Pinsir (Pokémon)

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Revision as of 20:25, 26 November 2010 by ToastUltimatum (talk | contribs) (→‎Trivia: Fury Cutter, Name Origin)
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Magmar #126: Magmar
Pokémon
#128: Tauros Tauros
Pinsir
カイロス Kailios
#127
127Pinsir.png
Art by Ken Sugimori from FireRed and LeafGreen
Type
Bug '
Category
Stag Beetle Pokémon
Abilities
Hyper Cutter or Mold Breaker Overconfident
Hidden Ability
Exp. at Lv. 100
1,250,000
Regional Pokédex numbers
Kanto
#127
Johto
#113
Hoenn
#167
Regional Browser numbers
Fiore
R-093
Almia
R-123
Height
4'11"
Imperial
1.5 m
Metric
Weight
121.3 lbs.
Imperial
55.0 kg
Metric
Dex color
Brown
Catch rate
45 (5.9%)
Body style
Body12.png BodyUnknown.png
Blue-Striped
Footprint
 F127.png   F487O.png
Blue-Striped
Gender ratio
50% male, 50% female
Breeding
Bug group 26 cycles
(6630 minimum steps)
EV yield
HP
0
Atk
2
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
Base Exp.: 200 Battle Exp.: 2001*

Pinsir (Japanese: カイロス Kailios) is a Template:Type2 Pokémon.

It is not known to evolve into or from any other Pokémon.

Biology

Physiology

Pinsir has a brown body with a large pair of white horns that are dotted with small spikes. Pinsir has short legs with three toes each and skinny, three-clawed arms. Its mouth has long, flat teeth that are arranged vertically rather than horizontally. Pinsir is cold-blooded.

Gender differences

None.

Special abilities

Pinsir's horns have enough crushing power to shatter thick logs and allow it to lift things twice its own weight.

Behavior

Pinsir's movements are more sluggish when exposed to cold weather, so they hide in burrows, treetops or tree roots during chilly nights. Pinsir are known to dig holes with their horns to sleep in. However, when they are fully awake, they can be quite aggressive.

Habitat

Pinsir are mostly found in jungle-like areas, but have also been imported into Kanto's Safari Zone and the National Park of Johto during bug-contests. Sinnoh also offers a good habitat for them.

Diet

Main article: Pokémon food

Much like Heracross, Pinsir seem to enjoy tree sap. As a result they often compete with Heracross over trees with the best sap. Pinsir also eats prey, gripping it with its pincers until the prey is torn in half.

In the anime

File:EP004 010.jpg
Pinsir in the anime
A wild Pinsir on Murcott Island

Major Appearances

Pinsir first appeared in Challenge of the Samurai. A samurai used it to battle against Ash.

In A Sappy Ending, Pinsir were being driven into a forest that was Heracross territory because Team Rocket was stealing the sap from the trees that were in their territory.

Minor Appearances

At the beginning of Mewtwo Strikes Back, Raymond uses a Pinsir to battle Ash's Pikachu, alongside his Golem and Venomoth. All three of Raymond's Pokémon are defeated by Pikachu.

Pinsir makes an appearance on an island that is mainly inhabited by Bug-type Pokémon in Tracey Gets Bugged.

A wild Pinsir attacks Misty's Togepi in Houndoom's Special Delivery.

Gary Oak also has a Pinsir, which is seen in his profile in The Ties that Bind!.

Pinsir were also used by a building company that has plans to demolish a Pokémon Center in Celebi and Joy.

Anthony uses Swalot and Pinsir for the double-battle portion of the Grand Festival in Rhapsody in Drew.

Pinsir makes a cameo in Numero Uno Articuno as a Pokémon belonging to Noland.

Howie, a character of the day in The Ole' Berate and Switch, has a Pinsir. Ash's Corphish battles against this Pinsir during a bogus competition that Team Rocket creates.

At the beginning of Pokémon Ranger and the Temple of the Sea, The Phantom uses a Pinsir alongside Parasect to attack Jack Walker.

Pokédex entries

Episode Pokémon Source Entry
EP004 Pinsir Ash's Pokédex Pinsir. This fearsome Pokémon uses its powerful claws to put the squeeze on its opponents.

In the manga

Pinsir makes its first appearance as the Pokémon Pika fought and lost against due to the uselessness of the fake items Red bought from Green, which fired up the boy to confront the scamming con artist and get his money back, losing his badges this time, in the process.

After making many appearances that were not worth noting, Pinsir made another major appearance as one of the rental Pokémon Emerald used in the Battle Factory in his challenge against Noland, defeating the Factory Head's Mawile before losing to his Golem's Rock Slide.

In the TCG

Main article: Pinsir (TCG)

Game data

NPC appearances

  • Pokémon Stadium 2: Pinsir stars in a mini-game alongside Scyther called "Clear Cut Challenge." Each player chops a falling log for each round of the game. The score for each player is determined by how close the player is to the white line on the log. Cut anywhere above the log will cause the player to lose points.

Pokédex entries

This Pokémon was unavailable prior to Generation I.
Generation I
Red If it fails to crush the victim in its pincers, it will swing it around and toss it hard.
Blue
Yellow Grips its prey in its pincers and squeezes hard! It can't move if it's cold, so it lives in warm places.
Stadium Grips and tears at its enemy with the two pincers on its head. Enemies with hard bodies are gripped and tossed.
Generation II
Gold With its horns, it digs burrows to sleep in at night. In the morning, damp soil clings to its body.
Silver Swings its long antlers wildly to attack. During cold periods, it hides deep in forests.
Crystal When the temperature drops at night, it sleeps on treetops or among roots where it is well hidden.
Stadium 2 With its horns, it digs burrows to sleep in at night. In the morning, damp soil clings to its body.
Generation III
Ruby Pinsir is astoundingly strong. It can grip a foe weighing twice its weight in its horns and easily lift it. This Pokémon's movements turn sluggish in cold places.
Sapphire Pinsir has a pair of massive horns. Protruding from the surface of these horns are thorns. These thorns are driven deeply into the foe's body when the pincer closes, making it tough for the foe to escape.
Emerald Their pincers are strong enough to shatter thick logs. Because they dislike cold, Pinsir burrow and sleep under the ground on chilly nights.
FireRed Its two long pincer horns are powerful. Once they grip an enemy, they won't release until the foe is torn.
LeafGreen If it fails to crush the foe in its pincers, it will swing around and toss the opponent.
Generation IV
Diamond It grips prey with its pincers until the prey is torn in half. What it can't tear, it tosses far.
Pearl
Platinum
HeartGold With its horns, it digs burrows to sleep in at night. In the morning, damp soil clings to its body.
SoulSilver It swings its long pincer horns wildly to attack. During cold periods, it hides deep in forests.
Generation V
Black 2ほんの ツノで えものを はさんで ちぎれるまで はなさない。ちぎれない ときは かなたまで なげとばすのだ。
White
Black 2 {{{black2dex}}}
White 2 {{{white2dex}}}
Generation VI
X Unknown
Y Unknown


Game locations

This Pokémon was unavailable prior to Generation I.
Generation I
Red Blue
Unlimited Rocket Game Corner and Safari Zone (Blue only)
Blue (Japan)
None Trade
Yellow
Unlimited Celadon Game Corner and Safari Zone
Generation II
Gold Silver
Rare National Park
Crystal
Rare National Park
Generation III
Ruby Sapphire
Rare Safari Zone
Emerald
Rare Safari Zone
FireRed LeafGreen
Unlimited Rocket Game Corner and Safari Zone (LeafGreen only)
Colosseum
None Trade
XD
One Citadark Isle (Shadow)
Generation IV
Diamond Pearl
Rare Route 229 (Pearl only)
Platinum
Swarm Route 229
HeartGold SoulSilver
Rare National Park (during Bug Catching Contest)
Pal Park
Forest
Pokéwalker
None
Generation V
Black White
None Trade
Black 2 White 2
None Trade
Dream World
None
Generation VI
X Y
None Trade



In side games

Game Location
Pokémon Pinball Celadon City
Safari Zone
Pokémon Pinball:
Ruby & Sapphire
Safari Zone (Ruby Field)
Pokémon Trozei! Endless Level 43
Endless Level 58
Forever Level 17
Mr. Who's Den
Pokémon Mystery Dungeon
Red/Blue Rescue Team
Mt. Steel (7F-8F)
Western Cave (21F-28F)
Joyous Tower (9F-11F)
Pokémon Mystery Dungeon
Explorers of Time/Darkness
Foggy Forest (7F-11F)
Pokémon Ranger Dusk Factory
Pokémon Ranger:
Shadows of Almia
Peril Cliffs
Pokémon Rumble Silent Forest

Held items

Game Held Item(s)
Red* Blue* Bitter Berry (100%)
Yellow*

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
65
125 - 172 240 - 334
125
117 - 194 229 - 383
100
94 - 167 184 - 328
55
54 - 117 103 - 229
70
67 - 134 130 - 262
85
81 - 150 157 - 295
Total:
500
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
  • This Pokémon's Special base stat in Generation I was 55.

Pokéathlon stats

Speed
2/2 ★★
Power
4/5 ★★★★
Skill
3/4 ★★★
Stamina
4/5 ★★★★
Jump
2/3 ★★
Total
15/19 ★★★


Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting ½×
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
None
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
None
Notes:

Learnset

By leveling up

Generation V
Other generations:
I - II - III - IV - VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start ViceGrip Normal Physical 05555 100100% 30
00Start Focus Energy Normal Status 0000 —% 30
044 Bind Normal Physical 01515 08585% 20
088 Seismic Toss Fighting Physical 0000 100100% 20
1313 Harden Normal Status 0000 —% 30
1818 Revenge Fighting Physical 06060 100100% 10
2121 Brick Break Fighting Physical 07575 100100% 15
2525 Vital Throw Fighting Physical 07070 —% 10
3030 X-Scissor Bug Physical 08080 100100% 15
3535 Thrash Normal Physical 120120 100100% 10
3838 Swords Dance Normal Status 0000 —% 30
4242 Submission Fighting Physical 08080 08080% 25
4747 Guillotine Normal Physical 0000 —% 5
5252 Superpower Fighting Physical 120120 100100% 5
  • Bold indicates a move that gets STAB when used by Pinsir
  • Italic indicates a move that gets STAB only when used by an Evolution of Pinsir
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
I - II - III - IV - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Poison Sprite.png TM06 Toxic Poison Status 0000 090}}90% 10
Bag TM Fighting Sprite.png TM08 Bulk Up Fighting Status 0000 —}}—% 20
Bag TM Normal Sprite.png TM10 Hidden Power Normal Special 0000 100}}100% 15
Bag TM Fire Sprite.png TM11 Sunny Day Fire Status 0000 —}}—% 5
Bag TM Normal Sprite.png TM15 Hyper Beam Normal Special 150150 090}}90% 5
Bag TM Normal Sprite.png TM17 Protect Normal Status 0000 —}}—% 10
Bag TM Water Sprite.png TM18 Rain Dance Water Status 0000 —}}—% 5
Bag TM Normal Sprite.png TM21 Frustration Normal Physical 0000 100}}100% 20
Bag TM Rock Sprite.png TM23 Knock Down Rock Physical 05050 100}}100% 15
Bag TM Ground Sprite.png TM26 Earthquake Ground Physical 100100 100}}100% 10
Bag TM Normal Sprite.png TM27 Return Normal Physical 0000 100}}100% 20
Bag TM Ground Sprite.png TM28 Dig Ground Physical 08080 100}}100% 10
Bag TM Fighting Sprite.png TM31 Brick Break Fighting Physical 07575 100}}100% 15
Bag TM Normal Sprite.png TM32 Double Team Normal Status 0000 —}}—% 15
Bag TM Rock Sprite.png TM39 Rock Tomb Rock Physical 05050 080}}80% 10
Bag TM Normal Sprite.png TM42 Facade Normal Physical 07070 100}}100% 20
Bag TM Psychic Sprite.png TM44 Rest Psychic Status 0000 —}}—% 10
Bag TM Normal Sprite.png TM45 Attract Normal Status 0000 100}}100% 15
Bag TM Dark Sprite.png TM46 Thief Dark Physical 04040 100}}100% 10
Bag TM Normal Sprite.png TM48 Canon Normal Special 06060 100}}100% 15
Bag TM Fighting Sprite.png TM52 Focus Blast Fighting Special 120120 070}}70% 5
Bag TM Normal Sprite.png TM54 False Swipe Normal Physical 04040 100}}100% 40
Bag TM Dark Sprite.png TM56 Fling Dark Physical 0000 100}}100% 10
Bag TM Normal Sprite.png TM68 Giga Impact Normal Physical 150150 090}}90% 5
Bag TM Rock Sprite.png TM71 Stone Edge Rock Physical 100100 080}}80% 5
Bag TM Normal Sprite.png TM75 Swords Dance Normal Status 0000 —}}—% 30
Bag TM Bug Sprite.png TM76 Insect Opposition Bug Special 03030 100}}100% 20
Bag TM Ground Sprite.png TM78 Smooth Over Ground Physical 06060 100}}100% 20
Bag TM Rock Sprite.png TM80 Rock Slide Rock Physical 07575 090}}90% 10
Bag TM Bug Sprite.png TM81 X-Scissor Bug Physical 08080 100}}100% 15
Bag TM Normal Sprite.png TM87 Swagger Normal Status 0000 090}}90% 15
Bag TM Normal Sprite.png TM90 Substitute Normal Status 0000 —}}—% 10
Bag TM Fighting Sprite.png TM94 Rock Smash Fighting Physical 04040 100}}100% 15
Bag HM Normal Sprite.png HM01 Cut Normal Physical 05050 095}}95% 30
Bag HM Normal Sprite.png HM04 Strength Normal Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Pinsir
  • Italic indicates a move that gets STAB only when used by an Evolution of Pinsir
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
CaterpieMetapodButterfreeWeedleKakunaBeedrill
AriadosPinecoForretressShuckleWurmpleSilcoon
BeautiflyCascoonDustoxNinjaskKricketotKricketune
BurmyMothimCombeeSkorupiDrapionYanmega
KurumiruKurumayuHahakomoriFushideHoiigaPendra
IshizumaiIwaparesuBachuruDenchuraAiantoMeraruba
Ulgamoth
Bug Bite Bug Physical 60 100% 20
Heracross
Close Combat Fighting Physical 120 100% 5
GligarGliscorTrapinchVibravaFlygonIshizumai
Iwaparesu
Faint Attack Dark Physical 60 —% 20
ScytherScizorHeracrossTrapinchVibravaFlygon
Yanmega
Feint Normal Physical 30 100% 10
KurumiruKurumayuHahakomoriIshizumaiIwaparesuKaburumo
Flail Normal Physical 100% 15
BeedrillHeracrossKaburumoShubarugo
Fury Attack Normal Physical 15 85% 20
Agirudaa
Me First Normal Status —% 20
ScytherScizorYanmaYanmegaGligarGliscor
SurskitMasquerainVolbeatAgirudaa
Quick Attack Normal Physical 40 100% 30
Pinsir
Superpower Fighting Physical 120 100% 5
  • Moves marked with an asterisk (*) must be chain bred onto Pinsir in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Pinsir in that game.
  • Bold indicates a move that gets STAB when used by Pinsir
  • Italic indicates a move that gets STAB only when used by an Evolution of Pinsir
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by tutoring.
  • A black abbreviation in a colored box indicates that Pinsir can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Pinsir cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Pinsir
  • Italic indicates a move that gets STAB only when used by an Evolution of Pinsir
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Special moves

Shadow moves <span style="color:#{{{2}}};">Level 35+ Purified moves
Shadow Break File:Box xd 127.png Helping Hand Normal
Shadow Shed Guillotine Normal
-- False Swipe Normal
-- Submission Fighting

TCG-only moves

Side game data

Pokémon Pinball
 Pin127.png Pinani127.png 
Acquisition: Catch
Pokémon Pinball RS
 PinRS127.png PinRSani127.png 
Acquisition: Catch
Pokémon Trozei!
 Trozeiani127.png 
Rarity: Common
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
File:MDP RT 127.png Body size: 1
Recruit rate: 8.3%
Friend Area: Overgrown Forest
Phrases
51%-100% HP My pincers are a one-way ride to your oblivion!
26%-50% HP They managed to cut my HP in half...
1%-25% HP I'm out of power... I can't even close my pincers...
Level up Leveled up! I can feel the power in my pincers!
Partner phrases
51%-100% HP <name>, my HP is between 51% and 100%.
26%-50% HP <name>, my HP is between 26% and 50%.
1%-25% HP <name>, my HP is between 1% and 25%.
Level up Leveled up! I can feel the power in my pincers!
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness
,
and Explorers of Sky
MDP E 127.png Body size: 1
Recruit rate: 8.2%
IQ group: C
Pokémon Ranger
Group:  Bug  Poké Assist: Bug PA.png
( Bug )
Field move: Cut fm.pngCut fm.png
(Cut ×2)
Loops: 6 Min. exp.: 82 Max. exp.: 102
Browser entry  
Pinsir grips items with its two long horns. It cuts through a Metal Fence with ease.
Pokémon Ranger: Shadows of Almia
Group:  Bug  Poké Assist: Bug PA.png
( Bug )
Field move: Cut 2 field move.png
(Cut ×2)
Browser entry  
It rams with the powerful horns on its head to attack.
Pokémon Ranger: Guardian Signs
Group: Poké Assist: Field move:
 Normal  None Past
Electric Assist.png
( Normal )
None Past
Electrify 1 field move.png
(Electrify ×1)
Browser entry  
This Pokémon does not have a browser entry.
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
PokéPark Wii: Pikachu's Adventure
None.png PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.
PokéPark 2: Wonders Beyond
None.png Strong: {{{Park2strong}}} Weak: {{{Park2weak}}}
PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.
None.png HP: Move: {{{ConquestMove}}}
Attack: Ability 1: {{{ConquestAbility1}}}
Defense: Ability 2: {{{ConquestAbility2}}}
Speed: Ability 3: {{{ConquestAbility3}}}
Does not evolve.
Range: 0 Perfect Links: {{{ConquestLink}}}

Evolution

Pinsir
Does not evolve
Pinsir
 Bug 


Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
Spr 1b 127.png Spr 1y 127.png Spr 1g 127.png Spr b g1 127.png
II Gold Silver Crystal   Back
Spr 2g 127.png Spr 2s 127.png Spr 2c 127.png Spr b 2g 127.png
Spr 2g 127 s.png Spr 2s 127 s.png Spr 2c 127 s.png Spr b 2g 127 s.png
III Ruby Sapphire Emerald FireRed LeafGreen Back
Spr 3r 127.png Spr 3e 127.png Spr 3f 127.png Spr b 3r 127.png
Spr 3r 127 s.png Spr 3e 127 s.png Spr 3f 127 s.png Spr b 3r 127 s.png
IV Diamond Pearl Platinum HeartGold SoulSilver Back
Spr 4d 127.png Spr 4p 127.png Spr 4h 127.png Spr b 4d 127.png
Spr 4d 127 s.png Spr 4p 127 s.png Spr 4h 127 s.png Spr b 4d 127 s.png
V Black White Black 2 White 2 Back
Spr 5b 127.png Spr 5b2 127.png Spr b 5b 127.png
Spr 5b 127 s.png Spr 5b2 127 s.png Spr b 5b 127 s.png
Pinsir For other sprites and images, please see Pinsir images on Bulbagarden Archives.

Trivia

Origin

It is based on a stag beetle, possibly the Prosopocoilus inclinatus, a popular beetle used in insect fighting.

Name origin

Pinsir's name is a corruption of pincer, referring to the claws on its head. It could also involve the title Sir. Its Japanese name may be based on 傀 kai, large, or 魁偉 kaii, brawny. It could also be a combination of the Japanese 刈 kai, cut, and the Greek word for bug, κοριός korios.

In other languages

External links

Notes


Magmar #126: Magmar
Pokémon
#128: Tauros Tauros
Project Pokédex logo.png This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon species, as well as Pokémon groups and forms.