Pursuit (move): Difference between revisions

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{{movedesc|Dark}}
{{movedesc|Dark}}
{{movedescentry|{{gameabbrevss|Stad2}}|A <sc>Dark</sc>-type attack. It inflicts major damage if the target switches out in the same turn.}}
{{movedescentry|{{gameabbrevss|Stad2}}|A <sc>Dark</sc>-type attack. It inflicts major damage if the target switches out in the same turn.}}
{{movedescentry|{{gameabbrev2|GSC}}|Heavily strikes switching <sc>Pokémon</sc>.}}
{{movedescentry|{{gameabbrev2|GSC}}|Heavily strikes switching {{ScPkmn}}.}}
{{movedescentry|{{gameabbrev3|RSE}}|Inflicts bad damage if used on a foe switching out.}}
{{movedescentry|{{gameabbrev3|RSE}}|Inflicts bad damage if used on a foe switching out.}}
{{movedescentry|{{gameabbrev3|FRLG}}|An attack move that works especially well on a foe that is switching out.}}
{{movedescentry|{{gameabbrev3|FRLG}}|An attack move that works especially well on a foe that is switching out.}}
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{{Moveentry/6|0287|Slakoth|type=Normal|1|Field|Field||✔|✔|✔|✔|✔|}}
{{Moveentry/6|0333|Swablu|type=Normal|type2=Flying|2|Flying|Dragon||✔|✔|✔|✔|✔|}}
{{Moveentry/6|0333|Swablu|type=Normal|type2=Flying|2|Flying|Dragon||✔|✔|✔|✔|✔|}}
{{Moveentry/6|0353|Shuppet|type=Ghost|1|Amorphous|Amorphous|||✔|✔|✔|✔|}}
{{Moveentry/6|0353|Shuppet|type=Ghost|1|Amorphous|Amorphous||-|✔|✔|✔|✔|}}
{{Moveentry/6|0396|Starly|type=Normal|type2=Flying|1|Flying|Flying|||✔|✔|✔|✔|}}
{{Moveentry/6|0396|Starly|type=Normal|type2=Flying|1|Flying|Flying|||✔|✔|✔|✔|}}
{{Moveentry/6|0434|Stunky|type=Poison|type2=Dark|1|Field|Field|||✔|✔|✔|✔||STAB='''}}
{{Moveentry/6|0434|Stunky|type=Poison|type2=Dark|1|Field|Field|||✔|✔|✔|✔||STAB='''}}
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From [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]] onward, Pursuit deals damage, inflicting 50% extra damage when used on a target afflicted with a [[Status condition (Mystery Dungeon)|bad status condition]].
From [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]] onward, Pursuit deals damage, inflicting 50% extra damage when used on a target afflicted with a [[Status condition (Mystery Dungeon)|bad status condition]].


{{Template:MDMoveheader|type=dark}}
{{MDMoveheader|type=dark}}
{{Template:MDMoveRow|game=RB|pp=17|acc=—%|range=User|target=User|cuts=Yes}}
{{MDMoveRow|game=RB|pp=17|acc=—%|range=User|target=User|cuts=Yes}}
{{Template:MDMoveRow|game=TDS|pp=17|acc=—%|range=User|target=User|cuts=Yes}}
{{MDMoveRow|game=TDS|pp=17|acc=—%|range=User|target=User|cuts=Yes}}
{{Template:MDMoveRow|game=BSL|pp=17|acc=—%|range=User|target=User|cuts=Yes}}
{{MDMoveRow|game=BSL|pp=17|acc=—%|range=User|target=User|cuts=Yes}}
{{Template:MDMoveRow|game=GTI|pow=5|powmax=99|pp=17|ppmax=99|acc=95%|accmax=99%|range=Front|target=Enemy|cuts=No}}
{{MDMoveRow|game=GTI|pow=5|powmax=99|pp=17|ppmax=99|acc=95%|accmax=99%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMoveRow|game=SMD|pow=5|powmax=99|pp=17|ppmax=99|acc=95%|accmax=99%|range=Front|target=Enemy|cuts=No}}
{{MDMoveRow|game=SMD|pow=5|powmax=99|pp=17|ppmax=99|acc=95%|accmax=99%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMovefoot|type=dark|RB=yes|TDS=yes|BSL=yes|GTI=yes|SMD=yes|RTDX=yes}}
{{MDMovefoot|type=dark|RB=yes|TDS=yes|BSL=yes|GTI=yes|SMD=yes|RTDX=yes}}


==={{g|Rumble Rush}}===
==={{g|Rumble Rush}}===

Latest revision as of 12:57, 18 September 2024

Pursuit
おいうち Pursuing Attack
Pursuit VII.png
Type  Dark
Category  Physical
PP  20 (max. 32)
Power  40
Accuracy  100%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone adjacent to the user
Availability
Introduced  Generation II
Condition  Smart
Appeal  2 ♥♥
Jam  1
Badly startles all Pokémon that made good appeals.
Condition  Smart
Appeal  1
Earn +3 if two Pokémon raise the Voltage in a row.
Condition  Clever
Appeal  2 ♥♥
Jamming  1
Badly startles Pokémon that used a move of the same type.

Pursuit (Japanese: おいうち Pursuing Attack) is a damage-dealing Dark-type move introduced in Generation II.

Effect

Generation II

Pursuit inflicts damage with a power of 40. If the target Pokémon is switched out on the turn Pursuit is used, Pursuit's power doubles, and it will immediately be used before it is switched out (including an accuracy check). This does not apply if used on an ally switching out, on a fleeing Pokémon, on a Pokémon using Teleport or Baton Pass, or on a Pokémon being forced to switch out.

Generation III

If the target is switched out, Pursuit will no longer perform an accuracy check (but always hit the target with double power before it is switched out).

Pursuit is no longer affected by King's Rock.

Generation IV

Pursuit will now hit any adjacent opponent that attempts to switch out (but not more than one per turn), regardless of who it originally targeted. This effect bypasses redirection effects such as Follow Me.

If the target is using U-turn, Pursuit's special effect will activate only if the user of Pursuit would usually act later than the target (its power will only be doubled in that case).

In the Japanese version of Pokémon Diamond and Pearl, when a Pokémon holding a Choice item uses Pursuit and the opponent Pokémon switches out, the Pokémon holding the item is allowed to change its move on the next turn. This glitch was fixed in localized versions and Platinum.

In Pokémon Platinum, and HeartGold and SoulSilver, this move can trigger the acid rain glitch by knocking out a target that was about to switch while Trick Room, Gravity, Uproar, or any type of weather other than rain is active.

Generation V to VII

If the target is using Volt Switch or Parting Shot, Pursuit's special effect will activate only if the user of Pursuit would usually act later than the target (its power will only be doubled in that case).

Pursuit is now affected by King's Rock.

Generation VIII onwards

Pursuit cannot be selected in a battle.

Description

Games Description
Stad2 A Dark-type attack. It inflicts major damage if the target switches out in the same turn.
GSC Heavily strikes switching Pokémon.
RSE Inflicts bad damage if used on a foe switching out.
FRLG An attack move that works especially well on a foe that is switching out.
ColoXD Inflicts bad damage if used on a target switching out.
DPPtHGSSPBR An attack move that inflicts double damage if used on a foe that is switching out of battle.
BWB2W2
XYORAS
An attack move that inflicts double damage if used on a target that is switching out of battle.
SMUSUMPE The power of this attack move is doubled if it's used on a target that's switching out of battle.
SwShBDSPLA
SV
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0015 Beedrill BugIC Big.png
PoisonIC Big.png
Bug Bug 30 30 22 22 22 17
0019 Rattata NormalIC Big.png Field Field 27 27 13 13 13 13
0019 Rattata
Rattata
Alolan Form
DarkIC Big.png
NormalIC Big.png
Field Field 13
0020 Raticate NormalIC Big.png Field Field 30 30 13 13 13 13
0020 Raticate
Raticate
Alolan Form
DarkIC Big.png
NormalIC Big.png
Field Field 13
0021 Spearow NormalIC Big.png
FlyingIC Big.png
Flying Flying 25 19 13 13 13 8
0022 Fearow NormalIC Big.png
FlyingIC Big.png
Flying Flying 26 26 13 13 13 1, 8
0056 Mankey FightingIC Big.png Field Field 12
0057 Primeape FightingIC Big.png Field Field 12
0084 Doduo NormalIC Big.png
FlyingIC Big.png
Flying Flying 9 9 19 19 19XY
17ORAS
15
0085 Dodrio NormalIC Big.png
FlyingIC Big.png
Flying Flying 1, 9 1, 9 19 19 19XY
17ORAS
15
0107 Hitmonchan FightingIC Big.png Human-Like Human-Like 13 13 11 11 11 1, 11
0123 Scyther BugIC Big.png
FlyingIC Big.png
Bug Bug 12 11 9 9 9 9
0128 Tauros NormalIC Big.png Field Field 26 26RSE
19FRLG
15 15 15 15
0193 Yanma BugIC Big.png
FlyingIC Big.png
Bug Bug 30 30 30 30
0197 Umbreon DarkIC Big.png Field Field 16 16 15 15BW
9B2W2
9 1, Evo.
0198 Murkrow DarkIC Big.png
FlyingIC Big.png
Flying Flying 11 14 5 5 5 5
0206 Dunsparce NormalIC Big.png Field Field 26 24RSE
31FRLG
25 24BW
10B2W2
10 8
0212 Scizor BugIC Big.png
SteelIC Big.png
Bug Bug 12 11 9 9 9 9
0237 Hitmontop FightingIC Big.png Human-Like Human-Like 13 13 10 10 10 1, 10
0252 Treecko GrassIC Big.png Monster Dragon 16 16 16 16XY
17ORAS
17
0253 Grovyle GrassIC Big.png Monster Dragon 17 17 17 17XY
18ORAS
18
0254 Sceptile GrassIC Big.png Monster Dragon 17 17 17 17XY
18ORAS
18
0278 Wingull WaterIC Big.png
FlyingIC Big.png
Water 1 Flying 43 34 34BW
30B2W2
30XY
26ORAS
26
0335 Zangoose NormalIC Big.png Field Field 25 22 22BW
12B2W2
12 12
0355 Duskull GhostIC Big.png Amorphous Amorphous 27 25 25 25XY
22ORAS
22
0356 Dusclops GhostIC Big.png Amorphous Amorphous 27 25 25 25XY
22ORAS
22
0359 Absol DarkIC Big.png Field Field 20 20BW
12B2W2
12XY
10ORAS
10
0375 Metang SteelIC Big.png
PsychicIC Big.png
Mineral Mineral 32 28 28BW
23B2W2
23 23
0376 Metagross SteelIC Big.png
PsychicIC Big.png
Mineral Mineral 32 28 28BW
23B2W2
23 23
0386 Deoxys
Deoxys
Normal Forme
PsychicIC Big.png No Eggs Discovered No Eggs Discovered 20 33 33 33XY
25ORAS
25
0386 Deoxys
Deoxys
Attack Forme
PsychicIC Big.png No Eggs Discovered No Eggs Discovered 20 33 33 33XY
25ORAS
25
0386 Deoxys
Deoxys
Speed Forme
PsychicIC Big.png No Eggs Discovered No Eggs Discovered 20 33 33 33XY
25ORAS
25
0408 Cranidos RockIC Big.png Monster Monster 10 10 10 10
0409 Rampardos RockIC Big.png Monster Monster 10 10 10 1, 10
0416 Vespiquen BugIC Big.png
FlyingIC Big.png
Bug Bug 15 15BW
9B2W2
9 9
0418 Buizel WaterIC Big.png Water 1 Field 10 10BW
18B2W2
18 18
0419 Floatzel WaterIC Big.png Water 1 Field 10 10BW
18B2W2
18 18
0430 Honchkrow DarkIC Big.png
FlyingIC Big.png
Flying Flying 1 1 1 1
0442 Spiritomb GhostIC Big.png
DarkIC Big.png
Amorphous Amorphous 1 1 1 1
0451 Skorupi PoisonIC Big.png
BugIC Big.png
Bug Water 3 16B2W2 16 16
0452 Drapion PoisonIC Big.png
DarkIC Big.png
Bug Water 3 16B2W2 16 16
0453 Croagunk PoisonIC Big.png
FightingIC Big.png
Human-Like Human-Like 15 15 15 15
0454 Toxicroak PoisonIC Big.png
FightingIC Big.png
Human-Like Human-Like 15 15 15 15
0469 Yanmega BugIC Big.png
FlyingIC Big.png
Bug Bug 30 30 30 30
0477 Dusknoir GhostIC Big.png Amorphous Amorphous 25 25 25XY
22ORAS
22
0491 Darkrai DarkIC Big.png No Eggs Discovered No Eggs Discovered 29DP
0509 Purrloin DarkIC Big.png Field Field 15 15 15
0510 Liepard DarkIC Big.png Field Field 15 15 15
0522 Blitzle ElectricIC Big.png Field Field 22 22 22
0523 Zebstrika ElectricIC Big.png Field Field 22 22 22
0543 Venipede BugIC Big.png
PoisonIC Big.png
Bug Bug 12 12 12
0544 Whirlipede BugIC Big.png
PoisonIC Big.png
Bug Bug 12 12 12
0545 Scolipede BugIC Big.png
PoisonIC Big.png
Bug Bug 12 12 12
0570 Zorua DarkIC Big.png Field Field 5 5 5
0571 Zoroark DarkIC Big.png Field Field 1, 5 1, 5 1, 5
0587 Emolga ElectricIC Big.png
FlyingIC Big.png
Field Field 16 16 16
0626 Bouffalant NormalIC Big.png Field Field 1 1 1
0679 Honedge SteelIC Big.png
GhostIC Big.png
Mineral Mineral 13 13
0680 Doublade SteelIC Big.png
GhostIC Big.png
Mineral Mineral 13 13
0681 Aegislash SteelIC Big.png
GhostIC Big.png
Mineral Mineral 1 1
0734 Yungoos NormalIC Big.png Field Field 7
0735 Gumshoos NormalIC Big.png Field Field 1, 7
0739 Crabrawler FightingIC Big.png Water 3 Water 3 13
0740 Crabominable FightingIC Big.png
IceIC Big.png
Water 3 Water 3 1, 13
0772 Type: Null NormalIC Big.png No Eggs Discovered No Eggs Discovered 10
0773 Silvally
Silvally
All forms
NormalIC Big.png No Eggs Discovered No Eggs Discovered 10
0802 Marshadow FightingIC Big.png
GhostIC Big.png
No Eggs Discovered No Eggs Discovered 1
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Egg Groups Egg Move
0016 Pidgey NormalIC Big.png
FlyingIC Big.png
Flying Flying
0023 Ekans PoisonIC Big.png Field Dragon
0029 Nidoran♀ PoisonIC Big.png Monster Field
0041 Zubat PoisonIC Big.png
FlyingIC Big.png
Flying Flying
0046 Paras BugIC Big.png
GrassIC Big.png
Bug Grass
0050 Diglett GroundIC Big.png Field Field
0050 Diglett
Diglett
Alolan Form
GroundIC Big.png
SteelIC Big.png
Field Field
0088 Grimer
Grimer
Alolan Form
PoisonIC Big.png
DarkIC Big.png
Amorphous Amorphous
0111 Rhyhorn GroundIC Big.png
RockIC Big.png
Monster Field
0142 Aerodactyl RockIC Big.png
FlyingIC Big.png
Flying Flying
0143 Snorlax NormalIC Big.png Monster Monster
0161 Sentret NormalIC Big.png Field Field
0167 Spinarak BugIC Big.png
PoisonIC Big.png
Bug Bug
0190 Aipom NormalIC Big.png Field Field
0193 Yanma BugIC Big.png
FlyingIC Big.png
Bug Bug
0214 Heracross BugIC Big.png
FightingIC Big.png
Bug Bug
0215 Sneasel DarkIC Big.png
IceIC Big.png
Field Field
0227 Skarmory SteelIC Big.png
FlyingIC Big.png
Flying Flying
0228 Houndour DarkIC Big.png
FireIC Big.png
Field Field
0236 Tyrogue FightingIC Big.png Human-Like Human-Like
0246 Larvitar RockIC Big.png
GroundIC Big.png
Monster Monster
0263 Zigzagoon NormalIC Big.png Field Field
0276 Taillow NormalIC Big.png
FlyingIC Big.png
Flying Flying
0287 Slakoth NormalIC Big.png Field Field
0333 Swablu NormalIC Big.png
FlyingIC Big.png
Flying Dragon
0353 Shuppet GhostIC Big.png Amorphous Amorphous -
0396 Starly NormalIC Big.png
FlyingIC Big.png
Flying Flying
0434 Stunky PoisonIC Big.png
DarkIC Big.png
Field Field
0446 Munchlax NormalIC Big.png Monster Monster
0451 Skorupi PoisonIC Big.png
BugIC Big.png
Bug Water 3
0495 Snivy GrassIC Big.png Field Grass
0504 Patrat NormalIC Big.png Field Field
0506 Lillipup NormalIC Big.png Field Field
0551 Sandile GroundIC Big.png
DarkIC Big.png
Field Field
0588 Karrablast BugIC Big.png Bug Bug
0595 Joltik BugIC Big.png
ElectricIC Big.png
Bug Bug
0616 Shelmet BugIC Big.png Bug Bug
0621 Druddigon DragonIC Big.png Dragon Monster
0624 Pawniard DarkIC Big.png
SteelIC Big.png
Human-Like Human-Like
0631 Heatmor FireIC Big.png Field Field
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation V

# Pokémon Types Egg Groups Obtained with
0596 Galvantula BugIC Big.png
ElectricIC Big.png
Bug Bug Dream World - Spooky Manor
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation II

# Pokémon Types Egg Groups Obtained with
0239 Elekid ElectricIC Big.png No Eggs Discovered No Eggs Discovered New York Pokémon Center
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

In the Rescue Team, Explorers and Adventure Squad series, Pursuit is a non-damaging move which gives the user the Counter status condition. With this status condition, the user will reflect any damage taken from physical moves (including the regular A button attack) back to any adjacent opponents equal to the damage received. Oddly in Explorers of Time and Darkness, though moves are assigned as Physical or Special in game, the Counter status will return damage from damaging moves from types previously assigned as physical prior to the Physical/Special split. The status lasts for 7-12 turns.

From Gates to Infinity onward, Pursuit deals damage, inflicting 50% extra damage when used on a target afflicted with a bad status condition.

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDRB - - 17 - —% - User User Yes
MDTDS - - 17 - —% - User User Yes
BSL - - 17 - —% - User User Yes
MDGtI 5 99 17 99 95% 99% Front Enemy No
SMD 5 99 17 99 95% 99% Front Enemy No
With some exceptions, Pokémon learnsets match those from the core series games:

Pokémon Rumble Rush

DarkIC RR.png Pursuit
Attack power 14.17646
Charge time 0.62 seconds
Range type Arc (melee)
Number of hits 2
Number of projectiles 1
Critical hit rate 1.5%
Additional effect None
Pursuit Rumble Rush.png

Pokémon UNITE

In Pokémon UNITE, Pursuit is Absol's first move. It is obtained by reaching level 5 and upgrading Feint into it instead of Night Slash. The user ashes in an arc, damaging and slowing the first Pokémon hit. If the user hits, it can be activated again for a brief period of time – allowing the user to dash, dealing damage to all Pokémon hit. At level 11, the move heals the user heals on hit, and if the damage is a critical hit, the heal doubles.

Description

Games Description
MDRB The user gains the Counter status. Any damage from Physical Attack moves or a regular attack is partially returned.
MDTD Gives the user the Counter status. It returns damage from certain types of moves or a regular attack back to the attacking enemy.
MDS Gives the user the Counter status. It returns damage from Physical Attack moves back to the attacking enemy.
BSL じぶんを カウンターじょうたいにかえる てきからうけた ぶつりこうげきの わざや こうげきのダメージを あいてにかえす
MDGtI It damages an enemy. The damage it causes goes up if the enemy has a bad status condition.
SMD It damages an enemy. The damage goes up if the enemy has a bad status condition.
MDRTDX It damages an enemy. The damage goes up if the enemy has a bad status.


In the manga

Pokémon Adventures


In other generations

Core series games

Side series games

Spin-off series games

Trivia

  • Although Pursuit is the only move that can be performed before switching, its priority is still 0.
  • In Pokémon Mystery Dungeon Red and Blue, Pursuit's effect is similar to Counter.

In other languages

Language Title
Chinese Cantonese 追打 Jēuidá
Mandarin 追打 Zhuīdǎ
France Flag.png French Poursuite
Germany Flag.png German Verfolgung
Greece Flag.png Greek Καταδίωξη
Italy Flag.png Italian Inseguimento
South Korea Flag.png Korean 따라가때리기 Ttaragattaerigi
Portugal Flag.png Portuguese Perseguição
Serbia Flag.png Serbian Gonjenje
Spain Flag.png Spanish Persecución
Vietnam Flag.png Vietnamese Đuổi Đánh


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