Pokémon Dream World: Difference between revisions
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==Access== | ==Access== | ||
Fans may access the Dream World by creating an account [[ | Fans may access the Dream World by creating an account [[Pokémon.com]] for international players, or at the [[Pokémon Daisuki Club]] website, for Japanese players. To have full access to one's account, players must first send a Pokémon to the Dream World by using their [[C-Gear]]'s only Online feature, Game Sync. After doing so, players will have full access to the Global Link site. An account may only have one Pokémon Black and one Pokémon White game with access to it. | ||
When doing certain actions for the first time, players are given a tutorial by [[Fennel]]. They may then explore the rest of the Dream World on their own. With the reopening of the Global Link site after the release of international versions of Black and White, players who had Japanese accounts prior to the reopening will be given tutorials once again. Players are also given the tutorial again when using a computer that they have not used for visiting the Dream World before<!--it uses cookies-->. | When doing certain actions for the first time, players are given a tutorial by [[Fennel]]. They may then explore the rest of the Dream World on their own. With the reopening of the Global Link site after the release of international versions of Black and White, players who had Japanese accounts prior to the reopening will be given tutorials once again. Players are also given the tutorial again when using a computer that they have not used for visiting the Dream World before<!--it uses cookies-->. |
Revision as of 23:31, 30 May 2011
This article is incomplete. Please feel free to edit this article to add missing information and complete it. |
The Pokémon Dream World (Japanese: ポケモンドリームワールド Pokémon Dream World) is a special feature of Pokémon Black and White. Operated via the Pokémon Global Link website, the Dream World allows players to send a Pokémon to the internet to obtain items and meet other Pokémon, making the website like a Generation V analog to the Pokéwalker.
Access
Fans may access the Dream World by creating an account Pokémon.com for international players, or at the Pokémon Daisuki Club website, for Japanese players. To have full access to one's account, players must first send a Pokémon to the Dream World by using their C-Gear's only Online feature, Game Sync. After doing so, players will have full access to the Global Link site. An account may only have one Pokémon Black and one Pokémon White game with access to it.
When doing certain actions for the first time, players are given a tutorial by Fennel. They may then explore the rest of the Dream World on their own. With the reopening of the Global Link site after the release of international versions of Black and White, players who had Japanese accounts prior to the reopening will be given tutorials once again. Players are also given the tutorial again when using a computer that they have not used for visiting the Dream World before.
On the player's first visit to the Dream World, they will receive five of one of the damage-reducing berries; this is the only way, besides Share Shelves, to obtain these Berries. Repeating the tutorial does not re-award these Berries.
Due to the amount of people accessing the site at one time, players are given only one hour to access the Dream World every 24 hours. However, the website is occasionally under maintenance, prohibiting access.
Features
Home
Players are given a home they can customize in the Dream World. With the use of certain Berries, they may purchase Décor to decorate the rooms available in the house. The house itself may be remodeled for a certain amount of Berries. Each day, players may also unlock one of up to five special pieces of Décor by talking to Loblolly in Nacrene City.
The house itself contains the Treasure Chest, where players may see the items they have in the Dream World. The Treasure Chest also allows items to be sent to Pokémon Black or White via the Entralink. The Friend Board is available for players to see which Pokémon they are going to send back to Pokémon Black or White, as well as showing the ones they have sent before.
At the doorstep is the Footprint Mat, which shows the Pokémon that have visited the player's home. Also, when there is a pending Dream Pal request for the player, the Footprint Mat will glow.
Garden
Unlike most games since Ruby and Sapphire, when the mechanic was introduced, Black and White do not allow players to plant Berries. Instead, players may plant Berries in the Dream World in the garden found in the area to the left of their home. Berries will take 50% longer to grow in the Dream World compared to their growth rates in Generation IV. Two rows are available from the beginning for players to plant their Berries in, with each row containing spaces for three Berries. A third row will be dug by Diglett after players have earned at least 900 Dream Points, and a fourth after they have earned at least 2100.
The Berry patches require watering, or they will dry out. A player can water their own Berries or others'. As of the April 2011 update, players may only water other players' Berries a total of twenty times per trip to the Dream World. However, players can water their own Berry patches an unlimited number of times.
To the right of the player's home is the Share Shelf, a stand where items may be placed. Other players can swap their own items for items placed on a Share Shelf. A player will not be able to trade for an item that they already have or that they traded to the shelf, as of the April 2011 update.
Island of Dreams
While players may access the other features of the Dream World even when they do not have a Pokémon in the Dream World, they may access the Island of Dreams only when they do have a Pokémon in the Dream World. The island has several areas players may explore, find items and befriend Pokémon. More areas are unlocked as players obtain Dream Points. If the player has access to more than one area, they are sent to a random area every time they go to the island. If players obtain the necessary amount of points to unlock an area, they can access the area even without logging out of Dream World or Global Link.
After exploring an area, players will go to the Tree of Dreams, where they may choose to leave a Berry in the tree and make a wish to choose one of their befriended Pokémon to send to the Entralink. If they do, they may not revisit the Island of Dreams until the next trip. However, if they do not choose to make a wish and befriend a Pokémon, they have the choice of visiting the island again to look for more Pokémon and items. Upon entering the Island of Dreams a certain number of times, players will start to find nothing on the island. Only fifty Pokémon may be sent to the Entree; this limit, however, was removed from the Japanese version in 2010.
Berries and other items are found throughout the Dream Island. They may either be sent to the player's games, be traded to other players or be used to buy Décor.
Areas
Area | Unlock Method |
---|---|
Pleasant Forest | Default |
Windswept Sky | 2500 Dream Points* and 4 badges |
Sparkling Sea | 5000 Dream Points* and 8 badges |
Pokémon Café Forest | Participate in the Pokémon Café promotion |
Mini-games
After finding a Pokémon, players are given an option to participate in mini-games in order to befriend them. The type of game depends on the Pokémon species encountered. Getting certain amounts of points in a game allows players to obtain Pokémon with moves not normally obtained by leveling up.
Pokémon Seek
The contents of this section have been suggested to be split into Pokémon Seek. Please discuss it on the talk page for this section. |
<Pokémon> seems to be searching for a hidden Pokémon.
- Time limit: One minute, thirty seconds
- Score achieved:
- Remaining time
- The Pokémon's lost item
Players must find a certain Pokémon within the time limit by navigating through the map. They may see a bush, cloud, rock, or many other objects rustling, or they may click the objects themselves. Up to two different places per area of the map are clickable. If a hiding place rustles, clicking on it will reveal a Pokémon hiding there. Upon entering an area, rustling can happen either immediately or after a second passes if a Pokémon is present, and, most often than not, it is not the Pokémon sought after. When encountering the wrong Pokémon, the timer temporarily pauses as to not penalize the player.
Players may click "Listen carefully" to hear if the Pokémon sought after is within a three block radius from the player; the timer does not pause when players choose to use it. Players may also find an item lost by the Pokémon by clicking on some sparkles—an item that will be given to the Pokémon, allowing players to gain 5,000 bonus points. The Pokémon to be found is always within a two block radius to the item. The game automatically ends when the Pokémon is found.
The following are the Pokémon that players may be asked to find in this game: Bonsly, Budew, Pichu, Munchlax, Cleffa, Luvdisc, Finneon, Chinchou, Wooper, Horsea, Corsola, Drifloon, Wingull, Swablu, Chatot, Starly, and Taillow
The following are the possible berries of a lost Pokémon that may be found: Sitrus Berry, Figy Berry, Wiki Berry, Aguav Berry, and Iapapa Berry
Ice Cream Scoop
The contents of this section have been suggested to be split into Ice Cream Scoop. Please discuss it on the talk page for this section. |
<Pokémon> looks hungry.
- Time limit: One minute, thirty seconds
- Total achieved:
- Height
- Flavors
- Bite-size scoops
Players must choose a Berry in their treasure chests to use in the game, each providing three different kinds of ice cream to utilize. The type of ice creams available will depend on the Berry. Certain Berries will bring ice cream that can be scooped more easily or stickier ice cream; the opposite is also true. Players must stack ice cream scoops on top of each other and at least reach the minimal goal of twenty inches to win the game.
The score will be higher if the player balances three kinds of ice cream and/or if bite-size scoops are made, as well as if their stack is tall. The size of bite-size scoops varies every time the game is played, depending on the Pokémon. However, if a scoop does not stick, there poses the possibility that part of the stack might collapse if the falling scoop hits and dislodges any of the scoops that may be below it. A Combee oversees the player's progress. If a scoop falls, it will become irate. If a bite-size scoop sticks, the Combee will give off hearts. Every twenty inches that is reached, Combee will mark it off with a line.
When playing in a language other than English, the units used are centimetres rather than inches; however, they are considered equal for the purposes of the minigame.
Berry | Scoop/Stickiness | |||
---|---|---|---|---|
Flavor 1 | Flavor 2 | Flavor 3 | ||
Cheri Berry | 1/3 | 2/4 | 3/5 | |
Chesto Berry | 1/3 | 3/5 | 2/4 | |
Pecha Berry | 2/4 | 1/3 | 3/5 | |
Rawst Berry | 2/4 | 3/5 | 1/3 | |
Aspear Berry | 3/5 | 1/3 | 2/4 | |
Leppa Berry | 2/4 | 3/5 | 5/1 | |
Oran Berry | 2/1 | 3/2 | 4/3 | |
Persim Berry | 2/2 | 3/3 | 4/4 | |
Lum Berry | 2/3 | 3/4 | 4/5 | |
Sitrus Berry | 1/4 | 2/5 | 4/1 | |
Figy Berry | 1/5 | 3/1 | 4/2 | |
Wiki Berry | 1/5 | 4/2 | 3/1 | |
Mago Berry | 3/1 | 1/5 | 4/2 | |
Aguav Berry | 3/1 | 4/2 | 1/5 | |
Iapapa Berry | 4/2 | 1/5 | 3/1 | |
Razz Berry | 1/1 | 2/2 | 3/3 | |
Bluk Berry | 1/1 | 3/3 | 2/2 | |
Nanab Berry | 2/2 | 1/1 | 3/3 | |
Wepear Berry | 2/2 | 3/3 | 1/1 | |
Pinap Berry | 3/3 | 1/1 | 2/2 | |
Pomeg Berry | 2/5 | 4/1 | 5/2 | |
Kelpsy Berry | 2/5 | 5/2 | 4/1 | |
Qualot Berry | 4/1 | 2/5 | 5/2 | |
Hondew Berry | 4/1 | 5/2 | 2/5 | |
Grepa Berry | 5/2 | 2/5 | 4/1 | |
Tamato Berry | 5/2 | 4/1 | 2/5 | |
Cornn Berry | 3/3 | 2/2 | 1/1 | |
Magost Berry | 1/1 | 2/2 | 3/3 | |
Rabuta Berry | 1/1 | 3/3 | 2/2 | |
Nomel Berry | 2/2 | 1/1 | 3/3 | |
Spelon Berry | 1/2 | 2/3 | 3/4 | |
Pamtre Berry | 1/2 | 3/4 | 2/3 | |
Watmel Berry | 2/3 | 1/2 | 3/4 | |
Durin Berry | 2/3 | 3/4 | 1/2 | |
Belue Berry | 3/4 | 1/2 | 2/3 | |
Occa Berry | 3/1 | 4/2 | 5/3 | |
Passho Berry | 3/1 | 5/3 | 4/2 | |
Wacan Berry | 4/2 | 3/1 | 5/3 | |
Rindo Berry | 4/2 | 5/3 | 3/1 | |
Yache Berry | 5/3 | 3/1 | 4/2 | |
Chople Berry | 5/3 | 4/2 | 3/1 | |
Kebia Berry | 3/1 | 4/2 | 5/3 | |
Shuca Berry | 3/1 | 5/3 | 4/2 | |
Coba Berry | 4/2 | 3/1 | 5/3 | |
Payapa Berry | 4/2 | 5/3 | 3/1 | |
Tanga Berry | 5/3 | 3/1 | 4/2 | |
Charti Berry | 5/3 | 4/2 | 3/1 | |
Kasib Berry | 3/1 | 4/2 | 5/3 | |
Haban Berry | 3/1 | 5/3 | 4/2 | |
Colbur Berry | 4/2 | 3/1 | 5/3 | |
Babiri Berry | 4/2 | 5/3 | 3/1 | |
Chilan Berry | 5/3 | 3/1 | 4/2 | |
Liechi Berry | 3/2 | 4/3 | 5/4 | |
Ganlon Berry | 3/2 | 5/4 | 4/3 | |
Salac Berry | 4/3 | 3/2 | 5/4 | |
Petaya Berry | 4/3 | 5/4 | 3/2 | |
Apicot Berry | 5/4 | 3/2 | 4/3 | |
Lansat Berry | 3/4 | 4/5 | 5/3 | |
Starf Berry | 3/4 | 5/3 | 4/5 | |
Enigma Berry | 3/3 | 4/4 | 5/5 | |
Micle Berry | 4/3 | 3/5 | 5/4 | |
Custap Berry | 4/3 | 5/4 | 3/5 | |
Jaboca Berry | 3/5 | 4/3 | 5/4 | |
Rowap Berry | 3/5 | 5/4 | 4/3 |
Sky Race
The contents of this section have been suggested to be split into Sky Race. Please discuss it on the talk page for this section. |
Looks like <Pokémon> wants you to fly!
- Time limit: Two minutes
- Total achieved:
- Score
- Time bonus
- Speed-up bonus
Players must guide Pelipper using hand flags—the player's cursor—to finish a 1,000 meter race. The space bar, on the other hand, as well as a button on the screen, allows players to pause the game. The game ends when Pelipper reaches the goal. The first 140 meters (860 m) are the same at the start of every race. After that, various sections are randomly spliced together to make up the course. Each section change is denoted by an abnormally empty patch of sky, and the same section can be in one race multiple times. Each 200 meters reached are announced by a flag in the lower left-hand corner of the screen.
There are certain things that will help finish the race sooner or even later. Naturally, Pelipper will climb in speed to three-fifths the max of the speed gauge (the blue-green-yellow sections) without assistance. Collecting Boost Energy, in the form of a bubble with a water drop (symbolizing the Template:Type2), will earn points. Hitting three Boost Energy will make Pelipper fly faster (a speed-up). Clouds, however, will reduce Pelipper's max speed, which must be regained through Boost Energy if not below half the maximum speed. Delay Energy, in the form of a bubble with a lightning bolt (symbolizing the type Pelipper is weakest to), will slow down or stop Pelipper. This will also make Pelipper lose the Boost Energy it has earned.
For every Boost Energy collected, the player is awarded 300 points. For every speed-up, the player is awarded an additional 1000 points on top of the 300. Once maximum speed is achieved, the points become 450 for each Boost Energy, and once collecting three Boost Energy does not result in a speed-up, the point bonus become 1500. If the speed falls by cloud or Delay Energy even a little, the bonus points return to default.
Wailord's Water Spout
The contents of this section have been suggested to be split into Wailord's Water Spout. Please discuss it on the talk page for this section. |
<Pokémon> seems interested in playing with Wailord.
- Time limit: One minute, thirty seconds
- Total score achieved:
- Score
- Ball counter
- Combo bonus
- Perfect clear bonus
- Number of balls (N balls × 1.N)
Players must guide Wailord and its spout to make four Pokémon—Pikachu, Meowth, Piplup, and Buizel—launch into the air and hit balls that match the Pokémon's color scheme to make the balls open. The player begins with only one Pokémon. As time goes on, more join in the game, until all four are in play. At five seconds in (1:25), the second Pokémon joins. The third joins at thirty seconds in (1:00) and the fourth joins after a minute has passed (0:30).
To win, players must open at least fifteen balls. When a ball is hit (regardless if it opens or not), lamps to the right side of the screen light up and 300 ×N points are awarded, and when any five light up, the score multiplier increases (the max is ×10). The multiplier goes back to the base value (×1) when a Pokémon falls into the water. When five of a specific row light up, it counts as one ball counter and the row resets.
If the player reaches the end of the game with none of the Pokémon falling into the water, they receive a 10,000 point bonus.
Drink Carrying
The contents of this section have been suggested to be split into Drink Carrying. Please discuss it on the talk page for this section. |
- Total score achieved:
Icon | How to Obtain | Points |
---|---|---|
Serve a Special Cup | 4300 | |
Serve the right drink | 2450 | |
A drink falls | 750 | |
Serve the wrong drink | ?? |
A special mini-game only available in the Pokémon Café Forest, players must ring a bell to guide a Foongus to serve drinks to various Pokémon. They receive more points if they serve the correctly-colored drinks, or the drinks are in a Special Cup. If the player tries to move the Foongus too fast however, it will sweat and may drop drinks. The Foongus can carry up to three drinks at once; however, more drinks increase the chance of dropping them.
To win, players must serve at least four drinks. For every drink given to a Pokémon, a certain icon will be given, with each icon representing a certain amount of points.
Abilities
- For a list of Pokémon and their Hidden Abilities, please see List of Pokémon by ability
Many Pokémon that are found in the Island of Dreams are not found in the Unova region, and would otherwise have to be migrated from a Generation IV game to be used. Almost all Pokémon are given Hidden Abilities that their species cannot have by normal means. Some Pokémon do not have Hidden Abilities because they are defined by their ability, such as Slaking, Shedinja, Castform, Plusle, Minun, Arceus, and many Pokémon with Levitate; however, some may still be encountered here.
Breeding mechanics
Female Pokémon with Hidden Abilities can pass on the Hidden Ability to their offspring. Breeding with Ditto does not pass on abilities. For example, if a female Darmanitan with Zen Mode bred with a male Simisage, the offspring Darumaka may have Inner Focus instead of the usual Hustle and would evolve into a Darmanitan with Zen Mode, instead of Sheer Force. However, there is also a chance of not passing on the ability.
Dream Pals
A player can become Dream Pals with another player by visiting their house and sending a Dream Pal request. The other player's footprint mat will then glow until the request is accepted or expires. If the other player accepts, the two players become Dream Pals, and a rainbow bridge will link the two players' homes on their Dream Pal maps.
When visiting another player's house, it is possible to view their Dream Pal map, and go directly to the houses of other Dream Pals of that player. This allows the creation of large networks of players.
In addition, on the player's Dream Pal map, a random player's house will appear in the bottom right-hand corner, as long as the privacy settings are set to "everyone". This player is randomly selected every time the player opens the Dream Pal map.
Prior to the April 2011 update, Dream Pals were only those that players had added to their Pal Pads.
Dream Points
Dream Points are earned by doing certain actions in the Dream World. Similar to earning Watts in the Pokéwalker, gaining Dream Points allows players to unlock more areas on the Island of Dreams. As of December 21, 2010, all Dream Point requirements were halved permanently.
Activity | Points earned |
---|---|
Watering another player's Berries | 10 Points |
Winning a minigame | 20 Points |
Gain a Dream Pal | 30 Points |
Logging into Pokémon Dream World* | 50 Points |
Prior to the April 2011 update, the following mechanics were used in gaining points:
Activity | Points earned |
---|---|
Trading items via Share Shelf | 1 Point |
Picking berries | 10 Points |
Watering a friend's berries | 10 Points |
Winning a minigame | 10 to 30 Points |
Sending a new Pokémon to the Entree Forest | 50 Points |
The more Dream Points that are accumulated in a single play session, the happier the dreaming Pokémon will become. This is reflected in the icons which appear above the Pokémon's head when it is moused over.
Icon | Points |
---|---|
0-90 Points | |
100-290 Points | |
300-490 Points | |
500+ Points |
Waking up
Right before saving the game and finishing a session, players are given the option to make real the Pokémon friends they have met and any items they have collected. These items will become available immediately after waking a Pokémon up using the Game Sync function. Anything materialized from the Dream World into a copy of Pokémon Black or White can be found within the Entralink. Waking Pokémon also resets mechanics such as the watering can being refilled.
If the player earns 500 points between tucking the Pokémon in and waking it up, the Pokémon's level increases.
Waking up also initiates any Pokémon Black or White customizations made on the Global Link website.
If the player selects the choice to exit the game and keep the Pokémon asleep, then does not (before the hour is over) or cannot (because the hour is over) reenter the game, the option to wake the player's Pokémon is available on the main page of the Global Link website. Whatever was ready to be ported into the player's Pokémon Black or White version (Pokémon, items, customizations) will be carried over through the Game Sync.
Gallery
A Sitrus Berry up for trade
In other languages
External links
- Pokémon Global Link website
- Pokémon Dream World Usage Level (updated hourly)
This game-related article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |