Double Iron Bash (move): Difference between revisions
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|jtrans=Double Panzer | |jtrans=Double Panzer | ||
|jtranslit=Daburu Pantsā | |jtranslit=Daburu Pantsā | ||
|gameimage=Double Iron Bash | |gameimage=Double Iron Bash VIII.png | ||
|gameimagewidth=300 | |gameimagewidth=300 | ||
|type=Steel | |type=Steel | ||
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|footnotes= | |footnotes= | ||
}} | }} | ||
'''Double Iron Bash''' (Japanese: '''ダブルパンツァー''' ''Double {{wp|Panzer}}'') is a damage-dealing {{type|Steel}} [[multistrike move]] introduced during [[Generation VII]], in {{LGPE}}. It is the [[signature move]] of {{p|Melmetal}}. | |||
==Effect== | |||
Double Iron Bash inflicts damage, hitting the target twice per use, and has a 30% chance of causing the target to [[flinch]] with each hit. | |||
If a [[Focus Sash]] activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A [[Focus Band]] can still activate repeatedly to prevent fainting, but each chance is independent. {{a|Sturdy}} will activate with each hit if the defending Pokémon has a maximum HP of 1. | |||
===Generation VII=== | |||
If the target has used {{m|Minimize}}, Double Iron Bash deals double its regular damage and bypasses {{stat|accuracy}} checks to always hit, unless the target is in the [[semi-invulnerable turn]] of a move such as {{m|Dig}} or {{m|Fly}}. | |||
===Generation VIII onwards=== | |||
Double Iron Bash no longer has a special interaction with {{m|Minimize}}. | |||
== | ====Pokémon Brilliant Diamond and Shining Pearl==== | ||
Double Iron Bash | Double Iron Bash cannot be selected in a battle. | ||
===Generation IX=== | |||
Double Iron Bash cannot be selected in a battle. | |||
==Description== | ==Description== | ||
{{movedesc|steel}} | {{movedesc|steel}} | ||
{{movedescentry|{{gameabbrev7|PE}}|The user rotates, centering the hex nut in its chest, and then strikes with its arms twice in a row. This may also make the target flinch.}} | {{movedescentry|{{gameabbrev7|PE}}<br>{{gameabbrev8|SwShLA}}|The user rotates, centering the hex nut in its chest, and then strikes with its arms twice in a row. This may also make the target flinch.}} | ||
{{movedescentry|{{gameabbrev8|BDSP}}|This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.}} | |||
{{movedescentry|{{gameabbrev9|SV}}|The user uses the hex nut in its chest as an axis to spin, striking the target with its arms twice in a row. This may also make the target flinch.}} | |||
|} | |} | ||
|}{{left clear}} | |}{{left clear}} | ||
Line 38: | Line 53: | ||
==Learnset== | ==Learnset== | ||
===By [[Level|leveling up]]=== | ===By [[Level|leveling up]]=== | ||
{{Movehead/ | {{Movehead/Games|Steel|g1=none|g2=none|g3=none|g4=none|g5=none|g6=none|g7=1|g7g={{gameabbrev7|PE}}|g8=1|g8g={{gameabbrev8|SwSh}}|g9=none}} | ||
{{Moveentry/ | {{Moveentry/2|0809|Melmetal|type=Steel|1|No Eggs Discovered|No Eggs Discovered|72|88|STAB='''}} | ||
{{Movefoot|Steel| | {{Movefoot|Steel|2}} | ||
==In other games== | |||
===[[Pokémon GO]]=== | |||
{{GoChargedAttack | |||
|id= | |||
|image=no | |||
|move=Double Iron Bash | |||
|type=Steel | |||
|pow=70 | |||
|energy=33 | |||
|duration=2 | |||
|damage_window=0.7 | |||
|pow_trainer=50 | |||
|energy_trainer=35 | |||
|elite_users={{MSP/GO|0809|Melmetal}} | |||
}} | |||
==In | ==In animation== | ||
{{moveanime|type=steel|exp=yes|gen=The user | ===Pokémon animated series=== | ||
{{moveanime|type=steel|exp=yes|gen=The user uses the hex nut in its chest as an axis to spin, striking the target with its arms twice in a row.|image1=Ash Melmetal Double Iron Bash spinning.png|image1p=Spinning|image2=Ash Melmetal Double Iron Bash.png|image2p=Melmetal}} | |||
{{movep|type=steel|ms=809|pkmn=Melmetal|method=Melmetal rapidly spins its body. Once it builds up enough force, it extends its arms and hits the opponent with them, one after the other.}} | {{movep|type=steel|ms=809|pkmn=Melmetal|method=Melmetal rapidly spins its body. Once it builds up enough force, it extends its arms and hits the opponent with them, one after the other.}} | ||
{{movebtm|type=steel|user=Ash's Melmetal|startcode=SM138|startname= | {{movebtm|type=steel|user=Ash's Melmetal|startcode=SM138|startname=Final Rivals!|notes=Debut}} | ||
==In other generations== | |||
{{Movegen | |||
|type=Steel | |||
|LGPE=Double Iron Bash VII | |||
}} | |||
==Trivia== | ==Trivia== | ||
* In | * Double Iron Bash is the last [[Generation VII]] move in [[List of moves|index number]] order. | ||
* In {{aniseries|PTS}}, {{an|Professor Kukui}} named this [[move]]. | |||
* Double Iron Bash is the only move introduced in [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!|Let's Go, Pikachu! and Let's Go, Eevee!]] that is usable in {{pkmn|Sword and Shield}}. | |||
** It is also the only move introduced in Let's Go, Pikachu! and Let's Go, Eevee! to have been used in the animated series. | |||
==In other languages== | ==In other languages== | ||
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|de=Panzerfäuste | |de=Panzerfäuste | ||
|it=Pugni Corazzati | |it=Pugni Corazzati | ||
|ko=더블펀처 ''Double Puncher | |ko=더블펀처 {{tt|''Deobeulpeoncheo''|Double Puncher}} | ||
|pl=Podwójny Żelazny Cios | |||
|ru=Двойной Стальной Таран ''Dvoynoy Stal'noy Taran'' | |ru=Двойной Стальной Таран ''Dvoynoy Stal'noy Taran'' | ||
|es=Ferropuño Doble | |es=Ferropuño Doble | ||
|pt_br=Pancada de Ferro Dupla | |||
|pt_eu=Soco de Ferro Duplo | |||
}} | }} | ||
{{-}} | {{-}} | ||
Line 66: | Line 109: | ||
[[Category:Signature moves]] | [[Category:Signature moves]] | ||
[[Category: | [[Category:Multistrike moves]] | ||
[[Category:Punching moves]] | [[Category:Punching moves]] | ||
[[Category:Moves that can cause flinching]] | [[Category:Moves that can cause flinching]] | ||
[[Category:Moves that become stronger against a Minimized target]] | [[Category:Moves that become stronger against a Minimized target]] | ||
[[Category:Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]] | [[Category:Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]] | ||
[[Category:Moves usable in Pokémon Sword and Shield]] | |||
[[de:Panzerfäuste]] | [[de:Panzerfäuste]] |
Latest revision as of 18:53, 23 January 2025
Double Iron Bash ダブルパンツァー Double Panzer | ||||||||||||
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Double Iron Bash (Japanese: ダブルパンツァー Double Panzer) is a damage-dealing Steel-type multistrike move introduced during Generation VII, in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!. It is the signature move of Melmetal.
Effect
Double Iron Bash inflicts damage, hitting the target twice per use, and has a 30% chance of causing the target to flinch with each hit.
If a Focus Sash activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent. Sturdy will activate with each hit if the defending Pokémon has a maximum HP of 1.
Generation VII
If the target has used Minimize, Double Iron Bash deals double its regular damage and bypasses accuracy checks to always hit, unless the target is in the semi-invulnerable turn of a move such as Dig or Fly.
Generation VIII onwards
Double Iron Bash no longer has a special interaction with Minimize.
Pokémon Brilliant Diamond and Shining Pearl
Double Iron Bash cannot be selected in a battle.
Generation IX
Double Iron Bash cannot be selected in a battle.
Description
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Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
VII | VIII | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0809 | ![]() |
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No Eggs Discovered | 72 | 88 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other games
Pokémon GO
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Charged Attack | |||||||||||||
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Eligible Pokémon: | |||||||||||||
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In animation
Pokémon animated series
The user uses the hex nut in its chest as an axis to spin, striking the target with its arms twice in a row. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
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Melmetal rapidly spins its body. Once it builds up enough force, it extends its arms and hits the opponent with them, one after the other. | ||
Ash's Melmetal | Final Rivals! | Debut |
In other generations
Trivia
- Double Iron Bash is the last Generation VII move in index number order.
- In Pokémon the Series, Professor Kukui named this move.
- Double Iron Bash is the only move introduced in Let's Go, Pikachu! and Let's Go, Eevee! that is usable in Sword and Shield.
- It is also the only move introduced in Let's Go, Pikachu! and Let's Go, Eevee! to have been used in the animated series.
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |
- Moves
- Moves that can target any adjacent Pokémon
- Steel-type moves
- Physical moves
- Generation VII moves
- Charged Attacks in Pokémon GO
- Signature moves
- Multistrike moves
- Punching moves
- Moves that can cause flinching
- Moves that become stronger against a Minimized target
- Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!
- Moves usable in Pokémon Sword and Shield