Fainting: Difference between revisions

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{{incomplete|needs=manga, sidegame info and game screenshots}}
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[[File:Ash Turtwig unable to battle.png|thumb|220px|[[Ash's Turtwig]] unable to battle]]
[[File:Ash Pikachu unable to battle.png|thumb|250px|[[Ash's Pikachu]] unable to battle]]
'''Fainting''' (FNT) (Japanese: '''ひんし''' ''near death'') is a status condition in which a {{OBP|Pokémon|species}} is no longer able to {{pkmn|battle}}.
'''Fainting''' (FNT) (Japanese: '''ひんし''' ''near death'') is a [[status condition]] in which a {{OBP|Pokémon|species}} is no longer able to battle.


During a battle, if all Pokémon in a Trainer's [[party]] have fainted, the Trainer loses that battle.
During a {{pkmn|battle}}, if all Pokémon in a {{pkmn|Trainer}}'s [[party]] have fainted, the Trainer loses that battle.


==In the games==
==In the core series games==
===In the core series===
[[File:Fainting VIII.png|thumb|left|250px|{{p|Bisharp}} fainting in {{g|Sword and Shield}}.]]
In the [[core series]] [[Pokémon games]], fainting occurs when a Pokémon reaches zero {{stat|HP}}, causing the Pokémon to leave the battle with a slowed or distorted [[cry]]. A Pokémon which has fainted is unable to battle or gain experience points if it would have until it has been revived. However, it can still [[Evolution|evolve]] after battle if the required criteria were met, and it is still able to use [[field move]]s, such as {{m|Fly}} or {{m|Cut}}. When the {{player}}'s [[party]] is viewed, any fainted Pokémon will have a red FNT status bar or a [[status condition]] of FNT.
In the [[core series]] [[Pokémon games]], fainting occurs when a Pokémon reaches 0 [[HP]], causing the Pokémon to leave the battle with a slowed or distorted [[cry]]. A Pokémon which has fainted is unable to battle or gain [[experience]] points if it would have until it has been revived. However, it can still [[Evolution|evolve]] after battle if the required criteria were met (unless the player blacks out), and it is still able to use [[field move]]s, such as {{m|Fly}} or {{m|Cut}}. When the {{player}}'s [[party]] is viewed, any fainted Pokémon will have a red FNT status bar or a [[status condition]] of FNT.


Pokémon will faint instantly if hit by a [[one-hit knockout move]], such as {{m|Guillotine}}. {{m|Destiny Bond}} and {{m|Perish Song}} can also cause a Pokémon to faint. The moves {{m|Self-Destruct}}, {{m|Explosion}}, {{m|Memento}}, {{m|Healing Wish}}, {{m|Lunar Dance}}, and {{m|Final Gambit}} cause the user to faint. If the user does not have enough HP, {{m|Curse}} (when used by a {{type|Ghost}} Pokémon) and [[recoil]] moves can cause the user to faint.
If all Pokémon in the player's party have fainted, they [[black out]] and lose some [[Pokémon Dollar|money]]. In {{pkmn|Trainer}} battles, the money is paid to the winner, whereas in battles with [[wild Pokémon]] the money is dropped in panic. The amount of money given or dropped is determined by the level of the Pokémon in the player's party and are the same amount as each other.


If all Pokémon in the player's party have fainted, they [[black out]] and lose a sum of [[Pokémon Dollar|money]]. In {{pkmn|Trainer}} battles the money is paid to the winner, whereas in battles with [[wild Pokémon]] the money is dropped in panic; the amount of money given or dropped is determined by the level of the Pokémon in the player's party and are the same amount as each other.
===Fainting without damage or losing HP===
{{m|Destiny Bond}} and {{m|Perish Song}} cause affected Pokémon to faint. The moves {{m|Self-Destruct}}, {{m|Explosion}}, {{m|Memento}}, {{m|Healing Wish}}, {{m|Lunar Dance}}, {{m|Final Gambit}}, and {{m|Misty Explosion}} cause the user to faint.


====Fainting through status conditions====
[[Held item]]s [[Focus Sash]] and [[Focus Band]], {{m|Endure}}, and {{a|Sturdy}} (from [[Generation IV]] onwards) do not protect the user against these non-damage fainting effects.
Fainting can also be caused through [[status condition]]s.


When a Pokémon has been {{status|poison}}ed, it will lose HP during battle, which can cause it to faint. Additionally, prior to Generation V, a poisoned Pokémon will lose 1 HP every four steps until it faints. (In [[Generation IV]], the poison will be cured when the Pokémon has 1 HP; from [[Generation V]] onward, poison does not harm Pokémon outside of battle.)
===Fainting through indirect damage===
Fainting can also be caused through indirect damage, including [[status condition]]s, [[weather]], and [[List of moves that cause entry hazards|entry hazards]].


{{status|Burn}}ed Pokémon take damage in battle, which can cause fainting, but not outside of battle.
When a Pokémon has been {{status|poison}}ed, it will lose HP during battle, which can cause it to faint. Additionally, prior to [[Generation V]], a poisoned Pokémon in the player's party outside of battle will lose 1 HP every four steps until it faints (however, in [[Generation IV]], the Pokémon will be cured of poison when it has 1 HP remaining). {{status|Burn}}ed Pokémon take damage in battle, which can cause fainting, but not outside of battle. A {{status|Confusion|confused}} Pokémon is at risk of hurting itself, which can make itself faint. A Pokémon affected by {{m|Leech Seed}} may faint from the resulting HP loss at the end of each turn.


A {{status|Confusion|confused}} Pokémon is at risk of hurting itself, which can make itself faint.
===Fainting through a Pomeg Berry===
 
====Fainting through a Pomeg Berry====
{{main|Pomeg glitch}}
{{main|Pomeg glitch}}
Fainting can also happen when using the [[Pomeg Berry]], known as the [[Pomeg glitch]]. As the Pomeg Berry reduces HP [[EV]]s, if a Pomeg Berry is applied to a Pokémon with low HP, the Pokémon may faint as a result.
Fainting can also happen when using the [[Pomeg Berry]] in certain older games, known as the [[Pomeg glitch]]. As the Pomeg Berry reduces HP [[EV]]s, if a Pomeg Berry is applied to a Pokémon with low HP, the Pokémon may faint as a result.


====Effects of fainting====
===Effects of fainting===
Fainting will cause a Pokémon to lose [[friendship]], and may grow to resent its Trainer if it faints often and spends a lot of time unconscious.
Fainting will cause a Pokémon to lose [[friendship]], and may grow to resent its Trainer if it faints often and spends a lot of time unconscious.


If all of the {{player}}'s Pokémon faint, then the Trainer will lose the battle and [[Black out|black (or white) out]]. The player will then be warped back to the last [[Pokémon Center]] they visited and [[Prize money|lose money]]. In {{2v2|FireRed|LeafGreen}} and from [[Generation IV]] onwards, a small cut scene explains what happens.
If all of the {{player}}'s Pokémon faint, then the Trainer will lose the battle and [[Black out|black (or white) out]]. The player will then be warped back to the last [[Pokémon Center]] they visited and [[Prize money|lose money]]. In {{2v2|FireRed|LeafGreen}} and from [[Generation IV]] onwards, a small cut scene explains what happens.


=====Effects of items on fainted Pokémon=====
====Reviving====
Normal [[item]]s, such as [[Potion]]s or status condition healing items, will not work on a fainted Pokémon. Instead, they either have to be healed at a Pokémon Center or brought back with a reviving item.
Normal [[item]]s, such as [[Potion]]s or status condition healing items, will not work on a fainted Pokémon. Instead, they can only be healed by talking to a certain NPC (usually at a [[Pokémon Center]]), resting in a bed, depositing the Pokémon in a [[Pokémon Storage System|Box]] (prior to [[Generation VIII]]), using the [[move]] {{m|Revival Blessing}} in battle, or using a reviving item either in battle or otherwise.
{|  
 
|-
{| class="roundy" style="background: #{{white color}}; border: 3px solid #{{white color dark}}"
| [[File:Bag Revive Sprite.png]] 
! colspan=2 style="background: #{{white color light}}; {{roundytl|5px}}" | Item
|{{DL|Revive|Revive}} will revive a Pokémon with half of its HP.
! style="background: #{{white color light}}; {{roundytr|5px}}" | Effect
|-  
|- style="background:#fff"
| [[File:Bag Max Revive Sprite.png]]  
| {{Bag/s|Revive|SV|size=32px}}
|{{DL|Revive|Max Revive}} will revive a Pokémon with all of its HP.
| [[Revive]]
|-  
| Revives a fainted Pokémon to half of its full [[HP]].
| [[File:Bag Revival Herb Sprite.png]]  
|- style="background:#fff"
|{{DL|Herbal medicine|Revival Herb}} will revive a Pokémon with all of its HP.
| {{Bag/s|Max Revive|SV|size=32px}}
|-  
| [[Max Revive]]
| [[File:Bag Sacred Ash Sprite.png]] 
| Revives a fainted Pokémon to its maximum HP.
|[[Sacred Ash]] will revive and fully heal all fainted Pokémon (except Generation II where it fully heals all Pokémon as long as one has fainted).
|- style="background:#fff"
|-
| {{Bag/s|Max Honey|size=32px}}
| [[File:Bag Rare Candy Sprite.png]]  
| [[Max Honey]]
| {{DL|Vitamin|Rare Candy}} will also revive fainted Pokémon prior to [[Generation VI]] due to the HP gained upon leveling up.
| Revives a fainted Pokémon to its maximum HP.
|- style="background:#fff"
| style="text-align:center; line-height:32px"| [[File:Dream Revival Herb Sprite.png|24px|link=Revival Herb]]
| [[Revival Herb]]
| Revives a fainted Pokémon to its maximum HP while lowering [[friendship]].
|- style="background:#fff"
| style="{{roundybl|5px}}; line-height:32px; text-align:center" | [[File:Dream Sacred Ash Sprite.png|24px|link=Sacred Ash]]
| [[Sacred Ash]]
| style="{{roundybr|5px}}" | Revives all fainted Pokémon in the {{player}}'s [[party]] to their maximum HP.
|}
|}


====Avoiding fainting====
[[Rare Candy]] and [[Exp. Candy|Exp. Candy]] can also potentially revive a fainted Pokémon due to the {{stat|HP}} gained upon [[level]]ing up. Pokémon {{pkmn2|caught}} after making them faint, such as in a [[Max Raid Battle]] or [[Tera Raid Battle]], are revived with 1 HP upon being caught.
There are many ways that fainting can be avoided, with the most straightforward being to simply remove a Pokémon from battle while it is still healthy. If a Pokémon uses {{m|Endure}}, attacks will leave it with 1 HP. The [[held item]]s {{DL|In-battle effect item|Focus Sash}} and {{DL|In-battle effect item|Focus Band}} can also ensure that a Pokémon does not faint. In addition, starting in [[Generation V]], if a Pokémon with {{a|Sturdy}} is hit by an attack which would cause it to faint while it has full HP, it will survive with 1 HP. In [[Generation VI]], Pokémon with an Affection level of 3 or higher in [[Pokémon-Amie]] will sometimes endure an attack with 1 HP that would otherwise knock it out.
 
===Avoiding fainting===
There are many ways that fainting can be avoided, with the most straightforward being to recalling a Pokémon from battle while it is still healthy. Several mechanics allow Pokémon to survive an attack that would otherwise make it faint with 1 HP: {{m|Endure}}, [[held item]]s [[Focus Sash]] and [[Focus Band]], {{a|Sturdy}} from [[Generation IV]] onwards, and [[affection]] level of 3 or higher.


'''The following items can prevent a Pokémon from fainting:'''
'''The following items can prevent a Pokémon from fainting:'''
{|  
{| class="roundy" style="background: #{{white color}}; border: 3px solid #{{white color dark}}"
|-  
|- style="background:#fff"
| [[File:Bag Focus Band Sprite.png]]
| {{Bag/s|Focus Band|SV|size=32px}}
| {{DL|In-battle effect item|Focus Band}} has a 10% chance to let the user survive with 1 HP when it receives damage that would cause it to faint.
| The [[Focus Band]] has a 10% chance to let the user survive with 1 HP when it receives damage that would cause it to faint.
|-  
|- style="background:#fff"
| [[File:Bag Focus Sash Sprite.png]]
| {{Bag/s|Focus Sash|SV|size=32px}}
| {{DL|In-battle effect item|Focus Sash}} will let the user survive with 1 HP a single hit that would cause it to faint if it started at full HP, disappearing after it is used successfully.
| The [[Focus Sash]] will let the user survive with 1 HP a single hit that would cause it to faint if it started at full HP, disappearing after it is used successfully.
|}
 
===Icons===
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{white color dark}}; background:#{{white color}}; font-size:80%"
|style="{{roundy|20px}} border:2px solid #{{white color dark}}; background:#eee; width:100px; height:80px" | [[File:FaintedIC RSE.png]]
|style="{{roundy|20px}} border:2px solid #{{white color dark}}; background:#eee; width:100px; height:80px" | [[File:FaintedIC DP.png]]
|style="{{roundy|20px}} border:2px solid #{{white color dark}}; background:#eee; width:100px; height:80px" | [[File:FaintedIC BW.png]]
|style="{{roundy|20px}} border:2px solid #{{white color dark}}; background:#eee; width:100px; height:80px" | [[File:FaintedIC XY.png]]
|style="{{roundy|20px}} border:2px solid #{{white color dark}}; background:#eee; width:100px; height:80px" | [[File:FaintedIC SM.png]]
|style="{{roundy|20px}} border:2px solid #{{white color dark}}; background:#eee; width:100px; height:80px" | [[File:FaintedIC SwSh.png|100px]]
|style="{{roundy|20px}} border:2px solid #{{white color dark}}; background:#eee; width:100px; height:80px" | [[File:FaintedIC BDSP.png|100px]]
|style="{{roundy|20px}} border:2px solid #{{white color dark}}; background:#eee; width:100px; height:80px" | [[File:FaintedIC LA.png|100px]]
|style="{{roundy|20px}} border:2px solid #{{white color dark}}; background:#eee; width:100px; height:80px" | [[File:FaintedIC SV.png|100px]]
|-
| Icon from<br>{{color2|000|Generation III}}
| Icon from<br>{{color2|000|Generation IV}}
| Icon from<br>{{color2|000|Generation V}}
| Icon from<br>{{color2|000|Generation VI}}
| Icon from<br>{{color2|000|Generation VII}}
| Icon from<br>{{color2|000|Pokémon Sword and Shield}}
| Icon from<br>{{color2|000|Pokémon Brilliant Diamond and Shining Pearl}}
| Icon from<br>{{color2|000|Pokémon Legends: Arceus}}
| Icon from<br>{{color2|000|Pokémon Scarlet and Violet}}
|}
|}


===In side games===
==In the spin-off games==
====[[Pokémon Mystery Dungeon series]]====
===Pokémon Mystery Dungeon series===
In the Mystery Dungeon series, fainting occurs under the same conditions as the core series.
In the [[Pokémon Mystery Dungeon series]], fainting occurs under the same conditions as the core series.


Prior to Super Mystery Dungeon, when a Pokémon faints, a {{DL|Seeds|Reviver Seed}} will be taken from the player's bag and automatically be used, becoming a {{DL|Seeds|Plain Seed}}. If a Pokémon faints and the player does not have a Reviver Seed, the Pokémon will be sent out of the dungeon, but it will not be dismissed unless it was recruited on this visit. If the player, the partner in story-related missions, a client that is being escorted, or another important character faints, the mission will be considered a failure, the entire team will be sent back and all{{sup/md|RB}}{{sup/md|TD}} or half{{sup/md|S}}{{sup/md|GtI}}{{sup/md|SMD}} of their [[Poké]] and a majority of their inventory will be lost. If the player attacks a [[Kecleon Shop]] and gets defeated by Kecleon, items that are not lost will be turned into {{DL|Seed|Plain Seed}}s.
Prior to Super Mystery Dungeon, when a Pokémon faints, a {{DL|Seeds|Reviver Seed}} will be taken from the player's bag and automatically be used, becoming a {{DL|Seeds|Plain Seed}}. If a Pokémon faints and the player does not have a Reviver Seed, the Pokémon will be sent out of the dungeon, but it will not be dismissed unless it was recruited on this visit. If the player, the partner in story-related missions, a client that is being escorted, or another important character faints, the mission will be considered a failure, the entire team will be sent back and all{{sup/md|RB}}{{sup/md|TD}} or half{{sup/md|S}}{{sup/md|GtI}}{{sup/md|SMD}} of their [[Poké]] and a majority of their inventory will be lost. If the player attacks a [[Kecleon Shop]] and gets defeated by Kecleon, items that are not lost will be turned into {{DL|Seed|Plain Seed}}s.


In Super Mystery Dungeon, if both {{DL|Seeds|Tiny Reviver Seed}}s and Reviver Seeds are in the Bag, the player may choose which one to use on a fainted party member. Outside of story missions, the player may also choose to not use either type of Reviver Seed when a party member faints, though only if the Pokémon isn't the last one remaining. If a party member faints without using a Reviver Seed, a {{DL|Wonder Orb|Revive All Orb}} will still be able to revive it later. If a Guest Pokémon (excluding {{p|Hoopa}}) faints, it will warp to a random room on the floor and must be given a Tiny Reviver Seed or Reviver Seed before it can continue exploring. Unlike previous games, the party will not lose their [[Poké]] or items if they move on to a different floor without reviving the guest.
In Super Mystery Dungeon, if both {{DL|Seeds|Tiny Reviver Seed}}s and Reviver Seeds are in the Bag, the player may choose which one to use on a fainted party member. Outside of story missions, the player may also choose to not use either type of Reviver Seed when a party member faints, though only if the Pokémon isn't the last one remaining. If a party member faints without using a Reviver Seed, a {{DL|Wonder Orb|Revive All Orb}} will still be able to revive it later. If a Guest Pokémon (excluding {{p|Hoopa}}) faints, it will warp to a random room on the floor and must be given a Tiny Reviver Seed or Reviver Seed before it can continue exploring. Unlike previous games, the party will not lose their [[Poké]] or items if they move on to a different floor without reviving the guest.
In [[Pokémon Mystery Dungeon: Rescue Team DX|Rescue Team DX]], the player can find fainted Pokémon randomly in dungeons. These Pokémon can be recruited by giving them any variety of Apple from the [[Toolbox]].
===e-Reader games===
In the [[e-Reader]] game [[Machop At Work]], the player {{p|Machop}} faints if it loses the game from being hit by a falling rock.


==In the anime==
==In the anime==
[[File:Vanillite Tepig fainted.png|thumb|250px|{{p|Vanillite}} and {{AP|Tepig}}, both unable to battle]]
[[File:Vanillite Tepig fainted.png|thumb|250px|{{p|Vanillite}} and {{AP|Tepig}}, both unable to battle]]
In the [[Pokémon anime]], fainting is referred to as being '''unable to battle''' (Japanese: '''{{tt|戦闘不能|sentō funō}}''' ''unable to fight''). These {{OBP|Pokémon|species}} are not always unconscious, but merely do not have the energy, ability, or other reasons to continue battling.
In the [[Pokémon anime]], fainting is referred to as being '''unable to battle''' (Japanese: '''{{tt|戦闘不能|sentō funō}}''' ''unable to fight''). These {{OBP|Pokémon|species}} are not necessarily unconscious, but merely do not have the energy, ability, or other reasons to continue battling.


Fainted Pokémon are often depicted with stunned expressions or as having spirals in their eyes, presumably to emulate dizziness. Since not all Pokémon have eyes, they often have different ways of displaying that they have fainted, such as {{p|Staryu}} and {{p|Starmie}}'s core flashing.
Fainted Pokémon are often depicted with stunned expressions or as having spirals in their eyes, presumably to emulate dizziness. Since not all Pokémon have eyes, they often have different ways of displaying that they have fainted, such as {{p|Staryu}} and {{p|Starmie}}'s core flashing.


During a [[Gym]] battle or a {{pkmn|League Conference}} match, once a Pokémon is deemed unable to battle by a [[Battle judge|referee]], it must be [[recall]]ed and cannot be used again. In a [[Contest Battle]], when one of the sides is unable to continue battling, the judges will rule Battle Off and the {{pkmn|Coordinator}} with the remaining Pokémon will be declared the winner.
During [[Gym]] {{pkmn|battle}}s, {{pkmn|League Conference}} matches, and other battle-oriented {{cat|Pokémon competitions}}, once a Pokémon is deemed unable to battle by a [[Battle judge|judge]], it must be [[recall]]ed and cannot be used again. This rule is also observed during informal battles {{Ash}} has with his [[rival]]s, in which {{an|Brock}} or another person acts as the referee.
 
The grounds for what is considered a Pokémon unable to battle varies between League Conferences. The [[Indigo Plateau Conference]] is extremely strict with this rule as switching out, disobedience and even Pokémon being put to sleep is what makes them considered as fainted. Later League Conferences only consider Pokémon that are fainted to be unable to battle, the [[Lily of the Valley Conference]] allowing [[Ash's Heracross]] to continue fighting, despite being put to sleep by {{m|Dark Void}} by {{si|Tobias}}'s {{p|Darkrai}} while [[Paul]] consistently switched Pokémon out during his matches.
 
===Battle Off===
[[File:Pokémon Contest Battle Off.png|thumb|left|250px|Contest Judges ruling Battle Off]]
In the [[Contest Battle|Battle Stage]] of [[Pokémon Contest]]s, once the [[Contest Judge|panel of judges]]—usually formed by [[Raoul Contesta|Mr. Contesta]], [[Mr. Sukizo]], and [[Nurse Joy]]—decide that a Pokémon is unable to continue battling, a red X mark will appear on the monitors of the judges' desk. This is called '''Battle Off''' (Japanese: '''バトルオフ''' ''Battle Off'') and indicates the battle has come to an end, as contestants are not allowed to [[Recall|recall the fainted Pokémon and send a substitute]]. When this happens, the {{pkmn|Coordinator}} with the remaining Pokémon will be declared the winner of the match.
 
When the judges rule Battle Off for a Pokémon, their decision is promptly announced by the [[Contest announcer|master of ceremonies]] and becomes effective immediately. The decision will be upheld even if the Coordinator feels that their Pokémon is able to continue battling, as the judges treat the Pokémon's health as a priority. Coordinators whose Pokémon fainted will have their remaining points depleted, and the scoreboard will show the opposing side as the winner.
{{-}}
 
==In the manga==
===Pokémon Adventures===
In the early chapters of [[Pokémon Adventures]], even one Pokémon fainting in a battle was enough to decide the winner, unlike in the games. This rule stopped being in regular use starting from the {{MangaArc|FireRed & LeafGreen}}, although it was temporarily put back to use during the [[Unova]] {{un|Pokémon League}} tournament in the {{MangaArc|Black & White}}.


==In the TCG==
==In the TCG==
In the Trading Card Game, fainting is commonly referred to as a Pokémon being Knocked Out. This occurs when a Pokémon's {{TCG|Damage}}, represented by Damage Counters, is greater than or equal to that Pokémon's {{TCG|Hit Points}}.
In the Trading Card Game, fainting is instead referred to as a {{TCG|Pokémon}} being [[Appendix:Glossary (TCG)#Knock Out|Knocked Out]]. This occurs when a Pokémon's {{TCG|Damage}}, represented by [[Damage (TCG)|Damage Counter]]s, is greater than or equal to that Pokémon's {{TCG|Hit Points}}. Some effects are similar to [[one-hit knockout moves]] in that they immediately declare the recipient of the effect to be Knocked Out. (Usually, but not always, the [[Appendix:Glossary (TCG)#Defending Pokémon|Defending Pokémon]] has to have a certain property or be affected by another effect in order for it to be Knocked Out by this kind of effect.)  Other effects are similar to [[Explosion]] and [[Healing Wish]] as they cause the user to be Knocked Out in exchange for some beneficial effect. Many effects in the TCG care about if a Pokémon was Knocked Out on a prior turn or by a specific {{TCG|attack}}.
 
When a Pokémon is Knocked Out, it is removed from the [[Active Spot|Active position]] or the {{TCG|Bench}} and placed in the {{TCG|discard pile}}. The opponent of the player of that Pokémon takes one of their [[prize (TCG)|Prize Cards]], bringing them closer to [[Appendix:Glossary (TCG)#Winning|winning]] the game. Some effects can remove a Pokémon from play without knocking it out, such as moving that Pokemon to the discard pile, [[Hand]], [[Deck]], or [[Lost Zone]]. Prize Cards are not awarded by these effects.
 
Some other effects alter the number of Prize Cards taken when a Pokémon is Knocked Out or prevent an opponent from taking any Prize Cards after Knocking Out a specific Pokémon. Notably, the latter effect overrides the former; the number of Prize Cards an opponent takes after Knocking Out a Pokémon cannot be increased if they are already not taking any Prize Cards.
 
There are some effects that prevent a Pokémon from being Knocked Out. These effects generally replace being Knocked Out with setting that Pokémon's remaining {{TCG|Hit Points}} to 10. Among these effects are direct adaptations of [[Focus Sash (Furious Fists 91)|Focus Sash]], [[Focus Band (Neo Genesis 86)|Focus Band]], and [[Sturdy]].


When a Pokémon is Knocked Out, it is removed from the Active position or the {{TCG|Bench}} and placed in the {{TCG|discard pile}}.
In the [[Pokémon Trading Card Game Online]] and the [[Pokémon Trading Card Game Live]], a Pokémon that is Knocked Out is rotated slightly clockwise (not as much as [[Paralyzed]]), then moved to the discard pile. Live features a more dramatic visual where the card wobbles before landing in that position.


==In other languages==
==In other languages==
{|
{|
|- style="vertical-align:top"
|- style="vertical-align:top"
|
''Fainting''
{{langtable|color={{fighting color}}|bordercolor={{fighting color dark}}
|zh_yue=
|zh_cmn=
|cs=
|fr_ca=Évanouissement{{tt|*|Diamond manual}}
|fr_eu=
|de=
|hu=
|it=
|ko=
|pl=
|pt_br=
|ru=
|es=
|vi=
}}
|
|
''Fainted''
''Fainted''
{{langtable|color={{fighting color}}|bordercolor={{fighting color dark}}
{{langtable|color={{white color}}|bordercolor={{white color dark}}
|zh_yue=假死 ''{{tt|Gáséi|Fake Death}}''
|zh_yue=假死 ''{{tt|Gáséi|Fake Death}}''
|zh_cmn=瀕死 / 濒死 ''{{tt|Bīnsǐ|Near Death}}''
|zh_cmn=瀕死 / 濒死 ''{{tt|Bīnsǐ|Near Death}}'' {{tt|*|Games (Traditional; Simplified Pre-BDSP)}}<br>昏厥 ''{{tt|Hūnjué|Faint}}'' {{tt|*|Games (Simplified BDSP onwards)}}
|cs=Padnout
|cs=Padnout
|da=Besvime
|nl=Flauw
|fr_ca=Évanoui{{tt|*|Diamond manual}}<br>Vaincu, Perdu conscience{{tt|*|Blue Rescue Team manual}}
|fr_ca=Évanoui{{tt|*|Diamond manual}}<br>Vaincu, Perdu conscience{{tt|*|Blue Rescue Team manual}}
|fr_eu=K.O.
|fr_eu=K.O.
|de=Besiegt
|de=Besiegt
|hu=Elesni
|hu=Elesni
|it=K.O.
|it=KO
|ko=기절 ''Gijeol''
|ko=기절 ''Gijeol''<br>쓰러졌다 ''Sseureojeotda''{{tt|*|Only used during battle}}
|pl=Zemdlał
|no=Besvime
|pt_br=Desmaiado
|pt_br=Desmaiado
|ru=Ослабление ''Oslableniye''
|ru=Ослабление ''Oslableniye''
|es=Debilitado
|es=Debilitado
|sv=Svimma<br>Tuppa av{{tt|*|Pokémon Emerald manual}}
|vi=Bất tỉnh
|vi=Bất tỉnh
}}
}}
|
|
''Unable to battle''
''Unable to battle''
{{langtable|color={{fighting color}}|bordercolor={{fighting color dark}}
{{langtable|color={{white color}}|bordercolor={{white color dark}}
|zh_yue=失去戰鬥能力 ''{{tt|Sātheui Jindau Nàhnglihk|Lost the ability to fight}}''
|zh_yue=失去戰鬥能力 ''{{tt|Sātheui Jindau Nàhnglihk|Lost the ability to fight}}''
|zh_cmn=失去戰鬥能力 / 失去战斗能力 ''{{tt|Shīqù Zhàndòu Nénglì|Lost the ability to fight}}''
|zh_cmn=失去戰鬥能力 / 失去战斗能力 ''{{tt|Shīqù Zhàndòu Nénglì|Lost the ability to fight}}''
|da=Er ukampdygtig{{tt|*|Pokémon the Series: XY - present}}<br>Ude af stand til at fortsætte{{tt|*|Pokémon the Series: XY}}<br>Ude af stand til at kæmpe{{tt|*|Pokémon the Series: XY}}
|nl=Kan niet meer verder vechten<br>Kan niet meer vechte
|fi=Ei pysty ottelemaan{{tt|*|S13}}<br>On taistelukyvytön{{tt|*|S10}}<br>Ei voi jatkaa{{tt|*|S09, S11, S14 - present}}<br>On pois pelistä{{tt|*|S05, S06}}<br>Ei pysty jatkamaan{{tt|*|S04, S07, S08, S12, S13}}<br>On ottelukyvytön{{tt|*|S04}}<br>On poissa pelistä{{tt|*|S01, S03}}
|fr_ca=Ne peut plus combattre{{tt|*|Diamond manual}}
|fr_ca=Ne peut plus combattre{{tt|*|Diamond manual}}
|it=Non più in grado di lottare
|de=Kann nicht mehr weiter kämpfen
|pt_br=Fora de combate ([[S01]]-[[S16]], [[S18]], manga)<br>Não pode mais batalhar ([[S17]])<br>Incapaz de lutar ([[XY105]])<br>Incapaz de batalhar ([[XY120]])<br>Fora da batalha ([[XY120]])
|it=Non più in grado di lottare<br>Non più in grado di combattere
|pl=Niezdolny to walki
|pt_br=Fora de combate{{tt|*|S01-S16, S18, Adventures}}<br>Não pode mais batalhar{{tt|*|S17}}
|pt_eu=Incapaz de combater
|pl=Niezdolny do walki
|no=Ute av stand til å kjempe{{tt|*|Pokémon the Series: XY}}<br>Ikke i stand til å fortsette<br>Ute av stand å fortsette<br>Kan ikke kjempe videre<br>Kan ikke kjempe mer
|ru=Не способен к бою ''Ne sposoben k boyu''
|es=Está fuera de combate
|es=Está fuera de combate
|sv=Oförmögen att strida
|sv=Oförmögen att strida{{tt|*|Pokémon the Series: XY - present}}<br>Oförmögen att fortsätta{{tt|*|Pokémon the Series: XY}}<br>Kan inte strida längre{{tt|*|Pokémon the Series: Diamond and Pearl}}<br>Kan inte fortsätta{{tt|*|Pokémon the Series: Diamond and Pearl}}
|vi=Mất khả năng thi đấu
|vi=Mất khả năng thi đấu
}}
}}
|}
|}
==Trivia==
* In an interview, [[Satoshi Tajiri]] explained that Pokémon were designed to faint instead of die in the [[core series]] games to avoid children developing an abnormal understanding of death and dying, as he felt they do when playing other video games, and to encourage children to treat death with respect.<ref>[https://twitter.com/drlavayt/status/1339556011208634369 Quote from interview with Satoshi Tajiri translated by Dr. Lava]</ref>
==References==
{{Reflist}}
==External links==
* {{wp|Syncope (medicine)|Fainting on Wikipedia}}
{{-}}
{{-}}
{{StatusNav|fighting}}<br>
{{StatusNav|white}}
{{Project Games notice|game mechanic}}
{{Project Games notice|game mechanic}}


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[[fr:K.O.]]
[[fr:K.O.]]
[[it:K.O.]]
[[it:KO]]
[[ja:ひんし]]
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Latest revision as of 17:33, 16 September 2024

050Diglett.png This article is incomplete.
Please feel free to edit this article to add missing information and complete it.
Reason: Side game info and game screenshots

Ash's Pikachu unable to battle

Fainting (FNT) (Japanese: ひんし near death) is a status condition in which a Pokémon is no longer able to battle.

During a battle, if all Pokémon in a Trainer's party have fainted, the Trainer loses that battle.

In the core series games

In the core series Pokémon games, fainting occurs when a Pokémon reaches 0 HP, causing the Pokémon to leave the battle with a slowed or distorted cry. A Pokémon which has fainted is unable to battle or gain experience points if it would have until it has been revived. However, it can still evolve after battle if the required criteria were met (unless the player blacks out), and it is still able to use field moves, such as Fly or Cut. When the player's party is viewed, any fainted Pokémon will have a red FNT status bar or a status condition of FNT.

If all Pokémon in the player's party have fainted, they black out and lose some money. In Trainer battles, the money is paid to the winner, whereas in battles with wild Pokémon the money is dropped in panic. The amount of money given or dropped is determined by the level of the Pokémon in the player's party and are the same amount as each other.

Fainting without damage or losing HP

Destiny Bond and Perish Song cause affected Pokémon to faint. The moves Self-Destruct, Explosion, Memento, Healing Wish, Lunar Dance, Final Gambit, and Misty Explosion cause the user to faint.

Held items Focus Sash and Focus Band, Endure, and Sturdy (from Generation IV onwards) do not protect the user against these non-damage fainting effects.

Fainting through indirect damage

Fainting can also be caused through indirect damage, including status conditions, weather, and entry hazards.

When a Pokémon has been poisoned, it will lose HP during battle, which can cause it to faint. Additionally, prior to Generation V, a poisoned Pokémon in the player's party outside of battle will lose 1 HP every four steps until it faints (however, in Generation IV, the Pokémon will be cured of poison when it has 1 HP remaining). Burned Pokémon take damage in battle, which can cause fainting, but not outside of battle. A confused Pokémon is at risk of hurting itself, which can make itself faint. A Pokémon affected by Leech Seed may faint from the resulting HP loss at the end of each turn.

Fainting through a Pomeg Berry

Main article: Pomeg glitch

Fainting can also happen when using the Pomeg Berry in certain older games, known as the Pomeg glitch. As the Pomeg Berry reduces HP EVs, if a Pomeg Berry is applied to a Pokémon with low HP, the Pokémon may faint as a result.

Effects of fainting

Fainting will cause a Pokémon to lose friendship, and may grow to resent its Trainer if it faints often and spends a lot of time unconscious.

If all of the player's Pokémon faint, then the Trainer will lose the battle and black (or white) out. The player will then be warped back to the last Pokémon Center they visited and lose money. In FireRed and LeafGreen and from Generation IV onwards, a small cut scene explains what happens.

Reviving

Normal items, such as Potions or status condition healing items, will not work on a fainted Pokémon. Instead, they can only be healed by talking to a certain NPC (usually at a Pokémon Center), resting in a bed, depositing the Pokémon in a Box (prior to Generation VIII), using the move Revival Blessing in battle, or using a reviving item either in battle or otherwise.

Item Effect
Revive Revive Revives a fainted Pokémon to half of its full HP.
Max Revive Max Revive Revives a fainted Pokémon to its maximum HP.
Max Honey Max Honey Revives a fainted Pokémon to its maximum HP.
Dream Revival Herb Sprite.png Revival Herb Revives a fainted Pokémon to its maximum HP while lowering friendship.
Dream Sacred Ash Sprite.png Sacred Ash Revives all fainted Pokémon in the player's party to their maximum HP.

Rare Candy and Exp. Candy can also potentially revive a fainted Pokémon due to the HP gained upon leveling up. Pokémon caught after making them faint, such as in a Max Raid Battle or Tera Raid Battle, are revived with 1 HP upon being caught.

Avoiding fainting

There are many ways that fainting can be avoided, with the most straightforward being to recalling a Pokémon from battle while it is still healthy. Several mechanics allow Pokémon to survive an attack that would otherwise make it faint with 1 HP: Endure, held items Focus Sash and Focus Band, Sturdy from Generation IV onwards, and affection level of 3 or higher.

The following items can prevent a Pokémon from fainting:

Focus Band The Focus Band has a 10% chance to let the user survive with 1 HP when it receives damage that would cause it to faint.
Focus Sash The Focus Sash will let the user survive with 1 HP a single hit that would cause it to faint if it started at full HP, disappearing after it is used successfully.

Icons

FaintedIC RSE.png FaintedIC DP.png FaintedIC BW.png FaintedIC XY.png FaintedIC SM.png FaintedIC SwSh.png FaintedIC BDSP.png FaintedIC LA.png FaintedIC SV.png
Icon from
Generation III
Icon from
Generation IV
Icon from
Generation V
Icon from
Generation VI
Icon from
Generation VII
Icon from
Pokémon Sword and Shield
Icon from
Pokémon Brilliant Diamond and Shining Pearl
Icon from
Pokémon Legends: Arceus
Icon from
Pokémon Scarlet and Violet

In the spin-off games

Pokémon Mystery Dungeon series

In the Pokémon Mystery Dungeon series, fainting occurs under the same conditions as the core series.

Prior to Super Mystery Dungeon, when a Pokémon faints, a Reviver Seed will be taken from the player's bag and automatically be used, becoming a Plain Seed. If a Pokémon faints and the player does not have a Reviver Seed, the Pokémon will be sent out of the dungeon, but it will not be dismissed unless it was recruited on this visit. If the player, the partner in story-related missions, a client that is being escorted, or another important character faints, the mission will be considered a failure, the entire team will be sent back and allRBTD or halfSGtISMD of their Poké and a majority of their inventory will be lost. If the player attacks a Kecleon Shop and gets defeated by Kecleon, items that are not lost will be turned into Plain Seeds.

In Super Mystery Dungeon, if both Tiny Reviver Seeds and Reviver Seeds are in the Bag, the player may choose which one to use on a fainted party member. Outside of story missions, the player may also choose to not use either type of Reviver Seed when a party member faints, though only if the Pokémon isn't the last one remaining. If a party member faints without using a Reviver Seed, a Revive All Orb will still be able to revive it later. If a Guest Pokémon (excluding Hoopa) faints, it will warp to a random room on the floor and must be given a Tiny Reviver Seed or Reviver Seed before it can continue exploring. Unlike previous games, the party will not lose their Poké or items if they move on to a different floor without reviving the guest.

In Rescue Team DX, the player can find fainted Pokémon randomly in dungeons. These Pokémon can be recruited by giving them any variety of Apple from the Toolbox.

e-Reader games

In the e-Reader game Machop At Work, the player Machop faints if it loses the game from being hit by a falling rock.

In the anime

Vanillite and Tepig, both unable to battle

In the Pokémon anime, fainting is referred to as being unable to battle (Japanese: 戦闘不能 unable to fight). These Pokémon are not necessarily unconscious, but merely do not have the energy, ability, or other reasons to continue battling.

Fainted Pokémon are often depicted with stunned expressions or as having spirals in their eyes, presumably to emulate dizziness. Since not all Pokémon have eyes, they often have different ways of displaying that they have fainted, such as Staryu and Starmie's core flashing.

During Gym battles, League Conference matches, and other battle-oriented Pokémon competitions, once a Pokémon is deemed unable to battle by a judge, it must be recalled and cannot be used again. This rule is also observed during informal battles Ash has with his rivals, in which Brock or another person acts as the referee.

The grounds for what is considered a Pokémon unable to battle varies between League Conferences. The Indigo Plateau Conference is extremely strict with this rule as switching out, disobedience and even Pokémon being put to sleep is what makes them considered as fainted. Later League Conferences only consider Pokémon that are fainted to be unable to battle, the Lily of the Valley Conference allowing Ash's Heracross to continue fighting, despite being put to sleep by Dark Void by Tobias's Darkrai while Paul consistently switched Pokémon out during his matches.

Battle Off

Contest Judges ruling Battle Off

In the Battle Stage of Pokémon Contests, once the panel of judges—usually formed by Mr. Contesta, Mr. Sukizo, and Nurse Joy—decide that a Pokémon is unable to continue battling, a red X mark will appear on the monitors of the judges' desk. This is called Battle Off (Japanese: バトルオフ Battle Off) and indicates the battle has come to an end, as contestants are not allowed to recall the fainted Pokémon and send a substitute. When this happens, the Coordinator with the remaining Pokémon will be declared the winner of the match.

When the judges rule Battle Off for a Pokémon, their decision is promptly announced by the master of ceremonies and becomes effective immediately. The decision will be upheld even if the Coordinator feels that their Pokémon is able to continue battling, as the judges treat the Pokémon's health as a priority. Coordinators whose Pokémon fainted will have their remaining points depleted, and the scoreboard will show the opposing side as the winner.

In the manga

Pokémon Adventures

In the early chapters of Pokémon Adventures, even one Pokémon fainting in a battle was enough to decide the winner, unlike in the games. This rule stopped being in regular use starting from the FireRed & LeafGreen arc, although it was temporarily put back to use during the Unova Pokémon League tournament in the Black & White arc.

In the TCG

In the Trading Card Game, fainting is instead referred to as a Pokémon being Knocked Out. This occurs when a Pokémon's Damage, represented by Damage Counters, is greater than or equal to that Pokémon's Hit Points. Some effects are similar to one-hit knockout moves in that they immediately declare the recipient of the effect to be Knocked Out. (Usually, but not always, the Defending Pokémon has to have a certain property or be affected by another effect in order for it to be Knocked Out by this kind of effect.) Other effects are similar to Explosion and Healing Wish as they cause the user to be Knocked Out in exchange for some beneficial effect. Many effects in the TCG care about if a Pokémon was Knocked Out on a prior turn or by a specific attack.

When a Pokémon is Knocked Out, it is removed from the Active position or the Bench and placed in the discard pile. The opponent of the player of that Pokémon takes one of their Prize Cards, bringing them closer to winning the game. Some effects can remove a Pokémon from play without knocking it out, such as moving that Pokemon to the discard pile, Hand, Deck, or Lost Zone. Prize Cards are not awarded by these effects.

Some other effects alter the number of Prize Cards taken when a Pokémon is Knocked Out or prevent an opponent from taking any Prize Cards after Knocking Out a specific Pokémon. Notably, the latter effect overrides the former; the number of Prize Cards an opponent takes after Knocking Out a Pokémon cannot be increased if they are already not taking any Prize Cards.

There are some effects that prevent a Pokémon from being Knocked Out. These effects generally replace being Knocked Out with setting that Pokémon's remaining Hit Points to 10. Among these effects are direct adaptations of Focus Sash, Focus Band, and Sturdy.

In the Pokémon Trading Card Game Online and the Pokémon Trading Card Game Live, a Pokémon that is Knocked Out is rotated slightly clockwise (not as much as Paralyzed), then moved to the discard pile. Live features a more dramatic visual where the card wobbles before landing in that position.

In other languages

Fainted

Language Title
Chinese Cantonese 假死 Gáséi
Mandarin 瀕死 / 濒死 Bīnsǐ *
昏厥 Hūnjué *
The Czech Republic Flag.png Czech Padnout
Denmark Flag.png Danish Besvime
The Netherlands Flag.png Dutch Flauw
French Canada Flag.png Canada Évanoui*
Vaincu, Perdu conscience*
France Flag.png Europe K.O.
Germany Flag.png German Besiegt
Hungary Flag.png Hungarian Elesni
Italy Flag.png Italian KO
South Korea Flag.png Korean 기절 Gijeol
쓰러졌다 Sseureojeotda*
Norway Flag.png Norwegian Besvime
Brazil Flag.png Brazilian Portuguese Desmaiado
Russia Flag.png Russian Ослабление Oslableniye
Spain Flag.png Spanish Debilitado
Sweden Flag.png Swedish Svimma
Tuppa av*
Vietnam Flag.png Vietnamese Bất tỉnh

Unable to battle

Language Title
Chinese Cantonese 失去戰鬥能力 Sātheui Jindau Nàhnglihk
Mandarin 失去戰鬥能力 / 失去战斗能力 Shīqù Zhàndòu Nénglì
Denmark Flag.png Danish Er ukampdygtig*
Ude af stand til at fortsætte*
Ude af stand til at kæmpe*
The Netherlands Flag.png Dutch Kan niet meer verder vechten
Kan niet meer vechte
Finland Flag.png Finnish Ei pysty ottelemaan*
On taistelukyvytön*
Ei voi jatkaa*
On pois pelistä*
Ei pysty jatkamaan*
On ottelukyvytön*
On poissa pelistä*
Canada Flag.png Canadian French Ne peut plus combattre*
Germany Flag.png German Kann nicht mehr weiter kämpfen
Italy Flag.png Italian Non più in grado di lottare
Non più in grado di combattere
Norway Flag.png Norwegian Ute av stand til å kjempe*
Ikke i stand til å fortsette
Ute av stand å fortsette
Kan ikke kjempe videre
Kan ikke kjempe mer
Poland Flag.png Polish Niezdolny do walki
Portuguese Brazil Flag.png Brazil Fora de combate*
Não pode mais batalhar*
Portugal Flag.png Portugal Incapaz de combater
Russia Flag.png Russian Не способен к бою Ne sposoben k boyu
Spain Flag.png Spanish Está fuera de combate
Sweden Flag.png Swedish Oförmögen att strida*
Oförmögen att fortsätta*
Kan inte strida längre*
Kan inte fortsätta*
Vietnam Flag.png Vietnamese Mất khả năng thi đấu

Trivia

  • In an interview, Satoshi Tajiri explained that Pokémon were designed to faint instead of die in the core series games to avoid children developing an abnormal understanding of death and dying, as he felt they do when playing other video games, and to encourage children to treat death with respect.[1]

References

External links


Status conditions
BURN FREEZE PARALYSIS POISON
SLEEP CONFUSION FLINCH FAINTING
Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.