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| {{Itemlist|X Sp. Def|B2F; in the east, in a machine next to a computer ''(hidden)''|HG=yes|SS=yes|IV|display={{DL|Battle item|X Sp. Def}}}} | | {{Itemlist|X Sp. Def|B2F; in the east, in a machine next to a computer ''(hidden)''|HG=yes|SS=yes|IV|display={{DL|Battle item|X Sp. Def}}}} |
| {{Itemlist|TM Dark|B2F; in the isolated room near southwest|G=yes|S=yes|C=yes|HG=yes|SS=yes|display={{TM|46|Thief}}}} | | {{Itemlist|TM Dark|B2F; in the isolated room near southwest|G=yes|S=yes|C=yes|HG=yes|SS=yes|display={{TM|46|Thief}}}} |
| {{Itemlist|Full Heal|B3F; eastern corridor|G=yes|S=yes|C=yes|HG=yes|SS=yes|display={{DL|Status condition healing item|Full Heal}}}} | | {{Itemlist|Full Heal|B3F; eastern corridor|G=no|S=no|C=yes|HG=yes|SS=yes|display={{DL|Status condition healing item|Full Heal}}}} |
| | {{Itemlist|Full Heal|B3F; in the southwest corner|G=yes|S=yes|C=no|HG=no|SS=no|display={{DL|Status condition healing item|Full Heal}}}} |
| {{Itemlist|Ice Heal|B3F; in the northwest corner of the corridor around the room|G=yes|S=yes|C=yes|display={{DL|Status condition healing item|Ice Heal}}}} | | {{Itemlist|Ice Heal|B3F; in the northwest corner of the corridor around the room|G=yes|S=yes|C=yes|display={{DL|Status condition healing item|Ice Heal}}}} |
| {{Itemlist|TM Dark|B3F; in the northwest corner of the corridor around the room|HG=yes|SS=yes|IV|display={{TM|49|Snatch}}}} | | {{Itemlist|TM Dark|B3F; in the northwest corner of the corridor around the room|HG=yes|SS=yes|IV|display={{TM|49|Snatch}}}} |
| {{Itemlist|Dire Hit|B3F; in the southwest corner|G=yes|S=yes|display={{DL|Battle item|Dire Hit}}}} | | {{Itemlist|Dire Hit|B3F; in the southwest corner|G=yes|S=yes|display={{DL|Battle item|Dire Hit}}}} |
| {{Itemlist|X Special|B3F; in the southwest corner|C=yes|HG=yes|SS=yes|display={{DL|Battle item|X Special}}}} | | {{Itemlist|X Special|B3F; in the southwest corner|C=yes|HG=yes|SS=yes|display={{DL|Battle item|X Special}}}} |
| {{Itemlist|Protein|B3F; in the southwest corner|G=yes|S=yes|C=yes|HG=yes|SS=yes|IV|display={{DL|Vitamin|Protein}}}} | | {{Itemlist|Protein|B3F; in the southwest corner|G=no|S=no|C=yes|HG=yes|SS=yes|IV|display={{DL|Vitamin|Protein}}}} |
| {{Itemlist|Ultra Ball|B3F; dead end of the corridor in the west, in front of Petrel's room|G=yes|S=yes|C=yes|HG=yes|SS=yes|display={{ball|Ultra}}}} | | {{Itemlist|Protein|B3F; eastern corridor|G=yes|S=yes|C=no|HG=no|SS=no|IV|display={{DL|Vitamin|Protein}}}} |
| | {{Itemlist|Ultra Ball|B3F; dead end of the corridor in the west, in front of Petrel's room|G=no|S=no|C=yes|HG=yes|SS=yes|display={{ball|Ultra}}}} |
| {{Itemlist|HM Water|Given to the player by [[Lance]] after defeating the Electrode|G=yes|S=yes|C=yes|IV|display={{HM|06|Whirlpool}}}} | | {{Itemlist|HM Water|Given to the player by [[Lance]] after defeating the Electrode|G=yes|S=yes|C=yes|IV|display={{HM|06|Whirlpool}}}} |
| {{Itemlist|HM Water|Given to the player by Lance after defeating the Electrode|HG=yes|SS=yes|IV|display={{HM|05|Whirlpool}}}} | | {{Itemlist|HM Water|Given to the player by Lance after defeating the Electrode|HG=yes|SS=yes|IV|display={{HM|05|Whirlpool}}}} |
- This article is about the one of Team Rocket's headquarters in the core series games. For Team Rocket headquaters in the anime, see Team Rocket HQ (anime).
- If you were looking for the the Celadon City base, see Rocket Hideout.
The Team Rocket HQ (Japanese: ロケットだんアジト Team Rocket Hideout), referred to as Team Rocket's Hideout in Generation II, is the headquarters and a hideout for Team Rocket in the Johto region, located beneath "Just a Souvenir Shop" in Mahogany Town.
In the games
For a period of time in the Generation II and IV games, Team Rocket used these headquarters as a power source to send out high-frequency sound waves, which disturbed the Pokémon in Mahogany Town, Lake of Rage, and other surrounding locations, affecting their evolution patterns. It is also the source of the problems occurring at the lake, involving the appearance of a red Gyarados.
After the player encounters the red Gyarados, Lance requests the player's help to stop Team Rocket's plans. After Ariana is defeated, she explains that they were trying to evolve the Magikarp living in the Lake of Rage because Gyarados are far more profitable and rare than their pre-evolutionary form. Team Rocket abandon the headquarters and search for their next course of action.
When Lance and the player invade the HQ, the player must defeat the male and female Team Rocket Grunts on the third floor to acquire the two passwords to the main office. In Generation II, after defeating the Rocket Executive here, the Murkrow next to his desk tells the player that the password to the generator room is "Hail Giovanni". In Generation IV, Petrel tells the player the password but also tells he/she the door to the generator only opens when he speaks the password. After defeating him, the Murkrow reveals its ability to mimic voices, and will lead the player to the generator door and opening it by speaking the password in Petrel's voice. In Generation II, the player battles a female Rocket Executive at this point, while in Generation IV, the player and Lance battle Ariana and a male Team Rocket Grunt. Once the Electrode powering the generator are defeated, Lance gives the player the HM containing Whirlpool as thanks for the assistance.
Though Lance instructs the player to knock out the Electrode powering the generator, the player is able to catch them if they choose to do so, and the result will be the same as if they had knocked them out.
Geography
According to the Team Rocket Grunts found inside the HQ, it was once used as a ninja base, and was presumably renovated by Team Rocket sometime in the past.
The upper floor of the base contains Persian statues with security cameras in their eyes; walking past one triggers two Team Rocket Grunts that battle the player until they deactivate the cameras using a switch in the center of the area. The far left hallway bypasses most of the Persian cameras, but the floor is booby-trapped with Koffing, Voltorb, and Geodude, which battle the player and have a tendency to Selfdestruct.
The second floor contains the generator room where six Electrode power the radio transmitter. The room is locked and requires a password to open.
The third floor contains workstations, and a passage back onto the second floor leads to the rear of the HQ, where the main office is located. The office is also locked and requires two passwords to open.
Items
Pokémon
Generation II
All the Pokémon found on the trap floor know the move Selfdestruct and cannot be fled from in this generation.
Pokémon
|
Games
|
Location
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Levels
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Rate
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G
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S
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C
|
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Trap floor
|
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21
|
Seven
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|
G
|
S
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C
|
|
Trap floor
|
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23
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Eight
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G
|
S
|
C
|
|
Transmitter room
|
|
23
|
Three
|
|
G
|
S
|
C
|
|
Trap floor
|
|
21
|
Seven
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A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.
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Wild Pokémon appear on the trap floor in the following arrangement. It is necessary to encounter at least four of them in order to traverse the trap floor.
Generation IV
Pokémon
|
Games
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Location
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Levels
|
Rate
|
|
HG
|
SS
|
|
Trap floor
|
|
21
|
Five
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|
HG
|
SS
|
|
Trap floor
|
|
23
|
Six
|
|
HG
|
SS
|
|
Transmitter room
|
|
23
|
Three
|
|
HG
|
SS
|
|
Trap floor
|
|
21
|
Five
|
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.
|
Wild Pokémon appear on the trap floor in the following arrangement. It is possible to traverse the trap floor without encountering any Pokémon.
Trainers
Generation II
B1F
Trainer
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Pokémon
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|
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Trainers with a telephone symbol by their names will give their Pokégear number to the player, and may call or be called for a rematch with higher-level Pokémon.
|
Guards
These two Team Rocket Grunts will appear when the player crosses a statue for the first time, until he or sheC presses the secret switch. They must be battled at least once.
Trainer
|
Pokémon
|
|
|
|
|
|
|
|
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Trainers with a telephone symbol by their names will give their Pokégear number to the player, and may call or be called for a rematch with higher-level Pokémon.
|
B2F
Trainer
|
Pokémon
|
|
|
|
|
|
|
|
|
|
|
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Trainers with a telephone symbol by their names will give their Pokégear number to the player, and may call or be called for a rematch with higher-level Pokémon.
|
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Reward: $1800
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B3F
Trainer
|
Pokémon
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|
|
|
|
|
|
|
|
|
|
|
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Trainers with a telephone symbol by their names will give their Pokégear number to the player, and may call or be called for a rematch with higher-level Pokémon.
|
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Reward: $1584
|
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|
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Generation IV
B1F
Trainer
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Pokémon
|
|
|
|
|
|
|
|
|
|
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Trainers with a telephone symbol by their names will give their Pokégear number to the player, and may call or be called for a rematch with higher-level Pokémon.
|
Guards
These two Team Rocket Grunts will appear in succession every time the player is in front of a statue until he/she presses the secret switch. They must be battled at least once.
Trainer
|
Pokémon
|
|
|
|
|
|
|
|
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Trainers with a telephone symbol by their names will give their Pokégear number to the player, and may call or be called for a rematch with higher-level Pokémon.
|
B2F
Trainer
|
Pokémon
|
|
|
|
|
|
|
|
|
|
|
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Trainers with a telephone symbol by their names will give their Pokégear number to the player, and may call or be called for a rematch with higher-level Pokémon.
|
Lance battles alongside player against Ariana and a Team Rocket Grunt.
|
|
Reward: N/A
|
|
|
|
|
|
|
|
Reward: $2960
|
|
|
|
|
B3F
Trainer
|
Pokémon
|
|
|
|
|
|
|
|
|
|
|
|
|
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Trainers with a telephone symbol by their names will give their Pokégear number to the player, and may call or be called for a rematch with higher-level Pokémon.
|
|
|
Reward: $880
|
|
|
|
|
Layout
In the side series
In Pokémon Stadium 2
While the Rocket Hideout itself does not appear in Pokémon Stadium 2, the player's progress through the Johto Gym Leader Castle is interrupted by a group of four Team Rocket members after they defeat Jasmine. Similar to the core series games, the player is forced to defeat the villainous team before they're allowed to challenge the Mahogany Gym.
Trainers
Round 1
Round 2
In the anime
The Team Rocket research facility in the anime
In Talkin' 'Bout an Evolution and Rage Of Innocence, a research facility at Lake Rage appeared, where it was emitting radio signals that forced the Pokémon to evolve, as part of Project R. This facility was guarded by Persian statues with cameras in them, like the Team Rocket HQ in the games. The actual headquarters were mentioned and Professor Sebastian headed there to await the red Gyarados's transport there, where he intended to study it.
In the manga
Team Rocket HQ in Pokémon Pocket Monsters
Team Rocket HQ in Pokémon Adventures
In the Pokémon Adventures manga
Team Rocket HQ appeared in Raising Raichu. While inspecting a souvenir shop, Lt. Surge heard machine sounds coming from underground, and had his Raichu blast a hole through the floor. Underneath, he found a Team Rocket facility, as well as the new leader of Team Rocket, the Masked Man. Using his Houndour's howl, the Masked Man summoned a pack of wild Houndour to his aid. However, Lt. Surge managed get away by letting out his Electrode and having all of them use Self-Destruct simultaneously, escaping in the cover of the explosion.
In the Pokémon Pocket Monsters manga
Team Rocket HQ appeared in Stop the Strange Sonic Sound!!.
In other languages
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