Snap Trap (move): Difference between revisions
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==Effect== | ==Effect== | ||
In addition to dealing damage upon selection of this move, Snap Trap inflicts 1/8 of the target's maximum HP as damage per turn for four to five turns upon use. It also traps the target, preventing switching and [[escape]]. | In addition to dealing damage upon selection of this move, Snap Trap inflicts 1/8 of the target's maximum HP as damage per turn for four to five turns upon use. It also traps the target, preventing switching and [[escape]]. If the user switches out, the target will be freed. | ||
If the user of Snap Trap is holding a [[Grip Claw]], the duration will always be 7 turns. If a [[Binding Band]] is held by the user, the damage done at the end of each turn will increase from 1/8 of the target's maximum HP to 1/6. | If the user of Snap Trap is holding a [[Grip Claw]], the duration will always be 7 turns. If a [[Binding Band]] is held by the user, the damage done at the end of each turn will increase from 1/8 of the target's maximum HP to 1/6. |
Revision as of 23:13, 17 March 2020
Snap Trap トラバサミ Foothold Trap | ||||||||||||
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Range
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Availability
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Snap Trap (Japanese: トラバサミ Foothold Trap) is a damage-dealing Grass-type move introduced in Generation VIII. It is the signature move of Galarian Stunfisk.
Effect
In addition to dealing damage upon selection of this move, Snap Trap inflicts 1/8 of the target's maximum HP as damage per turn for four to five turns upon use. It also traps the target, preventing switching and escape. If the user switches out, the target will be freed.
If the user of Snap Trap is holding a Grip Claw, the duration will always be 7 turns. If a Binding Band is held by the user, the damage done at the end of each turn will increase from 1/8 of the target's maximum HP to 1/6.
Description
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Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | |||
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VIII | IX | ||||||
618G | Stunfisk
Galarian Form |
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Water 1 | Amorphous | 45 | ||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |