Pokémon Sun and Moon beta: Difference between revisions
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{{move|Development leftovers of Pokémon Sun and Moon}} | |||
[[File:Pokemon SM games character development.jpg|thumb|Character development]] | [[File:Pokemon SM games character development.jpg|thumb|Character development]] | ||
This article lists the unused content of the [[Generation VII]] games {{g|Sun and Moon}}. | This article lists the unused content of the [[Generation VII]] games {{g|Sun and Moon}}. | ||
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SM concept art building interiors.png|Interiors of various buildings | SM concept art building interiors.png|Interiors of various buildings | ||
SM concept art screenshots.png|Various screenshots | SM concept art screenshots.png|Various screenshots | ||
SM concept art building.png|Early exterior of the [[ | SM concept art building.png|Early exterior of the [[Tide Song Hotel]] | ||
SM concept art Pokémon Center.png|A [[Pokémon Center]] | SM concept art Pokémon Center.png|A [[Pokémon Center]] | ||
SM concept art vehicles.png|Various trucks, a fire truck, and an ambulance | SM concept art vehicles.png|Various trucks, a fire truck, and an ambulance | ||
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SM concept art Pokémon model 2.png|Pikipek from behind | SM concept art Pokémon model 2.png|Pikipek from behind | ||
</gallery> | </gallery> | ||
===Early Elite Four Battle theme=== | |||
This song was shown during a Master Class by Junichi Masuda during the Japan Expo 2016 and was made exclusively for use at the event. The song would later be re-worked to become the Elite Four battle music. At the time, the song was called ''Boss Battle Theme'' instead. | |||
{{youtubevid|2jz1FnrdK0I|channel/UC33tp9cw4Kfa2fjch4rjPRQ|name=Video Game Music Resources|orange|blue}} | |||
==Post-release== | ==Post-release== | ||
===Pokémon=== | ===Pokémon=== | ||
{{DL|Pokémon X and Y beta|Eternal Flower Floette}} remains in the code of | {{DL|Pokémon X and Y beta|Eternal Flower Floette}} remains in the code of Sun and Moon. There are menu sprites for [[Cosplay Pikachu]] and Eternal Flower Floette, though neither of them are available in-game. | ||
===Hidden Abilities=== | ===Hidden Abilities=== | ||
Some Pokémon are programmed to have | Some Pokémon are programmed to have [[Hidden Ability|Hidden Abilities]] in Sun and Moon; however, they cannot be legally obtained in Sun and Moon. These abilities are available in later generations with use of the [[Ability Patch]]. | ||
{{Ability/head|Sun}} | {{Ability/head|Sun}} | ||
{{Ability/entry|485|Heatran|Fire|Steel|Flash Fire|None|Flame Body}} | {{Ability/entry|game=7|485|Heatran|Fire|Steel|Flash Fire|None|Flame Body}} | ||
{{Ability/entry| | {{Ability/entry|game=7|785|Tapu Koko|Electric|Fairy|Electric Surge|None|Telepathy}} | ||
{{Ability/entry|game=7|786|Tapu Lele|Psychic|Fairy|Psychic Surge|None|Telepathy}} | |||
{{Ability/entry|game=7|787|Tapu Bulu|Grass|Fairy|Grassy Surge|None|Telepathy}} | |||
{{Ability/entry|786|Tapu Lele|Psychic|Fairy|Psychic Surge|None|Telepathy}} | {{Ability/entry|game=7|788|Tapu Fini|Water|Fairy|Misty Surge|None|Telepathy}} | ||
{{Ability/entry|787|Tapu Bulu|Grass|Fairy|Grassy Surge|None|Telepathy}} | |||
{{Ability/entry|788|Tapu Fini|Water|Fairy|Misty Surge|None|Telepathy}} | |||
{{Ability/foot|Moon}} | {{Ability/foot|Moon}} | ||
===Shiny Pokémon=== | ===Shiny Pokémon=== | ||
For consistency, all Pokémon have {{Shiny}} | For consistency, all Pokémon have {{Shiny}} variants, even if they cannot be obtained as Shiny. Some Shiny Pokémon, such as [[Pikachu in a cap]], are identical to their normal counterparts. | ||
All Pikachu in a cap are programmed to not be Shiny. | |||
{{egglist|{{sun color}}|{{moon color}}}} | {{egglist|{{sun color}}|{{moon color}}}} | ||
{{Moveentrytm| | {{Moveentrytm|025|form=O|Pikachu|1|Electric|gen=7|formlink=All [[Pikachu in a cap]] forms}} | ||
{{Moveentrytm|647|Keldeo|2|Water|Fighting|gen=7}} | |||
{{Moveentrytm|648|Meloetta|2|Normal|Psychic|gen=7}} | |||
{{Moveentrytm|658|form=A|Greninja|2|Water|Dark|gen=7|formlink={{a|Battle Bond}}/{{form|Greninja|Ash-Greninja}}}} | |||
{{Moveentrytm|720|Hoopa|2|Psychic|Ghost|gen=7}} | |||
{{Moveentrytm|721|Volcanion|2|Fire|Water|gen=7}} | |||
{{Moveentrytm|647|Keldeo|2|Water|Fighting}} | {{Moveentrytm|789|Cosmog|1|Psychic|gen=7}} | ||
{{Moveentrytm|648|Meloetta|2|Normal|Psychic}} | {{Moveentrytm|790|Cosmoem|1|Psychic|gen=7}} | ||
{{Moveentrytm| | {{Moveentrytm|791|Solgaleo|2|Psychic|Steel|gen=7}} | ||
{{ | {{Moveentrytm|792|Lunala|2|Psychic|Ghost|gen=7}} | ||
{{ | {{Moveentrytm|800|Necrozma|1|Psychic|gen=7}} | ||
{{Moveentrytm|720|Hoopa|2|Psychic|Ghost}} | {{Moveentrytm|801|Magearna|2|Steel|Fairy|gen=7}} | ||
{{Moveentrytm|721|Volcanion|2|Fire | {{Moveentrytm|802|Marshadow|2|Fighting|Ghost|gen=7}} | ||
{{Moveentrytm|789|Cosmog|1|Psychic}} | |||
{{Moveentrytm|790|Cosmoem|1|Psychic}} | |||
{{Moveentrytm|791|Solgaleo|2|Psychic|Steel}} | |||
{{Moveentrytm|792|Lunala|2|Psychic|Ghost}} | |||
{{Moveentrytm|800|Necrozma|1|Psychic}} | |||
{{Moveentrytm|801|Magearna|2|Steel|Fairy}} | |||
{{Moveentrytm|802|Marshadow|2|Fighting|Ghost}} | |||
|} | |} | ||
|} | |} | ||
===Locations=== | ===Locations=== | ||
Akala Meadow exists as a [[List of locations by index number | Akala Meadow exists as a [[List of locations by index number in Pokémon Sun, Moon, Ultra Sun, and Ultra Moon|location name]] at index number 66 (0x0042). In the final game, [[Pink Nectar]] can be found at [[Royal Avenue]]. | ||
There are three unused rooms in the player's house; a laundry room, a bathroom, and a garage. These rooms are fully textured. They are also unused in {{g|Ultra Sun and Ultra Moon}}. | |||
<gallery> | |||
File:Players house bathroom toilet SM.png|The bathroom in the [[player's house]] | |||
File:Players house bathroom tub SM.png|The washroom in the [[player's house]] | |||
</gallery> | |||
===Battle backgrounds=== | |||
An unused battle background for what appears to be a [[Gym]] is programmed in the game. | |||
===Items=== | ===Items=== | ||
{{main|List of unobtainable items#Ride Pager|List of unobtainable items → Ride Pager}} | {{main|List of unobtainable items#Ride Pager|List of unobtainable items → Ride Pager}} | ||
The Ride Pager, used to summon Ride Pokémon as part of [[Poké Ride]], is not normally available as an item. However, it is present in the internal data of the games at index number 850 (0x0352). | The Ride Pager, used to summon Ride Pokémon as part of [[Poké Ride]], is not normally available as an item. However, it is present in the internal data of the games at index number 850 (0x0352). | ||
Additionally, the [[Macho Brace]] is unused in this game despite being present in all the past games since Generation III. | |||
===Inverse Battles=== | ===Inverse Battles=== | ||
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===Pokémon GO=== | ===Pokémon GO=== | ||
[[Pokémon GO]] exists as a location name at index number 30012 (0x753C). The [[Wonder Card]] at {{DL|List of Wonder Cards in Generation VII|Pokémon GO|index number 88}} (0x58) is intended to be used for a gift related to Pokémon GO. Additionally, Pokémon with the game of origin byte set to 34 (0x22) will display Pokémon GO as their location in [[Pokémon Bank]], using [[File:GO icon.png|a G in a circle]] as an [[origin | [[Pokémon GO]] exists as a location name at index number 30012 (0x753C). The [[Wonder Card]] at {{DL|List of Wonder Cards in Generation VII|Pokémon GO|index number 88}} (0x58) is intended to be used for a gift related to Pokémon GO. Additionally, Pokémon with the game of origin byte set to 34 (0x22) will display Pokémon GO as their location in [[Pokémon Bank]], using [[File:GO icon VII.png|a G in a circle]] as an [[origin mark]]. | ||
===Global missions=== | ===Global missions=== | ||
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===Unused models=== | ===Unused models=== | ||
There are unused models of the [[player character]]'s wireframe as well as two unused overworld models of {{p|Zygarde}}. Walking and running models of all 802 Pokémon exist in Sun and Moon's files including [[Mega Evolution]]s and [[ | There are unused models of the [[player character]]'s wireframe as well as two unused overworld models of {{p|Zygarde}}. Walking and running models of all 802 Pokémon exist in Sun and Moon's files including [[Mega Evolution]]s and alternate [[form]]s. There is also an unused model of the [[Rotom Pokédex]], seemingly from before the Pokédex is inhabited. In the files of various trainers, an unused helmet model can be found, likely intended to be worn by the trainers. Zygarde's 50% Forme overworld model was later used in {{g|Ultra Sun and Ultra Moon}}. | ||
<gallery> | <gallery> | ||
SM Zygarde 10 Percent.png|Zygarde 10% Forme | SM Zygarde 10 Percent.png|Zygarde 10% Forme | ||
SM Zygarde 50 Percent.png|Zygarde 50% Forme | SM Zygarde 50 Percent.png|Zygarde 50% Forme | ||
Rotom Pokédex unused SMUSUM.png|The unused Rotom Pokédex model | |||
</gallery> | </gallery> | ||
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The ambient music used during the trial in [[Vast Poni Canyon]] is referred to in the game data as {{pkmn|battle}} music but it is never heard during any Pokémon battles. | The ambient music used during the trial in [[Vast Poni Canyon]] is referred to in the game data as {{pkmn|battle}} music but it is never heard during any Pokémon battles. | ||
{{beta|sun|moon}} | {{beta|sun|moon}} | ||
{{Project Games notice}} | {{Project Games notice}} |
Latest revision as of 16:09, 5 August 2024
It has been suggested that this article be moved to Development leftovers of Pokémon Sun and Moon. Please discuss whether or not to move it on its talk page. |
This article lists the unused content of the Generation VII games Pokémon Sun and Moon.
Pre-release
Pokémon Direct
In the Pokémon Direct announcing Pokémon Sun and Moon on February 27, 2016, various pieces of concept art were shown.
Early exterior of the Tide Song Hotel
Pikipek wireframe
Early Elite Four Battle theme
This song was shown during a Master Class by Junichi Masuda during the Japan Expo 2016 and was made exclusively for use at the event. The song would later be re-worked to become the Elite Four battle music. At the time, the song was called Boss Battle Theme instead.
| |
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here. |
Post-release
Pokémon
Eternal Flower Floette remains in the code of Sun and Moon. There are menu sprites for Cosplay Pikachu and Eternal Flower Floette, though neither of them are available in-game.
Hidden Abilities
Some Pokémon are programmed to have Hidden Abilities in Sun and Moon; however, they cannot be legally obtained in Sun and Moon. These abilities are available in later generations with use of the Ability Patch.
# | Pokémon | Types | First Ability | Second Ability | Hidden Ability | ||
---|---|---|---|---|---|---|---|
0485 | Heatran |
Fire | Steel | Flash Fire | None | Flame Body | |
0785 | Tapu Koko |
Electric | Fairy | Electric Surge | None | Telepathy | |
0786 | Tapu Lele |
Psychic | Fairy | Psychic Surge | None | Telepathy | |
0787 | Tapu Bulu |
Grass | Fairy | Grassy Surge | None | Telepathy | |
0788 | Tapu Fini |
Water | Fairy | Misty Surge | None | Telepathy | |
Please note that Abilities marked with a superscript are only available in the stated generation or later.
|
Shiny Pokémon
For consistency, all Pokémon have Shiny variants, even if they cannot be obtained as Shiny. Some Shiny Pokémon, such as Pikachu in a cap, are identical to their normal counterparts.
All Pikachu in a cap are programmed to not be Shiny.
|
Locations
Akala Meadow exists as a location name at index number 66 (0x0042). In the final game, Pink Nectar can be found at Royal Avenue. There are three unused rooms in the player's house; a laundry room, a bathroom, and a garage. These rooms are fully textured. They are also unused in Pokémon Ultra Sun and Ultra Moon.
The bathroom in the player's house
The washroom in the player's house
Battle backgrounds
An unused battle background for what appears to be a Gym is programmed in the game.
Items
- Main article: List of unobtainable items → Ride Pager
The Ride Pager, used to summon Ride Pokémon as part of Poké Ride, is not normally available as an item. However, it is present in the internal data of the games at index number 850 (0x0352).
Additionally, the Macho Brace is unused in this game despite being present in all the past games since Generation III.
Inverse Battles
Inverse Battles are in the coding of Generation VII although no NPC's can trigger them.
Pokémon GO
Pokémon GO exists as a location name at index number 30012 (0x753C). The Wonder Card at index number 88 (0x58) is intended to be used for a gift related to Pokémon GO. Additionally, Pokémon with the game of origin byte set to 34 (0x22) will display Pokémon GO as their location in Pokémon Bank, using as an origin mark.
Global missions
Although 12 global missions were programmed into the game, only nine of them were used. The remaining three are listed below:
Mission |
---|
Get high scores with your Poké Finder! Take as many photos that exceed 10,000 points as possible with your Poké Finder! |
Catch Crabrawler! Catch as many Crabrawler as possible! They're hiding behind Berries! |
Win Battle Royals! Win as many Master Rank Battle Royals as possible during the mission period! |
Unused graphics
There is an unused graphic of the real world map in the game.
Unused models
There are unused models of the player character's wireframe as well as two unused overworld models of Zygarde. Walking and running models of all 802 Pokémon exist in Sun and Moon's files including Mega Evolutions and alternate forms. There is also an unused model of the Rotom Pokédex, seemingly from before the Pokédex is inhabited. In the files of various trainers, an unused helmet model can be found, likely intended to be worn by the trainers. Zygarde's 50% Forme overworld model was later used in Pokémon Ultra Sun and Ultra Moon.
Vast Poni Canyon trial music
The ambient music used during the trial in Vast Poni Canyon is referred to in the game data as battle music but it is never heard during any Pokémon battles.
This game-related article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |