Super Smash Bros. Melee: Difference between revisions
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Revision as of 12:35, 28 April 2011
Super Smash Bros. Melee 大乱闘スマッシュブラザーズDX | |
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File:Melee cover.jpg Boxart of Super Smash Bros. Melee | |
Basic info
| |
Platform: | Nintendo GameCube |
Category: | Versus Fighting |
Players: | 4 players simultaneous |
Connectivity: | None |
Developer: | HAL Laboratory |
Publisher: | Nintendo |
Part of: | Generation II side series |
Ratings
| |
CERO: | B |
ESRB: | T |
ACB: | N/A |
OFLC: | PG |
PEGI: | 12+ |
GRAC: | N/A |
GSRR: | N/A |
Release dates
| |
Japan: | November 21, 2001 |
North America: | December 3, 2001 |
Australia: | May 31, 2002 |
Europe: | May 24, 2002 |
South Korea: | N/A |
Hong Kong: | N/A |
Taiwan: | N/A |
Websites
| |
Japanese: | Official Site |
English: | Official Site |
Super Smash Bros. Melee is a fighting game for the Nintendo GameCube and the sequel to the Nintendo 64 title Super Smash Bros. It, like its predecessor, pits Nintendo's many mascots against one another, and this time includes four Pokémon as playable characters, as opposed to the two featured in the previous game. Only Pikachu is available at the start, but eventually Jigglypuff, Pichu, and Mewtwo can be unlocked.
Playable characters
Default
- Pikachu
- Mario
- Ice Climbers
- Kirby
- Link
- Ness
- Captain Falcon
- Donkey Kong
- Fox
- Peach
- Samus
- Bowser
- Yoshi
- Zelda/Sheik
Unlockable characters
Playable Pokémon
Pikachu
Pikachu is a very fast character and pretty easy to knock of the stage due to his light weight. Pikachu taunts by saying: "Pika, Pika!" and will wave at the players.
Ground attacks
- A: Headbutt
- A (while dashing): Running Headbutt
- Up+A: Tail Smack
- Left or Right+A: Pika Kick
- Down+A: Tail Sweep
Smash attacks
- Smash Up+A: Tail Somersault
- Smash Left or Right+A: ThunderShock
- Smash Down+A: Electric Flower
Air attacks
- A: Pika Roll
- Up+A: Tail Chop
- Foward+A: Electric Drill
- Backward+A: Glider
- Down+A: Electric Screw
B-attacks
- B: Thunder Jolt
A ball of electricity will slinky across a level and can cling to walls until it hits something or shorts out. When in the air, a small electric ball will appear and will slinky when it hits the ground.
- Up+B: Quick Attack
Pikachu will move blindingly fast from one point to another, up to two times. This attack will also slightly damage an enemy if Pikachu passes through one. This is Pikachu's recovery move and after executing it, Pikachu cannot do anything until he reaches the ground or grabs a ledge.
- Down+B: Thunder
Pikachu summons a cloud that will strike a thunderbolt down towards the ground. The thunderbolt cannot pass through any terrain objects or floors. The thunderbolt will damage any enemies in the air while on its way down. If the thunderbolt strikes Pikachu, any enemies near him will take the most damage.
- Side+B: Skull Bash
Pikachu will charge up and rocket sideways. Depending on how long the B button is held, Pikachu can fly farther and hit harder. This is not considered a recovery move, so Pikachu can use it again and again while in the air.
Grab/throw attacks
To grab an opponent, use Z or R+A. These are attacks executed only when holding an opponent using the aforementioned move.
- A or Z: Electric Shock
- Forward: Electrocution
- Backward: Submission
- Up: Electric Skull
- Down: Electric Slam
Pichu
Pichu's attacks are identical to Pikachu's, although Pichu damages itself while using attacks that use electricity. Pichu is fairly quick, actually one of the fastest characters, but contrary to its speed, it is so light and small, therefore, it is very easy to send it flying. Pichu taunts by saying "Pichu!" and doing a little dance on the floor, either on its back or hopping on one foot. Pichu is one of the only characters who can do two different taunts depending on which way it is facing, the other being Captain Falcon.
Ground attacks
- A: Generic attack
- A (while dashing): Headbutt
- Up+A: Tail Hit
- Side+A: Small Kick
- Down+A: Tail Sweep
Smash attacks
- Smash Up+A: Head Slam
- Smash Left or Right+A: Sizzle ThunderShock (Pichu will damage itself when using this move)
- Smash Down+A: Head Sweep
Air attacks
- A: Pichu Roll
- Up+A: Tail Chop
- Forward+A: Electric Drill (Pichu will damage itself when using this move)
- Backward+A: Glider
- Down+A: Electric Screw (Pichu will damage itself when using this move)
B-attacks
- B: Thunder Jolt
Pichu will damage itself and release an electrical ball that will arc across the ground until it dissipates or hits something.
- Up+B: Agility
Like Pikachu, Pichu will zip really fast from one point to another up to two times. Unlike Pikachu however, Pichu will not damage anyone if it passes through an enemy while executing this, but instead will damage itself. 1% for the first traversion, then 3% for the next. This is Pichu's third jump.
- Down+B: Thunder
Pichu will summon a cloud to strike a lightning bolt down towards the ground. Pichu will damage itself if the bolt strikes Pichu. Unlike Pikachu's Thunder, this bolt travels slightly slower and as such, when hitting an enemy, it will shock them up to 4 times, dealing accumulative damage.
- Side+B: Skull Bash
Depending on how long the player holds B, Pichu will charge up and zoom across to hit anyone in the way. Pichu can hold this charge for slightly longer than Pikachu and is much stronger when fully charged. Pichu will damage itself when using this move.
Grab/throw attacks
To grab an opponent, use Z or R+A, then to attack them, press A or Z again or tilt the control stick in one direction. These are attacks executed only when holding an opponent using the aforementioned move.
- A or Z: Shock
- Forward: Electrocution
- Backward: Submission
- Up: Electric Skull
- Down: Slam
Mewtwo
Despite being a legendary Pokémon, Mewtwo is easily knocked around. This is mainly due to the fact Mewtwo is always floating. Mewtwo will never run or dash across the ground, but hover and slide across. Mewtwo has the second highest jump in the game, after Falco. Mewtwo taunts by spinning around and laughing evilly like Ganondorf. Mewtwo can be unlocked by battling for a combined 20 hours, then defeating Mewtwo in one-on-one combat, or by playing 700 battles and defeating him in one-on-one combat.
Ground attacks
- A: Dark Flash
- A A: Dark Flame
- A (while Dashing): Torch
- Up+A: Flip
- Side+A: Tail Whip
- Down+A: Tail Sweep
Smash attacks
- Smash Up+A: Galaxy Force
- Smash Left or Right+A: Shadow Blast
- Smash Down+A: Shadow Bomb
Air attacks
- A: Body Spark
- Up+A: Somersault Tail Hit
- Foward+A: Shadow Scratch
- Backward+A: Tail Flick
- Down+A: Meteor Kick (a Meteor Smash)
B-attacks
- B: Shadow Ball
Press B once to cause Mewtwo to start charging. If he is hit while charging, he will lose the charge, but if he has charged long enough, and is hit, the charge for the Shadow Ball will still remain. Tilting the control stick left or right will cause Mewtwo to dodge in that direction and cease charging, preserving the Shadow Ball. Pressing R or L while charging will cease the charging without Mewtwo dodging. Mewtwo's Shadow Ball can also be left charging indefinitely and will damage anyone if they come into physical contact with the ball. While throwing it, Mewtwo will recoil, significantly if he is in the air. The ball, when thrown, will travel along a zig-zag jagged path until it hits something or dissipates. If the Shadow Ball hits a terrain object, it will erupt causing a small explosion that will cause splash damage to anyone nearby.
- Up+B: Teleport
Mewtwo teleports once in the direction of your choice. Mewtwo is invulnerable to damage while teleporting, but can still be grabbed. Teleport can't penetrate terrain objects or impenetrable floors.
- Down+B: Disable
Short range attack that temporary disables the opponent, rendering it dizzy and unable to move. The amount of time the opponent is dazed depends on its current damage. If the player uses this move again when the opponent is already disabled, it will flick the enemy up in the air as if one punched it. If the player uses this move in the air (successfully) the enemy will immediately start to freefall until it hits the ground.
- Side+B: Confusion
The opponent is flipped around in the air, causing damage. Unlike other moves this move does not degrade in damage if used continuously. If used with the right timing, this attack will also reflect projectiles.
Grab/throw attacks
To grab an opponent, use Z or R+A, then to attack them, press A or Z again or tilt the control stick in one direction. These are attacks executed only when holding an opponent using the aforementioned move.
- A or Z: Shock
- Forward: Barrage
- Backward: Psychic - Reverse Throw
- Up: Psychic - Spiral Throw
- Down: Body Slam
Jigglypuff
Jigglypuff is bouncy, has average speed, and is one of the lightest characters in the game. Like Kirby, she is able to fly back onto the stage, but unlike Kirby, after five jumps, she doesn't have an Up+B recovery move. She taunts by spinning on one foot and winking at the camera while calling out her name.
Ground attacks
- A: Punch
- A A: One-two Punch
- A (while Dashing): Tackle
- Up+A: Back Kick
- Side+A: Roundhouse Kick
- Down+A: Low Kick
Smash attacks
- Smash Up+A: Headbutt
- Smash Left or Right+A: Jump Kick
- Smash Down+A: Split Kick
Air attacks
- A: Body Spark
- Up+A: Overhead Punch
- Foward+A: Drop Kick
- Backward+A: Back Kick
- Down+A: Spinning Drop Kick
B-attacks
- B: Rollout
Hold down B to charge up speed and power. Jigglypuff spins in place (always facing the camera), and after letting go of B, rolls forward, hitting any opponent and damaging any container, stage hazard, etc. in its path. Tapping the control stick in the opposite direction will stop Jigglypuff, and allow the player to reverse directions. If the attack ends with Jigglypuff in the air, the player won't be able to recover.
- Up+B: Sing
Jigglypuff sings, lulling enemies close by to sleep. The opponent's damage determines how long they'll stay asleep. Not recommended on opponents with little damage, as they can fall asleep and recover in the time it takes Jigglypuff to stop singing.
- Down+B: Rest
Very short range attack that inflicts 20-30% damage and sends opponents flying. Good for easy KOs if the enemy's damage is high enough, but Jigglypuff must make direct contact with the opponent. Also, the move will only work the second the player hits Down+B; it takes a few seconds for her to recover, leaving Jigglypuff wide open.
- Side+B: Pound
Jigglypuff lashes out with her arm, inflicting 10-15% damage and popping the enemy straight up into the air. Good for setting up juggles, and also works well as a recovery move once a player has expended all of her jumps.
Grab/throw attacks
To grab an opponent, use Z or R+A, then to attack them, press A or Z again or tilt the control stick in one direction. These are attacks executed only when holding an opponent using the aforementioned move.
- A or Z: Right hook
- Forward: Quick Inflate
- Backward: Back Suplex
- Up: Pop-Up
- Down: Roll Around
Poké Ball Pokémon
One of the items that can be picked up in Super Smash Bros. Melee is the Poké Ball; with it numerous Pokémon can be summoned to damage enemies. These Pokémon and their effects in the game are listed below:
Venusaur | Venusaur causes an Earthquake around him that causes all characters touching the ground to go flying. | |
Charizard | Returning from Super Smash Bros., Charizard uses Flamethrower when released. Exactly as in the original game, he alternates between shooting it left and right. | |
Blastoise | Returning from Super Smash Bros., Blastoise uses Hydro Pump when released. Like the previous game, Blastoise will be pushed backward a little with each blast, meaning it can fall off if summoned with its back too close to the edge. | |
Clefairy | Returning from Super Smash Bros., Clefairy uses Metronome to use a random attack, but typically does a lot more damage than moves from Togepi's Metronome. Unlike in the original game, Clefairy's Metronome is restricted to three moves, rather than the moves of all other Poké Ball Pokémon. These moves are Blizzard, Explosion, or Fire Spin. | |
Electrode | Electrode uses Explosion after 3 seconds, affecting even the player that sent it out. With good timing, a player can pick up and throw Electrode at the last second. | |
Weezing | Replacing Koffing from the previous game, Weezing uses Poison Gas and juggles any person that comes in close contact. | |
Chansey | Uses Softboiled to release eggs that may contain additional items or heal a small amount of damage. It can be knocked off the screen with a strong attack. Occasionally, the eggs may explode. | |
Goldeen | Returning from the original game, Goldeen uses Splash, to absolutely no effect. | |
Staryu | Replacing Starmie from the original game, Staryu chases after the nearest opponent, then locks itself into position and shoots with Swift. | |
Snorlax | Flies up into the air and descends over a large area of the screen using Body Slam. Any character who comes in contact with Snorlax in either direction is sent flying. | |
Articuno | Uses the Blizzard attack. Anyone in the attack range when Articuno unleashes this attack will be frozen for a time depending on how damaged they are. | |
Zapdos | Uses the ThunderShock attack. Anything in the attack range will be hit by several electrical surges, and sustain quite a bit of damage. While being affected by this move, an enemy cannot move. | |
Moltres | Any person that comes into contact with its wings are knocked around, and usually sent flying since it is very strong. | |
Mew | No effect, but earns bonus points in one-player and bonus modes. | |
Chikorita | When released, unleashes a fury of Razor Leaf attacks hitting anyone in its path. | |
Cyndaquil | Similar to Charizard, unleashes the Flamethrower attack, but only does so in one direction. It can be hit off the screen with a strong enough attack. | |
Togepi | Has several attacks that are randomly selected with Metronome, all with different effects. The screen can black-out due to Night Shade, opponents can be driven into the ground by Magnitude, fall asleep due to Hypnosis, or end up with Leech Seed | |
Bellossom | Puts any nearby characters into a deep sleep with Sleep Powder. How long they sleep for depends on their damage. | |
Marill | Runs across the stage using Tackle, juggling any opponents briefly. Like Cyndaquil, Marill can be knocked off the screen if hit hard enough. | |
Unown | Flies across the screen, returning with a large swarm of Unown moving in a random direction. Any character caught in the storm is damaged and juggled. Any one of the twenty-six Generation II Unown can appear from the Poké Ball, with the same effects. | |
Wobbuffet | Uses Counter, damaging anything that hits it. Wobbuffet and Electrode are the only Pokémon that will damage the character who releases it. | |
Scizor | Similar to Marill's Tackle, except it flies around the screen and causes a lot more damage. | |
Porygon2 | Uses a powerful Tackle attack. When it connects, it sends characters flying. | |
Raikou | Uses a ThunderShock attack, electrocuting anything periodically that gets caught standing on the floor within range. | |
Entei | Uses the Fire Spin attack, trapping anyone who lands in it and dealing up to 100% damage. | |
Suicune | Uses Icy Wind, causing high levels of damage. | |
Lugia | It flies up and then lands in the background, shooting large gusts of wind using Aeroblast. | |
Ho-Oh | Unleashes a spiral of Sacred Fire, dealing up to 150% damage to anyone caught in the blast. Like Zapdos, anything caught in its attack is unable to move. | |
Celebi | Like Mew, doesn't affect the battle, but adds bonus points where applicable. The first time it is seen, a trophy is awarded. | |
Ditto | (Will not appear; hidden in game data) Ditto jumps up from the Poké Ball and vanishes. Originally meant to make a clone of the player who summoned it to aid them in battle. There is a chance that it won't disappear. When it doesn't disappear, it will stay standing, attacking players that touch it. |
Pokémon events
Three of the 51 event matches in the one-player mode are Pokémon-themed; the first, called "Pokémon Battle", is set in Pokémon Stadium (see below). The player must battle a Pikachu using only Poké Balls. The second, called "Legendary Pokémon", is set in the Battlefield stage. The player must battle several Wire Frames and Jigglypuff. Poké Balls are the only item, and they only contain legendary Pokémon (with the exception of Wobbuffet who sometimes pops out annoyingly, a possible reference to Jessie's Wobbuffet in the anime). The third event is called "Pikachu and Pichu"; the player must KO two evading Pichu while holding off a hostile Pikachu. This event is a reference to the animated short Pikachu and Pichu.
Pokémon trophies
- Articuno
- Bellossom
- Bulbasaur
- Blastoise
- Celebi
- Charizard
- Chansey
- Chikorita
- Clefairy
- Cleffa
- Crobat
- Cyndaquil
- Ditto
- Eevee
- Electrode
- Entei
- Goldeen
- Heracross
- Ho-Oh
- Igglybuff
- Lugia
- Marill
- Meowth
- Mew
- Moltres
- Poliwhirl
- Porygon2
- Raikou
- Scizor
- Snorlax
- Squirtle
- Suicune
- Staryu
- Steelix
- Togepi
- Totodile
- Unown
- Venusaur
- Weezing
- Wobbuffet
- Zapdos
Miscellaneous
In addition, the four playable Pokémon each have three trophies, unlocked through completing one-player mode with them.
Pokémon stages
Trivia
- Usually, when a character in the Super Smash Bros. series is blasted upward off the screen, the character can be seen spinning off into the distance, disappearing with a winking star. Not only is this very similar to the way Team Rocket often blasts off, but the bonus received for sending "all team enemies flying off the top of the screen" is named "Rocket KO."
External links
This article is part of Project Sidegames, a Bulbapedia project that aims to write comprehensive articles on the Pokémon Sidegames. |