Hitmontop (Pokémon)/Generation IV learnset: Difference between revisions

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(Created page with "{{pokelinkback|237|Hitmontop|4}} ====By leveling up==== {{movelist|fighting|fighting|4|2|Hitmontop}} {{mlentry4|Start|Rolling Kick|Fighting|Physical|60|85|15|Cool|3||''...")
 
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{{pokelinkback|237|Hitmontop|4}}
{{pokelinkback|237|Hitmontop|4}}
====By [[Level|leveling up]]====
====By [[Level|leveling up]]====
{{movelist|fighting|fighting|4|2|Hitmontop}}
{{learnlist/levelh|Hitmontop|fighting|fighting|4|2}}
{{mlentry4|Start|Rolling Kick|Fighting|Physical|60|85|15|Cool|3||'''}}
{{learnlist/level4|Start|Rolling Kick|Fighting|Physical|60|85|15|Cool|3||'''}}
{{mlentry4|Start|Revenge|Fighting|Physical|60|100|10|Tough|2||'''}}
{{learnlist/level4|Start|Revenge|Fighting|Physical|60|100|10|Tough|2||'''}}
{{mlentry4|6|Focus Energy|Normal|Status|—|—|30|Cool|0}}
{{learnlist/level4|6|Focus Energy|Normal|Status|—|—|30|Cool|0}}
{{mlentry4|10|Pursuit|Dark|Physical|40|100|20|Smart|1}}
{{learnlist/level4|10|Pursuit|Dark|Physical|40|100|20|Smart|1}}
{{mlentry4|15|Quick Attack|Normal|Physical|40|100|30|Cool|2}}
{{learnlist/level4|15|Quick Attack|Normal|Physical|40|100|30|Cool|2}}
{{mlentry4|19|Triple Kick|Fighting|Physical|10|90|10|Cool|2||'''}}
{{learnlist/level4|19|Triple Kick|Fighting|Physical|10|90|10|Cool|2||'''}}
{{mlentry4|24|Rapid Spin|Normal|Physical|20|100|40|Cool|2}}
{{learnlist/level4|24|Rapid Spin|Normal|Physical|20|100|40|Cool|2}}
{{mlentry4|28|Counter|Fighting|Physical|—|100|20|Tough|2}}
{{learnlist/level4|28|Counter|Fighting|Physical|—|100|20|Tough|2}}
{{mlentry4|33|Feint|Normal|Physical|50|100|10|Beauty|0}}
{{learnlist/level4|33|Feint|Normal|Physical|50|100|10|Beauty|0}}
{{mlentry4|37|Agility|Psychic|Status|—|—|30|Cool|2}}
{{learnlist/level4|37|Agility|Psychic|Status|—|—|30|Cool|2}}
{{mlentry4|42|Gyro Ball|Steel|Physical|—|100|5|Beauty|2}}
{{learnlist/level4|42|Gyro Ball|Steel|Physical|—|100|5|Beauty|2}}
{{mlentry4|46|Detect|Fighting|Status|—|—|5|Cool|0}}
{{learnlist/level4|46|Detect|Fighting|Status|—|—|5|Cool|0}}
{{mlentry4|51|Close Combat|Fighting|Physical|120|100|5|Smart|2||'''}}
{{learnlist/level4|51|Close Combat|Fighting|Physical|120|100|5|Smart|2||'''}}
{{mlentry4|55|Endeavor|Normal|Physical|—|100|5|Tough|2}}
{{learnlist/level4|55|Endeavor|Normal|Physical|—|100|5|Tough|2}}
{{movelist/note|3|fighting}}
{{learnlist/levelf|Hitmontop|fighting|fighting|4|2}}


====By [[TM]]/[[HM]]====
====By [[TM]]/[[HM]]====
{{movelisttm|fighting|fighting|4|2|Hitmontop}}
{{learnlist/tmh|Hitmontop|fighting|fighting|4|2}}
{{mlentry4|[[TM06]]|Toxic|Poison|Status|—|85|10|Smart|2}}
{{learnlist/tm4|TM06|Toxic|Poison|Status|—|85|10|Smart|2}}
{{mlentry4|[[TM08]]|Bulk Up|Fighting|Status|—|—|20|Beauty|0}}
{{learnlist/tm4|TM08|Bulk Up|Fighting|Status|—|—|20|Beauty|0}}
{{mlentry4|[[TM10]]|Hidden Power|Normal|Special|—|100|15|Smart|1}}
{{learnlist/tm4|TM10|Hidden Power|Normal|Special|—|100|15|Smart|1}}
{{mlentry4|[[TM11]]|Sunny Day|Fire|Status|—|—|5|Beauty|2}}
{{learnlist/tm4|TM11|Sunny Day|Fire|Status|—|—|5|Beauty|2}}
{{mlentry4|[[TM17]]|Protect|Normal|Status|—|—|10|Cute|0}}
{{learnlist/tm4|TM17|Protect|Normal|Status|—|—|10|Cute|0}}
{{mlentry4|[[TM18]]|Rain Dance|Water|Status|—|—|5|Tough|2}}
{{learnlist/tm4|TM18|Rain Dance|Water|Status|—|—|5|Tough|2}}
{{mlentry4|[[TM21]]|Frustration|Normal|Physical|—|100|20|Cute|2}}
{{learnlist/tm4|TM21|Frustration|Normal|Physical|—|100|20|Cute|2}}
{{mlentry4|[[TM26]]|Earthquake|Ground|Physical|100|100|10|Tough|2}}
{{learnlist/tm4|TM26|Earthquake|Ground|Physical|100|100|10|Tough|2}}
{{mlentry4|[[TM27]]|Return|Normal|Physical|—|100|20|Cute|2}}
{{learnlist/tm4|TM27|Return|Normal|Physical|—|100|20|Cute|2}}
{{mlentry4|[[TM28]]|Dig|Ground|Physical|80|100|10|Smart|1}}
{{learnlist/tm4|TM28|Dig|Ground|Physical|80|100|10|Smart|1}}
{{mlentry4|[[TM31]]|Brick Break|Fighting|Physical|75|100|15|Cool|3||'''}}
{{learnlist/tm4|TM31|Brick Break|Fighting|Physical|75|100|15|Cool|3||'''}}
{{mlentry4|[[TM32]]|Double Team|Normal|Status|—|—|15|Cool|2}}
{{learnlist/tm4|TM32|Double Team|Normal|Status|—|—|15|Cool|2}}
{{mlentry4|[[TM37]]|Sandstorm|Rock|Status|—|—|10|Tough|2}}
{{learnlist/tm4|TM37|Sandstorm|Rock|Status|—|—|10|Tough|2}}
{{mlentry4|[[TM40]]|Aerial Ace|Flying|Physical|60|—|20|Cool|2}}
{{learnlist/tm4|TM40|Aerial Ace|Flying|Physical|60|—|20|Cool|2}}
{{mlentry4|[[TM42]]|Facade|Normal|Physical|70|100|20|Cute|2}}
{{learnlist/tm4|TM42|Facade|Normal|Physical|70|100|20|Cute|2}}
{{mlentry4|[[TM43]]|Secret Power|Normal|Physical|70|100|20|Smart|2}}
{{learnlist/tm4|TM43|Secret Power|Normal|Physical|70|100|20|Smart|2}}
{{mlentry4|[[TM44]]|Rest|Psychic|Status|—|—|10|Cute|0}}
{{learnlist/tm4|TM44|Rest|Psychic|Status|—|—|10|Cute|0}}
{{mlentry4|[[TM45]]|Attract|Normal|Status|—|100|15|Cute|2}}
{{learnlist/tm4|TM45|Attract|Normal|Status|—|100|15|Cute|2}}
{{mlentry4|[[TM46]]|Thief|Dark|Physical|40|100|10|Tough|0}}
{{learnlist/tm4|TM46|Thief|Dark|Physical|40|100|10|Tough|0}}
{{mlentry4|[[TM58]]|Endure|Normal|Status|—|—|10|Tough|2}}
{{learnlist/tm4|TM58|Endure|Normal|Status|—|—|10|Tough|2}}
{{mlentry4|[[TM71]]|Stone Edge|Rock|Physical|100|80|5|Tough|2}}
{{learnlist/tm4|TM71|Stone Edge|Rock|Physical|100|80|5|Tough|2}}
{{mlentry4|[[TM74]]|Gyro Ball|Steel|Physical|—|100|5|Beauty|2}}
{{learnlist/tm4|TM74|Gyro Ball|Steel|Physical|—|100|5|Beauty|2}}
{{mlentry4|[[TM78]]|Captivate|Normal|Status|—|100|20|Beauty|2}}
{{learnlist/tm4|TM78|Captivate|Normal|Status|—|100|20|Beauty|2}}
{{mlentry4|[[TM80]]|Rock Slide|Rock|Physical|75|90|10|Tough|3}}
{{learnlist/tm4|TM80|Rock Slide|Rock|Physical|75|90|10|Tough|3}}
{{mlentry4|[[TM82]]|Sleep Talk|Normal|Status|—|—|10|Cute|3}}
{{learnlist/tm4|TM82|Sleep Talk|Normal|Status|—|—|10|Cute|3}}
{{mlentry4|[[TM83]]|Natural Gift|Normal|Physical|—|100|15|Cool|2}}
{{learnlist/tm4|TM83|Natural Gift|Normal|Physical|—|100|15|Cool|2}}
{{mlentry4|[[TM87]]|Swagger|Normal|Status|—|90|15|Cute|2}}
{{learnlist/tm4|TM87|Swagger|Normal|Status|—|90|15|Cute|2}}
{{mlentry4|[[TM90]]|Substitute|Normal|Status|—|—|10|Smart|1}}
{{learnlist/tm4|TM90|Substitute|Normal|Status|—|—|10|Smart|1}}
{{mlentry4|[[HM04]]|Strength|Normal|Physical|80|100|15|Tough|3}}
{{learnlist/tm4|HM04|Strength|Normal|Physical|80|100|15|Tough|3}}
{{mlentry4|[[HM06]]|Rock Smash|Fighting|Physical|40|100|15|Tough|2||'''}}
{{learnlist/tm4|HM06|Rock Smash|Fighting|Physical|40|100|15|Tough|2||'''}}
{{movelist/note|4|fighting}}
{{learnlist/tmf|Hitmontop|fighting|fighting|4|2}}


====By {{pkmn|breeding}}====
====By {{pkmn|breeding}}====
{{eggmoves|fighting|fighting|4|2|Hitmontop}}
{{learnlist/breedh|Hitmontop|fighting|fighting|4|2}}
{{mlentry4|{{p|Hitmonchan}}|Bullet Punch|Steel|Physical|40|100|30|Smart|2}}
{{learnlist/breed4|{{MSP|107|Hitmonchan}}|Bullet Punch|Steel|Physical|40|100|30|Smart|2}}
{{mlentry4|{{p|Hitmonchan}}<br>{{p|Hitmontop}}|Counter|Fighting|Physical|&mdash;|100|20|Smart|1}}
{{learnlist/breed4|{{MSP|107|Hitmonchan}}{{MSP|237|Hitmontop}}|Counter|Fighting|Physical|&mdash;|100|20|Smart|1}}
{{mlentry4|{{p|Hitmonlee}}<br>{{p|Hitmonchan}}<br>{{p|Hitmontop}}|Helping Hand|Normal|Status|&mdash;|&mdash;|20|Smart|1}}
{{learnlist/breed4|{{MSP|106|Hitmonlee}}{{MSP|107|Hitmonchan}}{{MSP|237|Hitmontop}}|Helping Hand|Normal|Status|&mdash;|&mdash;|20|Smart|1}}
{{mlentry4|{{p|Hitmonlee}}|Hi Jump Kick|Fighting|Physical|100|90|20|Cool|3||'''}}
{{learnlist/breed4|{{MSP|106|Hitmonlee}}|Hi Jump Kick|Fighting|Physical|100|90|20|Cool|3||'''}}
{{mlentry4|{{p|Hitmonchan}}|Mach Punch|Fighting|Physical|40|100|30|Cool|2||'''}}
{{learnlist/breed4|{{MSP|107|Hitmonchan}}|Mach Punch|Fighting|Physical|40|100|30|Cool|2||'''}}
{{mlentry4|{{p|Hitmonlee}}|Mind Reader|Normal|Status|&mdash;|&mdash;|5|Smart|1}}
{{learnlist/breed4|{{MSP|106|Hitmonlee}}|Mind Reader|Normal|Status|&mdash;|&mdash;|5|Smart|1}}
{{mlentry4|{{p|Hitmontop}}|Rapid Spin|Normal|Physical|20|100|40|Cool|2}}
{{learnlist/breed4|{{MSP|237|Hitmontop}}|Rapid Spin|Normal|Physical|20|100|40|Cool|2}}
{{mlentry4|{{p|Hitmonchan}}|Vacuum Wave|Fighting|Special|40|100|30|Cool|2||'''}}
{{learnlist/breed4|{{MSP|107|Hitmonchan}}|Vacuum Wave|Fighting|Special|40|100|30|Cool|2||'''}}
{{eggmoves/note|4|fighting}}
{{learnlist/breedf|Hitmontop|fighting|fighting|4|2}}


====By [[Move tutor|tutoring]]====
====By [[Move tutor|tutoring]]====
{{tutor|fighting|fighting|4|2|Hitmontop}}
{{learnlist/tutorh|Hitmontop|fighting|fighting|4|2}}
{{mtentry4|Endeavor|Normal|Physical|&mdash;|100|5|Tough|2|||no|yes|yes}}
{{learnlist/tutor4|Endeavor|Normal|Physical|&mdash;|100|5|Tough|2|||no|yes|yes}}
{{mtentry4|Headbutt|Normal|Physical|70|100|15|Tough|3|||no|no|yes}}
{{learnlist/tutor4|Headbutt|Normal|Physical|70|100|15|Tough|3|||no|no|yes}}
{{mtentry4|Helping Hand|Normal|Status|&mdash;|&mdash;|20|Smart|1|||no|yes|yes}}
{{learnlist/tutor4|Helping Hand|Normal|Status|&mdash;|&mdash;|20|Smart|1|||no|yes|yes}}
{{mtentry4|Low Kick|Fighting|Physical|&mdash;|100|20|Tough|3||'''|no|no|yes}}
{{learnlist/tutor4|Low Kick|Fighting|Physical|&mdash;|100|20|Tough|3||'''|no|no|yes}}
{{mtentry4|Magic Coat|Psychic|Status|&mdash;|&mdash;|15|Beauty|2|||no|no|yes}}
{{learnlist/tutor4|Magic Coat|Psychic|Status|&mdash;|&mdash;|15|Beauty|2|||no|no|yes}}
{{mtentry4|Mud-Slap|Ground|Special|20|100|10|Cute|3|||no|yes|yes}}
{{learnlist/tutor4|Mud-Slap|Ground|Special|20|100|10|Cute|3|||no|yes|yes}}
{{mtentry4|Rollout|Rock|Physical|30|90|20|Tough|2|||no|yes|yes}}
{{learnlist/tutor4|Rollout|Rock|Physical|30|90|20|Tough|2|||no|yes|yes}}
{{mtentry4|Snore|Normal|Special|40|100|15|Cute|3|||no|yes|yes}}
{{learnlist/tutor4|Snore|Normal|Special|40|100|15|Cute|3|||no|yes|yes}}
{{mtentry4|Sucker Punch|Dark|Physical|80|100|5|Smart|2|||no|yes|yes}}
{{learnlist/tutor4|Sucker Punch|Dark|Physical|80|100|5|Smart|2|||no|yes|yes}}
{{mtentry4|Swift|Normal|Special|60|&mdash;|20|Cool|2|||no|yes|yes}}
{{learnlist/tutor4|Swift|Normal|Special|60|&mdash;|20|Cool|2|||no|yes|yes}}
{{mtentry4|Twister|Dragon|Special|40|100|20|Cool|3|||no|yes|yes}}
{{learnlist/tutor4|Twister|Dragon|Special|40|100|20|Cool|3|||no|yes|yes}}
{{mtentry4|Vacuum Wave|Fighting|Special|40|100|30|Smart|2||'''|no|yes|yes}}
{{learnlist/tutor4|Vacuum Wave|Fighting|Special|40|100|30|Smart|2||'''|no|yes|yes}}
{{tutor/note|4|fighting}}
{{learnlist/tutorf|Hitmontop|fighting|fighting|4|2}}

Revision as of 00:15, 24 September 2010

← Hitmontop Hitmontop

By leveling up

Generation IV
Other generations:
II - III - V - VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
00Start Rolling Kick Fighting Physical 06060 085}}85% 15 Cool 3 ♥♥♥
00Start Revenge Fighting Physical 06060 100}}100% 10 Tough 2 ♥♥
066 Focus Energy Normal Status 0000 —}}—% 30 Cool 0  
1010 Pursuit Dark Physical 04040 100}}100% 20 Smart 1
1515 Quick Attack Normal Physical 04040 100}}100% 30 Cool 2 ♥♥
1919 Triple Kick Fighting Physical 01010 090}}90% 10 Cool 2 ♥♥
2424 Rapid Spin Normal Physical 02020 100}}100% 40 Cool 2 ♥♥
2828 Counter Fighting Physical 0000 100}}100% 20 Tough 2 ♥♥
3333 Feint Normal Physical 05050 100}}100% 10 Beauty 0  
3737 Agility Psychic Status 0000 —}}—% 30 Cool 2 ♥♥
4242 Gyro Ball Steel Physical 0000 100}}100% 5 Beauty 2 ♥♥
4646 Detect Fighting Status 0000 —}}—% 5 Cool 0  
5151 Close Combat Fighting Physical 120120 100}}100% 5 Smart 2 ♥♥
5555 Endeavor Normal Physical 0000 100}}100% 5 Tough 2 ♥♥
  • Bold indicates a move that gets STAB when used by Hitmontop
  • Italic indicates a move that gets STAB only when used by an Evolution of Hitmontop
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation IV
Other generations:
II - III - V - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
Bag TM Poison Sprite.png TM06 Toxic Poison Status 85% 10 Smart 2 ♥♥
Bag TM Fighting Sprite.png TM08 Bulk Up Fighting Status —% 20 Beauty 0  
Bag TM Normal Sprite.png TM10 Hidden Power Normal Special 100% 15 Smart 1
Bag TM Fire Sprite.png TM11 Sunny Day Fire Status —% 5 Beauty 2 ♥♥
Bag TM Normal Sprite.png TM17 Protect Normal Status —% 10 Cute 0  
Bag TM Water Sprite.png TM18 Rain Dance Water Status —% 5 Tough 2 ♥♥
Bag TM Normal Sprite.png TM21 Frustration Normal Physical 100% 20 Cute 2 ♥♥
Bag TM Ground Sprite.png TM26 Earthquake Ground Physical 100 100% 10 Tough 2 ♥♥
Bag TM Normal Sprite.png TM27 Return Normal Physical 100% 20 Cute 2 ♥♥
Bag TM Ground Sprite.png TM28 Dig Ground Physical 80 100% 10 Smart 1
Bag TM Fighting Sprite.png TM31 Brick Break Fighting Physical 75 100% 15 Cool 3 ♥♥♥
Bag TM Normal Sprite.png TM32 Double Team Normal Status —% 15 Cool 2 ♥♥
Bag TM Rock Sprite.png TM37 Sandstorm Rock Status —% 10 Tough 2 ♥♥
Bag TM Flying Sprite.png TM40 Aerial Ace Flying Physical 60 —% 20 Cool 2 ♥♥
Bag TM Normal Sprite.png TM42 Facade Normal Physical 70 100% 20 Cute 2 ♥♥
Bag TM Normal Sprite.png TM43 Secret Power Normal Physical 70 100% 20 Smart 2 ♥♥
Bag TM Psychic Sprite.png TM44 Rest Psychic Status —% 10 Cute 0  
Bag TM Normal Sprite.png TM45 Attract Normal Status 100% 15 Cute 2 ♥♥
Bag TM Dark Sprite.png TM46 Thief Dark Physical 40 100% 10 Tough 0  
Bag TM Normal Sprite.png TM58 Endure Normal Status —% 10 Tough 2 ♥♥
Bag TM Rock Sprite.png TM71 Stone Edge Rock Physical 100 80% 5 Tough 2 ♥♥
Bag TM Steel Sprite.png TM74 Gyro Ball Steel Physical 100% 5 Beauty 2 ♥♥
Bag TM Normal Sprite.png TM78 Captivate Normal Status 100% 20 Beauty 2 ♥♥
Bag TM Rock Sprite.png TM80 Rock Slide Rock Physical 75 90% 10 Tough 3 ♥♥♥
Bag TM Normal Sprite.png TM82 Sleep Talk Normal Status —% 10 Cute 3 ♥♥♥
Bag TM Normal Sprite.png TM83 Natural Gift Normal Physical 100% 15 Cool 2 ♥♥
Bag TM Normal Sprite.png TM87 Swagger Normal Status 90% 15 Cute 2 ♥♥
Bag TM Normal Sprite.png TM90 Substitute Normal Status —% 10 Smart 1
Bag HM Normal Sprite.png HM04 Strength Normal Physical 80 100% 15 Tough 3 ♥♥♥
Bag HM Fighting Sprite.png HM06 Rock Smash Fighting Physical 40 100% 15 Tough 2 ♥♥
  • Bold indicates a move that gets STAB when used by Hitmontop
  • Italic indicates a move that gets STAB only when used by an Evolution of Hitmontop
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation IV
Other generations:
II - III - V - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
Hitmonchan
Bullet Punch Steel Physical 40 100% 30 Smart 2 ♥♥
HitmonchanHitmontop
Counter Fighting Physical 100% 20 Smart 1
HitmonleeHitmonchanHitmontop
Helping Hand Normal Status —% 20 Smart 1
Hitmonlee
Hi Jump Kick Fighting Physical 100 90% 20 Cool 3 ♥♥♥
Hitmonchan
Mach Punch Fighting Physical 40 100% 30 Cool 2 ♥♥
Hitmonlee
Mind Reader Normal Status —% 5 Smart 1
Hitmontop
Rapid Spin Normal Physical 20 100% 40 Cool 2 ♥♥
Hitmonchan
Vacuum Wave Fighting Special 40 100% 30 Cool 2 ♥♥
  • Moves marked with an asterisk (*) must be chain bred onto Hitmontop in Generation IV
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Hitmontop in that game.
  • Bold indicates a move that gets STAB when used by Hitmontop
  • Italic indicates a move that gets STAB only when used by an Evolution of Hitmontop
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation IV
Other generations:
II - III - V - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
D P Pt HG SS Endeavor Normal Physical 100% 5 Tough 2 ♥♥
D P Pt HG SS Headbutt Normal Physical 70 100% 15 Tough 3 ♥♥♥
D P Pt HG SS Helping Hand Normal Status —% 20 Smart 1
D P Pt HG SS Low Kick Fighting Physical 100% 20 Tough 3 ♥♥♥
D P Pt HG SS Magic Coat Psychic Status —% 15 Beauty 2 ♥♥
D P Pt HG SS Mud-Slap Ground Special 20 100% 10 Cute 3 ♥♥♥
D P Pt HG SS Rollout Rock Physical 30 90% 20 Tough 2 ♥♥
D P Pt HG SS Snore Normal Special 40 100% 15 Cute 3 ♥♥♥
D P Pt HG SS Sucker Punch Dark Physical 80 100% 5 Smart 2 ♥♥
D P Pt HG SS Swift Normal Special 60 —% 20 Cool 2 ♥♥
D P Pt HG SS Twister Dragon Special 40 100% 20 Cool 3 ♥♥♥
D P Pt HG SS Vacuum Wave Fighting Special 40 100% 30 Smart 2 ♥♥
  • A black abbreviation in a colored box indicates that Hitmontop can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Hitmontop cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Hitmontop
  • Italic indicates a move that gets STAB only when used by an Evolution of Hitmontop
  • Click on the generation numbers at the top to see Move Tutor moves from other generations