Submission (move): Difference between revisions

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==Trivia==
==Trivia==
* In all generations, all Pokémon that learn Submission naturally are from a {{cat|Generation I Pokémon|Generation I evolutionary family}}, with the sole exception of {{p|Cyndaquil}}. In Generation II, other Pokémon such as {{p|Blissey}} may learn this move, but only if they are traded forward with the [[Time Capsule]] prior to evolution.
* In all generations, all Pokémon that learn Submission naturally are from a {{cat|Generation I Pokémon|Generation I evolutionary family}}, with the sole exception of {{p|Cyndaquil}}, not including {{p|Totodile}}'s PCNY event in Generation II. In Generation II, other Pokémon such as {{p|Blissey}} may learn this move, but only if they are traded forward with the [[Time Capsule]] prior to evolution.


* The name for this move is somewhat inaccurate. A professional wrestling submission is a move executed by wreching an opponent's limbs for an extended period of time, in the hopes the opponent will give up. The move's effect is more like a particularly strong grapple (the Japanese name suggests a Hell Wheel).
* The name for this move is somewhat inaccurate. A professional wrestling submission is a move executed by wreching an opponent's limbs for an extended period of time, in the hopes the opponent will give up. The move's effect is more like a particularly strong grapple (the Japanese name suggests a Hell Wheel).

Revision as of 03:19, 2 January 2010

Submission
じごくぐるま Hell Wheel
Type  Fighting
Category  Physical
PP  25 (max. 40)
Power  80
Accuracy  80%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone but the user (long-range)
Availability
Introduced  Generation I
Condition  Cool
Appeal  6 ♥♥♥♥♥♥
Jam  0  
After this move, the user is more easily startled.
Condition  Cool
Appeal  3 ♥♥♥
A basic performance using a move known by the Pokémon.
Condition  Cool
Appeal  0  
Jamming  0  

Submission (Japanese: じごくぐるま Hell Wheel) is a damage-dealing Template:Type2 move introduced in Generation I.

Effect

Submission does damage, and the user receives recoil damage equal to 25% of the damage done to the target.

If the user of Submission attacks first and faints due to recoil damage, the target will not attack or be subjected to recurrent damage during that round. However, the user will still be subject to recurrent damage. Self-inflicted recoil damage from Submission from the previous turn can be countered if the target does not make a move on the following turn. If Submission breaks a Substitute, the user will take no recoil damage.

In Stadium, no recoil damage is taken if Submission knocks out a target.

Learnset

Generation I

By leveling up

#   Pokémon Type Level
0066 Machop Machop
Fighting 46
0067 Machoke Machoke
Fighting 52
0068 Machamp Machamp
Fighting 52
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


By TM17

#   Pokémon Type
0004 Charmander Charmander
Fire
0005 Charmeleon Charmeleon
Fire
0006 Charizard Charizard
Fire Flying
0007 Squirtle Squirtle
Water
0008 Wartortle Wartortle
Water
0009 Blastoise Blastoise
Water
0025 Pikachu Pikachu
Electric
0026 Raichu Raichu
Electric
0027 Sandshrew Sandshrew
Ground
0028 Sandslash Sandslash
Ground
0031 Nidoqueen Nidoqueen
Poison Ground
0034 Nidoking Nidoking
Poison Ground
0035 Clefairy Clefairy
Normal
0036 Clefable Clefable
Normal
0039 Jigglypuff Jigglypuff
Normal
0040 Wigglytuff Wigglytuff
Normal
0054 Psyduck Psyduck
Water
0055 Golduck Golduck
Water
0056 Mankey Mankey
Fighting
0057 Primeape Primeape
Fighting
0061 Poliwhirl Poliwhirl
Water
0062 Poliwrath Poliwrath
Water Fighting
0063 Abra Abra
Psychic
0064 Kadabra Kadabra
Psychic
0065 Alakazam Alakazam
Psychic
0066 Machop Machop
Fighting
0067 Machoke Machoke
Fighting
0068 Machamp Machamp
Fighting
0074 Geodude Geodude
Rock Ground
0075 Graveler Graveler
Rock Ground
0076 Golem Golem
Rock Ground
0080 Slowbro Slowbro
Water Psychic
0094 Gengar Gengar
Ghost Poison
0096 Drowzee Drowzee
Psychic
0097 Hypno Hypno
Psychic
0104 Cubone Cubone
Ground
0105 Marowak Marowak
Ground
0106 Hitmonlee Hitmonlee
Fighting
0107 Hitmonchan Hitmonchan
Fighting
0108 Lickitung Lickitung
Normal
0112 Rhydon Rhydon
Ground Rock
0113 Chansey Chansey
Normal
0115 Kangaskhan Kangaskhan
Normal
0122 Mr. Mime Mr. Mime
Psychic
0124 Jynx Jynx
Ice Psychic
0125 Electabuzz Electabuzz
Electric
0126 Magmar Magmar
Fire
0127 Pinsir Pinsir
Bug
0139 Omastar Omastar
Rock Water
0140 Kabuto Kabuto
Rock Water
0141 Kabutops Kabutops
Rock Water
0143 Snorlax Snorlax
Normal
0150 Mewtwo Mewtwo
Psychic
0151 Mew Mew
Psychic
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Generation II

By leveling up

#   Pokémon Type Level
0062 Poliwrath Poliwrath
Water Fighting --
35
0066 Machop Machop
Fighting 49
0067 Machoke Machoke
Fighting 61
0068 Machamp Machamp
Fighting 61
0127 Pinsir Pinsir
Bug 37
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


By breeding

Template:Breedlist |- | style="background: #FFF; font-family:monospace,monospace" | 0155 | style="background: #FFF; text-align: center;" | Cyndaquil | style="background: #FFF" | Cyndaquil
| colspan="2" style="background:#E62829; text-align: center;" | Fire | style="background: #FFF" | PikachuRaichu
SandshrewSandslash
Nidoking
Psyduck, Golduck
Mankey, Primeape
Rhydon

|- | colspan="6" | Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution gets STAB from this move.
*Indicates Pokémon that can only learn the move through chain breeding.
|} |}

By event

#   Pokémon Type Obtained with
0158 158 Totodile Water New York City Pokémon Center
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Generation III

By leveling up

#   Pokémon Type Level
0062 Poliwrath Poliwrath
Water Fighting --
35
0066 Machop Machop
Fighting 37
0067 Machoke Machoke
Fighting 41
0068 Machamp Machamp
Fighting 41
0127 Pinsir Pinsir
Bug 43
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Generation IV

By leveling up

#   Pokémon Type Level
0062 Poliwrath Poliwrath
Water Fighting --
0066 Machop Machop
Fighting 31
0067 Machoke Machoke
Fighting 32
0068 Machamp Machamp
Fighting 32
0127 Pinsir Pinsir
Bug 42
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In the anime

The user grabs the foe and recklessly dives for the ground.
Pokémon Method
User First Used In Notes
Charizard Charizard grabs the opponent, flies up and spins around while going up. Refered to by Ash as an 'Aerial Submission.'
Ash's Charizard Volcanic Panic Debut
Poliwrath Poliwrath rolls towards the opponent at full speed and hits them, or Poliwrath grabs the opponent's legs and rolls around, holding onto the opponent's Pokémon.
Andreas's Poliwrath Hook, Line, and Stinker None
Dalaney's Poliwrath Outrageous Fortunes None
Machoke Machoke flips, grabs its opponent with its legs, rolls around, holding them in a full-body hold, and throws them.
Chuck's Machoke Machoke, Machoke Man! None
Nidoking Nidoking rolls towards the opponent at full speed and hits them.
Oscar's Nidoking The Bicker the Better None
Nidoqueen Nidoqueen rolls towards the opponent at full speed and hits them.
Andi's Nidoqueen The Bicker the Better None


Trivia

  • In all generations, all Pokémon that learn Submission naturally are from a Generation I evolutionary family, with the sole exception of Cyndaquil, not including Totodile's PCNY event in Generation II. In Generation II, other Pokémon such as Blissey may learn this move, but only if they are traded forward with the Time Capsule prior to evolution.
  • The name for this move is somewhat inaccurate. A professional wrestling submission is a move executed by wreching an opponent's limbs for an extended period of time, in the hopes the opponent will give up. The move's effect is more like a particularly strong grapple (the Japanese name suggests a Hell Wheel).

In other languages

  • Spanish: Sumisión
  • French: Sacrifice
  • German: Überroller
  • Italian: Sottomissione
Generation I TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation I HMs
0102030405

Template:Project MoveDex notice