Beldum (Pokémon): Difference between revisions

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===Learnset===
===Learnset===
====By [[level|leveling up]]====
====By [[level|leveling up]]====
{{learnlist/levelh|Beldum|Steel|Psychic|5|3}}
{{learnlist/levelh/6|Beldum|Steel|Psychic|3}}
{{learnlist/level5|Start|Take Down|Normal|Physical|90|85|20}}
{{learnlist/level5|Start|Take Down|Normal|Physical|90|85|20}}
{{learnlist/levelf|Beldum|Steel|Psychic|5|3}}
{{learnlist/levelf|Beldum|Steel|Psychic|5|3}}

Revision as of 16:35, 21 November 2013

Salamence #373: Salamence
Pokémon
#375: Metang Metang
Beldum ダンバル
Dumbber
#374
Beldum



Images on the Bulbagarden Archives
Type
Steel Psychic
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Abilities
Clear Body Cacophony
Cacophony
Light Metal
Hidden Ability
Cacophony
Hidden Ability
Cacophony
Cacophony
Gender ratio
Gender unknown
Catch rate
3 (1.6%)
Breeding
Egg Group
Mineral
Hatch time
41 cycles
Height
2'00" 0.6 m
Beldum
0'0" 0 m
{{{form2}}}
0'0" 0 m
{{{form3}}}
0'0" 0 m
{{{form4}}}
Weight
209.9 lbs. 95.2 kg
Beldum
0 lbs. 0 kg
{{{form2}}}
0 lbs. 0 kg
{{{form3}}}
0 lbs. 0 kg
{{{form4}}}
Mega Stone
[[|]] [[|]]
Base experience yield
103
Gen. III-IV
Unknown
IV
60
V+
Leveling rate
Slow
EV yield
Total: 1
Beldum
0
HP
0
Atk
1
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Shape
Body05.png
Footprint
F374.png F000.png
{{{form2}}}
Pokédex color
Blue
Base friendship
35
External Links

Beldum (Japanese: ダンバル Dumbber) is a dual-type Steel/Psychic Pokémon.

It evolves into Metang starting at level 20, which evolves into Metagross starting at level 45.

Biology

Beldum is a robotic Pokémon that has a long body with a set of claws sticking out of its rear end. It has one large, red eye in the center of its nearly spherical head, which is set into a ball-and-socket joint at its front end. A short crest projects from its body and extends over its head. Even though Beldum is a mechanical creature, it still has emotions, the need to eat, and a way of reproducing. Beldum's body lacks blood, and is instead powered by a magnetic force. It uses magnetism to move, communicate, and control its attacks. Beldum sometimes gathers in swarms, communicating with each other telepathically. Beldum is scarce in the wild, but it does tend to inhabit areas with rugged terrain. It anchors itself to a cliff using its hooks when it sleeps.

In the anime

Beldum in the anime

Major appearances

Morrison's Beldum

Beldum first appeared in Less is Morrison where it belonged to Morrison. It evolved into Metang in Saved by the Beldum.

Minor appearances

A Beldum appeared in Zoroark: Master of Illusions under the ownership of a Pokémon Baccer participant.

Pokédex entries

Episode Pokémon Source Entry
AG118 Beldum May's Pokédex Beldum, the Iron Ball Pokémon. Beldum floats by emitting magnetic waves from its body to repel the Earth's magnetic field. They launch their claws into cliffs where they sleep.

In the manga

In the Pokémon Adventures manga

In Pokémon Adventures, Steven owns a large amount of Beldum that serve, along with a Metang and Metagross, as miners that help him unearth rare stones in various caves around Hoenn. These same Beldum were called upon to defeat the Mawile herd in Granite Cave when both Ruby and Steven were attacked by them.

In the TCG

Main article: Beldum (TCG)

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation III.
Generation I
Red {{{redbluedex}}}
Blue
Yellow {{{yellowdex}}}
Stadium {{{stadiumdex}}}
Generation II
Gold {{{golddex}}}
Silver {{{silverdex}}}
Crystal {{{crystaldex}}}
Stadium 2 Unknown
Generation III
Ruby Instead of blood, a powerful magnetic force courses throughout Beldum's body. This Pokémon communicates with others by sending controlled pulses of magnetism.
Sapphire Beldum keeps itself floating by generating a magnetic force that repels earth's natural magnetism. When it sleeps, this Pokémon anchors itself to a cliff using the hooks on its rear.
Emerald When Beldum gather in a swarm, they move in perfect unison as if they were but one Pokémon. They communicate with each other using brain waves.
FireRed It uses magnetic waves to converse with its kind. All the cells in its body are magnetic.
LeafGreen
Generation IV
Diamond It converses with others by using magnetic pulses. In a swarm, they move in perfect unison.
Pearl
Platinum
HeartGold The magnetic force generated by its body repels the ground's natural magnetism, letting it float.
SoulSilver
Generation V
Black It converses with others by using magnetic pulses. In a swarm, they move in perfect unison.
White
Black 2 Its cells are all magnetic, and it communicates with others by using magnetic pulses.
White 2
Generation VI
X The magnetic force generated by its body repels the ground's natural magnetism, letting it float.
Y It converses with others by magnetic pulses. In a swarm, they move in perfect unison.


Game locations

This Pokémon was unavailable prior to Generation III.
Generation I
Red Blue
None Trade
Blue (Japan)
None Trade
Yellow
None Trade
Generation II
Gold Silver
None Trade
Crystal
None Trade
Generation III
Ruby Sapphire
One Steven's house in Mossdeep City
Emerald
One Steven's house in Mossdeep City
FireRed LeafGreen
None Trade
Colosseum
None Trade
XD
None Trade
Generation IV
Diamond Pearl
Swarm Route 228
Platinum
Swarm Route 228
HeartGold SoulSilver
Rare Trade with Steven Stone; Johto Safari Zone
Pal Park
Mountain
Pokéwalker
Winner's Path
Generation V
Black White
None Breed Metang or Metagross
Black 2 White 2
None Breed Metang or Metagross; Pokémon Dream Radar
Dream World
Rugged Mountain
Generation VI
X Y
None Trade




In side games

Game Location
Pokémon Pinball:
Ruby & Sapphire
Ruins
Pokémon Trozei! Phobosphere
Endless Level 46
Forever Level 46
Mr. Who's Den
Pokémon Mystery Dungeon
Red/Blue Rescue Team
Mt. Steel (6F-8F)
Wish Cave (15F-17F)
Solar Cave (15F-17F)
Joyous Tower (14F-16F)
Pokémon Mystery Dungeon
Explorers of Time/Darkness
Crystal Cave (B1-B7)
Pokémon Ranger Jungle Relic
Go-Rock Squad Base
Pokémon Ranger:
Guardian Signs
Wireless Tower
Thunder Temple
Pokémon Rumble Blast Factory: World Axle - B2F

Held items

Game Held Item(s)
Diamond Pearl Metal Coat Metal Coat (5%)
Platinum
HeartGold SoulSilver Metal Coat Metal Coat (5%)
Pokéwalker Shuca Berry Shuca Berry (100%)

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
40
100 - 147 190 - 284
55
54 - 117 103 - 229
80
76 - 145 148 - 284
35
36 - 95 67 - 185
60
58 - 123 112 - 240
30
31 - 90 58 - 174
Total:
300
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Pokéathlon stats

Speed
3/4 ★★★
Power
3/4 ★★★
Skill
1/1
Stamina
3/3 ★★★
Jump
3/4 ★★★
Total
13/16 ★★


Type effectiveness

Under normal battle conditions in Generation IX, this Pokémon is:
Damaged
normally by:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ¼×
Ice ½×
Dragon ½×
Dark
Fairy ½×
None
Weak to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ¼×
Ice ½×
Dragon ½×
Dark
Fairy ½×
None
Immune to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ¼×
Ice ½×
Dragon ½×
Dark
Fairy ½×
None
Resistant to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ¼×
Ice ½×
Dragon ½×
Dark
Fairy ½×
None
Notes:

Learnset

By leveling up

Generation VI
Other generations:
III - IV - V - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
00Start Take Down Normal Physical 09090 08585% 20
  • Bold indicates a move that gets STAB when used by Beldum
  • Italic indicates a move that gets STAB only when used by an Evolution of Beldum
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by TM.
  • Bold indicates a move that gets STAB when used by Beldum
  • Italic indicates a move that gets STAB only when used by an Evolution of Beldum
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Beldum in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Beldum in that game.
  • Bold indicates a move that gets STAB when used by Beldum
  • Italic indicates a move that gets STAB only when used by an Evolution of Beldum
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Iron Defense Steel Status —% 15
B W B2 W2 Iron Head Steel Physical 80 100% 15
B W B2 W2 Zen Headbutt Psychic Physical 80 90% 15
  • A black abbreviation in a colored box indicates that Beldum can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Beldum cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Beldum
  • Italic indicates a move that gets STAB only when used by an Evolution of Beldum
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Dream World moves

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Rugged Mountain Zen Headbutt Psychic Physical 80 90% 15
Rugged Mountain Iron Head Steel Physical 80 100% 15
  • A superscript level indicates that Beldum can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Beldum
  • Italic indicates a move that gets STAB only when used by an Evolution of Beldum
  • Click on the generation numbers at the top to see event moves from other generations

Side game data

Pokémon Pinball
 N/A 
Not available
Pokémon Pinball RS
 PinRS374.png PinRSani374.png 
Acquisition: Catch
Pokémon Trozei!
 Trozeiani374.png 
Rarity: Common
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
File:MDP RT 374.png Body size: 1
Recruit rate: 7.8%
Friend Area: Magnetic Quarry
Phrases
51%-100% HP I converse with others using magnetism. +++-+--+
26%-50% HP My HP has declined to approximately half.
1%-25% HP I can't do this... My magnetism is weakening...
Level up My level's gone up! My magnetism has too!
Partner phrases
51%-100% HP <name>, my HP is between 51% and 100%.
26%-50% HP <name>, my HP is between 26% and 50%.
1%-25% HP <name>, my HP is between 1% and 25%.
Level up My level's gone up! My magnetism has too!
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness
,
and Explorers of Sky
MDP E 374.png Body size: 1
Recruit rate: 6.4%
IQ group: E
Pokémon Ranger
Group:  Steel  Poké Assist: Psychic PA.png
( Psychic )
Field move: Tackle fm.png
(Tackle ×1)
Loops: 5 Min. exp.: 32 Max. exp.: 62
Browser entry  
Beldum throws full-body charges. It can easily shunt aside a small obstacle.
Pokémon Ranger: Shadows of Almia
Group:  Normal  Poké Assist: None Field move: None
Browser entry  
This Pokémon does not have a browser entry.
Pokémon Ranger: Guardian Signs
Group: Poké Assist: Field move:
 Steel  Steel Assist.png
( Steel )
Past
Electric Assist.png
( Normal )
Crush 1 field move.png
(Crush ×1)
Past
Electrify 1 field move.png
(Electrify ×1)
Browser entry  
It launches an iron ball to attack.
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
Attack
Defense ●●●
Speed ●●●
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
PokéPark Wii: Pikachu's Adventure
None.png PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.
PokéPark 2: Wonders Beyond
None.png Strong: {{{Park2strong}}} Weak: {{{Park2weak}}}
PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.
PCP374.png HP: Move: Iron Head
Attack: Ability 1: Clear Body
Defense: ★★★ Ability 2: Bodyguard
Speed: Ability 3: Run Up
Evolves into Metang when its Defense is 64 or higher
Range: 3 Perfect Links: Nobutsuna and Yoshiteru

Evolution

374Beldum.png
Unevolved
Beldum
 Steel  Psychic 
Rare Candy
Level 20
375Metang.png
First Evolution
Metang
 Steel  Psychic 
Rare Candy
Level 45
376Metagross.png
Second Evolution
Metagross
 Steel  Psychic 


Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
This Pokémon did not appear during Generation I.
II Gold Silver Crystal   Back
This Pokémon did not appear during Generation II.
III Ruby Sapphire Emerald FireRed LeafGreen Back
Spr 3r 374.png Spr 3e 374.png Spr 3f 374.png Spr b 3r 374.png
Spr 3r 374 s.png Spr 3e 374 s.png Spr 3f 374 s.png Spr b 3r 374 s.png
IV Diamond Pearl Platinum HeartGold SoulSilver Back
Spr 4d 374.png Spr 4p 374.png Spr 4h 374.png Spr b 4d 374.png
Spr 4d 374 s.png Spr 4p 374 s.png Spr 4h 374 s.png Spr b 4d 374 s.png
V Black White Black 2 White 2 Back
Spr 5b 374.png Spr 5b2 374.png Spr b 5b 374.png
Spr 5b 374 s.png Spr 5b2 374 s.png Spr b 5b 374 s.png
Beldum For other sprites and images, please see Beldum images on Bulbagarden Archives.

Trivia

  • Beldum's number in the Hoenn Pokédex and the Fiore Browser are the same: 190.
  • Beldum, along with its evolved forms, are the only non-legendary Pokémon to have a catch rate of 3, which is the lowest possible. In Generation III, this low catch rate would never take effect, unless the player is cheating or encountering a Ditto that transforms into Beldum. However, in Generation IV, wild Beldum can be encountered during swarms on Route 228.
  • Up until Pokémon Platinum, Beldum could not learn any move except Take Down and incidentally could not damage Ghost-type Pokémon outside of Struggle.
  • Despite depictions of Beldum levitating in the anime and Pokédex entries noting that they are able to float through the air by employing powerful electromagnetic waves, Beldum does not have the Ability Levitate. However, as of Generation IV, Beldum's evolution Metang can learn Magnet Rise which simulates Levitate for a short period of time.
  • Beldum's evolutionary family evolves into their next-stage forms the earliest of all the pseudo-legendary Pokémon—Beldum into Metang at level 20, and Metang into Metagross at level 45.
  • Beldum is the only member of a pseudo-legendary Pokémon evolutionary line that only learns one move by level up.

Origin

Beldum seems to be a magnetic robot based on a dumbbell. It also bears a partial resemblance to a bullet, which suits its jet-like flying ability and single move. It also resembles a limb of a Metang or Metagross, a reference to how it evolves.

Name origin

Beldum and Dumbber are derived from dumbbell, a small weight used in weight training.

In other languages

Language Title Meaning
Japan Flag.png Japanese ダンバル Dumbber From dumbbell
France Flag.png French Terhal From haltère
Spain Flag.png Spanish Beldum Same as English name
Germany Flag.png German Tanhel From Hantel
Italy Flag.png Italian Beldum Same as English name
South Korea Flag.png Korean 메탕 Metang Same as Metang's name
China and Taiwan Flags.png Mandarin Chinese 鐵啞鈴 Tié Yǎ Líng Literally "Iron dumbbell".
Hong Kong Flag.png Cantonese Chinese


Related articles

External links

Salamence #373: Salamence
Pokémon
#375: Metang Metang


Project Pokédex logo.png This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon species, as well as Pokémon groups and forms.