Trade: Difference between revisions

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[[File:Trade Pt.png|frame|Trading confirmation screen in {{v2|Platinum}}]]
[[File:Trade anime.png|thumb|300px|A trade in progress in the {{pkmn|anime}}]]
A '''trade''' (Japanese: '''{{tt|通信交換|つうしんこうかん}}''') is a process in which a [[Pokémon Trainer]] sends one of his or her {{OBP|Pokémon|species}} to another Trainer in exchange for one of the other trainer's Pokémon. In every Pokémon game, trading is necessary to collect all Pokémon.
A '''trade''' (Japanese: '''{{j|{{tt|交換|こうかん}}}}''' ''exchange''), also known as a '''Link Trade''' (Japanese: '''{{j|{{tt|通信交換|つうしんこうかん}}}}''' ''Link Exchange''), is a process in which a [[Pokémon Trainer]] sends one of their {{OBP|Pokémon|species}} to another Trainer in exchange for one of the other Trainer's Pokémon.


Starting from [[Generation II]], [[item]]s can be held by Pokémon when traded. The only items unable to be held by Pokémon, and therefore unable to be traded are [[key item]]s, [[HMs]], and, in [[Generation V]], [[TMs]]. In addition, the {{DL|Type-enhancing item|Griseous Orb}} cannot be traded in [[Generation IV]], as it will automatically be put back in the bag when a player with Origin Forme Giratina in their party enters the Union Room or Wi-Fi. Certain items, when held by the correct Pokémon, will trigger an evolution when traded to another player. [[Mail]] may also be held to send a message.
==In the core series games==
In every [[core series]] Pokémon game except [[Pokémon Legends: Arceus]], trading is necessary to collect all the [[Pokémon availability|available Pokémon]]. The [[version-exclusive Pokémon]] are those that are found in other related games. In addition, some Pokémon [[trade Evolution|evolve when traded]]. Some of these Pokémon need to be [[held item|holding]] a specific [[Evolution item]] in order to evolve.


==Benefits of trading==
Starting from [[Generation II]], [[item]]s can be held by Pokémon, allowing indirect trading of holdable items. However, in Generation IV, the [[Griseous Orb]] cannot be traded, as it will automatically be put back in the Bag when a player with Origin Forme Giratina in their party enters the Union Room or Wi-Fi Room. [[Mail]] may also be held to send a message.
[[File:Platinum trade.png|frame|Trading a {{p|Buizel}} for a {{p|Chatot}} in {{v2|Platinum}}]]
Trading is necessary in order to collect every Pokémon in the [[Pokédex]], as each game is missing Pokémon which cannot be found except in another compatible game. For example, Meowth cannot be found in Pokémon Red, and the player must trade with someone who has a copy of Pokémon Blue, where Meowth is readily found in the wild. {{cat|Pokémon that evolve through trading|Some Pokémon}} only [[Evolution|evolve]] after being traded. Trading away a Pokémon will not remove its Pokédex entry.


Traded Pokémon gain 1.5× the normal [[experience]] after a [[Pokémon battle]]. Pokémon traded from another country will gain 1.7× experience.
Until {{B2W2}}, all trading animations in the [[core series]] games used the standard {{i|Poké Ball}}, regardless of the types of Balls the traded Pokémon were actually caught in. This is corrected in Black 2 and White 2, in which trade animations show the correct Poké Ball the Pokémon was caught in.


Trading may also be used to transfer additional instances of limited and rare items in games from [[Generation II]] onward, such as [[Master Ball]]s or [[Soul Dew]]s, from one game to another by making a Pokémon [[Held item|hold them]].
===Results of trading===
====Benefits====
[[File:SM Prerelease Trade.png|thumb|200px|Trading a {{p|Togedemaru}} for a {{p|Pikipek}} in {{pkmn|Sun and Moon}}]]
Trading is necessary in order to collect every Pokémon in the [[Pokédex]], as some Pokémon [[Version-exclusive Pokémon|can only be found]] in certain versions. For example, because {{p|Meowth}} cannot be found in {{game|Red and Blue|s|Red}}, the player must trade with someone who has obtained one from Blue, in which Meowth is readily found in the wild. Some Pokémon only [[trade Evolution|evolve after being traded]].


==Drawbacks of trading==
Traded Pokémon gain 1.5× the normal [[experience]] after a [[Pokémon battle]]. Pokémon traded from a game in another language will gain 1.7× experience.
A traded Pokémon is referred to as an [[outsider Pokémon]], and will only obey a trainer with the sufficient number of gym badges. In addition, a traded Pokémon's nickname cannot be changed except if traded back to the original trainer. Even if a Pokémon wasn't given a nickname by its original trainer, then the trainer to whom it was traded still cannot change its name. This can be a problem in particular if the Pokémon has been given an offensive nickname, since it cannot be changed.


Traded Pokémon are identified by the Pokémon's [[Original Trainer]] name and a five-digit [[Trainer ID number|ID Number]]. Starting in [[Generation III]], even if two games have the same name and ID number, each trainer also has a [[secret ID number]]. The odds of two trainers having the same secret ID numbers is 1/65536 or approximately 0.002%, making it extremely unlikely that an outsider Pokémon will be treated as a regular Pokémon on a different cartridge.
Trading may also be used to transfer limited and rare items in games from [[Generation II]] onward, such as [[Master Ball]]s or [[Soul Dew]]s, from one game to another by [[Held item|giving a Pokémon an item]].


==Limitations on trading==
In [[Generation VI]], Trainers receive [[Poké Mile]]s for every trade made with another player. In [[Generation VII]], Trainers may receive [[Pokémon Dollar#Other currencies|Festival Coin]]s instead.
===Trading between game generations===
Pokémon can be traded between [[Generation I]] and [[Generation II]] games using the [[Time Capsule]] feature. For compatibility purposes, the Pokémon to be traded from the Generation II game must be {{cat|Generation I Pokémon|a species that existed in Generation I}} and cannot have any {{cat|Generation II moves|moves introduced in Generation II}}.


Using [[Pal Park]], players can transfer Pokémon from their [[Generation III]] games to [[Generation IV]] games; however, Pokémon cannot be returned from Generation IV to Generation III. Additionally, Pokémon sent through Pal Park cannot know any Generation III [[HM]] moves. Similarly, using the [[Poké Transfer Lab]], transfer is possible from Generation IV to [[Generation V]], although as well as the limitation on HM moves, the Pokémon must not be holding any items. It is also possible to use a method called the Transfer Machine to transfer specific event Pokémon before reaching the Poké Transfer Lab, although the same restrictions apply.
====Drawbacks====
A Pokémon with an [[original Trainer]] different from its current Trainer is referred to as an [[outsider Pokémon]], and will only obey a Trainer with the sufficient number of [[Badge|Gym Badges]] or [[Island challenge|Stamps]]. The [[friendship]] of a Pokémon is set to its [[List of Pokémon by base friendship|base friendship]] when it is traded from one game to another, unless returned to its original Trainer in [[Generation VI]] or later. In addition, a traded Pokémon's nickname cannot be changed by anyone but the original Trainer, even if it hasn't been given a nickname (however, in Gen VIII, outsider Pokémon without nicknames can be nicknamed).


Trading between Generations II and earlier with Generations III and later is impossible due to the vastly different data structures that were introduced in Generation III (such as [[Individual Values]] ranging from 0 to 31), as well as the difficulty in linking a Game Boy Color game to a Game Boy Advance game and the lack of any link cable ports on later systems.
Traded Pokémon are identified by the Pokémon's [[Original Trainer]] name and a five- or six-digit [[Trainer ID number|ID Number]]. Starting in [[Generation III]], even if two games have the same name and ID number, each Trainer also has a [[secret ID number]]. The odds of two Trainers having the same secret ID numbers is 1/65536 or approximately 0.002%, making it extremely unlikely that an outsider Pokémon will be treated as a regular Pokémon on a different cartridge.


===International trading===
While beneficial in their own right, trade-induced [[evolution]]s cannot be cancelled manually, requiring Pokémon that evolve when traded without a specific held item to hold an [[Everstone]] in order to stay in their current form. In [[Generation IV]] and onwards, however, the Everstone fails to prevent a traded {{p|Kadabra}} from evolving into {{p|Alakazam}}.
Trading between Japanese and non-Japanese games is not recommended in Generations I and II, mostly due to the different memory locations within the RAM. While possible, these trades will result in the corruption of save files, forcing a player to restart their game from the beginning.<ref>http://www.nintendo.com/consumer/systems/gameboy/trouble_specificgame.jsp#erasing</ref> Trading between games released outside of Japan, such as between a Spanish {{game|Crystal}} and a French {{game|Yellow}}, does not result in any corruption.


Trading became possible between all versions of the games in [[Generation III]], where the English language text was programmed in even the Japanese games. Due to the relatively low chance of English and other language games coming into contact with Japanese games, however, precautions were not taken in the Japanese games to preserve a Pokémon or Trainer's name when traded in, as their maximum lengths are different. While games released outside Japan will display a Pokémon's OT and nickname fully, Japanese games will only display the first five letters.
===Trading process===
====Generations I-IV====
The actual trading interface remained largely the same throughout the series's first four generations: Each player selects one Pokémon from their party to offer for trade; once decided, they can review the [[stats]] (and, when applicable, [[Ability]] or [[item]]) of the other Pokémon before confirming or cancelling the trade. The player may perform multiple trades in a row.


International trading became full-fledged in Generation IV, and was a much touted feature, with the linkage of the games to the [[Nintendo Wi-Fi Connection]]. Pokémon from foreign-language games would unlock international Pokédex entries if traded to a game of a different language; at first, only 14 Pokémon could do this, however, from Platinum onward, all Pokémon can potentially allow for foreign entries. Some special event Pokémon (ex:Spiky-eared Pichu) cannot be traded.
It is not possible to trade Pokémon stored in the [[PC]] in these generations, so they must be placed in the party prior to speaking with the receptionist at a Pokémon Center.


Interestingly, Pokémon traded from Korean-language Generation IV games will not display their names nor OTs in other language variants, because the characters are not programmed into non-Korean Generation IV games. Korean games, however, will display names from all other games.
Generation IV's [[Global Trade System]] utilized a separate trading process, in which players deposited one Pokémon at a time (requesting another Pokémon in exchange) and other players searched and traded for them at their leisure. Once traded, the original player received the Pokémon upon logging in to the GTS. If the Pokémon was not traded, the original player was able to cancel the offer by withdrawing their Pokémon from the GTS. Due to the Wi-Fi shutdown, this feature is no longer officially supported as of May 20, 2014.


===Hardware requirements===
====Generation V====
Trading requires two game consoles and two Pokémon games of compatible generations. Nintendo's intention is that players trade with friends, although some serious players purchase two consoles.
{{anchor|Negotiation Trade}}
The trading process received an overhaul in Generation V: now called a '''Negotiation Trade''' (Japanese: '''{{j|ネゴシエーション{{tt|交換|こうかん}}}}''' ''Negotiation Exchange''), it allows players to offer and trade Pokémon from either their current party or directly from their PC's storage system.


Prior to [[Generation IV]], trading required a [[link cable]] or a [[GBA Wireless Adapter]]. Although the Nintendo DS supports [[Generation III]] games, it cannot be used to trade between those games as the DS lacks hardware support for the link cable. Also, Transfer Packs can be used to trade in [[Generation I]] and  in [[Generation II]], via {{eng|Pokémon Stadium}} and [[Pokémon Stadium 2]].
During the trade, each player may select up to three Pokémon to offer the other player. Once decided, they may review the offered Pokémon (checking stats, Ability, etc.) and confirm one to be traded. Players may trade several Pokémon in a row if desired.


The [[Pal Park]] feature of [[Generation IV]] games uses the GBA slot of the Nintendo DS, so unlike other trading requires only one game console. However, it is not compatible with the [[Nintendo DSi]], [[Nintendo DSi XL|DSi XL]] or [[Nintendo 3DS|3DS]], which do not have a GBA slot.
Players registered on each other's [[Pal Pad]] can communicate with live voice chat during the trade. A set of four emoticons (Smile Mark, Saddened Mark, Heart Mark, Surprise Mark) also allows for limited communication between players. In addition to showing the Pokémon on offer, the top screen also includes an abstract glimpse of the other player's Pokémon collection in the form of PC boxes with individual Pokémon represented by their [[List of Pokémon by color|Pokédex color]].


==Requirements for trading==
The GTS, in addition to the deposit/search-based system introduced in Generation IV, receives a second trading mode ("GTS Negotiations") allowing two players to connect and trade Pokémon using this system. Like Generation IV, Generation V's GTS was shut down in 2014.
===Generation I===
 
====Generation VI====
Trading functions (including the GTS) are no longer a service of Pokémon Centers, but are instead accessible at any time through the [[Player Search System]] on the [[Nintendo 3DS]]'s lower screen.
 
The trading process has been streamlined since Generation V, with each player showing only one Pokémon at a time (instead of three) before being prompted to make an offer. Chat emoticons have been removed, but voice chat is still available when the player trades with someone on their 3DS's Friends List.
 
The GTS has also been updated, now allowing the player to enter the species name of any Pokémon using a "What Pokémon?" option in the Pokémon selection list. This allows players to trade for Pokémon that they have not seen in the game.
 
A third trading method, called [[Wonder Trade]], is introduced this generation: when performing a Wonder Trade, the player selects one of their Pokémon and it is immediately traded with another player using Wonder Trade, with no further confirmation or any communication between players, meaning that the Pokémon the player receives in exchange for theirs is a complete surprise.
 
====Generation VII====
The PSS has been replaced and split between the [[Quick Link]] and [[Festival Plaza]] options in the [[menu]]. Quick Link allows for players to locally trade Pokémon, while the Festival Plaza allows for trading through the Internet. The GTS and Wonder Trade are usable while in the Festival Plaza.
 
The GTS is similar to its Generation VI counterpart, though filtering has been adjusted and searching for a Pokémon by letter will now show that Pokémon's icon next to its name.
 
===Limitations on trading===
====Trading between game generations====
Pokémon can be traded between [[Generation I]] and [[Generation II]] games using the [[Time Capsule]] feature. For compatibility purposes, the Pokémon to be traded from the Generation II game must be {{cat|Generation I Pokémon|a species that existed in Generation I}} and cannot have any {{cat|Generation II moves|moves introduced in Generation II}}. The [[Time Capsule exploit]] can be used to trick the game into trading {{cat|Generation II Pokémon}} back to [[Generation I]] as well, but they will become [[glitch Pokémon]] like [[MissingNo.]]. Additionally, the {{DL|List of glitches in Generation I|trade Evolution learnset oversight}} can also be used to trade a Pokémon with a Generation II move back to a Generation I game, though it will become a [[glitch move]]. This is the only instance in the series in which players can directly trade Pokémon using games in different generations ({{g|HOME}} allows trading Pokémon last used in different generations, but only within HOME itself).
 
It is not officially possible to trade between Generation II and [[Generation III]] games.
 
Starting in [[Generation IV]], Pokémon from previous generations can be [[transfer]]red to newer generations (and from [[Generation IX]] back to [[Generation VIII]]) through a variety of methods, though none of them involve trading.
 
====Inter-language trading====
=====Generation I and II=====
In the Generation I and II core series games, Western language games (English, French, German, Italian, Spanish) can all trade with each other without issue. Attempting to trade between Japanese and non-Japanese Generation I and II core series games causes corruption of both save files.<ref>https://web.archive.org/web/20221009111851/http://www.nintendo.com/consumer/systems/gameboy/trouble_specificgame.jsp#erasing</ref>
 
The Korean versions of Pokémon Gold and Silver can successfully trade with Western language Generation I and II games (but not Japanese games). However, due the [[Character encoding (Generation II)|character encoding]] differences, {{wp|Hangul}} characters (i.e. in the names of traded Pokémon and their Original Trainers) will become garbled on Western language games, possibly including control characters which may have unexpected effects. However, unlike attempting to trade between Western and Japanese games, save data is not corrupted. Conversely, attempting to trade between Japanese and Korean games will corrupt both games' save files.
 
In the Virtual Console releases of the Generation I and II games, different language Western Virtual Console games can communicate; however, Japanese, Korean, and Western games cannot connect to each other at all. In the Korean Virtual Console release of Pokémon Gold and Silver, this effectively makes the [[Time Capsule]] and [[Diploma]] inaccessible barring glitches.
 
In these games, a Pokémon is determined to be [[nickname]]d if its name does not match its species name. As a result, if an unnicknamed Pokémon is traded to a game in a different language where the Pokémon's species has a different name, its name will be treated as nickname. For example, in an English Generation I or II game, a foreign {{p|Pichu}} named "PICHU" will evolve into a {{p|Pikachu}} nicknamed "PIKACHU", but a foreign {{p|Charmander}} named "[[List of French Pokémon names|SALAMECHE]]" will retain the name "SALAMECHE" after evolving into a {{p|Charmeleon}} as if it were a nickname. Because these games do not track [[language of origin]], if a traded Pokémon from Generation I or II is sent to the [[Pokémon Bank]] via the [[Poké Transporter]], its language of origin is determined based on the game from which the Pokémon is transferred, not the game from which it originally came.
 
=====Generation III=====
In the Generation III core series games, trading became possible between all versions of the games.
 
In Japanese, Pokémon and Trainer names have a 5 character limit, in contrast to the 10 character limit in Western language games. If a Pokémon whose name or Original Trainer is longer than 5 characters is traded to a Japanese game, in the Japanese game it will only display the first 5 characters.
 
In [[Generation III]] (except in v1.0 of English {{game|Ruby and Sapphire|s}}), if a Pokémon originates from a different language to the current game, when it evolves its name will not be changed, with the old name treated as a nickname; thus, if a {{p|Pichu}} named "PICHU" from an Italian game is evolved in an English game, when it evolves it will be a {{p|Pikachu}} nicknamed "PICHU". In v1.0 of English Pokémon Ruby and Sapphire, like in the Generation I and II games, if a Pokémon's current name is the same as its species name in the language of the game in which it was evolved, it will be treated as unnicknamed, so its species name will change upon evolution.
 
=====Generation IV=====
In the Generation IV core series games, with the advent of worldwide online trading via [[Nintendo Wi-Fi Connection]], trading between different languages is better supported. All languages except Korean can freely trade with each other without issue.
 
Due to Pokémon Korea and Nintendo of Korea debuting after the initial release of Generation IV, no non-Korean Generation IV games support {{wp|Hangul}} characters. This prevents Korean language games from trading with Generation IV games in other languages. However, Korean language games can migrate Pokémon from Generation III games of any language.
 
If an unnicknamed Pokémon evolves, its name is changed to the name of its species after evolution in its current game's language (regardless of its [[language of origin]]). In these games, there is a separate flag to indicate whether a Pokémon is nicknamed.
 
Pokémon from foreign-language games unlock [[foreign Pokédex entries]] if traded to a game of a different language. In {{game|Diamond and Pearl|s}}, foreign Pokédex entries can only be obtained for 14 specific Pokémon; in {{game2|HeartGold|SoulSilver|Platinum}}, foreign Pokédex entries can be unlocked for all Pokémon.
 
=====Generation V onwards=====
Starting in Generation V, Pokémon can be traded between all games, regardless of language.
 
From Generation IV to VII, if an unnicknamed Pokémon evolves or a Pokémon hatches without being given a nickname, its name becomes the name of its species in its current game's language (regardless of its [[language of origin]]). For example, a French {{p|Bulbasaur}} without a nickname that evolves in an English-language game will evolve into an {{p|Ivysaur}} named "Ivysaur", but will still be flagged as a French-language Pokémon and will unlock the corresponding foreign Pokédex entries for Ivysaur and {{p|Venusaur}} as it evolves.
 
In Generation VIII onwards, if an unnicknamed Pokémon evolves, its name will change to that of the evolved form in its [[language of origin]]. For example, a French Bulbasaur without a nickname that evolves in an English-language game will evolve into an Ivysaur named "Herbizarre".
 
====Hardware requirements====
Trading requires two game consoles and two Pokémon games of compatible generations. Nintendo's intention is that players trade with friends, although some serious players purchase multiple consoles.
 
Prior to {{2v2|FireRed|LeafGreen}}, trading required a [[Game Link Cable]]. {{3v2|FireRed|LeafGreen|Emerald}} can trade using a [[GBA Wireless Adapter]] or a Game Link Cable. From [[Generation IV]] onwards, trading uses wireless communication and does not require additional hardware beyond two consoles. Although the Nintendo DS supports [[Generation III]] games, it cannot be used to trade between those games as the DS lacks hardware support for the Game Link Cable.
 
The [[Nintendo Switch]] allows multiple users to use a single console, and the Switch version of [[Pokémon HOME]] allows one user to access all save files on the console. Therefore, Pokémon can be moved between save files on the same Switch without trading.
 
====Pokémon that cannot be traded====
=====Mid-generation additions=====
Starting with Generation IV, mid-generation releases started including new moves, items, forms, or even species of Pokémon. Since, prior to Generation VIII, they were impossible to trade to games that predate them, additional limitations have been put in place for them specifically. Most can be circumvented by altering the Pokémon's moveset, held item and/or form, and with the exception of the [[Spiky-eared Pichu]]-related limitation, all of them have been lifted in their respective following Generations:
 
In Generation IV or V, new forms or items cannot be traded at all, even between games that support them. They include:
* Introduced in {{game|Platinum}}:
** New {{p|Rotom}} and {{p|Shaymin}} forms, the Pokémon automatically revert to their original forms before they can be traded.
** The Origin Forme {{p|Giratina}} must regain its Altered Forme by unequipping the [[Griseous Orb]] before it can be traded.
* Introduced in {{game|HeartGold and SoulSilver|s}}:
** The [[Spiky-eared Pichu]]. Since it cannot change forms, it cannot be traded at all.
* Introduced in [[Pokémon Black and White Versions 2|Pokémon Black 2 and White 2]]:
** The [[forces of nature]] cannot be traded while in their Therian Formes, they must be returned to their Incarnate Formes by using the [[Reveal Glass]].
** Resolute Form {{p|Keldeo}} must revert to its Ordinary Form by forgetting {{m|Secret Sword}} before it can be traded.
 
In Generation VI and VII ([[3DS]] games only), Pokémon with new moves, as well as new forms, items, and species can be freely traded between games that support them, but cannot be sent back to those that predate them:
* Introduced in {{game|Omega Ruby and Alpha Sapphire|s}}, cannot be traded to {{game|X and Y|s}}:
** Pokémon holding new [[Mega Stone]]s or [[Colored orbs]].
** The [[Cosplay Pikachu]].
** While it can be traded to {{game|X and Y|s}}, Unbound {{p|Hoopa}} will automatically revert to its Confined form.
** Pokémon with {{m|Precipice Blades}}, {{m|Origin Pulse}}, {{m|Dragon Ascent}} and {{m|Hyperspace Fury}} can only be traded to X and Y if those moves are forgotten.
* Introduced in {{g|Ultra Sun and Ultra Moon}}, cannot be traded to {{g|Sun and Moon}}:
** New species introduced in the games: {{p|Poipole}}, {{p|Naganadel}}, {{p|Stakataka}}, {{p|Blacephalon}}, and {{p|Zeraora}}.
** Partner Cap Pikachu, Rockruff with {{a|Own Tempo}} (which the game considers to be a new form) and Dusk Form Lycanroc.
** Pokémon with {{m|Mind Blown}}, {{m|Plasma Fists}}, and {{m|Photon Geyser}} can only be traded to Sun and Moon if those moves are forgotten.
 
Starting with [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], main series games no longer support direct trades between games that aren't paired releases, rendering this matter moot.
 
DLC packs for {{game|Sword and Shield|s}} and {{game|Scarlet and Violet|s}} that introduce new moves, items, forms, and species, also come with free compatibility updates that are installed regardless of the purchase of said DLC, avoiding this issue completely.
 
=====Other cases=====
Pokémon with certain {{DL|Ribbon|Gift Ribbons}} (such as the {{DL|List of Ribbons in the games|Classic Ribbon}}) cannot be traded over the GTS or through Wonder Trade.
 
Due to requiring special handling by the game, fused Pokémon cannot be traded. These are Black and White {{p|Kyurem}}, Dawn Wings and Dusk Mane {{p|Necrozma}} and Ice Rider and Shadow Rider {{p|Calyrex}}.
 
Due to being tied to a significant number of game mechanics in their respective games, {{OBP|partner Pokémon|Let's Go, Pikachu! and Let's Go, Eevee!}} in [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]] and the befriended [[Koraidon (game)|Koraidon]]{{sup/9|S}}/[[Miraidon (game)|Miraidon]]{{sup/9|V}} in {{g|Scarlet and Violet}} cannot be traded. In both cases, the game offers means to catch additional specimens of the same species to which the restriction does not apply. Also, in [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], the currently selected [[walking Pokémon]] cannot be traded until it is deselected.
 
===Requirements for trading===
====Generation I====
The {{player}} cannot trade Pokémon before getting a [[Pokédex]] from [[Professor Oak]] at [[Pallet Town]].
The {{player}} cannot trade Pokémon before getting a [[Pokédex]] from [[Professor Oak]] at [[Pallet Town]].


===Generation II===
====Generation II====
The player cannot trade Pokémon before transporting the {{DL|List of key items in Generation II|Mystery Egg}} to [[Professor Elm]]. The [[Time Capsule]] cannot be used until the player has met [[Bill]] at [[Ecruteak City]]'s [[Pokémon Center]], and waiting until the next day when setup is completed.
The player cannot trade Pokémon before transporting the [[Mystery Egg]] to [[Professor Elm]]. The [[Time Capsule]] cannot be used until the player has met [[Bill]] at [[Ecruteak City]]'s [[Pokémon Center]], and waiting until the next day when setup is completed.
 
====Generation III====
In order for the player to be able to trade from Ruby, Sapphire, and Emerald to Pokémon Colosseum or Pokémon XD: Gale of Darkness; they need at least two (non-{{pkmn|Egg}}) Pokémon in their party. To be able to trade from Pokémon FireRed and LeafGreen to Pokémon Colosseum and Pokémon XD: Gale of Darkness, the player needs to help [[Celio]] upgrade the [[Pokémon Network Center]] to Link Level 2.
 
====={{2v2|Ruby|Sapphire}}=====
The player cannot trade Pokémon before getting a [[Pokédex]] from [[Professor Birch]] at [[Littleroot Town]]. To trade with another game, the player must have at least two Pokémon in the party. Trading with FireRed, LeafGreen, or Emerald will automatically activate the National Pokédex.


===Generation III===
====={{2v2|FireRed|LeafGreen}}=====
===={{3v|Ruby|Sapphire|Emerald}}====
The player cannot trade Pokémon before getting a [[Pokédex]] from Professor Oak at Pallet Town. The player must have at least two Pokémon in the party in order to trade with another game.
The player cannot trade Pokémon before getting a [[Pokédex]] from [[Professor Birch]] at [[Littleroot Town]]. To trade, the player must have at least two Pokémon in the party. In Emerald, trading with {{game|FireRed and LeafGreen|s}} is prohibited unless the National Pokédex has been obtained, while trading with FireRed and LeafGreen in Ruby and Sapphire will itself activate the National Pokédex automatically.


===={{2v|FireRed|LeafGreen}}====
In a departure from the main series' tradition, additional limitations on trades were put in place, which cannot be lifted before completing the game at least once:
The player cannot trade Pokémon before getting a [[Pokédex]] from Professor Oak at Pallet Town. The player must have at least two Pokémon in the party in order to trade. Trades with Ruby, Sapphire and Emerald are possible only after bringing the {{DL|List of key items in Generation III|Ruby}} and {{DL|List of key items in Generation III|Sapphire}} key items to complete [[Celio]]'s [[Network Machine]], which can be done only after the player has become the champion and obtained the National Pokédex. Also, if someone trades a Pokémon that [[evolution|evolves]] into a [[Generation II]] Pokémon by trading before receiving the National Pokédex, that Pokémon will stop evolving.
* At the beginning of the game, trades are only possible with other copies of FireRed and LeafGreen. In addition, trades involving Eggs or Pokémon not in the Kanto Pokédex are blocked. Pokémon that [[evolution|evolve]] into a [[Generation II]] Pokémon by trading will stop evolving.
* Obtaining the National Pokédex unblocks trades for Pokémon and Eggs outside of the Regional Pokédex.
* Bringing the {{i|Ruby}} and {{i|Sapphire}} Key Items to complete [[Celio]]'s {{DL|Pokémon Network Center|Network Machine}} allows trades with Ruby, Sapphire, and Emerald versions, as well as with [[Pokémon Colosseum]] and [[Pokémon XD: Gale of Darkness]].


====[[Pokémon Colosseum]] and [[Pokémon XD: Gale of Darkness]]====
=====[[Pokémon Emerald Version|Emerald]]=====
The player cannot trade Pokémon with the GBA games in Colosseum until [[Evice]] has been defeated, while the player must have defeated [[Greevil]] in Pokémon XD: Gale of Darkness to trade. Trading any unpurified [[Shadow Pokémon]] is completely prohibited, as data for Shadow moves doesn't exist in the GBA games, nor the ability to purify them.
The player cannot trade Pokémon before getting a [[Pokédex]] from [[Professor Birch]] at [[Littleroot Town]]. To trade with another game, the player must have at least two Pokémon in the party.


It is not possible to directly trade between Colosseum and XD.
Restrictions similar to those in FireRed and LeafGreen also apply to this version:
* At the beginning of the game, trades are only possible with other copies of Emerald, as well as [[Pokémon Colosseum|Colosseum]], Ruby and Sapphire. In addition to that, trades that involve Eggs or Pokémon that aren't in the Hoenn Pokédex are blocked unless Colosseum is trading non-Hoenn Dex Pokémon to Emerald.
* Obtaining the National Pokédex unblocks trades for Pokémon outside of the Regional Pokédex, as well as Eggs, and allows trading with FireRed and LeafGreen, as well as with [[Pokémon XD: Gale of Darkness]].


===Generation IV===
====Generation IV====
[[File:Platinum trade ball.png|frame|A trade in Generation IV]]
[[File:Platinum trade ball.png|frame|A trade in Generation IV]]
===={{3v|Diamond|Pearl|Platinum}}====
====={{3v2|Diamond|Pearl|Platinum}}=====
The player cannot trade Pokémon before getting a [[Pokédex]] from [[Professor Rowan]] at [[Sandgem Town]]. Also, the player has to have at least two Pokémon in the party. Migrating Pokémon from the Generation III games through [[Pal Park]] cannot be done until the [[National Pokédex]] has been obtained. There is no prerequisite to obtain a non-regional Pokémon when trading Pokémon from another Generation IV game. In Platinum, the player is now able to press B to select the "CANCEL" button.
The player cannot trade Pokémon before getting a [[Pokédex]] from [[Professor Rowan]] at [[Sandgem Town]]. Also, to trade with another game, the player has to have at least two Pokémon in the party. It is possible to obtain a non-regional Pokémon when trading Pokémon from another Generation IV game ''without'' having acquired the National Pokédex. In Platinum, the player is now able to press B to select the "CANCEL" button.
 
====={{2v2|HeartGold|SoulSilver}}=====
Similar to Diamond, Pearl, and Platinum, trading cannot occur until the player has obtained their Pokédex from [[Professor Oak]] at [[Mr. Pokémon|Mr. Pokémon's house]]. The player must have at least two Pokémon in the party in order to trade with another game; but no additional prerequisite is needed to trade with the Sinnoh games: this can be done at the very beginning of the game.
 
====Generation V====
====={{2v2|Black|White}}=====
The player cannot trade Pokémon until they have obtained the {{badge|Trio}} from the [[Striaton Gym]] and completed the [[C-Gear]] sub-quest for [[Fennel]]. This prevents the player from trading for a Pokémon that knows {{m|Cut}} in order to access the blocked-off section of [[Dreamyard]] early, as [[HM]] usage is not restricted by [[Badge]] ownership in Unova.
 
The player is also prevented from trading party Pokémon that know any [[HM]] move via Infrared Connection, most likely to prevent trading away a Pokémon whose HM move is needed in a certain area. An example of this would be trading away any Pokémon in the party who know Fly or Surf while on a patch of land surrounded by water.
 
====={{2v2|Black|White|2}}=====
Similar to Black and White, the player cannot trade Pokémon until they have received the {{badge|Basic}} from the [[Aspertia Gym]] and have received the C-Gear from [[Bianca]]. There is no prerequisite to trade with Black and White.
 
====Generation VI====
====={{pkmn|X and Y}}=====
The player may trade Pokémon as soon as they have at least two Pokémon in their party, which is the minimum requirement for conducting a trade with another game.


====[[My Pokémon Ranch]]====
====={{pkmn|Omega Ruby and Alpha Sapphire}}=====
Hayley will only offer to trade with the player after they have completed a wanted request, and will only trade specific Pokémon and only if she has already brought one of them to the Ranch.
The player must wait until they have obtained the {{DL|PokéNav Plus|PlayNav}} from [[Wally]] after helping him catch a Pokémon. The player must have two Pokémon in their party to trade.


===={{2v|HeartGold|SoulSilver}}====
====Generation VII====
Similar to Diamond, Pearl, and Platinum, trading cannot occur until the player has obtained his or her Pokédex from [[Professor Oak]] at [[Mr. Pokémon|Mr. Pokémon's house]]. The player must have at least two Pokémon in the party; but no additional prerequisite is needed to trade with the Sinnoh games: this can be done at the very beginning of the game. Migrating Pokémon from Generation III games through Pal Park is also possible later in the game if the player has a Nintendo DS or DS Lite.
====={{pkmn|Sun and Moon}} and {{pkmn|Ultra Sun and Ultra Moon}}=====
The player must wait to trade Pokémon until they gain the Quick Link option in their [[menu]] upon their first visit to a [[Pokémon Center]], which will allow them to trade with someone nearby. In order to trade over the Internet (GTS, Wonder Trade, or Link Trade), the player must use [[Festival Plaza]], which is unlocked at the same time. The player may require at least two Pokémon in their party to trade with another game.


===Generation V===
====={{pkmn|Let's Go, Pikachu! and Let's Go, Eevee!}}=====
===={{2v|Black|White}}====
The game's multiplayer features, including trades, are unlocked by delivering [[Professor Oak]] his [[Parcel]] and receiving [[Razz Berry|Razz Berries]] from him. Trading with another game requires having at least two Pokémon in the party and/or the Pokémon Box, [[Partner Pokémon (Let's Go, Pikachu! and Let's Go, Eevee!)|Partner Pokémon]] and [[walking Pokémon]] do not count and cannot be traded.
The player cannot trade Pokémon until they have obtained the {{badge|Trio}} from the [[Striaton Gym]] and completed the [[C-Gear]] sub-quest for [[Fennel]]. This prevents the player from trading for a Pokémon that knows {{m|Cut}} in order to access the blocked-off section of [[Dreamyard]] early, as [[HM]] usage is not restricted by [[badge]] ownership in Unova.


The [[Poké Transfer]] feature allows Pokémon to be migrated from any Generation IV game. Pokémon can be migrated up to six at a time using a catapult minigame sent to another DS using Download Play. This minigame can transfer Pokémon from an inserted Generation IV Pokémon cartridge. Migrating with the Poké Transfer is one-way, requires both games to be from the same language, and cannot migrate eggs or Pokémon holding items. There is no daily limit to use of the Poké Transfer.  
====Generation VIII====
====={{pkmn|Sword and Shield}}=====
The game's multiplayer features, including [[Y-Comm]], are unlocked once the player obtains a [[Dynamax Band]] from [[Professor Magnolia]] on [[Galar Route 2|Route 2]].


The [[Relocator]] allows the transfer of {{p|Celebi}} and the shiny [[legendary beasts]] from a Generation IV game. It is available earlier in the game than the [[Poké Transfer]], which requires the player to have acquired the [[National Pokédex]] and defeated the [[Elite Four]].
====={{pkmn|Brilliant Diamond and Shining Pearl}}=====
The player cannot trade Pokémon before getting a Pokédex from [[Professor Rowan]] at [[Sandgem Town]]. Also, the player has to have at least two Pokémon in the party and/or the PC in order to trade with another game.


==Pokémon which evolve when traded==
====={{pkmn|Legends: Arceus}}=====
Many of these Pokémon also require [[evolution-inducing held item|an item]] to be held by them at the time of trading for their evolution to take place.
The game's online features, including trades, are unlocked after completing Mission 5: "A Request from Mai".


===From [[Generation I]]===
===Pokémon that evolve when traded===
* {{p|Kadabra}} &rarr; {{p|Alakazam}}
{{main|Trade Evolution}}
* {{p|Machoke}} &rarr; {{p|Machamp}}
Several Pokémon evolve when traded. Most of the Pokémon that evolve when traded can only do so while holding a specific [[Evolution item]].
* {{p|Graveler}} &rarr; {{p|Golem}}
* {{p|Haunter}} &rarr; {{p|Gengar}}


===From [[Generation II]]===
==In the side series games==
* {{p|Poliwhirl}} &rarr; {{p|Politoed}} (if {{DL|Evolution-inducing held item|King's Rock}} is held)
===Pokémon Stadium series===
* {{p|Slowpoke}} &rarr; {{p|Slowking}} (if {{DL|Evolution-inducing held item|King's Rock}} is held)
[[File:Stadium Trade.png|thumb|left|220px|In Pokémon Stadium]]
* {{p|Onix}} &rarr; {{p|Steelix}} (if {{DL|Evolution-inducing held item|Metal Coat}} is held)
[[File:Stadium 2 Trade.png|thumb|220px|In Pokémon Stadium 2]]
* {{p|Seadra}} &rarr; {{p|Kingdra}} (if {{DL|Evolution-inducing held item|Dragon Scale}} is held)
The games in the [[Pokémon Stadium series]] can connect to the [[core series]] games via the [[Transfer Pak]]. In the {{jpn|Pokémon Stadium|Japanese Pokémon Stadium}}, the trade feature is found at the [[main menu]]. In [[Pokémon Stadium]] and {{pkmn|Stadium 2}}, there is a trade machine in the {{OBP|Pokémon Lab|Stadium}}.
* {{p|Scyther}} &rarr; {{p|Scizor}} (if {{DL|Evolution-inducing held item|Metal Coat}} is held)
* {{p|Porygon}} &rarr; {{p|Porygon2}} (if {{DL|Evolution-inducing held item|Up-Grade}} is held)


===From [[Generation III]]===
The Japanese Pokémon Stadium and Pokémon Stadium are compatible with the [[Generation I]] core series games. [[Pokémon Stadium 2]] is compatible with both Generation I and {{gen|II}} core series games.
* {{p|Clamperl}} &rarr; {{p|Huntail}} (if {{DL|Evolution-inducing held item|DeepSeaTooth}} is held)
{{-}}
* {{p|Clamperl}} &rarr; {{p|Gorebyss}} (if {{DL|Evolution-inducing held item|DeepSeaScale}} is held)


===From [[Generation IV]]===
===Pokémon Colosseum and XD: Gale of Darkness===
* {{p|Rhydon}} &rarr; {{p|Rhyperior}} (if {{DL|Evolution-inducing held item|Protector}} is held)
[[File:Pokémon Colo XD Trade.png|thumb|220px|A trade is happening with an eligible game.]]
* {{p|Electabuzz}} &rarr; {{p|Electivire}} (if {{DL|Evolution-inducing held item|Electirizer}} is held)
In [[Pokémon Colosseum]] and {{pkmn|XD: Gale of Darkness}}, the player cannot trade Pokémon with the GBA games in Colosseum until [[Evice]] has been defeated, while the player must have defeated [[Greevil]] in Pokémon XD: Gale of Darkness to trade. Trading any unpurified [[Shadow Pokémon]] is completely prohibited, as data for Shadow moves doesn't exist in the GBA games, nor the ability to purify them. The Orre region games are unable to receive Pokémon Eggs, and they also cannot receive Pokémon holding [[Mail]] or an [[Enigma Berry]].
* {{p|Magmar}} &rarr; {{p|Magmortar}} (if {{DL|Evolution-inducing held item|Magmarizer}} is held)
* {{p|Porygon2}} &rarr; {{p|Porygon-Z}} (if {{DL|Evolution-inducing held item|Dubious Disc}} is held)
* {{p|Dusclops}} &rarr; {{p|Dusknoir}} (if {{DL|Evolution-inducing held item|Reaper Cloth}} is held)


===From [[Generation V]]===
It is not possible to directly trade between Colosseum and XD.
* {{p|Feebas}} &rarr; {{p|Milotic}} (if {{DL|Evolution-inducing held item|Prism Scale}} is held)
* {{p|Boldore}} &rarr; {{p|Gigalith}}
* {{p|Gurdurr}} &rarr; {{p|Conkeldurr}}
* {{p|Karrablast}} &rarr; {{p|Escavalier}} (if traded for {{p|Shelmet}})
* {{p|Shelmet}} &rarr; {{p|Accelgor}} (if traded for {{p|Karrablast}})


==Trades in the anime==
===My Pokémon Ranch===
[[File:Trade machine.png|thumb|{{an|Dawn}} and {{Ash}} preparing to trade]]
In [[My Pokémon Ranch]], Hayley will only offer to trade with the player after they have completed a wanted request, and will only trade specific Pokémon and only if she has already brought one of them to the Ranch.
Despite it being one of the key aspects of the games, trading is exceptionally rare in the {{pkmn|anime}}. Only a few trades have been shown taking place, and only four of them thus far have been truly significant. Fans have often speculated about the reason for this. Rather than simply exchanging Pokémon, most trades are carried out by placing [[Poké Ball]]s into a specialized [[Trade machine|trading machine]], with a monitor that displays silhouettes of the two Pokémon as they pass each other.
* In ''[[EP015|Battle Aboard the St. Anne]]'', {{Ash}} traded his {{AP|Butterfree}} for a {{tc|Gentleman}}'s {{AP|Raticate}}. He wasn't happy with the trade, however, so he traded it back by the end of the episode.
* In ''[[EP146|Tricks of the Trade]]'', [[Jessie]] unintentionally traded her {{TP|Jessie|Lickitung}} for {{jo|Benny}}'s {{tp|Jessie|Wobbuffet}}.
* In ''[[EP261|Here's Lookin' at You, Elekid]]'', James is forced by Jessie to trade his {{TP|James|Victreebel}} for the [[Magikarp salesman]]'s {{p|Weepinbell}}. 
*In ''[[DP055|Throwing the Track Switch]]'', {{Ash}} traded his {{TP|Dawn|Aipom|Ambipom}} for {{an|Dawn}}'s {{AP|Buizel}}.


The trade machine used in the anime has seemingly been adapted into the game canon, with [[Professor Oak]]'s laboratory in both {{eng|Pokémon Stadium}} and [[Pokémon Stadium 2]] having this type of machine for trades. In the same way, when link cables were finally able to accept the data of two Pokémon being sent at once (rather than one at a time as in [[Generation]]s {{gen|I}} and {{gen|II}}), the Pokémon are shown passing each other in the link space.
==In the spin-off games==
===Pokémon Mystery Dungeon series===
In the [[Pokémon Mystery Dungeon series]], items can be traded through a link cable{{sup/md|R}}/wireless communication from the [[main menu]].
 
===Pokémon GO===
{{main|Trade (GO)}}
In {{g|GO}}, players are able to trade with registered {{OBP|Friends|GO}}. Trading Pokémon yields {{OBP|Candy|GO}} for the traded Pokémon, but also require a certain amount of {{OBP|Stardust|GO}} for each trade.
 
==In the anime==
[[File:Trade machine JN.png|thumb|250px|A [[trade machine]] in the {{pkmn|anime}}]]
Despite it being one of the key aspects of the games, trading is exceptionally rare in the {{pkmn|anime}}. Only a few trades have been shown taking place, and only seven of them thus far have been significant. Many of them take place in episodes featuring the [[Magikarp salesman]]. Rather than simply exchanging Pokémon, most trades are carried out by placing [[Poké Ball]]s into a specialized [[Trade machine|trading machine]], with a monitor that displays silhouettes of the two Pokémon as they pass each other.
 
The trade machine used in the anime has seemingly been adapted into the game canon, with [[Professor Oak's Laboratory]] in both [[Pokémon Stadium]] and {{g|Stadium 2}} having this type of machine for trades. In the same way, when Game Link Cables were finally able to accept the data of two Pokémon being sent at once (rather than one at a time as in [[Generation]]s {{Gen|I}} and {{Gen|II}}), the Pokémon are shown passing each other in the link space.
 
===List of trades in the anime===
{| class="roundy" style="margin:auto; text-align:center; background:#{{blue color}}; border:3px solid #{{blue color}}"
|-
! colspan="2" style="background:#{{green color light}}; {{roundytl|5px}}" | First Trainer's Pokémon
! colspan="2" style="background:#{{green color light}}" | Second Trainer's Pokémon
! style="background:#{{green color light}}" | Episode traded
! style="background:#{{green color light}}; {{roundytr|5px}}" | Notes
|- style="background:#FFF"
| {{MS/HOME|0012|Ash's Butterfree}}
| {{Ash}}'s {{AP|Butterfree}}
| {{MS/HOME|0020|Ash's Raticate}}
| A {{tc|Gentleman}}'s {{AP|Raticate}}
| ''[[EP015|Battle Aboard the St. Anne]]''
| Traded back the same episode.
|- style="background:#FFF"
| {{MS/HOME|0108|Jessie's Lickitung}}
| [[Jessie]]'s {{TP|Jessie|Lickitung}}
| {{MS/HOME|0202|Jessie's Wobbuffet}}
| {{OBP|Benny|EP146}}'s {{TP|Jessie|Wobbuffet}}
| ''[[EP146|Tricks of the Trade]]''
|
|- style="background:#FFF"
| {{MS/HOME|0071|James's Victreebel}}
| [[James]]'s {{TP|James|Victreebel}}
| {{MS/HOME|0070|List of Pokémon temporarily owned by the Team Rocket trio#Victreebel}}
| The [[Magikarp salesman]]'s {{p|Weepinbell}}
| ''[[EP261|Here's Lookin' at You, Elekid]]''
| Both released the same episode.
|- style="background:#FFF"
| {{MS/HOME|0446}}
| A trainer’s {{p|Munchlax}}
| {{MS/HOME|0077}}
| A trainer’s {{p|Ponyta}}
| rowspan=2 | ''[[DP055|Throwing the Track Switch]]''
|
|- style="background:#FFF"
| {{MS/HOME|0190|Dawn's Ambipom}}
| {{ash}}'s {{AP|Aipom}}
| {{MS/HOME|0418|Ash's Buizel}}
| {{an|Dawn}}'s {{TP|Dawn|Buizel}}
|
|- style="background:#FFF"
| {{MS/HOME|0616|Professor Juniper#Accelgor}}
| {{an|Bianca}}'s {{p|Shelmet}}
| {{MS/HOME|0588|Bianca (anime)#Escavalier}}
| [[Professor Juniper]]'s {{p|Karrablast}}
| ''[[BW063|Evolution Exchange Excitement!]]''
| Evolved into {{p|Accelgor}} and {{p|Escavalier}} respectively.
|- style="background:#FFF"
| {{MS/HOME|0710Su|Jessie's Gourgeist}}
| [[Jessie]]'s {{TP|Jessie|Pumpkaboo}}
| {{MS/HOME|0303|Count Pumpka#Mawile}}
| [[Count Pumpka]]'s {{p|Mawile}}
| ''[[XY082|A Festival Trade! A Festival Farewell?]]''
| Pumpkaboo evolves into {{p|Gourgeist}}.<br>The trade is reversed the same episode.
|- style="background:#FFF"
| {{MS/HOME|0083|Gentleman (Trainer class)#Dux}}
| A {{tc|Gentleman}}'s {{p|Farfetch'd}}
| {{MS/HOME|0021|Gentleman (Trainer class)#Speary}}
| A girl's {{p|Spearow}}
| rowspan=2 | ''[[JN033|Trade, Borrow, and Steal!]]''
|
|- style="background:#FFF"
| {{MS/HOME|0127|Kricketina Kylie#Pinsir}}
| [[Goh]]'s [[Goh#Pinsir|second Pinsir]]
| {{MS/HOME|0214|Goh's Heracross}}
| [[Kricketina Kylie]]'s {{TP|Goh|Heracross}}
|
|}
 
==In the manga==
{{incomplete|section|Trades in other mangas}}
[[File:Silver Seadra.png|thumb|200px|A trade made using Pokédexes in [[Pokémon Adventures]]]]
===Pokémon Adventures===
Like the anime, [[Pokémon Adventures]] does not contain many trades despite being a major part of the games. Most are not shown to need a machine to complete them. Simply hand-exchanging Pokémon can count as a trade, though it is also possible to trade by placing [[Pokédex]]es opposite each other.
 
====List of trades in Pokémon Adventures====
{| class="roundy" style="margin:auto; text-align:center; background:#{{blue color}}; border:3px solid #{{blue color}}"
|-
! colspan="2" style="background:#{{green color light}}; {{roundytl|5px}}" | First Trainer's Pokémon
! colspan="2" style="background:#{{green color light}}" | Second Trainer's Pokémon
! style="background:#{{green color light}}" | Chapter traded
! style="background:#{{green color light}}; {{roundytr|5px}}" | Notes
|- style="background:#FFF"
| rowspan=2 | {{MS/HOME|0062|Poli}}
| rowspan=6 | {{adv|Red}}'s [[Poli]], [[Saur]], and [[Pika]]
| {{MS/HOME|0005|Blue's Charmeleon}}
| rowspan=6 | {{adv|Blue}}'s {{TP|Blue|Charmeleon}}, {{TP|Blue|Scyther}}, {{TP|Blue|Golduck}}<br>{{TP|Blue|Machoke}}, {{DL|Blue (Adventures)|Pidgeot}}, and {{TP|Blue|Porygon}}
| rowspan=6 | ''[[PS018|A Tale of Ninetales]]''
| rowspan=6 | Accident. Returned in the same chapter.<br>{{p|Machoke}} evolves into {{p|Machamp}} from the trade.
|- style="background:#FFF"
| {{MS/HOME|0123|Blue's Scyther}}
|- style="background:#FFF"
| rowspan=2 | {{MS/HOME|0002|Saur}}
| {{MS/HOME|0055|Blue's Golduck}}
|- style="background:#FFF"
| {{MS/HOME|0067|Blue's Machamp}}
|- style="background:#FFF"
| rowspan=2 |{{MS/HOME|0025|Pika}}
| {{MS/HOME|0018|Blue (Adventures)#Pidgeot}}
|- style="background:#FFF"
| {{MS/HOME|0137|Blue's Porygon}}
|- style="background:#FFF"
| {{MS/HOME|0098|Red (Adventures)#Krabby}}
| {{adv|Red}}'s {{DL|Red (Adventures)|Krabby}}
| {{MS/HOME|0130|Gyara}}
| [[Misty]]'s [[Gyara|Gyarados]]
| ''[[PS025|You Know... Articuno!]]''
|
|- style="background:#FFF"
| {{MS/HOME|0061|Polibo}}
| {{adv|Gold}}'s [[Polibo]]<small><br>([[Held item|Holding]] [[King's Rock]])</small>
| {{MS/HOME|0117|Silver (Adventures)#Kingdra}}
| {{adv|Silver}}'s {{DL|Silver (Adventures)|Kingdra|Seadra}}<small><br>([[Held item|Holding]] [[Dragon Scale]])</small>
| ''[[PS109|Ampharos Amore]]''
| Traded via [[Pokédex]].<br>Evolved into {{p|Politoed}} and {{p|Kingdra}}, respectively.<br>Returned in [[PS110|the following chapter]].
|- style="background:#FFF"
| {{MS/HOME|0130|Gyara}}
| {{adv|Red}}'s [[Gyara]]
| {{MS/HOME|0006|Blue's Charizard}}
| {{adv|Blue}}'s {{TP|Blue|Charizard}}
| ''[[PS116|Rock, Paper...Scizor]]''
| Returned in ''[[PS180|The Last Battle XIV]]''.
|- style="background:#FFF"
| {{MS/HOME|0003|Saur}}
| {{adv|Red}}'s [[Saur]]
| {{MS/HOME|0006|Blue's Charizard}}
| {{adv|Blue}}'s {{TP|Blue|Charizard}}
| ''[[PS288|Give It Your Best, Blastoise]]''
| Returned in ''[[PS302|Phew for Mew]]''.
|- style="background:#FFF"
| {{MS/HOME|0112|Blue's Rhyperior}}
| {{adv|Blue}}'s {{TP|Blue|Rhydon}}<small><br>([[Held item|Holding]] [[Protector]])</small>
| [[File:XYLoadingMS.png|link=Silver (Adventures)]]
| {{adv|Silver}} (traded Pokémon unknown)
| Prior to ''[[PS449|Raising the Stakes with Rhyperior]]''
| Traded via [[Pokédex]].<br>{{p|Rhydon}} evolved into {{p|Rhyperior}}.<br>Rhyperior returned prior to ''[[PS582|Pinsir Glares]]''.
|- style="background:#FFF"
| {{MS/HOME|0616|Whitley (Adventures)#Accelgor}}
| {{adv|Blake}}'s {{p|Shelmet}}
| {{MS/HOME|0588|Blake (anime)#Escavalier}}
| {{adv|Whitley}}'s {{p|Karrablast}}
| ''[[PS543|Abyssal Ruins]]''
| Traded via [[Pokédex]].<br>Evolved into {{p|Accelgor}} and {{p|Escavalier}} respectively.
|- style="background:#FFF"
| {{MS/HOME|0818|Sniffler}}
| [[Marvin]]'s [[Sniffler]]
| [[File:XYLoadingMS.png|link=Hop]]
| [[Hop]] (traded Pokémon unknown)
| [[PASS41]]
| Returned in [[PASS43]].
|- style="background:#FFF"
| {{MS/HOME|0952|Violet (Adventures)#Scovillain}}
| {{adv|Violet}}'s {{p|Scovillain}}
| {{MS/HOME|0943|Arven#Mabosstiff}}
| [[Arven]]'s {{p|Mabosstiff}}
| rowspan=2 | [[Scarlet & Violet arc (Adventures)|Scarlet & Violet arc]]
|
|- style="background:#FFF"
| {{MS/HOME|0943|Violet (Adventures)#Mabosstiff}}
| {{adv|Violet}}'s {{p|Mabosstiff}}
| {{MS/HOME|0928|Arven#Smoliv}}
| [[Arven]]'s {{p|Smoliv}}
|
|}
 
==In the TCG==
The following is a list of cards relating to '''trades'''.
 
{{cardlist/header|Related cards|Trainer|char=yes}}
{{cardlist/entry|cardname={{TCG ID|Base Set|Pokémon Trader|77}}|type=Trainer|enset=Base Set|enrarity=Rare|ennum=77/102|enset2=Base Set 2|enrarity2=Rare|ennum2=106/130|enset3=Legendary Collection|enrarity3=Rare|ennum3=103/110|jpset=Expansion Pack|jprarity=Rare}}
{{cardlist/entry|cardname={{TCG ID|Trade Please|Trade Please!|promo}}|type=Trainer|enset=|enrarity=|ennum=|jpset=Unnumbered Promotional cards|jprarity=}}
{{cardlist/entry|cardname={{TCG ID|Vending|Deck Exchange|S3}}|type=Trainer|enset=|enrarity=|ennum=|jpset=Expansion Sheet 3|jprarity=}}
{{cardlist/entry|cardname={{TCG ID|Vending|Bill's PC|S3}}|type=Trainer|enset=|enrarity=|ennum=|jpset=Expansion Sheet 3|jprarity=}}
{{cardlist/footer|Trainer}}


==Trivia==
==Trivia==
* In {{game|Red and Blue|s}}, there is a {{tc|Scientist}} at the [[Pokémon Lab]] in [[Cinnabar Island]] that would trade a Raichu for an {{p|Electrode}}. If the player talked to him after the trade, he would mention that the Raichu evolved, which is not possible. This mistake, which was due to the original translation being of the [[Pokémon Blue Version (Japanese)|Japanese Blue]]'s script, where you trade a {{p|Kadabra}} for his {{p|Graveler}}, both of which would evolve as a result, was corrected in {{game|FireRed and LeafGreen|s}}.
* [[Satoshi Tajiri]] created Pokémon around the core concept of trading.<ref>[http://pokepoke31.blog.fc2.com/?mode=m&no=14 【ポケモンゲーム史1】「交換する」という発想 | 参考・『ポケモン・ストーリー』] (Japanese)</ref>
*{{p|Porygon}} is the only Pokémon to evolve twice via trading.
 
**In addition, {{p|Porygon2}} is the only Pokémon to have evolved from trading that can evolve further.
==In other languages==
**Both evolutions require a held item to succeed, namely the {{DL|Evolution-inducing held item|Up-Grade}} and the {{DL|Evolution-inducing held item|Dubious Disc}}.
{|
*{{p|Clamperl}} is the only Pokémon that can evolve into one of two Pokémon where both evolutions are achieved by trading.
|- style="vertical-align:top"
* Pokémon traded between languages in Generation III, if not nicknamed, will preserve their foreign-language species name even through evolution as if it were a nickname. Thus, a Japanese Charmander named ヒトカゲ if traded to an English game for a Pichu named PICHU will evolve and keep the name ヒトカゲ even as a Charmeleon, when its Japanese species name would be リザード. Likewise, a Pichu evolved in the Japanese game would keep the name PICHU even as a Pikachu. This was solved with a bit that determined whether or not a Pokémon had been nicknamed in the Generation IV games.
|
** Interestingly, however, this bit's existence undoes a previous feature, where a Pokémon that evolved twice (such as Oddish), if nicknamed in all-caps the name of its evolved form (in this case, "GLOOM"), when evolved through that stage to its final form will become un-nicknamed again (taking the name "BELLOSSOM" or "VILEPLUME").
''Trade''
* All trading animations are shown using the standard Poké Ball, regardless of what type of ball the Pokémon being traded was actually caught in.
{{langtable|color={{green color light}}|bordercolor={{blue color dark}}
* Evolution cannot be canceled if it takes place due to a trade occurring.
|zh_yue=交換 ''{{tt|Gāauwuhn|Exchange}}''
* Due to an oversight in the Generation IV games, a {{p|Kadabra}} that is traded, even if it is holding an [[Everstone]], will always evolve into {{p|Alakazam}}. This issue is present in all Generation IV games, and was not fixed in the release of {{game|Platinum}} or {{game|HeartGold and SoulSilver|s}}.
|zh_cmn=交換 / 交换 ''{{tt|Jiāohuàn|Exchange}}''
* Through [[Johto guard glitch|exploitation]] of [[?????]] in Generation II, it is possible to trade {{cat|Generation II Pokémon}} back to [[Generation I]], where they will become [[Missingno.]] and various other [[glitch Pokémon]].
|fi=Vaihto
|fr=Échange
|de=Tausch
|hi=सौदा {{tt|''Sauda''|Deal}}
|it=Scambio
|ko=교환 ''Gyohwan''
|no=Bytte
|pl=Wymiana
|pt_br=Troca{{tt|*|Pokémon GO, anime, manga (PS090, end of Adventures volume 11-present), The Official Pokémon Handbook}}<br>Transmissão{{tt|*|manga (PS109-PS110)}}
|es=Intercambio
|sv=Byte
|vi=Trao đổi
}}
|
''Link Trade''
{{langtable|color={{green color light}}|bordercolor={{blue color dark}}
|zh_yue=通訊交換 ''{{tt|Tūngseun Gāauwuhn|Link Exchange}}''
|zh_cmn=通訊交換 / 通讯交换 ''{{tt|Tōngxùn Jiāohuàn|Link Exchange}}''<br>連線交換 ''{{tt|Liánxiàn Jiāohuàn|Link Exchange}}'' {{tt|*|Ching Win, Pokémon Adventures volume 11}}
|fr=Échange Link
|de=Linktausch
|it=Scambio in link
|ko=통신교환 ''Tongsin Gyohwan''
|es=Intercambio en conexión}}
|
''Negotiation Trade''
{{langtable|color={{green color light}}|bordercolor={{blue color dark}}
|fr=Échange par négociations
|de=Verhandlungstausch
|it=Trattativa
|ko=네고시에이션 교환 ''Negotiation Gyohwan''
|es=Intercambio por negociación}}
|}


==See also==
==See also==
* [[List of in-game trades]]
* [[Transfer]]
* [[Trade machine]]
* [[In-game trade]]
* [[Global Trade System]]
* {{cat|Episodes in which a main character trades away a Pokémon}}


==References==
==References==
<references/>
{{reflist}}


{{training}}
{{training}}<br>
{{Project Games notice}}


[[Category:Pokémon world]]
[[Category:Pokémon world]]
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[[de:Tausch]]
[[de:Tausch]]
[[es:Intercambio de Pokémon]]
[[fr:Échange de Pokémon]]
[[fr:Échange de Pokémon]]
[[it:Scambio]]
[[ja:通信交換]]
[[ja:通信交換]]
[[zh:連線交換]]

Latest revision as of 22:58, 9 September 2024

050Diglett.png This article is incomplete.
Please feel free to edit this article to add missing information and complete it.
Reason: More Generation V, VII, and VIII info

A trade in progress in the anime

A trade (Japanese: 交換 exchange), also known as a Link Trade (Japanese: 通信交換 Link Exchange), is a process in which a Pokémon Trainer sends one of their Pokémon to another Trainer in exchange for one of the other Trainer's Pokémon.

In the core series games

In every core series Pokémon game except Pokémon Legends: Arceus, trading is necessary to collect all the available Pokémon. The version-exclusive Pokémon are those that are found in other related games. In addition, some Pokémon evolve when traded. Some of these Pokémon need to be holding a specific Evolution item in order to evolve.

Starting from Generation II, items can be held by Pokémon, allowing indirect trading of holdable items. However, in Generation IV, the Griseous Orb cannot be traded, as it will automatically be put back in the Bag when a player with Origin Forme Giratina in their party enters the Union Room or Wi-Fi Room. Mail may also be held to send a message.

Until Pokémon Black 2 and White 2, all trading animations in the core series games used the standard Poké Ball, regardless of the types of Balls the traded Pokémon were actually caught in. This is corrected in Black 2 and White 2, in which trade animations show the correct Poké Ball the Pokémon was caught in.

Results of trading

Benefits

Trading a Togedemaru for a Pikipek in Sun and Moon

Trading is necessary in order to collect every Pokémon in the Pokédex, as some Pokémon can only be found in certain versions. For example, because Meowth cannot be found in Red, the player must trade with someone who has obtained one from Blue, in which Meowth is readily found in the wild. Some Pokémon only evolve after being traded.

Traded Pokémon gain 1.5× the normal experience after a Pokémon battle. Pokémon traded from a game in another language will gain 1.7× experience.

Trading may also be used to transfer limited and rare items in games from Generation II onward, such as Master Balls or Soul Dews, from one game to another by giving a Pokémon an item.

In Generation VI, Trainers receive Poké Miles for every trade made with another player. In Generation VII, Trainers may receive Festival Coins instead.

Drawbacks

A Pokémon with an original Trainer different from its current Trainer is referred to as an outsider Pokémon, and will only obey a Trainer with the sufficient number of Gym Badges or Stamps. The friendship of a Pokémon is set to its base friendship when it is traded from one game to another, unless returned to its original Trainer in Generation VI or later. In addition, a traded Pokémon's nickname cannot be changed by anyone but the original Trainer, even if it hasn't been given a nickname (however, in Gen VIII, outsider Pokémon without nicknames can be nicknamed).

Traded Pokémon are identified by the Pokémon's Original Trainer name and a five- or six-digit ID Number. Starting in Generation III, even if two games have the same name and ID number, each Trainer also has a secret ID number. The odds of two Trainers having the same secret ID numbers is 1/65536 or approximately 0.002%, making it extremely unlikely that an outsider Pokémon will be treated as a regular Pokémon on a different cartridge.

While beneficial in their own right, trade-induced evolutions cannot be cancelled manually, requiring Pokémon that evolve when traded without a specific held item to hold an Everstone in order to stay in their current form. In Generation IV and onwards, however, the Everstone fails to prevent a traded Kadabra from evolving into Alakazam.

Trading process

Generations I-IV

The actual trading interface remained largely the same throughout the series's first four generations: Each player selects one Pokémon from their party to offer for trade; once decided, they can review the stats (and, when applicable, Ability or item) of the other Pokémon before confirming or cancelling the trade. The player may perform multiple trades in a row.

It is not possible to trade Pokémon stored in the PC in these generations, so they must be placed in the party prior to speaking with the receptionist at a Pokémon Center.

Generation IV's Global Trade System utilized a separate trading process, in which players deposited one Pokémon at a time (requesting another Pokémon in exchange) and other players searched and traded for them at their leisure. Once traded, the original player received the Pokémon upon logging in to the GTS. If the Pokémon was not traded, the original player was able to cancel the offer by withdrawing their Pokémon from the GTS. Due to the Wi-Fi shutdown, this feature is no longer officially supported as of May 20, 2014.

Generation V

The trading process received an overhaul in Generation V: now called a Negotiation Trade (Japanese: ネゴシエーション交換 Negotiation Exchange), it allows players to offer and trade Pokémon from either their current party or directly from their PC's storage system.

During the trade, each player may select up to three Pokémon to offer the other player. Once decided, they may review the offered Pokémon (checking stats, Ability, etc.) and confirm one to be traded. Players may trade several Pokémon in a row if desired.

Players registered on each other's Pal Pad can communicate with live voice chat during the trade. A set of four emoticons (Smile Mark, Saddened Mark, Heart Mark, Surprise Mark) also allows for limited communication between players. In addition to showing the Pokémon on offer, the top screen also includes an abstract glimpse of the other player's Pokémon collection in the form of PC boxes with individual Pokémon represented by their Pokédex color.

The GTS, in addition to the deposit/search-based system introduced in Generation IV, receives a second trading mode ("GTS Negotiations") allowing two players to connect and trade Pokémon using this system. Like Generation IV, Generation V's GTS was shut down in 2014.

Generation VI

Trading functions (including the GTS) are no longer a service of Pokémon Centers, but are instead accessible at any time through the Player Search System on the Nintendo 3DS's lower screen.

The trading process has been streamlined since Generation V, with each player showing only one Pokémon at a time (instead of three) before being prompted to make an offer. Chat emoticons have been removed, but voice chat is still available when the player trades with someone on their 3DS's Friends List.

The GTS has also been updated, now allowing the player to enter the species name of any Pokémon using a "What Pokémon?" option in the Pokémon selection list. This allows players to trade for Pokémon that they have not seen in the game.

A third trading method, called Wonder Trade, is introduced this generation: when performing a Wonder Trade, the player selects one of their Pokémon and it is immediately traded with another player using Wonder Trade, with no further confirmation or any communication between players, meaning that the Pokémon the player receives in exchange for theirs is a complete surprise.

Generation VII

The PSS has been replaced and split between the Quick Link and Festival Plaza options in the menu. Quick Link allows for players to locally trade Pokémon, while the Festival Plaza allows for trading through the Internet. The GTS and Wonder Trade are usable while in the Festival Plaza.

The GTS is similar to its Generation VI counterpart, though filtering has been adjusted and searching for a Pokémon by letter will now show that Pokémon's icon next to its name.

Limitations on trading

Trading between game generations

Pokémon can be traded between Generation I and Generation II games using the Time Capsule feature. For compatibility purposes, the Pokémon to be traded from the Generation II game must be a species that existed in Generation I and cannot have any moves introduced in Generation II. The Time Capsule exploit can be used to trick the game into trading Generation II Pokémon back to Generation I as well, but they will become glitch Pokémon like MissingNo.. Additionally, the trade Evolution learnset oversight can also be used to trade a Pokémon with a Generation II move back to a Generation I game, though it will become a glitch move. This is the only instance in the series in which players can directly trade Pokémon using games in different generations (Pokémon HOME allows trading Pokémon last used in different generations, but only within HOME itself).

It is not officially possible to trade between Generation II and Generation III games.

Starting in Generation IV, Pokémon from previous generations can be transferred to newer generations (and from Generation IX back to Generation VIII) through a variety of methods, though none of them involve trading.

Inter-language trading

Generation I and II

In the Generation I and II core series games, Western language games (English, French, German, Italian, Spanish) can all trade with each other without issue. Attempting to trade between Japanese and non-Japanese Generation I and II core series games causes corruption of both save files.[1]

The Korean versions of Pokémon Gold and Silver can successfully trade with Western language Generation I and II games (but not Japanese games). However, due the character encoding differences, Hangul characters (i.e. in the names of traded Pokémon and their Original Trainers) will become garbled on Western language games, possibly including control characters which may have unexpected effects. However, unlike attempting to trade between Western and Japanese games, save data is not corrupted. Conversely, attempting to trade between Japanese and Korean games will corrupt both games' save files.

In the Virtual Console releases of the Generation I and II games, different language Western Virtual Console games can communicate; however, Japanese, Korean, and Western games cannot connect to each other at all. In the Korean Virtual Console release of Pokémon Gold and Silver, this effectively makes the Time Capsule and Diploma inaccessible barring glitches.

In these games, a Pokémon is determined to be nicknamed if its name does not match its species name. As a result, if an unnicknamed Pokémon is traded to a game in a different language where the Pokémon's species has a different name, its name will be treated as nickname. For example, in an English Generation I or II game, a foreign Pichu named "PICHU" will evolve into a Pikachu nicknamed "PIKACHU", but a foreign Charmander named "SALAMECHE" will retain the name "SALAMECHE" after evolving into a Charmeleon as if it were a nickname. Because these games do not track language of origin, if a traded Pokémon from Generation I or II is sent to the Pokémon Bank via the Poké Transporter, its language of origin is determined based on the game from which the Pokémon is transferred, not the game from which it originally came.

Generation III

In the Generation III core series games, trading became possible between all versions of the games.

In Japanese, Pokémon and Trainer names have a 5 character limit, in contrast to the 10 character limit in Western language games. If a Pokémon whose name or Original Trainer is longer than 5 characters is traded to a Japanese game, in the Japanese game it will only display the first 5 characters.

In Generation III (except in v1.0 of English Pokémon Ruby and Sapphire), if a Pokémon originates from a different language to the current game, when it evolves its name will not be changed, with the old name treated as a nickname; thus, if a Pichu named "PICHU" from an Italian game is evolved in an English game, when it evolves it will be a Pikachu nicknamed "PICHU". In v1.0 of English Pokémon Ruby and Sapphire, like in the Generation I and II games, if a Pokémon's current name is the same as its species name in the language of the game in which it was evolved, it will be treated as unnicknamed, so its species name will change upon evolution.

Generation IV

In the Generation IV core series games, with the advent of worldwide online trading via Nintendo Wi-Fi Connection, trading between different languages is better supported. All languages except Korean can freely trade with each other without issue.

Due to Pokémon Korea and Nintendo of Korea debuting after the initial release of Generation IV, no non-Korean Generation IV games support Hangul characters. This prevents Korean language games from trading with Generation IV games in other languages. However, Korean language games can migrate Pokémon from Generation III games of any language.

If an unnicknamed Pokémon evolves, its name is changed to the name of its species after evolution in its current game's language (regardless of its language of origin). In these games, there is a separate flag to indicate whether a Pokémon is nicknamed.

Pokémon from foreign-language games unlock foreign Pokédex entries if traded to a game of a different language. In Pokémon Diamond and Pearl, foreign Pokédex entries can only be obtained for 14 specific Pokémon; in Pokémon HeartGold, SoulSilver, and Platinum, foreign Pokédex entries can be unlocked for all Pokémon.

Generation V onwards

Starting in Generation V, Pokémon can be traded between all games, regardless of language.

From Generation IV to VII, if an unnicknamed Pokémon evolves or a Pokémon hatches without being given a nickname, its name becomes the name of its species in its current game's language (regardless of its language of origin). For example, a French Bulbasaur without a nickname that evolves in an English-language game will evolve into an Ivysaur named "Ivysaur", but will still be flagged as a French-language Pokémon and will unlock the corresponding foreign Pokédex entries for Ivysaur and Venusaur as it evolves.

In Generation VIII onwards, if an unnicknamed Pokémon evolves, its name will change to that of the evolved form in its language of origin. For example, a French Bulbasaur without a nickname that evolves in an English-language game will evolve into an Ivysaur named "Herbizarre".

Hardware requirements

Trading requires two game consoles and two Pokémon games of compatible generations. Nintendo's intention is that players trade with friends, although some serious players purchase multiple consoles.

Prior to FireRed and LeafGreen, trading required a Game Link Cable. FireRed, LeafGreen, and Emerald can trade using a GBA Wireless Adapter or a Game Link Cable. From Generation IV onwards, trading uses wireless communication and does not require additional hardware beyond two consoles. Although the Nintendo DS supports Generation III games, it cannot be used to trade between those games as the DS lacks hardware support for the Game Link Cable.

The Nintendo Switch allows multiple users to use a single console, and the Switch version of Pokémon HOME allows one user to access all save files on the console. Therefore, Pokémon can be moved between save files on the same Switch without trading.

Pokémon that cannot be traded

Mid-generation additions

Starting with Generation IV, mid-generation releases started including new moves, items, forms, or even species of Pokémon. Since, prior to Generation VIII, they were impossible to trade to games that predate them, additional limitations have been put in place for them specifically. Most can be circumvented by altering the Pokémon's moveset, held item and/or form, and with the exception of the Spiky-eared Pichu-related limitation, all of them have been lifted in their respective following Generations:

In Generation IV or V, new forms or items cannot be traded at all, even between games that support them. They include:

In Generation VI and VII (3DS games only), Pokémon with new moves, as well as new forms, items, and species can be freely traded between games that support them, but cannot be sent back to those that predate them:

Starting with Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, main series games no longer support direct trades between games that aren't paired releases, rendering this matter moot.

DLC packs for Pokémon Sword and Shield and Pokémon Scarlet and Violet that introduce new moves, items, forms, and species, also come with free compatibility updates that are installed regardless of the purchase of said DLC, avoiding this issue completely.

Other cases

Pokémon with certain Gift Ribbons (such as the Classic Ribbon) cannot be traded over the GTS or through Wonder Trade.

Due to requiring special handling by the game, fused Pokémon cannot be traded. These are Black and White Kyurem, Dawn Wings and Dusk Mane Necrozma and Ice Rider and Shadow Rider Calyrex.

Due to being tied to a significant number of game mechanics in their respective games, partner Pokémon in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee! and the befriended KoraidonS/MiraidonV in Pokémon Scarlet and Violet cannot be traded. In both cases, the game offers means to catch additional specimens of the same species to which the restriction does not apply. Also, in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, the currently selected walking Pokémon cannot be traded until it is deselected.

Requirements for trading

Generation I

The player cannot trade Pokémon before getting a Pokédex from Professor Oak at Pallet Town.

Generation II

The player cannot trade Pokémon before transporting the Mystery Egg to Professor Elm. The Time Capsule cannot be used until the player has met Bill at Ecruteak City's Pokémon Center, and waiting until the next day when setup is completed.

Generation III

In order for the player to be able to trade from Ruby, Sapphire, and Emerald to Pokémon Colosseum or Pokémon XD: Gale of Darkness; they need at least two (non-Egg) Pokémon in their party. To be able to trade from Pokémon FireRed and LeafGreen to Pokémon Colosseum and Pokémon XD: Gale of Darkness, the player needs to help Celio upgrade the Pokémon Network Center to Link Level 2.

Ruby and Sapphire

The player cannot trade Pokémon before getting a Pokédex from Professor Birch at Littleroot Town. To trade with another game, the player must have at least two Pokémon in the party. Trading with FireRed, LeafGreen, or Emerald will automatically activate the National Pokédex.

FireRed and LeafGreen

The player cannot trade Pokémon before getting a Pokédex from Professor Oak at Pallet Town. The player must have at least two Pokémon in the party in order to trade with another game.

In a departure from the main series' tradition, additional limitations on trades were put in place, which cannot be lifted before completing the game at least once:

  • At the beginning of the game, trades are only possible with other copies of FireRed and LeafGreen. In addition, trades involving Eggs or Pokémon not in the Kanto Pokédex are blocked. Pokémon that evolve into a Generation II Pokémon by trading will stop evolving.
  • Obtaining the National Pokédex unblocks trades for Pokémon and Eggs outside of the Regional Pokédex.
  • Bringing the Ruby and Sapphire Key Items to complete Celio's Network Machine allows trades with Ruby, Sapphire, and Emerald versions, as well as with Pokémon Colosseum and Pokémon XD: Gale of Darkness.
Emerald

The player cannot trade Pokémon before getting a Pokédex from Professor Birch at Littleroot Town. To trade with another game, the player must have at least two Pokémon in the party.

Restrictions similar to those in FireRed and LeafGreen also apply to this version:

  • At the beginning of the game, trades are only possible with other copies of Emerald, as well as Colosseum, Ruby and Sapphire. In addition to that, trades that involve Eggs or Pokémon that aren't in the Hoenn Pokédex are blocked unless Colosseum is trading non-Hoenn Dex Pokémon to Emerald.
  • Obtaining the National Pokédex unblocks trades for Pokémon outside of the Regional Pokédex, as well as Eggs, and allows trading with FireRed and LeafGreen, as well as with Pokémon XD: Gale of Darkness.

Generation IV

A trade in Generation IV
Diamond, Pearl, and Platinum

The player cannot trade Pokémon before getting a Pokédex from Professor Rowan at Sandgem Town. Also, to trade with another game, the player has to have at least two Pokémon in the party. It is possible to obtain a non-regional Pokémon when trading Pokémon from another Generation IV game without having acquired the National Pokédex. In Platinum, the player is now able to press B to select the "CANCEL" button.

HeartGold and SoulSilver

Similar to Diamond, Pearl, and Platinum, trading cannot occur until the player has obtained their Pokédex from Professor Oak at Mr. Pokémon's house. The player must have at least two Pokémon in the party in order to trade with another game; but no additional prerequisite is needed to trade with the Sinnoh games: this can be done at the very beginning of the game.

Generation V

Black and White

The player cannot trade Pokémon until they have obtained the Trio Badge from the Striaton Gym and completed the C-Gear sub-quest for Fennel. This prevents the player from trading for a Pokémon that knows Cut in order to access the blocked-off section of Dreamyard early, as HM usage is not restricted by Badge ownership in Unova.

The player is also prevented from trading party Pokémon that know any HM move via Infrared Connection, most likely to prevent trading away a Pokémon whose HM move is needed in a certain area. An example of this would be trading away any Pokémon in the party who know Fly or Surf while on a patch of land surrounded by water.

Black 2 and White 2

Similar to Black and White, the player cannot trade Pokémon until they have received the Basic Badge from the Aspertia Gym and have received the C-Gear from Bianca. There is no prerequisite to trade with Black and White.

Generation VI

X and Y

The player may trade Pokémon as soon as they have at least two Pokémon in their party, which is the minimum requirement for conducting a trade with another game.

Omega Ruby and Alpha Sapphire

The player must wait until they have obtained the PlayNav from Wally after helping him catch a Pokémon. The player must have two Pokémon in their party to trade.

Generation VII

Sun and Moon and Ultra Sun and Ultra Moon

The player must wait to trade Pokémon until they gain the Quick Link option in their menu upon their first visit to a Pokémon Center, which will allow them to trade with someone nearby. In order to trade over the Internet (GTS, Wonder Trade, or Link Trade), the player must use Festival Plaza, which is unlocked at the same time. The player may require at least two Pokémon in their party to trade with another game.

Let's Go, Pikachu! and Let's Go, Eevee!

The game's multiplayer features, including trades, are unlocked by delivering Professor Oak his Parcel and receiving Razz Berries from him. Trading with another game requires having at least two Pokémon in the party and/or the Pokémon Box, Partner Pokémon and walking Pokémon do not count and cannot be traded.

Generation VIII

Sword and Shield

The game's multiplayer features, including Y-Comm, are unlocked once the player obtains a Dynamax Band from Professor Magnolia on Route 2.

Brilliant Diamond and Shining Pearl

The player cannot trade Pokémon before getting a Pokédex from Professor Rowan at Sandgem Town. Also, the player has to have at least two Pokémon in the party and/or the PC in order to trade with another game.

Legends: Arceus

The game's online features, including trades, are unlocked after completing Mission 5: "A Request from Mai".

Pokémon that evolve when traded

Main article: Trade Evolution

Several Pokémon evolve when traded. Most of the Pokémon that evolve when traded can only do so while holding a specific Evolution item.

In the side series games

Pokémon Stadium series

In Pokémon Stadium
In Pokémon Stadium 2

The games in the Pokémon Stadium series can connect to the core series games via the Transfer Pak. In the Japanese Pokémon Stadium, the trade feature is found at the main menu. In Pokémon Stadium and Stadium 2, there is a trade machine in the Pokémon Lab.

The Japanese Pokémon Stadium and Pokémon Stadium are compatible with the Generation I core series games. Pokémon Stadium 2 is compatible with both Generation I and II core series games.

Pokémon Colosseum and XD: Gale of Darkness

A trade is happening with an eligible game.

In Pokémon Colosseum and XD: Gale of Darkness, the player cannot trade Pokémon with the GBA games in Colosseum until Evice has been defeated, while the player must have defeated Greevil in Pokémon XD: Gale of Darkness to trade. Trading any unpurified Shadow Pokémon is completely prohibited, as data for Shadow moves doesn't exist in the GBA games, nor the ability to purify them. The Orre region games are unable to receive Pokémon Eggs, and they also cannot receive Pokémon holding Mail or an Enigma Berry.

It is not possible to directly trade between Colosseum and XD.

My Pokémon Ranch

In My Pokémon Ranch, Hayley will only offer to trade with the player after they have completed a wanted request, and will only trade specific Pokémon and only if she has already brought one of them to the Ranch.

In the spin-off games

Pokémon Mystery Dungeon series

In the Pokémon Mystery Dungeon series, items can be traded through a link cableR/wireless communication from the main menu.

Pokémon GO

Main article: Trade (GO)

In Pokémon GO, players are able to trade with registered Friends. Trading Pokémon yields Candy for the traded Pokémon, but also require a certain amount of Stardust for each trade.

In the anime

Despite it being one of the key aspects of the games, trading is exceptionally rare in the anime. Only a few trades have been shown taking place, and only seven of them thus far have been significant. Many of them take place in episodes featuring the Magikarp salesman. Rather than simply exchanging Pokémon, most trades are carried out by placing Poké Balls into a specialized trading machine, with a monitor that displays silhouettes of the two Pokémon as they pass each other.

The trade machine used in the anime has seemingly been adapted into the game canon, with Professor Oak's Laboratory in both Pokémon Stadium and Pokémon Stadium 2 having this type of machine for trades. In the same way, when Game Link Cables were finally able to accept the data of two Pokémon being sent at once (rather than one at a time as in Generations I and II), the Pokémon are shown passing each other in the link space.

List of trades in the anime

First Trainer's Pokémon Second Trainer's Pokémon Episode traded Notes
Ash's Butterfree Ash's Butterfree Ash's Raticate A Gentleman's Raticate Battle Aboard the St. Anne Traded back the same episode.
Jessie's Lickitung Jessie's Lickitung Jessie's Wobbuffet Benny's Wobbuffet Tricks of the Trade
James's Victreebel James's Victreebel List of Pokémon temporarily owned by the Team Rocket trio#Victreebel The Magikarp salesman's Weepinbell Here's Lookin' at You, Elekid Both released the same episode.
0446 A trainer’s Munchlax 0077 A trainer’s Ponyta Throwing the Track Switch
Dawn's Ambipom Ash's Aipom Ash's Buizel Dawn's Buizel
Professor Juniper#Accelgor Bianca's Shelmet Bianca (anime)#Escavalier Professor Juniper's Karrablast Evolution Exchange Excitement! Evolved into Accelgor and Escavalier respectively.
Jessie's Gourgeist Jessie's Pumpkaboo Count Pumpka#Mawile Count Pumpka's Mawile A Festival Trade! A Festival Farewell? Pumpkaboo evolves into Gourgeist.
The trade is reversed the same episode.
Gentleman (Trainer class)#Dux A Gentleman's Farfetch'd Gentleman (Trainer class)#Speary A girl's Spearow Trade, Borrow, and Steal!
Kricketina Kylie#Pinsir Goh's second Pinsir Goh's Heracross Kricketina Kylie's Heracross

In the manga

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Trades in other mangas
A trade made using Pokédexes in Pokémon Adventures

Pokémon Adventures

Like the anime, Pokémon Adventures does not contain many trades despite being a major part of the games. Most are not shown to need a machine to complete them. Simply hand-exchanging Pokémon can count as a trade, though it is also possible to trade by placing Pokédexes opposite each other.

List of trades in Pokémon Adventures

First Trainer's Pokémon Second Trainer's Pokémon Chapter traded Notes
Poli Red's Poli, Saur, and Pika Blue's Charmeleon Blue's Charmeleon, Scyther, Golduck
Machoke, Pidgeot, and Porygon
A Tale of Ninetales Accident. Returned in the same chapter.
Machoke evolves into Machamp from the trade.
Blue's Scyther
Saur Blue's Golduck
Blue's Machamp
Pika Blue (Adventures)#Pidgeot
Blue's Porygon
Red (Adventures)#Krabby Red's Krabby Gyara Misty's Gyarados You Know... Articuno!
Polibo Gold's Polibo
(Holding King's Rock)
Silver (Adventures)#Kingdra Silver's Seadra
(Holding Dragon Scale)
Ampharos Amore Traded via Pokédex.
Evolved into Politoed and Kingdra, respectively.
Returned in the following chapter.
Gyara Red's Gyara Blue's Charizard Blue's Charizard Rock, Paper...Scizor Returned in The Last Battle XIV.
Saur Red's Saur Blue's Charizard Blue's Charizard Give It Your Best, Blastoise Returned in Phew for Mew.
Blue's Rhyperior Blue's Rhydon
(Holding Protector)
XYLoadingMS.png Silver (traded Pokémon unknown) Prior to Raising the Stakes with Rhyperior Traded via Pokédex.
Rhydon evolved into Rhyperior.
Rhyperior returned prior to Pinsir Glares.
Whitley (Adventures)#Accelgor Blake's Shelmet Blake (anime)#Escavalier Whitley's Karrablast Abyssal Ruins Traded via Pokédex.
Evolved into Accelgor and Escavalier respectively.
Sniffler Marvin's Sniffler XYLoadingMS.png Hop (traded Pokémon unknown) PASS41 Returned in PASS43.
Violet (Adventures)#Scovillain Violet's Scovillain Arven#Mabosstiff Arven's Mabosstiff Scarlet & Violet arc
Violet (Adventures)#Mabosstiff Violet's Mabosstiff Arven#Smoliv Arven's Smoliv

In the TCG

The following is a list of cards relating to trades.

Related cards
Cards listed with a blue background are only legal to use in the current Expanded format.
Cards listed with a green background are legal to use in both the current Standard and Expanded formats.
Card Type English
Expansion
Rarity # Japanese
Expansion
Rarity #
Pokémon Trader T Base Set Rare 77/102 Expansion Pack Rare  
Base Set 2 Rare 106/130      
Legendary Collection Rare 103/110      
Trade Please! T       Unnumbered Promotional cards    
Deck Exchange T       Expansion Sheet 3    
Bill's PC T       Expansion Sheet 3    
 


Trivia

In other languages

Trade

Language Title
Chinese Cantonese 交換 Gāauwuhn
Mandarin 交換 / 交换 Jiāohuàn
Finland Flag.png Finnish Vaihto
France Flag.png French Échange
Germany Flag.png German Tausch
India Flag.png Hindi सौदा Sauda
Italy Flag.png Italian Scambio
South Korea Flag.png Korean 교환 Gyohwan
Norway Flag.png Norwegian Bytte
Poland Flag.png Polish Wymiana
Brazil Flag.png Brazilian Portuguese Troca*
Transmissão*
Spain Flag.png Spanish Intercambio
Sweden Flag.png Swedish Byte
Vietnam Flag.png Vietnamese Trao đổi

Link Trade

Language Title
Chinese Cantonese 通訊交換 Tūngseun Gāauwuhn
Mandarin 通訊交換 / 通讯交换 Tōngxùn Jiāohuàn
連線交換 Liánxiàn Jiāohuàn *
France Flag.png French Échange Link
Germany Flag.png German Linktausch
Italy Flag.png Italian Scambio in link
South Korea Flag.png Korean 통신교환 Tongsin Gyohwan
Spain Flag.png Spanish Intercambio en conexión

Negotiation Trade

Language Title
France Flag.png French Échange par négociations
Germany Flag.png German Verhandlungstausch
Italy Flag.png Italian Trattativa
South Korea Flag.png Korean 네고시에이션 교환 Negotiation Gyohwan
Spain Flag.png Spanish Intercambio por negociación

See also

References

Pokémon training
CatchingNicknamingBattlingEvolvingTradingBreedingReleasing