Withdraw (move)

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Withdraw redirects here. For the act of switching Pokémon in battle, see Recall.
Withdraw
からにこもる Withdraw into Shell
Type  Water
Category  Status
PP  40 (max. 64)
Power  —
Accuracy  —%
Priority  0
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Self: Affects the user
Availability
Introduced  Generation I
Condition  Cute
Appeal  1
Jam  0  
Can avoid being startled by others.
Condition  Cute
Appeal  2 ♥♥
Prevents the Voltage from going up in the same turn.
Condition  Cute
Appeal  0  
Jamming  0  

Withdraw (Japanese: からにこもる Withdraw into Shell) is a non-damaging Template:Type2 move introduced in Generation I.

Effect

Withdraw increases the user's Defense by 1 stage.

Description

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Stad, Stad2, RSE, FRLG, Colo, XD, Pt and HGSS description
Games Description
GSC Heightens the user's Defense.
DP The user withdraws its body into its hard shell, raising its Defense stat.
BW The user withdraws its body into its hard shell, raising its Defense stat.


By leveling up

# Pokémon Type Level
I II III IV V VI
007 Squirtle Squirtle Water Water 28 10 10 10 10 '
008 Wartortle Wartortle Water Water 31 10 10 10 10 '
009 Blastoise Blastoise Water Water --, 31 --, 31 --, 10 -, 10 --, 10 '
080 Slowbro Slowbro Water Psychic 37 37 37 37 37 '
090 Shellder Shellder Water Water -- -- -- 4 4 '
091 Cloyster Cloyster Water Ice -- -- -- -- -- '
138 Omanyte Omanyte Rock Water -- -- -- -- -- '
139 Omastar Omastar Rock Water -- -- -- -- -- '
213 Shuckle Shuckle Bug Rock   -- -- -- -- '
324 Torkoal Torkoal Fire Fire       7 7 '
387 Turtwig Turtwig Grass Grass       5 5 '
388 Grotle Grotle Grass Grass       --, 5 --, 5 '
389 Torterra Torterra Grass Grass       --, 5 --, 5 '
557 Dwebble Dwebble Bug Rock         7 '
558 Crustle Crustle Bug Rock         --, 7 '
564 Tirtouga Tirtouga Water Rock         -- '
565 Carracosta Carracosta Water Rock         -- '
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Super Smash Bros. Brawl

Squirtle using Withdraw in Super Smash Bros. Brawl.


In Super Smash Bros. Brawl, Withdraw is Squirtle's Special Side move. It hides into its shell and slides around the stage, damaging opponents it collides with. If it is attacked, Squirtle will come out of its shell.

In the anime

Gary Blastoise Withdraw.png
Blastoise
Conway Shuckle Withdraw.png
Shuckle
May Squirtle Withdraw.png
Squirtle
Omanyte Omastar Withdraw.png
Omanyte and Omastar
The user withdraws its body into its hard shell.
Pokémon Method
User First Used In Notes
Squirtle Squirtle pulls all of its limbs into its shell for protection. Sometimes, the shell glows blue when the attack is being used.
Ash's Squirtle Fire and Ice Debut
May's Squirtle Curbing the Crimson Tide! None
Cloyster Cloyster clamps its shell shut, protecting its inner body from harm.
Pete Pebbleman's Cloyster Fire and Ice None
Prima's Cloyster The Mandarin Island Miss Match None
Wartortle Wartortle pulls all of its limbs into its shell for protection.
Captain Aiden's Team Wartortle Pokémon Water War None
Omanyte Omanyte pulls itself into its shell and covers the bottom part with a material the same color as its shell.
Multiple wild Omanyte Fossil Fools None
Multiple wild Omanyte Lucario and the Mystery of Mew None
Omastar Omastar pulls itself into its shell and covers the bottom part with a material the same color as its shell.
Multiple wild Omastar Fossil Fools None
A wild Omastar Lucario and the Mystery of Mew None
Blastoise Blastoise pulls its limbs, head, and hydro cannons into its shell.
A Blastoise Jessie borrows from the Battle Park One Trick Phony! None
Gary's Blastoise Can't Beat the Heat! Japanese version only
Shuckle Shuckle pulls its head and limbs into its body and its shell glows or flashes red, protecting it from attacks or raising its defense. While in its shell, Shuckle's shell glows brightly every time it wants to raise its defense more.
Rebecca's Shuckle Double-Time Battle Training! None
Conway's Shuckle Working on a Right Move! None


In the manga

Pokémon Adventures


In other generations

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Missing Gen III image(s)


In other languages

Language Title
Mandarin Chinese 縮殼 Suō​ké​
The Netherlands Flag.png Dutch Terugtrekking
France Flag.png French Repli
Germany Flag.png German Panzerschutz
Greece Flag.png Greek Υπαναχώρηση
India Flag.png Hindi पीछे हटो Peeche Hato
Indonesia Flag.png Indonesian Masuk Cangkang
Masuk
Italy Flag.png Italian Ritirata
South Korea Flag.png Korean 껍질에숨기 Kkeopjil-e Sumgi
Brazil Flag.png Brazilian Portuguese Retirada
Serbia Flag.png Serbian Povlačenje
Spain Flag.png Spanish Refugio


Variations of the move Defense Curl
StatusIC HOME.png Defense CurlHardenMeditateSharpenWithdraw
Formerly a variation
StatusIC HOME.png Howl


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.