Shadow Rush (move): Difference between revisions

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(→‎{{g|Colosseum}}: What I'd assumed was common knowledge and apparently is not- after verifying with several Pokemon using Shadow Rush, recoil does not seem to be determined by the damage output, but is consistently 1/16 of the user's max HP.)
 
(25 intermediate revisions by 17 users not shown)
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|jtrans=Dark Rush
|jtrans=Dark Rush
|gameimage=Shadow Rush.png
|gameimage=Shadow Rush.png
|gameimagewidth=256
|gameimagewidth=300
|gameimage2=Shadow Rush 2.png
|gameimage2=Shadow Rush 2.png
|type=Shadow
|type=Shadow
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|kingsrock=yes
|kingsrock=yes
|sound=no
|sound=no
|target=any
|target=anyadjacent
}}
}}
'''Shadow Rush''' (Japanese: '''ダークラッシュ''' ''Dark Rush'') is a move usable only in [[Pokémon Colosseum]] and [[Pokémon XD: Gale of Darkness]]. In Pokémon Colosseum, Shadow Rush is the only [[Shadow move]] in the game and all [[Shadow Pokémon]] know it when captured, while in Pokémon XD, it is one of several Shadow moves. Like all Shadow moves, it is forgotten and replaced with another move once the Pokémon is [[Purification|purified]].
'''Shadow Rush''' (Japanese: '''ダークラッシュ''' ''Dark Rush'') is a move usable only in [[Pokémon Colosseum]] and [[Pokémon XD: Gale of Darkness]]. In Pokémon Colosseum, Shadow Rush is the only [[Shadow move]] in the game and all [[Shadow Pokémon]] know it when captured, while in Pokémon XD, it is one of several Shadow moves. Like all Shadow moves, it is forgotten and replaced with another move once the Pokémon is [[Purification|purified]].
Line 28: Line 28:
==Effect==
==Effect==
==={{g|Colosseum}}===
==={{g|Colosseum}}===
Shadow Rush does damage, with a power of 90, and the Pokémon takes [[recoil]] damage equal to 1/16 of the user's maximum {{stat|HP}}. The recoil damage from this move is not prevented by {{a|Rock Head}}. This move becomes more likely to get a [[critical hit]] if the Shadow Pokémon using it is in [[Hyper Mode]].
Shadow Rush does damage, with a power of 90, and the Pokémon takes [[recoil]] damage equal to 1/16 of the user's maximum [[HP]]. The recoil damage from this move is not prevented by {{a|Rock Head}}. This move has a 95% chance to get a [[critical hit]] if the Shadow Pokémon using it is in [[Hyper Mode]].


As Shadow Pokémon cannot be traded, and since [[Pokémon Contest]]s do not exist in Colosseum or XD, Shadow Rush cannot be used in Contests.
Despite Shadow moves not being super effective against any type in Colosseum, it will still deal damage to a Pokémon with {{a|Wonder Guard}}.
 
As Shadow Pokémon cannot be traded, and since [[Pokémon Contest]]s do not exist in Colosseum or XD, Shadow Rush cannot be used in Contests. In the Pokémon [[summary]] screen, the game still displays a Contest description for this move, with Appeal and Jam scores of 0 each and a blank space where the [[Contest condition]] would be.


==={{g|XD: Gale of Darkness}}===
==={{g|XD: Gale of Darkness}}===
Shadow Rush's base power drops to 55, but it no longer has recoil damage. Hyper Mode no longer exists, and its counterpart, [[Reverse Mode]], does not increase the critical hit ratio.
Shadow Rush's base power drops to 55, but it no longer has recoil damage. Hyper Mode no longer exists, and its counterpart, [[Reverse Mode]], does not increase the critical hit ratio. The game no longer displays a Contest description for any moves.


==Description==
==Description==
{{movedesc|shadow}}
{{movedesc|XD}}
{{movedescentry|{{gameabbrevss|Colo}}|An attack that is so harsh, it also hurts the attacker.{{tt|*|Battle description}}<br>A move only for battles. It is no good for <sc>Contests</sc>.{{tt|*|Contest description}}}}
{{movedescentry|{{gameabbrevss|Colo}}|An attack that is so harsh, it also hurts the attacker.{{tt|*|Battle description}}<br>A move only for battles. It is no good for <sc>Contests</sc>.{{tt|*|Contest description}}}}
{{movedescentry|{{gameabbrevss|XD}}|A Pokémon executes a tackle while exuding a shadowy aura.}}
{{movedescentry|{{gameabbrevss|XD}}|A Pokémon executes a tackle while exuding a shadowy aura.}}
Line 43: Line 45:


==Learnset==
==Learnset==
{{Moveheader/Shadow|colo}}
===Pokémon Colosseum===
{{Moveentry/LevelC|012|Butterfree|2|Bug|Flying|no|✓}}
All Shadow Pokémon in Pokémon Colosseum know this move from the start.
{{Moveentry/LevelC|020|Raticate|1|Normal|Normal|no|✓}}
{{Movehead/Shadow}}
{{Moveentry/LevelC|024|Arbok|1|Poison|Poison|no|✓}}
{{Moveentry/Shadow|153|Bayleef|Colo|type=Grass}}
{{Moveentry/LevelC|049|Venomoth|2|Bug|Poison|no|✓}}
{{Moveentry/Shadow|156|Quilava|Colo|type=Fire}}
{{Moveentry/LevelC|052|Meowth|1|Normal|Normal|no|✓}}
{{Moveentry/Shadow|159|Croconaw|Colo|type=Water}}
{{Moveentry/LevelC|057|Primeape|1|Fighting|Fighting|no|✓}}
{{Moveentry/Shadow|162|Furret|Colo|type=Normal}}
{{Moveentry/LevelC|062|Poliwrath|2|Water|Fighting|no|✓}}
{{Moveentry/Shadow|164|Noctowl|Colo|type=Normal|type2=Flying}}
{{Moveentry/LevelC|100|Voltorb|1|Electric|Electric|no|✓}}
{{Moveentry/Shadow|166|Ledian|Colo|type=Bug|type2=Flying}}
{{Moveentry/LevelC|106|Hitmonlee|1|Fighting|Fighting|no|✓}}
{{Moveentry/Shadow|168|Ariados|Colo|type=Bug|type2=Poison}}
{{Moveentry/LevelC|107|Hitmonchan|1|Fighting|Fighting|no|✓}}
{{Moveentry/Shadow|176|Togetic|Colo|type=Normal|type2=Flying}}
{{Moveentry/LevelC|108|Lickitung|1|Normal|Normal|no|✓}}
{{Moveentry/Shadow|180|Flaaffy|Colo|type=Electric}}
{{Moveentry/LevelC|115|Kangaskhan|1|Normal|Normal|no|✓}}
{{Moveentry/Shadow|185|Sudowoodo|Colo|type=Rock}}
{{Moveentry/LevelC|123|Scyther|2|Bug|Flying|no|✓}}
{{Moveentry/Shadow|188|Skiploom|Colo|type=Grass|type2=Flying}}
{{Moveentry/LevelC|126|Magmar|1|Fire|Fire|no|✓}}
{{Moveentry/Shadow|190|Aipom|Colo|type=Normal}}
{{Moveentry/LevelC|128|Tauros|1|Normal|Normal|no|✓}}
{{Moveentry/Shadow|192|Sunflora|Colo|type=Grass}}
{{Moveentry/LevelC|144|Articuno|2|Ice|Flying|no|✓}}
{{Moveentry/Shadow|193|Yanma|Colo|type=Bug|type2=Flying}}
{{Moveentry/LevelC|145|Zapdos|2|Electric|Flying|no|✓}}
{{Moveentry/Shadow|195|Quagsire|Colo|type=Water|type2=Ground}}
{{Moveentry/LevelC|149|Dragonite|2|Dragon|Flying|no|✓}}
{{Moveentry/Shadow|198|Murkrow|Colo|type=Dark|type2=Flying}}
{{Moveentry/LevelC|153|Bayleef|1|Grass|Grass|✓|no}}
{{Moveentry/Shadow|200|Misdreavus|Colo|type=Ghost}}
{{Moveentry/LevelC|156|Quilava|1|Fire|Fire|✓|no}}
{{Moveentry/Shadow|205|Forretress|Colo|type=Bug|type2=Steel}}
{{Moveentry/LevelC|159|Croconaw|1|Water|Water|✓|no}}
{{Moveentry/Shadow|206|Dunsparce|Colo|type=Normal}}
{{Moveentry/LevelC|162|Furret|1|Normal|Normal|✓|no}}
{{Moveentry/Shadow|207|Gligar|Colo|type=Ground|type2=Flying}}
{{Moveentry/LevelC|164|Noctowl|2|Normal|Flying|✓|no}}
{{Moveentry/Shadow|210|Granbull|Colo|type=Normal}}
{{Moveentry/LevelC|166|Ledian|2|Bug|Flying|✓|no}}
{{Moveentry/Shadow|211|Qwilfish|Colo|type=Water|type2=Poison}}
{{Moveentry/LevelC|168|Ariados|2|Bug|Poison|✓|no}}
{{Moveentry/Shadow|213|Shuckle|Colo|type=Bug|type2=Rock}}
{{Moveentry/LevelC|176|Togetic|2|Normal|Flying|✓|no}}
{{Moveentry/Shadow|214|Heracross|Colo|type=Bug|type2=Fighting}}
{{Moveentry/LevelC|180|Flaaffy|1|Electric|Electric|✓|no}}
{{Moveentry/Shadow|215|Sneasel|Colo|type=Dark|type2=Ice}}
{{Moveentry/LevelC|185|Sudowoodo|1|Rock|Rock|✓|no}}
{{Moveentry/Shadow|217|Ursaring|Colo|type=Normal}}
{{Moveentry/LevelC|188|Skiploom|2|Grass|Flying|✓|no}}
{{Moveentry/Shadow|218|Slugma|Colo|type=Fire}}
{{Moveentry/LevelC|190|Aipom|1|Normal|Normal|✓|no}}
{{Moveentry/Shadow|221|Piloswine|Colo|type=Ice|type2=Ground}}
{{Moveentry/LevelC|192|Sunflora|1|Grass|grass|✓|no}}
{{Moveentry/Shadow|223|Remoraid|Colo|type=Water}}
{{Moveentry/LevelC|193|Yanma|2|Bug|Flying|✓|no}}
{{Moveentry/Shadow|225|Delibird|Colo|type=Ice|type2=Flying}}
{{Moveentry/LevelC|195|Quagsire|2|Water|Ground|✓|no}}
{{Moveentry/Shadow|226|Mantine|Colo|type=Water|type2=Flying}}
{{Moveentry/LevelC|198|Murkrow|2|Dark|Flying|✓|no}}
{{Moveentry/Shadow|227|Skarmory|Colo|type=Steel|type2=Flying}}
{{Moveentry/LevelC|200|Misdreavus|1|Ghost|Ghost|✓|no}}
{{Moveentry/Shadow|229|Houndoom|Colo|type=Dark|type2=Fire}}
{{Moveentry/LevelC|205|Forretress|2|Bug|Steel|✓|no}}
{{Moveentry/Shadow|234|Stantler|Colo|type=Normal}}
{{Moveentry/LevelC|206|Dunsparce|1|Normal|Normal|✓|no}}
{{Moveentry/Shadow|235|Smeargle|Colo|type=Normal}}
{{Moveentry/LevelC|207|Gligar|2|Ground|Flying|✓|no}}
{{Moveentry/Shadow|237|Hitmontop|Colo|type=Fighting}}
{{Moveentry/LevelC|210|Granbull|1|Normal|Normal|✓|no}}
{{Moveentry/Shadow|241|Miltank|Colo|type=Normal}}
{{Moveentry/LevelC|211|Qwilfish|2|Water|Poison|✓|no}}
{{Moveentry/Shadow|243|Raikou|Colo|type=Electric}}
{{Moveentry/LevelC|213|Shuckle|2|Bug|Rock|✓|no}}
{{Moveentry/Shadow|244|Entei|Colo|type=Fire}}
{{Moveentry/LevelC|214|Heracross|2|Bug|Fighting|✓|no}}
{{Moveentry/Shadow|245|Suicune|Colo|type=Water}}
{{Moveentry/LevelC|215|Sneasel|2|Dark|Ice|✓|no}}
{{Moveentry/Shadow|248|Tyranitar|Colo|type=Rock|type2=Dark}}
{{Moveentry/LevelC|217|Ursaring|1|Normal|Normal|✓|no}}
{{Moveentry/Shadow|296|Makuhita|Colo|type=Fighting}}
{{Moveentry/LevelC|218|Slugma|1|Fire|Fire|✓|no}}
{{Moveentry/Shadow|307|Meditite|Colo|type=Fighting|type2=Psychic}}
{{Moveentry/LevelC|221|Piloswine|2|Ice|Ground|✓|no}}
{{Moveentry/Shadow|329|Vibrava|Colo|type=Ground|type2=Dragon}}
{{Moveentry/LevelC|223|Remoraid|1|Water|Water|✓|no}}
{{Moveentry/Shadow|333|Swablu|Colo|type=Normal|type2=Flying}}
{{Moveentry/LevelC|225|Delibird|2|Ice|Flying||no}}
{{Moveentry/Shadow|357|Tropius|Colo|type=Grass|type2=Flying}}
{{Moveentry/LevelC|226|Mantine|2|Water|Flying|✓|no}}
{{Moveentry/Shadow|359|Absol|Colo|type=Dark}}
{{Moveentry/LevelC|227|Skarmory|2|Steel|Flying|✓|no}}
{{Moveentry/Shadow|376|Metagross|Colo|type=Steel|type2=Psychic}}
{{Moveentry/LevelC|229|Houndoom|2|Dark|Fire|✓|no}}
{{Movefoot|XD|5.5}}
{{Moveentry/LevelC|234|Stantler|1|Normal|Normal|✓|no}}
 
{{Moveentry/LevelC|235|Smeargle|1|Normal|Normal|✓|no}}
===Pokémon XD: Gale of Darkness===
{{Moveentry/LevelC|237|Hitmontop|1|Fighting|Fighting|✓|no}}
{{Movehead/Shadow}}
{{Moveentry/LevelC|241|Miltank|1|Normal|Normal|✓|no}}
{{Moveentry/Shadow|012|Butterfree|XD|type=Bug|type2=Flying}}
{{Moveentry/LevelC|243|Raikou|1|Electric|Electric|✓|no}}
{{Moveentry/Shadow|020|Raticate|XD|type=Normal}}
{{Moveentry/LevelC|244|Entei|1|Fire|Fire|✓|no}}
{{Moveentry/Shadow|024|Arbok|XD|type=Poison}}
{{Moveentry/LevelC|245|Suicune|1|Water|Water|✓|no}}
{{Moveentry/Shadow|049|Venomoth|XD|type=Bug|type2=Poison}}
{{Moveentry/LevelC|248|Tyranitar|2|Rock|Dark|✓|no}}
{{Moveentry/Shadow|052|Meowth|XD|type=Normal}}
{{Moveentry/LevelC|296|Makuhita|1|Fighting|Fighting|✓|no}}
{{Moveentry/Shadow|057|Primeape|XD|type=Fighting}}
{{Moveentry/LevelC|301|Delcatty|1|Normal|Normal|no|✓}}
{{Moveentry/Shadow|062|Poliwrath|XD|type=Water|type2=Fighting}}
{{Moveentry/LevelC|303|Mawile|1|Steel|Steel|no|✓}}
{{Moveentry/Shadow|100|Voltorb|XD|type=Electric}}
{{Moveentry/LevelC|307|Meditite|2|Fighting|Psychic|✓|no}}
{{Moveentry/Shadow|106|Hitmonlee|XD|type=Fighting}}
{{Moveentry/LevelC|329|Vibrava|2|Ground|Dragon|✓|no}}
{{Moveentry/Shadow|107|Hitmonchan|XD|type=Fighting}}
{{Moveentry/LevelC|333|Swablu|2|Normal|Flying|✓|no}}
{{Moveentry/Shadow|108|Lickitung|XD|type=Normal}}
{{Moveentry/LevelC|354|Banette|1|Ghost|Ghost|no|✓}}
{{Moveentry/Shadow|115|Kangaskhan|XD|type=Normal}}
{{Moveentry/LevelC|357|Tropius|2|Grass|Flying|✓|no}}
{{Moveentry/Shadow|123|Scyther|XD|type=Bug|type2=Flying}}
{{Moveentry/LevelC|359|Absol|1|Dark|Dark|✓|no}}
{{Moveentry/Shadow|126|Magmar|XD|type=Fire}}
{{Moveentry/LevelC|373|Salamence|2|Dragon|Flying|no|✓}}
{{Moveentry/Shadow|128|Tauros|XD|type=Normal}}
{{Moveentry/LevelC|376|Metagross|2|Steel|Psychic|✓|no}}
{{Moveentry/Shadow|144|Articuno|XD|type=Ice|type2=Flying}}
{{Movefoot|XD|5}}
{{Moveentry/Shadow|145|Zapdos|XD|type=Electric|type2=Flying}}
{{Moveentry/Shadow|149|Dragonite|XD|type=Dragon|type2=Flying}}
{{Moveentry/Shadow|301|Delcatty|XD|type=Normal}}
{{Moveentry/Shadow|303|Mawile|XD|type=Steel}}
{{Moveentry/Shadow|354|Banette|XD|type=Ghost}}
{{Moveentry/Shadow|373|Salamence|XD|type=Dragon|type2=Flying}}
{{Movefoot|XD|5.5}}


==In other generations==
==In other generations==
{{movegen
{{movegen
|type=Shadow
|type=XD
|Colo=Shadow Rush Colo
|Colo=Shadow Rush Colo
}}
}}


==Trivia==
==Trivia==
* Although not normally possible, a [[glitch]] allows Shadow Rush to hit the opponent when in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable stage}} of {{m|Fly}}, {{m|Bounce}}, {{m|Dig}}, and {{m|Dive}}. However, the [[Shadow Pokémon]] must be in [[Hyper Mode]], and must first attempt to use {{m|Thunder}}, {{m|Surf}}, {{m|Earthquake}}, or {{m|Magnitude}} accordingly.
* In [[Pokémon Colosseum]], a [[glitch]] allows Shadow Rush to hit the opponent when in the [[semi-invulnerable turn]] of {{m|Fly}}, {{m|Bounce}}, {{m|Dig}}, and {{m|Dive}}. However, the [[Shadow Pokémon]] must be in [[Hyper Mode]], and must first attempt to use {{m|Thunder}}, {{m|Surf}}, {{m|Earthquake}}, or {{m|Magnitude}} accordingly.
* Shadow Rush is the only move to have its power changed in the same generation.


==In other languages==
==In other languages==
{{langtable
{{langtable|color={{XD color light}}|bordercolor={{XD color}}
|color={{shadow color light}}|bordercolor={{shadow color}}
|fr=Charge Noire
|fr=Charge Noir
|de=Cryptoschlag
|de=Cryptoschlag
|it=Ombroraffica
|it=Ombroraffica
|es=Carga Oscuro}}
|es=Carga Oscura{{sup/ss|XD}}<br>Ataque Oscuro{{sup/ss|Colo}}
}}


{{Shadow nav}}<br>
{{Shadow nav}}<br>
Line 140: Line 147:


[[de:Cryptoschlag]]
[[de:Cryptoschlag]]
[[es:Carga oscura]]
[[fr:Charge Noire]]
[[fr:Charge Noire]]
[[it:Ombroraffica (mossa)]]
[[it:Ombroraffica]]
[[ja:ダークラッシュ]]
[[ja:ダークラッシュ]]
[[zh:黑暗衝鋒(招式)]]

Latest revision as of 08:37, 27 May 2024

Shadow Rush
ダークラッシュ Dark Rush
Shadow Rush.png
Shadow Rush 2.png
Type  Shadow
Category  Physical
PP  N/A (max. N/A)
Power  55
Accuracy  100%
Priority  0
Range
Opponent Opponent
Self Ally
Normal: May affect anyone adjacent to the user
Availability
Introduced  Generation III
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jamming  0  


Shadow Rush (Japanese: ダークラッシュ Dark Rush) is a move usable only in Pokémon Colosseum and Pokémon XD: Gale of Darkness. In Pokémon Colosseum, Shadow Rush is the only Shadow move in the game and all Shadow Pokémon know it when captured, while in Pokémon XD, it is one of several Shadow moves. Like all Shadow moves, it is forgotten and replaced with another move once the Pokémon is purified.

Effect

Pokémon Colosseum

Shadow Rush does damage, with a power of 90, and the Pokémon takes recoil damage equal to 1/16 of the user's maximum HP. The recoil damage from this move is not prevented by Rock Head. This move has a 95% chance to get a critical hit if the Shadow Pokémon using it is in Hyper Mode.

Despite Shadow moves not being super effective against any type in Colosseum, it will still deal damage to a Pokémon with Wonder Guard.

As Shadow Pokémon cannot be traded, and since Pokémon Contests do not exist in Colosseum or XD, Shadow Rush cannot be used in Contests. In the Pokémon summary screen, the game still displays a Contest description for this move, with Appeal and Jam scores of 0 each and a blank space where the Contest condition would be.

Pokémon XD: Gale of Darkness

Shadow Rush's base power drops to 55, but it no longer has recoil damage. Hyper Mode no longer exists, and its counterpart, Reverse Mode, does not increase the critical hit ratio. The game no longer displays a Contest description for any moves.

Description

Games Description
Colo An attack that is so harsh, it also hurts the attacker.*
A move only for battles. It is no good for Contests.*
XD A Pokémon executes a tackle while exuding a shadowy aura.


Learnset

Pokémon Colosseum

All Shadow Pokémon in Pokémon Colosseum know this move from the start.

# Pokémon Types
0153 Bayleef Bayleef
GrassIC Colo.png
0156 Quilava Quilava
FireIC Colo.png
0159 Croconaw Croconaw
WaterIC Colo.png
0162 Furret Furret
NormalIC Colo.png
0164 Noctowl Noctowl
NormalIC Colo.png
FlyingIC Colo.png
0166 Ledian Ledian
BugIC Colo.png
FlyingIC Colo.png
0168 Ariados Ariados
BugIC Colo.png
PoisonIC Colo.png
0176 Togetic Togetic
NormalIC Colo.png
FlyingIC Colo.png
0180 Flaaffy Flaaffy
ElectricIC Colo.png
0185 Sudowoodo Sudowoodo
RockIC Colo.png
0188 Skiploom Skiploom
GrassIC Colo.png
FlyingIC Colo.png
0190 Aipom Aipom
NormalIC Colo.png
0192 Sunflora Sunflora
GrassIC Colo.png
0193 Yanma Yanma
BugIC Colo.png
FlyingIC Colo.png
0195 Quagsire Quagsire
WaterIC Colo.png
GroundIC Colo.png
0198 Murkrow Murkrow
DarkIC Colo.png
FlyingIC Colo.png
0200 Misdreavus Misdreavus
GhostIC Colo.png
0205 Forretress Forretress
BugIC Colo.png
SteelIC Colo.png
0206 Dunsparce Dunsparce
NormalIC Colo.png
0207 Gligar Gligar
GroundIC Colo.png
FlyingIC Colo.png
0210 Granbull Granbull
NormalIC Colo.png
0211 Qwilfish Qwilfish
WaterIC Colo.png
PoisonIC Colo.png
0213 Shuckle Shuckle
BugIC Colo.png
RockIC Colo.png
0214 Heracross Heracross
BugIC Colo.png
FightingIC Colo.png
0215 Sneasel Sneasel
DarkIC Colo.png
IceIC Colo.png
0217 Ursaring Ursaring
NormalIC Colo.png
0218 Slugma Slugma
FireIC Colo.png
0221 Piloswine Piloswine
IceIC Colo.png
GroundIC Colo.png
0223 Remoraid Remoraid
WaterIC Colo.png
0225 Delibird Delibird
IceIC Colo.png
FlyingIC Colo.png
0226 Mantine Mantine
WaterIC Colo.png
FlyingIC Colo.png
0227 Skarmory Skarmory
SteelIC Colo.png
FlyingIC Colo.png
0229 Houndoom Houndoom
DarkIC Colo.png
FireIC Colo.png
0234 Stantler Stantler
NormalIC Colo.png
0235 Smeargle Smeargle
NormalIC Colo.png
0237 Hitmontop Hitmontop
FightingIC Colo.png
0241 Miltank Miltank
NormalIC Colo.png
0243 Raikou Raikou
ElectricIC Colo.png
0244 Entei Entei
FireIC Colo.png
0245 Suicune Suicune
WaterIC Colo.png
0248 Tyranitar Tyranitar
RockIC Colo.png
DarkIC Colo.png
0296 Makuhita Makuhita
FightingIC Colo.png
0307 Meditite Meditite
FightingIC Colo.png
PsychicIC Colo.png
0329 Vibrava Vibrava
GroundIC Colo.png
DragonIC Colo.png
0333 Swablu Swablu
NormalIC Colo.png
FlyingIC Colo.png
0357 Tropius Tropius
GrassIC Colo.png
FlyingIC Colo.png
0359 Absol Absol
DarkIC Colo.png
0376 Metagross Metagross
SteelIC Colo.png
PsychicIC Colo.png
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Pokémon XD: Gale of Darkness

# Pokémon Types
0012 Butterfree Butterfree
BugIC XD.png
FlyingIC XD.png
0020 Raticate Raticate
NormalIC XD.png
0024 Arbok Arbok
PoisonIC XD.png
0049 Venomoth Venomoth
BugIC XD.png
PoisonIC XD.png
0052 Meowth Meowth
NormalIC XD.png
0057 Primeape Primeape
FightingIC XD.png
0062 Poliwrath Poliwrath
WaterIC XD.png
FightingIC XD.png
0100 Voltorb Voltorb
ElectricIC XD.png
0106 Hitmonlee Hitmonlee
FightingIC XD.png
0107 Hitmonchan Hitmonchan
FightingIC XD.png
0108 Lickitung Lickitung
NormalIC XD.png
0115 Kangaskhan Kangaskhan
NormalIC XD.png
0123 Scyther Scyther
BugIC XD.png
FlyingIC XD.png
0126 Magmar Magmar
FireIC XD.png
0128 Tauros Tauros
NormalIC XD.png
0144 Articuno Articuno
IceIC XD.png
FlyingIC XD.png
0145 Zapdos Zapdos
ElectricIC XD.png
FlyingIC XD.png
0149 Dragonite Dragonite
DragonIC XD.png
FlyingIC XD.png
0301 Delcatty Delcatty
NormalIC XD.png
0303 Mawile Mawile
SteelIC XD.png
0354 Banette Banette
GhostIC XD.png
0373 Salamence Salamence
DragonIC XD.png
FlyingIC XD.png
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other generations

Trivia

In other languages

Language Title
France Flag.png French Charge Noire
Germany Flag.png German Cryptoschlag
Italy Flag.png Italian Ombroraffica
Spain Flag.png Spanish Carga OscuraXD
Ataque OscuroColo


Shadow moves
PhysicalIC HOME.png Shadow BlastShadow BlitzShadow BreakShadow EndShadow Rush
SpecialIC HOME.png Shadow BoltShadow ChillShadow Fire
Shadow RaveShadow StormShadow Wave
StatusIC HOME.png Shadow DownShadow HalfShadow Hold
Shadow MistShadow PanicShadow ShedShadow Sky


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.