Water Shuriken (move): Difference between revisions
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'''Water Shuriken''' (Japanese: '''みずしゅりけん''' ''Water Shuriken'') is a damage-dealing {{type|Water}} [[multi-strike move]] introduced in [[Generation VI]]. In [[Pokémon | '''Water Shuriken''' (Japanese: '''みずしゅりけん''' ''Water Shuriken'') is a damage-dealing {{type|Water}} [[multi-strike move]] introduced in [[Generation VI]]. In [[Pokémon Sword and Shield]], it is the [[signature move]] of {{p|Accelgor}}. | ||
==Effect== | ==Effect== |
Revision as of 13:21, 15 December 2019
Water Shuriken みずしゅりけん Water Shuriken | ||||||||||||||
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Water Shuriken (Japanese: みずしゅりけん Water Shuriken) is a damage-dealing Water-type multi-strike move introduced in Generation VI. In Pokémon Sword and Shield, it is the signature move of Accelgor.
Effect
Generation VI
Water Shuriken is a physical move in this generation.
Water Shuriken deals damage and is an increased priority move, hitting the target 2-5 times per use. There is a ~33.3% chance that it will hit only 2 times, a ~33.3% chance it will hit 3 times, a ~16.7% chance it will hit 4 times, and a ~16.7% chance it will hit 5 times. Provided that the move does not miss, it will hit ~3.167 times on average, giving it an average power of 47.5. Each strike made has an equal chance to be a critical hit.
Water Shuriken may continue attacking after breaking a substitute. Bide and Counter will only acknowledge the last strike of this move.
If the target has Weak Armor, each strike will activate it.
If a Focus Sash, Focus Band, or Sturdy activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one.
If the user is holding a King's Rock or Razor Fang, each consecutive hit has an equal chance to cause the opponent to flinch.
Generation VII
Water Shuriken's category was changed from physical to special.
If Battle Bond is activated, Water Shuriken's power rises from 15 to 20, and it always hits three times, giving it an average power of 60.
Description
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Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | |||||
---|---|---|---|---|---|---|---|---|---|
VI | VII | VIII | IX | ||||||
0617 | Bug | 1ORAS | 1 | 1 | |||||
0658 | |
Water 1 | 36, 75 | 1, Evo. | |||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other games
Description
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In the anime
The user forms a shuriken of water from its hand, then tosses it at the opponent. | |||
Pokémon | Method | ||
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User | First Used In | Notes | |
Greninja forms a shuriken of water in its hand. It then tosses the shuriken at the opponent. | |||
Riot's Greninja | Diancie and the Cocoon of Destruction | Debut | |
Sanpei's Greninja | A Stealthy Challenge! | None | |
Ippei's Greninja | The Legend of the Ninja Hero! | None | |
Ash's Greninja | A Festival of Decisions! | None | |
When covered in a veil of water, Ash-Greninja forms a shuriken of water in one or both its hands. It then tosses the shuriken or shurikens at the opponent. When it's in its final form, it instead grabs the shuriken on its back and throws it at the opponent. After it does so, another shuriken pops up on Ash-Greninja's back. At times, this shuriken can grow to a larger size to deal more damage to the opponent. | |||
Ash's Greninja | Meeting at Terminus Cave! | None |
In the manga
In the movie adaptations
The user forms a shuriken of water in its hand. It then tosses the shuriken at the opponent. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
Greninja forms a shuriken of water in its hand. It then tosses the shuriken at the opponent. | |||
Riot's Greninja | Diancie and the Cocoon of Destruction | Debut |
In the Pokémon Adventures manga
The user forms shurikens of water in its hands, then tosses them at the opponent. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
Greninja forms multiple shurikens of water in its hands. It then tosses the shurikens at the opponent. | |||
Y's Croaky | Malamar Traps | Debut |
In other games
Super Smash Bros. Series
Water Shuriken is Greninja's neutral special. It is a chargeable projectile. It slowly travels forward and hits multiple times if fully charged, and functions as a small fast projectile if not charged at all. Unlike other chargeable projectiles, it cannot be stored.
Description
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In other generations
Trivia
- Water Shuriken is the only move to have its category changed since Generation IV (prior to which categories were not assigned to moves individually, but to their types).
- As of Generation VII, Water Shuriken is the only special multi-strike move.
- It's also the only multi-strike move at an increased priority.
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |