Moves not in the Pokémon games: Difference between revisions

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
No edit summary
(→‎In the TCG: Great Encounters up to #50)
Line 8,028: Line 8,028:
| {{e|Fire}}{{e|Fire}}{{e|Colorless}}
| {{e|Fire}}{{e|Fire}}{{e|Colorless}}
| '''--'''
| '''--'''
| Discard 2 {{e|Fire}} Energy attached to {{tt|Blaziken|this Pokémon}}. This attack does 80 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)  
| Discard 2 {{e|Fire}} Energy attached to {{tt|Blaziken|this Pokémon}}. This attack does 80 damage to 1 of your opponent's Pokémon. (''Don't apply Weakness and Resistance for Benched Pokémon.'')  
|- style="background: #fff"
|- style="background: #fff"
| Moon Twinkle
| Moon Twinkle
Line 8,121: Line 8,121:
|'''40+'''
|'''40+'''
|You may discard a {{e|Fire}} or {{e|Darkness}} Energy attached to {{tt|Houndoom|this Pokémon}}. If you discard a {{e|Fire}} Energy, the Defending Pokémon is now {{TCG|Burned}}. If you discard a {{e|Darkness}} Energy, this attack does 40 damage plus 30 more damage.
|You may discard a {{e|Fire}} or {{e|Darkness}} Energy attached to {{tt|Houndoom|this Pokémon}}. If you discard a {{e|Fire}} Energy, the Defending Pokémon is now {{TCG|Burned}}. If you discard a {{e|Darkness}} Energy, this attack does 40 damage plus 30 more damage.
|- style="background: #fff"
| Dream Catcher
| rowspan="2" |{{TCG ID|Great Encounters|Hypno|19}}
| {{e|Colorless}}{{e|Colorless}}
| '''--'''
| If the Defending Pokémon is Asleep, move all damage counters from {{tt|Hypno|this Pokémon}} to the Defending Pokémon.
|- style="background: #fff"
| Hypnoblast
| {{e|Psychic}}{{e|Psychic}}{{e|Colorless}}
| '''60'''
| The Defending Pokémon is now Asleep.
|- style="background: #fff"
| Scissor Blow
| {{TCG ID|Great Encounters|Kingler|20}}
| {{e|Water}}{{e|Water}}{{e|Colorless}}
| '''80'''
| If the Defending Pokémon would be Knocked Out by this attack, {{tt|Kingler|this Pokémon}} does 30 damage to itself.
|- style="background: #fff"
| Carry In
| rowspan="2" |{{TCG ID|Great Encounters|Lapras|21}}
| {{e|Water}}
| '''--'''
| Search your deck for a Pokémon Tool card, a Supporter card, and a basic Energy card, show them to your opponent, and put them into your hand. Shuffle your deck afterward.
|- style="background: #fff"
| Wave Splash
| {{e|Water}}{{e|Colorless}}
| '''20'''
|
|- style="background: #fff"
| Miraculous Light
| {{TCG ID|Great Encounters|Latias|22}}
| {{e|Colorless}}
| '''10'''
| Remove 2 damage counters and all Special Conditions from {{tt|Latias|this Pokémon}}.
|- style="background: #fff"
| Energy Draw
| {{TCG ID|Great Encounters|Latios|23}}
| {{e|Colorless}}
| '''10'''
| Flip a coin. If heads, search your deck for a basic Energy card and attach it to {{tt|Latios|this Pokémon}}. Shuffle your deck afterward.
|- style="background: #fff"
| Pick Out
| rowspan="2" |{{TCG ID|Great Encounters|Mawile|24}}
| {{e|None}}
| '''--'''
| Choose 1 face-down Prize card (yours or your opponent's) and put it face up. If that card is a Supporter card, use the effect of that card as the effect of this attack. (That card remains face up for the rest of the game.)
|- style="background: #fff"
| Jaw Bite
| {{e|Metal}}{{e|Colorless}}
| '''20'''
| During your next turn, if an attack does damage to the Defending Pokémon (''after applying Weakness and Resistance''), that attack does 20 more damage.
|- style="background: #fff"
| Whump
| {{TCG ID|Great Encounters|Primeape|27}}
| {{e|Fighting}}{{e|Colorless}}{{e|Colorless}}
| '''50'''
| {{tt|Primeape|this Pokémon}} is now Confused. Flip a coin. If heads, the Defending Pokémon can't attack during your opponent's next turn.
|- style="background: #fff"
| Sink Deep
| {{TCG ID|Great Encounters|Wailord|30}}
| {{e|Water}}{{e|Water}}{{e|Water}}{{e|Colorless}}
| '''60'''
| If {{tt|Wailord|this Pokémon}} has any damage counters on it, {{tt|Wailord|this Pokémon}} is now Asleep.
|- style="background: #fff"
| Offensive Gas
| {{TCG ID|Great Encounters|Weezing|31}}
| {{e|Psychic}}{{e|Colorless}}
| '''60'''
| Flip a coin. If heads, the Defending Pokémon is now Confused and Poisoned.
|- style="background: #fff"
| Balloon Attack
| {{TCG ID|Great Encounters|Wigglytuff|32}}
| {{e|Colorless}}{{e|Colorless}}
| '''40+'''
| If Igglybuff is anywhere under {{tt|Wigglytuff|this Pokémon}}, this attack does 40 damage plus 20 more damage.
|- style="background: #fff"
| Deadly Poison
| {{TCG ID|Great Encounters|Arbok|33}}
| {{e|Psychic}}
| '''10+'''
| If the Defending Pokémon is Poisoned, this attack does 10 damage plus 40 more damage. If the Defending Pokémon is not Poisoned, that Pokémon is now Poisoned.
|- style="background: #fff"
| Sweet Temptation
| rowspan="2" |{{TCG ID|Great Encounters|Gorebyss|38}}
| {{e|None}}
| '''--'''
| Switch 1 of your opponent's Benched Pokémon with 1 of the Defending Pokémon. This attack does 10 damage to the new Defending Pokémon.
|- style="background: #fff"
| Psychic Snap
| {{e|Water}}{{e|Colorless}}
| '''30+'''
| If {{tt|Gorebyss|this Pokémon}} has any {{e|Psychic}} Energy attached to it, this attack does 30 damage plus 20 more damage and the Defending Pokémon is now Confused.
|- style="background: #fff"
| Daunt
| {{TCG ID|Great Encounters|Granbull|39}}
| {{e|Colorless}}{{e|Colorless}}
| '''30'''
| During your opponent's next turn, any damage done by attacks from the Defending Pokémon is reduced by 20 (''before applying Weakness and Resistance'').
|- style="background: #fff"
| Greenness
| rowspan="2" |{{TCG ID|Great Encounters|Grovyle|40}}
| {{e|None}}
| '''--'''
| Search your deck for up to 2 {{e|Grass}} Energy cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward.
|- style="background: #fff"
| Poison Breath
| {{e|Grass}}{{e|Grass}}
| '''30'''
| The Defending Pokémon is now Poisoned.
|- style="background: #fff"
| Palm Strike
| rowspan="2" |{{TCG ID|Great Encounters|Hariyama|41}}
| {{e|Fighting}}{{e|Colorless}}
| '''20+'''
| Flip a coin. If heads, this attack does 20 damage plus 40 more damage.
|- style="background: #fff"
| Spirited Throw
| {{e|Fighting}}{{e|Fighting}}{{e|Colorless}}
| '''50'''
| If {{tt|Hariyama|this Pokémon}} has fewer remaining HP than the Defending Pokémon, this attack's base damage is 80.
|- style="background: #fff"
| Threaten and Drop
| {{TCG ID|Great Encounters|Huntail|42}}
| {{e|Water}}{{e|Colorless}}
| '''30+'''
| If {{tt|Huntail|this Pokémon}} has any {{e|Darkness}} Energy attached to it, this attack does 30 damage plus 20 more damage and discard a Special Energy card, if any, attached to the Defending Pokémon.
|- style="background: #fff"
| Overrun
| {{TCG ID|Great Encounters|Linoone|43}}
| {{e|Colorless}}{{e|Colorless}}{{e|Colorless}}
| '''30'''
| Does 30 damage to 1 of your opponent's Benched Pokémon. (''Don't apply Weakness and Resistance for Benched Pokémon.'')
|- style="background: #fff"
| Bass Control
| {{TCG ID|Great Encounters|Loudred|44}}
| {{e|Colorless}}{{e|Colorless}}
| '''--'''
| Choose 1 of your opponent's Pokémon. This attack does 20 damage to that Pokémon. (''Don't apply Weakness and Resistance for Benched Pokémon.'')
|- style="background: #fff"
| Muddy Bomb
| {{TCG ID|Great Encounters|Marshtomp|46}}
| {{e|Fighting}}{{e|Colorless}}{{e|Colorless}}
| '''--'''
| Choose 1 of your opponent's Pokémon. This attack does 30 damage to that Pokémon and 10 damage to each of your opponent's other Pokémon. (''Don't apply Weakness and Resistance for Benched Pokémon.'')
|- style="background: #fff"
| Ram
| {{TCG ID|Great Encounters|Metapod|47}}
| {{e|Grass}}{{e|Colorless}}
| '''30'''
|
|- style="background: #fff"
| Gulp
| rowspan="2" |{{TCG ID|Great Encounters|Pelipper|48}}
| {{e|None}}
| '''--'''
| Choose up to 2 basic Water Energy cards from your hand and attach them to Pelipper. Remove 2 damage counters for each Energy card attached in this way.
|- style="background: #fff"
| Jet Return
| {{e|Water}}{{e|Colorless}}{{e|Colorless}}
| '''30×'''
| Does 30 damage times the number of Energy cards attached to {{tt|Pelipper|this Pokémon}}. Then, put all Energy cards attached to Pelipper on top of your deck. Shuffle your deck afterward.
|- style="background: #fff"
| Speed Attack
| {{TCG ID|Great Encounters|Porygon2|49}}
| {{e|Colorless}}{{e|Colorless}}
| '''30'''
|
|}{{-}}
|}{{-}}
{{Project Moves and Abilities notice}}
{{Project Moves and Abilities notice}}

Revision as of 19:54, 28 January 2015

140Kabuto.png This article contains old or outdated information, or has not been updated in a while.
Please check the content of this article and update it as required.
Reason: Best Wishes series and on in the anime and EX series and on in the TCG.

This is a list of moves that have appeared in the anime, manga, and TCG that have not appeared in the games.

In the anime

Thunder Armor

In Super Smash Bros.

Puff Up (Japanese: おおきくなる Grow): Jigglypuff's Final Smash in Super Smash Bros. Brawl. Jigglypuff grows to an enormous size, taking up most of the stage. Jigglypuff then lets out a loud cry which blasts foes away. It may be Uproar or Hyper Voice. After it cries, it shrinks back down to normal size.
Aura Storm (Japanese: はどうのあらし Wave Storm): Lucario's Final Smash in Super Smash Bros. Brawl. Lucario will rise to the top of the screen, then let out a powerful beam of aura that can be angled. This move lasts for a short period of time. Lucario will return to where he once was when the move is over. Like all of Lucario's moves, this attack becomes more powerful as Lucario's damage increases.
Thunder Jolt (Japanese: でんげき Electric Attack): Pikachu's standard B special move in the series, taken from a Pikachu TCG card. Pikachu will let off a small blue ball of electricity which will steadily fall until it hits a surface, in which it'll move in a waving pattern on that surface (up walls, over and under too) for a brief period of time. It'll deal damage when someone else touches it. Pichu has this move in Super Smash Bros. Melee also, but it is stronger and, as with all of Pichu's electric moves in that game, does a little bit of damage to Pichu when it uses it.

In the manga

MegaVolt

In the Pokémon Adventures manga

OX□♥○: Blastoise hits the opponent by releasing its water cannons, used to defeat Bruno's Hitmonlee.
MegaVolt (Japanese: 100まんボルト 1,000,000 Volts): a stronger version of Thunderbolt (10 times the strength), used to defeat Lance.
Super Rising Thunder (Japanese: 超ライジングサンダー Super Rising Thunder): A stronger version of Thunder, used to defeat the Masked Man. In PSs2, it was revealed to actually be the move Volt Tackle, but Gold came up with the name Super Rising Thunder because he didn't know its real name.

In the TCG

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.

The Pokémon Trading Card Game frequently invents new moves for Pokémon to use. It should be noted however, that some moves that appear in the card game go on to appear in the video games. For example, in the very first set released, Poliwrath knew Whirlpool and Magikarp knew Flail, moves not introduced in the game until Generation II.


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.