Soak (move): Difference between revisions

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Revision as of 02:56, 16 February 2015

This article is about the move Soak. For the Field Move in Pokémon Ranger games, see Field Move.

Soak
みずびたし Waterlog
Type  Water
Category  Status
PP  20 (max. 32)
Power  —
Accuracy  100%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone adjacent to the user
Availability
Introduced  Generation V
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  Cute
Appeal  2 ♥♥
Jamming  1
Badly startles Pokémon that the audience has high expectations of.

Soak (Japanese: みずびたし Waterlog) is a non-damaging Water-type move introduced in Generation V.

Effect

Generation V

Soak changes the target's type to pure Water; the effect lasts as long as the target is in battle, and changing form or transforming will also remove the effect.

Soak does not affect Pokémon with the Ability Multitype. Soak fails if used on a substitute.

If used on a pure Water-type Pokémon (naturally or via Soak), Soak will act successful and state, "The wild/foe's <Pokémon> transformed into the Water type."

Generation VI

If used on a pure Water-type Pokémon, Soak's animation will still play, but the game will now state that the move has failed.

Description

Games Description

The user shoots a torrent of water at the target and changes the target's type to Water.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
054 Psyduck Psyduck Water Water 35 36 36
055 Golduck Golduck Water Water 37 38 38
118 Goldeen Goldeen Water Water 51 50
40
119 Seaking Seaking Water Water 63 63
46
223 Remoraid Remoraid Water Water 49 50 50
224 Octillery Octillery Water Water 61 64 64
279 Pelipper Pelipper Water Flying -- --
456 Finneon Finneon Water Water 54 54
457 Lumineon Lumineon Water Water 66 --, 66
550 Basculin Basculin Water Water 32 32
594 Alomomola Alomomola Water Water 33 33
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
170 Chinchou Chinchou Water Electric   GoldeenSeakingRemoraidOctillery FinneonLumineonBasculinAlomomola
278 Wingull Wingull Water Flying   PsyduckGolduckRemoraidOctilleryPelipperAlomomola
298 Azurill Azurill Normal Fairy PsyduckGolduckRemoraidOctillery PelipperAlomomola PsyduckGolduckRemoraidOctilleryPelipperAlomomola
320 Wailmer Wailmer Water Water PsyduckGolduckGoldeenSeakingRemoraidOctillery FinneonLumineonBasculinAlomomola PsyduckGolduckGoldeenSeakingRemoraidOctillery FinneonLumineonBasculinAlomomola
418 Buizel Buizel Water Water   PsyduckGolduckRemoraidOctillery PelipperAlomomola
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.

In other generations

In other languages

Language Title
France Flag.png French Détrempage
Germany Flag.png German Überflutung
Italy Flag.png Italian Inondazione
South Korea Flag.png Korean 물붓기 Moolbootgi
Brazil Flag.png Brazilian Portuguese Ensopar
Spain Flag.png Spanish Anegar


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.