Contest condition: Difference between revisions

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{{move|Condition}}
{{redirect|Condition|the afflictions that affect Pokémon in battle|status condition}}
{{conditions}}
{{conditions}}
A {{OBP|Pokémon|species}}'s '''condition''' (Japanese: '''コンディション''' ''condition'') is made up of stats that exist for use in [[Pokémon Contest]]s, {{pkmn|Super Contest}}s, and {{pkmn|Contest Spectacular}}s. There are five different condition stats; {{OBP|Cool|condition}}ness, [[Beautiful (condition)|Beauty]], {{OBP|Cute|condition}}ness, {{OBP|Clever|condition}}ness, and {{OBP|Tough|condition}}ness.
A {{OBP|Pokémon|species}}'s '''condition''' (Japanese: '''コンディション''' ''condition'') is made up of stats that exist for use in [[Pokémon Contest]]s, {{pkmn|Super Contest}}s, and {{pkmn|Contest|Contest Spectaculars}}. There are five different condition stats: {{OBP|Cool|condition}}ness, {{OBP|Beautiful|condition|Beauty}}, {{OBP|Cute|condition}}ness, {{OBP|Clever|condition}}ness, and {{OBP|Tough|condition}}ness. They range from 0 to 255.


For each of these five conditions, there are individual contest categories where Pokémon are judged by how developed they are in the relevant stat. In order to improve a condition stat, Pokémon can be given [[Pokéblock]]s and [[Poffin]]s made from {{Berries}}.
For each of these five conditions, there are individual contest categories where Pokémon are judged by how developed they are in the relevant stat. In order to improve a condition stat, Pokémon can be given [[Pokéblock]]s and [[Poffin]]s made from {{Berries}}.
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* In the {{DL|Pokémon Contest|primary judging}} of a [[Pokémon Contest]]
* In the {{DL|Pokémon Contest|primary judging}} of a [[Pokémon Contest]]
* In the [[Visual Competition]] of a [[Pokémon Super Contest]]
* In the [[Visual Competition]] of a [[Pokémon Super Contest]]
* In the Introduction Round of a [[Pokémon Contest Spectacular]]
* In the Introduction Round of a [[Pokémon Contest|Pokémon Contest Spectacular]]


This can also be assisted with the use of [[Scarf|scarves]]. A Pokémon holding a scarf corresponding to the category of the contest entered will gain bonus points in the final score.
This can also be assisted with the use of [[Scarf|scarves]]. A Pokémon holding a scarf corresponding to the category of the contest entered will gain bonus points in the final score.


* {{DL|Scarf|Red Scarf}} - Boosts the {{OBP|Cool|condition}}ness of the Pokémon holding it
* [[Red Scarf]] - Boosts the {{OBP|Cool|condition}}ness of the Pokémon holding it
* {{DL|Scarf|Blue Scarf}} - Boosts the [[Beautiful (condition)|Beauty]] of the Pokémon holding it
* [[Blue Scarf]] - Boosts the {{OBP|Beautiful|condition|Beauty}} of the Pokémon holding it
* {{DL|Scarf|Pink Scarf}} - Boosts the {{OBP|Cute|condition}}ness of the Pokémon holding it
* [[Pink Scarf]] - Boosts the {{OBP|Cute|condition}}ness of the Pokémon holding it
* {{DL|Scarf|Green Scarf}} - Boosts the {{OBP|Clever|condition}}ness of the Pokémon holding it
* [[Green Scarf]] - Boosts the {{OBP|Clever|condition}}ness of the Pokémon holding it
* {{DL|Scarf|Yellow Scarf}} - Boosts the {{OBP|Tough|condition}}ness of the Pokémon holding it
* [[Yellow Scarf]] - Boosts the {{OBP|Tough|condition}}ness of the Pokémon holding it


===Moves===
Every [[move]] that a Pokémon can learn is associated with one of the five conditions, and the audience reaction to a move's condition influences the excitement in the [[Contest Hall|hall]], as shown below.
Every [[move]] that a Pokémon can learn is associated with one of the five conditions, and the audience reaction to a move's condition influences the excitement in the [[Contest Hall|hall]], as shown below.


{| class="roundy" style="margin:auto; text-align:center; background: #{{contest color dark}}; border: 5px solid #{{contest color}};"
{| class="roundy" style="margin:auto; text-align:center; background: #{{contest color}}; border: 3px solid #{{contest color dark}}"
|-
! style="background:#{{contest color light}}; {{roundytl|5px}}; width:160px" rowspan=2 | Category
! style="background:#{{contest color light}}; width:160px; {{roundytl|5px}}" |  
! style="background:#{{contest color light}}; {{roundytr|5px}}" colspan="3" | Reaction
! style="background:#{{contest color light}}; width:160px;" | {{color|{{contest color dark}}|Excitement}}
|-
! style="background:#{{contest color light}}; width:160px;" | {{color|{{contest color dark}}|Indifference}}
! style="background:#{{contest color light}}; width:160px" | Excitement
! style="background:#{{contest color light}}; width:160px; {{roundytr|5px}}" | {{color|{{contest color dark}}|Discontent}}
! style="background:#{{contest color light}}; width:160px" | Indifference
|- style="background:#fff;"
! style="background:#{{contest color light}}; width:160px" | Discontent
! style="background:#{{cool color light}}" | {{color|{{cool color dark}}|Coolness}}
|- style="background:#fff"
! style="background:#{{cool color light}}" | {{color2|000|Cool (condition)|Coolness}}
| [[File:Cool icon.png]]
| [[File:Cool icon.png]]
| [[File:Beautiful icon.png]] and [[File:Tough icon.png]]
| [[File:Beautiful icon.png]] and [[File:Tough icon.png]]
| [[File:Clever icon.png]] and [[File:Cute icon.png]]
| [[File:Clever icon.png]] and [[File:Cute icon.png]]
|- style="background:#fff;"
|- style="background:#fff"
! style="background:#{{beauty color light}};"| {{color|{{beauty color dark}}|Beauty}}
! style="background:#{{beauty color light}}"| {{color2|000|Beautiful (condition)|Beauty}}
| [[File:Beautiful icon.png]]
| [[File:Beautiful icon.png]]
| [[File:Cool icon.png]] and [[File:Cute icon.png]]
| [[File:Cool icon.png]] and [[File:Cute icon.png]]
| [[File:Clever icon.png]] and [[File:Tough icon.png]]
| [[File:Clever icon.png]] and [[File:Tough icon.png]]
|- style="background:#fff;"
|- style="background:#fff"
! style="background:#{{cute color light}};"| {{color|{{cute color dark}}|Cuteness}}
! style="background:#{{cute color light}}"| {{color2|000|Cute (condition)|Cuteness}}
| [[File:Cute icon.png]]
| [[File:Cute icon.png]]
| [[File:Beautiful icon.png]] and [[File:Clever icon.png]]
| [[File:Beautiful icon.png]] and [[File:Clever icon.png]]
| [[File:Cool icon.png]] and [[File:Tough icon.png]]
| [[File:Cool icon.png]] and [[File:Tough icon.png]]
|- style="background:#fff;"
|- style="background:#fff"
! style="background:#{{smart color light}};"| {{color|{{smart color dark}}|Cleverness}}
! style="background:#{{smart color light}}"| {{color2|000|Clever (condition)|Cleverness}}
| [[File:Clever icon.png]]
| [[File:Clever icon.png]]
| [[File:Cute icon.png]] and [[File:Tough icon.png]]
| [[File:Cute icon.png]] and [[File:Tough icon.png]]
| [[File:Beautiful icon.png]] and [[File:Cool icon.png]]
| [[File:Beautiful icon.png]] and [[File:Cool icon.png]]
|- style="background:#fff;"
|- style="background:#fff"
! style="background:#{{tough color light}}; {{roundybl|5px}}"| {{color|{{tough color dark}}|Toughness}}
! style="background:#{{tough color light}}; {{roundybl|5px}}"| {{color2|000|Tough (condition)|Toughness}}
| style="background:#fff" | [[File:Tough icon.png]]
| style="background:#fff" | [[File:Tough icon.png]]
| style="background:#fff" | [[File:Clever icon.png]] and [[File:Cool icon.png]]
| style="background:#fff" | [[File:Clever icon.png]] and [[File:Cool icon.png]]
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The audience reaction affects the amount of points an [[appeal]] earns. If a move excites the audience, the Pokémon will gain one extra point, but if a move bores the audience, the Pokémon will lose one of its points. The audience indifference to a move will not affect the excitement in the hall nor the Pokémon's score.
The audience reaction affects the amount of points an [[appeal]] earns. If a move excites the audience, the Pokémon will gain one extra point, but if a move bores the audience, the Pokémon will lose one of its points. The audience indifference to a move will not affect the excitement in the hall nor the Pokémon's score.
===Checking condition===
In {{game2|Ruby|Sapphire|Emerald}}, a Pokémon's condition is viewable from the [[PokéNav]]. In {{game2|Diamond|Pearl|Platinum}}, as well as in [[Pokémon Omega Ruby and Alpha Sapphire]], condition stats are shown in the Pokémon's Summary screen.
{| class="roundy" style="margin:auto; text-align:center; background: #{{contest color dark}}; border: 5px solid #{{contest color}}"
|-
|  width="128px" style="background: #{{contest color light}}; {{roundytop|5px}}" | [[File:Condition3.png|225px]]
|  width="128px" style="background: #{{contest color light}}; {{roundytop|5px}}" | [[File:Condition4.png|200px]]
|  width="128px" style="background: #{{contest color light}}; {{roundytop|5px}}" | [[File:ConditionORAS.png|250px]]
|-
|  style="background: #{{contest color light}}; {{roundybottom|5px}}" | {{gameabbrev3|RSE}}
|  style="background: #{{contest color light}}; {{roundybottom|5px}}" | {{gameabbrev3|DPPt}}
|  style="background: #{{contest color light}}; {{roundybottom|5px}}" | {{gameabbrev3|ORAS}}
|-
|}{{-}}
===Feebas's evolution===
:''See also: {{p|Feebas}} and {{p|Milotic}}''
If {{p|Feebas}}'s [[Beautiful (condition)|Beauty]] condition is 170 points or more, it will evolve into {{p|Milotic}} when it is [[Level|leveled up]]. Prior to the introduction of the {{DL|Evolution-inducing held item|Prism Scale}} in [[Generation V]], this was the only way to evolve Feebas; however, even in games that include the Prism Scale, Feebas can evolve by level up if its Beauty condition is high enough.


===Berries===
===Berries===
Each [[Berry]] [[flavor]] and color represent a specific condition stat, as shown below.
Each [[Berry]] [[flavor]] and [[Berry color|color]] represents a specific condition stat, as shown below.


{| class="roundy" style="margin:auto; text-align:center; background: #{{contest color dark}}; border: 3px solid #{{contest color}}"
{| class="roundy" style="margin:auto; text-align:center; background: #{{contest color}}; border: 3px solid #{{contest color dark}}"
|-
! style="background:#{{contest color light}}; width:90px; {{roundytl|5px}}" | Condition
! colspan="4" style="color:#{{contest color light}}" | Conditions
! style="background:#{{contest color light}}; width:90px" | {{color2|000|Flavor}}
|-
! style="background:#{{contest color light}}; width:90px; {{roundytr|5px}}" | {{color2|000|Berry color|Color}}
! style="background:#{{contest color light}}; {{roundytl|5px}}" | {{color|{{contest color dark}}|Condition}}
|- style="background:#fff"
! style="background:#{{contest color light}}" | {{color2|{{contest color dark}}|Flavor}}
! style="background: #{{cool color light}}" | {{color2|000|Cool (condition)|Coolness}}
! style="background:#{{contest color light}}" | {{color|{{contest color dark}}|Color}}
! style="background:#{{contest color light}}; {{roundytr|5px}}" | {{color2|{{contest color dark}}|Nature|Enhancement}}
|- style="background: #{{cool color light}}; color:#{{cool color dark}}"
| style="background: #{{cool color}}" | {{color2|{{cool color dark}}|Cool (condition)|Coolness}}
| Spicy
| Spicy
| Red
| Red
| Attack
|- style="background:#fff"
|- style="background: #{{beauty color light}}; color:#{{beauty color dark}}"
! style="background: #{{beauty color light}}" | {{color2|000|Beautiful (condition)|Beauty}}
| style="background: #{{beauty color}}" | {{color2|{{beauty color dark}}|Beautiful (condition)|Beauty}}
| Dry
| Dry
| Blue
| Blue
| Special Attack
|- style="background:#fff"
|- style="background: #{{cute color light}}; color:#{{cute color dark}}"
! style="background: #{{cute color light}}" | {{color2|000|Cute (condition)|Cuteness}}
| style="background: #{{cute color}}" | {{color2|{{cute color dark}}|Cute (condition)|Cuteness}}
| Sweet
| Sweet
| Pink
| Pink
| Speed
|- style="background:#fff"
|- style="background: #{{smart color light}}; color:#{{smart color dark}}"
! style="background: #{{smart color light}}" | {{color2|000|Clever (condition)|Cleverness}}
| style="background: #{{smart color}}" | {{color2|{{smart color dark}}|Clever (condition)|Cleverness}}
| Bitter
| Bitter
| Green
| Green
| Special Defense
|- style="background:#fff"
|- style="color:#{{tough color dark}}"
! style="background: #{{tough color light}}; {{roundybl|5px}}" | {{color2|000|Tough (condition)|Toughness}}
| style="background: #{{tough color}}; {{roundybl|5px}}" | {{color2|{{tough color dark}}|Tough (condition)|Toughness}}
| style="background:#fff" | Sour
| style="background: #{{tough color light}}" | Sour
| style="background:#fff; {{roundybr|5px}}" | Yellow
| style="background: #{{tough color light}}" | Yellow
| style="background: #{{tough color light}}; {{roundybr|5px}}" | Defense
|}{{-}}
|}{{-}}


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In a similar fashion to its effect on battle [[stats]], a {{OBP|Pokémon|species}}'s [[Nature]] has an effect on the ability to raise a specific condition stat, as shown below.
In a similar fashion to its effect on battle [[stats]], a {{OBP|Pokémon|species}}'s [[Nature]] has an effect on the ability to raise a specific condition stat, as shown below.


{| class="roundy" style="margin:auto; text-align:center; background: #{{contest color dark}}; border: 3px solid #{{contest color}}; color:#{{contest color dark}}"
{| class="roundy" style="margin:auto; text-align:center; background: #{{contest color}}; border: 3px solid #{{contest color dark}}"
|-
! colspan="6" | {{color|{{contest color light}}|Conditions}}
|- style="margin: 40px"
|- style="margin: 40px"
! style="background:#{{contest color light}}; width:80px; {{roundytl|5px}}" | {{color2|{{contest color dark}}|Nature}}
! style="background:#{{contest color light}}; width:80px; {{roundytl|5px}}" | {{color2|000|Nature}}
! style="background: #{{cool color light}}; width:80px" | {{color2|{{cool color dark}}|Cool (condition)|Coolness}}
! style="background:#{{cool color light}}; width:80px" | {{color2|000|Cool (condition)|Coolness}}
! style="background: #{{beauty color light}}; width:80px" | {{color2|{{beauty color dark}}|Beautiful (condition)|Beauty}}
! style="background:#{{beauty color light}}; width:80px" | {{color2|000|Beautiful (condition)|Beauty}}
! style="background: #{{cute color light}}; width:80px" | {{color2|{{cute color dark}}|Cute (condition)|Cuteness}}
! style="background:#{{cute color light}}; width:80px" | {{color2|000|Cute (condition)|Cuteness}}
! style="background: #{{smart color light}}; width:80px" | {{color2|{{smart color dark}}|Clever (condition)|Cleverness}}
! style="background:#{{smart color light}}; width:80px" | {{color2|000|Clever (condition)|Cleverness}}
! style="background: #{{tough color light}}; width:80px; {{roundytr|5px}}" | {{color2|{{tough color dark}}|Tough (condition)|Toughness}}
! style="background:#{{tough color light}}; width:80px; {{roundytr|5px}}" | {{color2|000|Tough (condition)|Toughness}}
|- style="background: #{{contest color light}}"
|- style="background:#fff"
| '''Hardy'''
! style="background:#{{contest color light}}" | Hardy
| -
| -
| -
| -
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| -
| -
| -
| -
|- style="background: #{{contest color light}}"
|- style="background:#fff"
| '''Lonely'''
! style="background:#{{contest color light}}" | Lonely
| Easy
| Easy
| -
| -
| Hard
| -
| -
| -
| -
|- style="background: #{{contest color light}}"
| Hard
| '''Brave'''
|- style="background:#fff"
! style="background:#{{contest color light}}" | Brave
| Easy
| Easy
| -
| Hard
| Hard
| -
| -
| -
| -
| -
|- style="background:#fff"
|- style="background: #{{contest color light}}"
! style="background:#{{contest color light}}" | Adamant
| '''Adamant'''
| Easy
| Easy
| Hard
| -
| -
| -
| -
| -
| -
| Hard
|- style="background:#fff"
|- style="background: #{{contest color light}}"
! style="background:#{{contest color light}}" | Naughty
| '''Naughty'''
| Easy
| Easy
| -
| -
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| Hard
| Hard
| -
| -
|- style="background: #{{contest color light}}"
|- style="background:#fff"
| '''Bold'''
! style="background:#{{contest color light}}" | Bold
| Hard
| Hard
| -
| -
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| -
| -
| Easy
| Easy
|- style="background: #{{contest color light}}"
|- style="background:#fff"
| '''Docile'''
! style="background:#{{contest color light}}" | Docile
| -
| -
| -
| -
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| -
| -
| -
| -
|- style="background: #{{contest color light}}"
|- style="background:#fff"
| '''Relaxed'''
! style="background:#{{contest color light}}" | Relaxed
| -
| -
| -
| -
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| -
| -
| Easy
| Easy
|- style="background: #{{contest color light}}"
|- style="background:#fff"
| '''Impish'''
! style="background:#{{contest color light}}" | Impish
| -
| -
| Hard
| Hard
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| -
| -
| Easy
| Easy
|- style="background: #{{contest color light}}"
|- style="background:#fff"
| '''Lax'''
! style="background:#{{contest color light}}" | Lax
| -
| -
| -
| -
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| Hard
| Hard
| Easy
| Easy
|- style="background: #{{contest color light}}"
|- style="background:#fff"
| '''Timid'''
! style="background:#{{contest color light}}" | Timid
| Hard
| Hard
| -
| -
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| -
| -
| -
| -
|- style="background: #{{contest color light}}"
|- style="background:#fff"
| '''Hasty'''
! style="background:#{{contest color light}}" | Hasty
| -
| -
| -
| -
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| -
| -
| Hard
| Hard
|- style="background: #{{contest color light}}"
|- style="background:#fff"
| '''Serious'''
! style="background:#{{contest color light}}" | Serious
| -
| -
| -
| -
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| -
| -
| -
| -
|- style="background: #{{contest color light}}"
|- style="background:#fff"
| '''Jolly'''
! style="background:#{{contest color light}}" | Jolly
| -
| -
| Hard
| Hard
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| -
| -
| -
| -
|- style="background: #{{contest color light}}"
|- style="background:#fff"
| '''Naive'''
! style="background:#{{contest color light}}" | Naive
| -
| -
| -
| -
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| Hard
| Hard
| -
| -
|- style="background: #{{contest color light}}"
|- style="background:#fff"
| '''Modest'''
! style="background:#{{contest color light}}" | Modest
| Hard
| Hard
| Easy
| Easy
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| -
| -
| -
| -
|- style="background: #{{contest color light}}"
|- style="background:#fff"
| '''Mild'''
! style="background:#{{contest color light}}" | Mild
| -
| -
| Easy
| Easy
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| -
| -
| Hard
| Hard
|- style="background: #{{contest color light}}"
|- style="background:#fff"
| '''Quiet'''
! style="background:#{{contest color light}}" | Quiet
| -
| -
| Easy
| Easy
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| -
| -
| -
| -
|- style="background: #{{contest color light}}"
|- style="background:#fff"
| '''Bashful'''
! style="background:#{{contest color light}}" | Bashful
| -
| -
| -
| -
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| -
| -
| -
| -
|- style="background: #{{contest color light}}"
|- style="background:#fff"
| '''Rash'''
! style="background:#{{contest color light}}" | Rash
| -
| -
| Easy
| Easy
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| Hard
| Hard
| -
| -
|- style="background: #{{contest color light}}"
|- style="background:#fff"
| '''Calm'''
! style="background:#{{contest color light}}" | Calm
| Hard
| Hard
| -
| -
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| Easy
| Easy
| -
| -
|- style="background: #{{contest color light}}"
|- style="background:#fff"
| '''Gentle'''
! style="background:#{{contest color light}}" | Gentle
| -
| -
| -
| -
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| Easy
| Easy
| Hard
| Hard
|- style="background: #{{contest color light}}"
|- style="background:#fff"
| '''Sassy'''
! style="background:#{{contest color light}}" | Sassy
| -
| -
| -
| -
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| Easy
| Easy
| -
| -
|- style="background: #{{contest color light}}"
|- style="background:#fff"
| '''Careful'''
! style="background:#{{contest color light}}" | Careful
| -
| -
| Hard
| Hard
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| -
| -
|-
|-
| style="background: #{{contest color light}}; {{roundybl|5px}}" | '''Quirky'''
! style="background:#{{contest color light}}; {{roundybl|5px}}" | Quirky
| style="background: #{{contest color light}}" | -
| style="background:#fff" | -
| style="background: #{{contest color light}}" | -
| style="background:#fff" | -
| style="background: #{{contest color light}}" | -
| style="background:#fff" | -
| style="background: #{{contest color light}}" | -
| style="background:#fff" | -
| style="background: #{{contest color light}}; {{roundybr|5px}}" | -
| style="background:#fff; {{roundybr|5px}}" | -
|}{{-}}
|}{{-}}
==Condition-dependent evolution==
:''See also: {{p|Feebas}} and {{p|Milotic}}''
If {{p|Feebas}}'s {{OBP|Beautiful|condition|Beauty}} condition is 170 points or more, it will evolve into {{p|Milotic}} when it is [[Level|leveled up]]. Prior to the introduction of the [[Prism Scale]] in [[Generation V]], this was the only way to evolve Feebas; however, even in games that include the Prism Scale, Feebas can evolve by level up if its Beauty condition is high enough.
{| class="roundy" style="margin:auto; text-align:center; border: 3px solid #{{contest color dark}}; background: #{{contest color}}"
| <small>Unevolved</small>
|
| <small>First evolution</small>
|-
| style="{{roundy|80px}} border: 2px solid #{{contest color dark}}; background: #{{contest color light}}; width:88px"| [[File:349Feebas.png|90px]]
| [[File:Dream Blue Scarf Sprite.png|40px|link=Blue Scarf]]<br>→<br>{{color2|000|Level|Level up}}<br><small>with high {{color2|000|Beautiful (condition)|Beauty}}</small>
| style="{{roundy|80px}} border: 2px solid #{{contest color dark}}; background: #{{contest color light}}; width:88px"| [[File:350Milotic.png|90px]]
|-
| style="background: #{{contest color light}}; {{roundy|10px}}" | {{color2|000|Feebas (Pokémon)|Feebas}}<br>{{typecolor|Water}}
|
| style="background: #{{contest color light}}; {{roundy|10px}}" | {{color2|000|Milotic (Pokémon)|Milotic}}<br>{{typecolor|Water}}
|}
==Checking condition==
In {{game2|Ruby|Sapphire|Emerald}}, a Pokémon's condition is viewable from the [[PokéNav]]. In {{game2|Diamond|Pearl|Platinum}}, and their remakes [[Pokémon Brilliant Diamond and Shining Pearl]], as well as in [[Pokémon Omega Ruby and Alpha Sapphire]] and [[Pokémon Box: Ruby and Sapphire]], condition stats are shown in the Pokémon's Summary screen.
{| class="roundy" style="margin:auto; text-align:center; background:#{{contest color}}; border:3px solid #{{contest color dark}}" cellpadding="5" cellspacing="3"
| class="roundytop" style="background:#FFF" | [[File:Condition3.png|225px]]
| class="roundytop" style="background:#FFF" | [[File:Condition4.png|200px]]
| class="roundytop" style="background:#FFF" | [[File:ConditionORAS.png|250px]]
|-
! class="roundybottom" style="background:#{{contest color light}}" | {{color2|000|Generation III}}
! class="roundybottom" style="background:#{{contest color light}}" | {{color2|000|Generation IV}}
! class="roundybottom" style="background:#{{contest color light}}" | {{color2|000|Generation VI}}
|}
==Trivia==
* In {{2v2|Black|White|2}}, Contest conditions are referenced by an [[Non-player character|NPC]] in [[Join Avenue]].
** Interestingly, the Smart condition is referred to as {{OBP|Clever|condition}}ness, its name in [[Generation VI]].


==In other languages==
==In other languages==
{{langtable|color={{contest color light}}|bordercolor={{contest color dark}}
{{langtable|color={{contest color light}}|bordercolor={{contest color}}
|de=Eigenschaft
|de=Eigenschaft
|es=Cualidad
|es=Cualidad
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|it=Virtù
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|ko=컨디션 ''condition''
|ko=컨디션 ''condition''
|vi=Tình trạng
|zh_cmn=状态 ''condition''
|pt=Condição
}}
}}


==See also==
{{Pokémon individuality|contest}}
* [[Performance]]
{{contest}}
 
{{-}}
{{contest}}<br>
{{Project Games notice|game mechanic}}
{{Project Games notice|game mechanic}}


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[[Category:Pokémon Omega Ruby and Alpha Sapphire]]
[[Category:Pokémon Omega Ruby and Alpha Sapphire]]


[[it:Virtù Gara]]
[[es:Cualidad de concurso]]
[[fr:Condition]]
[[it:Virtù]]
[[ja:コンディション]]
[[ja:コンディション]]
[[zh:状态]]
[[zh:状态]]

Latest revision as of 17:33, 16 September 2024

Condition redirects here. For the afflictions that affect Pokémon in battle, see status condition.
Conditions
Cool
Beautiful
Cute
Clever
Tough

A Pokémon's condition (Japanese: コンディション condition) is made up of stats that exist for use in Pokémon Contests, Super Contests, and Contest Spectaculars. There are five different condition stats: Coolness, Beauty, Cuteness, Cleverness, and Toughness. They range from 0 to 255.

For each of these five conditions, there are individual contest categories where Pokémon are judged by how developed they are in the relevant stat. In order to improve a condition stat, Pokémon can be given Pokéblocks and Poffins made from Berries.

Characteristics

A Pokémon with an enhanced condition stat will score higher when competing in a contest with the same title as that condition. A Pokémon's condition will be judged in the following rounds:

This can also be assisted with the use of scarves. A Pokémon holding a scarf corresponding to the category of the contest entered will gain bonus points in the final score.

Moves

Every move that a Pokémon can learn is associated with one of the five conditions, and the audience reaction to a move's condition influences the excitement in the hall, as shown below.

Category Reaction
Excitement Indifference Discontent
Coolness Cool icon.png Beautiful icon.png and Tough icon.png Clever icon.png and Cute icon.png
Beauty Beautiful icon.png Cool icon.png and Cute icon.png Clever icon.png and Tough icon.png
Cuteness Cute icon.png Beautiful icon.png and Clever icon.png Cool icon.png and Tough icon.png
Cleverness Clever icon.png Cute icon.png and Tough icon.png Beautiful icon.png and Cool icon.png
Toughness Tough icon.png Clever icon.png and Cool icon.png Beautiful icon.png and Cute icon.png


The audience reaction affects the amount of points an appeal earns. If a move excites the audience, the Pokémon will gain one extra point, but if a move bores the audience, the Pokémon will lose one of its points. The audience indifference to a move will not affect the excitement in the hall nor the Pokémon's score.

Berries

Each Berry flavor and color represents a specific condition stat, as shown below.

Condition Flavor Color
Coolness Spicy Red
Beauty Dry Blue
Cuteness Sweet Pink
Cleverness Bitter Green
Toughness Sour Yellow


Natures

In a similar fashion to its effect on battle stats, a Pokémon's Nature has an effect on the ability to raise a specific condition stat, as shown below.

Nature Coolness Beauty Cuteness Cleverness Toughness
Hardy - - - - -
Lonely Easy - - - Hard
Brave Easy - Hard - -
Adamant Easy Hard - - -
Naughty Easy - - Hard -
Bold Hard - - - Easy
Docile - - - - -
Relaxed - - Hard - Easy
Impish - Hard - - Easy
Lax - - - Hard Easy
Timid Hard - Easy - -
Hasty - - Easy - Hard
Serious - - - - -
Jolly - Hard Easy - -
Naive - - Easy Hard -
Modest Hard Easy - - -
Mild - Easy - - Hard
Quiet - Easy Hard - -
Bashful - - - - -
Rash - Easy - Hard -
Calm Hard - - Easy -
Gentle - - - Easy Hard
Sassy - - Hard Easy -
Careful - Hard - Easy -
Quirky - - - - -


Condition-dependent evolution

See also: Feebas and Milotic

If Feebas's Beauty condition is 170 points or more, it will evolve into Milotic when it is leveled up. Prior to the introduction of the Prism Scale in Generation V, this was the only way to evolve Feebas; however, even in games that include the Prism Scale, Feebas can evolve by level up if its Beauty condition is high enough.

Unevolved First evolution
349Feebas.png Dream Blue Scarf Sprite.png

Level up
with high Beauty
350Milotic.png
Feebas
 Water 
Milotic
 Water 

Checking condition

In Pokémon Ruby, Sapphire, and Emerald, a Pokémon's condition is viewable from the PokéNav. In Pokémon Diamond, Pearl, and Platinum, and their remakes Pokémon Brilliant Diamond and Shining Pearl, as well as in Pokémon Omega Ruby and Alpha Sapphire and Pokémon Box: Ruby and Sapphire, condition stats are shown in the Pokémon's Summary screen.

Condition3.png Condition4.png ConditionORAS.png
Generation III Generation IV Generation VI

Trivia

In other languages

Language Title
Mandarin Chinese 状态 condition
France Flag.png French Condition
Germany Flag.png German Eigenschaft
Italy Flag.png Italian Virtù
South Korea Flag.png Korean 컨디션 condition
Portugal Flag.png Portuguese Condição
Spain Flag.png Spanish Cualidad
Vietnam Flag.png Vietnamese Tình trạng


Pokémon individuality
LevelStatsFriendshipGenderAbility (Hidden Ability) • NatureCharacteristic
Effort valuesIndividual valuesGo PowerEffort level
ConditionPerformanceAffectionMemory
Contest Star Ribbon VIII.png Pokémon Contests Twinkling Star Ribbon VIII.png
Necessary Spoils
PokéblocksPoffins
Contest Categories
CoolBeautifulCuteCleverTough
Rounds
AppealBattleDanceVisual
Participation
ContestSuper ContestContest Show
CoordinatorContest HallContest Pass
The Grand Festival
KantoHoennSinnoh
Top CoordinatorRibbon Cup
Others
Combinations • Opponents (IIIIVVIVIII) • Double PerformanceJamming
Ribbons (list) • StickersBall CapsulesRanksJudgesAnnouncersWallace Cup
Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.