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{{redirect|Condition|the afflictions that affect Pokémon in battle|status condition}} | |||
{{conditions}} | |||
A {{OBP|Pokémon|species}}'s '''condition''' (Japanese: '''コンディション''' ''condition'') is made up of stats that exist for use in [[Pokémon Contest]]s, {{pkmn|Super Contest}}s, and {{pkmn|Contest|Contest Spectaculars}}. There are five different condition stats: {{OBP|Cool|condition}}ness, {{OBP|Beautiful|condition|Beauty}}, {{OBP|Cute|condition}}ness, {{OBP|Clever|condition}}ness, and {{OBP|Tough|condition}}ness. They range from 0 to 255. | |||
{| | For each of these five conditions, there are individual contest categories where Pokémon are judged by how developed they are in the relevant stat. In order to improve a condition stat, Pokémon can be given [[Pokéblock]]s and [[Poffin]]s made from {{Berries}}. | ||
| | |||
! | ==Characteristics== | ||
A Pokémon with an enhanced condition stat will score higher when competing in a contest with the same title as that condition. A Pokémon's condition will be judged in the following rounds: | |||
* In the {{DL|Pokémon Contest|primary judging}} of a [[Pokémon Contest]] | |||
* In the [[Visual Competition]] of a [[Pokémon Super Contest]] | |||
* In the Introduction Round of a [[Pokémon Contest|Pokémon Contest Spectacular]] | |||
This can also be assisted with the use of [[Scarf|scarves]]. A Pokémon holding a scarf corresponding to the category of the contest entered will gain bonus points in the final score. | |||
* [[Red Scarf]] - Boosts the {{OBP|Cool|condition}}ness of the Pokémon holding it | |||
* [[Blue Scarf]] - Boosts the {{OBP|Beautiful|condition|Beauty}} of the Pokémon holding it | |||
* [[Pink Scarf]] - Boosts the {{OBP|Cute|condition}}ness of the Pokémon holding it | |||
* [[Green Scarf]] - Boosts the {{OBP|Clever|condition}}ness of the Pokémon holding it | |||
* [[Yellow Scarf]] - Boosts the {{OBP|Tough|condition}}ness of the Pokémon holding it | |||
===Moves=== | |||
Every [[move]] that a Pokémon can learn is associated with one of the five conditions, and the audience reaction to a move's condition influences the excitement in the [[Contest Hall|hall]], as shown below. | |||
{| class="roundy" style="margin:auto; text-align:center; background: #{{contest color}}; border: 3px solid #{{contest color dark}}" | |||
! style="background:#{{contest color light}}; {{roundytl|5px}}; width:160px" rowspan=2 | Category | |||
! style="background:#{{contest color light}}; {{roundytr|5px}}" colspan="3" | Reaction | |||
|- | |- | ||
| | ! style="background:#{{contest color light}}; width:160px" | Excitement | ||
! style="background:#{{contest color light}}; width:160px" | Indifference | |||
! style="background:#{{contest color light}}; width:160px" | Discontent | |||
|- style="background:#fff" | |||
! style="background:#{{cool color light}}" | {{color2|000|Cool (condition)|Coolness}} | |||
| [[File:Cool icon.png]] | |||
| [[File:Beautiful icon.png]] and [[File:Tough icon.png]] | |||
| [[File:Clever icon.png]] and [[File:Cute icon.png]] | |||
|- style="background:#fff" | |||
! style="background:#{{beauty color light}}"| {{color2|000|Beautiful (condition)|Beauty}} | |||
| [[File:Beautiful icon.png]] | |||
| [[File:Cool icon.png]] and [[File:Cute icon.png]] | |||
| [[File:Clever icon.png]] and [[File:Tough icon.png]] | |||
|- style="background:#fff" | |||
! style="background:#{{cute color light}}"| {{color2|000|Cute (condition)|Cuteness}} | |||
| [[File:Cute icon.png]] | |||
| [[File:Beautiful icon.png]] and [[File:Clever icon.png]] | |||
| [[File:Cool icon.png]] and [[File:Tough icon.png]] | |||
|- style="background:#fff" | |||
! style="background:#{{smart color light}}"| {{color2|000|Clever (condition)|Cleverness}} | |||
| [[File:Clever icon.png]] | |||
| [[File:Cute icon.png]] and [[File:Tough icon.png]] | |||
| [[File:Beautiful icon.png]] and [[File:Cool icon.png]] | |||
|- style="background:#fff" | |||
! style="background:#{{tough color light}}; {{roundybl|5px}}"| {{color2|000|Tough (condition)|Toughness}} | |||
| style="background:#fff" | [[File:Tough icon.png]] | |||
| style="background:#fff" | [[File:Clever icon.png]] and [[File:Cool icon.png]] | |||
| style="background:#fff; {{roundybr|5px}}" | [[File:Beautiful icon.png]] and [[File:Cute icon.png]] | |||
|}{{-}} | |||
The audience reaction affects the amount of points an [[appeal]] earns. If a move excites the audience, the Pokémon will gain one extra point, but if a move bores the audience, the Pokémon will lose one of its points. The audience indifference to a move will not affect the excitement in the hall nor the Pokémon's score. | |||
===Berries=== | |||
Each [[Berry]] [[flavor]] and [[Berry color|color]] represents a specific condition stat, as shown below. | |||
{| class="roundy" style="margin:auto; text-align:center; background: #{{contest color}}; border: 3px solid #{{contest color dark}}" | |||
! style="background:#{{contest color light}}; width:90px; {{roundytl|5px}}" | Condition | |||
! style="background:#{{contest color light}}; width:90px" | {{color2|000|Flavor}} | |||
! style="background:#{{contest color light}}; width:90px; {{roundytr|5px}}" | {{color2|000|Berry color|Color}} | |||
|- style="background:#fff" | |||
! style="background: #{{cool color light}}" | {{color2|000|Cool (condition)|Coolness}} | |||
| Spicy | |||
| Red | |||
|- style="background:#fff" | |||
! style="background: #{{beauty color light}}" | {{color2|000|Beautiful (condition)|Beauty}} | |||
| Dry | |||
| Blue | |||
|- style="background:#fff" | |||
! style="background: #{{cute color light}}" | {{color2|000|Cute (condition)|Cuteness}} | |||
| Sweet | |||
| Pink | |||
|- style="background:#fff" | |||
! style="background: #{{smart color light}}" | {{color2|000|Clever (condition)|Cleverness}} | |||
| Bitter | |||
| Green | |||
|- style="background:#fff" | |||
! style="background: #{{tough color light}}; {{roundybl|5px}}" | {{color2|000|Tough (condition)|Toughness}} | |||
| style="background:#fff" | Sour | |||
| style="background:#fff; {{roundybr|5px}}" | Yellow | |||
|}{{-}} | |||
===Natures=== | |||
In a similar fashion to its effect on battle [[stats]], a {{OBP|Pokémon|species}}'s [[Nature]] has an effect on the ability to raise a specific condition stat, as shown below. | |||
{| class="roundy" style="margin:auto; text-align:center; background: #{{contest color}}; border: 3px solid #{{contest color dark}}" | |||
|- style="margin: 40px" | |||
! style="background:#{{contest color light}}; width:80px; {{roundytl|5px}}" | {{color2|000|Nature}} | |||
! style="background:#{{cool color light}}; width:80px" | {{color2|000|Cool (condition)|Coolness}} | |||
! style="background:#{{beauty color light}}; width:80px" | {{color2|000|Beautiful (condition)|Beauty}} | |||
! style="background:#{{cute color light}}; width:80px" | {{color2|000|Cute (condition)|Cuteness}} | |||
! style="background:#{{smart color light}}; width:80px" | {{color2|000|Clever (condition)|Cleverness}} | |||
! style="background:#{{tough color light}}; width:80px; {{roundytr|5px}}" | {{color2|000|Tough (condition)|Toughness}} | |||
|- style="background:#fff" | |||
! style="background:#{{contest color light}}" | Hardy | |||
| - | |||
| - | |||
| - | |||
| - | |||
| - | |||
|- style="background:#fff" | |||
! style="background:#{{contest color light}}" | Lonely | |||
| Easy | |||
| - | |||
| - | |||
| - | |||
| Hard | |||
|- style="background:#fff" | |||
! style="background:#{{contest color light}}" | Brave | |||
| Easy | |||
| - | |||
| Hard | |||
| - | |||
| - | |||
|- style="background:#fff" | |||
! style="background:#{{contest color light}}" | Adamant | |||
| Easy | |||
| Hard | |||
| - | |||
| - | |||
| - | |||
|- style="background:#fff" | |||
! style="background:#{{contest color light}}" | Naughty | |||
| Easy | |||
| - | |||
| - | |||
| Hard | |||
| - | |||
|- style="background:#fff" | |||
! style="background:#{{contest color light}}" | Bold | |||
| Hard | |||
| - | |||
| - | |||
| - | |||
| Easy | |||
|- style="background:#fff" | |||
! style="background:#{{contest color light}}" | Docile | |||
| - | |||
| - | |||
| - | |||
| - | |||
| - | |||
|- style="background:#fff" | |||
! style="background:#{{contest color light}}" | Relaxed | |||
| - | |||
| - | |||
| Hard | |||
| - | |||
| Easy | |||
|- style="background:#fff" | |||
! style="background:#{{contest color light}}" | Impish | |||
| - | |||
| Hard | |||
| - | |||
| - | |||
| Easy | |||
|- style="background:#fff" | |||
! style="background:#{{contest color light}}" | Lax | |||
| - | |||
| - | |||
| - | |||
| Hard | |||
| Easy | |||
|- style="background:#fff" | |||
! style="background:#{{contest color light}}" | Timid | |||
| Hard | |||
| - | |||
| Easy | |||
| - | |||
| - | |||
|- style="background:#fff" | |||
! style="background:#{{contest color light}}" | Hasty | |||
| - | |||
| - | |||
| Easy | |||
| - | |||
| Hard | |||
|- style="background:#fff" | |||
! style="background:#{{contest color light}}" | Serious | |||
| - | |||
| - | |||
| - | |||
| - | |||
| - | |||
|- style="background:#fff" | |||
! style="background:#{{contest color light}}" | Jolly | |||
| - | |||
| Hard | |||
| Easy | |||
| - | |||
| - | |||
|- style="background:#fff" | |||
! style="background:#{{contest color light}}" | Naive | |||
| - | |||
| - | |||
| Easy | |||
| Hard | |||
| - | |||
|- style="background:#fff" | |||
! style="background:#{{contest color light}}" | Modest | |||
| Hard | |||
| Easy | |||
| - | |||
| - | |||
| - | |||
|- style="background:#fff" | |||
! style="background:#{{contest color light}}" | Mild | |||
| - | |||
| Easy | |||
| - | |||
| - | |||
| Hard | |||
|- style="background:#fff" | |||
! style="background:#{{contest color light}}" | Quiet | |||
| - | |||
| Easy | |||
| Hard | |||
| - | |||
| - | |||
|- style="background:#fff" | |||
! style="background:#{{contest color light}}" | Bashful | |||
| - | |||
| - | |||
| - | |||
| - | |||
| - | |||
|- style="background:#fff" | |||
! style="background:#{{contest color light}}" | Rash | |||
| - | |||
| Easy | |||
| - | |||
| Hard | |||
| - | |||
|- style="background:#fff" | |||
! style="background:#{{contest color light}}" | Calm | |||
| Hard | |||
| - | |||
| - | |||
| Easy | |||
| - | |||
|- style="background:#fff" | |||
! style="background:#{{contest color light}}" | Gentle | |||
| - | |||
| - | |||
| - | |||
| Easy | |||
| Hard | |||
|- style="background:#fff" | |||
! style="background:#{{contest color light}}" | Sassy | |||
| - | |||
| - | |||
| Hard | |||
| Easy | |||
| - | |||
|- style="background:#fff" | |||
! style="background:#{{contest color light}}" | Careful | |||
| - | |||
| Hard | |||
| - | |||
| Easy | |||
| - | |||
|- | |- | ||
| | ! style="background:#{{contest color light}}; {{roundybl|5px}}" | Quirky | ||
| style="background:#fff" | - | |||
| style="background:#fff" | - | |||
| style="background:#fff" | - | |||
| style="background:#fff" | - | |||
| style="background:#fff; {{roundybr|5px}}" | - | |||
|}{{-}} | |||
==Condition-dependent evolution== | |||
:''See also: {{p|Feebas}} and {{p|Milotic}}'' | |||
If {{p|Feebas}}'s {{OBP|Beautiful|condition|Beauty}} condition is 170 points or more, it will evolve into {{p|Milotic}} when it is [[Level|leveled up]]. Prior to the introduction of the [[Prism Scale]] in [[Generation V]], this was the only way to evolve Feebas; however, even in games that include the Prism Scale, Feebas can evolve by level up if its Beauty condition is high enough. | |||
{| class="roundy" style="margin:auto; text-align:center; border: 3px solid #{{contest color dark}}; background: #{{contest color}}" | |||
| <small>Unevolved</small> | |||
| | |||
| <small>First evolution</small> | |||
|- | |- | ||
| Beauty || | | style="{{roundy|80px}} border: 2px solid #{{contest color dark}}; background: #{{contest color light}}; width:88px"| [[File:349Feebas.png|90px]] | ||
| [[File:Dream Blue Scarf Sprite.png|40px|link=Blue Scarf]]<br>→<br>{{color2|000|Level|Level up}}<br><small>with high {{color2|000|Beautiful (condition)|Beauty}}</small> | |||
| style="{{roundy|80px}} border: 2px solid #{{contest color dark}}; background: #{{contest color light}}; width:88px"| [[File:350Milotic.png|90px]] | |||
|- | |- | ||
| | | style="background: #{{contest color light}}; {{roundy|10px}}" | {{color2|000|Feebas (Pokémon)|Feebas}}<br>{{typecolor|Water}} | ||
|- | | | ||
| | | style="background: #{{contest color light}}; {{roundy|10px}}" | {{color2|000|Milotic (Pokémon)|Milotic}}<br>{{typecolor|Water}} | ||
|} | |||
==Checking condition== | |||
In {{game2|Ruby|Sapphire|Emerald}}, a Pokémon's condition is viewable from the [[PokéNav]]. In {{game2|Diamond|Pearl|Platinum}}, and their remakes [[Pokémon Brilliant Diamond and Shining Pearl]], as well as in [[Pokémon Omega Ruby and Alpha Sapphire]] and [[Pokémon Box: Ruby and Sapphire]], condition stats are shown in the Pokémon's Summary screen. | |||
{| class="roundy" style="margin:auto; text-align:center; background:#{{contest color}}; border:3px solid #{{contest color dark}}" cellpadding="5" cellspacing="3" | |||
| class="roundytop" style="background:#FFF" | [[File:Condition3.png|225px]] | |||
| class="roundytop" style="background:#FFF" | [[File:Condition4.png|200px]] | |||
| class="roundytop" style="background:#FFF" | [[File:ConditionORAS.png|250px]] | |||
|- | |- | ||
| | ! class="roundybottom" style="background:#{{contest color light}}" | {{color2|000|Generation III}} | ||
! class="roundybottom" style="background:#{{contest color light}}" | {{color2|000|Generation IV}} | |||
! class="roundybottom" style="background:#{{contest color light}}" | {{color2|000|Generation VI}} | |||
|} | |} | ||
==Trivia== | |||
* In {{2v2|Black|White|2}}, Contest conditions are referenced by an [[Non-player character|NPC]] in [[Join Avenue]]. | |||
** Interestingly, the Smart condition is referred to as {{OBP|Clever|condition}}ness, its name in [[Generation VI]]. | |||
==In other languages== | |||
{{langtable|color={{contest color light}}|bordercolor={{contest color}} | |||
|de=Eigenschaft | |||
|es=Cualidad | |||
|fr=Condition | |||
|it=Virtù | |||
|ko=컨디션 ''condition'' | |||
|vi=Tình trạng | |||
|zh_cmn=状态 ''condition'' | |||
|pt=Condição | |||
}} | |||
{{Pokémon individuality|contest}} | |||
{{contest}} | |||
{{Project Games notice|game mechanic}} | |||
[[Category:Contest conditions|*]] | |||
[[Category:Pokémon world]] | [[Category:Pokémon world]] | ||
[[Category: | [[Category:Game mechanics]] | ||
[[Category:Pokémon Ruby and Sapphire]] | |||
[[Category:Pokémon Emerald]] | |||
[[Category:Pokémon Diamond and Pearl]] | |||
[[Category:Pokémon Platinum]] | |||
[[Category:Pokémon Omega Ruby and Alpha Sapphire]] | |||
[[es:Cualidad de concurso]] | |||
[[fr:Condition]] | |||
[[it:Virtù]] | |||
[[ja:コンディション]] | |||
[[zh:状态]] |
Latest revision as of 17:33, 16 September 2024
- Condition redirects here. For the afflictions that affect Pokémon in battle, see status condition.
Conditions | |||
---|---|---|---|
Cool | |||
Beautiful | |||
Cute | |||
Clever | |||
Tough |
A Pokémon's condition (Japanese: コンディション condition) is made up of stats that exist for use in Pokémon Contests, Super Contests, and Contest Spectaculars. There are five different condition stats: Coolness, Beauty, Cuteness, Cleverness, and Toughness. They range from 0 to 255.
For each of these five conditions, there are individual contest categories where Pokémon are judged by how developed they are in the relevant stat. In order to improve a condition stat, Pokémon can be given Pokéblocks and Poffins made from Berries.
Characteristics
A Pokémon with an enhanced condition stat will score higher when competing in a contest with the same title as that condition. A Pokémon's condition will be judged in the following rounds:
- In the primary judging of a Pokémon Contest
- In the Visual Competition of a Pokémon Super Contest
- In the Introduction Round of a Pokémon Contest Spectacular
This can also be assisted with the use of scarves. A Pokémon holding a scarf corresponding to the category of the contest entered will gain bonus points in the final score.
- Red Scarf - Boosts the Coolness of the Pokémon holding it
- Blue Scarf - Boosts the Beauty of the Pokémon holding it
- Pink Scarf - Boosts the Cuteness of the Pokémon holding it
- Green Scarf - Boosts the Cleverness of the Pokémon holding it
- Yellow Scarf - Boosts the Toughness of the Pokémon holding it
Moves
Every move that a Pokémon can learn is associated with one of the five conditions, and the audience reaction to a move's condition influences the excitement in the hall, as shown below.
Category | Reaction | ||
---|---|---|---|
Excitement | Indifference | Discontent | |
Coolness | and | and | |
Beauty | and | and | |
Cuteness | and | and | |
Cleverness | and | and | |
Toughness | and | and |
The audience reaction affects the amount of points an appeal earns. If a move excites the audience, the Pokémon will gain one extra point, but if a move bores the audience, the Pokémon will lose one of its points. The audience indifference to a move will not affect the excitement in the hall nor the Pokémon's score.
Berries
Each Berry flavor and color represents a specific condition stat, as shown below.
Condition | Flavor | Color |
---|---|---|
Coolness | Spicy | Red |
Beauty | Dry | Blue |
Cuteness | Sweet | Pink |
Cleverness | Bitter | Green |
Toughness | Sour | Yellow |
Natures
In a similar fashion to its effect on battle stats, a Pokémon's Nature has an effect on the ability to raise a specific condition stat, as shown below.
Nature | Coolness | Beauty | Cuteness | Cleverness | Toughness |
---|---|---|---|---|---|
Hardy | - | - | - | - | - |
Lonely | Easy | - | - | - | Hard |
Brave | Easy | - | Hard | - | - |
Adamant | Easy | Hard | - | - | - |
Naughty | Easy | - | - | Hard | - |
Bold | Hard | - | - | - | Easy |
Docile | - | - | - | - | - |
Relaxed | - | - | Hard | - | Easy |
Impish | - | Hard | - | - | Easy |
Lax | - | - | - | Hard | Easy |
Timid | Hard | - | Easy | - | - |
Hasty | - | - | Easy | - | Hard |
Serious | - | - | - | - | - |
Jolly | - | Hard | Easy | - | - |
Naive | - | - | Easy | Hard | - |
Modest | Hard | Easy | - | - | - |
Mild | - | Easy | - | - | Hard |
Quiet | - | Easy | Hard | - | - |
Bashful | - | - | - | - | - |
Rash | - | Easy | - | Hard | - |
Calm | Hard | - | - | Easy | - |
Gentle | - | - | - | Easy | Hard |
Sassy | - | - | Hard | Easy | - |
Careful | - | Hard | - | Easy | - |
Quirky | - | - | - | - | - |
Condition-dependent evolution
If Feebas's Beauty condition is 170 points or more, it will evolve into Milotic when it is leveled up. Prior to the introduction of the Prism Scale in Generation V, this was the only way to evolve Feebas; however, even in games that include the Prism Scale, Feebas can evolve by level up if its Beauty condition is high enough.
Unevolved | First evolution | |
→ Level up with high Beauty |
||
Feebas Water |
Milotic Water |
Checking condition
In Pokémon Ruby, Sapphire, and Emerald, a Pokémon's condition is viewable from the PokéNav. In Pokémon Diamond, Pearl, and Platinum, and their remakes Pokémon Brilliant Diamond and Shining Pearl, as well as in Pokémon Omega Ruby and Alpha Sapphire and Pokémon Box: Ruby and Sapphire, condition stats are shown in the Pokémon's Summary screen.
Generation III | Generation IV | Generation VI |
---|
Trivia
- In Black 2 and White 2, Contest conditions are referenced by an NPC in Join Avenue.
- Interestingly, the Smart condition is referred to as Cleverness, its name in Generation VI.
In other languages
|
Pokémon individuality | ||
---|---|---|
|
Pokémon Contests | |||
---|---|---|---|
Necessary Spoils Pokéblocks • Poffins Contest Categories Cool • Beautiful • Cute • Clever • Tough Rounds Appeal • Battle • Dance • Visual |
Participation Contest • Super Contest • Contest Show Coordinator • Contest Hall • Contest Pass The Grand Festival Kanto • Hoenn • Sinnoh Top Coordinator • Ribbon Cup | ||
Others Combinations • Opponents (III • IV • VI • VIII) • Double Performance • Jamming Ribbons (list) • Stickers • Ball Capsules • Ranks • Judges • Announcers • Wallace Cup |
This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |