Foul Play (move): Difference between revisions

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(Rotom learns Foul Play (it's already on Rotom's page, missing here though))
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{{Moveentry/Level5|302|Sableye|2|Dark|Ghost|50|50|STAB='''}}
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{{Moveentry/Level5|430|Honchkrow|2|Dark|Flying|45|45|STAB='''}}
{{Moveentry/Level5|430|Honchkrow|2|Dark|Flying|45|45|STAB='''}}
{{Moveentry/Level5|551|Sandile|2|Ground|Dark|37|37|STAB='''}}
{{Moveentry/Level5|551|Sandile|2|Ground|Dark|37|37|STAB='''}}

Revision as of 17:11, 2 February 2015

Foul Play
イカサマ Trickery
Type  Dark
Category  Physical
PP  15 (max. 24)
Power  95
Accuracy  100%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone adjacent to the user
Availability
Introduced  Generation V
Condition  Clever
Appeal  0  
Jam  0  
Condition  Clever
Appeal  0  
Condition  Clever
Appeal  1
Jamming  0  
Shows off the Pokémon's appeal about as well as the move used just before it.

Foul Play (Japanese: イカサマ Trickery) is a damage-dealing Dark-type move introduced in Generation V.

Effect

Foul Play inflicts damage. It uses the target's Attack stat to calculate damage, as opposed to the user's Attack stat. The target's Attack stat modifier is incorporated into damage calculation. With the exception of the Attack stat and Attack stat modifier, all other factors affecting damage calculation, including the item, Ability, type, and status ailment of the user of Foul Play, are incorporated as normal. An exception to this are Huge Power and Pure Power Abilities, Foul Play will be calculated with double the target's attack stat only if the user has one of the Abilities.

Description

Games Description
Conq The user turns the target's power against it. The higher the target's Attack stat, the greater the damage.
PMDGTI The higher the enemy's Attack stat, the greater the damage.
The user turns the target's power against it. The higher the target's Attack stat, the greater the move's power.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
198 Murkrow Murkrow Dark Flying 45 45
228 Houndour Houndour Dark Fire 40 40
229 Houndoom Houndoom Dark Fire 45 45
302 Sableye Sableye Dark Ghost 50 50
41
430 Honchkrow Honchkrow Dark Flying 45 45
551 Sandile Sandile Ground Dark 37 37
552 Krokorok Krokorok Ground Dark 40 40
553 Krookodile Krookodile Ground Dark 42 42
570 Zorua Zorua Dark Dark 29 29
571 Zoroark Zoroark Dark Dark 29 29
686 Inkay Inkay Dark Psychic   8
687 Malamar Malamar Dark Psychic   8
707 Klefki Klefki Steel Fairy   27
717 Yveltal Yveltal Dark Flying   51
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
052 Meowth Meowth Normal Normal HoundourHoundoomSandileKrokorokKrookodileZoruaZoroark HoundourHoundoomSandileKrokorokKrookodileZoruaZoroark
273 Seedot Seedot Grass Grass HoundourHoundoomSandileKrokorokKrookodileZoruaZoroark HoundourHoundoomSandileKrokorokKrookodileZoruaZoroark
352 Kecleon Kecleon Normal Normal HoundourHoundoomSandileKrokorokKrookodileZoruaZoroark HoundourHoundoomSandileKrokorokKrookodileZoruaZoroark
434 Stunky Stunky Poison Dark HoundourHoundoomSandileKrokorokKrookodileZoruaZoroark HoundourHoundoomSandileKrokorokKrookodileZoruaZoroark
442 Spiritomb Spiritomb* Ghost Dark   GastlyHaunterGengarMisdreavusShuppetBanetteMismagiusSpiritombStunfisk
509 Purrloin Purrloin Dark Dark HoundourHoundoomSandileKrokorokKrookodileZoruaZoroark HoundourHoundoomSandileKrokorokKrookodileZoruaZoroark
629 Vullaby Vullaby Dark Flying   MurkrowHonchkrow
674 Pancham Pancham Fighting Fighting   HoundourHoundoomSandileKrokorokKrookodileZoruaZoroark
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By Move Tutor

# Pokémon Type Game
BW B2W2 XY ORAS
037 Vulpix Vulpix Fire Fire
038 Ninetales Ninetales Fire Fire
052 Meowth Meowth Normal Normal
053 Persian Persian Normal Normal
063 Abra Abra Psychic Psychic
064 Kadabra Kadabra Psychic Psychic
065 Alakazam Alakazam Psychic Psychic
080 Slowbro Slowbro Water Psychic
092 Gastly Gastly Ghost Poison
093 Haunter Haunter Ghost Poison
094 Gengar Gengar Ghost Poison
096 Drowzee Drowzee Psychic Psychic
097 Hypno Hypno Psychic Psychic
100 Voltorb Voltorb Electric Electric
101 Electrode Electrode Electric Electric
122 Mr. Mime Mr. Mime Psychic Fairy
137 Porygon Porygon Normal Normal
150 Mewtwo Mewtwo Psychic Psychic
151 Mew Mew Psychic Psychic
167 Spinarak Spinarak Bug Poison
168 Ariados Ariados Bug Poison
178 Xatu Xatu Psychic Flying
185 Sudowoodo Sudowoodo Rock Rock
190 Aipom Aipom Normal Normal
197 Umbreon Umbreon Dark Dark
198 Murkrow Murkrow Dark Flying
199 Slowking Slowking Water Psychic
200 Misdreavus Misdreavus Ghost Ghost
203 Girafarig Girafarig Normal Psychic
215 Sneasel Sneasel Dark Ice
228 Houndour Houndour Dark Fire
229 Houndoom Houndoom Dark Fire
233 Porygon2 Porygon2 Normal Normal
248 Tyranitar Tyranitar Rock Dark
261 Poochyena Poochyena Dark Dark
262 Mightyena Mightyena Dark Dark
273 Seedot Seedot Grass Grass
274 Nuzleaf Nuzleaf Grass Dark
275 Shiftry Shiftry Grass Dark
302 Sableye Sableye Dark Ghost
303 Mawile Mawile Steel Fairy
332 Cacturne Cacturne Grass Dark
352 Kecleon Kecleon Normal Normal
353 Shuppet Shuppet Ghost Ghost
354 Banette Banette Ghost Ghost
359 Absol Absol Dark Dark
424 Ambipom Ambipom Normal Normal
429 Mismagius Mismagius Ghost Ghost
430 Honchkrow Honchkrow Dark Flying
431 Glameow Glameow Normal Normal
432 Purugly Purugly Normal Normal
434 Stunky Stunky Poison Dark
435 Skuntank Skuntank Poison Dark
438 Bonsly Bonsly Rock Rock
442 Spiritomb Spiritomb Ghost Dark
453 Croagunk Croagunk Poison Fighting
454 Toxicroak Toxicroak Poison Fighting
461 Weavile Weavile Dark Ice
474 Porygon-Z Porygon-Z Normal Normal
479 Rotom Rotom Electric Ghost
480 Uxie Uxie Psychic Psychic
491 Darkrai Darkrai Dark Dark
509 Purrloin Purrloin Dark Dark
510 Liepard Liepard Dark Dark
551 Sandile Sandile Ground Dark
552 Krokorok Krokorok Ground Dark
553 Krookodile Krookodile Ground Dark
559 Scraggy Scraggy Dark Fighting
560 Scrafty Scrafty Dark Fighting
570 Zorua Zorua Dark Dark
571 Zoroark Zoroark Dark Dark
574 Gothita Gothita Psychic Psychic
575 Gothorita Gothorita Psychic Psychic
576 Gothitelle Gothitelle Psychic Psychic
590 Foongus Foongus Grass Poison
591 Amoonguss Amoonguss Grass Poison
618 Stunfisk Stunfisk Ground Electric
624 Pawniard Pawniard Dark Steel
625 Bisharp Bisharp Dark Steel
629 Vullaby Vullaby Dark Flying
630 Mandibuzz Mandibuzz Dark Flying
641 Tornadus Tornadus Flying Flying
642 Thundurus Thundurus Electric Flying
653 Fennekin Fennekin Fire Fire
654 Braixen Braixen Fire Fire
655 Delphox Delphox Fire Psychic
660 Diggersby Diggersby Normal Ground
674 Pancham Pancham Fighting Fighting
675 Pangoro Pangoro Fighting Dark
686 Inkay Inkay Dark Psychic
687 Malamar Malamar Dark Psychic
707 Klefki Klefki Steel Fairy
708 Phantump Phantump Ghost Grass
709 Trevenant Trevenant Ghost Grass
710 Pumpkaboo Pumpkaboo Ghost Grass
711 Gourgeist Gourgeist Ghost Grass
717 Yveltal Yveltal Dark Flying
720 Hoopa Hoopa Psychic Ghost
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.

Special move

Generation V

#   Pokémon Type Obtained with
0273 273 Seedot Grass Dream World - Dream Park
0434 434 Stunky Poison Dark Dream World - Spooky Manor
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


By event

Generation V

#   Pokémon Type Obtained with
0510 510 Liepard Dark Korean World Championships 2013 Qualifiers Master DivisionBW
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In other games

Pokémon Conquest

Foul Play is the only move of Zorua. The higher the target's Attack stat, the greater the damage.

     
     
     
  ^  
     
Power ★★★★
Orange squares indicate hit area.
Blue squares indicate area Pokémon the Pokémon will need to move to perform the move.
Red squares indicate the knockback on hit Pokémon.
Table assumes the Pokémon is in the square marked by ^.

In the anime

James Inkay Foul Play.png
Inkay


The user turns the opponent's power against them.
Pokémon Method
User First Used In Notes
Inkay When the opponent attacks Inkay with a physical move, Inkay grabs them, turns them around, and throws them to the ground.
James's Inkay A Shockingly Cheeky Friendship! Debut


In other generations

Trivia

In other languages

Language Title
France Flag.png French Tricherie
Germany Flag.png German Schmarotzer
Italy Flag.png Italian Ripicca
South Korea Flag.png Korean 속임수 Sok Im Soo
Poland Flag.png Polish Nieczysta gra
Portugal Flag.png Portuguese Jogo Sujo
Spain Flag.png Spanish Juego Sucio


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.