Heal Pulse (move): Difference between revisions
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Revision as of 21:49, 28 September 2013
Heal Pulse いやしのはどう Healing Wave | ||||||||||||
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Range
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Availability
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Heal Pulse (Japanese: いやしのはどう Healing Wave) is a non-damaging Psychic-type move introduced in Generation V.
Effect
Heal Pulse restores up to 50% of the target's current HP. It will fail if the target's HP stat is already full or if it is behind a Substitute. Heal Pulse can hit non-adjacent targets in Triple Battles.
Description
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Learnset
By leveling up
# | Pokémon | Type | Level | |||||||
---|---|---|---|---|---|---|---|---|---|---|
V | VI | |||||||||
079 | Slowpoke | Water | Psychic | 58 | ' | |||||
080 | Slowbro | Water | Psychic | 68 | ' | |||||
113 | Chansey | Normal | 38 | ' | ||||||
199 | Slowking | Water | Psychic | 58 | ' | |||||
242 | Blissey | Normal | 38 | ' | ||||||
280 | Ralts | Psychic | 23 | ' | ||||||
281 | Kirlia | Psychic | 25 | ' | ||||||
282 | Gardevoir | Psychic | 25 | ' | ||||||
358 | Chimecho | Psychic | 49 | ' | ||||||
380 | Latias | Dragon | Psychic | 65 | ' | |||||
381 | Latios | Dragon | Psychic | 65 | ' | |||||
448 | Lucario | Fighting | Steel | 42 | ' | |||||
475 | Gallade | Psychic | Fighting | 25 | ' | |||||
531 | Audino | Normal | 35 | ' | ||||||
594 | Alomomola | Water | 17 | ' | ||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Type | Father | |||||||
---|---|---|---|---|---|---|---|---|---|---|
V | VI | |||||||||
152 | Chikorita | Grass | ||||||||
370 | Luvdisc | Water | ||||||||
420 | Cherubi | Grass | ||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By event
Generation V
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In the anime
The user unleashes a healing pulse of energy. | |||
Pokémon | Method | ||
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User | First Used In | Notes | |
Audino puts its hands in front of its body and a light pink ball of energy appears in between them. Audino then opens its arms and the orb breaks apart into multiple light pink sparkles, releasing waves of light pink energy with light pink sparkles in it that expand outward, causing the opponent to relax. | |||
Nurse Joy's Audino | A Venipede Stampede! | Debut |
Trivia
- Heal Pulse, along with other moves with Pulse in their name (Dark Pulse, Dragon Pulse, Water Pulse) and Aura Sphere are the only non-Flying-type moves that can hit a non-adjacent Pokémon. Also, their Japanese names (including Aura Sphere) contain はどう hadō (wave/pulse).
- Along with Present and Pain Split, Heal Pulse is one of three moves that can heal the opponent.
- However, this is the only one of the three that is guaranteed to heal the opponent.
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |