G-Max Move: Difference between revisions
Storm Aurora (talk | contribs) m (→List of G-Max Moves: image added) |
(→List of G-Max Moves: Fixed link to non-existent section.) Tags: Mobile edit Mobile web edit |
||
Line 165: | Line 165: | ||
| {{p|Flapple}} | | {{p|Flapple}} | ||
{{typetable|Grass}} | {{typetable|Grass}} | ||
| Lowers the {{stat| | | Lowers the {{stat|evasion}} of all opponents by one stage | ||
|[[File:G-Max Tartness.png|200px]] | |[[File:G-Max Tartness.png|200px]] | ||
|- | |- |
Latest revision as of 05:06, 5 July 2024
A G-Max Move (Japanese: キョダイマックスわざ Kyodaimax Move) is a special type of move introduced in Generation VIII. G-Max Moves are special Max Moves that are exclusive to Gigantamax Pokémon.
Effects
For Gigantamax Pokémon, damaging moves of a certain type become its exclusive G-Max Move instead of the normal corresponding Max Move. Each species of Gigantamax Pokémon has its own unique G-Max Move and vice versa. Like Max Moves, the damage category and base power of most G-Max Moves are taken from that of the compatible base move (G-Max Drum Solo, G-Max Fireball, and G-Max Hydrosnipe being exceptions, with a 160 fixed base power whatever the base move is), and cannot be fully protected against by protection moves (such as Protect and Detect), except by the Max Move Max Guard. Most G-Max Moves use the same power as their Max Move counterparts (except the aforementioned three); thus, the only difference between most G-Max Moves and Max Moves of the same type is their secondary effects.
- See more: Max Move → Power
List of G-Max Moves
Max Move | Gigantamax Pokémon | Type | Additional effect | Image | |
---|---|---|---|---|---|
G-Max Vine Lash | Venusaur | Grass | Inflicts damage for four turns on non-Grass-type opponents | ||
G-Max Wildfire | Charizard | Fire | Inflicts damage for four turns on non-Fire-type opponents | ||
G-Max Cannonade | Blastoise | Water | Inflicts damage for four turns on non-Water-type opponents | ||
G-Max Befuddle | Butterfree | Bug | Inflicts poison, paralysis, or sleep on all opponents Similar effect to Dire Claw when the additional effect occurs |
||
G-Max Volt Crash | Pikachu | Electric | Paralyzes all opponents | ||
G-Max Gold Rush | Meowth | Normal | Scatters coins on the ground that are picked up afterwards and confuses all opponents Value is equal to 100 × the user's level (200 × user's level with an Amulet Coin) |
||
G-Max Chi Strike | Machamp | Fighting | Pumps up the user and its allies, raising the chance of critical hits by one stage. Stacks with itself and moves like Focus Energy, unlike other critical hit sources |
||
G-Max Terror | Gengar | Ghost | Prevents the opponent from being recalled Same effect as Mean Look |
||
G-Max Foam Burst | Kingler | Water | Lowers the Speed of all opponents by two stages | ||
G-Max Resonance | Lapras | Ice | Lowers damage from both Physical and Special moves for five turns Same effect as Aurora Veil, though it does not require hail. |
||
G-Max Cuddle | Eevee | Normal | Opponents of the opposite gender of the user become infatuated | ||
G-Max Replenish | Snorlax | Normal | 50% chance of restoring user or ally's used Berries Similar effect to Recycle when it works |
||
G-Max Malodor | Garbodor | Poison | Poisons all opponents | ||
G-Max Meltdown | Melmetal | Steel | Makes opponents incapable of using the same move twice in a row Same effect as Torment |
||
G-Max Drum Solo | Rillaboom | Grass | Moves can be used regardless of abilities. Power is always 160, regardless of base move. Works like Mold Breaker |
||
G-Max Fireball | Cinderace | Fire | Moves can be used regardless of abilities. Power is always 160, regardless of base move. Works like Mold Breaker |
||
G-Max Hydrosnipe | Inteleon | Water | Moves can be used regardless of abilities. Power is always 160, regardless of base move. Works like Mold Breaker |
||
G-Max Wind Rage | Corviknight | Flying | Removes the effects of moves like Reflect, Light Screen, Spikes, and terrain from the opponents' side of the field. Works like Defog, but does not lower evasiveness. |
||
G-Max Gravitas | Orbeetle | Psychic | Intensifies gravity for five turns Same effect as Gravity |
||
G-Max Stonesurge | Drednaw | Water | Creates Stealth Rock on the opponents' side of the field | ||
G-Max Volcalith | Coalossal | Rock | Inflicts damage for four turns on non-Rock-type opponents | ||
G-Max Tartness | Flapple | Grass | Lowers the evasion of all opponents by one stage | ||
G-Max Sweetness | Appletun | Grass | Cures the user and its allies of their status conditions Only affects allies on the field |
||
G-Max Sandblast | Sandaconda | Ground | Traps the target in Sand Tomb for four to five turns | ||
G-Max Stun Shock | Toxtricity | Electric | Inflicts poison or paralysis on all opponents | ||
G-Max Centiferno | Centiskorch | Fire | Traps the target in Fire Spin for four to five turns | ||
G-Max Smite | Hatterene | Fairy | Inflicts confusion on all opponents | ||
G-Max Snooze | Grimmsnarl | Dark | 50% chance of making the target drowsy, causing it to fall asleep at the end of the next turn Same effect as Yawn when it works. |
||
G-Max Finale | Alcremie | Fairy | Heals the user and its allies by 1/6 their maximum HP | ||
G-Max Steelsurge | Copperajah | Steel | Scatters sharp spikes around the field Works like Stealth Rock, though it checks the effectiveness of Steel against the target instead of Rock |
||
G-Max Depletion | Duraludon | Dragon | Takes 2 PP away from the last move the target used Less potent version of Spite's effect. |
||
G-Max One Blow | Urshifu (Single Strike) | Dark | Hits the target even if it is protected by a protection move, including Max Guard Works like Feint |
||
G-Max Rapid Flow | Urshifu (Rapid Strike) | Water | Hits the target even if it is protected by a protection move, including Max Guard. Works like Feint |
In other games
Pokémon Masters EX
Certain sync pairs are capable of Gigantamaxing their partner Pokémon, including some Trainers that do not have Dynamax Bands in the core series. G-Max Moves have either 400 or 450 base power, which can be increased up to a maximum power of 480 and 540, respectively.
G-Max Moves otherwise function identically to max moves. A sync pair can only use a max move once per battle, but it can be used at any time. If all three sync pairs on the player's team are capable of using max moves, the player can use up to three max moves in that battle - one for each sync pair. Similar to sync moves, using a max move does not advance the user's sync move countdown, but it always hits and ignores the target's Enduring effect, if applicable.
Although Eternabeam is a standard move in the core series games, in Pokémon Masters EX, it is treated as a max move that is exclusive to Eternatus. Because this is the same way G-Max Moves work, Eternabeam is included in the following list.
List of G-Max Moves
Max Move | Gigantamax Pokémon | Type | Base power | Max power | Additional effect | Image | |
---|---|---|---|---|---|---|---|
Eternabeam | Leon's Eternatus | Dragon | 400 | 480 | Charges the user’s move gauge by three for each allied sync pair on the field. When used in a co-op battle, charges the move gauges of all allied players by three instead. |
||
G-Max Replenish | Red's Snorlax Anabel's Snorlax |
Normal | 400 | 480 | Restores one MP of the user's moves. | ||
G-Max Terror | Allister's Gengar | Ghost | 400 | 480 | Applies the Restrain effect to all opposing sync pairs. | ||
G-Max Smite | Bede's Hatterene | Fairy | 400 | 480 | Leaves all opposing sync pairs confused. | ||
G-Max Rapid Flow | Gloria's Urshifu | Water | 400 | 480 | Except in certain circumstances, successful hits with this attack become critical hits. Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target's Damage Guard Next effect. |
||
G-Max Volt Crash | Red's Pikachu | Electric | 400 | 480 | Leaves all opposing sync pairs paralyzed | ||
G-Max Volcalith | Gordie's Coalossal | Rock | 400 | 480 | Applies the Rock Damage Field effect to the opponents’ field of play. Rock Damage Field: The sync pairs will take Rock-type damage whenever they take an action. |
||
G-Max Resonance | Melony's Lapras | Ice | 400 | 480 | Applies the Physical Damage Reduction effect to the allied field of play. Applies the Special Damage Reduction effect to the allied field of play. |
||
G-Max Drum Solo | Victor's Rillaboom | Grass | 450 | 540 | Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. |
||
G-Max Wildfire | Leon's Charizard | Fire | 400 | 480 | Applies the Fire Damage Field effect to the opponents’ field of play. Fire Damage Field: The sync pairs will take Fire-type damage whenever they take an action. |
||
G-Max Steelsurge | Rose's Copperajah | Steel | 400 | 480 | Applies the Steel Damage Field effect to the opponents' field of play. Steel Damage Field: The sync pairs will take Steel-type damage whenever they take an action. |
||
G-Max Malodor | Oleana's Garbodor | Poison | 400 | 480 | Leaves all opposing sync pairs poisoned. | ||
G-Max Fireball | Gloria's Cinderace | Fire | 450 | 540 | Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. |
||
G-Max Stun Shock | Roxie's Toxtricity | Electric | 400 | 480 | Leaves all opposing sync pairs poisoned or paralyzed. | ||
G-Max Centiferno | Kabu's Centiskorch | Fire | 400 | 480 | Leaves all opposing sync pairs trapped. |
In the anime
Main series
G-Max Moves were introduced in Flash of the Titans!. In The Climb to Be the Very Best!, Leon further explained how Gigantamax Pokémon have their own signature G-Max Moves, as opposed to just regular Max Moves.
List of G-Max Moves used
Pokémon: Twilight Wings
List of G-Max Moves used
Pokémon | G-Max Move | Image | Debut | |
---|---|---|---|---|
Leon's Charizard | G-Max Wildfire | Sky |
In the manga
Pokémon Adventures
List of G-Max Moves used
Pokémon Journeys: The Series
In the TCG
In the Pokémon Trading Card Game, every Pokémon VMAX card depicting a Gigantamax Pokémon has one attack whose name starts with the phrase "G-Max". This may allude to the concept of G-Max Moves, although these attacks have no special qualities. If the Pokemon has two attacks, this attack is always the second of the attacks, and as such always has more Energy in its attack cost compared to the other attack. Some of these attack share names with a G-Max Move, such as the G-Max Gold Rush attack on Meowth VMAX, and G-Max Smite on Hatterene VMAX. Still others share the name of a regular move, but with "G-Max" appended to the start. Examples include G-Max Volt Tackle from Pikachu VMAX and G-Max Headbutt from Drednaw VMAX. And plenty are entirely original, with names like G-Max Drill used on Grimmsnarl VMAX and G-Max Spiral with Inteleon VMAX. These possibly imply some flexibility in how Max Moves and G-Max Moves are represented in the TCG.
For Dynamax Pokémon, a similar pattern occurs where their most expensive attack starts with the phrase "Max", alluding to Max Moves.
Trivia
- There is at least one G-Max Move of every type. This was the case even before the release of the Pokémon Sword and Shield Expansion Pass.
- The Water type has the most G-Max Moves out of any type, with five.
- Before the release of the Pokémon Sword and Shield Expansion Pass, Normal had the most G-Max Moves out of any type, with three.
- Urshifu is the only Legendary Pokémon with a G-Max Move.
- Melmetal is the only Mythical Pokémon with a G-Max Move.
- Alcremie and Toxtricity can each learn only one G-Max Move, despite having multiple alternate forms.
- Urshifu is the only Pokémon with more than one G-Max Move.
In other languages
|
See also
This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |