Mean Look (move)

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Mean Look
くろいまなざし Dark Look
Type  Normal
Category  Status
PP  5 (max. 8)
Power  —
Accuracy  —%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone adjacent to the user
Availability
Introduced  Generation II
Condition  Beauty
Appeal  2 ♥♥
Jam  0  
Makes all Pokémon after the user nervous.
Condition  Beauty
Appeal  2 ♥♥
Lowers the Voltage of all Judges by one each.
Condition  Beauty
Appeal  0  
Jamming  0  

Mean Look (Japanese: くろいまなざし Dark Look) is a non-damaging Normal-type move introduced in Generation II.

Effect

Generation II to IV

Mean Look prevents the target from switching out or fleeing (including via Teleport). The effect only applies as long as the Pokémon that used it remains in battle.

The affected Pokémon can still switch out via Baton Pass, but in that case, the Pokémon that switches in will now be affected. Affected Pokémon can also switch out with U-turn. Conversely, the Pokémon that used Mean Look can switch out with Baton Pass and the effects of Mean Look will still apply. Also, if the affected Pokémon is Roared at or hit with a Whirlwind, they will still be switched out.

If a wild Pokémon uses Mean Look on the player's Pokémon, the player will be unable to escape, unless the player's Pokémon has Run Away or is holding a Smoke Ball.

Generation V

If a Pokémon traps a target with Mean Look and then switches with Baton Pass the target will no longer be trapped. Pokémon affected by Mean Look can switch out with Volt Switch. Also, Dragon Tail and Circle Throw will force the affected Pokémon to switch out.

Description

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: XD description
Games Description
A probing stare that prevents the target from escaping until the attacking Pokémon is gone.
Prevents fleeing or switching.
RSE Fixes the foe with a mean look that prevents escape.
FRLG The foe is fixed with a mean look that prevents it from escaping.
Fixes the target with a look that prevents escape.
The user affixes the foe with a dark, arresting look. The target becomes unable to flee.
The user pins the target with a dark, arresting look. The target becomes unable to flee.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
041 Zubat Zubat Poison Flying 36 36 29 29 34 '
042 Golbat Golbat Poison Flying 42 42 33 33 38 '
092 Gastly Gastly Ghost Poison 13 13 48 8 8 '
093 Haunter Haunter Ghost Poison 13 13 64 8 8 '
094 Gengar Gengar Ghost Poison 13 13 64 8 8 '
124 Jynx Jynx Ice Psychic 35 35 21 25 '
169 Crobat Crobat Poison Flying 42 42 33 33 38 '
197 Umbreon Umbreon Dark Dark 42 42 57 57 37 '
198 Murkrow Murkrow Dark Flying 41 48 41 41 '
200 Misdreavus Misdreavus Ghost Ghost 19 23 19 19 '
238 Smoochum Smoochum Ice Psychic 35 33 21 25 '
302 Sableye Sableye Dark Ghost   45 57 60 '
355 Duskull Duskull Ghost Ghost   45 38 41 '
356 Dusclops Dusclops Ghost Ghost   51 43 49 '
477 Dusknoir Dusknoir Ghost Ghost     43 49 '
504 Patrat Patrat Normal Normal       31 '
505 Watchog Watchog Normal Normal       36 '
562 Yamask Yamask Ghost Ghost       45 '
563 Cofagrigus Cofagrigus Ghost Ghost       51 '
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
088 Grimer Grimer Poison Poison GastlyHaunterGengarMisdreavus GastlyHaunterGengarMisdreavusDuskullDusclops GastlyHaunterGengarMisdreavusDuskullDusclopsDusknoir GastlyHaunterGengarMisdreavusDuskullDusclopsDusknoirYamaskCofagrigus
203 Girafarig Girafarig Normal Psychic       UmbreonPatratWatchog
280 Ralts Ralts Psychic Psychic   GastlyHaunterGengarMisdreavusDuskullDusclops GastlyHaunterGengarMisdreavusDuskullDusclopsDusknoir GastlyHaunterGengarMisdreavusDuskullDusclopsDusknoirYamaskCofagrigus
302 Sableye Sableye Dark Ghost       Sableye
359 Absol Absol Dark Dark     Umbreon UmbreonPatratWatchog
495 Snivy Snivy Grass Grass       UmbreonPatratWatchog
551 Sandile Sandile Ground Dark       UmbreonPatratWatchog
574 Gothita Gothita Psychic Psychic       Sableye
624 Pawniard Pawniard Dark Steel       Sableye
629 Vullaby Vullaby Dark Flying       ZubatGolbatCrobatMurkrow
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation V

#   Pokémon Type Obtained with
0553 553 Krookodile Ground Dark Dream World - Rugged Mountain
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In the anime

Morty Haunter Mean Look.png
Haunter
Conway Dusknoir Mean Look.png
Dusknoir
Lenora Watchog Mean Look.png
Watchog
Lenora Watchog Mean Look effect.png
Oshawott failing to return due to Mean Look
The user affixes the foe with a dark, arresting look. The target becomes unable to flee.
Pokémon Method
User First Used In Notes
Haunter Haunter's eyes glow light purple, preventing the opponent from escaping.
Morty's Haunter From Ghost to Ghost Debut
Misdreavus Misdreavus opens its eyes wide and its body flashes black. The opponent can no longer run away from the battle.
Nelson's Misdreavus Entei at Your Own Risk None
Dusclops Dusclops's iris glows purple and it releases a black ring from its eye at the opponent. When the ring hits the opponent, the opponent becomes surrounded by a purple aura, causing the opponent to no longer be able to be recalled into its Poké Ball.
Brandon's Dusclops Gathering the Gang of Four! None
Dusknoir Dusknoir's iris glows purple and it releases a black ring from its eye at the opponent. When the ring hits the opponent, it flips around so it's above the opponent, and it falls down onto it. The ring then disappears and the opponent's body flashes black, preventing it from escaping.
Conway's Dusknoir Working on a Right Move! None
Watchog Watchog closes its eyes and its body becomes surrounded in a dark purple aura. It then opens its eyes and they start glowing bright red. The purple aura then rises into the air and forms together into an oval shape. The aura then solidifies and forms into a black oval. The top part of the oval then opens, forming itself into an eye with a pure black pupil. The eye itself and the pupil then becomes surrounded in a magenta aura and multiple smaller eyes, each with a magenta aura around it, form and appear around it and spread throughout the battlefield. The opponent's body then becomes surrounded in a magenta colored aura. Once it does, the eyes disappear. The opponent can then no longer go back into its Poké Ball. If the Trainer tries, a purple forcefield appears around the opponent.
Lenora's Watchog The Battle According to Lenora! None


In the manga

In the Pokémon Adventures manga


In the Pokémon Gold and Silver: The Golden Boys manga


In the Pokémon Pocket Monsters manga


In other generations

In other languages

Language Title
Mandarin Chinese 黑色眼光 Hēi​sè​ Yǎn​guāng
Denmark Flag.png Danish Ondt Blik
The Netherlands Flag.png Dutch Boze Oog
Finland Flag.png Finnish Inhonaama
France Flag.png French Regard Noir
Germany Flag.png German Horrorblick
Greece Flag.png Greek Άγρια Ματιά
Indonesia Flag.png Indonesian Tatapan Gelap
Italy Flag.png Italian Malosguardo
South Korea Flag.png Korean 검은눈빛 Geom-eun Nunbit
Portuguese Brazil Flag.png Brazil Olhar Malvado
Portugal Flag.png Portugal Olhar Paralisante
Serbia Flag.png Serbian Zao Pogled
Spain Flag.png Spanish Mal de Ojo



Variations of the move Mean Look
StatusIC HOME.png BlockMean LookSpider Web
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