Belly Drum (move): Difference between revisions

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==In other languages==
==In other languages==
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}
|zh_cmn=肚子大鼓 ''{{tt|Dùzi Dàgǔ|Belly Drum}}''
|zh_yue=腹鼓 ''{{tt|Fūk Gú|Belly Drum}}'' {{tt|*|Games}}<br>肚子打鼓 ''{{tt|Tóuhjí Dágú|Belly Drumming}}'' {{tt|*|Anime}}<br>肚子大鼓 ''{{tt|Tóuhjí Daaihgú|Belly Drum}}'' {{tt|*|Adventures}}
|zh_cmn=腹鼓 ''{{tt|Fù Gǔ|Belly Drum}}'' {{tt|*|Games}}<br>肚子鼓 ''{{tt|Dùzi Gǔ|Belly Drum}}'' {{tt|*|Anime}}<br>肚子大鼓 ''{{tt|Dùzi Dàgǔ|Belly Drum}}'' {{tt|*|Adventures}}<br>肚子敲鼓 ''{{tt|Dùzi Qiāogǔ|Belly Drumming}}''
|nl=Buikslag
|nl=Buikslag
|fi=Vatsajymy
|fi=Vatsajymy

Revision as of 08:51, 7 February 2017

Spr 1g 006.png The picture used in this article is unsatisfactory.
Please feel free to replace it so it conforms to Bulbapedia conventions.
Reason: Should be replaced with Generation VII images

Belly Drum
はらだいこ Belly Drum
Belly Drum VI.png
Type  Normal
Category  Status
PP  10 (max. 16)
Power  —
Accuracy  —%
Priority  0
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Self: Affects the user
Availability
Introduced  Generation II
Condition  Cute
Appeal  1
Jam  0  
Ups the user's condition. Helps prevent nervousness.
Condition  Cute
Appeal  0  
Earn double the score in the next turn.
Condition  Cute
Appeal  6 ♥♥♥♥♥♥
Jamming  0  
A very appealing move, but after using this move, the user is more easily startled.

Belly Drum (Japanese: はらだいこ Belly Drum) is a non-damaging Normal-type move introduced in Generation II.

Effect

151Mew.png This move effect may be in need of research.
Reason: Does the Belly Drum bug apply in Stadium 2?
You can discuss this on the talk page.

Belly Drum deducts half of the user's maximum HP (rounded down) from its current HP and, in return, it maximizes the user's Attack stat by raising it to +6 stages, even if the user's temporary Attack bonus stages were below 0 prior to using Belly Drum.

Belly Drum fails if the user's current HP is less than half its maximum, or if the user's Attack is already at +6 (even if the user has Contrary).

If the user has Contrary, its Attack will be lowered to -6 stages (although the message will still say that the user maximized its Attack); even if the user's Attack is already at -6 stages, Belly Drum will deduct HP.

In Generation II only, if the Pokémon is under 50% HP when using the move, it will still have its Attack raised 2 stages due to a bug.

Belly Drum can also be used as part of a Pokémon Contest combination, causing Rest to gain two extra appeal points if it's used in the next turn.

If powered up by a Normalium Z into Z-Belly Drum, the user restores all of its HP before Belly Drum's HP deduction takes effect.

Description

Games Description
Stad2 A move that allows the user to consume half of its own HP in order to maximize its Attack.
GSC Reduces own HP to maximize Attack.
RSEColoXD Maximizes Attack while sacrificing HP.
FRLG The user maximizes its Attack stat at the cost of half its full HP.
DPPtHGSSPBR
BWB2W2
XYORAS
SM
The user maximizes its Attack stat in exchange for HP equal to half its max HP.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0060 Poliwag WaterIC Big.png Water 1 Water 1 37 37 31 31 31 31
0061 Poliwhirl WaterIC Big.png Water 1 Water 1 43 43 37 37 37 37
0143 Snorlax NormalIC Big.png Monster Monster 22 15RSE
13FRLG
17 17 44 44
0263 Zigzagoon NormalIC Big.png Field Field 41 41 45 45XY
37ORAS
37
0264 Linoone NormalIC Big.png Field Field 53 53 59 59XY
43ORAS
43
0296 Makuhita FightingIC Big.png Human-Like Human-Like 37 25 25 25 25
0297 Hariyama FightingIC Big.png Human-Like Human-Like 40 27 27 27XY
26ORAS
26
0446 Munchlax NormalIC Big.png style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 44 44
0554 Darumaka FireIC Big.png Field Field 30 30 30
0555 Darmanitan FireIC Big.png Field Field 30 30 30
0652 Chesnaught GrassIC Big.png
FightingIC Big.png
Field Field 1 1
0784 Kommo-o DragonIC Big.png
FightingIC Big.png
Dragon Dragon 1
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII IX
0004 Charmander FireIC Big.png Monster Dragon
0079 Slowpoke WaterIC Big.png
PsychicIC Big.png
Monster Water 1
0104 Cubone GroundIC Big.png Monster Monster
0108 Lickitung NormalIC Big.png Monster Monster
0173 Cleffa FairyIC Big.png Fairy Fairy
0183 Marill WaterIC Big.png
FairyIC Big.png
Water 1 Fairy
0216 Teddiursa NormalIC Big.png Field Field HGSS
0240 Magby FireIC Big.png Human-Like Human-Like HGSS
0363 Spheal IceIC Big.png
WaterIC Big.png
Water 1 Field
0650 Chespin GrassIC Big.png Field Field
0684 Swirlix FairyIC Big.png Fairy Fairy
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation IV

# Pokémon Types Egg Groups Obtained with
0060 Poliwag WaterIC Big.png Water 1 Water 1 Pokéwalker - Blue Lake
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation II

# Pokémon Types Egg Groups Obtained with
0194 Wooper WaterIC Big.png
GroundIC Big.png
Water 1 Field Pokémon Center Mystery Egg #1
New York City Pokémon Center
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation III

# Pokémon Types Egg Groups Obtained with
0096 Drowzee PsychicIC Big.png Human-Like Human-Like Wish Egg
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

In the Pokémon Mystery Dungeon series, Belly Drum has the same Attack-maximizing effect but empties the user's Belly (to only 1 point) instead of reducing the user's HP. It has no effect if the user's Belly is at one or is empty.

Description

Games Description
MDRB Boosts the user's Attack to maximum, but empties its Belly to just one. It has no effect if the Belly is one or less.


In the anime

Poliwag Belly Drum.png
Poliwag
Hala Hariyama Belly Drum.png
Hariyama
The user taps its belly to cut its HP to gain attack.
Pokémon Method
User First Used In Notes
Poliwag Poliwag waves its body back and forth and taps its stomach with its tail three times. Its body then becomes outlined in red, raising its attack power, but cutting its health.
Max's borrowed Poliwag Gonna Rule the School! Debut
Hariyama Hariyama repeatedly hits its stomach with its hands, creating vibrations with each hit.
Hala's Hariyama SM010 None


In the manga

In the How I Became a Pokémon Card manga


In the Pokémon Adventures manga


In the Pocket Monsters Platinum: Aim to Be Battle King!! manga


In other generations

Core series games

Spin-off series games

Trivia

  • Belly Drum is the only move that is capable of raising a single stat by more than three levels, not counting Psych Up, Power Swap, Guard Swap, and Heart Swap.
    • While Shell Smash causes a net total of eight stat changes, Belly Drum can cause more stat changes if the user has experienced at least a -3 stat change to its Attack stat, reaching twelve stat changes if the user has a -6 Attack stat change.
  • Due to how both this move and Darmanitan's Zen Mode Ability work, Belly Drum can force Darmanitan to change its form (unless it is at full HP and has an odd maximum HP).

In other languages

Language Title
Chinese Cantonese 腹鼓 Fūk Gú *
肚子打鼓 Tóuhjí Dágú *
肚子大鼓 Tóuhjí Daaihgú *
Mandarin 腹鼓 Fù Gǔ *
肚子鼓 Dùzi Gǔ *
肚子大鼓 Dùzi Dàgǔ *
肚子敲鼓 Dùzi Qiāogǔ
The Netherlands Flag.png Dutch Buikslag
Finland Flag.png Finnish Vatsajymy
France Flag.png French Cognobidon
Germany Flag.png German Bauchtrommel
Greece Flag.png Greek Στομαχόκρουση
Italy Flag.png Italian Panciamburo
South Korea Flag.png Korean 배북 Baebuk
Portuguese Brazil Flag.png Brazil Tambor de Barriga
Portugal Flag.png Portugal Defesa de Barriga
Serbia Flag.png Serbian Čeličenje
Spain Flag.png Spanish Tambor
Vietnam Flag.png Vietnamese Bụng Trống


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.