Ten question marks: Difference between revisions

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
m (→‎Pre-starter method: Fixed redlink)
Line 39: Line 39:
Another method for obtaining ?????????? is to use an Action Replay code to teleport or walk through walls to an area where a wild Pokémon can be captured before getting a [[starter Pokémon]] from either [[Professor Birch]] in {{game2|Ruby|Sapphire|Emerald}} or [[Professor Oak]] in {{game|FireRed and LeafGreen|s}}. If a wild Pokémon battle is initiated, the player will send out a ?????????? with 0/0 HP and with a hexadecimal identifier of 0. If the Pokémon gets hit, the player will white out and be sent to a [[Pokémon Center]] where 65536 [[Poké Ball]]s will begin to appear in seemingly random locations all over the screen (this is because the game will refer to the number 0 as one more than a full two bytes (65535)). A very similar effect occurs when one performs a variation of the [[Pomeg glitch]]; when the Pokémon's HP goes below 0 it will skip to the largest value. This system uses two bytes, so the Pokémon's HP will start to drop down from 65535.
Another method for obtaining ?????????? is to use an Action Replay code to teleport or walk through walls to an area where a wild Pokémon can be captured before getting a [[starter Pokémon]] from either [[Professor Birch]] in {{game2|Ruby|Sapphire|Emerald}} or [[Professor Oak]] in {{game|FireRed and LeafGreen|s}}. If a wild Pokémon battle is initiated, the player will send out a ?????????? with 0/0 HP and with a hexadecimal identifier of 0. If the Pokémon gets hit, the player will white out and be sent to a [[Pokémon Center]] where 65536 [[Poké Ball]]s will begin to appear in seemingly random locations all over the screen (this is because the game will refer to the number 0 as one more than a full two bytes (65535)). A very similar effect occurs when one performs a variation of the [[Pomeg glitch]]; when the Pokémon's HP goes below 0 it will skip to the largest value. This system uses two bytes, so the Pokémon's HP will start to drop down from 65535.


After this Pokémon is captured, if one chooses to nickname ?????????? or looks at it in the party screen, its sprite may appear as a gold-colored {{p|Bulbasaur}}, which might suggest that Nintendo originally planned to make thumbnail images of shiny Pokémon and this thumbnail was the last stable sprite that remained. It could also be because this Pokémon uses Bulbasaur's data for its icon, and simply uses icon palate 0 as a default because it is undefined. There is also a difference between the shiny and normal color: the white on the shiny Pokémon appears to be darker. (Another way to see this glitch is to use the "walk through walls" code, go to the Link Cable area, and battle. Since there is no connected opponent, this glitch appears instead (as value 000).)
After this Pokémon is captured, if one chooses to nickname ?????????? or looks at it in the party screen, its sprite may appear as a gold-colored {{p|Bulbasaur}}, which might suggest that Nintendo originally planned to make thumbnail images of shiny Pokémon and this thumbnail was the last stable sprite that remained. It could also be because this Pokémon uses Bulbasaur's data for its icon, and simply uses icon palette 0 as a default because it is undefined. There is also a difference between the shiny and normal color: the white on the shiny Pokémon appears to be darker. (Another way to see this glitch is to use the "walk through walls" code, go to the Link Cable area, and battle. Since there is no connected opponent, this glitch appears instead (as value 000).)


===Pre-National Pokédex method===
===Pre-National Pokédex method===

Revision as of 01:48, 27 March 2012

The title of this article is incorrect because of technical limitations. The correct title is ??????????.
For other uses of question marks in the Pokémon games, see Question marks.
0572Minccino.png This article does not yet meet the quality standards of Bulbapedia. Please feel free to edit this article to make it conform to Bulbapedia norms and conventions.
??????????
File:Tenquestionmarks.png
??????????
Type Category
 Normal  UnknownWrong template. See Template:Sup/doc.
???????????Wrong template. See Template:Sup/doc. Pokémon
Hexadecimal identifier Exp. at Lv. 100
00, various slots contribute values 183 and over Unknown
Pokédex
National
#000
Johto
#—
Hoenn
#—
Sinnoh
#—
Unova (BW)
#—
Unova (B2W2)
#—
Games found in
Ruby, Sapphire, Emerald, FireRed, and LeafGreen
Height Weight
?.? m ?.? kg
Pokédex color Body style Footprint Catch rate
Unknown BodyUnknown.png F001.png Varies
Gender ratio
 
50% male
 
50% female
Egg Groups Egg cycles
Unknown Unknown
EV yield
HP
?
Atk
?
Def
?
Sp.Atk
?
Sp.Def
?
Speed
?
Exp.
?

??????????, also known as Ten question marks or Decamarks, is a glitch Pokémon that usually occupies slot 0000 in Ruby, Sapphire, Emerald, FireRed, and LeafGreen. It was programmed into the game to prevent game crashes and is technically not a glitch because its information was defined by the programmers. However, ?????????? can also occupy other values of the 65536 slots available as well as cause glitchy behavior in games.

??????????'s sprite usually appears as three concentric circles alternating between white and black around a question mark in the center. Whereas index number 0000 and other ?????????? usually use Bulbasaur's footprint, there are a few which use other Pokémon's footprints.

Obtaining ??????????

This glitch data is most commonly encountered in-game by using a GameShark or Action Replay code for a Pokémon that doesn't exist. There are several other methods for encountering ??????????, however.

Level-up method

A GameShark code can be sued to quickly level-up a Pokémon in FireRed and LeafGreen's Pokémon Day Care. If any Pokémon is placed into the day care before the code is activated, after a short while of walking around, the Pokémon in the daycare will produce an egg all by itself. The egg will soon hatch into a Level 0 ??????????, which cannot be leveled up without using a Rare Candy, as the experience points required to reach level 1 are infinite.

If ?????????? is traded to Pokémon Emerald, it can be left in the day care and will instantly grow to level 100. At this point, it can learn any of the eight HM moves and will be safe for the game unless its summary is looked at. If given Rare Candies, it will start rapidly learning Ice Punch, even if the player refuses to teach it. This can be fixed by activating the "access fly map" GameShark code. ??????????'s National Pokédex number can vary, ranging from 0 to over 386, depending on its hexadecimal identifier. If the hexadecimal identifier number is over 1000 then a ? mark replaces the hundreds column, e.g. ?24

Battling ??????????
The summary that freezes the game, viewed in Pokémon Emerald
File:FireRed-MissingNo-Summary.png
The summary that doesn't freeze the game, viewed in Pokémon FireRed and LeafGreen

Pre-starter method

Another method for obtaining ?????????? is to use an Action Replay code to teleport or walk through walls to an area where a wild Pokémon can be captured before getting a starter Pokémon from either Professor Birch in Pokémon Ruby, Sapphire, and Emerald or Professor Oak in Pokémon FireRed and LeafGreen. If a wild Pokémon battle is initiated, the player will send out a ?????????? with 0/0 HP and with a hexadecimal identifier of 0. If the Pokémon gets hit, the player will white out and be sent to a Pokémon Center where 65536 Poké Balls will begin to appear in seemingly random locations all over the screen (this is because the game will refer to the number 0 as one more than a full two bytes (65535)). A very similar effect occurs when one performs a variation of the Pomeg glitch; when the Pokémon's HP goes below 0 it will skip to the largest value. This system uses two bytes, so the Pokémon's HP will start to drop down from 65535.

After this Pokémon is captured, if one chooses to nickname ?????????? or looks at it in the party screen, its sprite may appear as a gold-colored Bulbasaur, which might suggest that Nintendo originally planned to make thumbnail images of shiny Pokémon and this thumbnail was the last stable sprite that remained. It could also be because this Pokémon uses Bulbasaur's data for its icon, and simply uses icon palette 0 as a default because it is undefined. There is also a difference between the shiny and normal color: the white on the shiny Pokémon appears to be darker. (Another way to see this glitch is to use the "walk through walls" code, go to the Link Cable area, and battle. Since there is no connected opponent, this glitch appears instead (as value 000).)

Pre-National Pokédex method

A third way to obtain ?????????? is to use a GameShark or Action Replay to catch a Hoenn or Johto Pokémon in its original area before obtaining the National Pokédex as the game would search for a Pokémon using the Regional Pokédex number rather than the National Pokédex number; for example, if the player was to normally encounter a Yanma, instead the game would search for a Pokémon with a Regional Pokédex value of 193, possibly resulting in an encounter of another variety of this glitch with a different moveset and Ability or a Regirock in Ruby, Sapphire, and Emerald Versions.


Item

A ???????? in the bag in Pokémon FireRed

?????????? may hold an item. The item will be called ???????? (eight marks), with a description in the bag of ?????. The item can only make a Pokémon that is holding it become glitched if migrated to Pokémon Diamond or Pearl. If the player tries to use it, Professor Oak will say that "the time isn't right" to use it. With the help of a GameShark, it can be bought at a Poké Mart for $0 but cannot be sold, as the Poké Mart cashier will say, "Oh, no. I can't buy that."


Game data

Pokédex entries

Emerald entry
File:FireRed-PokedexMissingNo.png
FireRed and LeafGreen entry
This Pokémon was unavailable prior to Generation III.
Generation I
Red {{{redbluedex}}}
Blue
Yellow {{{yellowdex}}}
Stadium {{{stadiumdex}}}
Generation II
Gold {{{golddex}}}
Silver {{{silverdex}}}
Crystal {{{crystaldex}}}
Stadium 2 Unknown
Generation III
Ruby This is a newly discovered Pokémon. It is currently under investigation.
Sapphire
Emerald This is a newly discovered Pokémon. It is currently under investigation. No detailed information is available at this time.
FireRed (blank)
LeafGreen
Generation IV
Diamond {{{diamonddex}}}
Pearl {{{pearldex}}}
Platinum {{{platinumdex}}}
HeartGold {{{heartgolddex}}}
SoulSilver {{{soulsilverdex}}}
Generation V
Black {{{blackdex}}}
White {{{whitedex}}}
Black 2 {{{black2dex}}}
White 2 {{{white2dex}}}
Generation VI
X Unknown
Y Unknown


Game locations

This Pokémon was unavailable prior to Generation III.
Generation I
Red Blue
None Trade
Blue (Japan)
None Trade
Yellow
None Trade
Generation II
Gold Silver
None Trade
Crystal
None Trade
Generation III
Ruby Sapphire
Cheating Cheating
Emerald
Cheating Cheating
FireRed LeafGreen
Cheating Cheating
Colosseum
None Trade
XD
None Trade
Generation IV
Diamond Pearl
None Pal Park
Platinum
None Pal Park
HeartGold SoulSilver
None Trade
Pal Park
Unknown
Pokéwalker
None
Generation V
Black White
None Trade
Black 2 White 2
None Trade
Dream World
None
Generation VI
X Y
None Trade



Base stats

Stat
HP: 0
Attack: 0
Defense: 0
Sp.Atk: 0
Sp.Def: 0
Speed: 0
Total: 0


Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None

Learnset

By leveling up

Generation III
Other generations:
None
 Level   Move   Type   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
00Start Tackle Normal 03535 095}}95% 35 Tough 4 ♥♥♥♥ 0  
044 Growl Normal 0000 100}}100% 40 Cute 2 ♥♥ 0  
077 Leech Seed Grass 0000 090}}90% 10 Smart 2 ♥♥ 2 ♥♥
1010 Vine Whip Grass 03535 100}}100% 10 Cool 4 ♥♥♥♥ 4 ♥♥♥♥
1515 PoisonPowder Poison 0000 075}}75% 35 Smart 3 ♥♥♥ 0  
1515 Sleep Powder Grass 0000 075}}75% 15 Smart 1 3 ♥♥♥
2020 Razor Leaf Grass 05555 095}}95% 25 Cool 3 ♥♥♥ 0  
2121 Sweet Scent Normal 0000 100}}100% 20 Cute 1 3 ♥♥♥
2525 Growth Normal 0000 —}}—% 40 Beauty 1 0  
3333 Synthesis Grass 0000 —}}—% 5 Smart 1 0  
3737 SolarBeam Grass 120120 100}}100% 10 Smart 4 ♥♥♥♥ 0  
  • Bold indicates a move that gets STAB when used by ??????????
  • Italic indicates a move that gets STAB only when used by an Evolution of ??????????
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation III
Other generations:
None
 TM   Move   Type   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
This Pokémon learns no moves by TM.
  • Bold indicates a move that gets STAB when used by ??????????
  • Italic indicates a move that gets STAB only when used by an Evolution of ??????????

By move tutor

Generation III
Other generations:
None
 Game   Move   Type   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
FR LG E XD Ice Punch Ice 75 100% 15 Beauty 4 ♥♥♥♥ 0  
  • A black abbreviation in a colored box indicates that ?????????? can be tutored the move in that game
  • A colored abbreviation in a white box indicates that ?????????? cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by ??????????
  • Italic indicates a move that gets STAB only when used by an Evolution of ??????????

Evolution

Spr 3r 000.png
Does not evolve
??????????
 Normal 



Trivia

  • There are many other variations of this Pokémon in the Generation III games. Their images are the same as ??????????'s, but the individual sprites can be backwards, differently colored, upside down, or any of several other minor differences in appearance.
  • Many variations of ?????????? are named after moves or fragments of a move's name (truncated to the game maximum of ten characters) (e.g. POUND, RBOLT, ING ATTACK, ICK ATTACK, and so on.) This is due to the hexadecimal identifier of the variation calling for a name from text just past where Pokémon names are stored, which is where move names are stored.
  • In the Generation I and II games, hexadecimal slots went from 00 to FF, totaling to exactly 256 Pokémon slots available. However, the hexes in those games range from 0000 to FFFF, allowing 65536 Pokémon to be defined. However, only 439 (counting egg, Unown forms, Deoxys formes and 25 ?) were defined, filling the remaining 65,097 slots with ?????????? variants, or "decamarks," as they are commonly referred to.
  • Analysis of ?????????? (000)'s moveset has yielded Bulbasaur's exact Generation III learnset. However, the moves are all learned at different levels.
  • It has been stated that there are also similar glitch Pokémon called "???????????" (eleven marks) and "????????????" (twelve marks), though there is no evidence to support this.
  • There may be similar glitch Pokémon in the Generation IV games, but no investigation into this matter has been reported.
  • A project (dubbed 'Melchior') exists on Glitch City Laboratories concerning the research of the 65,097 variations of ?????????? (decamarks), although this is not a serious project of the site and is not expected to be completed in the near future.
  • If the player catches a variant of ?????????? and attempts to rename it, the renaming screen may show ??????????'s sprite as being a Bulbasaur's sprite, but with a gold palette.


External links

Red/Blue: 'M (00)MissingNo.▶ Aaゥ (C1)ゥ .4h POKé
PokéWTrainerPkMn (C5)ゥL ゥM 4♀Pゥ ゥゥTゥU?◣ゥ 8PC4SH
PPkMn ◣ nTrainer▼ W G dOPkMn4XPkMn PkMn T4B 8 4 8
ゥ 'M p'u ゥAゥ GPゥ ゥ ゥ4 hGlitch (D7)PkMnaPkMnゥ ♂ fPkMnk
PkMnRPkMn "B (DA)Glitch (DB)Glitch (DC)7PkMn 'v-PkMn.PkMn
/PkMn ▼PkMn'v……ゥ (E3)Glitch (E4)C- -
Pゥ 4$X CcA (EA)Glitch (EB)Glitch (EC)hゥ
.gゥ$'Mゥ$ (F0)94ゥ l (F2)ゥ l (F3)ゥ$ (F4)
ゥ (F5)G'Mp'Ng'Mp'Ng ゥ$94 hGlitch (FA)'M 'N gO
ゥ$ 6ゥ'M (FE)'M (FF)
Yellow: 3TrainerPoké $MissingNo.4 44 4 Hy♀ .pPkMnp' 'ゥ ( Z4
X ゥ- xゥ,4. .ァ7gug gァ / g J 1Glitch (CA)
. pゥ.8ゥ. BPkMn pゥぁ ゥぇ (CE)4, ゥァ (CF)ゥ'B ァ h
PkMn ? Aゥゥ)ゥ (D4)'ゥ.PkMn pゥぁ ゥぇ (D6)B (D7)PkMn (D8)
ゥ (D9)]ゥ' BPkMn (DC)4, ゥァ (DD)8 (DE)p ID
8 P ァ'r 'r 4(h4to894 89 48B 4 8Z ゥ9
ゥHIゥ.4(h4hi?$4HI?'r ゥ$ Pゥ. 4(?/4(h4?
ゥ► ゥ▼ ゥh 4Pゥ ゥ.... ゥ ( .I' .' B' ゥゥ ゥェ ゥ ▷ゥ $ A (F3)♂ p ゥ
▼ pゥゥ $ A (F6)PkMn (F7)ゥ 4- 4$ゥ▾ ゥ♂F q ,
ゥ$ 4MN ゥ× 'rゥ. 4-ゥ/ 4ァ 4,Q ◣
Generation II: ????? (00GSFCGSFEGSFFGS00CFCCFECFFC)
Glitch EggGlitch Unown
Generation III: -???????????Bad Egg
Generation IV: -----Bad EggGeneration IV hybrid
Generation V: -----Bad EggGlitch Unown
Generation VI: Bad EggGeneration VI 724+ glitch Pokémon


Project GlitchDex logo.png This glitch Pokémon article is part of Project GlitchDex, a Bulbapedia project that aims to write comprehensive articles on glitches in the Pokémon games.