Ability variations: Difference between revisions
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Revision as of 21:03, 7 June 2023
The subject of this article has no official name. The name currently in use is a fan designator; see below for more information. |
Ability variations are Abilities that are identical to each other in general, but are slightly different in some ways. For example, Moxie boosts the user's Attack if it knocks out an opposing Pokémon; Grim Neigh is mechanically the same but boosts Special Attack instead. Below are the various Ability archetypes and the Abilities that fall into their categories.
Ability archetypes are listed in alphabetical order. Within each archetype table, Abilities are listed by generation. Within each generation, Abilities are listed alphabetically.
In-battle variations
Variations of Adaptability
Powers up certain moves | |||
---|---|---|---|
Name | Moves | Power Multiplier | Generation |
Adaptability | Moves with same-type attack bonus | 1.33x* | IV |
Iron Fist | Punching moves | 1.2x | IV |
Reckless | Moves that have recoil | 1.2x | IV |
Technician | Moves with a power of 60 or less | 1.5x | IV |
Tinted Lens | Moves that are not very effective | 2x | IV |
Mega Launcher | Aura and pulse moves | 1.5x | VI |
Strong Jaw | Biting moves | 1.5x | VI |
Tough Claws | Moves involving contact | 1.3x | VI |
Steelworker | Steel-type moves | 1.5x | VII |
Neuroforce | Moves that are super effective | 1.25x | VII |
Punk Rock | Sound-based moves | 1.3x | VIII |
Steely Spirit* | Steel-type moves | 1.5x | VIII |
Transistor | Electric-type moves | 1.3x* | VIII |
Dragon's Maw | Dragon-type moves | 1.5x | VIII |
Rocky Payload | Rock-type moves | 1.5x | IX |
Sharpness | Slicing moves | 1.5x | IX |
Variations of Air Lock
Negates weather effects | |
---|---|
Name | Generation |
Air Lock | III |
Cloud Nine | III |
Variations of Arena Trap
Prevents the foe from escaping the battle | ||
---|---|---|
Name | Foes unaffected | Generation |
Arena Trap | Flying- and Ghost-type* Pokémon, levitating Pokémon, Pokémon affected by Magnet Rise, Telekinesis, or holding an Air Balloon | III |
Magnet Pull | Non-Steel-type Pokémon, Ghost-type* Pokémon | III |
Shadow Tag | Other Pokémon with Shadow Tag*, Ghost-type* Pokémon | III |
Variations of Aroma Veil
While active, user and teammates cannot be afflicted with certain effects | ||
---|---|---|
Name | Status condition | Generation |
Aroma Veil | Taunt, Torment, Encore, Disable, Infatuation | VI |
Flower Veil | Lowered stats, Non-volatile status conditions | VII |
Pastel Veil | Poison | VIII |
Sweet Veil | Sleep | VI |
Variations of Battery
Powers up allies' moves by 30% | ||
---|---|---|
Name | Damage category | Generation |
Battery | Special moves | VII |
Power Spot | All moves | VIII |
Variations of Battle Armor
Prevents being critically hit | |
---|---|
Name | Generation |
Battle Armor | III |
Shell Armor | III |
Variations of Blaze
Powers up moves of a certain type when the Pokémon's HP is low | ||
---|---|---|
Name | Type boosted | Generation |
Blaze | Fire | III |
Overgrow | Grass | III |
Swarm | Bug | III |
Torrent | Water | III |
Variations of Chlorophyll
Doubles speed in a weather effect | ||
---|---|---|
Name | Weather effect | Generation |
Chlorophyll | Harsh sunlight | III |
Swift Swim | Rain | III |
Sand Rush | Sandstorm | V |
Slush Rush | Snow* | VII |
Variations of Clear Body
Prevents all stats from being lowered | ||
---|---|---|
Name | Generation | |
Clear Body | III | |
White Smoke | III | |
Full Metal Body | VII |
Variations of Cute Charm
Contact moves may cause a status effect (30% chance) | ||
---|---|---|
Name | Status condition | Generation |
Cute Charm | Infatuation | III |
Effect Spore | Poison, Paralysis, or Sleep* | III |
Flame Body | Burn | III |
Poison Point | Poison | III |
Static | Paralysis | III |
Variations of Dark Aura
Boosts the power of a certain type of move by 33.3% for all Pokémon on the field | ||
---|---|---|
Name | Type boosted | Generation |
Dark Aura | Dark | VI |
Fairy Aura | Fairy | VI |
Variations of Dauntless Shield
Raises a stat by one stage upon entry into battle | ||
---|---|---|
Name | Stat boosted | Generation |
Dauntless Shield | Defense | VIII |
Intrepid Sword | Attack | VIII |
Variations of Dazzling
Prevents the opponents from using priority moves | ||
---|---|---|
Name | Generation | |
Dazzling | VII | |
Queenly Majesty | VII | |
Armor Tail | IX |
Variations of Defiant
Boosts a stat sharply (2x) if any stat is lowered | ||
---|---|---|
Name | Stat boosted | Generation |
Defiant | Attack | V |
Competitive | Special Attack | VI |
Variations of Drizzle
Activates a weather effect for five turns | ||
---|---|---|
Name | Weather effect | Generation |
Drizzle | Rain | III |
Drought | Harsh sunlight | III |
Sand Stream | Sandstorm | III |
Snow Warning | Snow* | IV |
Sand Spit* | Sandstorm | VIII |
Variations of Dry Skin
Reduces HP by ⅛ each turn in harsh sunlight | ||
---|---|---|
Name | Additional effect | Generation |
Dry Skin | Raises HP by ⅛ each turn in rain | IV |
Solar Power | Raises Special Attack by 50% in harsh sunlight | IV |
Variations of Electric Surge
Creates the effect of a terrain altering move on the battlefield | ||
---|---|---|
Name | Terrain Alterator | Generation |
Electric Surge | Electric Terrain | VII |
Psychic Surge | Psychic Terrain | VII |
Grassy Surge | Grassy Terrain | VII |
Misty Surge | Misty Terrain | VII |
Variations of Electromorphosis
When the Pokémon is hit by a move, it becomes charged | ||
---|---|---|
Name | Moves | Generation |
Electromorphosis | All moves | IX |
Wind Power | Wind moves | IX |
Variations of Emergency Exit
Switches out at 50% or less HP | ||
---|---|---|
Name | Generation | |
Emergency Exit | VII | |
Wimp Out | VII |
Variations of Filter
Lowers damage taken by super-effective moves to ¾ of the usual bonus | ||
---|---|---|
Name | Generation | |
Filter | IV | |
Solid Rock | IV | |
Prism Armor | VII |
Variations of Gooey
Drops an attacker's Speed on contact | ||
---|---|---|
Name | Generation | |
Gooey | VI | |
Tangling Hair | VII |
Variations of Guts
Boosts a stat by 50% when affected with a status condition | |||
---|---|---|---|
Name | Stat boosted | Status condition | Generation |
Guts | Attack* | Any, excluding Freeze | III |
Marvel Scale | Defense | Any | III |
Quick Feet | Speed* | Any | IV |
Flare Boost | Special Attack | Burn | V |
Toxic Boost | Attack | Poison | V |
Variations of Hadron Engine
Summons the following effect on the battlefield and boosts the Pokémon's stat | |||
---|---|---|---|
Name | Effect | Stat | Generation |
Hadron Engine | Electric Terrain | Special Attack | IX |
Orichalcum Pulse | Harsh sunlight | Attack | IX |
Variations of Heavy Metal
Alters the Pokémon's weight | ||
---|---|---|
Name | Alteration | Generation |
Heavy Metal | Doubles | V |
Light Metal | Halves | V |
Variations of Huge Power
Doubles a stat | ||
---|---|---|
Name | Stat | Generation |
Huge Power | Attack | III |
Pure Power | Attack | III |
Fur Coat | Defense | VI |
Ice Scales | Special Defense | VIII |
Variations of Immunity
Prevents a certain status condition from occurring, user is cured of status condition upon acquiring ability | ||
---|---|---|
Name | Status condition | Generation |
Immunity | Poison | III |
Inner Focus* | Flinch | III |
Insomnia | Sleep | III |
Vital Spirit | Sleep | III |
Limber | Paralysis | III |
Magma Armor | Freeze | III |
Own Tempo* | Confusion | III |
Oblivious* | Infatuation, Taunt* | III |
Water Veil | Burn | III |
Variations of Justified
Raises a certain stat after taking damage from a certain type | |||
---|---|---|---|
Name | Type | Stat | Generation |
Justified | Dark-type moves | Attack | V |
Rattled | Dark-, Bug-, or Ghost-type moves | Speed | V |
Water Compaction* | Water-type moves | Defense | VII |
Steam Engine* | Water- or Fire-type moves | Speed | VIII |
Thermal Exchange* | Fire-type moves | Attack | IX |
Variations of Keen Eye
Prevents a stat from being lowered | ||
---|---|---|
Name | Stat | Generation |
Keen Eye | Accuracy | III |
Hyper Cutter | Attack | III |
Big Pecks | Defense | V |
Variations of Levitate
Grants immunity to certain moves | ||
---|---|---|
Name | Moves | Generation |
Levitate | Ground-type moves, Arena Trap, Spikes, Toxic Spikes, and Sticky Web | III |
Soundproof | Sound-based moves | III |
Wonder Guard | Moves that are not super effective | III |
Cacophony* | Sound-based moves | III |
Bulletproof | Ball and bomb moves | VI |
Good as Gold | Status moves | IX |
Wind Rider | Wind moves | IX |
Variations of Lightning Rod
Draws in moves of a certain type, raises Special Attack after being hit by that type, provides immunity to moves of that type* | ||
---|---|---|
Name | Type | Generation |
Lightning Rod | Electric-type moves | III |
Storm Drain | Water-type moves | IV |
Variations of Magic Guard
Prevents certain damage | ||
---|---|---|
Name | Description | Generation |
Magic Guard | Prevents damage from recoil, weather and status. | IV |
Rock Head | Prevents damage from recoil. | III |
Variations of Minus
Boosts Special Attack if a partner has Minus or Plus | |
---|---|
Name | Generation |
Minus | III |
Plus | III |
Variations of Mold Breaker
Allow moves to strike through opposing Abilities | |
---|---|
Name | Generation |
Mold Breaker | IV |
Teravolt | V |
Turboblaze | V |
Variations of Motor Drive
Raises a certain stat if hit by a certain type, provides immunity to moves of that type | |||
---|---|---|---|
Name | Type | Stat | Generation |
Motor Drive | Electric-type moves | Speed | IV |
Sap Sipper | Grass-type moves | Attack | V |
Well-Baked Body | Fire-type moves | Defense | IX |
Wind Rider | Wind moves | Attack | IX |
Variations of Moxie
Boosts a user's stat by one stage after it KOes an opponent | ||
---|---|---|
Name | Stat boosted | Generation |
Moxie | Attack | V |
Beast Boost | User's highest stat | VII |
Chilling Neigh | Attack | VIII |
Grim Neigh | Special Attack | VIII |
Variations of Multiscale
Lowers damage taken when at full HP | |
---|---|
Name | Generation |
Multiscale | V |
Shadow Shield | VII |
Variations of Multitype
Changes the user's type depending on its held item | |||
---|---|---|---|
Name | Held item | Generation | |
Multitype | Plate or Z-Crystal | IV | |
RKS System | Memory | VII |
Variations of Mummy
Contact with the Pokémon changes the attacker's Ability to this Ability | ||
---|---|---|
Name | Generation | |
Mummy | V | |
Lingering Aroma | IX |
Variations of Natural Cure
Heals when switched out | ||
---|---|---|
Name | Heals | Generation |
Natural Cure | Status condition | III |
Regenerator | HP | V |
Variations of Normalize
Changes moves to a different type and increases their power by a percentage | |||
---|---|---|---|
Name | Type change | Generation | Increase |
Normalize | All other types → Normal | IV | 20% (no increase in Generations IV-VI) |
Aerilate | Normal → Flying | VI | 20% (30% in Generation VI) |
Pixilate | Normal → Fairy | VI | 20% (30% in Generation VI) |
Refrigerate | Normal → Ice | VI | 20% (30% in Generation VI) |
Galvanize | Normal → Electric | VII | 20% |
Variations of Pickpocket
Steals the opponent's held item after a certain effect occurs | ||
---|---|---|
Name | Condition | Generation |
Pickpocket | After the user is hit by a contact move | V |
Magician | After the user attacks the opponent with a damaging move | VI |
Variations of Prankster
Adds priority to certain moves | ||
---|---|---|
Name | Moves affected | Generation |
Prankster | Status moves | V |
Gale Wings | Flying-type moves | VI |
Triage | Healing moves | VII |
Variations of Primordial Sea
Affects weather and the power of certain attacks | |||
---|---|---|---|
Name | Weather effect | Moves affected | Generation |
Primordial Sea | Heavy rain | Nullifies damage-dealing Fire-type moves, 50% more power for Water-type moves | VI |
Desolate Land | Extremely harsh sunlight | Nullifies damage-dealing Water-type moves, 50% more power for Fire-type moves | VI |
Delta Stream | Strong winds | Removes weaknesses of Flying-type Pokémon | VI |
Variations of Propeller Tail
Ignores Moves and Abilities that draw in Moves | ||
---|---|---|
Name | Generation | |
Propeller Tail | VIII | |
Stalwart | VIII |
Variations of Protean
Changes the user's type to that of the move it is using | ||
---|---|---|
Name | Generation | |
Protean | VI | |
Libero | VIII |
Variations of Protosynthesis
Boosts the Pokémon's most proficient stat in the following battlefield effect, or if the Pokémon is holding Booster Energy | ||
---|---|---|
Name | Effect | Generation |
Protosynthesis | Harsh sunlight | IX |
Quark Drive | Electric Terrain | IX |
Variations of Rain Dish
Slight HP recovery in weather | ||
---|---|---|
Name | Weather effect | Generation |
Rain Dish | Rain | III |
Ice Body | Snow* | IV |
Variations of Receiver
Copies the ability of a fainted ally | ||
---|---|---|
Name | Generation | |
Receiver | VII | |
Power of Alchemy | VII |
Variations of Rough Skin
Inflicts damage on contact | |
---|---|
Name | Generation |
Rough Skin | III |
Iron Barbs | V |
Variations of Sand Spit
Summons the following battlefield effect if the Pokémon is hit by a damaging move | ||
---|---|---|
Name | Effect | Generation |
Sand Spit | Sandstorm | VIII |
Seed Sower | Grassy Terrain | IX |
Variations of Sand Veil
Raises evasion during certain weather conditions | ||
---|---|---|
Name | Weather effect | Generation |
Sand Veil | Sandstorm | III |
Snow Cloak | Snow* | IV |
Variations of Scrappy
Prevents Intimidate from activating | ||
---|---|---|
Name | Generation | |
Oblivious | III | |
Own Tempo | III | |
Inner Focus | III | |
Scrappy | IV | |
Guard Dog | IX |
Variations of Serene Grace
Increases the probability of certain side-effects occurring | ||
---|---|---|
Name | Effect | Generation |
Serene Grace | Additional effects | III |
Super Luck | Critical hits | IV |
Variations of Thick Fat
Lowers damage taken by certain types of moves | ||
---|---|---|
Name | Type | Generation |
Thick Fat | Ice- and Fire-type moves | III |
Heatproof | Fire-type moves | IV |
Variations of Vessel of Ruin
Decreases a stat off all other Pokémon on the field by 25% | ||
---|---|---|
Name | Stat | Generation |
Vessel of Ruin | Special Attack | IX |
Sword of Ruin | Defense | IX |
Tablets of Ruin | Attack | IX |
Beads of Ruin | Special Defense | IX |
Variations of Volt Absorb
Absorbs moves of a certain type as HP | ||
---|---|---|
Name | Type | Generation |
Volt Absorb | Electric-type moves | III |
Water Absorb | Water-type moves | III |
Dry Skin* | Water-type moves | IV |
Earth Eater | Ground-type moves | IX |
Variations of Zen Mode
Changes form at 50% or less HP | ||
---|---|---|
Name | Generation | Pokémon |
Power Construct* | VII | Zygarde |
Shields Down | VII | Minior |
Zen Mode | V | Darmanitan |
Out of battle variations
Variations of Arena Trap
Affects wild encounter rate | ||
---|---|---|
Name | Effect | Generation |
Arena Trap | Increases | III |
Illuminate | Increases | III |
Sand Veil | Decreases in Sandstorm | III |
Stench | Decreases | III |
Sticky Hold | Increases while fishing | III |
Suction Cups | Increases while fishing | III |
Swarm | Increases | III |
White Smoke | Decreases | III |
No Guard | Increases | IV |
Quick Feet | Decreases | IV |
Snow Cloak | Decreases in Hail | IV |
Variations of Compound Eyes
Increases the probability of finding certain Pokémon | ||
---|---|---|
Name | Pokémon | Generation |
Compound Eyes | With held items | III |
Cute Charm | Opposite-gendered | III |
Hustle | Higher-leveled | III |
Magnet Pull | Steel types | III |
Pressure | Higher-leveled | III |
Static | Electric types | III |
Synchronize | Same Nature | III |
Vital Spirit | Higher-leveled | III |
Variations of Flame Body
Eggs hatch faster | |
---|---|
Name | Generation |
Flame Body | III |
Magma Armor | III |
Steam Engine | VIII |
Variations of Intimidate
Decreases the probability of finding Pokémon of a lower level | |
---|---|
Name | Generation |
Intimidate | III |
Keen Eye | III |
Variations of Pickup
Finds items after battle | ||
---|---|---|
Name | Item | Generation |
Pickup | Various | III |
Honey Gather | Honey | IV |
See also
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |