Inferno Overdrive (move)

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Inferno Overdrive
ダイナミックフルフレイム Dynamic Full Flame
SM Prerelease Inferno Overdrive.png
SM Prerelease Inferno Overdrive 2.png
Type  Fire
Category  Varies
PP  — (max. —)
Power  Varies
Accuracy  —%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone adjacent to the user
Availability
Introduced  Generation VII
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jamming  0  

Inferno Overdrive (Japanese: ダイナミックフルフレイム Dynamic Full Flame) is a damage-dealing Fire-type Z-Move introduced in Generation VII.

Effect

Inferno Overdrive inflicts damage. Its power and whether it is a special or physical move depends on the move it is based on.

If Breakneck Blitz is used during harsh sunlight with Weather Ball as its base move, it will turn into Inferno Overdrive. This does not occur if Weather Ball is turned into a Z-Move via another move like Sleep Talk.

Base move Power Category
Blast Burn 200 Special
Blaze Kick 160 Physical
Blue Flare 195 Special
Burn Up 195 Special
Ember 100 Special
Eruption 200 Special
Fiery Dance 160 Special
Fire Blast 185 Special
Fire Fang 120 Physical
Fire Lash 160 Physical
Fire Pledge 160 Special
Fire Punch 140 Physical
Fire Spin 100 Special
Flame Burst 140 Special
Flame Charge 100 Physical
Flame Wheel 120 Physical
Flamethrower 175 Special
Flare Blitz 190 Physical
Fusion Flare 180 Special
Heat Crash 160 Physical
Heat Wave 175 Special
Incinerate 120 Special
Inferno 180 Special
Lava Plume 160 Special
Magma Storm 180 Special
Mystical Fire 140 Special
Overheat 195 Special
Sacred Fire 180 Physical
Searing Shot 180 Special
Shell Trap 200 Special
Weather Ball* 160 Special
V-create 220 Physical

Description

Games Description
SM The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.


Learnset

Any Pokémon can use Inferno Overdrive if it knows a Fire-type move, holds a Firium Z, and if its Trainer wears a Z-Ring and has a Firium Z.

In the anime

Kiawe Turtonator Inferno Overdrive.png
Turtonator


The user gathers Z-Power and attacks the target with a powerful fire ball.
Pokémon Method
User First Used In Notes
Turtonator Turtonator strikes a series of synchronized poses with its Trainer to build Z-Power. It then gathers a large ball of fire in front of its mouth and launches it towards the target.
Kiawe's Turtonator Alola to New Adventure! Debut, Base Move was Flamethrower


}}

Trivia

  • An Inferno Overdrive based on V-create has the highest power of all Fire-type moves and all Z-Moves.
    • It is also the only Z-Move with a base power higher than 200.

In other languages

Language Title
Chinese Cantonese 超強極限爆焰彈 Chīukèuhng Gihkhaahn Baauyìhmdáan
Mandarin 超強極限爆焰彈 / 超强极限爆焰弹 Chāoqiáng Jíxiàn Bàoyàndàn
France Flag.png French Pyro-Explosion Cataclysmique
Germany Flag.png German Dynamische Maxiflamme
Italy Flag.png Italian Fiammobomba Detonante
South Korea Flag.png Korean 다이내믹풀플레임 Dynamic Full Flame
Russia Flag.png Russian Угроза Инферно Ugroza Inferno
Spain Flag.png Spanish Hecatombe Pírica


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.