple of Sinnoh (Astral Radiance 155)|Temple of Sinnoh]] causes all {{TCG|Special Energy card}}s to only provide {{e|Colorless}} [[Colorless Energy|Energy]] and removes their other effects. | |||
*The Stadiums {{TCG ID|EX Holon Phantoms|Holon Lake|87}} and {{TCG ID|EX Team Rocket Returns|Rocket's Tricky Gym|90}} allow for Pokémon that meet their criteria to use one of the {{TCG|attack}}s printed on the Stadium card. | |||
[[File:RocketTrickyGymEXTeamRocketReturns90.jpg|thumb|right|200px|{{TCG ID|EX Team Rocket Returns|Rocket's Tricky Gym|90}} shows the underused {{TCG|attack}} providing effect.]] | |||
*Some Stadiums modify the characteristics of {{TCG|Special Condition}}s. For example, [[Wela Volcano Park (Dragon Majesty 63)|Wela Volcano Park]] prevents Pokémon from recovering from [[Burned]] even if the {{TCG|Coin|coin flip}} for curing Burned during [[Pokémon Checkup]] has a heads result, and [[Slumbering Forest (Unified Minds 207)|Slumbering Forest]] makes it so that two coin flips occur during Pokémon Checkup for [[Asleep]], and either coin returning a tails result prevents the Pokémon from recovering from Asleep. | |||
*Some Stadiums affect properties that players have. For example, [[Collapsed Stadium (Brilliant Stars 137)|Collapsed Stadium]] reduces the number of {{TCG|Benched Pokémon}} a player can have from five to four. In comparison, [[Sky Field (Roaring Skies 89)|Sky Field]] increases the number of allowed Benched Pokémon to eight. | |||
*Some Stadiums modify the effects of certain game actions. For instance, [[Sea of Nothingness (Crimson Invasion 99)|Sea of Nothingness]] changes how [[evolution]] works, as it prevents Pokémon from recovering from {{TCG|Special Condition}}s when they [[evolve]] or [[devolve]]. [[Skaters' Park (Fusion Strike 242)|Skaters' Park]] changes {{TCG|retreat cost|retreating}} to return {{TCG|Basic Energy}} used to pay for the {{TCG|retreat cost}} to their owner's [[hand]] instead of discarding them. In some cases, this can prevent certain actions from occurring, such as how {{TCG ID|Chilling Reign|Dyna Tree Hill|135}} prevents Pokémon from healing. | |||
*Some Stadiums cause new events to happen. For example, while {{TCG ID|Plasma Freeze|Frozen City|100}} is in play, either player attaching an Energy from their hand to a Pokémon causes two damage counters to be put on that Pokémon, unless its a {{TCG|Team Plasma}} Pokémon. {{TCG ID|Celestial Storm|Shrine of Punishment|143}} is another example, as it adds a new part to Pokémon Checkup where all {{TCG|Pokémon-EX}} and {{TCG|Pokémon-GX}} receive a damage counter. | |||
*Some Stadiums allow players to take an additional action, akin to activating an {{TCG|Ability}} or {{TCG|Pokémon Power}}. Examples of this include {{TCG ID|151|Cycling Road|157}} allowing each player to discard a Basic Energy from their hand to draw a card, {{TCG ID|Primal Clash|Rough Seas|137}} allowing each player to heal 30 damage from their {{TCG|Water}}-type and {{TCG|Lightning}}-type Pokémon, and {{TCG ID|Darkness Ablaze|Rose Tower|169}} giving each player the option to draw cards until they have three cards in their hand. Usually, the action provided has a once per turn restriction, which is true of all of these examples. | |||
{{-}} | |||
[[File:PrimordialAltarSilverTempest161.jpg|thumb|right|200px|{{TCG ID|Silver Tempest|Primordial Altar|161}} gives each player a new action they can do, but only once per turn.]] | |||
[[File:ChaoticSwellCosmicEclipse187.jpg|thumb|left|200px|{{TCG ID|Cosmic Eclipse|Chaotic Swell|187}} has no effect of its own, but it forcibly discards the next Stadium played, so that it has no effect.]] | |||
Stadium cards have some limitations. Only one Stadium card may be in play at any time, so if either player plays a Stadium card while another Stadium is in play, the Stadium that is currently in play is discarded to make room for the newer Stadium. Some non-Stadium card effects can remove Stadiums from play as well. Each player can only play one Stadium card per turn. Players cannot play a Stadium card that has the same name as the one currently in play, which prevents players from using a Stadium with a once per turn activation twice in the same turn. (There is one caveat to this. Should such a Stadium be removed from play through a means other than playing a Stadium, then a Stadium of that name can be played again. As the second stadium is a different object, its action would not be prevented by having used the action of the first Stadium.) <ref>[https://compendium.pokegym.net/ruling/975/ Compendium]</ref> | |||
Some cards check for the presence of any Stadiums in play, while other cards check for if a Stadium with a specific name or specific phrase in their name is in play. Some cards even check if their owner has a Stadium in play, ignoring the presence of a Stadium played by the opponent. | |||
The Stadium {{TCG ID|Cosmic Eclipse|Chaotic Swell|187}} is particularly odd, as it has no effect while it is in play. Rather, its effect is to discard a Stadium card that is played to discard Chaotic Swell, preventing that Stadium from having any effect. | |||
{{-}} | |||
===Prism Star Stadium=== | |||
[[File:ThunderMountainLostThunder191.jpg|thumb|right|200px|A {{TCG|Prism Star}} Stadium]] | |||
In {{TCG|Lost Thunder}}, {{TCG|Prism Star}} Stadium cards were introduced. Only five of these cards were printed. Lost Thunder contains {{TCG ID|Lost Thunder|Thunder Mountain ♢|191}}, {{TCG ID|Lost Thunder|Life Forest ♢|180}}, and {{TCG ID|Lost Thunder|Heat Factory ♢|178}}. {{TCG|Team Up}} has the latter two: {{TCG ID|Team Up|Black Market ♢|134}} and {{TCG ID|Team Up|Wondrous Labyrinth ♢|158}}. These cards have a shared effect which protects them from the effects of {{TCG|Item card}}s and {{TCG|Supporter card}}s. As such, the only way to remove these Stadium cards from play is through playing a different Stadium card or using the effect of an {{TCG|attack}}, {{TCG|Pokémon Power}}, or {{TCG|Ability}}. | |||
As with Prism Star cards in general, these cards have black borders and various areas of the design have rainbow tinges added to them, such as the art box. The background of the card text area also features the {{Prism Star}} symbol. The artwork for these Prism Star cards always shows the subject with a fire-like glow. | |||
{{-}} | |||
===Stadiums with two effects=== | |||
[[File:ParallelCityBREAKthrough145.jpg|thumb|right|200px|{{TCG ID|BREAKthrough|Parallel City|145}}. the first of this odd group of Stadium cards.]] | |||
In {{TCG|BREAKthrough}}, the card {{TCG ID|BREAKthrough|Parallel City|145}} was printed. It was followed by {{TCG ID|BREAKpoint|Reverse Valley|110}} in {{TCG|BREAKpoint}} and {{TCG ID|Fates Collide|Chaos Tower|94}} in {{TCG|Fates Collide}}. These Stadium cards all have two effects, but have unique templating where one effect is written in upside down text. This is because when playing these cards, the direction the card is being played in is specified. Each effect's text will only face one player, and only the effect facing a player is applied to that player and/or their Pokémon. | |||
Parallel City has two negative effects. The other two cards have two positive effects. | |||
The rule preventing players from playing a Stadium with the same name as the Stadium that is in play still applies to these cards, even if they are in an unfavorable direction. <ref>[https://compendium.pokegym.net/ruling/1101/ Compendium]</ref> | |||
These cards have artwork spanning the entire card, with the text for one effect being paired with a section using cool colors and the text for the other effect being paired with a section using warm colors. The art is done such that the upside down portion of the text is accompanied by an upside down portion of artwork. | |||
{{-}} | |||
==List of Stadium cards== | ==List of Stadium cards== | ||
{{Dynamic List|month}} | |||
{| cellspacing="0" cellpadding="0" class="{{{class|}}} multicol" style="background:{{{bgColor|transparent}}}; width:100%;" | {| cellspacing="0" cellpadding="0" class="{{{class|}}} multicol" style="background:{{{bgColor|transparent}}}; width:100%;" | ||
{{Col-2}} | {{Col-2}} | ||
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{{Trainerlistbody|Artazon (Paldea Evolved 171)|Artazon|Uncommon|Paldea Evolved|171/193}} | {{Trainerlistbody|Artazon (Paldea Evolved 171)|Artazon|Uncommon|Paldea Evolved|171/193}} | ||
{{Trainerlistbody|Calamitous Snowy Mountain (Paldea Evolved 174)|Calamitous Snowy Mountain|Uncommon|Paldea Evolved|174/193}} | {{Trainerlistbody|Calamitous Snowy Mountain (Paldea Evolved 174)|Calamitous Snowy Mountain|Uncommon|Paldea Evolved|174/193}} | ||
{{Trainerlistbody|Calamitous Wasteland (Paldea Evolved 175)| | {{Trainerlistbody|Calamitous Wasteland (Paldea Evolved 175)|Calamitous Wasteland|Uncommon|Paldea Evolved|175/193}} | ||
{{Trainerlistbody|Practice Studio (Paldea Evolved 186)| | {{Trainerlistbody|Practice Studio (Paldea Evolved 186)|Practice Studio|Uncommon|Paldea Evolved|186/193}} | ||
{{Trainerlistbody|Pokémon League Headquarters (Obsidian Flames 192)|Pokémon League Headquarters|Uncommon|Obsidian Flames|192/197}} | |||
{{Trainerlistbody|Town Store (Obsidian Flames 196)|Town Store|Common|Obsidian Flames|196/197}} | |||
{{Trainerlistbody|Artazon (Obsidian Flames 229)|Artazon|Hyper Rare|Obsidian Flames|229/197}} | |||
{{Trainerlistbody|Beach Court (Paradox Rift 263)|Beach Court|Hyper Rare|Paradox Rift|263/182}} | |||
{{Trainerlistbody|Artazon (Paldean Fates 76)|Artazon|Uncommon|Paldean Fates|076/091}} | |||
{{Trainerlistbody|Moonlit Hill (Paldean Fates 81)|Moonlit Hill|Uncommon|Paldean Fates|081/091}} | |||
{{Trainerlistbody|Full Metal Lab (Temporal Forces 148)|Full Metal Lab|Uncommon|Temporal Forces|148/162}} | |||
{{Trainerlistbody|Perilous Jungle (Temporal Forces 156)|Perilous Jungle|Uncommon|Temporal Forces|156/162}} | |||
{{Trainerlistbody|Community Center (Twilight Masquerade 146)|Community Center|Uncommon|Twilight Masquerade|146/167}} | |||
{{Trainerlistbody|Festival Grounds (Twilight Masquerade 149)|Festival Grounds|Uncommon|Twilight Masquerade|149/167}} | |||
{{Trainerlistbody|Jamming Tower (Twilight Masquerade 153)|Jamming Tower|Uncommon|Twilight Masquerade|153/167}} | |||
{{Trainerlistbody|Academy at Night (Shrouded Fable 54)|Academy at Night|Uncommon|Shrouded Fable|054/064}} | |||
{{Trainerlistbody|Neutralization Zone (Shrouded Fable 60)|Neutralization Zone|ACE SPEC Rare|Shrouded Fable|060/064}} | |||
{{Trainerlistbody|Area Zero Underdepths (Stellar Crown 131)|Area Zero Underdepths|Uncommon|Stellar Crown|131/142}} | |||
{{Trainerlistbody|Grand Tree (Stellar Crown 136)|Grand Tree|ACE SPEC Rare|Stellar Crown|136/142}} | |||
{{Trainerlistbody|Area Zero Underdepths (Stellar Crown 174)|Area Zero Underdepths|Hyper Rare|Stellar Crown|174/142}} | |||
|} | |} | ||
{{Col-2}} | {{Col-2}} | ||
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{{Trainerlistbody|Rough Seas (Premium Trainer Box 15)|Rough Seas|-|Premium Trainer Box|015/018}} | {{Trainerlistbody|Rough Seas (Premium Trainer Box 15)|Rough Seas|-|Premium Trainer Box|015/018}} | ||
{{Trainerlistbody|Forest of Giant Plants (Premium Trainer Box 16)|Forest of Giant Plants|-|Premium Trainer Box|016/018}} | {{Trainerlistbody|Forest of Giant Plants (Premium Trainer Box 16)|Forest of Giant Plants|-|Premium Trainer Box|016/018}} | ||
{{Trainerlistbody|Altar of the Moone ( | {{Trainerlistbody|Altar of the Moone (Sun & Moon 50)|Altar of the Moone|-|Enhanced Expansion Pack Sun & Moon|050/051}} | ||
{{Trainerlistbody|Altar of the Sunne ( | {{Trainerlistbody|Altar of the Sunne (Sun & Moon 51)|Altar of the Sunne|-|Enhanced Expansion Pack Sun & Moon|051/051}} | ||
{{Trainerlistbody|Aether Paradise Conservation Area (Islands Await You 50)|Aether Paradise Conservation Area|U|Islands Await You|050/050}} | {{Trainerlistbody|Aether Paradise Conservation Area (Islands Await You 50)|Aether Paradise Conservation Area|U|Islands Await You|050/050}} | ||
{{Trainerlistbody|Brooklet Hill (Alolan Moonlight 50)|Brooklet Hill|U|Alolan Moonlight|050/050}} | {{Trainerlistbody|Brooklet Hill (Alolan Moonlight 50)|Brooklet Hill|U|Alolan Moonlight|050/050}} | ||
Line 510: | Line 581: | ||
{{Trainerlistbody|Stormy Mountains (Blue Sky Stream 66)|Stormy Mountains|U|Blue Sky Stream|066/067}} | {{Trainerlistbody|Stormy Mountains (Blue Sky Stream 66)|Stormy Mountains|U|Blue Sky Stream|066/067}} | ||
{{Trainerlistbody|Stormy Mountains (Blue Sky Stream 89)|Stormy Mountains|UR|Blue Sky Stream|089/067}} | {{Trainerlistbody|Stormy Mountains (Blue Sky Stream 89)|Stormy Mountains|UR|Blue Sky Stream|089/067}} | ||
{{Trainerlistbody|Skaters' Park (Fusion Arts 99)|Skaters' Park|U|Fusion Arts|099/100}} | |||
{{Trainerlistbody|Tower of Darkness (VMAX Climax 166)|Tower of Darkness|-|VMAX Climax|166/184}} | |||
{{Trainerlistbody|Path to the Peak (VMAX Climax 167)|Path to the Peak|-|VMAX Climax|167/184}} | |||
{{Trainerlistbody|Old Cemetery (VMAX Climax 168)|Old Cemetery|-|VMAX Climax|168/184}} | |||
{{Trainerlistbody|Turffield Stadium (VMAX Climax 169)|Turffield Stadium|-|VMAX Climax|169/184}} | |||
{{Trainerlistbody|Tower of Waters (VMAX Climax 170)|Tower of Waters|-|VMAX Climax|170/184}} | |||
{{Trainerlistbody|Collapsed Stadium (Star Birth 98)|Collapsed Stadium|U|Star Birth|098/100}} | |||
{{Trainerlistbody|Magma Basin (Star Birth 99)|Magma Basin|U|Star Birth|099/100}} | |||
{{Trainerlistbody|Magma Basin (Star Birth 127)|Magma Basin|UR|Star Birth|127/100}} | |||
{{Trainerlistbody|Jubilife Village (Battle Region 67)|Jubilife Village|U|Battle Region|067/067}} | |||
{{Trainerlistbody|Jubilife Village (Battle Region 93)|Jubilife Village|UR|Battle Region|093/067}} | |||
{{Trainerlistbody|Gapejaw Bog (Time Gazer 67)|Gapejaw Bog|U|Time Gazer|067/067}} | |||
{{Trainerlistbody|Path to the Peak (Time Gazer 88)|Path to the Peak|UR|Time Gazer|088/067}} | |||
{{Trainerlistbody|Temple of Sinnoh (Space Juggler 67)|Temple of Sinnoh|U|Space Juggler|067/067}} | |||
{{Trainerlistbody|Temple of Sinnoh (Space Juggler 87)|Temple of Sinnoh|UR|Space Juggler|087/067}} | |||
{{Trainerlistbody|Lake Acuity (Dark Phantasma 71)|Lake Acuity|U|Dark Phantasma|071/071}} | |||
{{Trainerlistbody|PokéStop (Pokémon GO 71)|PokéStop|U|Pokémon GO|071/071}} | |||
{{Trainerlistbody|Primordial Altar (Paradigm Trigger 97)|Primordial Altar|U|Paradigm Trigger|097/098}} | |||
{{Trainerlistbody|Gapejaw Bog (Paradigm Trigger 125)|Gapejaw Bog|UR|Paradigm Trigger|125/098}} | |||
{{Trainerlistbody|Stormy Mountains (VSTAR Universe 164)|Stormy Mountains|-|VSTAR Universe|164/172}} | |||
{{Trainerlistbody|Path to the Peak (VSTAR Universe 165)|Path to the Peak|-|VSTAR Universe|165/172}} | |||
{{Trainerlistbody|Gapejaw Bog (VSTAR Universe 166)|Gapejaw Bog|-|VSTAR Universe|166/172}} | |||
{{Trainerlistbody|Collapsed Stadium (VSTAR Universe 167)|Collapsed Stadium|-|VSTAR Universe|167/172}} | |||
{{Trainerlistbody|Jubilife Village (VSTAR Universe 168)|Jubilife Village|-|VSTAR Universe|168/172}} | |||
{{Trainerlistbody|Temple of Sinnoh (VSTAR Universe 169)|Temple of Sinnoh|-|VSTAR Universe|169/172}} | |||
{{Trainerlistbody|Magma Basin (VSTAR Universe 170)|Magma Basin|-|VSTAR Universe|170/172}} | |||
{{Trainerlistbody|Beach Court (Scarlet ex 78)|Beach Court|U|Scarlet ex|078/078}} | {{Trainerlistbody|Beach Court (Scarlet ex 78)|Beach Court|U|Scarlet ex|078/078}} | ||
{{Trainerlistbody|Mesagoza (Violet ex 78)|Mesagoza|U|Violet ex|078/078}} | {{Trainerlistbody|Mesagoza (Violet ex 78)|Mesagoza|U|Violet ex|078/078}} | ||
Line 517: | Line 614: | ||
{{Trainerlistbody|Calamitous Wasteland (Clay Burst 70)|Calamitous Wasteland|U|Clay Burst|070/071}} | {{Trainerlistbody|Calamitous Wasteland (Clay Burst 70)|Calamitous Wasteland|U|Clay Burst|070/071}} | ||
{{Trainerlistbody|Cycling Road (Pokémon Card 151 165)|Cycling Road|U|Pokémon Card 151|165/165}} | {{Trainerlistbody|Cycling Road (Pokémon Card 151 165)|Cycling Road|U|Pokémon Card 151|165/165}} | ||
{{Trainerlistbody|Town Store (Ruler of the Black Flame 107)|Town Store|U|Ruler of the Black Flame|107/108}} | |||
{{Trainerlistbody|Pokémon League Headquarters (Ruler of the Black Flame 108)|Pokémon League Headquarters|U|Ruler of the Black Flame|108/108}} | |||
{{Trainerlistbody|Artazon (Ruler of the Black Flame 140)|Artazon|UR|Ruler of the Black Flame|140/108}} | |||
{{Trainerlistbody|Moonlit Hill (SV-P Promo 95)|Moonlit Hill|-|SV-P Promotional cards|095/SV-P}} | |||
{{Trainerlistbody|Beach Court (Raging Surf 91)|Beach Court|UR|Raging Surf|091/062}} | |||
{{Trainerlistbody|Town Store (Shiny Treasure ex 183)|Town Store|-|Shiny Treasure ex|183/190}} | |||
{{Trainerlistbody|Beach Court (Shiny Treasure ex 184)|Beach Court|-|Shiny Treasure ex|184/190}} | |||
{{Trainerlistbody|Artazon (Shiny Treasure ex 185)|Artazon|-|Shiny Treasure ex|185/190}} | |||
{{Trainerlistbody|Pokémon League Headquarters (Shiny Treasure ex 186)|Pokémon League Headquarters|-|Shiny Treasure ex|186/190}} | |||
{{Trainerlistbody|Practice Studio (Shiny Treasure ex 187)|Practice Studio|-|Shiny Treasure ex|187/190}} | |||
{{Trainerlistbody|Perilous Jungle (Wild Force 70)|Perilous Jungle|U|Wild Force|070/071}} | |||
{{Trainerlistbody|Full Metal Lab (Cyber Judge 70)|Full Metal Lab|U|Cyber Judge|070/071}} | |||
{{Trainerlistbody|Community Center (Crimson Haze 65)|Community Center|U|Crimson Haze|065/066}} | |||
{{Trainerlistbody|Festival Grounds (Transformation Mask 99)|Festival Grounds|U|Transformation Mask|099/101}} | |||
{{Trainerlistbody|Jamming Tower (Transformation Mask 100)|Jamming Tower|U|Transformation Mask|100/101}} | |||
{{Trainerlistbody|Neutralization Zone (Night Wanderer 63)|Neutralization Zone|ACE|Night Wanderer|063/064}} | |||
{{Trainerlistbody|Academy at Night (Night Wanderer 64)|Academy at Night|U|Night Wanderer|064/064}} | |||
{{Trainerlistbody|Grand Tree (Stellar Miracle 101)|Grand Tree|ACE|Stellar Miracle|101/102}} | |||
{{Trainerlistbody|Area Zero Underdepths (Stellar Miracle 102)|Area Zero Underdepths|U|Stellar Miracle|102/102}} | |||
{{Trainerlistbody|Area Zero Underdepths (Stellar Miracle 135)|Area Zero Underdepths|UR|Stellar Miracle|135/102}} | |||
|} | |} | ||
|} | |} | ||
{{-}} | {{-}} | ||
==References== | |||
<references/> | |||
{{Project TCG notice}} | {{Project TCG notice}} | ||
Latest revision as of 12:06, 5 September 2024
Stadium cards (Japanese: スタジアム Stadium) are one of the four primary subclasses of Trainer cards in the Pokémon Trading Card Game, alongside Item cards, Pokémon Tool cards, and Supporter cards. Stadium cards typically represent locations in which the TCG battle takes place. The locations depicted may be derived from the games (examples include Pewter City Gym or Mesagoza) or be locations original to the TCG. Stadium cards are color-coded as light green, as shown on the name of the card type and the card's infobox.
Stadium cards were first introduced in the Gym Heroes and Gym Challenge expansions. Between Diamond & Pearl and Call of Legends, Stadium cards were instead a distinct card type. From Black & White onward, Stadium returned to being a subtype of Trainer cards.
Only 1 Stadium card may be in play at any given time, and its effects apply to both players during a game. When a Stadium card is played, it is placed next to the Active Spot and stays in play, unless removed by the play of a new Stadium card or the effect of certain non-Stadium cards. A player may play only 1 Stadium card during their turn, and if a Stadium card is already in play, any Stadium cards with the same name cannot be played.
Information
During their introduction in Gym Heroes and Gym Challenge, Stadium cards were specifically based on the Gyms presided over by Kanto's Gym Leaders. However, later sets have increased the range of locations Stadium cards feature. Other locations from the core series games, ranging from recurring concepts like Pokémon Centers to specific dungeons like Mt. Coronet and towns like Spikemuth receive dedicated cards. Some Stadium cards even focus on locations original to the Trading Card Game, such as Holon Research Tower, Fighting Stadium, and Giant Hearth.
When a Stadium card is played, the card does not have an immediate effect before being discarded like Item and Supporter cards. Instead, a Stadium card stays in play, placed next to the Active Spot of the player. While a Stadium card is in play, the contents of its text box have an effect on the game state.
Stadiums can have a wide variety of effects:
- Some Stadiums modify the characteristics of Pokémon in play. For example, Magnetic Storm removes the Resistance of all Pokémon in play. In most cases, this kind of effect only modifies the characteristics of Pokémon that meet certain requirements.
- This can be based on characteristics inherent to the card such as its Stage, Type, or name. For example, Training Center boosts the HP of Stage 1 Pokémon and Stage 2 Pokémon by 30, while Devoured Field causes Dragon and Dark type Pokémon's attacks to deal 10 more damage to the Defending Pokémon. Path to the Peak is another good example, as it removes the Abilities of any Pokémon with a Rule Box but leaves Pokémon without a Rule Box unaffected.
- In other cases, the criteria for which Pokémon are affected by a Stadium can be based on the current state of a Pokémon in play. For example, Lake Acuity reduces the damage taken by Pokémon with or Energy attached by 20 and Blizzard Town prevents Pokémon that have 40 HP or less from attacking.
- These effects can also affect non-Pokémon cards, such as how Lysandre Labs removes the effect of Pokémon Tool cards and Temple of Sinnoh causes all Special Energy cards to only provide Energy and removes their other effects.
- The Stadiums Holon Lake and Rocket's Tricky Gym allow for Pokémon that meet their criteria to use one of the attacks printed on the Stadium card.
- Some Stadiums modify the characteristics of Special Conditions. For example, Wela Volcano Park prevents Pokémon from recovering from Burned even if the coin flip for curing Burned during Pokémon Checkup has a heads result, and Slumbering Forest makes it so that two coin flips occur during Pokémon Checkup for Asleep, and either coin returning a tails result prevents the Pokémon from recovering from Asleep.
- Some Stadiums affect properties that players have. For example, Collapsed Stadium reduces the number of Benched Pokémon a player can have from five to four. In comparison, Sky Field increases the number of allowed Benched Pokémon to eight.
- Some Stadiums modify the effects of certain game actions. For instance, Sea of Nothingness changes how evolution works, as it prevents Pokémon from recovering from Special Conditions when they evolve or devolve. Skaters' Park changes retreating to return Basic Energy used to pay for the retreat cost to their owner's hand instead of discarding them. In some cases, this can prevent certain actions from occurring, such as how Dyna Tree Hill prevents Pokémon from healing.
- Some Stadiums cause new events to happen. For example, while Frozen City is in play, either player attaching an Energy from their hand to a Pokémon causes two damage counters to be put on that Pokémon, unless its a Team Plasma Pokémon. Shrine of Punishment is another example, as it adds a new part to Pokémon Checkup where all Pokémon-EX and Pokémon-GX receive a damage counter.
- Some Stadiums allow players to take an additional action, akin to activating an Ability or Pokémon Power. Examples of this include Cycling Road allowing each player to discard a Basic Energy from their hand to draw a card, Rough Seas allowing each player to heal 30 damage from their Water-type and Lightning-type Pokémon, and Rose Tower giving each player the option to draw cards until they have three cards in their hand. Usually, the action provided has a once per turn restriction, which is true of all of these examples.
Stadium cards have some limitations. Only one Stadium card may be in play at any time, so if either player plays a Stadium card while another Stadium is in play, the Stadium that is currently in play is discarded to make room for the newer Stadium. Some non-Stadium card effects can remove Stadiums from play as well. Each player can only play one Stadium card per turn. Players cannot play a Stadium card that has the same name as the one currently in play, which prevents players from using a Stadium with a once per turn activation twice in the same turn. (There is one caveat to this. Should such a Stadium be removed from play through a means other than playing a Stadium, then a Stadium of that name can be played again. As the second stadium is a different object, its action would not be prevented by having used the action of the first Stadium.) [1]
Some cards check for the presence of any Stadiums in play, while other cards check for if a Stadium with a specific name or specific phrase in their name is in play. Some cards even check if their owner has a Stadium in play, ignoring the presence of a Stadium played by the opponent.
The Stadium Chaotic Swell is particularly odd, as it has no effect while it is in play. Rather, its effect is to discard a Stadium card that is played to discard Chaotic Swell, preventing that Stadium from having any effect.
Prism Star Stadium
In Lost Thunder, Prism Star Stadium cards were introduced. Only five of these cards were printed. Lost Thunder contains Thunder Mountain ♢, Life Forest ♢, and Heat Factory ♢. Team Up has the latter two: Black Market ♢ and Wondrous Labyrinth ♢. These cards have a shared effect which protects them from the effects of Item cards and Supporter cards. As such, the only way to remove these Stadium cards from play is through playing a different Stadium card or using the effect of an attack, Pokémon Power, or Ability.
As with Prism Star cards in general, these cards have black borders and various areas of the design have rainbow tinges added to them, such as the art box. The background of the card text area also features the symbol. The artwork for these Prism Star cards always shows the subject with a fire-like glow.
Stadiums with two effects
In BREAKthrough, the card Parallel City was printed. It was followed by Reverse Valley in BREAKpoint and Chaos Tower in Fates Collide. These Stadium cards all have two effects, but have unique templating where one effect is written in upside down text. This is because when playing these cards, the direction the card is being played in is specified. Each effect's text will only face one player, and only the effect facing a player is applied to that player and/or their Pokémon.
Parallel City has two negative effects. The other two cards have two positive effects.
The rule preventing players from playing a Stadium with the same name as the Stadium that is in play still applies to these cards, even if they are in an unfavorable direction. [2]
These cards have artwork spanning the entire card, with the text for one effect being paired with a section using cool colors and the text for the other effect being paired with a section using warm colors. The art is done such that the upside down portion of the text is accompanied by an upside down portion of artwork.
List of Stadium cards
References
This article is part of Project TCG, a Bulbapedia project that aims to report on every aspect of the Pokémon Trading Card Game. |