Pokémon Platinum beta: Difference between revisions

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==Prototype music==
==Prototype music==
A prototype track has been found in the music, possibly as a test track. The track, in question, is a remix of the opening theme of the [[Generation III]] games; {{game2|Ruby|Sapphire|Emerald}}.
A prototype track has been found in the music, possibly as a test track. The track is a remix of the opening theme of the [[Generation III]] games; {{game2|Ruby|Sapphire|Emerald}}.


==Prototype items==  
==Prototype items==  

Revision as of 16:36, 29 June 2010

File:PlatinumLogo.PNG
Japanese logo of Pokémon Platinum

Pokémon Platinum, released on September 13th, 2008 in Japan and on March 22, 2009 in the United States, was in development for a long time beforehand. During the planning and development stages of Pokémon Platinum, several things were going to be a part of the games, but many things did not make it to the final games.

Locations

File:Btparkpt.png
The Battle Park in Platinum. Notice the lack of shadow and the updated environment.

The Battle Park from Diamond and Pearl appears in the coding of Platinum by using a special device. This indicates that the Battle Frontier was created some time after the development of Platinum begun.

Sprites

During the planning and development stages of Pokémon Platinum, several sprites were going to be a part of the games. As Pokémon Platinum has a different sprite set from that of Diamond and Pearl, some sprites were dropped or changed since the early screenshots of Pokémon Platinum. Before the game was released, there are pictures from Coro-Coro Magazine that showed a prototype sprite for Shaymin's Sky Forme. This was soon dropped and redesigned for the final version. Another sprite of Giratina was also shown in several early screenshots of the game. Also, the coding of Pokémon Platinum has different sets of sprites for Shaymin's Land Forme, which are not accessible during normal gameplay. Prototype sprites for the items which change Rotom's forms were also found.

Gallery

Prototype music

A prototype track has been found in the music, possibly as a test track. The track is a remix of the opening theme of the Generation III games; Pokémon Ruby, Sapphire, and Emerald.

Prototype items

It has been discovered that various items still remain in the coding of Platinum that were also in Pokémon Diamond and Pearl. These items can be obtained using Action Replay and other means of cheating, but cannot be used. They are:

In addition, coding for the Point Card still exists in the game. Though normally unavailable, it can be obtained through hacking, and surprisingly will still function despite the fact that Battle Points are tracked by the Vs. Recorder. The Storage Key can also be obtained through hacking despite being used by Looker, but it will have no function.

Debugging features

Unused dialogue within Pokémon Platinum and later Pokémon HeartGold and SoulSilver give further details on how the game developers might have debugged the game. For instance, such text refers to features such as a "Sound test" and an option to modify the real-time clock. (RTC) [1]

Beta versions of Pokémon games
Generation I
Red and GreenYellow
Generation II
Gold and Silver (Spaceworld '97 demo) • Crystal
Generation III
Ruby and SapphireFireRed and LeafGreenEmeraldColosseumXD
Generation IV
Diamond and PearlPlatinumHeartGold and SoulSilver
Generation V
Black and WhiteBlack 2 and White 2
Generation VI
X and YOmega Ruby and Alpha Sapphire
Generation VII
Sun and MoonUltra Sun and Ultra Moon
Generation VIII
Sword and Shield
Unreleased
Pokémon Picross
Project Games logo.png This game-related article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.