Moves not in the Pokémon games: Difference between revisions

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(→‎In the TCG: EX Unseen Forces up to #25)
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| '''30'''
| '''30'''
| {{tt|Farfetch'd|this Pokémon}} does 10 damage to itself.  
| {{tt|Farfetch'd|this Pokémon}} does 10 damage to itself.  
|}
{| class="expandable roundy" style="margin:auto; width: 90%; text-align:center; background: #DDDDDD; border: 1px solid gray"
|-
! colspan="5" style="text-align:left" |{{exp|Unseen Forces}} {{TCG|EX Unseen Forces}}
|-
! Name
! First appearance
! Cost
! Damage
! Effect
|- style="background: #fff"
| Miraculous Thunder
| rowspan="1" | {{TCG ID|EX Unseen Forces|Ampharos|1}}
| {{e|Lightning}}{{e|Colorless}}{{e|Colorless}}
| '''50'''
| You may discard all {{e|Lightning}} Energy attached to {{tt|Ampharos|this Pokémon}}. If you do, the Defending Pokémon is now Burned and Confused.
|- style="background: #fff"
| Reactive Poison
| rowspan="2" | {{TCG ID|EX Unseen Forces|Ariados|2}}
| {{e|Colorless}}
| '''10+'''
| Does 10 damage plus 30 more damage for each Special Condition affecting the Defending Pokémon.
|- style="background: #fff"
| Spider Trap
| {{e|Grass}}
| '''--'''
| The Defending Pokémon is now Asleep and Poisoned. Before applying this effect, you may switch 1 of your opponent's Benched Pokémon with 1 of the Defending Pokémon. If you do, the new Defending Pokémon is now Asleep and Poisoned. Your opponent chooses the Defending Pokémon to switch.
|- style="background: #fff"
| Green Dance
| rowspan="2" | {{TCG ID|EX Unseen Forces|Bellossom|3}}
| {{e|Grass}}
| '''--'''
| Search your deck for up to 2 {{e|Grass}} Pokémon, show them to your opponent, and put them into your hand. Shuffle your deck afterward. If you put any {{e|Grass}} Pokémon into your hand, you may switch {{tt|Bellossom|this Pokémon}} with 1 of your Benched Pokémon.
|- style="background: #fff"
| Full Bloom
| {{e|Colorless}}{{e|Colorless}}{{e|Colorless}}
| '''50+'''
| If you have at least 3 Bellossom in play, this attack does 50 damage plus 50 more damage.
|- style="background: #fff"
| Pull Away
| rowspan="2" | {{TCG ID|EX Unseen Forces|Feraligatr|4}}
| {{e|Water}}{{e|Colorless}}
| '''30'''
| If your opponent has 5 or more cards in his or her hand, your opponent discards a number of cards until your opponent has 4 cards left in his or her hand.
|- style="background: #fff"
| Tonnage
| {{e|Water}}{{e|Colorless}}{{e|Colorless}}
| '''50+'''
| You may do 50 damage plus 30 more damage. If you do, {{tt|Feraligatr|this Pokémon}} does 30 damage to itself.
|- style="background: #fff"
| Multi Burn
| {{TCG ID|EX Unseen Forces|Flareon|5}}
| {{e|Colorless}}{{e|Colorless}}{{e|Colorless}}
|'''40+'''
| If {{tt|Flareon|this Pokémon}} has 3 or more different types of basic Energy cards attached to it, this attack does 40 damage plus 20 more damage and the Defending Pokémon is now Burned.
|- style="background: #fff"
| Spiky Shell
| rowspan="2" |{{TCG ID|EX Unseen Forces|Forretress|6}}
| {{e|Colorless}}{{e|Colorless}}
| '''20'''
| Put 3 damage counters on the Defending Pokémon at the end of your opponent's next turn.
|- style="background: #fff"
| Pop
| {{e|Metal}}{{e|Colorless}}{{e|Colorless}}{{e|Colorless}}
| '''100'''
| Put 7 damage counters on {{tt|Forretress|This Pokémon}}. Move all Energy cards attached to {{tt|Forretress|this Pokémon}} to your Benched Pokémon in any way you like. (Ignore this effect if you don't have any Benched Pokémon.)
|- style="background: #fff"
| Tight Jaw
| {{TCG ID|EX Unseen Forces|Houndoom|7}}
| {{e|Colorless}}{{e|Colorless}}
| '''20'''
| Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
|- style="background: #fff"
| Attract Current
| rowspan="2" |{{TCG ID|EX Unseen Forces|Jolteon|8}}
| {{e|Lightning}}
| '''20'''
| Flip a coin. If heads, search your deck for a {{e|Lightning}} Energy card and attach it to 1 of your Pokémon. Shuffle your deck afterward.
|- style="background: #fff"
| Multi Pulse
| {{e|Colorless}}{{e|Colorless}}{{e|Colorless}}
| '''40+'''
| If {{tt|Jolteon|this Pokémon}} has 3 or more different types of basic Energy cards attached to it, this attack does 40 damage plus 20 more damage and the Defending Pokémon is now Confused.
|- style="background: #fff"
| Bouncy Move
| {{TCG ID|EX Unseen Forces|Meganium|9}}
| {{e|Grass}}{{e|Grass}}{{e|Colorless}}
| '''50+'''
| You may put up to 5 damage counters on {{tt|Meganium|this Pokémon}}. If you do, this attack does 50 damage plus 10 more damage for each damage counter you put on {{tt|Meganium|this Pokémon}} in this way.
|- style="background: #fff"
| Standing By
| rowspan="2" | {{TCG ID|EX Unseen Forces|Octillery|10}}
| {{e|Colorless}}
| '''--'''
| Discard an Energy card attached to {{tt|Octillery|this Pokémon}}. During your next turn, {{tt|Octillery|this Pokémon}}'s Pulse Blast attack's base damage is 120.
|- style="background: #fff"
| Pulse Blast
| {{e|Water}}{{e|Colorless}}
| '''30'''
|
|- style="background: #fff"
| Beatdown
| rowspan="2" | {{TCG ID|EX Unseen Forces|Poliwrath|11}}
| {{e|Fighting}}{{e|Colorless}}
| '''40+'''
| If the Defending Pokémon is a {{e|Darkness}} Pokémon or has Dark in its name, this attack does 40 damage plus 30 more damage.
|- style="background: #fff"
| Hyper Splash
| {{e|Water}}{{e|Colorless}}{{e|Colorless}}
| '''60+'''
| If the Defending Pokémon is a Stage 2 Evolved Pokémon, this attack does 60 damage plus 30 more damage.
|- style="background: #fff"
| Data Retrieval
| rowspan="2" | {{TCG ID|EX Unseen Forces|Porygon2|12}}
| {{e|Colorless}}
| '''--'''
| If you have less than 8 cards in your hand, draw cards until you have 8 cards in your hand.
|- style="background: #fff"
| Scramble Trip
| {{e|Colorless}}{{e|Colorless}}{{e|Colorless}}
| '''40+'''
| If {{tt|Porygon2|this Pokémon}} has a Scramble Energy card attached to it, this attack does 40 damage plus 20 more damage and the Defending Pokémon is now Confused.
|- style="background: #fff"
| Parallel Gain
| rowspan="2" |{{TCG ID|EX Unseen Forces|Slowbro|13}}
| {{e|Colorless}}
| '''20'''
| Remove 1 damage counter from each of your Pokémon (including {{tt|Slowbro|this Pokémon}}).
|- style="background: #fff"
| Rolling Tackle
| {{e|Water}}{{e|Colorless}}{{e|Colorless}}
| '''50'''
|
|- style="background: #fff"
| Aftermath
| {{TCG ID|EX Unseen Forces|Slowking|14}}
| {{e|Psychic}}{{e|Colorless}}
| '''20+'''
| Does 20 damage plus 10 more damage for each Pokémon Tool card in your discard pile. You can't add more than 60 damage in this way.
|- style="background: #fff"
| Copy
| {{TCG ID|EX Unseen Forces|Sudowoodo|15}}
| {{e|Colorless}}
| '''--'''
| Choose 1 of the Defending Pokémon's attacks. Copy copies that attack. This attack does nothing if {{tt|Sudowoodo|this Pokémon}} doesn't have the Energy necessary to use that attack. (You must still do anything else required for that attack.) {{tt|Sudowoodo|this Pokémon}} performs that attack.
|- style="background: #fff"
| Dazzle Dance
| rowspan="2" |{{TCG ID|EX Unseen Forces|Sunflora|16}}
| {{e|Grass}}
| '''--'''
| Each Defending Pokémon is now Confused.
|- style="background: #fff"
| Green Blast
| {{e|Colorless}}{{e|Colorless}}
| '''20+'''
| Does 20 damage plus 10 more damage for each {{e|Grass}} Energy attached to all of your Pokémon.
|- style="background: #fff"
| Flickering Flames
| {{TCG ID|EX Unseen Forces|Typhlosion|17}}
| {{e|Fire}}
| '''20'''
| The Defending Pokémon is now Asleep.
|- style="background: #fff"
| Drag Off
| {{TCG ID|EX Unseen Forces|Ursaring|18}}
| {{e|Colorless}}{{e|Colorless}}
| '''20'''
| Before doing damage, you may switch 1 of your opponent's Benched Pokémon with the Defending Pokémon. If you do, this attack does 20 damage to the new Defending Pokémon. Your opponent chooses the Defending Pokémon to switch.
|- style="background: #fff"
| Aqua Supply
| rowspan="2" | {{TCG ID|EX Unseen Forces|Vaporeon|19}}
| {{e|Water}}
| '''20'''
| You may attach a basic Energy card from your hand to 1 of your Pokémon.
|- style="background: #fff"
| Multi Bubble
| {{e|Colorless}}{{e|Colorless}}{{e|Colorless}}
| '''40+'''
| If {{tt|Vaporeon|this Pokémon}} has 3 or more different types of basic Energy cards attached to it, this attack does 40 damage plus 20 more damage and the Defending Pokémon is now Asleep.
|- style="background: #fff"
| Hyper Healing
| rowspan="2" | {{TCG ID|EX Unseen Forces|Chansey|20}}
| {{e|Colorless}}
| '''--'''
| Remove 1 damage counter and all Special Conditions from each of your Active Pokémon.
|- style="background: #fff"
| Double Tackle
| {{e|Colorless}}{{e|Colorless}}
| '''--'''
| Does 20 damage to each Defending Pokémon.
|- style="background: #fff"
| Double Shock
| rowspan="2" | {{TCG ID|EX Unseen Forces|Electabuzz|22}}
| {{e|Lightning}}{{e|Colorless}}
| '''10×'''
| Flip 2 coins. This attack does 10 damage times the number of heads. If either of the coins is heads, the Defending Pokémon is now Paralyzed. 
|- style="background: #fff"
| Luster Blast
| {{e|Lightning}}{{e|Colorless}}{{e|Colorless}}{{e|Colorless}}
| '''70'''
| Discard 3 Energy attached to {{tt|Electabuzz|this Pokémon}}.
|- style="background: #fff"
| Magnetic Trip
| {{TCG ID|EX Unseen Forces|Elekid|23}}
| {{e|Colorless}}
| '''10'''
| If Low Pressure System is in play, the Defending Pokémon is now Confused.
|- style="background: #fff"
| Heavy Punch
| rowspan="2" | {{TCG ID|EX Unseen Forces|Hitmonchan|24}}
| {{e|Fighting}}{{e|Colorless}}
| '''10×'''
| Does 10 damage times the number of your opponent's Benched Pokémon.
|- style="background: #fff"
| Speedy Uppercut
| {{e|Colorless}}{{e|Colorless}}{{e|Colorless}}
| '''50'''
| This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon.
|- style="background: #fff"
| Stretch Kick
| {{TCG ID|EX Unseen Forces|Hitmonlee|25}}
| {{e|Fighting}}{{e|Colorless}}
| '''--'''
| Choose 1 of your opponent's Benched Pokémon. This attack does 10 damage to that Pokémon. (''Don't apply Weakness and Resistance for Benched Pokémon.'')
|}
|}
{| class="expandable roundy" style="margin:auto; width: 90%; text-align:center; background: #DDDDDD; border: 1px solid gray"
{| class="expandable roundy" style="margin:auto; width: 90%; text-align:center; background: #DDDDDD; border: 1px solid gray"

Revision as of 17:50, 29 January 2015

140Kabuto.png This article contains old or outdated information, or has not been updated in a while.
Please check the content of this article and update it as required.
Reason: Best Wishes series and on in the anime and EX series and on in the TCG.

This is a list of moves that have appeared in the anime, manga, and TCG that have not appeared in the games.

In the anime

Thunder Armor

In Super Smash Bros.

Puff Up (Japanese: おおきくなる Grow): Jigglypuff's Final Smash in Super Smash Bros. Brawl. Jigglypuff grows to an enormous size, taking up most of the stage. Jigglypuff then lets out a loud cry which blasts foes away. It may be Uproar or Hyper Voice. After it cries, it shrinks back down to normal size.
Aura Storm (Japanese: はどうのあらし Wave Storm): Lucario's Final Smash in Super Smash Bros. Brawl. Lucario will rise to the top of the screen, then let out a powerful beam of aura that can be angled. This move lasts for a short period of time. Lucario will return to where he once was when the move is over. Like all of Lucario's moves, this attack becomes more powerful as Lucario's damage increases.
Thunder Jolt (Japanese: でんげき Electric Attack): Pikachu's standard B special move in the series, taken from a Pikachu TCG card. Pikachu will let off a small blue ball of electricity which will steadily fall until it hits a surface, in which it'll move in a waving pattern on that surface (up walls, over and under too) for a brief period of time. It'll deal damage when someone else touches it. Pichu has this move in Super Smash Bros. Melee also, but it is stronger and, as with all of Pichu's electric moves in that game, does a little bit of damage to Pichu when it uses it.

In the manga

MegaVolt

In the Pokémon Adventures manga

OX□♥○: Blastoise hits the opponent by releasing its water cannons, used to defeat Bruno's Hitmonlee.
MegaVolt (Japanese: 100まんボルト 1,000,000 Volts): a stronger version of Thunderbolt (10 times the strength), used to defeat Lance.
Super Rising Thunder (Japanese: 超ライジングサンダー Super Rising Thunder): A stronger version of Thunder, used to defeat the Masked Man. In PSs2, it was revealed to actually be the move Volt Tackle, but Gold came up with the name Super Rising Thunder because he didn't know its real name.

In the TCG

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.

The Pokémon Trading Card Game frequently invents new moves for Pokémon to use. It should be noted however, that some moves that appear in the card game go on to appear in the video games. For example, in the very first set released, Poliwrath knew Whirlpool and Magikarp knew Flail, moves not introduced in the game until Generation II. It should also be noted that some of the moves listed here may share their English names with moves or Abilities later introduced in the video games, but they are in fact unrelated as their names in the original Japanese are different. For example, Jungle Pidgeot's Hurricane (Japanese: ハリケーン Hurricane) is not the same as the Hurricane move Pidgeot would later learn starting in the Generation V games (Japanese: ぼうふう Windstorm).


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.