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:'''''HP''' and '''Hit Points''' redirect here. For the move commonly referred to in competitive battling as "HP", see {{m|Hidden Power}}.  For the [[Pokémon Trading Card Game]] set commonly abbreviated as "HP," see {{TCG|EX Holon Phantoms}}. For HP in the Trading Card Game, see [[Glossary (TCG)#Hit Points|Glossary of terms]].''
{{samename|Pokémon information screen formerly known as "stats"|Summary}}
----
----
'''Stats''', short for '''statistics''', determine certain aspects of {{pkmn|battle}}s in the {{pkmn|games}}. Stats may also refer to the numerical values of each field in regards to individual Pokémon.
 
A '''stat''' (Japanese: '''{{j|{{tt|能力|のうりょく}}}}''' ''ability'') refers to any of several parameters pertaining to {{OBP|Pokémon|species}} that can affect [[priority|turn order]], [[accuracy|move success]], and [[damage|damage output]] during a [[Pokémon battle|battle]]. With exception to the [[HP|HP stat]], a Pokémon's stat can also be temporarily raised or lowered in stages during battle through various [[stat modifier|effects]]. In a large subset of these parameters, '''stats''' also refer to their measured values attributed to individual Pokémon, and they are generally raised by increasing their [[level]] or by [[evolution|evolving]]. While each species of Pokémon share the same set of [[base stats]] that determine the actual stats of a Pokémon at a given level, other properties add to the variation of stats within the species, most notably being [[individual values]], [[effort values]], and [[Nature]]. <!--
 
COMMENT:
The Pokémon website differentiates stats as parameters ("stats") and stats as the parameters' values ("base stats"; what fans call "base stats" are called "species strengths" per the website and the Base stats article notes this) https://www.pokemon.com/us/play-pokemon/about/video-game-glossary. This may be something to consider as inclusion in the article or as discussion in the talk page. So far, this official usage of "base stats" might not very convincing unless it's seen in more places than that one webpage.
 
-->
 
The name is short for '''statistic'''; in some cases, it has also been named '''ability''', '''rating''', '''effect''', or '''parameter'''.
 
==Terminology==
===Stat===
:''Not to be confused with the Pokémon's [[summary]], called "stats" in Generations I and II.''
 
The word "stat" (or "stats") is not used in [[Generation I]] with this meaning. The word "statistic" (or "statistics") is not used in any [[core series]] game with this meaning.
 
The word "stat" is used in several places from [[Generation II]] onwards. Some examples:
 
* The move descriptions of {{m|Haze}}, {{m|Psych Up}}, and {{m|Mist}} use "stat" or "stats" from [[Generation II]] onwards, except in some [[Generation III]] games.
* In the text displayed when {{m|Haze}} is used in Generation II: "All stat changes were eliminated!"
* In the text displayed when {{m|Psych Up}} is used in Generation II: "<user> copied the stat changes of <target>!"
* The [[Trainer Tips]] from {{rt|36|Johto}} in [[Generation II]]: "{{ScPkmn}} stats vary--even within the same [[Pokémon (species)|species]]. Their stats may be similar at first. However, differences will become pronounced as the {{ScPkmn}} grow."
* According to [[Pryce]] in Generation II, the Glacier Badge raises the "<sc>Special</sc> stats of {{ScPkmn}}".
* Some dialogue in {{game|FireRed and LeafGreen|s}} uses "stat", replacing "ability" from the Generation I dialogue. For instance, an NPC in [[Lavender Town]]'s [[Poké Mart]] and two NPCs at the fifth floor of the [[Celadon Department Store]] talk about items that raise the Pokémon's stats (as opposed to "abilities" in Generation I).
 
===Rating===
:''Not to be confused with the [[Pokédex]] rating.''
 
Sometimes, the word "rating" was used up to [[Generation II]].
 
* In {{m|Growth}}'s description from {{game2|Gold|Silver|Crystal}}.
* In {{m|Psychic}}'s description from [[Pokémon Stadium]] and {{pkmn|Stadium 2}}.
 
===Effect===
In {{game2|Ruby|Sapphire|Emerald}}, as well as [[Pokémon Colosseum]] and {{XD}}, the move {{m|Psych Up}} simply copies the target's stat changes. However, the move description states that it copies the foe's "effect(s)".
 
===Ability===
:''Not to be confused with the Pokémon's [[Ability]], which provides a passive effect in battle or in the overworld.''
 
Sometimes, the word "ability" was used up to [[Generation III]].
 
* In the [[Generation I]] games:
** Mr. Psychic says when delivering [[TM29]] ({{m|Psychic}}): "It may lower the target's <sc>Special</sc> abilities."
** An NPC in [[Lavender Town]]'s [[Poké Mart]] mentions "items that raise the abilities of {{ScPkmn}} during a battle", referring to items such as [[X Attack]] and [[X Defense]].
** Two NPCs at the fifth floor of the [[Celadon Department Store]] mention "{{ScPkmn}} ability enhancers", referring to items such as [[Carbos]] and [[Calcium]].
** [[Blaine]], as well as the man who explains badges in [[Cerulean City]], mention that the Volcano Badge increases a Pokémon's "<sc>Special</sc> abilities".
* In the [[Pokémon Stadium]] manual, it is said "Compare the Abilities of Captured Pokémon!", referring to their stats.
* In [[Generation II]], the string for multiple stats being at +6 already uses the word <sc>Ability</sc>.
* The [[Generation III]] descriptions of {{a|Clear Body}}, {{m|Mist}}, and {{m|Memento}} mention "ability" or "abilities", referring to stats.
* In {{game|Emerald}}, this term is used by the [[Pokémon Breeder]] at the {{OBP|Battle Frontier|Generation III}}. For instance: "If you ever become as seasoned as me, you'll see the abilities of {{ScPkmn}} at a glance."
 
===Parameter===
* The list of stats is named "Parameters" (Japanese: パラメータ) at the Pokémon's [[summary]] in [[Pokémon Gold and Silver Spaceworld '97 demo]].


==List of stats==
==List of stats==
===Permanent stats===
===Permanent stats===
===={{anchor|HP|Hit Points}}====
====HP====
[[File:B2 HP bar.png|frame|HP bar in [[Pokémon Black and White Versions 2|Pokémon Black 2]]]]
{{main|HP}}
[[File:W2 HP bar.png|frame|HP bar in [[Pokémon Black and White Versions 2|Pokémon White 2]]]]
'''Hit Points''', or '''HP''' for short, determine how much damage a Pokémon can receive before [[fainting]]. It is the most visible of the stats in battle, appearing both graphically (as a bar that is green, yellow, or red depending on how much HP is left) and as a current/total amount below the bar. Currently, {{P|Blissey}} has the highest base HP stat among all the Pokémon in the game, with 255. The average base HP stat is 68 for all Pokémon, and the average for all fully evolved Pokémon is 80.
 
If a Pokémon has more than half of its HP, its HP bar remains green. If the Pokémon has between one-fifth and half of its HP, {{tt|the bar will turn yellow|In Generation II, a Pokémon revived to exactly half of their HP will have a green HP bar.}}. If a Pokémon has less than one-fifth of its HP remaining, the bar will turn red and a beeping sound (Generations I-IV) or a change of battle music with the beep as a metronome (Generation V) will notify the player that his or her Pokémon is in danger of [[fainting]]. This beeping will continue until the Pokémon is switched out to another Pokémon which has at least one-fifth of its HP, has its HP raised to one-fifth or higher by any means, or faints.


The HP bar also affects the Pokémon's [[cry]]. If a Pokémon's HP bar is green, the player will hear the cry of the Pokémon in its normal sounding rate, but if the Pokémon has less than half of its HP remaining or has fainted, its cry will be lowered by a half-step to indicate its weakened state.
The '''[[HP]]''' stat (Japanese: '''HP''', symbol '''H'''), short for '''Hit Points''' (Japanese: '''{{j|ヒットポイント}}''' ''Hit Point''), determines how much [[damage]] a Pokémon can receive before [[fainting]]. In [[Pokémon GO]], it is also called '''Stamina'''.


====Attack====
====Attack====
The '''Attack''' stat determines how much damage a Pokémon can deal using a [[physical move]]. {{p|Deoxys}} in its Attack Forme currently holds the trait of having the highest Attack stat among all the Pokémon, with 180.  {{p|Rampardos}} currently has the highest Attack stat of all non-legendary Pokémon with 165. Black {{p|Kyurem}} currently holds the highest Attack stat of all non-event Pokémon with 170. The average Attack Stat is 75 for all Pokémon, and the average for all fully evolved Pokémon is 90.
The '''Attack stat''' (Japanese: '''{{j|{{tt|攻撃能力|こうげきのうりょく}}}}''' ''attack ability'', symbol '''A'''), or informally '''Physical Attack''', partly determines how much damage a Pokémon deals when using a [[physical move]]. For more information on how Attack affects damage, see {{DL|Damage|Damage calculation|Damage → Damage calculation}}.


====Defense====
====Defense====
The '''Defense''' stat determines how much damage a Pokémon receives when it is hit with a physical move. {{p|Shuckle}} currently holds the highest Defense stat among all the Pokémon in the game with 230. {{p|Regirock}} currently holds the highest Defense stat of all legendary Pokémon at 200. The average Defense stat is 70 for all Pokémon, and the average for all fully evolved Pokémon is 83.
The '''Defense stat''' (Japanese: '''{{j|{{tt|防御能力|ぼうぎょのうりょく}}}}''' ''defense ability'', symbol '''B'''), or informally '''Physical Defense''', partly determines how much damage a Pokémon receives when it is hit with a [[physical move]]. For more information on how Defense affects damage, see {{DL|Damage|Damage calculation|Damage → Damage calculation}}.


====Special====
====Special====
The '''Special''' stat determines how much damage a Pokémon both receives and deals in regards to [[special move]]s. The Special stat was divided into Special Attack and Special Defense in terms of [[base stats]] in [[Generation II]], and further divided in terms of [[Individual values|IV]]s and [[Effort values|EV]]s in [[Generation III]]. {{p|Mewtwo}}, with 154, had the highest Special stat among all the Pokémon in the generation in which the stat existed.
The '''Special stat''' (Japanese: '''{{j|とくしゅのうりょく}}''' ''special ability'') is a stat that exists only in [[Generation I]].
 
The Special stat accounted for what is currently known as Special Attack and Special Defense, determining how much damage a Pokémon both receives and deals when [[special move]]s are used. As a result, a Pokémon could not be both strong with and weak against a Special attack, or vice versa, in the same way a Pokémon might have high Attack but low Defense. With [[Generation II]], the Special stat was split into Special Attack and Special Defense, meaning Pokémon could have different [[Base stats|base stat values]] for both, and those stats were both displayed on a Pokémon's stat screen; however, [[individual values]] and [[effort values]] remained unsplit, so that there was only a Special individual value and Special effort values, which affected both the Special Attack and Special Defense stats. Furthermore, [[Calcium]] increased both stats. In [[Generation III]], IVs and EVs were finally given both Special Attack and Special Defense values as well, and the Calcium now worked on only Special Attack while the Zinc was introduced for the Special Defense.


=====Special Attack=====
=====Special Attack=====
The '''Special Attack''' stat determines how much damage a Pokémon can deal using a [[special move]]. {{p|Deoxys}}, when it is in Attack Forme, currently holds the highest Special Attack stat among all the Pokémon with 180. {{p|Chandelure}} currently has the highest Special Attack stat of all non-legendary Pokémon, at 145. White Kyurem currently has the highest Special Attack of all non-event Pokémon with 170. The average Special Attack Stat is 69 for all Pokémon, and the average for all fully evolved Pokémon is 83.
The '''Special Attack stat''' (Japanese: '''{{j|{{tt|特攻能力|とくこうのうりょく}}}}''' ''special attack ability'', symbol '''C'''), or '''Sp. Atk''' and '''Spcl. Atk'''{{sup/2|GSC}}{{sup/ss|Stad2}} for short, partly determines how much damage a Pokémon deals when using a [[special move]]. For more information on how Special Attack affects damage, see {{DL|Damage|Damage calculation|Damage → Damage calculation}}.


=====Special Defense=====
=====Special Defense=====
The '''Special Defense''' stat determines how much damage a Pokémon receives when it is hit with a special move. Shuckle also holds the  highest Special Defense stat among all Pokémon with 230. {{p|Regice}} currently has the highest Special Defense stat of all legendary Pokémon. The average Special Defense Stat is 69 for all Pokémon, and the average for all fully evolved Pokémon is 83.
The '''Special Defense stat''' (Japanese: '''{{j|{{tt|特防能力|とくぼうのうりょく}}}}''' ''special defense ability'', symbol '''D'''), or '''Sp. Def''' and '''Spcl. Def'''{{sup/2|GSC}}{{sup/ss|Stad2}} for short, partly determines how much damage a Pokémon receives when it is hit with a [[special move]]. For more information on how Special Defense affects damage, see {{DL|Damage|Damage calculation|Damage → Damage calculation}}.


====Speed====
====Speed====
The '''Speed''' stat determines how quickly a Pokémon can act in battle. Pokémon with higher speed will make a [[move]] before ones with lower speed under normal conditions; in the case that two Pokémon have the same speed, one of them will randomly go first. {{p|Deoxys}} in its Speed Forme currently holds the honor of having the highest Speed among all Pokémon with 180. {{p|Ninjask}} currently has the highest Speed of all non-legendary Pokémon with 160. The average Speed Stat is 66 for all Pokémon, and the average for all fully evolved Pokémon is 78.
The '''Speed stat''' (Japanese: '''{{j|{{tt|素早さ能力|すばやさのうりょく}}}}''' ''speed ability'', symbol '''S''') determines the order of Pokémon that can act in battle. If Pokémon are moving with the same [[priority]], Pokémon with higher Speed at the start of any turn will generally make a [[move]] before ones with lower Speed; in the case that two Pokémon have the same Speed, one of them will randomly go first. Prior to [[Generation VIII]], in-battle changes to a Pokémon's Speed stat did not start affecting turn order until the following turn; however, in [[Generation VII]], if [[Mega Evolution]] or [[Ultra Burst]] caused changes to the base Speed stat or to an [[Ability]] that affected Speed or priority, those changes took effect immediately for the upcoming turn. In Generation VIII, all speed changes take effect immediately; after every individual move, the next Pokémon to move is the fastest Pokémon that hasn't yet made its move that turn.
 
The speed stat is not used in [[Pokémon Mystery Dungeon]]; however, [[movement speed]] is considered its analogue in that series.


===In-battle stats===
===In-battle stats===
====Evasion====
====Evasion====
The '''evasion''' stat, or '''evasiveness''', determines the percent chance that an opponent's move will miss. The initial value at the start of any battle is 100%. If the stat is decreased below 100% with a move such as {{m|Sweet Scent}}, then the opposing Pokémon has a better chance of connecting its move. If the stat is increased above 100% with a move such as {{m|Double Team}}, the opposing Pokémon will have a harder time connecting its moves. It was called '''"evade"''' in [[Generation I]].
The '''evasion rate''' (Japanese: '''{{j|{{tt|回避率|かいひりつ}}}}''' ''evasion rate''), or '''evasiveness''', of a Pokémon determines its probability of avoiding other Pokémon's moves. The initial value at the start of any battle is 100%. If a Pokémon's evasiveness is reduced below 100% with a move such as {{m|Sweet Scent}} or {{m|Defog}}, other Pokémon will have a better chance of their moves hitting. If evasiveness is increased above 100% with a move such as {{m|Double Team}}, other Pokémon will have a harder time connecting their moves.


====Accuracy====
====Accuracy====
The '''accuracy''' stat determines the percent chance an attacker's move will hit. The initial value at the start of any battle is 100%. Along with accuracy-raising moves, in {{Pokémon XD}} the player can also raise a Pokémon's accuracy by using the call action.
The '''accuracy rate''' (Japanese: '''{{j|{{tt|命中率|めいちゅうりつ}}}}''' ''accuracy rate'') or '''accuracy''' of a Pokémon determines its probability of hitting another Pokémon. The initial value at the start of any battle is 100%. Along with accuracy-raising moves and items, in {{Pokémon XD}}, the player can also raise a Pokémon's accuracy by one stage by using the call action, as long as the Pokémon is not {{status|sleep|asleep}} or in [[Reverse Mode]] (in which case removing the condition takes precedence over raising accuracy).
 
====Formula for accuracy and evasion====
The probability that a move will hit is calculated as follows:
 
[[File:Accuracy_calc.png]]
 
Where:
*''A<sub>base</sub>'' is the base accuracy of the move (in percent - e.g. a base accuracy of 95 is counted as 0.95),
*''Accuracy'' is the current accuracy stat of the user (in percent - e.g. raising accuracy by three stages raises this number to 3), and
*''Evasion'' is the current evasion stat of the target (in percent - e.g. lowering evasion by two stages lowers this number to 0.6).
 
If P is greater than 1, the move will surely hit. In a 2-on-2 battle, it is possible for a move that hits two or three targets to miss some of the targets and hit others - the probabilities are calculated individually for each target.
 
====Belly====
The '''Belly''' is a hunger statistic appearing only in the Pokémon Mystery Dungeon series. As the team leader explores a [[mystery dungeon]], over time its Belly will diminish, represented by a number decreasing from 100. Running or holding certain [[scarf (Mystery Dungeon)|scarves]] will cause the Belly to decrease more quickly. Other items will cause the Belly to deplete at a much slower rate, or not deplete at all. While a Pokémon's Belly is empty, its HP will decrease with every step it take until it either [[fainting|faints]].
 
Belly can be replenished with items such as [[food (Mystery Dungeon)]], [[seed]]s, [[Berry#In the Pokémon Mystery Dungeon series|Berries]], and [[gummi]]s{{tt|*|excluding the Wander Gummi}}. When a Belly-replenishing item is used at maximum Belly, the maximum Belly will increase {{tt|temporarily|until the player leaves the mystery dungeon}}, and the Belly will increase to the maximum Belly.


==Determination of stats==
==Determination of stats==
===Base stats===
===Base stat values===
A Pokémon's [[base stats]] will most often have the greatest influence over their specific stats at any level. Disregarding individual values, effort values, and [[Nature]], a level 100 Pokémon's stats in Attack, Defense, Speed, Special Attack, and Special Defense will be exactly 5 more than double its base stats in each, while the HP stat will be 110 plus double the base stat (except in the case of {{p|Shedinja}}, whose HP is always 1).
A Pokémon's [[Base stats|base stat values]] will most often have the greatest influence over their specific stats at any level. Disregarding individual values, effort values, and [[Nature]], a level 100 Pokémon's stats in Attack, Defense, Speed, Special Attack, and Special Defense will be exactly 5 more than double its base stat values in each, while the HP stat will be 110 plus double the base stat value (except in the case of {{p|Shedinja}}, whose HP is always 1).


For a list of Pokémon by their base stat values, see the [[list of Pokémon by base stats]].
For a list of Pokémon by their base stat values, see the [[list of Pokémon by base stats]].
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===Level===
===Level===
{{main|Level}}
{{main|Level}}
When a Pokémon grows a level, its stats will increase. For each level gained (ignoring nature), stats will increase by 1/50 the base stat value, and 1/100 the combined individual value and effort value. This means that it is impossible, through leveling up, for a Pokémon to ever ''lose'' points in a stat unless it evolves into a Pokémon with a lower base stat value for that specific stat or an EV-reducing Berry is used. It is also impossible for any Pokémon other than {{p|Shedinja}} not to gain HP upon leveling up without using a Pomeg Berry ({{g|Emerald}} onward) (no evolutionary line has members with a lower base HP than the pre-evolved forms.
When a Pokémon grows a level, its stats will increase. For each level gained (ignoring Nature), stats will increase by 1/50 the base stat value, and 1/100 the combined individual value and effort value. This means that it is impossible, through leveling up, for a Pokémon to ever ''lose'' points in a stat unless it evolves into a Pokémon with a lower base stat value for that specific stat or an EV-reducing Berry is used. It is also impossible for any Pokémon other than {{p|Shedinja}} not to gain HP upon leveling up without using a Pomeg Berry ({{game|Emerald}} onward) as no evolutionary line has members with a lower base HP than the pre-evolved forms.


===Nature===
===Nature===
{{main|Nature}}
{{main|Nature}}
Most natures enhance the growth of one stat, while hindering the growth of another. After all other calculations are finished, the stat that the nature enhances will be 110% of what it would be without the nature, and the stat hindered will be 90% of its normal value.
Most Natures enhance the growth of one stat, while hindering the growth of another. After all other calculations are finished, the stat that the Nature enhances will be 110% of what it would be without the Nature, and the stat hindered will be 90% of its normal value. The Nature boost or reduction is internally calculated by multiplying the stat after 5 is added to it by 110 if the Nature boosts the stat, 100 if the Nature doesn't affect the stat, or 90 if the Nature lowers the stat, then dividing the result by 100 and truncating the decimal.


===Individual values===
===Individual values===
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===Effort values===
===Effort values===
{{main|Effort values}}
{{main|Effort values}}
Effort values are what cause a trained Pokémon to have higher stats than an untrained counterpart of the same level. For every 4 EVs gained, a level 100 Pokémon will have 1 extra point in its stats. Variance of stats caused by EVs reaches a maximum of 63 points at level 100, as a Pokémon can gain a maximum of 255 EVs in a single stat.
Effort values are what cause a trained Pokémon to have higher stats than an untrained counterpart of the same level. For every 4 EVs gained, a level 100 Pokémon will have 1 extra point in its stats. Variance of stats caused by EVs reaches a maximum of 63 points at level 100, as a Pokémon can gain a maximum of 252 EVs in a single stat.
 
===Go Power===
{{main|Go Power}}
Go Power are a mechanic introduced in [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], replacing {{EV}}s as the means of further raising a Pokémon's stats. A Pokémon's stat will have 1 extra point for every value of Go Power gained regardless of level, and each stat is capped at 200 values of Go Power.


===Formula===
===Formula===
:''See also: [[Damage modification#Damage formula|Damage calculation]]''
:''See also: {{DL|Damage|Damage calculation|Damage → Damage calculation}}''
====In Generations I and II====
====Generations I and II====
The stat is rounded down if the result is a decimal.
 
<math>\mathrm{HP} = \Biggl\lfloor {\Biggl( (\mathrm{Base} + \mathrm{DV}) \times 2 + \biggl\lfloor \tfrac{\bigl\lceil \sqrt{\mathrm{STATEXP}} \bigr\rceil}{4} \biggr\rfloor \Biggr) \times \mathrm{Level} \over 100} \Biggr\rfloor + \mathrm{Level} + 10</math>


[[File:HP_calc.png]]
<math>\mathrm{OtherStat} = \Biggl\lfloor {\Biggl( (\mathrm{Base} + \mathrm{DV}) \times 2 + \biggl\lfloor \tfrac{\bigl\lceil \sqrt{\mathrm{STATEXP}} \bigr\rceil}{4} \biggr\rfloor \Biggr) \times \mathrm{Level} \over 100} \Biggr\rfloor + 5</math>


[[File:Statcalc_gen12.png]]


=====Example=====
=====Example=====
Consider a Level 81 Pikachu with the following IV's and EV's:
Consider a Level 81 Pikachu with the following IVs and EVs:
{| class="roundy" align="center" style="background: #{{electric color dark}}; border: 5px solid #{{electric color}}"
{| class="roundy" style="margin:auto; text-align:center; background: #{{electric color dark}}; border: 5px solid #{{electric color}}"
|-  
|-
! style="background:#{{electric color light}}; {{roundytl|5px}} width:60px;" |  
! style="background:#{{electric color light}}; {{roundytl|5px}} width:60px" |
! style="background:#{{HP color}}; width:60px;" | HP
! style="background:#{{HP color}}; width:60px" | HP
! style="background:#{{Attack color}}; width:60px;" | Attack
! style="background:#{{Attack color}}; width:60px" | Attack
! style="background:#{{Defense color}}; width:60px;" | Defense
! style="background:#{{Defense color}}; width:60px" | Defense
! style="background:#{{Speed color}}; width:60px;" | Speed
! style="background:#{{Special Attack color}}; width:60px" | Sp.Atk
! style="background:#{{Special Attack color}}; width:60px;" | Sp.Atk
! style="background:#{{Special Defense color}}; width:60px" | Sp.Def
! style="background:#{{Special Defense color}}; width:60px;" | Sp.Def
! style="background:#{{Speed color}}; width:60px" | Speed
! style="background:#{{electric color light}}; {{roundytr|5px}} width:60px;" | Total
! style="background:#{{electric color light}}; {{roundytr|5px}} width:60px" | Total
|- align="center" style="background:#fff;"
|- style="background:#fff"
!style="background:#{{electric color light}};" |Base stat  
!style="background:#{{electric color light}}" |Base stat
|35
|35
|55
|55
|30
|30
|90
|50
|50
|40<ref>In Generation I, this stat did not exist. The Pikachu's Special stat would simply be 50.</ref>
|40<ref>In Generation I, this stat did not exist. The Pikachu's Special stat would simply be 50.</ref>
|90
|'''300'''
|'''300'''
|- align="center" style="background:#fff;"
|- style="background:#fff"
!style="background:#{{electric color light}};" |IV
!style="background:#{{electric color light}}" |IV
|'''''7'''''<ref>This is calculated as shown in the {{IV}} article.</ref>
|'''''7'''''<ref>This is calculated as shown in the {{IV}} article.</ref>
|8
|8
|13
|13
|colspan="2" |9<ref>In the first two generations, the Special IV was unified.</ref>
|5
|5
|colspan="2" |9<ref>In the first two generations, the Special IV was unified.</ref>
|'''42'''
|'''42'''
|- align="center" style="background:#fff;"
|-
!style="background:#{{electric color light}};" |EV
!style="background:#{{electric color light}}; {{roundybl|5px}}" |EV
|22850
|style="background:#fff" |22850
|23140
|style="background:#fff" |23140
|17280
|style="background:#fff" |17280
|24795
|style="background:#fff" colspan="2" |19625
|colspan="2" |19625
|style="background:#fff" |24795
|'''107690'''
|style="background:#fff; {{roundybr|5px}}" |'''107690'''
|}
|}
<small><references /></small>
<small><references /></small>
Line 131: Line 166:
Its HP can be calculated as follows:
Its HP can be calculated as follows:


[[File:StatExampleHPGen2.png]]
<math>
[[File:StatExampleHPGen2_2.png]]
\begin{align}
\mathrm{HP} & = \Biggl\lfloor {\Biggl( (35 + 7) \times 2 + \biggl\lfloor \tfrac{\bigl\lceil \sqrt{22850} \bigr\rceil}{4} \biggr\rfloor \Biggr) \times 81 \over 100} \Biggr\rfloor + 81 + 10 \\
& = \left\lfloor {( 42 \times 2 + 38) \times 81 \over 100} \right\rfloor + 91 \\
& = \left\lfloor {122 \times 81 \over 100} \right\rfloor + 91 \\
& = \lfloor {98.82} \rfloor + 91 \\
& = 98 + 91 \\
& = 189
\end{align}
</math>


Its Speed can be calculated as follows:
Its Special Attack and Special Defense stats simply rely on the Special EV and IV.


[[File:StatExampleSpeedGen2 1.png]]
<math>
[[File:StatExampleSpeedGen2 2.png]]
\begin{align}
\mathrm{Sp. Atk} & = \Biggl\lfloor {\Biggl( (50 + 9) \times 2 + \biggl\lfloor \tfrac{\bigl\lceil \sqrt{19625} \bigr\rceil}{4} \biggr\rfloor \Biggr) \times 81 \over 100} \Biggr\rfloor + 5 \\
& = \left\lfloor {( 59 \times 2 + 35) \times 81 \over 100} \right\rfloor + 5 \\
& = \left\lfloor {153 \times 81 \over 100} \right\rfloor + 5 \\
& = \lfloor 123.93 \rfloor + 5 \\
& = 123 + 5 \\
& = 128
\end{align}
</math>


Its Special Attack and Special Defense stats simply rely on the Special EV and IV.
<math>
\begin{align}
\mathrm{Sp. Def} & = \Biggl\lfloor {\Biggl( (40 + 9) \times 2 + \biggl\lfloor \tfrac{\bigl\lceil \sqrt{19625} \bigr\rceil}{4} \biggr\rfloor \Biggr) \times 81 \over 100} \Biggr\rfloor + 5 \\
& = \left\lfloor {( 49 \times 2 + 35) \times 81 \over 100} \right\rfloor + 5 \\
& = \left\lfloor {133 \times 81 \over 100} \right\rfloor + 5 \\
& = \lfloor 107.73 \rfloor + 5 \\
& = 107 + 5 \\
& = 112
\end{align}
</math>


[[File:StatExampleSpAtkGen2_1.png]]
Its Speed can be calculated as follows:
[[File:StatExampleSpAtkGen2_2.png]]


[[File:StatExampleSpDefGen2_1.png]]
<math>
[[File:StatExampleSpDefGen2_2.png]]
\begin{align}
\mathrm{Speed} & = \Biggl\lfloor {\Biggl( (90 + 5) \times 2 + \biggl\lfloor \tfrac{\bigl\lceil \sqrt{24795} \bigr\rceil}{4} \biggr\rfloor \Biggr) \times 81 \over 100} \Biggr\rfloor + 5 \\
& = \left\lfloor {( 95 \times 2 + 39) \times 81 \over 100} \right\rfloor + 5 \\
& = \left\lfloor {229 \times 81 \over 100} \right\rfloor + 5 \\
& = \lfloor 185.49 \rfloor + 5 \\
& = 185 + 5 \\
& = 190
\end{align}
</math>


In the end, this Pikachu's stats are:
In the end, this Pikachu's stats are:


{| class="roundy" align="center" style="background: #{{electric color dark}}; border: 5px solid #{{electric color}}"
{| class="roundy" style="margin:auto; text-align:center; background: #{{electric color dark}}; border: 5px solid #{{electric color}}"
|-  
|-
! style="background:#{{electric color light}}; {{roundytl|5px}} width:60px;" |  
! style="background:#{{electric color light}}; {{roundytl|5px}} width:60px" |
! style="background:#{{HP color}}; width:60px;" | HP
! style="background:#{{HP color}}; width:60px" | HP
! style="background:#{{Attack color}}; width:60px;" | Attack
! style="background:#{{Attack color}}; width:60px" | Attack
! style="background:#{{Defense color}}; width:60px;" | Defense
! style="background:#{{Defense color}}; width:60px" | Defense
! style="background:#{{Speed color}}; width:60px;" | Speed
! style="background:#{{Special Attack color}}; width:60px" | Sp.Atk
! style="background:#{{Special Attack color}}; width:60px;" | Sp.Atk
! style="background:#{{Special Defense color}}; width:60px" | Sp.Def
! style="background:#{{Special Defense color}}; {{roundytr|5px}} width:60px;" | Sp.Def
! style="background:#{{Speed color}}; {{roundytr|5px}} width:60px" | Speed
|- align="center" style="background:#fff;"
|- style="background:#fff"
! style="background:#{{electric color light}};"| Base stat
! style="background:#{{electric color light}}"| Base stat
|35
|35
|55
|55
|30
|30
|90
|50
|50
|40
|40
|- align="center" style="background:#fff;"
|90
! style="background:#{{electric color light}};"| IV
|- style="background:#fff"
! style="background:#{{electric color light}}"| IV
|'''''7'''''
|'''''7'''''
|8
|8
|13
|13
|colspan="2" |9
|5
|5
|colspan="2" |9
|- style="background:#fff"
|- align="center" style="background:#fff;"
! style="background:#{{electric color light}}"| EV
! style="background:#{{electric color light}};"| EV
|22850
|22850
|23140
|23140
|17280
|17280
|colspan="2" |19625
|24795
|24795
|colspan="2" |19625
|-
|- align="center" style="background:#fff;"
! style="background:#{{electric color light}}; {{roundybl|5px}}"| Total
! style="background:#{{electric color light}};"| Total
| style="background:#fff" |'''189'''
|'''189'''
| style="background:#fff" |'''137'''
|'''137'''
| style="background:#fff" |'''101'''
|'''101'''
| style="background:#fff" |'''128'''
|'''190'''
| style="background:#fff" |'''112'''
|'''128'''
| style="background:#fff; {{roundybr|5px}}" |'''190'''
|'''112'''
|}
|}


Note that some numbers may be off by one due to rounding.
====Generation III onward====
 
<math>\mathrm{HP} = \left\lfloor {(2 \times \mathrm{Base} + \mathrm{IV} + \lfloor \tfrac{\mathrm{EV}}{4} \rfloor) \times \mathrm{Level} \over 100} \right\rfloor + \mathrm{Level} + 10</math>
====In Generations III, IV, and V====
The stat is rounded down if the result is a decimal. It is also rounded down before the nature multiplier, if any, is applied.
 
[[File:HPStatCalcGen34.png]]


[[File:OtherStatCalcGen34.png]]
<math>\mathrm{OtherStat} = \Biggl\lfloor \biggl( \Bigl\lfloor {(2 \times \mathrm{Base} + \mathrm{IV} + \lfloor \tfrac{\mathrm{EV}}{4} \rfloor) \times \mathrm{Level} \over 100} \Bigr\rfloor + 5 \biggr) \times \mathrm{Nature} \Biggr\rfloor</math>


These formulas mean that, aside from {{p|Shedinja}}'s HP, which is always 1, the lowest a stat can ever possibly be is 4.
These formulas mean that, aside from {{p|Shedinja}}'s HP (which is always 1), the lowest a stat can ever possibly be is 4 (or, for the HP stat, 11).


=====Example=====
=====Example=====
Consider a Level 78 {{p|Garchomp}} with the following IV's and EV's and an '''Adamant''' nature:
Consider a Level 78 {{p|Garchomp}} with the following IVs and EVs and an '''Adamant''' [[nature]]:


{| class="roundy" align="center" style="background: #{{Dragon color dark}}; border: 5px solid #{{Dragon color}};"
{| class="roundy" style="margin:auto; text-align:center; background: #{{Dragon color dark}}; border: 5px solid #{{Dragon color}}"
|-  
|-
! style="background:#{{ground color light}}; {{roundytl|5px}} width:60px;" |  
! style="background:#{{ground color light}}; {{roundytl|5px}} width:60px" |
! style="background:#{{HP color}}; width:60px;" | HP
! style="background:#{{HP color}}; width:60px" | HP
! style="background:#{{Attack color}}; width:60px;" | Attack
! style="background:#{{Attack color}}; width:60px" | Attack
! style="background:#{{Defense color}}; width:60px;" | Defense
! style="background:#{{Defense color}}; width:60px" | Defense
! style="background:#{{Speed color}}; width:60px;" | Speed
! style="background:#{{Special Attack color}}; width:60px" | Sp.Atk
! style="background:#{{Special Attack color}}; width:60px;" | Sp.Atk
! style="background:#{{Special Defense color}}; width:60px" | Sp.Def
! style="background:#{{Special Defense color}}; width:60px;" | Sp.Def
! style="background:#{{Speed color}}; width:60px" | Speed
! style="background:#{{ground color light}}; {{roundytr|5px}} width:60px;" | Total
! style="background:#{{ground color light}}; {{roundytr|5px}} width:60px" | Total
|- align="center" style="background:#fff;"
|- style="background:#fff"
! style="background:#{{ground color light}};"| Base stat
! style="background:#{{ground color light}}"| Base stat
|108
|108
|130
|130
|95
|95
|102
|80
|80
|85
|85
|102
|'''600'''
|'''600'''
|- align="center" style="background:#fff;"
|- style="background:#fff"
! style="background:#{{ground color light}};"|IV
! style="background:#{{ground color light}}"|IV
|24
|24
|12
|12
|30
|30
|5
|16
|16
|23
|23
|5
|'''110'''
|'''110'''
|- align="center" style="background:#fff;"
|-
! style="background:#{{ground color light}};"|EV
! style="background:#{{ground color light}}; {{roundybl|5px}}" |EV
|74
| style="background:#fff" |74
|195
| style="background:#fff" |190
|86
| style="background:#fff" |91
|23
| style="background:#fff" |48
|48
| style="background:#fff" |84
|84
| style="background:#fff" |23
|'''510'''
| style="background:#fff; {{roundybr|5px}}" |'''510'''
|}
|}
Its HP can be calculated as follows:
Its HP can be calculated as follows:


[[File:StatExampleHPGen4.png]]
<math>
[[File:StatExampleHPGen4 2.png]]
\begin{align}
\mathrm{HP} &  = \left\lfloor {(2 \times 108 + 24 + \left\lfloor \tfrac{74}{4} \right\rfloor) \times 78 \over 100} \right\rfloor + 78 + 10 \\
& = \left\lfloor {(216 + 24 + 18) \times 78 \over 100} \right\rfloor + 88 \\
& = \left\lfloor {258 \times 78 \over 100} \right\rfloor + 88 \\
& = \lfloor 201.24 \rfloor + 88 \\
& = 201 + 88 \\
& = 289
\end{align}
</math>


The Adamant nature raises Attack and lowers Special Attack. This means that when calculating the Attack stat, ''Nature'' = 1.1, and when calculating the Special Attack stat, ''Nature'' = 0.9. So this Garchomp's Attack stat will be:
The Adamant nature raises Attack and lowers Special Attack. This means that when calculating the Attack stat, ''Nature'' = 1.1, and when calculating the Special Attack stat, ''Nature'' = 0.9. So this Garchomp's Attack stat will be:
 
<math>
[[File:StatExampleAttackGen4 1.png]]
\begin{align}
[[File:StatExampleAttackGen4 2.png]]
\mathrm{Attack} & = \left\lfloor \left( \left\lfloor {\left(2 \times 130 + 12 + \left\lfloor \tfrac{190}{4} \right\rfloor\right) \times 78 \over 100} \right\rfloor + 5 \right) \times 1.1 \right\rfloor \\
& = \left\lfloor \left( \left\lfloor {(260 + 12 + 47) \times 78 \over 100} \right\rfloor + 5 \right) \times 1.1 \right\rfloor \\
& = \left\lfloor \left( \left\lfloor {319 \times 78 \over 100} \right\rfloor + 5 \right) \times 1.1 \right\rfloor \\
& = \left\lfloor \left(248 + 5 \right) \times 1.1 \right\rfloor & \left\lfloor {319 \times 78 \over 100} \right\rfloor &= 248 \\
& = \lfloor 278.3 \rfloor & \left(248 + 5 \right) \times 1.1 &= 278.3 \\
& = 278
\end{align}
</math>


And its Special Attack stat will be:
And its Special Attack stat will be:


[[File:StatExampleSpAtkGen4_1.png]]
<math>
[[File:StatExampleSpAtkGen4_2.png]]
\begin{align}
\mathrm{Sp. Atk} & = \left\lfloor \left( \left\lfloor {\left( 2 \times 80 + 16 + \left\lfloor \tfrac{48}{4} \right\rfloor \right) \times 78 \over 100} \right\rfloor + 5 \right) \times 0.9 \right\rfloor \\
& = \left\lfloor \left( \left\lfloor {(160 + 16 + 12) \times 78 \over 100} \right\rfloor + 5 \right) \times 0.9 \right\rfloor \\
& = \left\lfloor \left( \left\lfloor {188 \times 78 \over 100} \right\rfloor + 5 \right) \times 0.9 \right\rfloor \\
& = \left\lfloor (146 + 5) \times 0.9 \right\rfloor & \left\lfloor {188 \times 78 \over 100} \right\rfloor &= 146 \\
& = \lfloor 135.9 \rfloor & (146 + 5) \times 0.9 &= 135.9 \\
& = 135
\end{align}
</math>


Its Speed stat, on the other hand, has no ''Nature'' multiplier, so it is calculated as:
Its Speed stat, on the other hand, has no ''Nature'' multiplier, so it is calculated as:


[[File:StatExampleSpeedGen4_1.png]]
<math>
[[File:StatExampleSpeedGen4_2.png]]
\begin{align}
\mathrm{Speed} & = \left\lfloor \left( \left\lfloor {\left(2 \times 102 + 5 + \left\lfloor \tfrac{23}{4} \right\rfloor \right) \times 78 \over 100} \right\rfloor + 5 \right) \times 1 \right\rfloor \\
& = \left\lfloor {(204 + 5 + 5) \times 78 \over 100} \right\rfloor + 5\\
& = \left\lfloor {214 \times 78 \over 100} \right\rfloor + 5 \\
& = \lfloor 166.92 \rfloor + 5 \\
& = 166+5 \\
& = 171
\end{align}
</math>


In the end, this Garchomp's stats are as follows:
In the end, this Garchomp's stats are as follows:


{| class="roundy" align="center" style="background: #{{Dragon color dark}}; border: 5px solid #{{Dragon color}};"
{| class="roundy" style="margin:auto; text-align:center; background: #{{Dragon color dark}}; border: 5px solid #{{Dragon color}}"
|-  
|-
! style="background:#{{ground color light}}; {{roundytl|5px}} width:60px;" |  
! style="background:#{{ground color light}}; {{roundytl|5px}} width:60px" |
! style="background:#{{HP color}}; width:60px;" | HP
! style="background:#{{HP color}}; width:60px" | HP
! style="background:#{{Attack color}}; width:60px;" | Attack
! style="background:#{{Attack color}}; width:60px" | Attack
! style="background:#{{Defense color}}; width:60px;" | Defense
! style="background:#{{Defense color}}; width:60px" | Defense
! style="background:#{{Speed color}}; width:60px;" | Speed
! style="background:#{{Special Attack color}}; width:60px" | Sp.Atk
! style="background:#{{Special Attack color}}; width:60px;" | Sp.Atk
! style="background:#{{Special Defense color}}; width:60px" | Sp.Def
! style="background:#{{Special Defense color}}; {{roundytr|5px}} width:60px;" | Sp.Def
! style="background:#{{Speed color}}; {{roundytr|5px}} width:60px" | Speed
|- align="center" style="background:#fff;"
|- style="background:#fff"
! style="background:#{{ground color light}};"|Base stat
! style="background:#{{ground color light}}"|Base stat
|108
|108
|130
|130
|95
|95
|102
|80
|80
|85
|85
|- align="center" style="background:#fff;"
|102
! style="background:#{{ground color light}};"|IV
|- style="background:#fff"
! style="background:#{{ground color light}}"|IV
|24
|24
|12
|12
|30
|30
|5
|16
|16
|23
|23
|- align="center" style="background:#fff;"
|5
! style="background:#{{ground color light}};"|EV
|- style="background:#fff"
! style="background:#{{ground color light}}"|EV
|74
|74
|195
|190
|86
|91
|23
|48
|48
|84
|84
|- align="center" style="background:#fff;"
|23
! style="background:#{{ground color light}};"|Total
|-
|'''289'''
! style="background:#{{ground color light}}; {{roundybl|5px}}"|Total
|style="color: #006000;" |'''280'''
|style="background:#fff"|'''289'''
|'''193'''
|style="background:#fff; color: #006000" |'''278'''
|'''172'''
|style="background:#fff"|'''193'''
|style="color: #600000;" |'''136'''
|style="background:#fff; color: #600000" |'''135'''
|'''171'''
|style="background:#fff"|'''171'''
|style="background:#fff; {{roundybr|5px}}" |'''171'''
|}
|}
Note that some numbers may be off by one due to rounding.


==Stat modifiers==
====[[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]]====
Some [[move]]s and [[Ability|Abilities]] can change stats during battle, raising them and lowering them as part of the effect. Some [[item]]s will also do this.
In Let's Go, Pikachu! and Let's Go, Eevee!, effort values have been replaced with [[Go Power]], which are flat stat boosts added to the total after all other calculations have been made. Additionally, all non-HP stats can receive a slight boost that scales with [[friendship]]. Stats are now updated simultaneously with any changes to the variables, rather than after a Pokémon has leveled up.  


In-battle stat modifiers multiply specific stats by a certain amount, meaning that a higher starting stat will have a bigger change. For each stat, there are six stages of increase, and six stages of decrease. The stages are cumulative: adding a stage of increase, and then a stage of decrease, results in no net change to the stat. The six stages of increase are x1.5, x2.0, x2.5, x3.0, x3.5, and x4.0. The six stages of decrease are 2/3, 1/2, 2/5, 1/3, 2/7, and 1/4. Accuracy and evasion modifications are calculated in a different manner<ref>According to [http://www.smogon.com/forums/showpost.php?p=341891&postcount=7 this post] on the [[Smogon|Smogon University]] forums, the formula simply uses a base numerator and denominator of 3 instead of 2 (that is, the modifiers are instead x1.33, x1.66, x2.0, etc. on the plus side and x0.75, x0.60, x0.5, etc. on the minus side).</ref>. However, in the [[Generation I]] handheld games, the accuracy and evasion modifiers are the same as the normal stat modifiers<ref>[http://wiki.ポケモン.com/wiki/命中 Pokémon Wiki page on Hit calculation (JP)] The first section pertains to Generation I.</ref>; this was changed in the Japanese version of [[Pokémon Stadium (English)|Pokémon Stadium]] and all international versions.  
The Go Power bonus can range anywhere between 0 and 200 for all stats, and a Pokémon can have all six stats maxed out to 200 values of Go Power each. The friendship multiplier can range between 1 and 1.1, scaling directly with the Pokémon's level of friendship <math display="inline">\Bigg(1 + {\left\lfloor \frac{10 \times \mathrm{friendship}}{255} \right\rfloor \over 100} \Bigg)</math>.


Some modifiers, such as {{a|Huge Power}} and {{a|Pure Power}}, do not work with the above stages, and thus can stack on top of them. For example, a Pokémon with Pure Power and six stages of increase in Attack would have eight times its normal attack.
<math>
\begin{align}
\mathrm{HP} &= \left\lfloor {(2 \times \mathrm{Base} + \mathrm{IV}) \times \mathrm{Level} \over 100} \right\rfloor + \mathrm{Level} + 10 + \mathrm{AV} \\
\mathrm{OtherStat} &= \left\lfloor \left( {(2 \times \mathrm{Base} + \mathrm{IV}) \times \mathrm{Level} \over 100} + 5 \right) \times \mathrm{Nature} \times \mathrm{Friendship} \right\rfloor + \mathrm{AV}
\end{align}
</math>


In [[Generation IV]], during a {{DL|Weather conditions|Sandstorm}}, all {{type|Rock}} Pokémon gain 50% Special Defense, which does not work with stages.
====[[Pokémon Legends: Arceus]]====
In Pokémon Legends: Arceus, a Pokémon's stats are calculated using [[effort level]]s, replacing the mechanics around {{EV}}s and {{IV}}s. IVs are still present, but that is only used to determine a Pokémon's starting effort level in each stat, up to three effort levels; beyond this, IVs have no effect on stats.  


All stat modifiers listed below, except the [[vitamin]]s, [[wing]]s, and the EV [[Berry|Berries]], will increase the corresponding stats only for the battle that they are used in.
<math>
\begin{align}
\mathrm{HP} &= \left\lfloor \left({\mathrm{Level} \over 100} + 1 \right) \times \mathrm{Base} + \mathrm{Level} \right\rfloor + \mathrm{ELB}\\
\mathrm{OtherStat} &= \left\lfloor \Bigl\lfloor \frac{\left(\frac{\mathrm{Level}}{50}+1\right) \times \mathrm{Base}}{1.5} \Bigr\rfloor \times \mathrm{Nature} \right\rfloor + \mathrm{ELB}
\\\\
\mathrm{ELB} &= \operatorname{round} \left(\frac{ \sqrt{\mathrm{Base}} \times \mathrm{Multiplier} + \mathrm{Level}}{2.5}\right)
\end{align}
</math>


===List of moves and Abilities===
where:
{| align="center" style="background: #999; {{roundy|10px}}; border: 5px solid #cdcdcd"
* <math>\mathrm{Base}</math> is the Pokémon species' base value for that stat
|-  
* <math>\mathrm{Level}</math> is the Pokémon's level
! rowspan="3" style="background:#ccc; {{roundytl|5px}};" | Stat
* <math>\mathrm{Nature}</math> is 0.9 if the Pokémon has a hindering Nature, 1.1 if it has a helpful Nature, and 1 otherwise.
! colspan="5" style="background:#ccc" | Raisers
* <math>\mathrm{ELB}</math> is the effort level bonus, directly added to the Pokémon's stat. The result is rounded to the nearest integer.
! colspan="3" style="background:#ccc; {{roundytr|5px}}" | Reducers
** <math>\mathrm{Multiplier}</math> is the effort level multiplier, which is determined from the effort level as follows:
|- style="background: #ccc;"
::{| style="{{roundy|10px}}; border: 3px solid #{{legends arceus color dark}}; background: #{{legends arceus color}}; text-align: center"
! rowspan="2" style="background:#ccc"| {{color2|000|Move|Moves}}
|- style="background: #{{legends arceus color light}}"
! rowspan="2" style="background:#ccc"| {{color2|000|Ability|Abilities}}
! style="{{roundytl|5px}}" | Effort Level
! colspan="3" style="background:#ccc"| {{color2|000|Item|Items}}
! style="{{roundytr|5px}}" | Multiplier
! rowspan="2" style="background:#ccc"| {{color2|000|Move|Moves}}
|- style="background: #fff"
! rowspan="2" style="background:#ccc"| {{color2|000|Ability|Abilities}}
| 0 || 0
! style="background:#ccc"| {{color2|000|Item|Items}}
|- style="background: #fff"
|-
| 1 || 2
! style="background:#ccc"| {{color2|000|Vitamin}}
|- style="background: #fff"
! style="background:#ccc"| {{color2|000|Wing}}
| 2 || 3
! style="background:#ccc"| {{color2|000|Item|Items}}
|- style="background: #fff"
! style="background:#ccc"| {{color2|000|Effort Values|EV}} {{color2|000|Berry|Berry}}
| 3 || 4
|- align=center
|- style="background: #fff"
! style="background:#{{attack color}}" | {{color2|{{attack color dark}}|Stats#Attack|Attack}}
| 4 || 7
| style="background:#{{attack color light}}" <!-- ATTACK RAISING MOVES -->| {{mcolor|Acupressure|{{attack color dark}}}}{{tt|*|Boosts a random stat by two stages.}}<br>{{mcolor|AncientPower|{{attack color dark}}}}<br>{{mcolor|Belly Drum|{{attack color dark}}}}<br>{{mcolor|Bulk Up|{{attack color dark}}}}<br>{{mcolor|Coil|{{attack color dark}}}}<br>{{mcolor|Curse|{{attack color dark}}}}<br>{{mcolor|Dragon Dance|{{attack color dark}}}}<br>{{mcolor|Growth|{{attack color dark}}}}<br>{{mcolor|Hone Claws|{{attack color dark}}}}<br>{{mcolor|Howl|{{attack color dark}}}}<br>{{mcolor|Meditate|{{attack color dark}}}}<br>{{mcolor|Metal Claw|{{attack color dark}}}}<br>{{mcolor|Meteor Mash|{{attack color dark}}}}<br>{{mcolor|Ominous Wind|{{attack color dark}}}}<br>{{mcolor|Sharpen|{{attack color dark}}}}<br>{{mcolor|Shell Smash|{{attack color dark}}}}<br>{{mcolor|Shift Gear|{{attack color dark}}}}<br>{{mcolor|Silver Wind|{{attack color dark}}}}<br>{{mcolor|Swagger|{{attack color dark}}}}<br>{{mcolor|Swords Dance|{{attack color dark}}}}<br>{{mcolor|Work Up|{{attack color dark}}}}
|- style="background: #fff"
| 5 || 8
|- style="background: #fff"
| 6 || 9
|- style="background: #fff"
| 7 || 14
|- style="background: #fff"
| 8 || 15
|- style="background: #fff"
| 9 || 16
|- style="background: #fff"
| style="{{roundybl|5px}}" | 10
| style="{{roundybr|5px}}" | 25
|}


| style="background:#{{attack color light}}" <!-- ATTACK RAISING ABILITIES -->| {{acolor|Anger Point|{{attack color dark}}}}<br>{{acolor|Contrary|{{attack color dark}}}} <br>{{acolor|Defiant|{{attack color dark}}}} <br>{{acolor|Download|{{attack color dark}}}}{{tt|*|Download raises by one stage the Attack stat if the opponent's Defense stat is lower than its Special Defense, and the Special Attack otherwise.}}<br>{{acolor|Flower Gift|{{attack color dark}}}}<br>{{acolor|Guts|{{attack color dark}}}}<br>{{acolor|Huge Power|{{attack color dark}}}}<br>{{acolor|Hustle|{{attack color dark}}}}<br>{{acolor|Justified|{{attack color dark}}}}<br>{{acolor|Pure Power|{{attack color dark}}}}<br>{{acolor|Rivalry|{{attack color dark}}}}{{tt|*|Changes stats depending on the opponents gender}}<br>{{acolor|Sap Sipper|{{attack color dark}}}}<br>{{acolor|Moody|{{attack color dark}}}}{{tt|*|Moody sharply raises a random stat and lowers a random stat each turn}}<br>{{acolor|Moxie|{{attack color dark}}}}
===In battle===
In battle, additional [[#Stat modifiers|modifiers]] can further alter the effective value of a stat. This is not reflected in visible stats, but instead is only accounted for when [[damage]] is done.


| style="background:#{{attack color light}}" | {{color2|{{attack color dark}}|Vitamin#Protein|Protein}}
====Accuracy and evasion====
| style="background:#{{attack color light}}" | {{color2|{{attack color dark}}|Wing#Muscle Wing|Muscle Wing}}
Accuracy and evasion are not visible anywhere as explicit stats, but they influence the probability of a move hitting. The nuances of this calculation differ between games. [[:Category:Moves that cannot miss|Some moves]] ignore accuracy checks.


| style="background:#{{attack color light}}" <!-- ATTACK RAISING ITEMS -->| {{color2|{{attack color dark}}|Liechi Berry}}<br>{{color2|{{attack color dark}}|Light Ball}}<br>{{color2|{{attack color dark}}|Starf Berry}}{{tt|*|Boosts a random stat other than accuracy and evasion by two stages when consumed.}}<br>{{color2|{{attack color dark}}|Thick Club}}<br>{{color2|{{attack color dark}}|X Attack}}
=====Generations I and II=====
Whether a move hits depends on the formula:


| style="background:#{{attack color light}}" <!-- ATTACK LOWERING MOVES -->| {{mcolor|Aurora Beam|{{attack color dark}}}}<br>{{mcolor|Charm|{{attack color dark}}}}<br>{{mcolor|FeatherDance|{{attack color dark}}}}<br>{{mcolor|Growl|{{attack color dark}}}}<br>{{mcolor|Memento|{{attack color dark}}}}<br>{{mcolor|Secret Power|{{attack color dark}}}}{{tt|*|Secret Power's effect depends on the terrain.}}<br>{{mcolor|Superpower|{{attack color dark}}}}<br>{{mcolor|Tickle|{{attack color dark}}}}
<math>T = \mathrm{Accuracy_{move}} \times \mathrm{Accuracy_{user}} \times \mathrm{Evasion_{target}} - \mathrm{BrightPowder}</math>, where:
* <math>T</math> is the computed threshold value that will determine whether the move will hit, always at least 1 and at most 255,
* <math>\mathrm{Accuracy_{move}}</math> is the move's [[accuracy]], a value from 0 to 255,
* <math>\mathrm{Accuracy_{user}}</math> is the accuracy [[Stat modifier#Stage multipliers|stage multiplier]] of the user,
* <math>\mathrm{Evasion_{target}}</math> is the evasion stage multiplier of the target, and
* <math>\mathrm{BrightPowder}</math> is 20 if the user is [[held item|holding]] [[Bright Powder|BrightPowder]] (in Generation II) or 0 otherwise.


| style="background:#{{attack color light}}" <!-- ATTACK LOWERING ABILITIES -->| {{acolor|Contrary|{{attack color dark}}}} <br>{{acolor|Intimidate|{{attack color dark}}}}<br>{{acolor|Slow Start|{{attack color dark}}}}<br>{{acolor|Rivalry|{{attack color dark}}}}{{tt|*|Changes stats depending on the opponents gender}}<br>{{acolor|Moody|{{attack color dark}}}}{{tt|*|Moody sharply raises a random stat and lowers a random stat each turn}}
The game then selects a random number ''r'' from 0 to 255 and compares it to ''T'' to determine whether the move hits.


| style="background:#{{attack color light}}" <!-- ATTACK LOWERING ITEMS -->| {{color2|{{attack color dark}}|Kelpsy Berry}}
In Generation I, if ''r'' is less than ''T'', the move hits. This results in a bug where no move can be guaranteed to hit (excluding {{m|Bide}} and {{m|Swift}}) since even if ''T'' is 255, if ''r'' is also 255, the move will miss.


|- align=center
In Generation II, if ''T'' is 255 or if ''r'' is less than ''T'', the move hits. This eliminates the bug from Generation I.
! style="background:#{{defense color}}" | {{color2|{{defense color dark}}|Stats#Defense|Defense}}


| style="background:#{{defense color light}}" <!-- DEFENSE RAISING MOVES -->| {{mcolor|Acid Armor|{{defense color dark}}}}<br>{{mcolor|Acupressure|{{defense color dark}}}}{{tt|*|Boosts a random stat by two stages.}}<br>{{mcolor|AncientPower|{{defense color dark}}}}<br>{{mcolor|Barrier|{{defense color dark}}}}<br>{{mcolor|Bulk Up|{{defense color dark}}}}<br>{{mcolor|Coil|{{defense color dark}}}}<br>{{mcolor|Cosmic Power|{{defense color dark}}}}<br>{{mcolor|Cotton Guard|{{defense color dark}}}}<br>{{mcolor|Curse|{{defense color dark}}}}<br>{{mcolor|Defend Order|{{defense color dark}}}}<br>{{mcolor|Defense Curl|{{defense color dark}}}}<br>{{mcolor|Harden|{{defense color dark}}}}<br>{{mcolor|Iron Defense|{{defense color dark}}}}<br>{{mcolor|Ominous Wind|{{defense color dark}}}}<br>{{mcolor|Silver Wind|{{defense color dark}}}}<br>{{mcolor|Skull Bash|{{defense color dark}}}}<br>{{mcolor|Steel Wing|{{defense color dark}}}}<br>{{mcolor|Stockpile|{{defense color dark}}}}{{tt|*|Generation IV and V}}<br>{{mcolor|Withdraw|{{defense color dark}}}}
=====Generations III onward=====
Whether a move hits depends on the formula:


| style="background:#{{defense color light}}" <!-- DEFENSE RAISING ABILITIES -->| {{acolor|Contrary|{{defense color dark}}}} <br>{{acolor|Marvel Scale|{{defense color dark}}}}<br>{{acolor|Moody|{{defense color dark}}}}{{tt|*|Moody sharply raises a random stat and lowers a random stat each turn}}
<math>T= \mathrm{Accuracy_{move}} \times \mathrm{StageMultiplier} \times \mathrm{Other}</math>, where:
* ''T'' is the computed threshold value that will determine whether the move will hit,
* ''Accuracy<sub>move</sub>'' is the move's [[accuracy]], a value from 1 to 100,
* ''StageMultiplier'' is the equivalent accuracy [[Stat modifier#Stage multipliers|stage multiplier]] of the user after the target's evasion stage is subtracted from the user's accuracy stage, both possibly modified by Ability or move effects such as {{a|Simple}} or {{m|Foresight}} (to no less than -6 and no more than 6 after the subtraction), and
* ''Other'' encompasses all multipliers from other accuracy or evasion modifiers from Ability effects, [[fog]], move effects, and item effects (as can be seen in [[Stat_modifier#In-battle_modification|this table]]), serially applied.


| style="background:#{{defense color light}}" | {{color2|{{defense color dark}}|Vitamin#Iron|Iron}}
The game then selects a random number ''r'' from 1 to 100 and compares it to ''T'' to determine whether the move hits. If ''r'' is less than or equal to ''T'', the move hits.
| style="background:#{{defense color light}}" | {{color2|{{defense color dark}}|Wing#Resist Wing|Resist Wing}}


| style="background:#{{defense color light}}" <!-- DEFENSE RAISING ITEMS -->| {{color2|{{defense color dark}}|Ganlon Berry}}<br>{{color2|{{defense color dark}}|Metal Powder}}<br>{{color2|{{defense color dark}}|Starf Berry}}{{tt|*|Boosts a random stat other than accuracy and evasion by two stages when consumed.}}<br>{{color2|{{defense color dark}}|X Defend}}
===Combat Power===
'''Combat Power''' (Japanese: '''{{tt|総合的|そうごうてき}}{{tt||つよ}}さ''' ''Total Power''), or '''CP''' (Japanese: '''{{j|CP}}'''), is a value first introduced in [[Pokémon GO]] and carried over to [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], used to roughly summarize a Pokémon's overall potential in battle. In Let's Go, Pikachu! and Let's Go, Eevee!, it's based on the total of all a Pokémon's stats and {{AV}}s. Note that CP is not an actual statistic but rather a visual indicator of a Pokémon's overall strength, so it does not have any direct effect in battles.


| style="background:#{{defense color light}}" <!-- DEFENSE LOWERING MOVES -->| {{mcolor|Close Combat|{{defense color dark}}}}<br>{{mcolor|Crunch|{{defense color dark}}}}<br>{{mcolor|Crush Claw|{{defense color dark}}}}<br>{{mcolor|Iron Tail|{{defense color dark}}}}<br>{{mcolor|Leer|{{defense color dark}}}}<br>{{mcolor|Rock Smash|{{defense color dark}}}}<br>{{mcolor|Screech|{{defense color dark}}}}<br>{{mcolor|Secret Power|{{defense color dark}}}}{{tt|*|Secret Power's effect depends on the terrain.}}<br>{{mcolor|Shell Smash|{{defense color dark}}}}<br>{{mcolor|Superpower|{{defense color dark}}}}<br>{{mcolor|Tail Whip|{{defense color dark}}}}<br>{{mcolor|Tickle|{{defense color dark}}}}
<math>\mathrm{CP} = \min \left(\left\lfloor \left( \sum \mathrm{Stats} - \sum \mathrm{values of Go Power} \right)\ \times { \mathrm{Level} \times 6 \over 100} + \sum \mathrm{values of Go Power} \times \left( \frac{\mathrm{Level} \times 4}{100} + 2 \right) \right\rfloor , 10000 \right)</math>


| style="background:#{{defense color light}}" <!-- DEFENSE LOWERING ABILITIES -->| {{acolor|Contrary|{{defense color dark}}}}<br>{{color|{{defense color dark}}|Moody}}{{tt|*|Moody sharply raises a random stat and lowers a random stat each turn}}
The CP of any Pokémon in Let's Go, Pikachu! and Let's Go, Eevee! is always capped at 10,000; even if a Pokémon's stat continues to grow after that, the CP will still show as 10,000.


| style="background:#{{defense color light}}" <!-- DEFENSE LOWERING ITEMS -->| {{color2|{{defense color dark}}|Qualot Berry}}
The lowest possible CP is 2. This is possible if a level 1 {{p|Caterpie}} transferred from Pokémon GO has minimum [[friendship]], 0 IVs and 0 values of Go Power in every stat.


|- align=center
==Stat modifiers==
! style="background:#{{special attack color}}" | {{color2|{{special Attack color dark}}|Stats#Special Attack|Special Attack}}
{{main|Stat modifier}}
When a stat is used in a calculation in battle, a number of modifiers may be applied during the calculation. During a battle, a Pokémon's effective stats may be raised or lowered by certain [[move]]s, [[Ability|Abilities]], and [[held items]]. Some attacks may only have a chance of raising or lowering stats, while certain Abilities and held items may require a triggering event to activate any stat modifications.


| style="background:#{{special attack color light}}" <!-- SPECIAL ATTACK RAISING MOVES -->| {{mcolor|Acupressure|{{special attack color dark}}}}{{tt|*|Boosts a random stat by two stages.}}<br>{{mcolor|AncientPower|{{special attack color dark}}}}<br>{{mcolor|Calm Mind|{{special attack color dark}}}}<br>{{mcolor|Charge Beam|{{special attack color dark}}}}<br>{{mcolor|Fiery Dance|{{special attack color dark}}}}<br>{{mcolor|Flatter|{{special attack color dark}}}}<br>{{mcolor|Growth|{{special attack color dark}}}}<br>{{mcolor|Nasty Plot|{{special attack color dark}}}}<br>{{mcolor|Ominous Wind|{{special attack color dark}}}}<br>{{mcolor|Shell Smash|{{special attack color dark}}}}<br>{{mcolor|Silver Wind|{{special attack color dark}}}}<br>{{mcolor|Tail Glow|{{special attack color dark}}}}<br>{{mcolor|Quiver Dance|{{special attack color dark}}}}<br>{{mcolor|Work Up|{{special attack color dark}}}}
==Icons==
The following icons are used in {{g|HOME}}.  


| style="background:#{{special attack color light}}" <!-- SPECIAL ATTACK RAISING ABILITIES -->| {{acolor|Download|{{special attack color dark}}}}{{tt|*|Download raises by one stage the Attack stat if the opponent's Defense stat is lower than its Special Defense, and the Special Attack otherwise.}}<br>{{acolor|Flower Gift|{{special attack color dark}}}}<br>{{acolor|Lightningrod|{{special attack color dark}}}}{{tt|*|Generation V}}<br>{{acolor|Minus|{{special attack color dark}}}}<br>{{acolor|Plus|{{special attack color dark}}}}<br>{{acolor|Solar Power|{{special attack color dark}}}}<br>{{acolor|Moody|{{special attack color dark}}}}{{tt|*|Moody sharply raises a random stat and lowers a random stat each turn}}
{| class="roundy" style="margin:auto; text-align:center; background: #{{black color dark}}; border: 5px solid #{{black color}}"
|-
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:HP icon HOME.png|64px]]
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:Attack icon HOME.png|64px]]
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:Defense icon HOME.png|64px]]
|-
| style="background: #{{HP color light}}; {{roundybottom|5px}}" | {{color2|{{HP color dark}}|HP}}
| style="background: #{{Attack color light}}; {{roundybottom|5px}}" | {{color|{{Attack color dark}}|Attack}}
| style="background: #{{Defense color light}}; {{roundybottom|5px}}" | {{color|{{Defense color dark}}|Defense}}
|-
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:Speed icon HOME.png|64px]]
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:Special Attack icon HOME.png|64px]]
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:Special Defense icon HOME.png|64px]]
|-
| style="background: #{{Speed color light}}; {{roundybottom|5px}}" | {{color|{{Speed color dark}}|Speed}}
| style="background: #{{Special Attack color light}}; {{roundybottom|5px}}" | {{color|{{Special Attack color dark}}|Special Attack}}
| style="background: #{{Special Defense color light}}; {{roundybottom|5px}}" | {{color|{{Special Defense color dark}}|Special Defense}}
|}{{-}}


| style="background:#{{special attack color light}}" | {{color2|{{special Attack color dark}}|Vitamin#Calcium|Calcium}}
==In other games==
| style="background:#{{special attack color light}}" | {{color2|{{special Attack color dark}}|Wing#Genius Wing|Genius Wing}}
===Mystery Dungeon series===
{{main|Stat (Mystery Dungeon)}}


| style="background:#{{special attack color light}}" <!-- SPECIAL ATTACK RAISING ITEMS -->| {{color2|{{special attack color dark}}|DeepSeaTooth}}<br>{{color2|{{special attack color dark}}|Light Ball}}<br>{{color2|{{special attack color dark}}|Petaya Berry}}<br>{{color2|{{special attack color dark}}|Soul Dew}}<br>{{color2|{{special attack color dark}}|Starf Berry}}{{tt|*|Boosts a random stat other than accuracy and evasion by two stages when consumed.}}<br>{{color2|{{special attack color dark}}|X Special}}
In the [[Pokémon Mystery Dungeon series]], Pokémon have HP, Attack, Defense, Special Attack, Special Defense, and [[#Speed 2|Speed]]{{sup/md|SMD}}{{sup/md|DX}} stats, just like in the core games. However, these games also have a few stats not seen in the core games.


| style="background:#{{special attack color light}}" <!-- SPECIAL ATTACK LOWERING MOVES -->| {{mcolor|Captivate|{{special attack color dark}}}}<br>{{mcolor|Draco Meteor|{{special attack color dark}}}}<br>{{mcolor|Leaf Storm|{{special attack color dark}}}}<br>{{mcolor|Memento|{{special attack color dark}}}}<br>{{mcolor|Mist Ball|{{special attack color dark}}}}<br>{{mcolor|Overheat|{{special attack color dark}}}}<br>{{mcolor|Psycho Boost|{{special attack color dark}}}}
===Pokémon Conquest===
{{main|Stat (Conquest)}}


| style="background:#{{special attack color light}}" <!-- SPECIAL ATTACK LOWERING ABILITIES -->| {{color|{{special attack color dark}}|Moody}}{{tt|*|Moody sharply raises a random stat and lowers a random stat each turn}}
In [[Pokémon Conquest]], Pokémon have HP, Range, Attack, Defense, and Speed stats, as well as a non-numeric Energy stat, and a derived stat called Strength.


| style="background:#{{special attack color light}}" <!-- SPECIAL ATTACK LOWERING ITEMS -->| {{color2|{{special attack color dark}}|Hondew Berry}}
===Pokémon GO===
{{main|Stat (GO)}} {{anchor|CP}}
Pokémon in [[Pokémon GO]] have '''HP''', '''Attack''', and '''Defense''' stats, as well as a derived stat, '''CP'''. Pokémon GO makes no distinction between physical or special damage like the core games do; instead, all {{GO|move|attack}}s simply use Attack and Defense to calculate damage. Of the four stats in Pokémon GO, however, only HP and CP are directly visible.


|- align=center
===Pokémon: Magikarp Jump===
! style="background:#{{special Defense color}}" | {{color2|{{special Defense color dark}}|Stats#Special Defense|Special Defense}}
===={{anchor|JP|Jump Power}}====
{{incomplete|section|needs=JP required per level, image}}
'''Jump Power''' (Japanese: '''はねる{{tt|力|ちから}}''' ''Jump Power''), or '''JP''' (Japanese: '''{{j|CP}}'''), is a stat that indicates a {{p|Magikarp}}'s ability to jump in [[Pokémon: Magikarp Jump]]. Jump Power is also used in place of [[experience]] to determine when a Magikarp levels up. JP can still be earned even after reaching the maximum level of 100, with the absolute maximum JP capped at 12,900,605,640,709<ref>[https://automaton-media.com/en/news/20210513-765/ Pokémon: Magikarp Jump player reaches maximum Jump Power at 12,900,605,640,709 - Automaton Media]</ref> (shortened to 12.9T).


| style="background:#{{special Defense color light}}" <!-- SPECIAL DEFENSE RAISING MOVES -->| {{mcolor|Acupressure|{{special defense color dark}}}}{{tt|*|Boosts a random stat by two stages.}}<br>{{mcolor|Amnesia|{{special defense color dark}}}}<br>{{mcolor|AncientPower|{{special defense color dark}}}}<br>{{mcolor|Calm Mind|{{special defense color dark}}}}<br>{{mcolor|Charge|{{special defense color dark}}}}<br>{{mcolor|Cosmic Power|{{special defense color dark}}}}<br>{{mcolor|Defend Order|{{special defense color dark}}}}<br>{{mcolor|Ominous Wind|{{special defense color dark}}}}<br>{{mcolor|Quiver Dance|{{special defense color dark}}}}<br>{{mcolor|Silver Wind|{{special defense color dark}}}}<br>{{mcolor|Stockpile|{{special defense color dark}}}}{{tt|*|Generation IV and V}}
As the Jump Power becomes larger and larger, it will be measured with the help of {{wp|SI prefix}}es.


| style="background:#{{special Defense color light}}" <!-- SPECIAL DEFENSE RAISING ABILITIES -->| {{color|{{special defense color dark}}|Moody}}{{tt|*|Moody sharply raises a random stat and lowers a random stat each turn}}
{| class="roundtable" style="background:#{{firered color}}; border:3px solid #{{firered color light}}"
! style="background:#{{firered color light}}" | prefix
! style="background:#{{firered color light}}" | JP represented
|-
| T (tera) || 1,000,000,000,000
|-
| G (giga) || 1,000,000,000
|-
| M (mega) || 1,000,000
|-
| k (kilo) || 1,000
|}


| style="background:#{{special Defense color light}}" | {{color2|{{special Defense color dark}}|Vitamin#Zinc|Zinc}}
==In the anime==
| style="background:#{{special Defense color light}}" | {{color2|{{special Defense color dark}}|Wing#Clever Wing|Clever Wing}}
[[File:Ash Dragonite Dragon Dance.png|thumb|250px|[[Ash's Dragonite]] raising its attack power and speed with {{m|Dragon Dance}}]]
Stats in the anime appear to leave out the Special and Physical concept. It is more dependent on attack power and the amount of [[damage]] inflicted instead of Attack and Special Attack, and endurance rather than Special Defense and Defense.


| style="background:#{{special Defense color light}}" <!-- SPECIAL DEFENSE RAISING ITEMS -->| {{color2|{{special defense color dark}}|Apicot Berry}}<br>{{color2|{{special defense color dark}}|DeepSeaScale}}<br>{{color2|{{defense color dark}}|Metal Powder}}{{tt|*|After Gen III}}<br>{{color2|{{special defense color dark}}|Soul Dew}}<br>{{color2|{{special defense color dark}}|Starf Berry}}{{tt|*|Boosts a random stat other than accuracy and evasion by two stages when consumed.}}<br>{{color2|{{special defense color dark}}|X Sp. Def}}
===[[Original series]]===
In the [[dub]] of ''[[EP076|Fire and Ice]]'', {{an|Misty}} mentioned that [[Pete Pebbleman]]'s {{p|Cloyster}} is losing HP as [[Ash's Kingler]] kept hitting it with {{m|Crabhammer}}. In the original Japanese version, Misty talked about Cloyster taking damage instead.


| style="background:#{{special Defense color light}}" <!-- SPECIAL DEFENSE LOWERING MOVES -->| {{mcolor|Acid|{{special defense color dark}}}}<br>{{mcolor|Acid Spray|{{special defense color dark}}}}<br>{{mcolor|Bug Buzz|{{special defense color dark}}}}<br>{{mcolor|Close Combat|{{special defense color dark}}}}<br>{{mcolor|Earth Power|{{special defense color dark}}}}<br>{{mcolor|Energy Ball|{{special defense color dark}}}}<br>{{mcolor|Fake Tears|{{special defense color dark}}}}<br>{{mcolor|Flash Cannon|{{special defense color dark}}}}<br>{{mcolor|Focus Blast|{{special defense color dark}}}}<br>{{mcolor|Luster Purge|{{special defense color dark}}}}<br>{{mcolor|Metal Sound|{{special defense color dark}}}}<br>{{mcolor|Psychic|{{special defense color dark}}}}<br>{{mcolor|Seed Flare|{{special defense color dark}}}}<br>{{mcolor|Shadow Ball|{{special defense color dark}}}}<br>{{mcolor|Shell Smash|{{special defense color dark}}}}
In ''[[EP140|Wired For Battle!]]'', HP was shown on [[Shingo]]'s laptop where Blade's {{m|Quick Attack}} lowered {{AP|Heracross}}'s HP by half.


| style="background:#{{special Defense color light}}" <!-- SPECIAL DEFENSE LOWERING ABILITIES -->| {{color|{{special defense color dark}}|Moody}}{{tt|*|Moody sharply raises a random stat and lowers a random stat each turn}}
===''[[Pokémon the Series: Ruby and Sapphire]]''===
In ''[[AG111|Eight Ain't Enough]]'', [[Juan]]'s {{p|Whiscash}} used {{m|Tickle}} on [[Ash's Swellow]] which lowered Swellow's defensive strength.


| style="background:#{{special Defense color light}}" <!-- SPECIAL DEFENSE LOWERING ITEMS -->| {{color|{{special defense color dark}}|Grepa Berry}}
In ''[[AG128|Shocks and Bonds]]'', [[Johnny]]'s {{p|Aggron}} used {{m|Harden}}, a Defense-boosting move, which defended itself against {{ho|Tyson}}'s {{p|Sceptile}}'s {{m|Solar Beam}}, a special move.


|- align=center
===''[[Pokémon the Series: Diamond and Pearl]]''===
! style="background:#{{speed color}}" | {{color2|{{speed color dark}}|Stats#Speed|Speed}}
In ''[[DP131|Pedal to the Mettle!]]'', [[Paul]]'s {{p|Weavile}} used {{m|Swords Dance}}, an Attack-boosting move, which boosted {{m|Blizzard}}, a special move, as well as {{m|Ice Shard}} and {{m|Metal Claw}}.


| style="background:#{{speed color light}}" <!-- SPEED RAISING MOVES -->| {{mcolor|Acupressure|{{speed color dark}}}}{{tt|*|Boosts a random stat by two stages.}}<br>{{mcolor|Agility|{{speed color dark}}}}<br>{{mcolor|AncientPower|{{speed color dark}}}}<br>{{mcolor|Autotomize|{{speed color dark}}}}<br>{{mcolor|Dragon Dance|{{speed color dark}}}}<br>{{mcolor|Flame Charge|{{speed color dark}}}}<br>{{mcolor|Ominous Wind|{{speed color dark}}}}<br>{{mcolor|Quiver Dance|{{speed color dark}}}}<br>{{mcolor|Rock Polish|{{speed color dark}}}}<br>{{mcolor|Shell Smash|{{speed color dark}}}}<br>{{mcolor|Shift Gear|{{speed color dark}}}}<br>{{mcolor|Silver Wind|{{speed color dark}}}}
===''[[Pokémon the Series: Black & White]]''===
In ''[[BW023|Battling For The Love of Bug-Types!]]'', [[Burgh]]'s {{p|Whirlipede}} used {{m|Iron Defense}} to defend itself against [[Ash's Sewaddle]]'s {{m|Bug Bite}}.


| style="background:#{{speed color light}}" <!-- SPEED RAISING ABILITIES -->| {{acolor|Chlorophyll|{{speed color dark}}}}<br>{{acolor|Motor Drive|{{speed color dark}}}}<br>{{acolor|Quick Feet|{{speed color dark}}}}<br>{{acolor|Sand Rush|{{speed color dark}}}}<br>{{acolor|Speed Boost|{{speed color dark}}}}<br>{{acolor|Steadfast|{{speed color dark}}}}<br>{{acolor|Swift Swim|{{speed color dark}}}}<br>{{acolor|Unburden|{{speed color dark}}}}<br>{{acolor|Moody|{{speed color dark}}}}{{tt|*|Moody sharply raises a random stat and lowers a random stat each turn}}
In ''[[BW104|Mission: Defeat Your Rival!]]'', {{an|Bianca}}'s {{p|Escavalier}} used Iron Defense several times to maximize its Defense.


| style="background:#{{speed color light}}" | {{color2|{{speed color dark}}|Vitamin#Carbos|Carbos}}
===''[[Pokémon the Series: XY]]''===
| style="background:#{{speed color light}}" | {{color2|{{speed color dark}}|Wing#Swift Wing|Swift Wing}}
Pokémon will occasionally glow red after their attack strength has changed, as exhibited by [[Korrina's Lucario]] in ''[[XY030|Mega Revelations!]]'', or blue after their defensive strength has been changed, as shown by [[Alain]]'s [[Mega Evolution|Mega]] {{TP|Alain|Charizard}} X in ''[[XYS02|Mega Evolution Special II]]'', [[Ramos]]'s {{p|Jumpluff}} in ''[[XY058|The Green, Green Grass Types of Home!]]'', and [[Ash's Pikachu]] in ''[[XY128|A Riveting Rivalry!]]''.


| style="background:#{{speed color light}}" <!-- SPEED RAISING ITEMS -->| {{color2|{{speed color dark}}|Quick Powder}}<br>{{color2|{{speed color dark}}|Salac Berry}}<br>{{color2|{{speed color dark}}|Starf Berry}}{{tt|*|Boosts a random stat other than accuracy and evasion by two stages when consumed.}}<br>{{color2|{{speed color dark}}|X Speed}}
===''[[Pokémon the Series: Sun & Moon]]''===
This series generally retains the added visual aids from ''Pokémon the Series: XY'', as seen as when [[Kiawe's Turtonator]] used {{m|Shell Smash}} in ''[[SM034|A Crowning Moment of Truth!]]'' and when [[Gladion's Lycanroc]] used {{m|Swords Dance}} in ''[[SM105|Showdown on Poni Island!]]''. However, in ''[[SM104|That's Some Spicy Island Research!]]'', [[Hapu's Mudsdale]] glowed red while increasing its defense with {{a|Stamina}}.


| style="background:#{{speed color light}}" <!-- SPEED LOWERING MOVES -->| {{mcolor|Bubble|{{speed color dark}}}}<br>{{mcolor|BubbleBeam|{{speed color dark}}}}<br>{{mcolor|Bulldoze|{{speed color dark}}}}<br>{{mcolor|Constrict|{{speed color dark}}}}<br>{{mcolor|Cotton Spore|{{speed color dark}}}}<br>{{mcolor|Curse|{{speed color dark}}}}<br>{{mcolor|Hammer Arm|{{speed color dark}}}}<br>{{mcolor|Icy Wind|{{speed color dark}}}}<br>{{mcolor|Low Sweep|{{speed color dark}}}}<br>{{mcolor|Mud Shot|{{speed color dark}}}}<br>{{mcolor|Rock Tomb|{{speed color dark}}}}<br>{{mcolor|Scary Face|{{speed color dark}}}}<br>{{mcolor|Secret Power|{{speed color dark}}}}{{tt|*|Secret Power's effects depend on the terrain}}<br>{{mcolor|String Shot|{{speed color dark}}}}
===''[[Pokémon Journeys: The Series]]''===
In ''[[JN060|Beyond Chivalry… Aiming to be a Leek Master!]]'', [[Rinto]]'s {{p|Gallade}} activated {{a|Justified}}, boosting his Attack.


| style="background:#{{speed color light}}" <!-- SPEED LOWERING ABILITIES -->| {{acolor|Slow Start|{{speed color dark}}}}<br>{{acolor|Moody|{{speed color dark}}}}{{tt|*|Moody sharply raises a random stat and lowers a random stat each turn}}
In ''[[JN115|Curtain Up! Fight the Fights!]]'', {{an|Leon}}'s {{p|Rillaboom}} had its Speed boosted by its use of {{m|Max Airstream}}. In ''[[JN125|Whittle While You Work!]]'', {{an|Cynthia}}'s {{p|Togekiss}} also boosted its Speed via Max Airstream. In ''[[JN131|Paring Pokémon While Parrying!]]'', Leon's Rillaboom lowered the Speed of {{AP|Dragonite}} by using {{m|Drum Beating}}.


| style="background:#{{speed color light}}" <!-- SPEED LOWERING ITEMS -->| {{color2|{{speed color dark}}|Tamato Berry}}
==Gallery==
 
{{incomplete|section|needs=Missing Violet and Kitakami (different colors of the top and bottom bars), Bank, and spin-offs}}
|- align=center
{| class="roundy" style="margin:auto; text-align:center; background:#{{Black color light}}; border: 3px solid #{{Black color dark}}" cellpadding="5" cellspacing="3"
! style="background:#ae58f8" | {{color2|542b77|Stats#Evasion|Evasion}}
|-
 
| style="background:#FFF; {{roundytop|10px}}" | [[File:Gen I status screen.png]]
| style="background:#d099ff" <!-- EVASION RAISING MOVES -->| {{mcolor|Acupressure|542b77}}{{tt|*|Boosts a random stat by two stages.}}<br>{{mcolor|Double Team|542b77}}<br>{{mcolor|Minimize|542b77}}
| style="background:#FFF; {{roundytop|10px}}" | [[File:Stadium status screen.png|160px]]
 
| style="background:#FFF; {{roundytop|10px}}" | [[File:Japanese Gen II status screen.png]]
| style="background:#d099ff" <!-- EVASION RAISING ABILITES -->| {{acolor|Sand Veil|542b77}}<br>{{acolor|Snow Cloak|542b77}}<br>{{acolor|Tangled Feet|542b77}}<br>{{acolor|Moody|542b77}}{{tt|*|Moody sharply raises a random stat and lowers a random stat each turn}}
| style="background:#FFF; {{roundytop|10px}}" | [[File:Korean Gen II status screen.png]]
 
|-
| style="background:#d099ff" | {{color|542b77|--}}
! style="background:#{{Kanto color}}; {{roundybottom|10px}}" | {{color2|FFF|Generation I}}
| style="background:#d099ff" | {{color|542b77|--}}
! style="background:#{{Kanto color}}; {{roundybottom|10px}}" | {{color2|FFF|Pokémon Stadium|Stadium}}
 
! style="background:#{{Johto color}}; {{roundybottom|10px}}" | {{color2|FFf|Generation II}} (Japanese)
| style="background:#d099ff" <!-- EVASION RAISING ITEMS -->| {{color|542b77|BrightPowder}}<br>{{color|542b77|Lax Incense}}
! style="background:#{{Johto color}}; {{roundybottom|10px}}" | {{color2|FFf|Generation II}} (Korean)
 
|-
| style="background:#d099ff" <!-- EVASION LOWERING MOVES -->| {{mcolor|Defog|542b77}}<br>{{mcolor|Gravity|542b77}}{{tt|*|Lowers the evasion of all Pokémon in play by two stages as long as it is active.}}<br>{{mcolor|Sweet Scent|542b77}}
| style="background:#FFF; {{roundytop|10px}}" | [[File:Gen II status screen.png]]
 
| style="background:#FFF; {{roundytop|10px}}" | [[File:Stadium 2 status screen.png|160px]]
| style="background:#d099ff" <!-- EVASION LOWERING ABILITIES -->| {{color|542b77|Moody}}{{tt|*|Moody sharply raises a random stat and lowers a random stat each turn}}
| style="background:#FFF; {{roundytop|10px}}" | [[File:RS status screen.png|160px]]
 
| style="background:#FFF; {{roundytop|10px}}" | [[File:Colo status screen.png|160px]]
| style="background:#d099ff" <!-- EVASION LOWERING ITEMS -->| {{color|542b77|--}}
|-
 
! style="background:#{{Johto color}}; {{roundybottom|10px}}" | {{color2|FFf|Generation II}} (International)
|- align=center
! style="background:#{{Johto color}}; {{roundybottom|10px}}" | {{color2|FFf|Pokémon Stadium 2|Stadium 2}}
! style="background:#58f8f6; {{roundybl|5px}}" | {{color2|2a6f6e|Stats#Accuracy|Accuracy}}
! style="background:#{{Hoenn color}}; {{roundybottom|10px}}" | {{color2|FFF|Pokémon Ruby and Sapphire Versions|RS}}
 
! style="background:#{{Colo color}}; {{roundybottom|10px}}" | {{color2|FFF|Pokémon Colosseum|Colo}}
| style="background:#aefffe" <!-- ACCURACY RAISING MOVES -->| {{mcolor|Acupressure|2a6f6e}}{{tt|*|Boosts a random stat by two stages.}}<br>{{mcolor|Hone Claws|2a6f6e}}<br>{{mcolor|Coil|2a6f6e}}
|-
 
| style="background:#FFF; {{roundytop|10px}}" | [[File:FRLG status screen.png|160px]]
| style="background:#aefffe" <!-- ACCURACY RAISING ABILITIES -->| {{acolor|Compoundeyes|2a6f6e}}<br>{{acolor|Moody|2a6f6e}}{{tt|*|Moody sharply raises a random stat and lowers a random stat each turn}}
| style="background:#FFF; {{roundytop|10px}}" | [[File:XD status screen.png|160px]]
 
| style="background:#FFF; {{roundytop|10px}}" | [[File:E status screen.png|160px]]
| style="background:#aefffe" | {{color|2a6f6e|--}}
| style="background:#FFF; {{roundytop|10px}}" | [[File:DP status screen.png|160px]]
| style="background:#aefffe" | {{color|2a6f6e|--}}
|-
 
! style="background:#{{Kanto color}}; {{roundybottom|10px}}" | {{color2|FFF|Pokémon FireRed and LeafGreen Versions|FRLG}}
| style="background:#aefffe" <!-- ACCURACY RAISING ITEMS -->| {{color2|2a6f6e|Wide Lens}}<br>{{color2|2a6f6e|X Accuracy}}<br>{{color2|2a6f6e|Zoom Lens}}
! style="background:#{{XD color}}; {{roundybottom|10px}}" | {{color2|FFF|Pokémon XD: Gale of Darkness|XD}}
 
! style="background:#{{Emerald color}}; {{roundybottom|10px}}" | {{color2|FFF|Pokémon Emerald Version|E}}
|style="background:#aefffe" <!-- ACCURACY LOWERING MOVES -->| {{mcolor|Flash|2a6f6e}}<br>{{mcolor|Kinesis|2a6f6e}}<br>{{mcolor|Mirror Shot|2a6f6e}}<br>{{mcolor|Mud Bomb|2a6f6e}}<br>{{mcolor|Mud-Slap|2a6f6e}}<br>{{mcolor|Muddy Water|2a6f6e}}<br>{{mcolor|Octazooka|2a6f6e}}<br>{{mcolor|Sand-Attack|2a6f6e}}<br>{{mcolor|Secret Power|2a6f6e}}{{tt|*|Secret Power's effects depend on the terrain}}<br>{{mcolor|SmokeScreen|2a6f6e}}
! style="background:#{{Sinnoh color}}; {{roundybottom|10px}}" | {{color2|FFF|Pokémon Diamond and Pearl Versions|DP}}{{color2|FFF|Pokémon Platinum Version|Pt}}
 
|-
| style="background:#aefffe" <!-- ACCURACY LOWERING ABILITIES -->| {{acolor|Hustle|2a6f6e}}<br>{{acolor|Moody|2a6f6e}}{{tt|*|Moody sharply raises a random stat and lowers a random stat each turn}}
| style="background:#FFF; {{roundytop|10px}}" | [[File:HGSS status screen.png|x250px]]
 
| style="background:#FFF; {{roundytop|10px}}" | [[File:BW status screen.png|x250px]]
| style="background:#aefffe; {{roundybr|5px}}" <!-- ACCURACY LOWERING ITEMS -->| {{color|2a6f6e|--}}
| style="background:#FFF; {{roundytop|10px}}" | [[File:B2 status screen.png|x250px]]
 
| style="background:#FFF; {{roundytop|10px}}" | [[File:W2 status screen.png|x250px]]
|}
|-
 
! style="background:#{{Johto color}}; {{roundybottom|10px}}" | {{color2|FFF|Pokémon HeartGold and SoulSilver Versions|HGSS}}
===Stages===
! style="background:#{{Unova color}}; {{roundybottom|10px}}" | {{color2|FFF|Pokémon Black and White Versions|BW}}
When a [[status move]] is used that is meant to increase or decrease a stat of an in-use party or foe Pokémon it will be measured according to the following fractions<ref>Stage numbers from [http://www.psypokes.com/lab/stats.php Psypokes.com], some fractions simplified.</ref>:
! style="background:#{{Black 2 color}}; {{roundybottom|10px}}" | {{color2|FFF|Pokémon Black and White Versions 2|B2}}
 
! style="background:#{{White 2 color}}; {{roundybottom|10px}}" | {{color2|FFF|Pokémon Black and White Versions 2|W2}}
 
;For Attack, Defense, Sp. Attack, Sp. Defense and Speed
{| align="center" style="background: #FAFAD2; {{roundy|10px}}; border: 3px solid #000000" cellspacing="1" cellpadding="3"
|+ '''Stage power'''
|-
|-
! scope="row" |
| style="background:#FFF; {{roundytop|10px}}" | [[File:XY status screen.png|x250px]]
| scope="col" colspan="6"|<center>'''Subtractive moves'''</center>|| '''<center>Base</center>''' || colspan="6"|<center>'''Supplemental moves'''</center>
| style="background:#FFF; {{roundytop|10px}}" | [[File:ORAS status screen.png|x250px]]
| style="background:#FFF; {{roundytop|10px}}" | [[File:SM status screen.png|x250px]]
| style="background:#FFF; {{roundytop|10px}}" | [[File:USUM status screen.png|x250px]]
|-
|-
! scope="row" | Stage
! style="background:#{{Kalos color}}; {{roundybottom|10px}}" | {{color2|FFF|Pokémon X and Y|XY}}
| scope="col" | -6 || -5 || -4 || -3 || -2 || -1 || <center>0</center> || +1|| +2 || +3 || +4 || +5 || <center>+6</center>
! style="background:#{{Hoenn color}}; {{roundybottom|10px}}" | {{color2|FFF|Pokémon Omega Ruby and Alpha Sapphire|ORAS}}
! style="background:#{{Alola color}}; {{roundybottom|10px}}" | {{color2|FFF|Pokémon Sun and Moon|SM}}
! style="background:#{{Alola color}}; {{roundybottom|10px}}" | {{color2|FFF|Pokémon Ultra Sun and Ultra Moon|USUM}}
|-
|-
! scope="row" | Fraction (x)
| style="background:#FFF; {{roundytop|10px}}" | [[File:LGPE status screen.png|200px]]
| scope="col" | <sup>2</sup>/<sub>8</sub> || <sup>2</sup>/<sub>7</sub> || <sup>2</sup>/<sub>6</sub> || <sup>2</sup>/<sub>5</sub> || <sup>2</sup>/<sub>4</sub> || <sup>2</sup>/<sub>3</sub> || <center>1</center> || 1<sup>1</sup>/<sub>2</sub> || <center>2</center> || 2<sup>1</sup>/<sub>2</sub> ||  <center>3</center> ||3<sup>1</sup>/<sub>2</sub> || <center>4</center>
| style="background:#FFF; {{roundytop|10px}}" | [[File:SwSh status screen.png|200px]]
| style="background:#FFF; {{roundytop|10px}}" | [[File:BDSP status screen.png|200px]]
| style="background:#FFF; {{roundytop|10px}}" | [[File:LA summary 3.png|200px]]
|-
|-
! scope="row" | Percentage
! style="background:#{{Kanto color}}; {{roundybottom|10px}}" | {{color2|FFF|Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!|LGPE}}
| scope="col" |25% || 29% || 33% || 40% || 50% || 67% || <center>100%</center> || 150% || 200% || 250% || 300% || 350% || 400%
! style="background:#{{Galar color}}; {{roundybottom|10px}}" | {{color2|FFF|Pokémon Sword and Shield|SwSh}}
|}
! style="background:#{{Sinnoh color}}; {{roundybottom|10px}}" | {{color2|FFF|Pokémon Brilliant Diamond and Shining Pearl|BDSP}}
 
! style="background:#{{Hisui color}}; {{roundybottom|10px}}" | {{color2|FFF|Pokémon Legends: Arceus|LA}}
 
;For accuracy and evasion
{| align="center" style="background: #FAFAD2; {{roundy|10px}}; border: 3px solid #000000" cellspacing="1" cellpadding="3"
|+ '''Stage power'''
|-
|-
! scope="row" |
| style="background:#FFF; {{roundytop|10px}}" | [[File:SV status screen.png|200px]]
| scope="col" colspan="6"|<center>'''Subtractive moves'''</center>|| '''<center>Base</center>''' || colspan="6"|<center>'''Supplemental moves'''</center>
| style="background:#FFF; {{roundytop|10px}}" |
| style="background:#FFF; {{roundytop|10px}}" |  
| style="background:#FFF; {{roundytop|10px}}" | [[File:Pokémon Box summary 1.png|200px]]
|-
|-
! scope="row" | Stage
! style="background:#{{Scarlet color}}; {{roundybottom|10px}}" | {{color2|FFF|Pokémon Scarlet and Violet|S}}
| scope="col" | -6 || -5 || -4 || -3 || -2 || -1 || <center>0</center> || +1|| +2 || +3 || +4 || +5 || <center>+6</center>
! style="background:#{{Violet color}}; {{roundybottom|10px}}" | {{color2|FFF|Pokémon Scarlet and Violet|V}}
! style="background:#{{Kitakami color}}; {{roundybottom|10px}}" | {{color2|FFF|The Teal Mask}}
! style="background:#{{Hoenn color}}; {{roundybottom|10px}}" | {{color2|FFF|Pokémon Box Ruby & Sapphire|Box RS}}
|-
|-
! scope="row" | Fraction (x)
| style="background:#FFF; {{roundytop|10px}}" | [[File:Pokémon HOME Switch status screen.png|200px]]
| scope="col" | <sup>3</sup>/<sub>9</sub> || <sup>3</sup>/<sub>8</sub> || <sup>3</sup>/<sub>7</sub> || <sup>3</sup>/<sub>6</sub> || <sup>3</sup>/<sub>5</sub> || <sup>3</sup>/<sub>4</sub> || <center>1</center> || 1<sup>1</sup>/<sub>3</sub> || 1<sup>2</sup>/<sub>3</sub> || 2 || 2<sup>1</sup>/<sub>3</sub> ||2<sup>2</sup>/<sub>3</sub> || <center>3</center>
| style="background:#FFF; {{roundytop|10px}}" | [[File:Pokemon HOME mobile status screen.png|200px]]
|-
|-
! scope="row" | Percentage
! style="background:#{{Green color}}; {{roundybottom|10px}}" | {{color2|FFF|Pokémon HOME|HOME}} (Switch)
| scope="col" |33% || 38% || 43% || 50% || 60% || 75% || <center>100%</center> || 133% || 167% || 200% || 233% || 267% || 300%
! style="background:#{{Green color}}; {{roundybottom|10px}}" | {{color2|FFF|Pokémon HOME|HOME}} (Mobile)
|}
|}
==In the anime==
Stats in the anime appear to leave out the Special and Physical concept. It is more dependent on attack power and the amount of damage inflicted instead of Attack and Special Attack, and endurance rather than Special Defense and Defense. One example was seen in [[DP131|''Pedal to the Mettle!'']] when [[Paul]]'s {{p|Weavile}} used {{m|Swords Dance}}, an Attack-boosting move, which boosted {{m|Blizzard}}, a special move, as well as {{m|Ice Shard}} and {{m|Metal Claw}}. Another instance was in [[AG128|''Shocks and Bonds'']], where [[Johnny]]'s {{p|Aggron}}'s {{m|Harden}}, a Defense-boosting move, appeared to defend against {{ho|Tyson}}'s {{p|Sceptile}}'s {{m|SolarBeam}}, a special move.
==Gallery==
{| align="center" style="background: #{{Black color light}}; {{roundy|10px}}; border: 3px solid #{{Black color dark}}" cellpadding="5" cellspacing="3"
|- align="center"
| style="background: #FFF; {{roundytop|10px}}"|[[File:Gen I status screen.png]]
| style="background: #FFF; {{roundytop|10px}}"|[[File:Gen II status screen.png]]
| style="background: #FFF; {{roundytop|10px}}"|[[File:Japanese Gen II status screen.png]]
|- align="center"
!  style="background: #{{Kanto color}}; {{roundybottom|10px}}" | {{color2|FFF|Generation I}}
!  style="background: #{{Johto color}}; {{roundybottom|10px}}" | {{color2|FFf|Generation II}} (International)
!  style="background: #{{Johto color}}; {{roundybottom|10px}}" | {{color2|FFf|Generation II}} (Japanese)
|- align="center"
| style="background: #FFF; {{roundytop|10px}}"|[[File:RSE status screen.png|160px]]
| style="background: #FFF; {{roundytop|10px}}"|[[File:FRLG status screen.png|160px]]
| style="background: #FFF; {{roundytop|10px}}"|[[File:StatsDP.png|160px]]
|- align="center"
!  style="background: #{{Hoenn color}}; {{roundybottom|10px}}" | {{color2|FFF|Pokémon Ruby and Sapphire Versions|RS}}{{color2|FFF|Pokémon Emerald Version|E}}
!  style="background: #{{Kanto color}}; {{roundybottom|10px}}" | {{color2|FFF|Pokémon FireRed and LeafGreen|FRLG}}
!  style="background: #{{Sinnoh color}}; {{roundybottom|10px}}" | {{color2|FFF|Pokémon Diamond and Pearl Versions|DP}}{{color2|FFF|Pokémon Platinum Version|Pt}}
|- align="center"
| style="background: #FFF; {{roundytop|10px}}"|[[File:HGSS status screen.png|160px]]
|  style="background: #FFF; {{roundytop|10px}}"|[[File:BW status screen.png|160px]]


|- align="center"
==In other languages==
style="background: #{{Johto color}}; {{roundybottom|10px}}" | {{color2|FFF|Pokémon HeartGold and SoulSilver Versions|HGSS}}
''Stat''
style="background: #{{Unova color}}; {{roundybottom|10px}}" | {{color2|FFF|Pokémon Black and White Versions|BW}}
{{langtable|color=ccc|bordercolor=999
|zh_yue=能力 ''{{tt|Nàhnglihk|Ability}}''
|zh_cmn=能力 ''{{tt|Nénglì|Ability}}''
|nl=Statistiek
|fr=Stat
|de=Statuswert
|id=Statistik
|it=Statistica
|ko=능력 ''Neungnyeok''
|ms=Stat<br>Keupayaan
|pt_br=Atributo
|pt_eu=Estatística
|es=Característica
|th=ค่าพลัง ''Khaplang''
|vi=Khả năng
}}
{|
|- style="vertical-align:top"
|
''Hit Points''
{{langtable|color={{HP color light}}|bordercolor={{HP color dark}}
|zh_yue=HP {{tt|*|Games}}<br>體力 ''{{tt|Táilihk|Physical strength}}'' {{tt|*|Manga}}
|zh_cmn=HP {{tt|*|Games}}<br>體力 / 体力 ''{{tt|Tǐlì|Physical strength}}'' {{tt|*|Manga (Taiwan)}}
|cs=HP
|da=(HP)<br>Livspoint{{tt|*|Explorers manual}}
|nl=Hit Points (HP)<br>Energiepunten{{tt|*|Emerald, Platinum, HeartGold & SoulSilver, Black & White, White 2 manual}}<br>IP{{tt|*|TCG}}
|fi=Kestopisteet (KP)
|fr_ca=HP{{tt|*|Diamond and Blue Rescue Team manuals}}
|fr_eu=Points de Vie (PV)
|de=Kraftpunkte (KP)
|hu=Életerejének mértéke<br>Életerő
|id=(HP)
|it=Punti Salute (PS)
|ko=히트포인트 ''Hit Points'' (HP)
|ms=(HP)
|no=(LP)
|pl=(HP)
|pt_br=Pontos de Saúde (PS){{tt|*|games, Official website, TCG, manga (PS115-present)}}<br>Hit Points (HP){{tt|*|manga (PS060-PS094)}}
|pt_eu=Hit Points (HP)<br>Pontos de Saúde{{tt|*|Explorers manual}}
|ru=Очки Здоровья ''Ochki Zdorov'ya'' (ОЗ) (''OZ'')
|es_eu=Puntos de Salud (PS)
|es_la=Resistencia
|sv=(HP)<br>Träffpoäng{{tt|*|Explorers manual}}
|th=พลังชีวิต ''Phalang Chiwit'' (HP)
|vi=(HP)<br>Sinh lực
}}
|
''Attack''
{{langtable|color={{Attack color light}}|bordercolor={{Attack color dark}}
|zh_yue=攻擊 ''{{tt|Gūnggīk|Attack}}'' {{tt|*|Games}}<br>攻擊力 ''{{tt|Gūnggīklihk|Attack}}''
|zh_cmn=攻擊 / 攻击 ''{{tt|Gōngjí / Gōngjī|Attack}}'' {{tt|*|Games}}<br>攻擊力 / 攻击力 ''{{tt|Gōngjílì / Gōngjīlì|Attack}}''
|cs=Útok
|da=Angreb
|nl=Aanval
|fi=Hyökkäys
|fr=Attaque
|de=Angriff
|hu=Támadás
|id=Serangan
|it=Attacco
|ko=공격 ''Gonggyeok''
|ms=Serangan
|no=Angrep
|pl=Atak
|pt=Ataque
|ru=Атака ''Ataka''
|es=Ataque
|sv=Anfall{{tt|*|Pokémon.com Pokédex}}<br>Attack{{tt|*|Anime}}
|th=โจมตี ''Chomti''
|vi=Sức tấn công
}}
|
''Defense''
{{langtable|color={{Defense color light}}|bordercolor={{Defense color dark}}
|zh_yue=防禦 ''{{tt|Fòhngyuh|Defense}}''<br>防禦力 ''{{tt|Fòhngyuhlihk|Defense}}''
|zh_cmn=防禦 / 防御 ''{{tt|Fángyù|Defense}}''<br>防禦力 / 防御力 ''{{tt|Fángyùlì|Defense}}''
|cs=Obrana
|da=Defense
|nl=Verdediging
|fi=Puolustus
|fr=Défense
|de=Verteidigung
|hu=Védelem<br>Védekezés
|id=Pertahanan
|it=Difesa
|ko=방어 ''Bang-eo''
|ms=Pertahanan
|no=Forsvar
|pl=Obrona
|pt=Defesa
|ru=Защита ''Zashchita''
|es=Defensa
|sv=Försvar
|th=ป้องกัน ''Pongkan''
|vi=Sức phòng bị<br>Sức phòng thủ
}}
|- style="vertical-align:top"
|
''Special Attack''
{{langtable|color={{Special Attack color light}}|bordercolor={{Special Attack color dark}}
|zh_yue=特攻 ''{{tt|Dahkgūng|Special Attack}}''
|zh_cmn=特攻 ''{{tt|Tègōng|Special Attack}}''
|cs=Speciální útok
|da=Specialangreb
|nl=Speciale aanval
|fi=Erikoishyökkäys
|fr=Attaque Spéciale
|de=Spezial-Angriff
|hu=Speciális támadás
|id=Serangan Khusus
|it=Attacco Speciale
|ko=특수공격 ''Teuksu Gonggyeok''
|ms=Serangan Istimewa
|no=Spesial-angrep
|pl=Specjalny Atak
|pt=Ataque Especial
|ru=Особая Атака ''Osobaya Ataka''
|es=Ataque Especial
|sv=Special-anfall
|th=โจมตีพิเศษ ''Chomti Phiset''
|vi=Tấn công<br>Tấn công Đặc biệt
}}
|
''Special Defense''
{{langtable|color={{Special Defense color light}}|bordercolor={{Special Defense color dark}}
|zh_yue=特防 ''{{tt|Dahkfòhng|Special Defense}}''
|zh_cmn=特防 ''{{tt|Tèfáng|Special Defense}}''
|cs=Speciální obranu
|da=Special Defense
|nl=Speciale verdediging
|fi=Erikoispuolustus
|fr=Défense Spéciale
|de=Spezial-Verteidigung
|hu=Speciális védekezés
|id=Pertahanan Khusus
|it=Difesa Speciale
|ms=Pertahanan Istimewa
|ko=특수방어 ''Teuksu Bang-eo''
|no=Spesial-forsvar
|pl=Specjalna Obrona
|pt=Defesa Especial
|ru=Особая Защита ''Osobaya Zashchita''
|es=Defensa Especial
|sv=Special-försvar
|th=ป้องกันพิเศษ ''Pongkan Phiset''
|vi=Phòng thủ<br>Phòng thủ Đặc biệt
}}
|
''Speed''
{{langtable|color={{Speed color light}}|bordercolor={{Speed color dark}}
|zh_yue=速度 ''{{tt|Chūkdouh|Speed}}''<br>敏捷度 ''{{tt|Máhnjihtdouh|Agility}}'' {{tt|*|Manga}}
|zh_cmn=速度 ''{{tt|Sùdù|Speed}}''<br>敏捷度 ''{{tt|Mǐnjiédù|Agility}}'' {{tt|*|Manga (Taiwan)}}
|cs=Rychlost
|da=Fart{{tt|*|anime}}<br>Hastighed{{tt|*|Pokémon.com Pokédex}}
|nl=Snelheid
|fi=Nopeus
|fr=Vitesse
|de=Initiative
|el=Ταχύτητα
|hu=Gyorsaság<br>Sebesség
|id=Kecepatan
|it=Velocità
|ms=Kelajuan
|no=Fart{{tt|*|anime}}<br>Hastighet{{tt|*|Pokémon.com Pokédex}}
|ko=스피드 ''Speed''
|pl=Szybkość
|pt_br=Velocidade{{tt|*|Pokémon.com, PS067}}<br>Agilidade{{tt|*|PS071}}
|pt_eu=Velocidade
|ru=Скорость ''Skorost'''
|es=Velocidad
|sv=Snabbhet{{tt|*|anime}}<br>Hastighet{{tt|*|Pokémon.com Pokédex}}
|th=ความเร็ว ''Khwamreo''
|vi=Sự nhanh nhẹn<br>Tốc độ
}}
|- style="vertical-align:top"
|
''Special''
{{langtable|color=78BBF0|bordercolor=1F6297
|zh_yue=特殊 ''{{tt|Dahksyùh|Special}}''
|zh_cmn=特殊 ''{{tt|Tèshū|Special}}''
|fr=Spécial
|de=Spezial
|it=Speciale
|es=Especial
|vi=Khả năng đặc biệt
|pt=Especial
}}
|
''Accuracy''
{{langtable|color=d099ff|bordercolor=542b77
|zh_yue=命中 ''{{tt|Mihngjung|Accuracy}}''
|zh_cmn=命中 ''{{tt|Mìngzhòng|Accuracy}}''
|fr=Précision
|de=Genauigkeit
|id=Akurasi
|it=Precisione
|ko=명중률 ''Myeongjungnyul''
|ms=Kadar ketepatan
|es=Precisión
|th=อัตราความแม่น ''Atrakwammaen''
|vi=Chính xác
|pt=Precisão
}}
|
''Evasiveness''
{{langtable|color=aefffe|bordercolor=2a6f6e
|zh_yue=閃避 ''{{tt|Símbeih|Evasiveness}}''
|zh_cmn=閃避 / 闪避 ''{{tt|Shǎnbì|Evasiveness}}''
|fr=Esquive
|de=Fluchtwert{{tt|*|In Generation 7 and earlier}}<br>Ausweichwert{{tt|*|From Generation 8 onwards}}
|id=Menghindar
|it=Elusione
|ko=회피율 ''Hoepiyul''
|ms=Pengelakan
|es=Evasión
|th=อัตราหลบหลีก ''Atraloplik''
|vi=Tránh né
|pt=Evasão
}}
|- style="vertical-align:top"
|
''Combat Power''
{{langtable|color={{night color}}|bordercolor={{blue color light}}|textcolor=fff
|zh_yue=攻擊力 ''{{tt|Gūnggīklihk|Attack Power}}'' (CP)
|zh_cmn=攻擊力 ''{{tt|Gōngjílì|Attack Power}}'' (CP)
|nl=Combat Power (CP)
|fr=Points de combat (PC)
|de=Wettkampfpunkte (WP)
|it=Punti lotta (PL)
|ko=강함을 나타내는 수치 ''Gangham-eul Natanaeneun Suchi'' (CP)
|pt_br=Poder de Combate (PC)
|pt_eu=Combat Power (CP)
|ru=Боевые Очки ''Boyevyye Ochki'' (CP)
|es=Puntos de Combate (PC)
|th=พลังการต่อสู้ ''Phalang Kantosu'' (CP)
}}
|
''Jump Power''
{{langtable|color={{firered color}}|bordercolor={{firered color light}}
|zh_yue=跳躍力 ''{{tt|Tiuyeuhk Lihk|Jump Power}}'' (CP)
|zh_cmn=跳躍力 ''{{tt|Tiàoyuè Lì|Jump Power}}'' (CP) {{tt|*|Traditional}}<br>跳跃力 ''{{tt|Tiàoyuè Lì|Jump Power}}'' (鲤鱼力 ''{{tt|Lǐyú Lì|Carp Power}}'') {{tt|*|Simplified}}
|fr=Puissance (PS)
|de=Sprungkraft (KP)
|it=Potenza di salto (PM)
|ko=튀는 힘 ''{{tt|Twineun Him|Jump Power}}'' (CP)
|es=Impulso (PS)
}}
|}
|}


==See also==
==See also==
* [[List of Pokémon by base stats]]
* [[Base stats]]
 
* [[List of Pokémon by base stats in Generation I]]
==Notes==
* [[List of Pokémon by base stats in Generations II-V]]
 
* [[List of Pokémon by base stats in Generation VI]]
<references />
* [[List of Pokémon by base stats in Generation VII]]
 
* [[List of Pokémon by base stats in Generation VIII]]
<!--Future editors, please add more stat-raising and lowering moves.-->
* [[List of Pokémon by base stats in Generation IX]]
* [[List of fully evolved Pokémon by base stats]]
* [[List of Pokémon with unique base stat totals]]


<!--==References==
<references/>-->
{{-}}
{{Pokémon individuality}}
{{Pokémon individuality}}


{{-}}
{{Project Games notice|game mechanic}}
{{Project Games notice|game mechanic}}
[[Category:Game mechanics]]
[[Category:Game mechanics]]
[[pt:Atributo Pokémon]]


[[de:Statuswerte]]
[[de:Statuswerte]]
[[es:Características]]
[[fr:Statistique]]
[[fr:Statistique]]
[[it:Statistiche]]
[[it:Statistiche]]
[[ja:ステータス]]
[[ja:ステータス]]
[[zh:能力]]

Latest revision as of 13:59, 12 September 2024

If you were looking for the Pokémon information screen formerly known as "stats", see Summary.

A stat (Japanese: 能力 ability) refers to any of several parameters pertaining to Pokémon that can affect turn order, move success, and damage output during a battle. With exception to the HP stat, a Pokémon's stat can also be temporarily raised or lowered in stages during battle through various effects. In a large subset of these parameters, stats also refer to their measured values attributed to individual Pokémon, and they are generally raised by increasing their level or by evolving. While each species of Pokémon share the same set of base stats that determine the actual stats of a Pokémon at a given level, other properties add to the variation of stats within the species, most notably being individual values, effort values, and Nature.

The name is short for statistic; in some cases, it has also been named ability, rating, effect, or parameter.

Terminology

Stat

Not to be confused with the Pokémon's summary, called "stats" in Generations I and II.

The word "stat" (or "stats") is not used in Generation I with this meaning. The word "statistic" (or "statistics") is not used in any core series game with this meaning.

The word "stat" is used in several places from Generation II onwards. Some examples:

  • The move descriptions of Haze, Psych Up, and Mist use "stat" or "stats" from Generation II onwards, except in some Generation III games.
  • In the text displayed when Haze is used in Generation II: "All stat changes were eliminated!"
  • In the text displayed when Psych Up is used in Generation II: "<user> copied the stat changes of <target>!"
  • The Trainer Tips from Route 36 in Generation II: "Pokémon stats vary--even within the same species. Their stats may be similar at first. However, differences will become pronounced as the Pokémon grow."
  • According to Pryce in Generation II, the Glacier Badge raises the "Special stats of Pokémon".
  • Some dialogue in Pokémon FireRed and LeafGreen uses "stat", replacing "ability" from the Generation I dialogue. For instance, an NPC in Lavender Town's Poké Mart and two NPCs at the fifth floor of the Celadon Department Store talk about items that raise the Pokémon's stats (as opposed to "abilities" in Generation I).

Rating

Not to be confused with the Pokédex rating.

Sometimes, the word "rating" was used up to Generation II.

Effect

In Pokémon Ruby, Sapphire, and Emerald, as well as Pokémon Colosseum and XD, the move Psych Up simply copies the target's stat changes. However, the move description states that it copies the foe's "effect(s)".

Ability

Not to be confused with the Pokémon's Ability, which provides a passive effect in battle or in the overworld.

Sometimes, the word "ability" was used up to Generation III.

Parameter

List of stats

Permanent stats

HP

Main article: HP

The HP stat (Japanese: HP, symbol H), short for Hit Points (Japanese: ヒットポイント Hit Point), determines how much damage a Pokémon can receive before fainting. In Pokémon GO, it is also called Stamina.

Attack

The Attack stat (Japanese: 攻撃能力 attack ability, symbol A), or informally Physical Attack, partly determines how much damage a Pokémon deals when using a physical move. For more information on how Attack affects damage, see Damage → Damage calculation.

Defense

The Defense stat (Japanese: 防御能力 defense ability, symbol B), or informally Physical Defense, partly determines how much damage a Pokémon receives when it is hit with a physical move. For more information on how Defense affects damage, see Damage → Damage calculation.

Special

The Special stat (Japanese: とくしゅのうりょく special ability) is a stat that exists only in Generation I.

The Special stat accounted for what is currently known as Special Attack and Special Defense, determining how much damage a Pokémon both receives and deals when special moves are used. As a result, a Pokémon could not be both strong with and weak against a Special attack, or vice versa, in the same way a Pokémon might have high Attack but low Defense. With Generation II, the Special stat was split into Special Attack and Special Defense, meaning Pokémon could have different base stat values for both, and those stats were both displayed on a Pokémon's stat screen; however, individual values and effort values remained unsplit, so that there was only a Special individual value and Special effort values, which affected both the Special Attack and Special Defense stats. Furthermore, Calcium increased both stats. In Generation III, IVs and EVs were finally given both Special Attack and Special Defense values as well, and the Calcium now worked on only Special Attack while the Zinc was introduced for the Special Defense.

Special Attack

The Special Attack stat (Japanese: 特攻能力 special attack ability, symbol C), or Sp. Atk and Spcl. AtkGSCStad2 for short, partly determines how much damage a Pokémon deals when using a special move. For more information on how Special Attack affects damage, see Damage → Damage calculation.

Special Defense

The Special Defense stat (Japanese: 特防能力 special defense ability, symbol D), or Sp. Def and Spcl. DefGSCStad2 for short, partly determines how much damage a Pokémon receives when it is hit with a special move. For more information on how Special Defense affects damage, see Damage → Damage calculation.

Speed

The Speed stat (Japanese: 素早さ能力 speed ability, symbol S) determines the order of Pokémon that can act in battle. If Pokémon are moving with the same priority, Pokémon with higher Speed at the start of any turn will generally make a move before ones with lower Speed; in the case that two Pokémon have the same Speed, one of them will randomly go first. Prior to Generation VIII, in-battle changes to a Pokémon's Speed stat did not start affecting turn order until the following turn; however, in Generation VII, if Mega Evolution or Ultra Burst caused changes to the base Speed stat or to an Ability that affected Speed or priority, those changes took effect immediately for the upcoming turn. In Generation VIII, all speed changes take effect immediately; after every individual move, the next Pokémon to move is the fastest Pokémon that hasn't yet made its move that turn.

In-battle stats

Evasion

The evasion rate (Japanese: 回避率 evasion rate), or evasiveness, of a Pokémon determines its probability of avoiding other Pokémon's moves. The initial value at the start of any battle is 100%. If a Pokémon's evasiveness is reduced below 100% with a move such as Sweet Scent or Defog, other Pokémon will have a better chance of their moves hitting. If evasiveness is increased above 100% with a move such as Double Team, other Pokémon will have a harder time connecting their moves.

Accuracy

The accuracy rate (Japanese: 命中率 accuracy rate) or accuracy of a Pokémon determines its probability of hitting another Pokémon. The initial value at the start of any battle is 100%. Along with accuracy-raising moves and items, in Pokémon XD, the player can also raise a Pokémon's accuracy by one stage by using the call action, as long as the Pokémon is not asleep or in Reverse Mode (in which case removing the condition takes precedence over raising accuracy).

Determination of stats

Base stat values

A Pokémon's base stat values will most often have the greatest influence over their specific stats at any level. Disregarding individual values, effort values, and Nature, a level 100 Pokémon's stats in Attack, Defense, Speed, Special Attack, and Special Defense will be exactly 5 more than double its base stat values in each, while the HP stat will be 110 plus double the base stat value (except in the case of Shedinja, whose HP is always 1).

For a list of Pokémon by their base stat values, see the list of Pokémon by base stats.

Level

Main article: Level

When a Pokémon grows a level, its stats will increase. For each level gained (ignoring Nature), stats will increase by 1/50 the base stat value, and 1/100 the combined individual value and effort value. This means that it is impossible, through leveling up, for a Pokémon to ever lose points in a stat unless it evolves into a Pokémon with a lower base stat value for that specific stat or an EV-reducing Berry is used. It is also impossible for any Pokémon other than Shedinja not to gain HP upon leveling up without using a Pomeg Berry (Pokémon Emerald onward) as no evolutionary line has members with a lower base HP than the pre-evolved forms.

Nature

Main article: Nature

Most Natures enhance the growth of one stat, while hindering the growth of another. After all other calculations are finished, the stat that the Nature enhances will be 110% of what it would be without the Nature, and the stat hindered will be 90% of its normal value. The Nature boost or reduction is internally calculated by multiplying the stat after 5 is added to it by 110 if the Nature boosts the stat, 100 if the Nature doesn't affect the stat, or 90 if the Nature lowers the stat, then dividing the result by 100 and truncating the decimal.

Individual values

Main article: Individual values

Individual values cause two Pokémon of the same species to have different stats. Between generations there are different manners of determining them.

Effort values

Main article: Effort values

Effort values are what cause a trained Pokémon to have higher stats than an untrained counterpart of the same level. For every 4 EVs gained, a level 100 Pokémon will have 1 extra point in its stats. Variance of stats caused by EVs reaches a maximum of 63 points at level 100, as a Pokémon can gain a maximum of 252 EVs in a single stat.

Go Power

Main article: Go Power

Go Power are a mechanic introduced in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, replacing EVs as the means of further raising a Pokémon's stats. A Pokémon's stat will have 1 extra point for every value of Go Power gained regardless of level, and each stat is capped at 200 values of Go Power.

Formula

See also: Damage → Damage calculation

Generations I and II


Example

Consider a Level 81 Pikachu with the following IVs and EVs:

HP Attack Defense Sp.Atk Sp.Def Speed Total
Base stat 35 55 30 50 40[1] 90 300
IV 7[2] 8 13 9[3] 5 42
EV 22850 23140 17280 19625 24795 107690
  1. In Generation I, this stat did not exist. The Pikachu's Special stat would simply be 50.
  2. This is calculated as shown in the IV article.
  3. In the first two generations, the Special IV was unified.

Its HP can be calculated as follows:

Its Special Attack and Special Defense stats simply rely on the Special EV and IV.

Its Speed can be calculated as follows:

In the end, this Pikachu's stats are:

HP Attack Defense Sp.Atk Sp.Def Speed
Base stat 35 55 30 50 40 90
IV 7 8 13 9 5
EV 22850 23140 17280 19625 24795
Total 189 137 101 128 112 190

Generation III onward

These formulas mean that, aside from Shedinja's HP (which is always 1), the lowest a stat can ever possibly be is 4 (or, for the HP stat, 11).

Example

Consider a Level 78 Garchomp with the following IVs and EVs and an Adamant nature:

HP Attack Defense Sp.Atk Sp.Def Speed Total
Base stat 108 130 95 80 85 102 600
IV 24 12 30 16 23 5 110
EV 74 190 91 48 84 23 510

Its HP can be calculated as follows:

The Adamant nature raises Attack and lowers Special Attack. This means that when calculating the Attack stat, Nature = 1.1, and when calculating the Special Attack stat, Nature = 0.9. So this Garchomp's Attack stat will be:

And its Special Attack stat will be:

Its Speed stat, on the other hand, has no Nature multiplier, so it is calculated as:

In the end, this Garchomp's stats are as follows:

HP Attack Defense Sp.Atk Sp.Def Speed
Base stat 108 130 95 80 85 102
IV 24 12 30 16 23 5
EV 74 190 91 48 84 23
Total 289 278 193 135 171 171

Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!

In Let's Go, Pikachu! and Let's Go, Eevee!, effort values have been replaced with Go Power, which are flat stat boosts added to the total after all other calculations have been made. Additionally, all non-HP stats can receive a slight boost that scales with friendship. Stats are now updated simultaneously with any changes to the variables, rather than after a Pokémon has leveled up.

The Go Power bonus can range anywhere between 0 and 200 for all stats, and a Pokémon can have all six stats maxed out to 200 values of Go Power each. The friendship multiplier can range between 1 and 1.1, scaling directly with the Pokémon's level of friendship .

Pokémon Legends: Arceus

In Pokémon Legends: Arceus, a Pokémon's stats are calculated using effort levels, replacing the mechanics around EVs and IVs. IVs are still present, but that is only used to determine a Pokémon's starting effort level in each stat, up to three effort levels; beyond this, IVs have no effect on stats.

where:

  • is the Pokémon species' base value for that stat
  • is the Pokémon's level
  • is 0.9 if the Pokémon has a hindering Nature, 1.1 if it has a helpful Nature, and 1 otherwise.
  • is the effort level bonus, directly added to the Pokémon's stat. The result is rounded to the nearest integer.
    • is the effort level multiplier, which is determined from the effort level as follows:
Effort Level Multiplier
0 0
1 2
2 3
3 4
4 7
5 8
6 9
7 14
8 15
9 16
10 25

In battle

In battle, additional modifiers can further alter the effective value of a stat. This is not reflected in visible stats, but instead is only accounted for when damage is done.

Accuracy and evasion

Accuracy and evasion are not visible anywhere as explicit stats, but they influence the probability of a move hitting. The nuances of this calculation differ between games. Some moves ignore accuracy checks.

Generations I and II

Whether a move hits depends on the formula:

, where:

  • is the computed threshold value that will determine whether the move will hit, always at least 1 and at most 255,
  • is the move's accuracy, a value from 0 to 255,
  • is the accuracy stage multiplier of the user,
  • is the evasion stage multiplier of the target, and
  • is 20 if the user is holding BrightPowder (in Generation II) or 0 otherwise.

The game then selects a random number r from 0 to 255 and compares it to T to determine whether the move hits.

In Generation I, if r is less than T, the move hits. This results in a bug where no move can be guaranteed to hit (excluding Bide and Swift) since even if T is 255, if r is also 255, the move will miss.

In Generation II, if T is 255 or if r is less than T, the move hits. This eliminates the bug from Generation I.

Generations III onward

Whether a move hits depends on the formula:

, where:

  • T is the computed threshold value that will determine whether the move will hit,
  • Accuracymove is the move's accuracy, a value from 1 to 100,
  • StageMultiplier is the equivalent accuracy stage multiplier of the user after the target's evasion stage is subtracted from the user's accuracy stage, both possibly modified by Ability or move effects such as Simple or Foresight (to no less than -6 and no more than 6 after the subtraction), and
  • Other encompasses all multipliers from other accuracy or evasion modifiers from Ability effects, fog, move effects, and item effects (as can be seen in this table), serially applied.

The game then selects a random number r from 1 to 100 and compares it to T to determine whether the move hits. If r is less than or equal to T, the move hits.

Combat Power

Combat Power (Japanese: 総合的 Total Power), or CP (Japanese: CP), is a value first introduced in Pokémon GO and carried over to Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, used to roughly summarize a Pokémon's overall potential in battle. In Let's Go, Pikachu! and Let's Go, Eevee!, it's based on the total of all a Pokémon's stats and AVs. Note that CP is not an actual statistic but rather a visual indicator of a Pokémon's overall strength, so it does not have any direct effect in battles.

The CP of any Pokémon in Let's Go, Pikachu! and Let's Go, Eevee! is always capped at 10,000; even if a Pokémon's stat continues to grow after that, the CP will still show as 10,000.

The lowest possible CP is 2. This is possible if a level 1 Caterpie transferred from Pokémon GO has minimum friendship, 0 IVs and 0 values of Go Power in every stat.

Stat modifiers

Main article: Stat modifier

When a stat is used in a calculation in battle, a number of modifiers may be applied during the calculation. During a battle, a Pokémon's effective stats may be raised or lowered by certain moves, Abilities, and held items. Some attacks may only have a chance of raising or lowering stats, while certain Abilities and held items may require a triggering event to activate any stat modifications.

Icons

The following icons are used in Pokémon HOME.

HP icon HOME.png Attack icon HOME.png Defense icon HOME.png
HP Attack Defense
Speed icon HOME.png Special Attack icon HOME.png Special Defense icon HOME.png
Speed Special Attack Special Defense


In other games

Mystery Dungeon series

Main article: Stat (Mystery Dungeon)

In the Pokémon Mystery Dungeon series, Pokémon have HP, Attack, Defense, Special Attack, Special Defense, and SpeedSMDRTDX stats, just like in the core games. However, these games also have a few stats not seen in the core games.

Pokémon Conquest

Main article: Stat (Conquest)

In Pokémon Conquest, Pokémon have HP, Range, Attack, Defense, and Speed stats, as well as a non-numeric Energy stat, and a derived stat called Strength.

Pokémon GO

Main article: Stat (GO)

Pokémon in Pokémon GO have HP, Attack, and Defense stats, as well as a derived stat, CP. Pokémon GO makes no distinction between physical or special damage like the core games do; instead, all attacks simply use Attack and Defense to calculate damage. Of the four stats in Pokémon GO, however, only HP and CP are directly visible.

Pokémon: Magikarp Jump

Jump Power

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: JP required per level, image

Jump Power (Japanese: はねる Jump Power), or JP (Japanese: CP), is a stat that indicates a Magikarp's ability to jump in Pokémon: Magikarp Jump. Jump Power is also used in place of experience to determine when a Magikarp levels up. JP can still be earned even after reaching the maximum level of 100, with the absolute maximum JP capped at 12,900,605,640,709[1] (shortened to 12.9T).

As the Jump Power becomes larger and larger, it will be measured with the help of SI prefixes.

prefix JP represented
T (tera) 1,000,000,000,000
G (giga) 1,000,000,000
M (mega) 1,000,000
k (kilo) 1,000

In the anime

Ash's Dragonite raising its attack power and speed with Dragon Dance

Stats in the anime appear to leave out the Special and Physical concept. It is more dependent on attack power and the amount of damage inflicted instead of Attack and Special Attack, and endurance rather than Special Defense and Defense.

Original series

In the dub of Fire and Ice, Misty mentioned that Pete Pebbleman's Cloyster is losing HP as Ash's Kingler kept hitting it with Crabhammer. In the original Japanese version, Misty talked about Cloyster taking damage instead.

In Wired For Battle!, HP was shown on Shingo's laptop where Blade's Quick Attack lowered Heracross's HP by half.

Pokémon the Series: Ruby and Sapphire

In Eight Ain't Enough, Juan's Whiscash used Tickle on Ash's Swellow which lowered Swellow's defensive strength.

In Shocks and Bonds, Johnny's Aggron used Harden, a Defense-boosting move, which defended itself against Tyson's Sceptile's Solar Beam, a special move.

Pokémon the Series: Diamond and Pearl

In Pedal to the Mettle!, Paul's Weavile used Swords Dance, an Attack-boosting move, which boosted Blizzard, a special move, as well as Ice Shard and Metal Claw.

Pokémon the Series: Black & White

In Battling For The Love of Bug-Types!, Burgh's Whirlipede used Iron Defense to defend itself against Ash's Sewaddle's Bug Bite.

In Mission: Defeat Your Rival!, Bianca's Escavalier used Iron Defense several times to maximize its Defense.

Pokémon the Series: XY

Pokémon will occasionally glow red after their attack strength has changed, as exhibited by Korrina's Lucario in Mega Revelations!, or blue after their defensive strength has been changed, as shown by Alain's Mega Charizard X in Mega Evolution Special II, Ramos's Jumpluff in The Green, Green Grass Types of Home!, and Ash's Pikachu in A Riveting Rivalry!.

Pokémon the Series: Sun & Moon

This series generally retains the added visual aids from Pokémon the Series: XY, as seen as when Kiawe's Turtonator used Shell Smash in A Crowning Moment of Truth! and when Gladion's Lycanroc used Swords Dance in Showdown on Poni Island!. However, in That's Some Spicy Island Research!, Hapu's Mudsdale glowed red while increasing its defense with Stamina.

Pokémon Journeys: The Series

In Beyond Chivalry… Aiming to be a Leek Master!, Rinto's Gallade activated Justified, boosting his Attack.

In Curtain Up! Fight the Fights!, Leon's Rillaboom had its Speed boosted by its use of Max Airstream. In Whittle While You Work!, Cynthia's Togekiss also boosted its Speed via Max Airstream. In Paring Pokémon While Parrying!, Leon's Rillaboom lowered the Speed of Dragonite by using Drum Beating.

Gallery

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Missing Violet and Kitakami (different colors of the top and bottom bars), Bank, and spin-offs
Gen I status screen.png Stadium status screen.png Japanese Gen II status screen.png Korean Gen II status screen.png
Generation I Stadium Generation II (Japanese) Generation II (Korean)
Gen II status screen.png Stadium 2 status screen.png RS status screen.png Colo status screen.png
Generation II (International) Stadium 2 RS Colo
FRLG status screen.png XD status screen.png E status screen.png DP status screen.png
FRLG XD E DPPt
HGSS status screen.png BW status screen.png B2 status screen.png W2 status screen.png
HGSS BW B2 W2
XY status screen.png ORAS status screen.png SM status screen.png USUM status screen.png
XY ORAS SM USUM
LGPE status screen.png SwSh status screen.png BDSP status screen.png LA summary 3.png
LGPE SwSh BDSP LA
SV status screen.png Pokémon Box summary 1.png
S V The Teal Mask Box RS
Pokémon HOME Switch status screen.png Pokemon HOME mobile status screen.png
HOME (Switch) HOME (Mobile)

In other languages

Stat

Language Title
Chinese Cantonese 能力 Nàhnglihk
Mandarin 能力 Nénglì
The Netherlands Flag.png Dutch Statistiek
France Flag.png French Stat
Germany Flag.png German Statuswert
Indonesia Flag.png Indonesian Statistik
Italy Flag.png Italian Statistica
South Korea Flag.png Korean 능력 Neungnyeok
Malaysia Flag.png Malaysian Stat
Keupayaan
Portuguese Brazil Flag.png Brazil Atributo
Portugal Flag.png Portugal Estatística
Spain Flag.png Spanish Característica
Thailand Flag.png Thai ค่าพลัง Khaplang
Vietnam Flag.png Vietnamese Khả năng

Hit Points

Language Title
Chinese Cantonese HP *
體力 Táilihk *
Mandarin HP *
體力 / 体力 Tǐlì *
The Czech Republic Flag.png Czech HP
Denmark Flag.png Danish (HP)
Livspoint*
The Netherlands Flag.png Dutch Hit Points (HP)
Energiepunten*
IP*
Finland Flag.png Finnish Kestopisteet (KP)
French Canada Flag.png Canada HP*
France Flag.png Europe Points de Vie (PV)
Germany Flag.png German Kraftpunkte (KP)
Hungary Flag.png Hungarian Életerejének mértéke
Életerő
Indonesia Flag.png Indonesian (HP)
Italy Flag.png Italian Punti Salute (PS)
South Korea Flag.png Korean 히트포인트 Hit Points (HP)
Malaysia Flag.png Malaysian (HP)
Norway Flag.png Norwegian (LP)
Poland Flag.png Polish (HP)
Portuguese Brazil Flag.png Brazil Pontos de Saúde (PS)*
Hit Points (HP)*
Portugal Flag.png Portugal Hit Points (HP)
Pontos de Saúde*
Russia Flag.png Russian Очки Здоровья Ochki Zdorov'ya (ОЗ) (OZ)
Spanish CELAC Flag.png Latin America Resistencia
Spain Flag.png Spain Puntos de Salud (PS)
Sweden Flag.png Swedish (HP)
Träffpoäng*
Thailand Flag.png Thai พลังชีวิต Phalang Chiwit (HP)
Vietnam Flag.png Vietnamese (HP)
Sinh lực

Attack

Language Title
Chinese Cantonese 攻擊 Gūnggīk *
攻擊力 Gūnggīklihk
Mandarin 攻擊 / 攻击 Gōngjí / Gōngjī *
攻擊力 / 攻击力 Gōngjílì / Gōngjīlì
The Czech Republic Flag.png Czech Útok
Denmark Flag.png Danish Angreb
The Netherlands Flag.png Dutch Aanval
Finland Flag.png Finnish Hyökkäys
France Flag.png French Attaque
Germany Flag.png German Angriff
Hungary Flag.png Hungarian Támadás
Indonesia Flag.png Indonesian Serangan
Italy Flag.png Italian Attacco
South Korea Flag.png Korean 공격 Gonggyeok
Malaysia Flag.png Malaysian Serangan
Norway Flag.png Norwegian Angrep
Poland Flag.png Polish Atak
Portugal Flag.png Portuguese Ataque
Russia Flag.png Russian Атака Ataka
Spain Flag.png Spanish Ataque
Sweden Flag.png Swedish Anfall*
Attack*
Thailand Flag.png Thai โจมตี Chomti
Vietnam Flag.png Vietnamese Sức tấn công

Defense

Language Title
Chinese Cantonese 防禦 Fòhngyuh
防禦力 Fòhngyuhlihk
Mandarin 防禦 / 防御 Fángyù
防禦力 / 防御力 Fángyùlì
The Czech Republic Flag.png Czech Obrana
Denmark Flag.png Danish Defense
The Netherlands Flag.png Dutch Verdediging
Finland Flag.png Finnish Puolustus
France Flag.png French Défense
Germany Flag.png German Verteidigung
Hungary Flag.png Hungarian Védelem
Védekezés
Indonesia Flag.png Indonesian Pertahanan
Italy Flag.png Italian Difesa
South Korea Flag.png Korean 방어 Bang-eo
Malaysia Flag.png Malaysian Pertahanan
Norway Flag.png Norwegian Forsvar
Poland Flag.png Polish Obrona
Portugal Flag.png Portuguese Defesa
Russia Flag.png Russian Защита Zashchita
Spain Flag.png Spanish Defensa
Sweden Flag.png Swedish Försvar
Thailand Flag.png Thai ป้องกัน Pongkan
Vietnam Flag.png Vietnamese Sức phòng bị
Sức phòng thủ

Special Attack

Language Title
Chinese Cantonese 特攻 Dahkgūng
Mandarin 特攻 Tègōng
The Czech Republic Flag.png Czech Speciální útok
Denmark Flag.png Danish Specialangreb
The Netherlands Flag.png Dutch Speciale aanval
Finland Flag.png Finnish Erikoishyökkäys
France Flag.png French Attaque Spéciale
Germany Flag.png German Spezial-Angriff
Hungary Flag.png Hungarian Speciális támadás
Indonesia Flag.png Indonesian Serangan Khusus
Italy Flag.png Italian Attacco Speciale
South Korea Flag.png Korean 특수공격 Teuksu Gonggyeok
Malaysia Flag.png Malaysian Serangan Istimewa
Norway Flag.png Norwegian Spesial-angrep
Poland Flag.png Polish Specjalny Atak
Portugal Flag.png Portuguese Ataque Especial
Russia Flag.png Russian Особая Атака Osobaya Ataka
Spain Flag.png Spanish Ataque Especial
Sweden Flag.png Swedish Special-anfall
Thailand Flag.png Thai โจมตีพิเศษ Chomti Phiset
Vietnam Flag.png Vietnamese Tấn công
Tấn công Đặc biệt

Special Defense

Language Title
Chinese Cantonese 特防 Dahkfòhng
Mandarin 特防 Tèfáng
The Czech Republic Flag.png Czech Speciální obranu
Denmark Flag.png Danish Special Defense
The Netherlands Flag.png Dutch Speciale verdediging
Finland Flag.png Finnish Erikoispuolustus
France Flag.png French Défense Spéciale
Germany Flag.png German Spezial-Verteidigung
Hungary Flag.png Hungarian Speciális védekezés
Indonesia Flag.png Indonesian Pertahanan Khusus
Italy Flag.png Italian Difesa Speciale
South Korea Flag.png Korean 특수방어 Teuksu Bang-eo
Malaysia Flag.png Malaysian Pertahanan Istimewa
Norway Flag.png Norwegian Spesial-forsvar
Poland Flag.png Polish Specjalna Obrona
Portugal Flag.png Portuguese Defesa Especial
Russia Flag.png Russian Особая Защита Osobaya Zashchita
Spain Flag.png Spanish Defensa Especial
Sweden Flag.png Swedish Special-försvar
Thailand Flag.png Thai ป้องกันพิเศษ Pongkan Phiset
Vietnam Flag.png Vietnamese Phòng thủ
Phòng thủ Đặc biệt

Speed

Language Title
Chinese Cantonese 速度 Chūkdouh
敏捷度 Máhnjihtdouh *
Mandarin 速度 Sùdù
敏捷度 Mǐnjiédù *
The Czech Republic Flag.png Czech Rychlost
Denmark Flag.png Danish Fart*
Hastighed*
The Netherlands Flag.png Dutch Snelheid
Finland Flag.png Finnish Nopeus
France Flag.png French Vitesse
Germany Flag.png German Initiative
Greece Flag.png Greek Ταχύτητα
Hungary Flag.png Hungarian Gyorsaság
Sebesség
Indonesia Flag.png Indonesian Kecepatan
Italy Flag.png Italian Velocità
South Korea Flag.png Korean 스피드 Speed
Malaysia Flag.png Malaysian Kelajuan
Norway Flag.png Norwegian Fart*
Hastighet*
Poland Flag.png Polish Szybkość
Portuguese Brazil Flag.png Brazil Velocidade*
Agilidade*
Portugal Flag.png Portugal Velocidade
Russia Flag.png Russian Скорость Skorost'
Spain Flag.png Spanish Velocidad
Sweden Flag.png Swedish Snabbhet*
Hastighet*
Thailand Flag.png Thai ความเร็ว Khwamreo
Vietnam Flag.png Vietnamese Sự nhanh nhẹn
Tốc độ

Special

Language Title
Chinese Cantonese 特殊 Dahksyùh
Mandarin 特殊 Tèshū
France Flag.png French Spécial
Germany Flag.png German Spezial
Italy Flag.png Italian Speciale
Portugal Flag.png Portuguese Especial
Spain Flag.png Spanish Especial
Vietnam Flag.png Vietnamese Khả năng đặc biệt

Accuracy

Language Title
Chinese Cantonese 命中 Mihngjung
Mandarin 命中 Mìngzhòng
France Flag.png French Précision
Germany Flag.png German Genauigkeit
Indonesia Flag.png Indonesian Akurasi
Italy Flag.png Italian Precisione
South Korea Flag.png Korean 명중률 Myeongjungnyul
Malaysia Flag.png Malaysian Kadar ketepatan
Portugal Flag.png Portuguese Precisão
Spain Flag.png Spanish Precisión
Thailand Flag.png Thai อัตราความแม่น Atrakwammaen
Vietnam Flag.png Vietnamese Chính xác

Evasiveness

Language Title
Chinese Cantonese 閃避 Símbeih
Mandarin 閃避 / 闪避 Shǎnbì
France Flag.png French Esquive
Germany Flag.png German Fluchtwert*
Ausweichwert*
Indonesia Flag.png Indonesian Menghindar
Italy Flag.png Italian Elusione
South Korea Flag.png Korean 회피율 Hoepiyul
Malaysia Flag.png Malaysian Pengelakan
Portugal Flag.png Portuguese Evasão
Spain Flag.png Spanish Evasión
Thailand Flag.png Thai อัตราหลบหลีก Atraloplik
Vietnam Flag.png Vietnamese Tránh né

Combat Power

Language Title
Chinese Cantonese 攻擊力 Gūnggīklihk (CP)
Mandarin 攻擊力 Gōngjílì (CP)
The Netherlands Flag.png Dutch Combat Power (CP)
France Flag.png French Points de combat (PC)
Germany Flag.png German Wettkampfpunkte (WP)
Italy Flag.png Italian Punti lotta (PL)
South Korea Flag.png Korean 강함을 나타내는 수치 Gangham-eul Natanaeneun Suchi (CP)
Portuguese Brazil Flag.png Brazil Poder de Combate (PC)
Portugal Flag.png Portugal Combat Power (CP)
Russia Flag.png Russian Боевые Очки Boyevyye Ochki (CP)
Spain Flag.png Spanish Puntos de Combate (PC)
Thailand Flag.png Thai พลังการต่อสู้ Phalang Kantosu (CP)

Jump Power

Language Title
Chinese Cantonese 跳躍力 Tiuyeuhk Lihk (CP)
Mandarin 跳躍力 Tiàoyuè Lì (CP) *
跳跃力 Tiàoyuè Lì (鲤鱼力 Lǐyú Lì) *
France Flag.png French Puissance (PS)
Germany Flag.png German Sprungkraft (KP)
Italy Flag.png Italian Potenza di salto (PM)
South Korea Flag.png Korean 튀는 힘 Twineun Him (CP)
Spain Flag.png Spanish Impulso (PS)

See also



Pokémon individuality
LevelStatsFriendshipGenderAbility (Hidden Ability) • NatureCharacteristic
Effort valuesIndividual valuesGo PowerEffort level
ConditionPerformanceAffectionMemory


Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.