Struggle (move): Difference between revisions

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
(→‎Generations II and III: In Emerald, I did a Metronome battle with Golems and Gravelers with Rock Head. Imprison happened, and they still took recoil damage with Rock Head)
Tags: Mobile edit Mobile web edit
Line 105: Line 105:


The user will take recoil damage even if Struggle breaks a substitute.
The user will take recoil damage even if Struggle breaks a substitute.
The user will still take recoil damage if it has [[Rock Head]]


===Generation IV===
===Generation IV===

Revision as of 22:36, 6 February 2023

Struggle
わるあがき Vain Struggle
Struggle IX.png
Type  Normal
Category  Physical
PP  1 (max. 1)
Power  50
Accuracy  %
Priority  0
  • Makes contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by Mirror Move
  • Affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Self: Affects the user
Availability
Introduced  Generation I
Condition  Cool
Appeal  4 ♥♥♥♥
Jam  0  
A highly appealing move.
Condition  Cool
Appeal  3 ♥♥♥
A basic performance using a move known by the Pokémon.
Condition  Tough
Appeal  4 ♥♥♥♥
Jamming  0  
Quite an appealing move.

Struggle (Japanese: わるあがき Vain Struggle) is a damage-dealing move introduced in Generation I.

It is a move that every Pokémon can use when none of its moves are usable, although no Pokémon can naturally learn it.

Effect

151Mew.png This move effect may be in need of research.
Reason:
  • Is the target a randomly selected opponent in all kinds of battles? (Triple Battles, Rotation Battles, Horde Encounters, etc.)
  • Can Struggle be called by Copycat?
  • Self-inflicted recoil damage from Struggle from the previous turn can be countered only in Generation I or also in later generations?
  • If Instruct is used when the target's most recent move has no PP, will Instruct fail or will the target use Struggle?
    You can discuss this on the talk page.

Struggle inflicts damage, and the user takes recoil damage. Struggle is capable of striking a critical hit. In Double Battles, its target is a randomly selected opponent.

Struggle does not spend any PP. This move has a maximum PP value stored in the game data, but this is not displayed to the player.

Gen I Gen II–III Gen IV–IX
Accuracy 100% —%
Recoil ½ of damage dealt ¼ of damage dealt ¼ of user's maximum HP
PP 10 1

Struggle cannot be learned like other moves, but it will be automatically used by any Pokémon that is ordered to attack when it has no usable moves.

A move may not be currently usable because:

If a Pokémon is forced to use a single move by a held choice item, but that move is unavailable for the reasons above, it will use Struggle.

If a Pokémon is forced to use a single move by Encore, but that move runs out of PP, then Encore's effect ends; otherwise, if that move affected by Encore is unavailable for other reasons, it will use Struggle.

If a Pokémon is affected by Torment but it has a single available move (or is forced to use a single move by Encore or a held choice item), it will use Struggle every two turns.

Struggle can hit through Wonder Guard. Struggle does not gain a boost by Reckless even though the user takes recoil. The user still takes recoil damage even if its Ability is Magic Guard or Rock Head.

Since this move is not available in any Pokémon's moveset, Struggle cannot be called by Assist, Me First, Metronome, or Sleep Talk, copied by Mimic, Sketch, Transform, or Imposter, and it cannot be blocked by means such as Disable, Imprison, or Cursed Body.

Torment is unable to prevent Struggle from being used multiple times in a row. Encore or a held choice item are unable to force a Pokémon to repeat Struggle as a result of having used this move before. Instruct fails if the target's most recent move was Struggle.

If a Pokémon is forced to use Struggle, it will not be able to Mega Evolve, Ultra Burst, power up a move into a Z-Move, Dynamax, or Terastallize on the same turn, as the menu from which this option would be selected never appears. If a Dynamax Pokémon is forced to use Struggle, it will not turn into a Max Move.

Generation I

151Mew.png This move effect may be in need of research.
Reason: In Japanese Pokémon Stadium, does Struggle work like the later Pokémon Stadium?
(Does it hit ghosts, and takes no recoil when knocking out an opponent?)

You can discuss this on the talk page.

If the user of Struggle attacks first and knocks itself out due to recoil damage, the opponent will not attack or be subjected to recurrent damage during that round. If Struggle breaks a substitute, the user will take no recoil damage.

Self-inflicted recoil damage from Struggle from the previous turn can be countered if the opponent did not make a move on the following turn.

Struggle deals Normal-type damage in this Generation, meaning it is not very effective against Rock-type Pokémon and ineffective against Ghost-type Pokémon.

Struggle can be copied by Mirror Move.

In Stadium, Struggle can hit Ghost Pokémon, and no recoil damage is taken if Struggle knocks out an opponent.

Generations II and III

Although still classified as a Normal-type move, Struggle is now unaffected by types, inflicting neutral damage to Steel-, Rock-, and Ghost-type Pokémon and being unaffected by STAB.

The user will take recoil damage even if Struggle breaks a substitute.

The user will still take recoil damage if it has Rock Head

Generation IV

151Mew.png This move effect may be in need of research.
Reason: In this generation, is Shedinja the only exception? Or any Struggle user with 1 HP will knock itself out with recoil?
You can discuss this on the talk page.

The recoil damage is rounded down except in the case of Shedinja, who will knock itself out with recoil damage.

Struggle now bypasses accuracy checks to always hit, unless the target is in the semi-invulnerable turn of a move such as Dig or Fly.

Struggle will activate a target's held Chilan Berry.

Struggle can no longer be copied by Mirror Move.

Despite having a base power of 60 or less, Struggle's power is not boosted by Technician in Generation IV.

Generation V onwards

Struggle's recoil calculation is now subject to standard rounding; for example, a Pokémon with 201 maximum HP using Struggle will have its recoil round down to 50, but 202 or 203 HP will round up to 51 recoil damage.

Struggle is unaffected by a held Normal Gem (and will not consume it). Even if the user is affected by Electrify, Struggle is still considered typeless. Struggle no longer activates the Chilan Berry.

Struggle's power is now boosted by Technician.

Generation VIII

Pokémon Legends: Arceus

Category  Physical
PP  1
Agile Strong
Power  50  —  —
Accuracy  —%  —%  —%
Action speed modifier
Self  0  —  —
Target  0  —  —
Additional effect
Recoil  25%  —  —
   ?  ?
   ?  ?
Never misses
Damages the user by a percentage of its total HP

Struggle cannot be mastered.

Description

Games Description
Stad Used only if the user runs totally out of PP. The user is hit with 1/4 of the damage it inflicts.
Stad2 Used only if the user is totally out of PP. The user is hit with 1/4 the damage it inflicts.
GSC Used only if all PP are exhausted.
RSE Used only if all PP are gone. Also hurts the user a little.
FRLG An attack that is used only if there is no PP. It also hurts the user.
ColoXD Used when all PP are gone. Also hurts the user a bit.
DPPtHGSSPBR
BWB2W2
An attack that is used in desperation only if the user has no PP. It also hurts the user slightly.
XYORAS An attack that is used in desperation only if the user has no PP. This also damages the user a little.
SMUSUMPE
SwShBDSPLA
This attack is used in desperation only if the user has no PP. It also damages the user a little.
SV This attack is used in desperation only if the user has no remaining PP. It also damages the user a little.


Learnset

Struggle cannot be learned like other moves, but it will be automatically used by any Pokémon that is ordered to attack when it has no usable moves.

In other games

Pokémon Mystery Dungeon series

In Red Rescue Team and Blue Rescue Team and Explorers of Time, Darkness, and Sky, Struggle has 30 base power, and 100% accuracy. The attack can be used when the Pokémon runs out of PP for its moves and the Pokémon attempts to use one of its moves. The user attacks enemy in front and receives recoil damage equal to ¼ of their maximum HP. It deals Normal-type damage, much like in Generation I core series games.

In Gates to Infinity recoil damage is 20% of max HP instead. When used by a Gigantic Pokémon, the move can damage nearby enemies in a 1 tile range around the user if used by a mobile Gigantic Pokémon, or enemies in the same room if used by stationary Gigantic Pokémon (such as Lugia and Ho-Oh).

Pokémon GO

GO Normal.png Struggle
Charged Attack
Gyms & Raids
Power 35
Energy cost 0
Duration 2.2 seconds
Damage window 1.2 - 2 seconds
Struggle GO.png
Trainer Battles
Power 35
Energy cost 100
Secondary effect ?
Effect chance ?%
Eligible Pokémon:
Standard eligibility
CaterpieMetapodWeedleKakunaMagikarpDittoUnownWurmpleSilcoonCascoonBeldumKricketotBurmy (Plant Cloak)Burmy (Sandy Cloak)Burmy (Trash Cloak)TynamoScatterbugSpewpaCosmogCosmoem
By Elite Charged TM
By GO Snapshot
Smeargle
Smeargle
As Shadow Pokémon
As Purified Pokémon
Formerly eligible
None

Updates

Gyms & Raids
  • July 30, 2016
    • Energy cost: 20 → 0
  • February 16, 2017
    • Power: 15 → 35
    • Energy cost: 0 → 33
    • Duration: 1.695 → 2.2 seconds
    • Damage window: 0.8 - 1.5 → 1.2 - 2 seconds
  • February 21, 2017
    • Energy cost: 33 → 0

Pokémon Rumble Rush

NormalIC RR.png Struggle
★★
Attack power 34.5061
Charge time 0.66 seconds
Range type Circular (self)
Number of hits 1
Number of projectiles 1
Critical hit rate 1.5%
Additional effect Causes recoil
Struggle Rumble Rush.png

Description

Games Description
MDRB Inflicts damage on the target. However, the user also takes damage one quarter of its maximum HP.
MDTDS Inflicts damage on the target. But it also inflicts damage on the user in the amount of 1/4 of its maximum HP.
BSL てきポケモンに ダメージをあたえる しかし じぶんも さいだいHPの 1/4の ダメージをうける
MDGtI It damages an enemy, but it also damages you. (If there's no move available, your move will be Struggle.)
It damages nearby Pokémon. The user also takes damage. (If the Pokémon tries to use a move when it has no move available, the move will be Struggle.)*
It damages even faraway Pokémon. The user also takes damage. (If the Pokémon tries to use a move when it has no move available, the move will be Struggle.)*
SMD It damages an enemy, but it also damages you. If you have no moves available, your move will be Struggle.
MDRTDX When you have no PP left, this move comes out instead. It damages an enemy, but it also damages you.


In the manga

Pokémon Adventures


In other generations

Core series games

Side series games

Spin-off series games

Trivia

  • Struggle is the last Generation I move in index number order.
  • Even though Struggle can only be accessed by the loss of all PP, it was given Contest, Super Contest, and Contest Spectacular stats.
  • Struggle is one of two non-Shadow moves that cannot be copied by Sketch in any generation, the other being Sketch itself.
  • In Generation I, Struggle was the only move that could not be called via Metronome, besides Metronome itself.
  • Struggle has the lowest base power of all recoil-causing moves.
  • Because it deals typeless damage, Struggle is the only damaging Normal-type move which can hit a Ghost-type opponent without the aid of Odor Sleuth, Foresight, a Ring Target, or Scrappy.
  • Along with Barrage and Kinesis, Struggle is one of three moves introduced in Generation I that have not been featured in the main series anime.
  • Certain glitch Pokémon, including Generation IV hybrids, 'Ng'Mp, 'ゥ., and 4, ゥァ (DD), can learn Struggle by level up.
  • Should a player hack Struggle onto a Pokémon, it will not be displayed correctly in Pokémon Stadium 2's lab (not the case for the previous game) and will be highlighted, as if it was a Generation II move. This does not happen when selecting a team for battle.
  • In Pokémon Stadium, the move description erroneously states that Struggle inflicts recoil to the user equal to ¼ of the damage inflicted; the correct number in Generation I is ½.
  • In Generation I, a glitch can occur making it impossible for a Pokémon to use Struggle if it has previously used Transform followed by either Metronome or Mirror Move. This renders the Pokémon completely unable to battle until its PP is restored.[1]

In other languages

Language Title
Chinese Cantonese 掙扎 Jāngjaat
Mandarin 掙扎 / 挣扎 Zhēngzhá
The Netherlands Flag.png Dutch Spartel
France Flag.png European French Lutte
Germany Flag.png German Verzweifler
Greece Flag.png Greek Αγώνας Agúnas
Italy Flag.png Italian Scontro
South Korea Flag.png Korean 발버둥 Balbeodung
Brazil Flag.png Brazilian Portuguese Insistência
Serbia Flag.png Serbian Opstanak
Spain Flag.png European Spanish Forcejeo*
Combate*
Thailand Flag.png Thai ดิ้นรน

References


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.