Talk:TM

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Greengiant, I put the games for a reason so people would know what games they are in. Yes I know they can click on the Gen links but trust me it looked better the way I had it. Thanks for linking the moves, though. Also, you didn't need to get rid of the Move Tutors link I had. Don't overedit.LedianX 00:56, 1 Mar 2005 (UTC)

Chris, with all due respect, I don't believe he's overediting. The names of the games are redundant with respect to what generation they're found in. So long as you link to the generation, a user can figure out the games in it. Evkl 01:18, 1 Mar 2005 (UTC)

I think I know what you're saying with how the differences between FireRed and LeafGreen can confuse things so you wanted to clarify. I didn't notice that before, but I think now that there might be a simpler way to say it, I'm just not sure how. I also didn't mean to remove the Move Tutors link, sorry about that. -Greengiant

Just a thought - perhaps, for organizational purposes, we should turn the three lists into one big chart? --Pie 19:47, 17 September 2006 (UTC)

potrayal

I really think the artical should include info on the looks of TMs, from the box thingys from the TCG to the modern disk shape (I also seem to recall them appearing in special as something else entirely). --Deuxhero 06:20, 6 September 2007 (UTC)

I distinctly remember a Pokémon manga where they appeared as boxes (in a simpler style than the TCG ones, which came later). --DarkfireTaimatsu 20:26, 6 September 2007 (UTC)
acctualy, thinking about, I'm not exactly sure it was special. --Deuxhero 06:01, 11 September 2007 (UTC)
I think it was seen used against the Eevee Brothers, which would make it the Electric Tale of Pikachu manga... Eevee learned... Mimic, was it? Let it copy Jolteon's move, I think. --DarkfireTaimatsu 06:55, 11 September 2007 (UTC)

TM Pages

For TMs that have not changed their move from generation to generation, I've begun changing the articles, since they aren't really referential to the move itself. The current format is TMs vary between generations. However, TMXX is (move) in every generation to date. -- I have switched this to TMXX has contained the move (MOVE) in every generation to date., because I feel the note that TMs vary between generations is both superfluous and misleading if the TM in question hasn't varied between generations. That statement would be better suited for this article. evkl 18:35, 17 October 2007 (UTC)

Rock Smash and Flash

In the trivia section, is it worth noting that these moves have been both TM and HM moves at some point? -- Nebula 00:18, 20 February 2008 (UTC)

Theoretical National TM List

I made a theoretical national TM list. I concatenated each regions TM list (in order), then removed duplicates. What I got was the following:

TM001 Mega Punch
TM002 Razor Wind
TM003 Swords Dance
TM004 Whirlwind
TM005 Mega Kick
TM006 Toxic
TM007 Horn Drill
TM008 Body Slam
TM009 Take Down
TM010 Double-Edge
TM011 BubbleBeam
TM012 Water Gun
TM013 Ice Beam
TM014 Blizzard
TM015 Hyper Beam
TM016 Pay Day
TM017 Submission
TM018 Counter
TM019 Seismic Toss
TM020 Rage
TM021 Mega Drain
TM022 SolarBeam
TM023 Dragon Rage
TM024 Thunderbolt
TM025 Thunder
TM026 Earthquake
TM027 Fissure
TM028 Dig
TM029 Psychic
TM030 Teleport
TM031 Mimic
TM032 Double Team
TM033 Reflect
TM034 Bide
TM035 Metronome
TM036 Selfdestruct
TM037 Egg Bomb
TM038 Fire Blast
TM039 Swift
TM040 Skull Bash
TM041 Softboiled
TM042 Dream Eater
TM043 Sky Attack
TM044 Rest
TM045 Thunder Wave
TM046 Psywave
TM047 Explosion
TM048 Rock Slide
TM049 Tri Attack
TM050 Substitute
TM051 DynamicPunch
TM052 Headbutt
TM053 Curse
TM054 Rollout
TM055 Roar
TM056 Zap Cannon
TM057 Rock Smash
TM058 Psych Up
TM059 Hidden Power
TM060 Sunny Day
TM061 Sweet Scent
TM062 Snore
TM063 Icy Wind
TM064 Protect
TM065 Rain Dance
TM066 Giga Drain
TM067 Endure
TM068 Frustration
TM069 Iron Tail
TM070 DragonBreath
TM071 Return
TM072 Shadow Ball
TM073 Mud-Slap
TM074 Ice Punch
TM075 Swagger
TM076 Sleep Talk
TM077 Sludge Bomb
TM078 Sandstorm
TM079 Defense Curl
TM080 ThunderPunch
TM081 Detect
TM082 Attract
TM083 Thief
TM084 Steel Wing
TM085 Fire Punch
TM086 Fury Cutter
TM087 Nightmare
TM088 Focus Punch
TM089 Dragon Claw
TM090 Water Pulse
TM091 Calm Mind
TM092 Hail
TM093 Bulk Up
TM094 Bullet Seed
TM095 Taunt
TM096 Light Screen
TM097 Safeguard
TM098 Brick Break
TM099 Shock Wave
TM100 Flamethrower
TM101 Rock Tomb
TM102 Aerial Ace
TM103 Torment
TM104 Facade
TM105 Secret Power
TM106 Skill Swap
TM107 Snatch
TM108 Overheat
TM109 Roost
TM110 Focus Blast
TM111 Energy Ball
TM112 False Swipe
TM113 Brine
TM114 Fling
TM115 Charge Beam
TM116 Dragon Pulse
TM117 Drain Punch
TM118 Will-O-Wisp
TM119 Silver Wind
TM120 Embargo
TM121 Shadow Claw
TM122 Payback
TM123 Recycle
TM124 Giga Impact
TM125 Rock Polish
TM126 Flash
TM127 Stone Edge
TM128 Avalanche
TM129 Gyro Ball
TM130 Stealth Rock
TM131 Captivate
TM132 Dark Pulse
TM133 X-Scissor
TM134 Natural Gift
TM135 Poison Jab
TM136 Grass Knot
TM137 Pluck
TM138 U-turn
TM139 Flash Cannon
TM140 Trick Room

140 TMs throughout the games! --User:JP585

well thats pretty cool, but, whats the point? -- MAGNEDETH 04:00, 21 April 2008 (UTC)
Well mainly it is for use for theoretical games....or for comic makers who want consistency throughout their stories. Personally I would use it for my comic (gonna make a character as a representative of a TM Factory).--JP585 04:20, 21 April 2008 (UTC)
well, at the least, it makes for a good piece of trivia. -- MAGNEDETH 04:22, 21 April 2008 (UTC)

Trainer Card Game Technical Machines

True, True. The national TM list good view of the totality of Technical Machines. Of course I did not include the TCG machines. They are not numbered

--JP585 05:30, 21 April 2008 (UTC)