Soak (move): Difference between revisions

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{{search|move Soak|the Field Move in {{ga|Pokémon Ranger}} games|Field Move}}
{{search|move Soak|the Field Move in {{vg|Pokémon Ranger}} games|Field Move}}
----
----
{{MoveInfobox|
{{MoveInfobox
n=505 |
|n=505
name=Soak |
|name=Soak
jname=みずびたし |
|jname=みずびたし
jtrans=Waterlog |
|jtrans=Flood
jtranslit=Mizubitashi|
|jtranslit=Mizubitashi
gameimage=Soak.png{{!}}300px|
|gameimage=Soak IX.png
type=Water |
|gameimagewidth=300
damagecategory=Status |
|type=Water
basepp=20 |
|damagecategory=Status
maxpp=32 |
|basepp=20
power=— |
|maxpp=32
accuracy=100 |
|power=—
bdesc=|
|accuracy=100
gen=V |
|bdesc=
pokefordex=Soak |
|gen=V
touches=no |
|pokefordex=Soak
protect=yes |
|touches=no
magiccoat=yes |
|protect=yes
snatch=no |
|magiccoat=yes
brightpowder=no |
|snatch=no
kingsrock=no |
|mirrormove=yes
flag7=yes |
|kingsrock=no
flag8=no |
|flag7=yes
sound=no |
|flag8=no
target=anyadjacent |
|sound=no
category6=Cute |
|target=anyadjacent
appeal6=2 |
|category6=Cute
jam6=1 |
|appeal6=2
cdesc6=Badly startles Pokémon that the audience has high expectations of. |
|jam6=1
footnotes= }}
|cdesc6=Badly startles Pokémon that the audience has high expectations of.
'''Soak''' (Japanese: '''みずびたし''' ''Waterlog'') is a non-damaging {{type|Water}} [[move]] introduced in [[Generation V]].
|footnotes=
}}
'''Soak''' (Japanese: '''みずびたし''' ''Flood'') is a non-damaging {{type|Water}} [[move]] introduced in [[Generation V]].


==Effect==
==Effect==
===Generation V===
===Generation V===
Soak changes the target's type to pure {{t|Water}}; the effect lasts as long as the target is in battle, and changing [[Form differences|form]] or {{m|transform}}ing will also remove the effect.
Soak [[type change|changes the target's type]] to pure {{type|Water}}. The effect lasts as long as the target remains in battle; however, changing [[form]] or {{m|transform}}ing overrides the effect. Soak succeeds even if the target is already a pure Water-type Pokémon.


Soak does not affect Pokémon with the Ability {{a|Multitype}}. Soak fails if used on a {{m|substitute}}.
Soak fails if used on a {{OBP|substitute|doll}} or a Pokémon with {{a|Multitype}}.


If used on a pure Water-type Pokémon (naturally or via Soak), Soak will act successful and state, "The {{tt|wild|If a wild encounter}}/{{tt|foe's|If a Trainer encounter}} <Pokémon> transformed into the Water type."
Type-changing effects cannot be {{m|Baton Pass}}ed.


===Generation VI===
===Generation VI onwards===
If used on a pure Water-type Pokémon, Soak's animation will still play, but the game will now state that the move has failed.
If used on a pure Water-type Pokémon, Soak's animation will still play, but the game will now state that the move has failed. Soak fails if used on a Pokémon with {{a|RKS System}}.
 
Soak can be used as part of a [[Contest combination|Contest Spectacular combination]], with the user gaining an extra three appeal points if the move {{m|Rain Dance}} was used in the prior turn.
 
If powered up by a [[Waterium Z]] into Z-Soak, the user's {{stat|Special Attack}} stat rises by one stage.
===Generation IX===
Soak fails if used on a {{Tera}}stallized Pokémon.
 
If used on {{p|Mimikyu}} that has its {{a|Disguise}} up, it loses its {{t|Water}} typing if the disguise is broken.


==Description==
==Description==
{{movedesc|water}}
{{movedesc|water}}
{{movedescentry|{{gameabbrev3|BWB2W2}}<br>{{gameabbrev3|XY}}{{gameabbrev3|ORAS}}|The user shoots a torrent of water at the target and changes the target's type to Water.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUMPE}}<br>{{gameabbrev8|SwShBDSPLA}}|The user shoots a torrent of water at the target and changes the target's type to Water.}}
{{movedescentry|{{gameabbrev9|SV}}|The user shoots a torrent of water that changes the target's type to Water.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
Line 53: Line 64:
==Learnset==
==Learnset==
===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Moveheader/Level|Water|5}}
{{Movehead/Games|Water|g1=none|g2=none|g3=none|g4=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=2}}
{{Moveentry/Level5|054|Psyduck|1|Water|Water|35|B2W2=36|36}}
{{Moveentry/6|0054|Psyduck|type=Water|2|Water 1|Field|35{{sup/5|BW}}<br>36{{sup/5|B2W2}}|36|31|27|27|27}}
{{Moveentry/Level5|055|Golduck|1|Water|Water|37|B2W2=38|38}}
{{Moveentry/6|0055|Golduck|type=Water|2|Water 1|Field|37{{sup/5|BW}}<br>38{{sup/5|B2W2}}|38|31|27|27|27}}
{{Moveentry/Level5|118|Goldeen|1|Water|Water|51|{{tt|50|XY}}<br>{{tt|40|ORAS}}}}
{{Moveentry/6|0118|Goldeen|type=Water|1|Water 2|Water 2|51|50{{sup/6|XY}}<br>40{{sup/6|ORAS}}|40|40|40}}
{{Moveentry/Level5|119|Seaking|1|Water|Water|63|{{tt|63|XY}}<br>{{tt|46|ORAS}}}}
{{Moveentry/6|0119|Seaking|type=Water|1|Water 2|Water 2|63|63{{sup/6|XY}}<br>46{{sup/6|ORAS}}|46|44|44}}
{{Moveentry/Level5|223|Remoraid|1|Water|Water|49|B2W2=50|50}}
{{Moveentry/6|0223|Remoraid|type=Water|2|Water 1|Water 2|49{{sup/5|BW}}<br>50{{sup/5|B2W2}}|50|50|40|40}}
{{Moveentry/Level5|224|Octillery|1|Water|Water|61|B2W2=64|64}}
{{Moveentry/6|0224|Octillery|type=Water|2|Water 1|Water 2|61{{sup/5|BW}}<br>64{{sup/5|B2W2}}|64|64|48|48}}
{{Moveentry/Level5|279|Pelipper|2|Water|Flying|--|--}}
{{Moveentry/6|0279|Pelipper|type=Water|type2=Flying|2|Water 1|Flying|1|1|1|1|1|1}}
{{Moveentry/Level5|456|Finneon|1|Water|Water|54|54}}
{{Moveentry/6|0283|Surskit|type=Bug|type2=Water|2|Water 1|Bug|−|−|−||14|14}}
{{Moveentry/Level5|457|Lumineon|1|Water|Water|66|--, 66}}
{{Moveentry/6|0284|Masquerain|type=Bug|type2=Flying|2|Water 1|Bug|−|−|−||14|1}}
{{Moveentry/Level5|550|Basculin|1|Water|Water|32|32}}
{{Moveentry/6|0321|Wailord|type=Water|2|Field|Water 2|−|−|1|1|1}}
{{Moveentry/Level5|594|Alomomola|1|Water|Water|33|33}}
{{Moveentry/6|0370|Luvdisc|type=Water|1|Water 2|Water 2|−|−|42||42|42}}
{{Movefooter|Water|5}}
{{Moveentry/6|0418|Buizel|type=Water|2|Water 1|Field|−|−|−||−|7}}
{{Moveentry/6|0419|Floatzel|type=Water|2|Water 1|Field|−|−|−||−|1}}
{{Moveentry/6|0456|Finneon|type=Water|1|Water 2|Water 2|54|54|54||54|54}}
{{Moveentry/6|0457|Lumineon|type=Water|1|Water 2|Water 2|66|1, 66|1, 66||1, 66|1}}
{{Moveentry/6|0501|Oshawott|type=Water|1|Field|Field|−|−|−|||11}}
{{Moveentry/6|0502|Dewott|type=Water|1|Field|Field|−|−|−|||1}}
{{Moveentry/6|0503|Samurott|type=Water|1|Field|Field|−|−|−|||1}}
{{Moveentry/6|0550|Basculin|type=Water|1|Water 2|Water 2|form=Red- and<br>Blue-Striped Forms|32|32|23|28||28}}
{{Moveentry/6|0550|formsig=W|Basculin|type=Water|1|Water 2|Water 2|form=White-Striped Form||||||28}}
{{Moveentry/6|0594|Alomomola|type=Water|2|Water 1|Water 2|33|33|33|||33}}
{{Moveentry/6|0746|Wishiwashi|type=Water|1|Water 2|Water 2|||46|24}}
{{Moveentry/6|0751|Dewpider|type=Water|type2=Bug|2|Water 1|Bug|||−|28||28}}
{{Moveentry/6|0752|Araquanid|type=Water|type2=Bug|2|Water 1|Bug|||1|32||32}}
{{Moveentry/6|0771|Pyukumuku|type=Water|1|Water 1|Water 1|||41|50}}
{{Moveentry/6|0788|Tapu Fini|type=Water|type2=Fairy|1|No Eggs Discovered|No Eggs Discovered|||20|70}}
{{Moveentry/6|0816|Sobble|type=Water|2|Water 1|Field||||32||32}}
{{Moveentry/6|0817|Drizzile|type=Water|2|Water 1|Field||||42||42}}
{{Moveentry/6|0818|Inteleon|type=Water|2|Water 1|Field||||46||46}}
{{Moveentry/6|0902|Basculegion|type=Water|type2=Ghost|1|Water 2|Water 2|form=All forms||||||28}}
{{Moveentry/6|0977|Dondozo|type=Water|1|Water 2|Water 2||||||30}}
{{Moveentry/6|0978|Tatsugiri|type=Dragon|type2=Water|1|Water 2|Water 2|form=All forms||||||23}}
{{Movefoot|Water|6}}


===By {{pkmn|breeding}}===
===By {{pkmn|breeding}}===
{{Moveheader/Breed|Water|5}}
{{Movehead/Games|Water|Egg Move|g1=none|g2=none|g3=none|g4=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=2}}
{{Moveentry/Breed5|170|Chinchou|2|Water|Electric|no|{{MSP|118|Goldeen}}{{MSP|119|Seaking}}{{MSP|223|Remoraid}}{{MSP|224|Octillery}} {{MSP|456|Finneon}}{{MSP|457|Lumineon}}{{MSP|550|Basculin}}{{MSP|594|Alomomola}}}}
{{Moveentry/6|0170|Chinchou|type=Water|type2=Electric|1|Water 2|Water 2|−|✔||||}}
{{Moveentry/Breed5|278|Wingull|2|Water|Flying|no|{{MSP|054|Psyduck}}{{MSP|055|Golduck}}{{MSP|223|Remoraid}}{{MSP|224|Octillery}}{{MSP|279|Pelipper}}{{MSP|594|Alomomola}}}}
{{Moveentry/6|0183|Marill|type=Water|type2=Fairy|2|Water 1|Fairy||||||}}
{{Moveentry/Breed5|298|Azurill|2|Normal|Fairy|{{MSP|054|Psyduck}}{{MSP|055|Golduck}}{{MSP|223|Remoraid}}{{MSP|224|Octillery}} {{MSP|279|Pelipper}}{{MSP|594|Alomomola}}|{{MSP|054|Psyduck}}{{MSP|055|Golduck}}{{MSP|223|Remoraid}}{{MSP|224|Octillery}}{{MSP|279|Pelipper}}{{MSP|594|Alomomola}}}}
{{Moveentry/6|0278|Wingull|type=Water|type2=Flying|2|Water 1|Flying|−|✔|✔|||}}
{{Moveentry/Breed5|320|Wailmer|1|Water|Water|{{MSP|054|Psyduck}}{{MSP|055|Golduck}}{{MSP|118|Goldeen}}{{MSP|119|Seaking}}{{MSP|223|Remoraid}}{{MSP|224|Octillery}} {{MSP|456|Finneon}}{{MSP|457|Lumineon}}{{MSP|550|Basculin}}{{MSP|594|Alomomola}}|{{MSP|054|Psyduck}}{{MSP|055|Golduck}}{{MSP|118|Goldeen}}{{MSP|119|Seaking}}{{MSP|223|Remoraid}}{{MSP|224|Octillery}} {{MSP|456|Finneon}}{{MSP|457|Lumineon}}{{MSP|550|Basculin}}{{MSP|594|Alomomola}}}}
{{Moveentry/6|0298|Azurill|type=Normal|type2=Fairy|2|Water 1|Fairy||||||}}
{{Moveentry/Breed5|418|Buizel|1|Water|Water|no|{{MSP|054|Psyduck}}{{MSP|055|Golduck}}{{MSP|223|Remoraid}}{{MSP|224|Octillery}} {{MSP|279|Pelipper}}{{MSP|594|Alomomola}}}}
{{Moveentry/6|0320|Wailmer|type=Water|2|Field|Water 2|||||}}
{{Movefooter|Water|5}}
{{Moveentry/6|0418|Buizel|type=Water|2|Water 1|Field|−|✔|✔|||}}
{{Moveentry/6|0852|Clobbopus|type=Fighting|2|Water 1|Human-Like||||}}
{{Moveentry/6|0875|Eiscue|type=Ice|2|Water 1|Field||||||}}
{{Moveentry/6|0938|Tadbulb|type=Electric|1|Water 1|Water 1||||||}}
{{Movefoot|Water|6}}
 
==In other games==
===[[Pokémon Mystery Dungeon series]]===
Soak changes the target's type to pure {{type|Water}}.
 
{{MDMoveheader|type=water}}
{{MDMoveRow|game=GTI|pp=20|ppmax=99|acc=100%|range=Front|target=All|cuts=No}}
{{MDMoveRow|game=SMD|pp=20|ppmax=99|acc=100%|range=Front|target=All|cuts=No}}
{{MDMovefoot|type=water|GTI=yes|SMD=yes|RTDX=yes}}
 
==={{g|Rumble Rush}}===
In {{g|Rumble Rush}}, all [[status move]]s including Soak could only be used by opposing Pokémon and could not be obtained on any caught Pokémon. Soak could be seen as a move used by Boss {{p|Pyukumuku}}.
 
{{RumbleRushOtherAttack|move=Soak|type=Water
|image=no
|charge=0.8
|range=Circular (ranged)
|target=Enemy
|effect=Soaks the foe<!--Shows up as Soaked! in game data-->}}
 
===Description===
{{movedesc|Water}}
{{movedescentry|{{gameabbrevmd|GTI}}|It changes the type of the Pokémon in front of you to Water.}}
{{movedescentry|{{gameabbrevmd|SMD}}|It changes the type of a target to Water. The type returns to normal when you go to the next floor or faint.}}
{{movedescentry|{{gameabbrevmd|RTDX}}|It changes the type of the target to Water. The type returns to normal when the Pokémon goes to the next floor or faints.}}
|}
|}{{left clear}}
 
==In the manga==
===Pokémon Adventures===
{{movemanga|type=water|exp=yes|gen=The user shoots a torrent of water at the target.|image1=Peeko Pelipper Soak Adventures.png|image1p=Pelipper}}
{{movep|type=water|ms=279|pkmn=Pelipper|method=Pelipper releases a torrent of water from its mouth at the opponent.}}
{{movebtmManga|type=water|user=Peeko|user1=Mr. Briney's Peeko|startcode=PS605|startname=Swampert Smashes|notes=Debut}}
 
==In other generations==
==In other generations==
===Core series games===
{{movegen|
{{movegen|
type=Water|
type=Water|
genV=Soak V|
genV=Soak V|
genVI=Soak VI|
genVII=Soak VII|
genVIII=Soak VIII|
genVIII2=Soak VIII 2
}}
}}
===Spin-off series games===
{{Movegen|
type=Water|
PMDGTI=Soak PMD GTI|
PSMD=Soak PSMD
}}
==Trivia==
* This move [[Blastoise (Secret Wonders 2)|originated]] as a TCG {{TCG|Poké-POWER}}.
* Although the move itself hasn't been used in the {{pkmn|anime}}, getting wet has been shown to neutralize the {{t|Ground}} type's immunity to {{t|Electric}} in a couple of occasions, first with [[Brock's Onix]] in ''[[EP005|Showdown in Pewter City]]'' and later with [[Pryce's Piloswine]] in ''[[EP238|Nice Pryce, Baby!]]'' and [[Hapu's Mudsdale]] in ''[[SM109|A Grand Debut!]]''. In the last instance, getting wet was directly mentioned to mimic Soak's effect.
* All Pokémon capable of knowing Soak are either a {{t|Water}}-type or in one of the Water [[Egg Group]]s.
==In other languages==
==In other languages==
{{Langtable|color={{water color}}|bordercolor={{water color dark}}
{{Langtable|color={{water color}}|bordercolor={{water color dark}}
|zh_yue=浸水 ''{{tt|Jamséui|Soak}}''
|zh_cmn=浸水 ''{{tt|Jìnshuǐ|Soak}}''
|fr=Détrempage  
|fr=Détrempage  
|de=Überflutung
|de=Überflutung
|it=Inondazione
|it=Inondazione
|ko=물붓기 ''Moolbootgi''
|ko=물붓기 ''Mulbutgi''
|pt_br=Ensopar
|es=Empapar<sup>{{gen|IX}}+</sup><br>Anegar<sup>{{gen|V}}–{{gen|VIII}}
|es=Anegar}}
}}
 
{{-}}
{{Soak|Water}}
{{-}}
{{-}}
{{Project Moves and Abilities notice}}
{{Project Moves and Abilities notice}}


[[Category:Moves that change a Pokémon's type]]
[[Category:Moves that change a Pokémon's type]]
[[Category:Moves that can jam]]
[[Category:Moves usable in Pokémon Sword and Shield]]
[[Category:Moves usable in Pokémon Scarlet and Violet]]


[[de:Überflutung]]
[[de:Überflutung]]
[[es:Anegar]]
[[es:Empapar]]
[[fr:Détrempage]]
[[fr:Détrempage]]
[[it:Inondazione (mossa)]]
[[it:Inondazione]]
[[ja:みずびたし]]
[[ja:みずびたし]]
[[zh:浸水(技能)]]
[[zh:浸水(招式)]]

Latest revision as of 16:00, 22 August 2024

This article is about the move Soak. For the Field Move in Pokémon Ranger games, see Field Move.

Soak
みずびたし Flood
Soak IX.png
Type  Water
Category  Status
PP  20 (max. 32)
Power  —
Accuracy  100%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone adjacent to the user
Availability
Introduced  Generation V
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  Cute
Appeal  2 ♥♥
Jamming  1
Badly startles Pokémon that the audience has high expectations of.

Soak (Japanese: みずびたし Flood) is a non-damaging Water-type move introduced in Generation V.

Effect

Generation V

Soak changes the target's type to pure Water-type. The effect lasts as long as the target remains in battle; however, changing form or transforming overrides the effect. Soak succeeds even if the target is already a pure Water-type Pokémon.

Soak fails if used on a substitute or a Pokémon with Multitype.

Type-changing effects cannot be Baton Passed.

Generation VI onwards

If used on a pure Water-type Pokémon, Soak's animation will still play, but the game will now state that the move has failed. Soak fails if used on a Pokémon with RKS System.

Soak can be used as part of a Contest Spectacular combination, with the user gaining an extra three appeal points if the move Rain Dance was used in the prior turn.

If powered up by a Waterium Z into Z-Soak, the user's Special Attack stat rises by one stage.

Generation IX

Soak fails if used on a Terastallized Pokémon.

If used on Mimikyu that has its Disguise up, it loses its Water typing if the disguise is broken.

Description

Games Description
BWB2W2
XYORAS
SMUSUMPE
SwShBDSPLA
The user shoots a torrent of water at the target and changes the target's type to Water.
SV The user shoots a torrent of water that changes the target's type to Water.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0054 Psyduck WaterIC Big.png Water 1 Field 35BW
36B2W2
36 31 27 27 27
0055 Golduck WaterIC Big.png Water 1 Field 37BW
38B2W2
38 31 27 27 27
0118 Goldeen WaterIC Big.png Water 2 Water 2 51 50XY
40ORAS
40 40 40
0119 Seaking WaterIC Big.png Water 2 Water 2 63 63XY
46ORAS
46 44 44
0223 Remoraid WaterIC Big.png Water 1 Water 2 49BW
50B2W2
50 50 40 40
0224 Octillery WaterIC Big.png Water 1 Water 2 61BW
64B2W2
64 64 48 48
0279 Pelipper WaterIC Big.png
FlyingIC Big.png
Water 1 Flying 1 1 1 1 1 1
0283 Surskit BugIC Big.png
WaterIC Big.png
Water 1 Bug 14 14
0284 Masquerain BugIC Big.png
FlyingIC Big.png
Water 1 Bug 14 1
0321 Wailord WaterIC Big.png Field Water 2 1 1 1
0370 Luvdisc WaterIC Big.png Water 2 Water 2 42 42 42
0418 Buizel WaterIC Big.png Water 1 Field 7
0419 Floatzel WaterIC Big.png Water 1 Field 1
0456 Finneon WaterIC Big.png Water 2 Water 2 54 54 54 54 54
0457 Lumineon WaterIC Big.png Water 2 Water 2 66 1, 66 1, 66 1, 66 1
0501 Oshawott WaterIC Big.png Field Field 11
0502 Dewott WaterIC Big.png Field Field 1
0503 Samurott WaterIC Big.png Field Field 1
0550 Basculin
Basculin
Red- and
Blue-Striped Forms
WaterIC Big.png Water 2 Water 2 32 32 23 28 28
0550 Basculin
Basculin
White-Striped Form
WaterIC Big.png Water 2 Water 2 28
0594 Alomomola WaterIC Big.png Water 1 Water 2 33 33 33 33
0746 Wishiwashi WaterIC Big.png Water 2 Water 2 46 24
0751 Dewpider WaterIC Big.png
BugIC Big.png
Water 1 Bug 28 28
0752 Araquanid WaterIC Big.png
BugIC Big.png
Water 1 Bug 1 32 32
0771 Pyukumuku WaterIC Big.png Water 1 Water 1 41 50
0788 Tapu Fini WaterIC Big.png
FairyIC Big.png
No Eggs Discovered No Eggs Discovered 20 70
0816 Sobble WaterIC Big.png Water 1 Field 32 32
0817 Drizzile WaterIC Big.png Water 1 Field 42 42
0818 Inteleon WaterIC Big.png Water 1 Field 46 46
0902 Basculegion
Basculegion
All forms
WaterIC Big.png
GhostIC Big.png
Water 2 Water 2 28
0977 Dondozo WaterIC Big.png Water 2 Water 2 30
0978 Tatsugiri
Tatsugiri
All forms
DragonIC Big.png
WaterIC Big.png
Water 2 Water 2 23
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Egg Groups Egg Move
0170 Chinchou WaterIC Big.png
ElectricIC Big.png
Water 2 Water 2
0183 Marill WaterIC Big.png
FairyIC Big.png
Water 1 Fairy
0278 Wingull WaterIC Big.png
FlyingIC Big.png
Water 1 Flying
0298 Azurill NormalIC Big.png
FairyIC Big.png
Water 1 Fairy
0320 Wailmer WaterIC Big.png Field Water 2
0418 Buizel WaterIC Big.png Water 1 Field
0852 Clobbopus FightingIC Big.png Water 1 Human-Like
0875 Eiscue IceIC Big.png Water 1 Field
0938 Tadbulb ElectricIC Big.png Water 1 Water 1
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Soak changes the target's type to pure Water-type.

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDGtI - - 20 99 100% - Front All No
SMD - - 20 99 100% - Front All No
With some exceptions, Pokémon learnsets match those from the core series games:

Pokémon Rumble Rush

In Pokémon Rumble Rush, all status moves including Soak could only be used by opposing Pokémon and could not be obtained on any caught Pokémon. Soak could be seen as a move used by Boss Pyukumuku.

WaterIC RR.png Soak
Charge time 0.8 seconds
Range type Circular (ranged)
Target Enemy
Additional effect Soaks the foe

Description

Games Description
MDGtI It changes the type of the Pokémon in front of you to Water.
SMD It changes the type of a target to Water. The type returns to normal when you go to the next floor or faint.
MDRTDX It changes the type of the target to Water. The type returns to normal when the Pokémon goes to the next floor or faints.


In the manga

Pokémon Adventures


In other generations

Core series games

Spin-off series games

Trivia

In other languages

Language Title
Chinese Cantonese 浸水 Jamséui
Mandarin 浸水 Jìnshuǐ
France Flag.png French Détrempage
Germany Flag.png German Überflutung
Italy Flag.png Italian Inondazione
South Korea Flag.png Korean 물붓기 Mulbutgi
Spain Flag.png Spanish EmpaparIX+
AnegarVVIII


Variations of the move Soak
StatusIC HOME.png SoakMagic Powder



Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.