New Mauville
After defeating Norman in Petalburg City, return to Mauville City. There, you will see Wattson outside his Gym. When you go and talk to him, he will ask you to shut down the generator installed in New Mauville, a subterranean power plant for the city, and gives you the Basement Key, which unlocks the door to the plant. You must surf east from Route 110 to reach New Mauville (its entrance is a cave).
After finding and entering it, the player will need to find the generator. There will be quite a few items scattered around inside, but some item balls will actually turn out to be Voltorb or Electrode. There are no Trainers here, but there are wild Pokémon wandering around.
Available Pokémon
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Pokémon
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Games
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Location
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Levels
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Rate
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Entrance
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R
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S
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E
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Walking
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22-26
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50%
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R
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S
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E
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Walking
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22-26
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50%
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R
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S
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E
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25
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-
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Basement
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R
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S
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E
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Walking
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22-26
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49%
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R
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S
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E
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Walking
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26
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1%
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R
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S
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E
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Walking
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22-26
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49%
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R
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S
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E
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Walking
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26
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1%
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R
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S
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E
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25
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-
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A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.
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After shutting down the generator, leave New Mauville and head back to Mauville City. Wattson will thank you and give you TM24 (Thunderbolt). You should now head east from Mauville to Route 118.
Route 118
Surf across the water here. When you reach land, it's only a few steps north past some Trainers to Route 119. (To the east is is Route 123, but access to this route is limited for now.)
Trainers
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Trainer
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Pokémon
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Trainers with a PokéNav by their names will be registered in the Trainer's Eyes or Match Call function after the first battle, and may have a rematch with the player with higher-level Pokémon.
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Route 119 and Weather Institute
Route 119
Now that you have reached Route 119, go north through the long grass, which hides a number of Trainers.
Available Pokémon
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Pokémon
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Games
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Location
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Levels
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Rate
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R
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S
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E
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24-27
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30%
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R
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S
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E
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25-27
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30%
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R
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S
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E
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25-27
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30%
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R
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S
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E
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25-27
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9%
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R
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S
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E
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25
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1%
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One Tile
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R
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S
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E
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Only one
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30
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One
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Fishing and Surfing
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R
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S
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E
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5-35
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60%
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R
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S
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E
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10-35
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35%
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R
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S
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E
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25-30
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5%
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R
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S
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E
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13
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?%
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R
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S
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E
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5-10
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70%
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R
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S
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E
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5-10
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30%
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R
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S
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E
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10-30
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60%
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R
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S
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E
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10-30
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20%
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R
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S
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E
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30-40
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20%
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R
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S
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E
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20-45
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100%
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Six random squares
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R
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S
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E
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5-35
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---
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A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.
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Trainers
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Trainer
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Pokémon
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Trainers with a PokéNav by their names will be registered in the Trainer's Eyes or Match Call function after the first battle, and may have a rematch with the player with higher-level Pokémon.
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Head north, past the house. Here, you will find a bridge: cross it and continue north. You will soon encounter a large building with Team Aqua Grunts all around it. This is called the Weather Institute. Because Team Aqua is blocking the path ahead, you'll have to go inside and defeat them in order to move forward. What do they want from this science organization?
Weather Institute
Inside the Institute, you'll find even more Grunts. As you defeat them, you will learn their plans: they want to steal information about the legendary Pokémon Groudon and Kyogre, and the rare Pokémon Castform.
The Weather Institute's exterior
Trainers
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Trainer
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Pokémon
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Trainers with a PokéNav by their names will be registered in the Trainer's Eyes or Match Call function after the first battle, and may have a rematch with the player with higher-level Pokémon.
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After defeating the grunts on the first floor, advance to the second floor, where you'll find Aqua Admin Shelly.
When you defeat Shelly, Team Aqua will leave the Weather Institute. The professor of the Institute will be very pleased that you saved him and will reward you with a Level 25 Castform.
Castform is unique because it changes its type and appearance depending on the weather conditions during a Pokémon battle. If there is harsh sunlight, Castform becomes a Fire-type; if it's Hailing, it becomes an Ice-type; and if it's Raining, it becomes a Water-type.
Leave the building and head east across the river.
Route 119
After you've gone east a bit, head north to encounter your rival, who demands another battle with you.
After your rival has been defeated, he/she will give you HM02 (Fly), a useful HM move that allows you to instantly travel to any town or city you've already visited. Your next stop is Fortree City, where you'll obtain another Badge.
Fortree City
When you arrive in Fortree City, the first thing you'll probably notice is that the city is made entirely out of treehouses! The next thing you'll quickly discover is that the path to the Fortree Gym is blocked by something invisible. So you'll have to go on towards Route 120.
But first, there are some valuable items that you can obtain from the locals. A woman will give you TM10 (Hidden Power) if you can guess which hand she's holding it in three times in a row (solution: right, right, left). A boy in another house will trade you a Plusle in exchange for a Volbeat; the Plusle, named Pluses, will be holding a Wood Mail.
Desk and chair shop
There is a shop in the bottom-right corner of Fortree City that sells a variety of Secret Base decorations. There are two counters, one selling desks and the other selling chairs.
Route 120 (briefly)
East of Fortree City, after following the path for a while, you will encounter Steven Stone once again. He found another strangely invisible blockade (just as you did). However, Steven uses the Devon Scope on it and suddenly, a Kecleon appears! After fighting it, Steven will give you the Devon Scope.
Now, go back to the Gym, use the Scope, and a Kecleon will appear. This time, however, instead of attacking, it will flee. Now the path has been cleared and you're free to challenge the Gym.
Fortree Gym
Be aware that the highest-leveled Pokémon you'll battle here is Level 33 and quite powerful. If you're ready, enter the Gym.
Fortree City's Gym involves a puzzle wherein you'll have to push rotating doors in order to proceed. At the end of the Gym, you will find the Gym Leader, Winona. She uses Flying-types, so it's a good idea to use Ice-, Rock-, and/or Electric-type Pokémon. (It's unlikely that you'll have any Ice-types at this point, although you may have a Pokémon that knows Ice Fang or Ice Beam.)
Fortree Gym
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Trainers
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Trainer
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Pokémon
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Trainers with a PokéNav by their names will be registered in the Trainer's Eyes or Match Call function after the first battle, and may have a rematch with the player with higher-level Pokémon.
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The first Pokémon Winona sends out is a Level 29 Swablu. It's a Normal/Flying-type Pokémon, so it has the standard Flying weaknesses— Electric, Ice, and Rock. It shouldn't give you a problem... but it does know Perish Song, a move that will cause any Pokémon that hears the song to faint three turns later, unless it gets switched out.
After being defeated, Winona will give you the Feather Badge, which makes Pokémon up to level 70 obey and allows you to use HM02 (Fly) outside of battle. She will also give you TM40 (Aerial Ace).
Now, head to Route 120 again.