Explosion (move): Difference between revisions

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jname=だいばくはつ |
jname=だいばくはつ |
jtrans=Giant Explosion |
jtrans=Giant Explosion |
desc=Inflicts severe damage but makes the user faint. |
desc=The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move. |
type=Normal |
type=Normal |
damagecategory=Physical |
damagecategory=Physical |
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jam=0 |
jam=0 |
cdesc=??? |
cdesc=??? |
appealsc=0 |
scdesc=Earn +15 if all the Pokémon choose the same Judge. |
pokefordex=explosion |
pokefordex=explosion |
footnotes= |
footnotes= |
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sound=no}}
sound=no}}
'''Explosion''' is an extremely damaging {{t|Normal}}-type move introduced in [[Generation I]]. It is currently the most highly-damaging move introduced, and is a more powerful version of {{m|Selfdestruct}}.
'''Explosion''' is an extremely damaging {{t|Normal}}-type move introduced in [[Generation I]]. It is currently the most highly-damaging move introduced, and is a more powerful version of {{m|Selfdestruct}}.
{{Project MoveDex autoarticle notice}}
=In other languages=
French: '''explosion''', German: '''explosion''', Italian: '''esplosione''', Spanish: '''explosion''', Dutch: '''explosie'''.


=Effect=
=Effect=
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</div>
</div>
<div class="listcolend"></div>
<div class="listcolend"></div>
=In other languages=
French: '''explosion''', German: '''explosion''', Italian: '''esplosione''', Spanish: '''explosion''', Dutch: '''explosie'''.


{{Project MoveDex notice}}
{{Project MoveDex notice}}

Revision as of 14:12, 21 April 2007

Explosion
だいばくはつ Giant Explosion
Type  Normal
Category  Physical
PP  5 (max. 8)
Power  250
Accuracy  100%
Priority  0
  • Does not make contact
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Unknown
Availability
Introduced  [[Generation {{{gen}}}]]
Condition  Beauty
Appeal  8 ♥♥♥♥♥♥♥♥
Jam  0  
???
Condition  Beauty
Appeal  0  
Earn +15 if all the Pokémon choose the same Judge.
Condition  Beauty
Appeal  0  
Jamming  0  

Explosion is an extremely damaging Normal-type move introduced in Generation I. It is currently the most highly-damaging move introduced, and is a more powerful version of Selfdestruct.

Effect

Generation I

Explosion does damage, and causes the user to faint. Though its power is 170, the opponent's defense will be halved when damage from this attack is calculated, giving it an effective power of 340. The game will bump 0 up to 1 to avoid infinite damage, so Explosion will then effectively have a power of 170 if used against an opponent with a defense value of 1.

If Explosion breaks an opponent's substitute, the user will not faint, though its image will be replaced by a blank image. Additionally, if the user of Explosion had a substitute at the time of such a situation, uses Substitute later, or switches out, its regular image will once again become visible.

If the user of Explosion attacks first and faints itself, the opponent will not attack or be subjected to recurrent damage during that round.

In Stadium, if Explosion breaks an opponent's substitute, the user will faint.

Explosion has a power of 170 in Generation I.

Learnset

Generation III

By leveling up

By breeding

By tutoring

In other languages

French: explosion, German: explosion, Italian: esplosione, Spanish: explosion, Dutch: explosie.

Template:Project MoveDex notice

Generation I TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation I HMs
0102030405
Generation IV TMs
0102030405060708091011121314151617181920212223
2425262728293031323334353637383940414243444546
4748495051525354555657585960616263646566676869
7071727374757677787980818283848586878889909192
Generation IV HMs
01020304 • 05 (DPPtHGSS) • 060708