Withdraw (move): Difference between revisions
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==Effect== | ==Effect== | ||
Withdraw increases the user's {{stat|Defense}} by 1 stage. | Withdraw increases the user's {{stat|Defense}} by 1 stage. | ||
==Description== | |||
{{incomplete|section|Stad, Stad2, GSC, RSE, FRLG, Colo, XD, Pt and HGSS description}} | |||
{{movedesc|Water}} | |||
{{movedescentry|DP|The user withdraws its body into its hard shell, raising its Defense stat.}} | |||
{{movedescentry|BW|The user withdraws its body into its hard shell, raising its Defense stat.}} | |||
|} | |||
|}{{left clear}} | |||
===By [[Level|leveling up]]=== | ===By [[Level|leveling up]]=== |
Revision as of 02:54, 11 March 2012
- Withdraw redirects here. For the act of switching Pokémon in battle, see Recall.
Withdraw からにこもる Withdraw into Shell | ||||||||||||
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Range
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Availability
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Withdraw (Japanese: からにこもる Withdraw into Shell) is a non-damaging Template:Type2 move introduced in Generation I.
Effect
Withdraw increases the user's Defense by 1 stage.
Description
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Stad, Stad2, GSC, RSE, FRLG, Colo, XD, Pt and HGSS description |
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By leveling up
# | Pokémon | Type | Level | |||||||||||||
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I | II | III | IV | V | VI | |||||||||||
007 | Squirtle | Water | 28 | 10 | 10 | 10 | 10 | ' | ||||||||
008 | Wartortle | Water | 31 | 10 | 10 | 10 | 10 | ' | ||||||||
009 | Blastoise | Water | --, 31 | --, 31 | --, 10 | -, 10 | --, 10 | ' | ||||||||
080 | Slowbro | Water | Psychic | 37 | 37 | 37 | 37 | 37 | ' | |||||||
090 | Shellder | Water | -- | -- | -- | 4 | 4 | ' | ||||||||
091 | Cloyster | Water | Ice | -- | -- | -- | -- | -- | ' | |||||||
138 | Omanyte | Rock | Water | -- | -- | -- | -- | -- | ' | |||||||
139 | Omastar | Rock | Water | -- | -- | -- | -- | -- | ' | |||||||
213 | Shuckle | Bug | Rock | -- | -- | -- | -- | ' | ||||||||
324 | Torkoal | Fire | 7 | 7 | ' | |||||||||||
387 | Turtwig | Grass | 5 | 5 | ' | |||||||||||
388 | Grotle | Grass | --, 5 | --, 5 | ' | |||||||||||
389 | Torterra | Grass | --, 5 | --, 5 | ' | |||||||||||
557 | Dwebble | Bug | Rock | 7 | ' | |||||||||||
558 | Crustle | Bug | Rock | --, 7 | ' | |||||||||||
564 | Tirtouga | Water | Rock | -- | ' | |||||||||||
565 | Carracosta | Water | Rock | -- | ' | |||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
Super Smash Bros. Brawl
In Super Smash Bros. Brawl, Withdraw is Squirtle's Special Side move. It hides into its shell and slides around the stage, damaging opponents it collides with. If it is attacked, Squirtle will come out of its shell.
In the anime
The user withdraws its body into its hard shell. | |||
Pokémon | Method | ||
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User | First Used In | Notes | |
Squirtle pulls all of its limbs into its shell for protection. Sometimes, the shell glows blue when the attack is being used. | |||
Ash's Squirtle | Fire and Ice | Debut | |
May's Squirtle | Curbing the Crimson Tide! | None | |
Cloyster clamps its shell shut, protecting its inner body from harm. | |||
Pete Pebbleman's Cloyster | Fire and Ice | None | |
Prima's Cloyster | The Mandarin Island Miss Match | None | |
Wartortle pulls all of its limbs into its shell for protection. | |||
Captain Aiden's Team Wartortle | Pokémon Water War | None | |
Omanyte pulls itself into its shell and covers the bottom part with a material the same color as its shell. | |||
Multiple wild Omanyte | Fossil Fools | None | |
Multiple wild Omanyte | Lucario and the Mystery of Mew | None | |
Omastar pulls itself into its shell and covers the bottom part with a material the same color as its shell. | |||
Multiple wild Omastar | Fossil Fools | None | |
A wild Omastar | Lucario and the Mystery of Mew | None | |
Blastoise pulls its limbs, head, and hydro cannons into its shell. | |||
A Blastoise Jessie borrows from the Battle Park | One Trick Phony! | None | |
Gary's Blastoise | Can't Beat the Heat! | Japanese version only | |
Shuckle pulls its head and limbs into its body and its shell glows or flashes red, protecting it from attacks or raising its defense. While in its shell, Shuckle's shell glows brightly every time it wants to raise its defense more. | |||
Rebecca's Shuckle | Double-Time Battle Training! | None | |
Conway's Shuckle | Working on a Right Move! | None |
In the manga
Pokémon Adventures
The user pulls into their shell to heighten defense. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
Cloyster closes its shell over its head. | |||
Lorelei's Cloyster | Cloystered | Debut | |
Shuckle pulls all of its limbs into its body, protecting it from attacks. | |||
Orm's two Shuckle | Attacking the Entire Island | None |
In other generations
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Missing Gen III image(s) |
In other languages
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Variations of the move Defense Curl | ||||||
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |