Metronome (move)

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Revision as of 15:08, 9 January 2012 by SnorlaxMonster (talk | contribs) (→‎Effect: since damage categories didn't exist (outside of being type-defined))
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Metronome
ゆびをふる Wag Finger
Type  Normal
Category  Status
PP  10 (max. 16)
Power  —
Accuracy  —%
Priority  0
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Self: Affects the user
Availability
Introduced  Generation I
Condition  Cute
Appeal  3 ♥♥♥
Jam  0  
Can be repeatedly used without boring the judge.
Condition  Cute
Appeal  2 ♥♥
Makes the order of contestants random in the next turn.
Condition  Cute
Appeal  0  
Jamming  0  

Metronome (Japanese: ゆびをふる Wag Finger) is a non-damaging Template:Type2 move introduced in Generation I.

Effect

Metronome randomly selects a move and fully executes the attack. An attack called by Metronome in this way counts as the last move used.

If Metronome successfully calls Hyper Beam or a partial trapping move and has 0 PP before the move fully executes, its PP can roll over in the same manner as the move is called. A Pokémon will be able to use a move that is disabled if called via Metronome.

Because Metronome has normal move priority, a move with higher or lower priority may be executed other than when it normally would. For instance, Metronome may cause Quick Attack to be used after a normal priority move or Vital Throw to be used before a normal priority move.

Metronome will not select itself, any move that the user knows*, or any of the following moves:

Generation I


Generation II


Generation III


Generation IV


Generation V


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
035 Clefairy Clefairy Normal Normal 31 34 34 31 34 '
036 Clefable Clefable Normal Normal -- -- -- -- -- '
151 Mew Mew Psychic Psychic 30 30 30 20 20 '
175 Togepi Togepi Normal Normal   7 6 4 6 5 '
176 Togetic Togetic Normal Flying   7 6 -- --, 5 --, 5 '
446 Munchlax Munchlax Normal Normal       -- -- '
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By TM

# Pokémon Type Machine
I
TM35
II
--
III
--
IV
--
V
--
VI
TM08
035 Clefairy Clefairy Normal Normal
036 Clefable Clefable Normal Normal
039 Jigglypuff Jigglypuff Normal Normal
040 Wigglytuff Wigglytuff Normal Normal
056 Mankey Mankey Fighting Fighting
057 Primeape Primeape Fighting Fighting
061 Poliwhirl Poliwhirl Water Water
062 Poliwrath Poliwrath Water Fighting
063 Abra Abra Psychic Psychic
064 Kadabra Kadabra Psychic Psychic
065 Alakazam Alakazam Psychic Psychic
066 Machop Machop Fighting Fighting
067 Machoke Machoke Fighting Fighting
068 Machamp Machamp Fighting Fighting
074 Geodude Geodude Rock Ground
075 Graveler Graveler Rock Ground
076 Golem Golem Rock Ground
094 Gengar Gengar Ghost Poison
096 Drowzee Drowzee Psychic Psychic
097 Hypno Hypno Psychic Psychic
106 Hitmonlee Hitmonlee Fighting Fighting
107 Hitmonchan Hitmonchan Fighting Fighting
113 Chansey Chansey Normal Normal
122 Mr. Mime Mr. Mime Psychic Psychic
124 Jynx Jynx Ice Psychic
125 Electabuzz Electabuzz Electric Electric
126 Magmar Magmar Fire Fire
143 Snorlax Snorlax Normal Normal
150 Mewtwo Mewtwo Psychic Psychic
151 Mew Mew Psychic Psychic
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
113 Chansey Chansey Normal Normal ClefairyClefableTogetic ClefairyClefableTogetic ClefairyClefableTogetic ClefairyClefableTogetic
173 Cleffa Cleffa Normal Normal     ClefairyClefableTogetic ClefairyClefableTogetic
209 Snubbull Snubbull Normal Normal ClefairyClefableTogetic ClefairyClefableTogetic ClefairyClefableTogetic ClefairyClefableTogetic
440 Happiny Happiny Normal Normal     ClefairyClefableTogetic ClefairyClefableTogetic
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By move tutor

# Pokémon Type Game
FRLG E XD
035 Clefairy Clefairy Normal Normal
036 Clefable Clefable Normal Normal
056 Mankey Mankey Fighting Fighting
057 Primeape Primeape Fighting Fighting
061 Poliwhirl Poliwhirl Water Water
062 Poliwrath Poliwrath Water Fighting
063 Abra Abra Psychic Psychic
064 Kadabra Kadabra Psychic Psychic
065 Alakazam Alakazam Psychic Psychic
066 Machop Machop Fighting Fighting
067 Machoke Machoke Fighting Fighting
068 Machamp Machamp Fighting Fighting
074 Geodude Geodude Rock Ground
075 Graveler Graveler Rock Ground
076 Golem Golem Rock Ground
094 Gengar Gengar Ghost Poison
096 Drowzee Drowzee Psychic Psychic
097 Hypno Hypno Psychic Psychic
106 Hitmonlee Hitmonlee Fighting Fighting
107 Hitmonchan Hitmonchan Fighting Fighting
113 Chansey Chansey Normal Normal
122 Mr. Mime Mr. Mime Psychic Psychic
124 Jynx Jynx Ice Psychic
143 Snorlax Snorlax Normal Normal
150 Mewtwo Mewtwo Psychic Psychic
151 Mew Mew Psychic Psychic
173 Cleffa Cleffa Normal Normal
175 Togepi Togepi Normal Normal
176 Togetic Togetic Normal Flying
186 Politoed Politoed Water Water
190 Aipom Aipom Normal Normal
209 Snubbull Snubbull Normal Normal
210 Granbull Granbull Normal Normal
216 Teddiursa Teddiursa Normal Normal
217 Ursaring Ursaring Normal Normal
238 Smoochum Smoochum Ice Psychic
241 Miltank Miltank Normal Normal
242 Blissey Blissey Normal Normal
251 Celebi Celebi Psychic Grass
272 Ludicolo Ludicolo Water Grass
296 Makuhita Makuhita Fighting Fighting
297 Hariyama Hariyama Fighting Fighting
302 Sableye Sableye Dark Ghost
307 Meditite Meditite Fighting Psychic
308 Medicham Medicham Fighting Psychic
311 Plusle Plusle Electric Electric
312 Minun Minun Electric Electric
313 Volbeat Volbeat Bug Bug
314 Illumise Illumise Bug Bug
327 Spinda Spinda Normal Normal
352 Kecleon Kecleon Normal Normal
354 Banette Banette Ghost Ghost
356 Dusclops Dusclops Ghost Ghost
385 Jirachi Jirachi Steel Psychic
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.

Special move

Generation IV

#   Pokémon Type Obtained with
0173 173 Cleffa Normal Pokéwalker - Amity Meadow
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


By event

Generation II

#   Pokémon Type Obtained with
0238 238 Smoochum Ice Psychic New York City Pokémon Center
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In other games

Super Smash Bros. series

In the anime

Clefairy Metronome.png
Clefairy
Misty Togepi Metronome.png
Togepi
May Munchlax Metronome.png
Munchlax
Clefable Metronome.png
Clefable
The Pokémon waves its arms back and forth until they glow. The Pokémon then performs a random move.
Pokémon Method
User First Used In Notes
Clefairy Clefairy points its index fingers out and starts to wave them back and forth until the fingertips glow white. Clefairy then performs a random move.
Multiple wild Clefairy Clefairy and the Moon Stone Debut
Multiple wild Clefairy Pikachu's Rescue Adventure None
Whitney's Clefairy A Goldenrod Opportunity None
Multiple wild Clefairy A Real Cleffa-Hanger None
Drowzee Drowzee waves its arms back and forth until its fingertips begin to glow white. Drowzee then performs a random move.
Cassidy's Drowzee Pikachu Re-Volts None
Togepi Togepi begins to wave its arms back and forth until they begin to glow white. Togepi then performs a random move.
Misty's Togepi Pikachu Re-Volts None
Multiple wild Togepi A Togepi Mirage! None
Cleffa Cleffa waves its arms back and forth until they start to glow white. Cleffa then performs a random move.
Multiple wild Cleffa A Real Cleffa-Hanger None
Clefable Clefable sticks its fingers in the air and waves them back and forth until its fingertips begin to glow white. Clefable then performs a random move.
Multiple wild Clefable A Real Cleffa-Hanger None
A Coordinator's Clefable New Plot, Odd Lot! None
Munchlax Munchlax raises its hands and waves its fingertips back and forth until they start to glow white. It then uses a random move.
May's Munchlax A Real Cleffa-Hanger None


In the manga

Pokémon Adventures


In other generations

Trivia

  • Metronome can be learned by at least one Pokémon of each elemental type except the Template:Type2.
  • Chatot cannot learn Metronome, despite having a metronome-shaped tail and the fact that wild Chatot may even be holding the item Metronome. This is because the Japanese name for the move is "Wag Finger" and Chatot has no fingers.
  • No Pokémon introduced in Generation V can learn this move.

In other languages

Language Title
The Netherlands Flag.png Dutch Metronoom
Finland Flag.png Finnish Metronomi
France Flag.png French Métronome
Germany Flag.png German Metronom
Greece Flag.png Greek Μετρονόμος
Italy Flag.png Italian Metronomo
South Korea Flag.png Korean 손가락흔들기 Songarak Heundeulgi
Norway Flag.png Norwegian Metronom
Serbia Flag.png Serbian Metronom
Spain Flag.png Spanish Metrónomo


Generation I TMs
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26272829303132333435363738394041424344454647484950
Generation I HMs
0102030405
Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.